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* ''VideoGame/SkiesOfArcadia'': Shrine Island, an uninhabited ruin of white stone filled with monsters and {{Magitek}} devices, where the heroes go to recover a Moonstone that fell from the sky the previous evening. [[spoiler:Shrine Island [[WhereItAllBegan returns at the end of the game]] as the entrance to the VeryDefinitelyFinalDungeon: the lost Silvite continent of Soltis.]]

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Added example(s), Alphabetizing example(s)


* ''VideoGame/CityOfHeroes'':
** The tutorial level, Outbreak, where the PlayerCharacter is taught how to use their powers and fights [[PsychoSerum drug-crazed thugs]] and help find a cure for them.
** The ''City of Villains'' tutorial, on the other hand, is Breakout, where the evil organization is breaking you out of prison.
** Later on, all players get access to a mission to return to their tutorial- at the original level they were when playing through it, via TimeTravel. This is especially handy for [[GuideDangIt getting an otherwise]] {{permanently missable|Content}} [[BraggingRightsReward badge]].
* ''VideoGame/DCUniverseOnline'' has the Brainiac Ship. Somewhat annoying since it is unskippable, you have to do it for every character, hero or villain, and the only variation is heroes and villains get a different VoiceWithAnInternetConnection and at the end you're greeted by either Franchise/{{Superman}} or ComicBook/LexLuthor.
* ''VideoGame/DungeonsAndDragonsOnline'': The Korthos Island instances have you battling evil sahuagin and their Devourer cult. In particular is the first dungeon and the area before it, where you meet up with a group of adventurers that give you items and buffs, including one that prevents you from dying. Of note is that these [=NPCs=] don't suffer from ArtificialStupidity and can actually defend you while you learn the controls.
* ''VideoGame/{{EverQuest}}'' features an optional tutorial dungeon called The Mines of Gloomingdeep, where you receive tutorials-as-missions, a chance to earn some decent newbie armor, and a buffbot that makes dealing with your screwups easier. However, you're currently encouraged to use Crescent Reach as your starting location.
* ''VideoGame/EverQuestII'': At the launch of the game, new characters would get rescued out at sea and taken to the Isle of Refuge. This would serve as a basic tutorial for the game's mechanics, allowing them to choose one of the four archetypes that would later progress into their chosen classes as they leveled up. Players could learn the basics for harvesting, obtaining collections, questing, and the general mechanics for combat. Players were only allowed to advance to level 6, and were required to group up to defeat an Orc boss found inside a cave in order to prove that they were worthy of choosing their starting city of Qeynos or Freeport. As the game progressed, the cities of Kelethin, Neriak, Gorowyn, and New Halas would allow players to just start in the newbie areas around those cities if they chose, but players who still want to start in Qeynos or Freeport can start at the Queen's Colony or Overlord's Outpost respectively for a similar version of the original Isle of Refuge.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyXI'' has the areas immediately outside the three starting cities as well as Zeruhn Mines in Bastok and some sections of the Horutoto Ruins near Windurst. Low level enemies with lower stats than usual that are also a bit slower to make it easy to run away.
** ''VideoGame/FinalFantasyXIV'' has, for general roaming, the areas immediately surrounding the three starter cities: Very weak monsters, lots of invincible NPC sentries in case things somehow get out of hand. The first dungeon, Sastasha, is also very easy, to the point that runs of it by more experienced gamers done in [[SelfImposedChallenge nothing but]] [[JokeItem swimsuit gear]] have been done.
* ''VideoGame/GuildWars'': Pre-Searing Ascalon is mostly a tutorial level, and not an actual cave. The Catacombs are the first actual dungeon most players explore. ''Factions'' and ''Nightfall'' also feature similar areas.
* ''VideoGame/GuildWars2'': The Catacombs go on to become the first dungeon, albeit with the difficulty ramped a little higher.



--> The crate sits motionless, much as you'd expect.

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--> ---> The crate sits motionless, much as you'd expect.



