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* ''TabletopGame/PrincessTheHopeful'': Princesses have one of the better healing-other-people powersets in the ''TabletopGame/ChroniclesOfDarkness'' setting, with Charms that can heal wounds, cure diseases or poisons, regrow limbs, and more at reasonable cost and with minimal side effects. By contrast, about the only healing power the Darkness offers is the Flesh of My Flesh Caligo, which only heals the Darkened himself ''and'' requires [[HumanResources fresh human flesh]] to replace the damaged tissue.
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Spelling/grammar fix(es) - those brackets had no reason to be there
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* Inverted in ''VideoGame/{{Control}}'', as only the Hiss has units with the HealingHands - you have to make do with what the enemy drops. Unless, of course, you master [[Seize]], in which case you can MindControl those HealingHands units to heal you instead.
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* Inverted in ''VideoGame/{{Control}}'', as only the Hiss has units with the HealingHands - you have to make do with what the enemy drops. Unless, of course, you master [[Seize]], Seize, in which case you can MindControl those HealingHands units to heal you instead.
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* Averted in ''ComicBook/StarWarsLegacy''; Cade's healing power, which can heal almost anything insanely fast and bring back the recent dead, is a DarkSide power: it works by forcing the Living Force into a person rather than working with it.
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* Averted in ''ComicBook/StarWarsLegacy''; Cade's healing power, which can heal almost anything insanely fast and bring back the recent dead, is a DarkSide power: it works by forcing the Living Force into a person rather than working with it. The fact that Cade can use the Dark side of the Force in this manner makes him of great interest to [[BigBad Darth Krayt]], who is desperately trying to cure himself of a deadly parasitic infection.
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alphabetizing example(s)
* {{Discussed|Trope}} in ''[[VideoGame/NintendoWars Advance Wars]]: [[SuperTitle64Advance Dual Strike]]''. The heroes are actually horrified that Black Hole would be so bold as to actually have units that can repair other units, simply because... [[AndThatsTerrible they're evil]]. Sasha wondering out loud if the existence of these repairing units means they have decent people in their ranks, [[spoiler:foreshadowing Hawke and Lash's eventual HeelFaceTurn]].
* In ''VideoGame/BaldursGate'', two of the special abilities the player character gains if they've been nice are Cure Light Wounds and Slow Poison. Their "evil" counterparts are Larloch's Minor Drain and Horror.
** Minor Drain still heals you when you cast it on yourself albeit a pitiful amount. It still abides by the selfish nature of evil.
* In ''VideoGame/TheBattleForMiddleEarth'', only the Good factions have healing structures, abilities, and spells. The only healing done for the Evil factions is the heroes' self-regeneration.
* In ''VideoGame/BattleForWesnoth'', the only default factions which get healers are the Loyalists, the [[OurElvesAreDifferent Rebels]], and the [[LizardFolk Drakes]]. TheUndead and [[OurOrcsAreDifferent Northerner]] factions fall squarely into this trope, while the [[OurDwarvesAreAllTheSame Knalgans]] don't get one because they have good defense and resistances and [[CompetitiveBalance they would be too hard to kill if they had healers]].
** Actually mildly subverted in that the saurian healers that the Drake faction gets are of chaotic alignment (despites the drakes themselves being lawful) and fairly strongly implied to be using black magic. Meanwhile, of the three factions with access to healers it's actually the 100% lawful Loyalists who have to go to the greatest lengths to actually acquire one; until it can advance one or more Mages to White Mages, a Loyalist force only gets healing from resting and villages just like everybody else, while Rebels and Drakes respectively can recruit Elvish Shamans and Saurian Augurs right away.
* Averted in ''VideoGame/{{Bonfire}}''. Mournfolk Priests ([[TheMedic Ephrem]]'s EvilCounterpart) and Oakhearts can heal their allies, and Failures, as {{Mirror Boss}}es, copy your healing abilities as well. Some monsters are also capable of healing themselves, and regeneration is a possible starting buff for all enemies.
* ''VideoGame/BravelyDefault'' has various aversions, subversions, and straight-players.
** Aversions: [[WhiteMage Holly Whyte]], [[TheRedMage Fiore DeRosa]], and [[TheMedic Victor S. Court]] are all White Magic users, allowing them to heal themselves and (in the case of Holly and Victor) their allies. [[spoiler:Those two are also subversions in later worlds, which reveal them to be rather less antagonistic; [=DeRosa=] remains still a flat aversion]].
*** Played straight: [[MorallyBankruptBanker Erutus Profiteur]] entirely lacks his Merchant job's Pharmacy ability, and [[PoisonIsEvil Salve-Maker Qada]] will never Compound a healing item.
** Subversion: [[EldritchAbomination Gigas Lich]] is undead, and thus susceptible to ReviveKillsZombie, but gets around it by absorbing Earth-elemental damage and having access to the [[DishingOutDirt Quaga]] spell.
* ''[[VideoGame/CityOfHeroes City of Villains]]'' averted this with the healing-oriented powerset Pain Domination for villain archetypes as a counterpart to the hero-exclusive Empathy powerset (the most healing-oriented Support powerset in the game, where most Support powersets are more oriented on buffs and occasionally debuffs). Pain Domination is described as, well, [[ExactlyWhatItSaysOnTheTin manipulating the pain of others]], which has a decidedly more villainous slant than the concept of having [[EmpathicHealer empathic powers]]. In practice, the two powersets were extremely similar, with the six of the nine powers in each set being nearly identical to the other except for power names, visuals, and some secondary effects. And then somehow averted ''even more'' in later updates when archetypes were no longer morality-specific, so you could create villainous Defenders or Controllers with Empathy and heroic Corruptors and Masterminds with Pain Domination.
