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* [[FlatWorld Weyard]], the setting of ''VideoGame/GoldenSun'', has icy areas in the far north and south.

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* [[FlatWorld Weyard]], Weyard, the setting of ''VideoGame/GoldenSun'', has icy areas in the far north and south.south. This despite being a FlatWorld and thus having no particular reason why the coldest regions would be at the far opposite edges of the map.
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** Averted - if only offhandedly - in the flashback to Shanks' and Buggy's past, where they're actually arguing over whether the North Pole or the South Pole is colder. This indicates the locations ''are'' known to exist in the ''One Piece'' world, though the Straw Hats may or may not ever travel there.[[note]]Thus far, the closest thing they've had to an actual appearance is an offhand reference that there's a colony of {{Kraken}}s living up at the North Pole.[[/note]]

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** Averted - if only offhandedly - in the flashback to Shanks' and Buggy's past, where they're actually arguing over whether the North Pole or the South Pole is colder. This indicates the locations ''are'' known to exist in the ''One Piece'' world, though the Straw Hats may or may not ever travel there.[[note]]Thus far, the closest thing they've had to an actual appearance is an offhand reference that there's a colony of {{Kraken}}s {{Kraken|AndLeviathan}}s living up at the North Pole.[[/note]]
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* ''VideoGame/PaperMario64'': The world map only displays the immediate neighboring areas of the Mushroom Kingdom. That being said, the Dry Dry Desert from Chapter 2 and Lavalava Island from Chapter 5 are all to the south, while the Shiver Snowfields from Chapter 7 are all to the north.
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* ''VideoGame/GolfStory'': Inverted with Coldwind Wastes, which is the southernmost course, and Bermuda Isles, which is north of Wellworn Grove (though not the northernmost). [[spoiler:Justified when the zoom-out at the end of the game reveals the world map to be Australia, which, being in the southern hemisphere, would naturally be colder to the south and warmer to the north.]]
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* Averted in ''Literature/TheFifthSeason'', which is set on a supercontinent that stretches from the Arctic to the Antarctic.
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** Averted - if only offhandedly - in the flashback to Shanks' and Buggy's past, where they're actually arguing over whether the North Pole or the South Pole is colder. This indicates the locations ''are'' known to exist in the ''One Piece'' world, though the Straw Hats may or may not ever travel there.[[note]]Thus far, the closest thing they've had to an actual appearance is an offhand reference that there's a colony of {{Kraken}}s living up at the North Pole.[[/note]]
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* Inverted in ''LightNovel/MaoyuuMaouYuusha'', where the far south of the human world is depicted as a freezing polar region, and although the far north could be assumed to be a polar region as well, the northern-most lands depicted in the series seem to be primarily hot and arid.

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* Inverted in ''LightNovel/MaoyuuMaouYuusha'', ''LightNovel/{{Maoyu}}'', where the far south of the human world is depicted as a freezing polar region, and although the far north could be assumed to be a polar region as well, the northern-most lands depicted in the series seem to be primarily hot and arid.
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* Averted in the ''TabletopGame/ForgottenRealms'' setting as a whole, which takes place on the planet Toril. This trope is true of Faerûn, the continent 90% of the material is set in, which goes from the Great Glacier in the far north to downright tropical areas in the south. However Faerûn is explicitly just one continent of many (equivalent to Europe, western Asia, and the northern half of Africa in terms of Earth's geography, which is similar). Whether the other continents play it straight depends on their location on Toril: Kara-Tur, east of Faerûn, plays it straight, while Zakhara to the south inverts it, and Maztica (effectively the Americas) goes from cold to hot to cold.

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* Averted in the ''TabletopGame/ForgottenRealms'' setting as a whole, which takes place on the planet Toril. This trope is true of Faerûn, the continent 90% of the material is set in, which goes from the Great Glacier in the far north to downright tropical areas in the south. However Faerûn is explicitly just one continent of many (equivalent to Europe, western Asia, and the northern half of Africa in terms of Earth's geography, which is similar). Whether the other continents play it straight depends on their location on Toril: Kara-Tur, TabletopGame/KaraTur, east of Faerûn, plays it straight, while Zakhara to the south inverts it, and Maztica (effectively the Americas) goes from cold to hot to cold.
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* Played straight in ''Manga/DragonBall'', the north has the barren Yunzapit (Not snow, but it's quite cold) and the Muscle Tower area (THAT has the snow) and in the south there's the tropical (And aptly-named) Papaya Island where the [[TournamentArc Tenkaichi Budokai]] takes place.