* ''VideoGame/LaTale'' has the Forest Area near Belos. The enemies there are all very weak, and have only one attack. From later seasons onwards, the enemies can even be easily killed with one attack, and you really can't die here unless you try.



* ''VideoGame/{{Runescape}}'' formerly had Tutorial Island, which was exactly what it sounded like, and was of the "leave and never return variety." Then, it was replaced by converting Lumbridge into a "tutorial town," which was fully integrated into the main game, but which had a variety of low-level activities. ''Then'' the "tutorial town" was moved to another town, Burthorpe, which also received a major overhaul to its quests and design. Moved once again into a new island by the name of Ashdale.
* Pre-Searing Ascalon from ''VideoGame/GuildWars'' is mostly a tutorial level, and not an actual cave. The Catacombs are the first actual dungeon most players explore. ''Factions'' and ''Nightfall'' also feature similar areas.
* The Catacombs go on to become the first dungeon in ''VideoGame/GuildWars2'', albeit with the difficulty ramped a little higher.



* Numerous places in ''VideoGame/WorldOfWarcraft''.

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* Numerous places ''VideoGame/{{Lusternia}}'', hNewton Caverns, home to the [[ThrowawayCountry eminently disposable]] Gnome and Fink races. Most things die in ''VideoGame/WorldOfWarcraft''.one hit, and people above level 21 are ''forcibly'' kicked out.
* ''VideoGame/MapleStory'': Henesys Hunting Ground is where all noobs generally congregate for several levels after reaching Victoria Island, and where pros occasionally show off their skills and maximum damage in a bid for fame points from them. There's also Maple Island, the noob world that all explorers start in.
* ''VideoGame/RagnarokOnline'' has the Novice Training Grounds, which is the area all newly-created characters are teleported to. It's possible to skip this area altogether, though, by talking to an NPC who will give you the option to go straight to town.
* ''VideoGame/{{Runescape}}'' formerly had Tutorial Island, which was exactly what it sounded like, and was of the "leave and never return variety." Then, it was replaced by converting Lumbridge into a "tutorial town," which was fully integrated into the main game, but which had a variety of low-level activities. ''Then'' the "tutorial town" was moved to another town, Burthorpe, which also received a major overhaul to its quests and design. Moved once again into a new island by the name of Ashdale.
* ''VideoGame/StarWarsTheOldRepublic'' features entire Noob ''Planets'': Tython for the Jedi, Ord Mantell for Troopers and Smugglers, Korriban for the Sith, and Hutta for Bounty Hunters and Agents. They are characterized by low-level monsters, a complete lack of the enemy faction presence, and straightforward quests designed to quickly take you to level 10, whereupon the game's more interesting features like the {{Prestige Class}}es are unlocked.
* ''VideoGame/WorldOfWarcraft'':