* Done to some degree in the ''VideoGame/CommandAndConquer'' series. [[note]]These examples are about faction-specific abilities, and ignore building capture mechanics.[[/note]]
** In ''VideoGame/CommandAndConquerRedAlert'', only Allies can train medics.
** In ''VideoGame/CommandAndConquerRedAlert2'', [[BigBad Yuri's]] faction lacks a Service Depot, replacing it with the Grinder, which actually ''kills'' units entering it for a cash refund.
** Downplayed in ''VideoGame/CommandAndConquerRedAlert3''; only the Allies have their own way of healing infantry (through the Engineer's triage tent), but all factions have the means to repair mechanical units through repair drones.
** In ''VideoGame/CommandAndConquer3TiberiumWars'', only GDI has the means to heal infantry through the Armory.
* Inverted in ''VideoGame/{{Control}}'', as only the Hiss has units with the HealingHands - you have to make do with what the enemy drops. Unless, of course, you master [[Seize]], in which case you can MindControl those HealingHands units to heal you instead.
* ZigZagged in ''VideoGame/DawnOfWar'': The first game gave the (evil) orks a healer unit, but Chaos has nothing (the Space Marines and eldar have healers). In the following expansions, the (good) Imperial Guard never got a healing spell/unit, the Necrons just resurrect their dead troops, while Dark Eldar have only one unit who can [[LifeDrain Leech Life]] from enemies. The Tau aren't all that evil, but only one of their units can heal itself (by eating dead bodies). The Sisters of Battle have a fast-healing spell, but it's tied to a single squad and costs resources.
* In the ''VideoGame/{{Disciples}}'' series, the [[TheLegionsOfHell Legions of the Damned]] and the [[TheUndead Undead Hordes]] don't have healing support units. Strangely, this also applies to the [[OurDwarvesAreAllTheSame Mountain Clans]], whose mages can only amplify other units' attacks. The closest they have is the Druidess, who can cure debuffs. TheEmpire and the [[OurElvesAreDifferent Elven Alliance]] have classes dedicated to healing.
* Averted in ''Franchise/{{Disgaea}}''; not only are there fallen angel clerics who heal their comrades just fine, but Succubi have a skill called "Evil Healing" which restores the target's HP. It's not exactly clear what makes this different from "Good Healing."
** Later installments instead call it "Sexy Healing" or something to that effect, which is more appropriate.
** Of course, you can eventually gain use of almost any non-boss unit yourself. As well if you use the master-student function they can actually learn healing spells, excluding 3.
** The class details do make an offhand comment about this here and there. In the first game, for instance, it's mentioned male Clerics wear dresses lined with barbed wire as penance for performing an act as 'good' as healing.
*** This one bears some expanding: according to the supplementary material, it was Celestia that created healing spells. When many of these angels ended up falling to the Netherworld, they spread the knowledge of said magic. In fact, the only people in the games that have innate access to healing abilities generally have some level of angelic ancestry. The female healers are outright stated to be descended from those fallen angels, and the Succubi are also implied to have a similar bloodline.
* In ''Franchise/DragonAge,'' you can't be healed by normal means when using Blood Magic (which is effectively evil BlackMagic in the setting). This is likely for balance reasons, since the whole ''point'' of Blood Magic is to CastFromHitPoints. You are, however, perfectly allowed to ''cast'' healing spells, they just don't work as well on you.
** Subverted in ''VideoGame/DragonAgeII''. Your blood mage companion cannot learn healing spells; she cannot even learn the spell tree they are in, meaning she also doesn't have the useful Heroic Aura and Haste buffs. However, Merrill isn't ''evil''; [[BadPowersGoodPeople she's actually one of the nicest people on the team]]. Meanwhile, Anders, the mage who's literally possessed by a demon of Vengeance and is guaranteed to commit at least one act of great ruthlessness, has a form of the Spirit Healer specialty and is in fact the only non-PC mage to have revival and mass-heal spells.
* In ''VideoGame/BaldursGate'', two of the special abilities the player character gains if they've been nice are Cure Light Wounds and Slow Poison. Their "evil" counterparts are Larloch's Minor Drain and Horror.
** Minor Drain still heals you when you cast it on yourself albeit a pitiful amount. It still abides by the selfish nature of evil.
* In ''VideoGame/TheBattleForMiddleEarth'', only the Good factions have healing structures, abilities, and spells. The only healing done for the Evil factions is the heroes' self-regeneration.
* In ''VideoGame/BattleForWesnoth'', the only default factions which get healers are the Loyalists, the [[OurElvesAreDifferent Rebels]], and the [[LizardFolk Drakes]]. TheUndead and [[OurOrcsAreDifferent Northerner]] factions fall squarely into this trope, while the [[OurDwarvesAreAllTheSame Knalgans]] don't get one because they have good defense and resistances and [[CompetitiveBalance they would be too hard to kill if they had healers]].
** Actually mildly subverted in that the saurian healers that the Drake faction gets are of chaotic alignment (despites the drakes themselves being lawful) and fairly strongly implied to be using black magic. Meanwhile, of the three factions with access to healers it's actually the 100% lawful Loyalists who have to go to the greatest lengths to actually acquire one; until it can advance one or more Mages to White Mages, a Loyalist force only gets healing from resting and villages just like everybody else, while Rebels and Drakes respectively can recruit Elvish Shamans and Saurian Augurs right away.
