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* Rule34: If it exists, there's porn of it. And if there isn't, the following Rule 35 assures that porn ''[[YouCantFightFate will]]'' be made of it.

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* Rule34: RuleThirtyFour: If it exists, there's porn of it. And if there isn't, the following Rule 35 assures that porn ''[[YouCantFightFate will]]'' be made of it.
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* Rule34: If it exists, there's porn of it. And if there isn't, the following Rule 35 assures that porn ''[[YouCantFightFate will]]'' be made of it.
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* FireIsRed:Fire being red is universally acknowledged shorthand that makes it look more bold.

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* FireIsRed:Fire FireIsRed: Fire being red is universally acknowledged shorthand that makes it look more bold.

Changed: 1061

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* AnthropicPrinciple[[note]]Certain things must happen in a story, or else there would be no story.[[/note]]
* {{Characters}}[[note]]The people in a story.[[/note]]
* TheClimax[[note]]The highest point of tension in a story.[[/note]]
* {{Conflict}}[[note]]The concept of what opposes what in a story.[[/note]]
* {{Consistency}}[[note]]Any rules, events, settings, or characters that have been established within the fictional work continue to exist and function as they did previously, unless otherwise indicated.[[/note]]
* {{Denouement}}[[note]]The events after the climax where the story wraps up.[[/note]]
* EmotionalTorque[[note]]The capacity of a story to elicit emotion from its audience.[[/note]]
* IncitingIncident [[note]]The event in the story that sets the main plot in motion.[[/note]]
* NarrativeBeats [[note]]Any event that changes the emotional direction of a story.[[/note]]
* {{Plot}} [[note]]A series of events that form into the storyline.[[/note]]
* PlotDevice[[note]]Any thing that is important to the plot.[[/note]]
* PlotPoint[[note]]Any event, character, or piece of information critical in driving the plot forward.[[/note]]
* PointOfView[[note]]The perspective in which the events are delivered to the audience.[[/note]]
* TheProtagonist[[note]]The principal character of the story.[[/note]]
* RisingConflict[[note]]The tendency for conflict to escalate over the course of a story.[[/note]]
* {{Settings}}[[note]]Where a story takes place.[[/note]]
* TheoryOfNarrativeCausality[[note]]The events in a story happen because the plot said they should.[[/note]]

to:

* AnthropicPrinciple[[note]]Certain AnthropicPrinciple: Certain things must happen in a story, or else there would be no story.[[/note]]
story.
* {{Characters}}[[note]]The {{Characters}}: The people in a story.[[/note]]
story.
* TheClimax[[note]]The TheClimax: The highest point of tension in a story.[[/note]]
story.
* {{Conflict}}[[note]]The {{Conflict}}: The concept of what opposes what in a story.[[/note]]
story.
* {{Consistency}}[[note]]Any {{Consistency}}: Any rules, events, settings, or characters that have been established within the fictional work continue to exist and function as they did previously, unless otherwise indicated.[[/note]]
indicated.
* {{Denouement}}[[note]]The {{Denouement}}: The events after the climax where the story wraps up.[[/note]]
up.
* EmotionalTorque[[note]]The EmotionalTorque: The capacity of a story to elicit emotion from its audience.[[/note]]
audience.
* IncitingIncident [[note]]The IncitingIncident: The event in the story that sets the main plot in motion.[[/note]]
motion.
* NarrativeBeats [[note]]Any NarrativeBeats: Any event that changes the emotional direction of a story.[[/note]]
story.
* {{Plot}} [[note]]A {{Plot}}: A series of events that form into the storyline.[[/note]]
storyline.
* PlotDevice[[note]]Any PlotDevice: Any thing that is important to the plot.[[/note]]
plot.
* PlotPoint[[note]]Any PlotPoint: Any event, character, or piece of information critical in driving the plot forward.[[/note]]
forward.
* PointOfView[[note]]The PointOfView: The perspective in which the events are delivered to the audience.[[/note]]
audience.
* TheProtagonist[[note]]The TheProtagonist: The principal character of the story.[[/note]]
story.
* RisingConflict[[note]]The RisingConflict: The tendency for conflict to escalate over the course of a story.[[/note]]
story.
* {{Settings}}[[note]]Where {{Settings}}: Where a story takes place.[[/note]]
place.
* TheoryOfNarrativeCausality[[note]]The TheoryOfNarrativeCausality: The events in a story happen because the plot said they should.[[/note]]
should.