* Newton Caverns from ''VideoGame/{{Lusternia}}'', home to the [[ThrowawayCountry eminently disposable]] Gnome and Fink races. Most things die in one hit, and people above level 21 are ''forcibly'' kicked out.
* Henesys Hunting Ground in ''VideoGame/MapleStory'', where all noobs generally congregate for several levels after reaching Victoria Island, and where pros occasionally show off their skills and maximum damage in a bid for fame points from them. There's also Maple Island, the noob world that all explorers start in.
* ''VideoGame/CityOfHeroes'':
** The tutorial level, Outbreak, where the PlayerCharacter is taught how to use their powers and fights [[PsychoSerum drug-crazed thugs]] and help find a cure for them.
** The ''City of Villains'' tutorial, on the other hand, is Breakout, where the evil organization is breaking you out of prison.
** Later on, all players get access to a mission to return to their tutorial- at the original level they were when playing through it, via TimeTravel. This is especially handy for [[GuideDangIt getting an otherwise]] {{permanently missable|Content}} [[BraggingRightsReward badge]].
* ''VideoGame/DCUniverseOnline'' has the Brainiac Ship. Somewhat annoying since it is unskippable, you have to do it for every character, hero or villain, and the only variation is heroes and villains get a different VoiceWithAnInternetConnection and at the end you're greeted by either Franchise/{{Superman}} or ComicBook/LexLuthor.
* The Korthos Island instances from ''VideoGame/DungeonsAndDragonsOnline'', which have you battling evil sahuagin and their Devourer cult. In particular is the first dungeon and the area before it, where you meet up with a group of adventurers that give you items and buffs, including one that prevents you from dying. Of note is that these [=NPCs=] don't suffer from ArtificialStupidity and can actually defend you while you learn the controls.
* ''VideoGame/RagnarokOnline'' has the Novice Training Grounds, which is the area all newly-created characters are teleported to. It's possible to skip this area altogether, though, by talking to an NPC who will give you the option to go straight to town.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyXI'' has the areas immediately outside the three starting cities as well as Zeruhn Mines in Bastok and some sections of the Horutoto Ruins near Windurst. Low level enemies with lower stats than usual that are also a bit slower to make it easy to run away.
** ''VideoGame/FinalFantasyXIV'' has, for general roaming, the areas immediately surrounding the three starter cities: Very weak monsters, lots of invincible NPC sentries in case things somehow get out of hand. The first dungeon, Sastasha, is also very easy, to the point that runs of it by more experienced gamers done in [[SelfImposedChallenge nothing but]] [[JokeItem swimsuit gear]] have been done.
* ''VideoGame/StarWarsTheOldRepublic'' features entire Noob ''Planets'': Tython for the Jedi, Ord Mantell for Troopers and Smugglers, Korriban for the Sith, and Hutta for Bounty Hunters and Agents. They are characterized by low-level monsters, a complete lack of the enemy faction presence, and straightforward quests designed to quickly take you to level 10, whereupon the game's more interesting features like the {{Prestige Class}}es are unlocked.
* ''VideoGame/{{EverQuest}}'' features an optional tutorial dungeon called The Mines of Gloomingdeep, where you receive tutorials-as-missions, a chance to earn some decent newbie armor, and a buffbot that makes dealing with your screwups easier. However, you're currently encouraged to use Crescent Reach as your starting location.
* ''VideoGame/LaTale'' has the Forest Area near Belos. The enemies there are all very weak, and have only one attack. From later seasons onwards, the enemies can even be easily killed with one attack, and you really can't die here unless you try.
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* ''VideoGame/LEGOLegendsOfChimaOnline'': Following the flow of the "Prints of Thieves" quest will lead players towards an unnamed cave in the Grand Stand, which completely lacks enemies and has a large treasure chest near the entrance. The other two dungeons in the area, the Underground Passage and a Brick Mine, likewise have simplistic layouts and are sparsely populated with low-level enemy Crocodiles; the Underground Passage introduces the concept of dungeons with multiple exits being useful for reaching new areas, while the Brick Mine is the first area to emphasize gathering materials to build new equipment with.
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* The Beginner's Cave in the UsefulNotes/AppleII ''VideoGame/{{Eamon}}'' computer games. The game checked your abilities: if they were above the standard starting level it denied you entrance, so effectively you could only go through once.

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* The Beginner's Cave in the UsefulNotes/AppleII Platform/AppleII ''VideoGame/{{Eamon}}'' computer games. The game checked your abilities: if they were above the standard starting level it denied you entrance, so effectively you could only go through once.
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[[AC:{{Webcomics}}]]
* ''Webcomic/OurLittleAdventure'' has an RPGMechanicsVerse, so the {{Evil Overlord}} antagonists maintain a starter dungeon to train new {{Mooks}}, complete with guides, features to test their new class features, survivable traps and obstacles, and kidnapped civilians to butcher for [[ExperiencePoints XP]].