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* Played straight in ''Manga/DragonBall'', the north has the barren Yunzapit (Not snow, (not snowy, but it's quite cold) and the Muscle Tower area (THAT (''that'' has the snow) and in the south there's the tropical (And aptly-named) Papaya Island where the [[TournamentArc Tenkaichi Budokai]] takes place.
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* ''Series/GameOfThrones'', being based on the book ''Literature/ASongOfIceAndFire'', plays this straight. The farther north you go in Westeros, the colder it gets, progressive from the southernmost deserts of Dorne to the arctic glaciers beyond the Wall in the north.

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* ''Series/GameOfThrones'', being based on the book series ''Literature/ASongOfIceAndFire'', plays this straight. The farther north you go in Westeros, the colder it gets, progressive from the southernmost deserts of Dorne to the arctic glaciers beyond the Wall in the north.
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* Myth/GreekMythology is another UrExample. Deities associated with the north were usually associated with the cold as well, with the most prominent example being Boreas, god of the north wind and the bringer of winter. Meanwhile southern based deities were usually associated with heat and fire, like Notus the god of the south wind and bringer of summer.
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* The SNES game ''VideoGame/ActRaiser'' literally lets you play as God, and you have to save the the world you created from the demon Tanzra by defeating his minions. It's safe to say therefore that the map represents the entire known world. And it consists of [[DeathMountain Aitos]] and [[SlippySlideyIceWorld Northwall]] in the north, [[TheLostWoods Fillmore]] and [[BubblegoopSwamp Bloodpool]] around the center, and [[ShiftingSandLand Kasandora]] and [[JungleJapes Maranha]] in the south.

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* The SNES game ''VideoGame/ActRaiser'' literally lets you play as God, and you have to save the the world you created from the demon Tanzra by defeating his minions. It's safe to say therefore that the map represents the entire known world. And it consists of [[DeathMountain Aitos]] and [[SlippySlideyIceWorld Northwall]] in the north, [[TheLostWoods Fillmore]] and [[BubblegoopSwamp [[BubblegloopSwamp Bloodpool]] around the center, and [[ShiftingSandLand Kasandora]] and [[JungleJapes Maranha]] in the south.
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* The SNES game ''VideoGame/ActRaiser'' literally lets you play as God, and you have to save the the world you created from the demon Tanzra by defeating his minions. It's safe to say therefore that the map represents the entire known world. And it consists of [[DeathMountain Aitos]] and [[SlippySlideyIceWorld Northwall]] in the north, [[TheLostWoods Fillmore]] and [[BubblegoopSwamp Bloodpool]] around the center, and [[ShiftingSandLand Kasandora]] and [[JungleJapes Maranha]] in the south.
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* ''VideoGame/BetrayalAtKrondor'': The furthest north part of the map is an icy wasteland populated by dark elves, and indeed their capital city is the northernmost point in the game. The southernmost point in the game is the good-guys' capital city, Krondor, which is a bit north of some deserts that are unreachable in gameplay, but visible on the world map.
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* PlayedStraight for certain regions of the ''Franchise/{{Pokemon}}'' world where the cold, snowy areas are to the north. These include [[VideoGame/PokemonDiamondAndPearl Sinnoh]], [[VideoGame/PokemonBlackAndWhite Unova]], [[VideoGame/PokemonXAndY Kalos]], and [[VideoGame/PokemonSwordAndShield Galar]].
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* ''VideoGame/FinalFantasyXII'' averts this, albeit in conjunction with PatchworkMap. Kerwon is the coldest among the three continents and it's located in the Southern Hemisphere. Dalmasca, which is located in the equator, is a hot desert country. It's implied that the farther you go north, the climate gets colder as expected, though you do not go that far north.


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* Real-life Earth zigzags this. While temperature becomes progressively colder the farther north/south you go, the Southern Hemisphere is somewhat warmer than the North on average, because, compared to the North, it has less land and more water, which better conserves heat than land. However, the trope gets averted hard as you reach the poles, because the Antarctic is ''much'' colder than the Arctic for precisely the same reason. Unlike the Arctic, which is a frozen sea, the Antarctic contains a frozen continent (and one that has a high elevation at that).
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[[folder:Video Game]]

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[[folder:Video Game]]Games]]
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Updating crosswicking due to Trials Of Mana's official international release.