* TheAntagonist[[note]]A character that is the direct opposition of the protagonist.[[/note]]
* CharacterDeath[[note]]A character dies, usually as a way to move the plot.[[/note]]
* CharacterDevelopment[[note]]A character changes as the narrative moves forward.[[/note]]
* ContrivedCoincidence[[note]]An unlikely event happens in the plot but, despite its low chances, it's not acknowledged on because it's necessary for the plot to move forward.[[/note]]
* DynamicCharacter[[note]]Characters that undergo development and growth throughout the story.[[/note]]
* EvilVirtues[[note]]For a villain to be effectively evil, they need to possess good qualities as well.[[/note]]
* FireIsRed[[note]]Fire being red is universally acknowledged shorthand that makes it look more bold.[[/note]]
* FlatCharacter[[note]]Few minor characters display complex motivations and personalities.[[/note]]
* FourthWall[[note]]The implied barrier between the fictional world and the viewing audience.[[/note]]
* TheGoodGuysAlwaysWin[[note]]Good triumphs over evil is the rule, not the exception.[[/note]]
* HappyEnding[[note]]An ending where nothing bad happens.[[/note]]
* HeroProtagonist[[note]]The hero is the principal character.[[/note]]
* LawOfInverseRecoil [[note]]Since live-action media uses blanks and flash paper to simulate gunfire (which have very little to no recoil) and other media often copy film and TV conventions, firearm recoil is usually non-existent unless it's being exaggerated for comic effect or the creators have ShownTheirWork[[/note]]
* MissingBackblast[[note]]Rocket-propelled projectiles will never cause any damage behind them when used.[[/note]]
* NobodyPoops[[note]]Going to the bathroom usually doesn't happen in fiction.[[/note]]
* OfficialCouple[[note]]Any romantic pairing established in the canon of a work[[/note]]
* OneSteveLimit[[note]]Characters in the same work will not share names, not even first names.[[/note]]
* {{Punchline}}[[note]]The part of a joke at the end where the humor comes from.[[/note]]
* RecurringCharacter[[note]]Almost every work that is either broken into or has separate parts has characters that regularly reappear.[[/note]]
* RoundedCharacter[[note]]Characters with complex motivations and personalities.[[/note]]
* StaticCharacter[[note]]Characters that undergo no development nor growth throughout the story.[[/note]]
* SympatheticPOV[[note]]Used in any work where the HeroProtagonist is the PointOfView character.[[/note]]
* ThirdPersonFlashback[[note]]Flashbacks are not in first-person point of view, as they should logically be, but in third-person to facilitate conveying what's going on.[[/note]]
* TimeMarchesOn[[note]]The passage of time affects how stories are perceived in several ways.[[/note]]
* VillainAntagonist[[note]]The villain is also the main opposition.[[/note]]
* WaterIsBlue[[note]]Water is easier to both animate and be seen by the audience when it is tinted blue.[[/note]]

to:

* TheAntagonist[[note]]A TheAntagonist: A character that is the direct opposition of the protagonist.[[/note]]
protagonist.
* CharacterDeath[[note]]A CharacterDeath: A character dies, usually as a way to move the plot.[[/note]]
plot.
* CharacterDevelopment[[note]]A CharacterDevelopment: A character changes as the narrative moves forward.[[/note]]
forward.
* ContrivedCoincidence[[note]]An ContrivedCoincidence: An unlikely event happens in the plot but, despite its low chances, it's not acknowledged on because it's necessary for the plot to move forward.[[/note]]
forward.
* DynamicCharacter[[note]]Characters DynamicCharacter: Characters that undergo development and growth throughout the story.[[/note]]
story.
* EvilVirtues[[note]]For EvilVirtues: For a villain to be effectively evil, they need to possess good qualities as well.[[/note]]
well.
* FireIsRed[[note]]Fire FireIsRed:Fire being red is universally acknowledged shorthand that makes it look more bold.[[/note]]
bold.
* FlatCharacter[[note]]Few FlatCharacter: Few minor characters display complex motivations and personalities.[[/note]]
personalities.
* FourthWall[[note]]The FourthWall: The implied barrier between the fictional world and the viewing audience.[[/note]]
audience.
* TheGoodGuysAlwaysWin[[note]]Good TheGoodGuysAlwaysWin: Good triumphs over evil is the rule, not the exception.[[/note]]
exception.
* HappyEnding[[note]]An HappyEnding: An ending where nothing bad happens.[[/note]]
happens.
* HeroProtagonist[[note]]The HeroProtagonist: The hero is the principal character.[[/note]]
character.
* LawOfInverseRecoil [[note]]Since LawOfInverseRecoil: Since live-action media uses blanks and flash paper to simulate gunfire (which have very little to no recoil) and other media often copy film and TV conventions, firearm recoil is usually non-existent unless it's being exaggerated for comic effect or the creators have ShownTheirWork[[/note]]
ShownTheirWork.
* MissingBackblast[[note]]Rocket-propelled MissingBackblast: Rocket-propelled projectiles will never cause any damage behind them when used.[[/note]]
used.
* NobodyPoops[[note]]Going NobodyPoops: Going to the bathroom usually doesn't happen in fiction.[[/note]]
fiction.
* OfficialCouple[[note]]Any OfficialCouple: Any romantic pairing established in the canon of a work[[/note]]
work
* OneSteveLimit[[note]]Characters OneSteveLimit: Characters in the same work will not share names, not even first names.[[/note]]
names.
* {{Punchline}}[[note]]The {{Punchline}}: The part of a joke at the end where the humor comes from.[[/note]]
from.
* RecurringCharacter[[note]]Almost RecurringCharacter: Almost every work that is either broken into or has separate parts has characters that regularly reappear.[[/note]]
reappear.
* RoundedCharacter[[note]]Characters RoundedCharacter: Characters with complex motivations and personalities.[[/note]]
personalities.
* StaticCharacter[[note]]Characters StaticCharacter: Characters that undergo no development nor growth throughout the story.[[/note]]
story.
* SympatheticPOV[[note]]Used SympatheticPOV: Used in any work where the HeroProtagonist is the PointOfView character.[[/note]]
character.
* ThirdPersonFlashback[[note]]Flashbacks ThirdPersonFlashback: Flashbacks are not in first-person point of view, as they should logically be, but in third-person to facilitate conveying what's going on.[[/note]]
on.
* TimeMarchesOn[[note]]The TimeMarchesOn: The passage of time affects how stories are perceived in several ways.[[/note]]
ways.
* VillainAntagonist[[note]]The VillainAntagonist: The villain is also the main opposition.[[/note]]
opposition.
* WaterIsBlue[[note]]Water WaterIsBlue: Water is easier to both animate and be seen by the audience when it is tinted blue.[[/note]]
blue.



* BackgroundMusic[[note]]Just about any audiovisual work will play instrumental music during most scenes.[[/note]]
* BlackDotPupils[[note]]Most ComicStrips and WesternAnimation shows use black dots to represent eyes.[[/note]]
* ClosingCredits[[note]]Almost every movie, TV show, or video game has credits at the end.[[/note]]
* CommonTime[[note]]Far and away the most common time signature of music.[[/note]]
* EternallyPearlyWhiteTeeth[[note]]No matter the setting or time period, an actor's teeth will look pristine.[[/note]]
* FantasyGunControl[[note]]No matter how advanced a fantasy world is, firearms do not exist in it.[[/note]]
* FinalBoss[[note]]Any video game that has some sort of story mode, arcade mode, or any game or mode that follows some sort of chronological structure will almost always feature this trope. After all, it has to end somewhere.[[/note]]
* GameOver[[note]]Any video game with a fail state will feature this trope.[[/note]]
* HitSpark[[note]]A bright spark mostly used in animated works to highlight an impact.[[/note]]
* InfiniteStockForSale[[note]]Video game item shops never, ever run out of stock.[[/note]]
* PlayerCharacter[[note]]Almost any video game that has characters in it will have characters that the player controls in some way.[[/note]]
* {{Prop}}[[note]]Works with live actors typically have physical representations of items they interact with.[[/note]]
* ShotReverseShot[[note]]Filming dialogue between two characters filming each person individually from the other's point of view.[[/note]]

to:

* BackgroundMusic[[note]]Just BackgroundMusic: Just about any audiovisual work will play instrumental music during most scenes.[[/note]]
scenes.
* BlackDotPupils[[note]]Most BlackDotPupils: Most ComicStrips and WesternAnimation shows use black dots to represent eyes.[[/note]]
eyes.
* ClosingCredits[[note]]Almost ClosingCredits: Almost every movie, TV show, or video game has credits at the end.[[/note]]
end.
* CommonTime[[note]]Far CommonTime: Far and away the most common time signature of music.[[/note]]
music.
* EternallyPearlyWhiteTeeth[[note]]No EternallyPearlyWhiteTeeth: No matter the setting or time period, an actor's teeth will look pristine.[[/note]]
pristine.
* FantasyGunControl[[note]]No FantasyGunControl: No matter how advanced a fantasy world is, firearms do not exist in it.[[/note]]
it.
* FinalBoss[[note]]Any FinalBoss: Any video game that has some sort of story mode, arcade mode, or any game or mode that follows some sort of chronological structure will almost always feature this trope. After all, it has to end somewhere.[[/note]]
somewhere.
* GameOver[[note]]Any GameOver: Any video game with a fail state will feature this trope.[[/note]]
trope.
* HitSpark[[note]]A HitSpark: A bright spark mostly used in animated works to highlight an impact.[[/note]]
impact.
* InfiniteStockForSale[[note]]Video InfiniteStockForSale: Video game item shops never, ever run out of stock.[[/note]]
stock.
* PlayerCharacter[[note]]Almost PlayerCharacter: Almost any video game that has characters in it will have characters that the player controls in some way.[[/note]]
way.
* {{Prop}}[[note]]Works {{Prop}}: Works with live actors typically have physical representations of items they interact with.[[/note]]
with.
* ShotReverseShot[[note]]Filming ShotReverseShot: Filming dialogue between two characters filming each person individually from the other's point of view.[[/note]]

Changed: 9

Removed: 9

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* {{Prop}}[[note]]Works with live actors typically have physical representations of items they interact with.

to:

* {{Prop}}[[note]]Works with live actors typically have physical representations of items they interact with.[[/note]]



[[/note]]

Added: 147

Changed: 9

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* {{Prop}}[[note]]Works with live actors typically have physical representations of items they interact with.[[/note]]

to:

* {{Prop}}[[note]]Works with live actors typically have physical representations of items they interact with.with.
* ShotReverseShot[[note]]Filming dialogue between two characters filming each person individually from the other's point of view.[[/note]]
[[/note]]
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Thinking about it, you are correct cause many Omnipresent Tropes are actually too numerous to be worth wicking in the first place. That said I still think a mention of this is appropriate.


For most of these tropes, listed examples are [[Administrivia/NoStraightExamplesPlease limited to]] Aversions and Inversions, or are [[Administrivia/DefinitionOnlyPages definition-only]], as listing straight examples would be overly numerous.

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For most of these tropes, listed examples are [[Administrivia/NoStraightExamplesPlease limited to]] Aversions and Inversions, or are [[Administrivia/DefinitionOnlyPages definition-only]], as listing straight examples would be overly numerous. Otherwise, they are likely to also be OverdosedTropes that you will see [[Administrivia/{{Wick}} linked]] all over the site.
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Overdosed Tropes is an index entirely defined by the wiki. It's not a "subtrope" of anything, because it's not a trope to begin with.


Can be seen as a SuperTrope to OverdosedTropes that are so omnipresent that you'll see them [[Administrivia/{{Wick}} linked all over the site]].



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Can be seen as a SuperTrope to OverdosedTropes that are so omnipresent that you'll see them [[Administrivia/{{Wick}} linked all over the site]].

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Changed: 21

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* ClosingCredits[[note]]Almost every movie or a TV show has credits at the end.[[/note]]

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* ClosingCredits[[note]]Almost every movie movie, TV show, or a TV show video game has credits at the end.[[/note]]


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* PlayerCharacter[[note]]Almost any video game that has characters in it will have characters that the player controls in some way.[[/note]]
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Since this is an index as well, going ahead and removing it.


* {{Villains}}[[note]]Characters that do evil.[[/note]]
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Per TRS, this was renamed to Hero Tropes becuase it's an index and not a trope.


* {{Heroes}}[[note]]Characters that do good.[[/note]]

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