* Averted in ''VideoGame/{{Bonfire}}''. Mournfolk Priests ([[TheMedic Ephrem]]'s EvilCounterpart) and Oakhearts can heal their allies, and Failures, as {{Mirror Boss}}es, copy your healing abilities as well. Some monsters are also capable of healing themselves, and regeneration is a possible starting buff for all enemies.
* ''VideoGame/BravelyDefault'' has various aversions, subversions, and straight-players.
** Aversions: [[WhiteMage Holly Whyte]], [[TheRedMage Fiore DeRosa]], and [[TheMedic Victor S. Court]] are all White Magic users, allowing them to heal themselves and (in the case of Holly and Victor) their allies. [[spoiler:Those two are also subversions in later worlds, which reveal them to be rather less antagonistic; [=DeRosa=] remains still a flat aversion]].
*** Played straight: [[MorallyBankruptBanker Erutus Profiteur]] entirely lacks his Merchant job's Pharmacy ability, and [[PoisonIsEvil Salve-Maker Qada]] will never Compound a healing item.
** Subversion: [[EldritchAbomination Gigas Lich]] is undead, and thus susceptible to ReviveKillsZombie, but gets around it by absorbing Earth-elemental damage and having access to the [[DishingOutDirt Quaga]] spell.
* ''[[VideoGame/CityOfHeroes City of Villains]]'' averted this with the healing-oriented powerset Pain Domination for villain archetypes as a counterpart to the hero-exclusive Empathy powerset (the most healing-oriented Support powerset in the game, where most Support powersets are more oriented on buffs and occasionally debuffs). Pain Domination is described as, well, [[ExactlyWhatItSaysOnTheTin manipulating the pain of others]], which has a decidedly more villainous slant than the concept of having [[EmpathicHealer empathic powers]]. In practice, the two powersets were extremely similar, with the six of the nine powers in each set being nearly identical to the other except for power names, visuals, and some secondary effects. And then somehow averted ''even more'' in later updates when archetypes were no longer morality-specific, so you could create villainous Defenders or Controllers with Empathy and heroic Corruptors and Masterminds with Pain Domination.
* Done to some degree in the ''VideoGame/CommandAndConquer'' series. [[note]]These examples are about faction-specific abilities, and ignore building capture mechanics.[[/note]]
** In ''VideoGame/CommandAndConquerRedAlert'', only Allies can train medics.
** In ''VideoGame/CommandAndConquerRedAlert2'', [[BigBad Yuri's]] faction lacks a Service Depot, replacing it with the Grinder, which actually ''kills'' units entering it for a cash refund.
** Downplayed in ''VideoGame/CommandAndConquerRedAlert3''; only the Allies have their own way of healing infantry (through the Engineer's triage tent), but all factions have the means to repair mechanical units through repair drones.
** In ''VideoGame/CommandAndConquer3TiberiumWars'', only GDI has the means to heal infantry through the Armory.
* Inverted in ''VideoGame/{{Control}}'', as only the Hiss has units with the HealingHands - you have to make do with what the enemy drops. Unless, of course, you master [[Seize]], in which case you can MindControl those HealingHands units to heal you instead.
* ZigZagged in ''VideoGame/DawnOfWar'': The first game gave the (evil) orks a healer unit, but Chaos has nothing (the Space Marines and eldar have healers). In the following expansions, the (good) Imperial Guard never got a healing spell/unit, the Necrons just resurrect their dead troops, while Dark Eldar have only one unit who can [[LifeDrain Leech Life]] from enemies. The Tau aren't all that evil, but only one of their units can heal itself (by eating dead bodies). The Sisters of Battle have a fast-healing spell, but it's tied to a single squad and costs resources.
* In the ''VideoGame/{{Disciples}}'' series, the [[TheLegionsOfHell Legions of the Damned]] and the [[TheUndead Undead Hordes]] don't have healing support units. Strangely, this also applies to the [[OurDwarvesAreAllTheSame Mountain Clans]], whose mages can only amplify other units' attacks. The closest they have is the Druidess, who can cure debuffs. TheEmpire and the [[OurElvesAreDifferent Elven Alliance]] have classes dedicated to healing.
* Averted in ''Franchise/{{Disgaea}}''; not only are there fallen angel clerics who heal their comrades just fine, but Succubi have a skill called "Evil Healing" which restores the target's HP. It's not exactly clear what makes this different from "Good Healing."
** Later installments instead call it "Sexy Healing" or something to that effect, which is more appropriate.
** Of course, you can eventually gain use of almost any non-boss unit yourself. As well if you use the master-student function they can actually learn healing spells, excluding 3.
** The class details do make an offhand comment about this here and there. In the first game, for instance, it's mentioned male Clerics wear dresses lined with barbed wire as penance for performing an act as 'good' as healing.
*** This one bears some expanding: according to the supplementary material, it was Celestia that created healing spells. When many of these angels ended up falling to the Netherworld, they spread the knowledge of said magic. In fact, the only people in the games that have innate access to healing abilities generally have some level of angelic ancestry. The female healers are outright stated to be descended from those fallen angels, and the Succubi are also implied to have a similar bloodline.
* In ''Franchise/DragonAge,'' you can't be healed by normal means when using Blood Magic (which is effectively evil BlackMagic in the setting). This is likely for balance reasons, since the whole ''point'' of Blood Magic is to CastFromHitPoints. You are, however, perfectly allowed to ''cast'' healing spells, they just don't work as well on you.