* ''VideoGame/SeikenDensetsu3'' not only has this, but due to the LawOfCartographicalElegance's looping property, [[PatchworkMap the "hot" and "cold" places aren't even very far from each other.]]

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* ''VideoGame/SeikenDensetsu3'' ''VideoGame/TrialsOfMana'' not only has this, the snowy Frostbite Fields to the north and the arid Scorching Sands to the south, but due to the LawOfCartographicalElegance's looping property, [[PatchworkMap the "hot" and "cold" places aren't even very far from each other.]]
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* Zig-zagged in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. This trope does seem to hold true in certain areas of Hyrule; on the western side, for instance, you have the vast [[ShiftingSandLand Gerudo Desert]] to the south, [[note]]which, at least during the day, is the only area in the base game where heat resistance is required[[/note]] and the [[SlippySlideyIceWorld Hebra Peaks]] to the north. However, going to the east, you have [[LethalLavaLand Death Mountain]] in the northern reaches, and the snowbound Mount Lanayru in the lower central region. As well as this, on the Great Plateau where you start the game, the cold Mount Hylia is located to the south-west, while the northern section is forested.
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* ''Franchise/TheElderScrolls'': Played straight in general for the continent of Tamriel, where every game in the series to date has taken place. The northern regions contain snowy mountain ridges as well as arboreal and pine forests. The northernmost mainland province is snowy Skyrim, which is primarily tundra and taiga, with forests along the border regions. Tamriel's northernmost landmass is the island of Solstheim, which is largely a [[GrimUpNorth frozen over rock]] with perpetual ''glaciers'' in its northern regions. Southern Tamriel contains the deserts of Elsweyr and the jungles/swamps of Black Marsh. The the southwest lie the semi-tropical Sumerset Isles. LooseCanon maps showing Tamriel's position on the planet (Nirn) typically show it just north of the equator, largely justifying the trope. That said, there are some quirks and possible exceptions, though they could be explained by the geography. For example, much of northern Morrowind is on the same latitude as Skyrim, but Morrowind is much more temperate with a varied climate. This could be explained by the large mountain range (the Velothi Mountains) separating the two provinces, blocking Skyrim's cold winds entering Morrowind, as is the case for numerous real-life mountain ranges.

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* ''Franchise/TheElderScrolls'': Played straight in general for the continent of Tamriel, where every game in the series to date has taken place. The northern regions contain snowy mountain ridges as well as arboreal and pine forests. The northernmost mainland province is snowy Skyrim, which is primarily tundra and taiga, with forests along the border regions. Tamriel's northernmost landmass is the island of Solstheim, which is largely a [[GrimUpNorth frozen over rock]] with perpetual ''glaciers'' in its northern regions. Southern Tamriel contains the deserts of Elsweyr and the jungles/swamps of Black Marsh. The In the southwest lie the semi-tropical Sumerset Summerset Isles. LooseCanon maps showing Tamriel's position on the planet (Nirn) typically show it just north of the equator, largely justifying the trope. That said, there are some quirks and possible exceptions, though they could be explained by the geography. For example, much of northern Morrowind is on the same latitude as Skyrim, but Morrowind is much more temperate with a varied climate. This could be explained by the large mountain range (the Velothi Mountains) separating the two provinces, blocking Skyrim's cold winds entering Morrowind, as is the case for numerous real-life mountain ranges.
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%% Image selected via crowner in the Image Suggestion thread: http://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions79
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[[quoteright:249:[[Literature/ASongOfIceAndFire http://static.tvtropes.org/pmwiki/pub/images/rsz_westeros.png]]]]
[[caption-width-right:249:The [[EndlessWinter Land of Always Winter]] to the North, the Dornish desert to the south.]]
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* Inverted in ''Franchise/DragonAge'', which both take place in the southern hemisphere of [[ConstructedWorld Thedas]]. The fact that "frozen wastes" are located on the southern edge of the map has reportedly confused many a fantasy fan, though.