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Frequently, particularly in {{MMORPG}}s, the Noob Cave will either force you to leave or not let you return (YouCantGoHomeAgain). The idea is to prevent a single advanced player from rapidly killing all the {{Mooks}} before the newbies can get to them... or getting [[{{Griefer}} owned]] by other players, although [[PlayerVersusPlayer PvP]] is normally off if any player can get to this area. Alternatively, the game may simply make it not worth staying in the area through better drops and/or monsters that don't give experience after a certain point.

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Frequently, particularly in {{MMORPG}}s, the Noob Cave will either [[YouCantGoHomeAgain force you to leave or not let you return (YouCantGoHomeAgain).return]]. The idea is to prevent a single advanced player from rapidly killing all the {{Mooks}} before the newbies can get to them... or getting [[{{Griefer}} owned]] by other players, although [[PlayerVersusPlayer PvP]] is normally off if any player can get to this area. Alternatively, the game may simply make it not worth staying in the area through better drops and/or monsters that don't give experience after a certain point.


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* ''VideoGame/PAYDAY3'' has ''No Rest For The Wicked'', a small-scale {{bank robbery}} and the first heist canonically. Design-wise, its small size and lack of gimmicks make it an easy heist for beginners, much like the Bank Heist from ''VideoGame/PAYDAY2''.
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* While it took a while, ''VideoGame/BattleTech'' and its RPG system ''Mechwarrior'' finally have pregenerated campaigns in their rule books. While there are several basic missions, "Milk Run" is the easiest by far, tasking players to chase down a convoy of food and medical supplies stolen by pirates. There's a basic moral choice presented, in the form of the pirates arguing that as people on the planet that they deserve food and medical aid too, but considering they killed convoy guards to get it and weren't going to share it with the rest of the suffering populace, it isn't exactly a difficult ethical dilemma for most teams.

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A Noob Cave doesn't have to be a literal cave. The whole Charlie and Alph tutorial areas count more since they are the actual areas that teach the controls, while the cave portions are mostly just passed on through.


** ''VideoGame/Pikmin3'' has both the snowy cavern in Distant Tundra through which Charlie goes during the prologue (later explored in a proper way), and a small cavern Alph goes through in his first day in Tropical Wilds.

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** ''VideoGame/Pikmin3'' has both the snowy cavern control tutorial section in Distant Tundra through which Charlie goes during the prologue (later explored in a proper way), and a small cavern the Alph goes through in his first day in Tropical Wilds.Wilds that teaches how to work the Pikmin and their task-solving skills. Neither has any threats beyond some Phosbats for the former, and both sequences are there to ease the player in to learning how to control Pikmin.
** ''VideoGame/Pikmin4'': The Rescue Command Post starts as this before it becomes the HubLevel. It is the game's tutorial, with no enemies on the surface, a single linear one-floor cave that mostly explains how caves work, and a small section introducing the Pikmin and their carrying mechanics.
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* ''VideoGame/StarWarsKnightsOfTheOldRepublic'' has the Endar Spire, a Republic ship that the Sith are boarding, which serves as a tutorial dungeon to the game. You get a GuestStarPartyMember who helps show you the ropes.
* ''VideoGame/StarWarsKnightsOfTheOldRepublicII'' has an optional tutorial, but much of Peragus Station counts, since Kreia and Atton help give you guidance as you learn the game's mechanics.

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* ''VideoGame/StarWarsKnightsOfTheOldRepublic'' ''VideoGame/KnightsOfTheOldRepublic'' has the Endar Spire, a Republic ship that the Sith are boarding, which serves as a tutorial dungeon to the game. You get a GuestStarPartyMember who helps show you the ropes.
* ''VideoGame/StarWarsKnightsOfTheOldRepublicII'' ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' has an optional tutorial, but much of Peragus Station counts, since Kreia and Atton help give you guidance as you learn the game's mechanics.
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** ''VideoGame/DiablosII'''s very first mission is the Den of Evil, which has you clearing out a cave full of low-level zombies and fallen, that can be one-shotted with ease and the weaksauce wannabe-giants that get killed with one hit once you reach level three.