** Subverted in ''VideoGame/DragonAgeII''. Your blood mage companion cannot learn healing spells; she cannot even learn the spell tree they are in, meaning she also doesn't have the useful Heroic Aura and Haste buffs. However, Merrill isn't ''evil''; [[BadPowersGoodPeople she's actually one of the nicest people on the team]]. Meanwhile, Anders, the mage who's literally possessed by a demon of Vengeance and is guaranteed to commit at least one act of great ruthlessness, has a form of the Spirit Healer specialty and is in fact the only non-PC mage to have revival and mass-heal spells.
* Averted and inverted in ''VideoGame/DungeonCrawl''. Both good and evil gods give methods of healing to your character. On the other hand, spells that heal you are only contained in Necromancy school, which the good gods forbid you from using.
Changed line(s) 107,120 (click to see context) from:
* Averted with ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld''. Alice, in her DualBoss battle with Decus, uses First Aid to restore a good chunk of his health each time she uses it. A popular strategy is to [[ShootTheMedicFirst take her out before Decus]], even though this will make Decus [[TurnsRed become much harder]].
* In ''VideoGame/KnightsOfTheOldRepublic'', Force Heal is explicitly considered a Light Side power. While this doesn't mean that Sith are barred from using it, it does require a lot more Force Points.
** The Dark Side counterpart to Heal is Drain Life, which saps enemies' HP and gives it to you. Nowhere near as good for several reasons. For one, it only works in a fight, as after all your enemies are dead, there's nobody to drain from, obviously. It also doesn't give as much HP as Heal does, and you can't share it with allies. You have to rely on health [[strike:potions]] injections.
** ''VideoGame/StarWarsTheOldRepublic'' averts this. While Jedi Sages and Sith Sorcerers have different names for their healing spells, and likely different principles behind them, the application in terms of gameplay is the same.
* Also done in ''VideoGame/JediKnightIIJediOutcast'' and ''VideoGame/JediKnightJediAcademy'', with healing being a light side power and drain being a dark one - it's even more apparent in ''Jedi Outcast'', which didn't have Drain. As far as their respective singleplayer campaigns, though, this doesn't matter, since Kyle ultimately unlocks every power from both sides in ''Jedi Outcast'' without falling to the dark side, and Jaden in ''Jedi Academy'' can freely mix-and-match powers however s/he sees fit, without it affecting which ending you get (which is instead based on a LastSecondEndingChoice).
* Same thing applies in the first ''VideoGame/{{Fable|I}}'' game: Heal Life was a Good spell and Drain Life was the Evil healing spell.
* Used in ''VideoGame/{{Warcraft}}'', but ''Warcraft III'' did away with this thanks to univeral healing abilities:
** The Dark Horde didn't have direct healing powers in ''Warcraft I & II'', but they made up with necromancy and an invulnerability spell.
** ''Warcraft II'' added "Troll Regeneration" to give Berserkers a HealingFactor, while Death Knights can heal themselves with the Death Coil LifeDrain spell, giving limited healing options for the Horde.
** In the expansion set for [=WC2=], all orc heroes had three times more health than their alliance counterparts, since if they died you lost the mission. Teron Gorefiend is also a Death Knight with tripple the health and can heal himself with Death Coil.
** ''Warcraft III'' averts this, giving healing powers to all playable races including the Undead Scourge. The Undead Death Knight hero is indeed a very effective healer of Undead with Death Coil but it works differently from ''II''. They can use that ability to damage the living for 1/2 the amount it would heal, making them an effective RedMage. This Death Coil does not allow self-healing, however.
* ''VideoGame/WorldOfWarcraft'' averts this by giving a number of enemy groups in an instance dungeon some sort of healer, whether for normal mob groups or even for bosses in a few cases. It's even more notably averted in one mid-level dungeon; in the Scarlet Monastery Cathedral, the final boss, High Inquisitor Whitemane, resurrects the penultimate boss, Scarlet Commander Mograine, to fight alongside her. (Given the people involved, it's clearly not necromancy.)
** At one point a human paladin calls out to the (evil) Blood Elves as to how can they use magic of the [[WhiteMagic Holy Light]], only for them to reveal that they have [[CapturedSuperEntity literally enslaved]] one of the local CrystalDragonJesus creatures.
** Also averted by playable Warlocks, Death Knights, and Shadow Priests, all BlackMagic users (the first two of which use the souls of their slain foes as power for spells) who have at least minor healing abilities.
* In ''VideoGame/KnightsOfTheOldRepublic'', Force Heal is explicitly considered a Light Side power. While this doesn't mean that Sith are barred from using it, it does require a lot more Force Points.
** The Dark Side counterpart to Heal is Drain Life, which saps enemies' HP and gives it to you. Nowhere near as good for several reasons. For one, it only works in a fight, as after all your enemies are dead, there's nobody to drain from, obviously. It also doesn't give as much HP as Heal does, and you can't share it with allies. You have to rely on health [[strike:potions]] injections.
** ''VideoGame/StarWarsTheOldRepublic'' averts this. While Jedi Sages and Sith Sorcerers have different names for their healing spells, and likely different principles behind them, the application in terms of gameplay is the same.
* Also done in ''VideoGame/JediKnightIIJediOutcast'' and ''VideoGame/JediKnightJediAcademy'', with healing being a light side power and drain being a dark one - it's even more apparent in ''Jedi Outcast'', which didn't have Drain. As far as their respective singleplayer campaigns, though, this doesn't matter, since Kyle ultimately unlocks every power from both sides in ''Jedi Outcast'' without falling to the dark side, and Jaden in ''Jedi Academy'' can freely mix-and-match powers however s/he sees fit, without it affecting which ending you get (which is instead based on a LastSecondEndingChoice).