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* Inverted in ''Franchise/DragonAge'', which both take (so far) takes place in the southern hemisphere of [[ConstructedWorld Thedas]]. The fact that "frozen wastes" are located on the southern edge of the map has reportedly confused many a fantasy fan, though.
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* In [[Franchise/Dishonored]] the northernmost known country is the eternally frozen Tyvia. The London-esque Dunwall is further south. Even further south is Serkonos which is portrayed as rather warm and temperate. Pandyssia is portrayed as existing somewhere to the south-east of the Empire and is covered in tropical jungles.

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* In [[Franchise/Dishonored]] {{Franchise/Dishonored}} the northernmost known country is the eternally frozen Tyvia. The London-esque Dunwall is further south. Even further south is Serkonos which is portrayed as rather warm and temperate. Pandyssia is portrayed as existing somewhere to the south-east of the Empire and is covered in tropical jungles.
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* In [[Franchise/Dishonored]] the northernmost known country is the eternally frozen Tyvia. The London-esque Dunwall is further south. Even further south is Serkonos which is portrayed as rather warm and temperate. Pandyssia is portrayed as existing somewhere to the south-east of the Empire and is covered in tropical jungles.
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* Hyrule in ''TheLegendOfZeldaBreathOfTheWild''. The southwest of the map is the Gerudo Desert, with the rest of the south being a long, tropical beach. The northwest has the Hebra region, which is the coldest area in the game. The sun and moon are always to the north, though, which would place Hyrule in the ''southern'' hemisphere.

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* Hyrule in ''TheLegendOfZeldaBreathOfTheWild''.''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The southwest of the map is the Gerudo Desert, with the rest of the south being a long, tropical beach. The northwest has the Hebra region, which is the coldest area in the game. The sun and moon are always to the north, though, which would place Hyrule in the ''southern'' hemisphere.
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** This is a recurring theme not only in the world design but also the continent design.
*** Kalimdor: The deserts of Silithus and Tanaris and the jungle of Un'goro in the south, the snowy mountain of Winterspring in the north.
*** Eastern Kingdoms: Excluding the Lordaeron sub-continent, you have the Stranglethorn Vale jungle and Blasted Lands desert in the south with the snowy mountains of Dun Morogh in the north.
*** Northrend: The relatively hospitable Borean Tundra and Howling Fjord in the south, the bitterly cold Storm Peaks and Icecrown glacier in the north.
*** Pandaria: The Krasarang Wilds jungle in the south, the snow-covered Kun-Lai Summit in the north.
*** Draenor: The warm plains of Nagrand to the south, the snow-covered Frostfire Ridge just to the north.
*** Broken Isles: The fel volcanoes of the Broken Shore to the south, the snow-covered Highmountain to the north.

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* In ''[[TabletopGame/{{Birthright}} Birthright's]]'' world of Aebrynis, the main (human-)inhabited continent is Cerilia, which is populated by several [[FantasyCounterpartCulture Fantasy Counterpart Cultures]]. In the north live the Rjurik (Norse) and the Vos (Russian/Mongol) while in the south live the Khinasi (Arabs). There are two continents south of Cerilia which are not described in detail: one is Aduria, which was the original human homeland but is now arid and sparsely inhabited, and the other is Djapar, home to the nomadic Basarji who are the ancestors of the Khinasi. Any lands further south than these are not mentioned or mapped out.



* ''TabletopGame/{{Numenera}}'': The region of Matheunis, known in-universw as the Cold Desert, is at the southernmost point of the map, and things like the Caecilian Jungle are located closer to the northern edge.

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* ''TabletopGame/{{Numenera}}'': The region of Matheunis, known in-universw in-universe as the Cold Desert, is at the southernmost point of the map, and things like the Caecilian Jungle are located closer to the northern edge.



* ''[[VideoGame/{{DungeonSiege}} Dungeon Siege]]'' has some interesting examples:

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* ''[[VideoGame/{{DungeonSiege}} Dungeon Siege]]'' ''VideoGame/DungeonSiege'' has some interesting examples:
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The idea of the GrimUpNorth and SavageSouth are intimately linked to this trope.

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The idea of the GrimUpNorth and SavageSouth TheSavageSouth are intimately linked to this trope.
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The idea of the GrimUpNorth is intimately linked to this trope.

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The idea of the GrimUpNorth is and SavageSouth are intimately linked to this trope.
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The idea of the GrimUpNorth is intimately linked to this trope.

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