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** ''VideoGame/DiablosII'''s ''VideoGame/DiabloII'''s very first mission is the Den of Evil, which has you clearing out a cave full of low-level zombies and fallen, that can be one-shotted with ease and the weaksauce wannabe-giants that get killed with one hit once you reach level three.

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* ''VideoGame/{{Diablo}} II's'' very first mission is the Den of Evil, which has you clearing out a cave full of low-level zombies and fallen, that can be one-shotted with ease and the weaksauce wannabe-giants that get killed with one hit once you reach level three.
* ''VideoGame/DiabloIII'''s Noob Cave, meanwhile, is the old Tristram Cathedral, the main dungeon from the very first game, which you take two trips through -- one to rescue ''Diablo'' regular Deckard Cain, and the other to find and destroy the Skeleton King, which has been resurrected by the power of the Fallen Star that fell on said cathedral, and which you have been tasked with getting to the bottom of.

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* ''VideoGame/{{Diablo}} II's'' ''VideoGame/{{Diablo}}'':
** ''VideoGame/DiablosII'''s
very first mission is the Den of Evil, which has you clearing out a cave full of low-level zombies and fallen, that can be one-shotted with ease and the weaksauce wannabe-giants that get killed with one hit once you reach level three.
* ** ''VideoGame/DiabloIII'''s Noob Cave, meanwhile, is the old Tristram Cathedral, the main dungeon from the very first game, which you take two trips through -- one to rescue ''Diablo'' regular Deckard Cain, and the other to find and destroy the Skeleton King, which has been resurrected by the power of the Fallen Star that fell on said cathedral, and which you have been tasked with getting to the bottom of.
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* New players in ''VideoGame/{{Starbound}}'' start out on a random Garden-type planet, the lowest difficulty planet type. The only dungeons available there is a single old abandoned mine on each world whose toughest monster is a [[KingMook Poptop mommy]], which while not easy for someone just starting out is fairly straightforward to beat for anyone who holds higher level equipment. The mines hold the only easy source of core fragments (i.e., accessible without needing to do a ton of digging down to the lowest levels of a planet), which are needed to progress through the story and eventually fix the ship the player character initially fled on to be able to travel to other worlds.

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* New players in ''VideoGame/{{Starbound}}'' start out on a random Garden-type planet, the lowest difficulty planet type. The environment is relatively gentle (the worst one might encounter is normal water rain, compared to other worlds that might have raining poison, oceans of lava, or falling meteors) and hostile enemies are generally easy to deal with. The only dungeons available there is a single old abandoned mine on each world whose toughest monster is a [[KingMook Poptop mommy]], which while not easy for someone just starting out is fairly straightforward to beat for anyone who holds higher level equipment. The mines hold the only easy source of core fragments (i.e., accessible without needing to do a ton of digging down to the lowest levels of a planet), which are needed to progress through the story and eventually fix the ship the player character initially fled on to be able to travel to other worlds.
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* New players in ''VideoGame/{{Starbound}}'' start out on a random Garden-type planet, the lowest difficulty planet type. The only dungeons available there is a single old abandoned mine on each world whose toughest monster is a [[KingMook Poptop mommy]], which while not easy for someone just starting out is fairly straightforward to beat for anyone who holds higher level equipment. The mines hold the only easy source of core fragments (i.e., accessible without needing to do a ton of digging down to the lowest levels of a planet), which are needed to progress through the story and eventually fix the ship the player character initially fled on to be able to travel to other worlds.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The Great Sky Island is the starting area after a brief introduction below Hyrule Castle. It serves as a successor to the Great Plataeu from ''Breath of the Wild'', an enclosed area that teaches the first four Zonai abilities and is largely populated by basic enemies. It both re-teaches mechanics from the prior game to new players and introduces new ones to all players, such as caves and crafting vehicles.
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The entire Great Plateau is designed to serve in this capacity. The first four shrines teach you how to use your magic runes, while the actual plateau teaches you all the methods you have to traverse the game world, heal yourself, and fight enemies. It also teaches you that you can and will walk into random enemies that can OneHitKO you. Just to drive the point home, you also literally start the game in a cave; it has no enemies, but escaping the cave requires you to learn the basic concepts of climbing walls (not a typical element of Zelda games) and activating ancient consoles with your Sheikah Slate.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The entire Great Plateau is designed to serve in this capacity. The first four shrines teach you how to use your magic runes, while the actual plateau teaches you all the methods you have to traverse the game world, heal yourself, and fight enemies. It also teaches you that you can and will walk into random enemies that can OneHitKO you. Just to drive the point home, you also literally start the game in a cave; it has no enemies, but escaping the cave requires you to learn the basic concepts of climbing walls (not a typical element of Zelda games) and activating ancient consoles with your Sheikah Slate. Lampshaded with the Japanese name, ''Hajimari no Daichi'' (The Beginning Plateau).
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** In the first portion of ''VideoGame/DragonQuestV'', the main character's village Whealbrook has a cavern called Whealbrook Adit. It needs to be explored to save a shop owner who is trapped under a boulder. Though the lead character has to go through it on his own, there is free equipment to be found within. He can also rest up for free in his house.