* Same thing applies in the first ''VideoGame/{{Fable|I}}'' game: Heal Life was a Good spell and Drain Life was the Evil healing spell.
* Used in ''VideoGame/{{Warcraft}}'', but ''Warcraft III'' did away with this thanks to univeral healing abilities:
** The Dark Horde didn't have direct healing powers in ''Warcraft I & II'', but they made up with necromancy and an invulnerability spell.
** ''Warcraft II'' added "Troll Regeneration" to give Berserkers a HealingFactor, while Death Knights can heal themselves with the Death Coil LifeDrain spell, giving limited healing options for the Horde.
** In the expansion set for [=WC2=], all orc heroes had three times more health than their alliance counterparts, since if they died you lost the mission. Teron Gorefiend is also a Death Knight with tripple the health and can heal himself with Death Coil.
** ''Warcraft III'' averts this, giving healing powers to all playable races including the Undead Scourge. The Undead Death Knight hero is indeed a very effective healer of Undead with Death Coil but it works differently from ''II''. They can use that ability to damage the living for 1/2 the amount it would heal, making them an effective RedMage. This Death Coil does not allow self-healing, however.
* ''VideoGame/WorldOfWarcraft'' averts this by giving a number of enemy groups in an instance dungeon some sort of healer, whether for normal mob groups or even for bosses in a few cases. It's even more notably averted in one mid-level dungeon; in the Scarlet Monastery Cathedral, the final boss, High Inquisitor Whitemane, resurrects the penultimate boss, Scarlet Commander Mograine, to fight alongside her. (Given the people involved, it's clearly not necromancy.)
** At one point a human paladin calls out to the (evil) Blood Elves as to how can they use magic of the [[WhiteMagic Holy Light]], only for them to reveal that they have [[CapturedSuperEntity literally enslaved]] one of the local CrystalDragonJesus creatures.
** Also averted by playable Warlocks, Death Knights, and Shadow Priests, all BlackMagic users (the first two of which use the souls of their slain foes as power for spells) who have at least minor healing abilities.
to:
* Averted with ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld''. Alice, slightly in her DualBoss battle with Decus, uses First Aid to restore a good chunk ''VideoGame/EternalSonata''. Several of his health each time she uses it. A popular strategy is to [[ShootTheMedicFirst take her out before Decus]], even though this will make Decus [[TurnsRed become much harder]].
* In ''VideoGame/KnightsOfTheOldRepublic'', Force Heal is explicitly considered a Light Side power. While this doesn't mean that Sith are barred from using it, it does require a lot more Force Points.
** The Dark Side counterpart to Heal is Drain Life, which saps enemies' HP and gives it to you. Nowhere near as good for several reasons. For one, it only worksthe monsters in a fight, as after all your enemies are dead, there's nobody to drain from, obviously. It also doesn't give as much HP as Heal does, and you can't share it with allies. You the game have to rely on health [[strike:potions]] injections.
** ''VideoGame/StarWarsTheOldRepublic'' averts this. While Jedi Sages and Sith Sorcerers have different names for theirhealing spells, and likely different principles behind them, the application in terms of gameplay is the same.
special attacks. In addition, bosses will sometimes resurrect monsters that accompany them into battle.
*Also done in ''VideoGame/JediKnightIIJediOutcast'' and ''VideoGame/JediKnightJediAcademy'', with healing being a light side power and drain being a dark one - it's even more apparent in ''Jedi Outcast'', which didn't have Drain. As far as their respective singleplayer campaigns, though, this doesn't matter, since Kyle ultimately unlocks every power from both sides in ''Jedi Outcast'' without falling to the dark side, and Jaden in ''Jedi Academy'' can freely mix-and-match powers however s/he sees fit, without it affecting which ending you get (which is instead based on a LastSecondEndingChoice).
* Same thing appliesApplies in the first ''VideoGame/{{Fable|I}}'' game: Heal Life was a Good spell and Drain Life was the Evil healing spell.
*Used Averted in ''VideoGame/{{Warcraft}}'', but ''Warcraft III'' did away with this thanks to univeral healing abilities:
** The Dark Horde didn't have direct healing powers in ''Warcraft I & II'', but''VideoGame/Fallout4''. If an NPC has stimpaks, they made up with necromancy and an invulnerability spell.
** ''Warcraft II'' added "Troll Regeneration" to give Berserkers a HealingFactor, while Death Knights can heal themselves with the Death Coil LifeDrain spell, giving limited healing options for the Horde.
** In the expansion set for [=WC2=], all orc heroes had three times more'''will''' use it when their health than their alliance counterparts, since if they died you lost the mission. Teron Gorefiend is also a Death Knight with tripple the health and can heal himself with Death Coil.
** ''Warcraft III'' averts this, giving healing powers to all playable races including the Undead Scourge. The Undead Death Knight hero is indeed a very effective healer of Undead with Death Coil but it works differently from ''II''. They can use that ability to damage the living for 1/2 the amount it would heal, makinglow enough. Kill them an effective RedMage. This Death Coil does not allow self-healing, however.
* ''VideoGame/WorldOfWarcraft'' averts this by giving a number of enemy groups in an instance dungeon some sort of healer, whether for normal mob groups or even for bosses in a few cases. It's even more notably averted in one mid-level dungeon; inquickly enough, though, and the Scarlet Monastery Cathedral, the final boss, High Inquisitor Whitemane, resurrects the penultimate boss, Scarlet Commander Mograine, to fight alongside her. (Given the people involved, it's clearly not necromancy.)
** At one point a human paladin calls out to the (evil) Blood Elves as to how can they use magic of the [[WhiteMagic Holy Light]], only for them to reveal that they have [[CapturedSuperEntity literally enslaved]] one of the local CrystalDragonJesus creatures.
** Also averted by playable Warlocks, Death Knights, and Shadow Priests, all BlackMagic users (the first two of which use the souls of their slain foes as power for spells) who have at least minor healing abilities.stimpak is yours.
* In ''VideoGame/KnightsOfTheOldRepublic'', Force Heal is explicitly considered a Light Side power. While this doesn't mean that Sith are barred from using it, it does require a lot more Force Points.
** The Dark Side counterpart to Heal is Drain Life, which saps enemies' HP and gives it to you. Nowhere near as good for several reasons. For one, it only works
** ''VideoGame/StarWarsTheOldRepublic'' averts this. While Jedi Sages and Sith Sorcerers have different names for their
*
* Same thing applies
*
** The Dark Horde didn't have direct healing powers in ''Warcraft I & II'', but
** ''Warcraft II'' added "Troll Regeneration" to give Berserkers a HealingFactor, while Death Knights can heal themselves with the Death Coil LifeDrain spell, giving limited healing options for the Horde.
** In the expansion set for [=WC2=], all orc heroes had three times more
** ''Warcraft III'' averts this, giving healing powers to all playable races including the Undead Scourge. The Undead Death Knight hero is indeed a very effective healer of Undead with Death Coil but it works differently from ''II''. They can use that ability to damage the living for 1/2 the amount it would heal, making
* ''VideoGame/WorldOfWarcraft'' averts this by giving a number of enemy groups in an instance dungeon some sort of healer, whether for normal mob groups or even for bosses in a few cases. It's even more notably averted in one mid-level dungeon; in
** At one point a human paladin calls out to the (evil) Blood Elves as to how can they use magic of the [[WhiteMagic Holy Light]], only for them to reveal that they have [[CapturedSuperEntity literally enslaved]] one of the local CrystalDragonJesus creatures.
** Also averted by playable Warlocks, Death Knights, and Shadow Priests, all BlackMagic users (the first two of which use the souls of their slain foes as power for spells) who have at least minor healing abilities.
Changed line(s) 128,133 (click to see context) from:
* ''VideoGame/BravelyDefault'' has various aversions, subversions, and straight-players.
** Aversions: [[WhiteMage Holly Whyte]], [[TheRedMage Fiore DeRosa]], and [[TheMedic Victor S. Court]] are all White Magic users, allowing them to heal themselves and (in the case of Holly and Victor) their allies. [[spoiler:Those two are also subversions in later worlds, which reveal them to be rather less antagonistic; [=DeRosa=] remains still a flat aversion]].
*** Played straight: [[MorallyBankruptBanker Erutus Profiteur]] entirely lacks his Merchant job's Pharmacy ability, and [[PoisonIsEvil Salve-Maker Qada]] will never Compound a healing item.
** Subversion: [[EldritchAbomination Gigas Lich]] is undead, and thus susceptible to ReviveKillsZombie, but gets around it by absorbing Earth-elemental damage and having access to the [[DishingOutDirt Quaga]] spell.
* In ''VideoGame/BattleForWesnoth'', the only default factions which get healers are the Loyalists, the [[OurElvesAreDifferent Rebels]], and the [[LizardFolk Drakes]]. TheUndead and [[OurOrcsAreDifferent Northerner]] factions fall squarely into this trope, while the [[OurDwarvesAreAllTheSame Knalgans]] don't get one because they have good defense and resistances and [[CompetitiveBalance they would be too hard to kill if they had healers]].
** Actually mildly subverted in that the saurian healers that the Drake faction gets are of chaotic alignment (despites the drakes themselves being lawful) and fairly strongly implied to be using black magic. Meanwhile, of the three factions with access to healers it's actually the 100% lawful Loyalists who have to go to the greatest lengths to actually acquire one; until it can advance one or more Mages to White Mages, a Loyalist force only gets healing from resting and villages just like everybody else, while Rebels and Drakes respectively can recruit Elvish Shamans and Saurian Augurs right away.
** Aversions: [[WhiteMage Holly Whyte]], [[TheRedMage Fiore DeRosa]], and [[TheMedic Victor S. Court]] are all White Magic users, allowing them to heal themselves and (in the case of Holly and Victor) their allies. [[spoiler:Those two are also subversions in later worlds, which reveal them to be rather less antagonistic; [=DeRosa=] remains still a flat aversion]].
*** Played straight: [[MorallyBankruptBanker Erutus Profiteur]] entirely lacks his Merchant job's Pharmacy ability, and [[PoisonIsEvil Salve-Maker Qada]] will never Compound a healing item.
** Subversion: [[EldritchAbomination Gigas Lich]] is undead, and thus susceptible to ReviveKillsZombie, but gets around it by absorbing Earth-elemental damage and having access to the [[DishingOutDirt Quaga]] spell.
* In ''VideoGame/BattleForWesnoth'', the only default factions which get healers are the Loyalists, the [[OurElvesAreDifferent Rebels]], and the [[LizardFolk Drakes]]. TheUndead and [[OurOrcsAreDifferent Northerner]] factions fall squarely into this trope, while the [[OurDwarvesAreAllTheSame Knalgans]] don't get one because they have good defense and resistances and [[CompetitiveBalance they would be too hard to kill if they had healers]].