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* ''VideoGame/PizzaTower'': The first level after the tutorial is John Gutter, a simple stage with no gimmicks that acts as a place to actually put the skills learned during the tutorial to test.



* ''VideoGame/BugFables'' has Snakemouth Den, the very first cave that is explored by the Vi and Kabbu, the protagonists. It's in this dungeon they find Leif, TheStoic of the PowerTrio for the rest of the game. The enemies here are fairly easy, and it mostly serves as a tutorial for basic game mechanics. [[spoiler:However, starting from Chapter 5, the player can visit the [[BonusDungeon optional]] [[AbandonedLaboratory Upper Snakemouth]] area, which is much more difficult than the cave it's located it.]]

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* ''VideoGame/BugFables'' has Snakemouth Den, the very first cave that is explored by the Vi and Kabbu, the protagonists. It's in this dungeon they find Leif, TheStoic of the PowerTrio for the rest of the game. The enemies here are fairly easy, and it mostly serves as a tutorial for basic game mechanics. [[spoiler:However, starting from Chapter 5, the player can visit the [[BonusDungeon optional]] [[AbandonedLaboratory Upper Snakemouth]] area, which is much more difficult than the cave it's located it.at.]]
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[[quoteright:320:[[VideoGame/CaveStory https://static.tvtropes.org/pmwiki/pub/images/cave_story_firstcave.png]]]]

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** The ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Games]]'' has the ridiculously easy "Hero's Cave" where you find the sword. In ''Oracle of Ages'', [[DualWorldGameplay the Maku Path serves this purpose two times in a row]]. In the present, it's a straight line with a few press-switch-to-open-door puzzles. When you go to the past, you're introduced to the slightly more complicated collect-a-key-to-open-a-door-in-another-room puzzles. Should you be playing a Linked Game, both areas will become a BrutalBonusLevel added on top of them.
** The Forest of Fairies in ''VideoGame/TheLegendOfZeldaTheWindWaker'', and some time later the shockingly difficult navigation around the Forsaken Fortress without your weapon until the end where you fight a Boblokin as a WarmupBoss. Your journey here when you have the Master Sword is actually much easier.
** The first Lantern Cavern in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', located on the way to the Forest Temple. Followed by the sewers underneath the castle, though the latter has more dangerous enemies that are capable of damaging Wolf Link in the water, where he cannot fight back.
** In both ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks'', there is a cave that precedes the entrance to the central dungeon, respectively the Temple of the Ocean King and the Tower of Spirits. The early rooms of these dungeons themselves count as well.
** The waterfall cave in ''VideoGame/TheLegendOfZeldaSkywardSword'', which you have to traverse to free your Loftwing.
** The secret back-entrance to the Sanctuary in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. Finding the way into it from the graveyard is also your first puzzle.
** The entire Great Plateau in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The first four shrines teach you how to use your magic runes, while the actual plateau teaches you all the methods you have to traverse the game world, heal yourself, and fight enemies. It also teaches you that you can and will walk into random enemies that can OneHitKO you. Just to drive the point home, you also literally start the game in a cave; it has no enemies, but escaping the cave requires you to learn the basic concepts of climbing walls (not a typical element of Zelda games) and activating ancient consoles with your Sheikah Slate.