** Actually mildly subverted in that the saurian healers that the Drake faction gets are of chaotic alignment (despites the drakes themselves being lawful) and fairly strongly implied to be using black magic. Meanwhile, of the three factions with access to healers it's actually the 100% lawful Loyalists who have to go to the greatest lengths to actually acquire one; until it can advance one or more Mages to White Mages, a Loyalist force only gets healing from resting and villages just like everybody else, while Rebels and Drakes respectively can recruit Elvish Shamans and Saurian Augurs right away.
to:
* ''VideoGame/BravelyDefault'' has various aversions, subversions, and straight-players.
** Aversions: [[WhiteMage Holly Whyte]], [[TheRedMage Fiore DeRosa]], and [[TheMedic Victor S. Court]] are all White Magic users, allowing them to heal themselves and (inEven the case of Holly and Victor) [[BigBad Big Bads]] have Priests or similar classes on their allies. [[spoiler:Those two side in ''VideoGame/FireEmblem''. In fact, the closer you are also subversions in later worlds, which reveal them to be rather less antagonistic; [=DeRosa=] remains still a flat aversion]].
*** Played straight: [[MorallyBankruptBanker Erutus Profiteur]] entirely lacks his Merchant job's Pharmacy ability, and [[PoisonIsEvil Salve-Maker Qada]] will never Compound a healing item.
** Subversion: [[EldritchAbomination Gigas Lich]] is undead, and thus susceptible to ReviveKillsZombie, but gets around it by absorbing Earth-elemental damage and having accessto the [[DishingOutDirt Quaga]] spell.
* In ''VideoGame/BattleForWesnoth'',final battle, the only default factions which get healers are higher the Loyalists, the [[OurElvesAreDifferent Rebels]], and the [[LizardFolk Drakes]]. TheUndead and [[OurOrcsAreDifferent Northerner]] factions fall squarely into this trope, while the [[OurDwarvesAreAllTheSame Knalgans]] don't get one because they have good defense and resistances and [[CompetitiveBalance they would be too hard to kill if they had healers]].
** Actually mildly subverted inprobability is that the saurian healers that enemy has at least one Priest/Bishop with Physic (long-range healing) or Fortify (heals all units of the Drake faction gets are of chaotic alignment (despites same affiliation within a ten-tile range, or in some cases, all units on the drakes themselves being lawful) and fairly strongly implied to be using black magic. Meanwhile, of map). Some bosses also have self-regenerating abilities, most notably the three factions with access final bosses of ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', who possess the Mantle skill.
* ''VideoGame/GearsOfWar'' has the Kantus, the spiritual leaders of the Locust Horde. They can revive and heal their fellow Locust using their [[SuperScream screams]], similar tohealers the Archvile from ''VideoGame/{{Doom}}''. Naturally, [[ShootTheMedicFirst it's actually a good idea to kill them first]].
* Averted in ''VideoGame/GoldenSun'': Many a player has been unpleasantly surprised to see Saturos cast Cure and Menardi casting Wish in the100% lawful Loyalists final boss fights. Menardi in particular gets some FridgeLogic since Wish is a [[MakingASplash Mercury]] spell and she's a [[PlayingWithFire Mars]] Adept (maybe she has an UpgradeArtifact... or some Mercury Djinn). Granted, given that they only heal about 80-300 health, all it really does is buy them maybe half a turn, as spells like Wish and Cure are far more effective when used on a player who will maybe have close to go to 3-500 hitpoints by the greatest lengths to actually acquire one; until it can advance one or more Mages to White Mages, a Loyalist force end of the game. (Saturos and Menardi have about 3,000 each.)
** Aaaaaaaaaaaand played straight when the sequel revealed ''[[WellIntentionedExtremist they weren't necessarily evil]]''. In fact, the onlygets Mars Clan enemy who can't cast any healing from resting spells is the only one who plainly shows evil intentions (Agatio).
** [[HiddenAgendaVillain Alex]] still counts as an aversion, having been trained as a medic before his FaceHeelTurn in the backstory, andvillages just like everybody else, while Rebels and Drakes respectively can recruit Elvish Shamans and Saurian Augurs right away.retaining his skills throughout the series.
** The Dullahan is even worse, not only does he heal 200 HP every turn, he also has a life-draining attack.
** Aversions: [[WhiteMage Holly Whyte]], [[TheRedMage Fiore DeRosa]], and [[TheMedic Victor S. Court]] are all White Magic users, allowing them to heal themselves and (in
*** Played straight: [[MorallyBankruptBanker Erutus Profiteur]] entirely lacks his Merchant job's Pharmacy ability, and [[PoisonIsEvil Salve-Maker Qada]] will never Compound a healing item.
** Subversion: [[EldritchAbomination Gigas Lich]] is undead, and thus susceptible to ReviveKillsZombie, but gets around it by absorbing Earth-elemental damage and having access
* In ''VideoGame/BattleForWesnoth'',
** Actually mildly subverted in
* ''VideoGame/GearsOfWar'' has the Kantus, the spiritual leaders of the Locust Horde. They can revive and heal their fellow Locust using their [[SuperScream screams]], similar to
* Averted in ''VideoGame/GoldenSun'': Many a player has been unpleasantly surprised to see Saturos cast Cure and Menardi casting Wish in the
** Aaaaaaaaaaaand played straight when the sequel revealed ''[[WellIntentionedExtremist they weren't necessarily evil]]''. In fact, the only
** [[HiddenAgendaVillain Alex]] still counts as an aversion, having been trained as a medic before his FaceHeelTurn in the backstory, and
** The Dullahan is even worse, not only does he heal 200 HP every turn, he also has a life-draining attack.
Changed line(s) 138,145 (click to see context) from:
* Averted in ''Franchise/{{Disgaea}}''; not only are there fallen angel clerics who heal their comrades just fine, but Succubi have a skill called "Evil Healing" which restores the target's HP. It's not exactly clear what makes this different from "Good Healing."