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** The ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Games]]'' has have the ridiculously easy "Hero's Cave" where you find the sword. In ''Oracle of Ages'', [[DualWorldGameplay the Maku Path serves this purpose two times in a row]]. In the present, it's a straight line with a few press-switch-to-open-door puzzles. When you go to the past, you're introduced to the slightly more complicated collect-a-key-to-open-a-door-in-another-room puzzles. Should you be playing a Linked Game, both areas will become a BrutalBonusLevel added on top of them.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': The Forest of Fairies in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Fairies, and some time later the shockingly difficult navigation around the Forsaken Fortress without your weapon until the end where you fight a Boblokin as a WarmupBoss. Your journey here when you have the Master Sword is actually much easier.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The first Lantern Cavern in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Cavern, located on the way to the Forest Temple. Followed by the sewers underneath the castle, though the latter has more dangerous enemies that are capable of damaging Wolf Link in the water, where he cannot fight back.
** In both ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks'', there ''VideoGame/TheLegendOfZeldaPhantomHourglass'': There is a cave in Mercay Island that precedes the entrance to the central dungeon, respectively the Temple of the Ocean King and King. The first floor of the temple itself counts as well.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'': The cave preceding
the Tower of Spirits. The early rooms of Spirits, and to an extent the first visit to the tower itself. In these dungeons themselves count as well.
areas, Link learns the ropes of basic gameplay, and in the latter part Zelda also learns about spirit possession and how the Tears of Light can enable it.
** ''VideoGame/TheLegendOfZeldaSkywardSword'': The waterfall cave in ''VideoGame/TheLegendOfZeldaSkywardSword'', Skyloft, which you have to traverse to free your Loftwing.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'': The secret back-entrance to the Sanctuary in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''.Sanctuary. Finding the way into it from the graveyard is also your first puzzle.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The entire Great Plateau is designed to serve in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.this capacity. The first four shrines teach you how to use your magic runes, while the actual plateau teaches you all the methods you have to traverse the game world, heal yourself, and fight enemies. It also teaches you that you can and will walk into random enemies that can OneHitKO you. Just to drive the point home, you also literally start the game in a cave; it has no enemies, but escaping the cave requires you to learn the basic concepts of climbing walls (not a typical element of Zelda games) and activating ancient consoles with your Sheikah Slate.



* The River of Heavens in ''VideoGame/{{Okami}}''. It's a mystical location accessed within Konohana (the guardian tree of Kamiki Village), and is devoid of enemies. It is here where Amaterasu ''re''-learns the first Brush technique, Rejuvenation.

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* ''VideoGame/{{Okami}}'': The River of Heavens in ''VideoGame/{{Okami}}''. It's is a mystical location accessed within Konohana (the guardian tree of Kamiki Village), and is devoid of enemies. It is here where Amaterasu ''re''-learns the first Brush technique, Rejuvenation.
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This is just a redirect


** ''VideoGame/ALinkToThePast'' has Hyrule Castle, crawling with guards, simple puzzles, and a [[EpicFlail ball-and-chain-wielding mini-boss]]. You get your sword as soon as you enter, and you can find the boomerang on your way out.
** ''VideoGame/LinksAwakening'': The first dungeon, Tail Cave, is a basic, no-frills dungeon, meant to help players get used to the game's mechanics. The boss is also taken from ''A Link to the Past'', being based on that game's version of Moldorm, instead of being a new enemy.

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** ''VideoGame/ALinkToThePast'' ''VideoGame/TheLegendOfZeldaALinkToThePast'' has Hyrule Castle, crawling with guards, simple puzzles, and a [[EpicFlail ball-and-chain-wielding mini-boss]]. You get your sword as soon as you enter, and you can find the boomerang on your way out.
** ''VideoGame/LinksAwakening'': ''VideoGame/TheLegendOfZeldaLinksAwakening'': The first dungeon, Tail Cave, is a basic, no-frills dungeon, meant to help players get used to the game's mechanics. The boss is also taken from ''A Link to the Past'', being based on that game's version of Moldorm, instead of being a new enemy.
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Also, please don't add circular links


* ''Franchise/SuperMarioBros'': Some of the games, such as the original ''VideoGame/SuperMarioBros1'' and all the ''VideoGame/NewSuperMarioBros'' installments, often feature an UndergroundLevel as the game's first second level following a peaceful and idyllic GreenHillZone type 1-1 level to get you used to the game's mechanics. 1-2 of this game is the TropeMaker of the platform version of NoobCave. You meet new enemies here (some will later be found in castles and further underground levels) and you'll encounter a few of your first real hazards. Usually the level following this is another GreenHillZone level which serves to introduce game-specific mechanics and items.

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* ''Franchise/SuperMarioBros'': Some of the games, such as the original ''VideoGame/SuperMarioBros1'' and all the ''VideoGame/NewSuperMarioBros'' installments, often feature an UndergroundLevel as the game's first second level following a peaceful and idyllic GreenHillZone type 1-1 level to get you used to the game's mechanics. 1-2 of this game is the TropeMaker of the platform version of NoobCave.this. You meet new enemies here (some will later be found in castles and further underground levels) and you'll encounter a few of your first real hazards. Usually the level following this is another GreenHillZone level which serves to introduce game-specific mechanics and items.



** Bowser's Castle in ''Videogame/SuperMarioRPGLegendOfTheSevenStars'' doubles as a NoobCave and the first section of the FinalDungeon.

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** Bowser's Castle in ''Videogame/SuperMarioRPGLegendOfTheSevenStars'' doubles as a NoobCave this and the first section of the FinalDungeon.
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Actually, with the exception of Lost Levels, none of the Mario games until New SMB have 1-2 take place inside a cave (in SMB2, SMB3, SML and SMW, the second level is unambiguously outdoors; and SML2 doesn't have a designated 1-2 to begin with)


* ''VideoGame/SuperMarioBros'' and its many sequels often feature an UndergroundLevel as the game's first second level following a peaceful and idyllic GreenHillZone type 1-1 level to get you used to the game's mechanics. 1-2 of this game is the TropeMaker of the platform version of NoobCave. You meet new enemies here (some will later be found in castles and further underground levels) and you'll encounter a few of your first real hazards. Usually the level following this is another GreenHillZone level which serves to introduce game-specific mechanics and items.

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* ''VideoGame/SuperMarioBros'' ''Franchise/SuperMarioBros'': Some of the games, such as the original ''VideoGame/SuperMarioBros1'' and its many sequels all the ''VideoGame/NewSuperMarioBros'' installments, often feature an UndergroundLevel as the game's first second level following a peaceful and idyllic GreenHillZone type 1-1 level to get you used to the game's mechanics. 1-2 of this game is the TropeMaker of the platform version of NoobCave. You meet new enemies here (some will later be found in castles and further underground levels) and you'll encounter a few of your first real hazards. Usually the level following this is another GreenHillZone level which serves to introduce game-specific mechanics and items.
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None

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* ''VideoGame/SuperMarioBros'' and its many sequels often feature an UndergroundLevel as the game's first second level following a peaceful and idyllic GreenHillZone type 1-1 level to get you used to the game's mechanics. 1-2 of this game is the TropeMaker of the platform version of NoobCave. You meet new enemies here (some will later be found in castles and further underground levels) and you'll encounter a few of your first real hazards. Usually the level following this is another GreenHillZone level which serves to introduce game-specific mechanics and items.

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