** Later installments instead call it "Sexy Healing" or something to that effect, which is more appropriate.
** Of course, you can eventually gain use of almost any non-boss unit yourself. As well if you use the master-student function they can actually learn healing spells, excluding 3.
** The class details do make an offhand comment about this here and there. In the first game, for instance, it's mentioned male Clerics wear dresses lined with barbed wire as penance for performing an act as 'good' as healing.
*** This one bears some expanding: according to the supplementary material, it was Celestia that created healing spells. When many of these angels ended up falling to the Netherworld, they spread the knowledge of said magic. In fact, the only people in the games that have innate access to healing abilities generally have some level of angelic ancestry. The female healers are outright stated to be descended from those fallen angels, and the Succubi are also implied to have a similar bloodline.
* {{Discussed|Trope}} in ''[[VideoGame/NintendoWars Advance Wars]]: [[SuperTitle64Advance Dual Strike]]''. The heroes are actually horrified that Black Hole would be so bold as to actually have units that can repair other units, simply because... [[AndThatsTerrible they're evil]]. Sasha wondering out loud if the existence of these repairing units means they have decent people in their ranks, [[spoiler:foreshadowing Hawke and Lash's eventual HeelFaceTurn]].
* In ''VideoGame/BaldursGate'', two of the special abilities the player character gains if they've been nice are Cure Light Wounds and Slow Poison. Their "evil" counterparts are Larloch's Minor Drain and Horror.
** Minor Drain still heals you when you cast it on yourself albeit a pitiful amount. It still abides by the selfish nature of evil.
** Later installments instead call it "Sexy Healing" or something to that effect, which is more appropriate.
** Of course, you can eventually gain use of almost any non-boss unit yourself. As well if you use the master-student function they can actually learn healing spells, excluding 3.
** The class details do make an offhand comment about this here and there. In the first game, for instance, it's mentioned male Clerics wear dresses lined with barbed wire as penance for performing an act as 'good' as healing.
*** This one bears some expanding: according to the supplementary material, it was Celestia that created healing spells. When many of these angels ended up falling to the Netherworld, they spread the knowledge of said magic. In fact, the only people in the games that have innate access to healing abilities generally have some level of angelic ancestry. The female healers are outright stated to be descended from those fallen angels, and the Succubi are also implied to have a similar bloodline.
* {{Discussed|Trope}} in ''[[VideoGame/NintendoWars Advance Wars]]: [[SuperTitle64Advance Dual Strike]]''. The heroes are actually horrified that Black Hole would be so bold as to actually have units that can repair other units, simply because... [[AndThatsTerrible they're evil]]. Sasha wondering out loud if the existence of these repairing units means they have decent people in their ranks, [[spoiler:foreshadowing Hawke and Lash's eventual HeelFaceTurn]].
* In ''VideoGame/BaldursGate'', two of the special abilities the player character gains if they've been nice are Cure Light Wounds and Slow Poison. Their "evil" counterparts are Larloch's Minor Drain and Horror.
** Minor Drain still heals you when you cast it on yourself albeit a pitiful amount. It still abides by the selfish nature of evil.
to:
* Averted in ''Franchise/{{Disgaea}}''; not only ''VideoGame/KillingFloor'': Two of the bosses (The Patriarch and Dr. Hans Volter) are there fallen angel clerics who heal their comrades just fine, but Succubi have capable of self-healing after taking severe damage; The Patriarch will throw up a skill called "Evil Healing" which restores the target's HP. It's not exactly clear what makes this different from "Good Healing."
** Later installments instead call it "Sexy Healing" or somethingstealth field and run away to that effect, which is more appropriate.
** Of course, you can eventually gainuse of almost any non-boss unit yourself. As well if you use the master-student function they can actually learn a healing spells, excluding 3.
** The class details do make an offhand comment about this here and there. In the first game, for instance, it's mentioned male Clerics wear dresses lined with barbed wire as penance for performing an act as 'good' as healing.
*** This one bears some expanding: accordingstim, while Volter will attempt to the supplementary material, it was Celestia that created healing spells. When many of these angels ended up falling to the Netherworld, they spread the knowledge of said magic. In fact, the only people in the games that have innate access to healing abilities generally have some level of angelic ancestry. The female healers are outright stated to be descended LifeDrain from those fallen angels, and the Succubi are also implied to have a similar bloodline.
* {{Discussed|Trope}} in ''[[VideoGame/NintendoWars Advance Wars]]: [[SuperTitle64Advance Dual Strike]]''. The heroes are actually horrified that Black Hole would be so bold as to actually have units that can repair other units, simply because... [[AndThatsTerrible they're evil]]. Sasha wondering out loud if the existenceone of these repairing units means they have decent people in their ranks, [[spoiler:foreshadowing Hawke and Lash's eventual HeelFaceTurn]].
* In ''VideoGame/BaldursGate'', two of the special abilitiesthe player character gains if they've been nice are Cure Light Wounds and Slow Poison. Their "evil" counterparts are Larloch's Minor Drain and Horror.
** Minor Drain still heals you when you cast it on yourself albeit a pitiful amount. It still abides bycharacters. Justified, because the selfish nature bosses were former higher-ups of evil.the same corporation that invented ''your'' healing stims. Also, some game modifiers give the enemies limited health regeneration - at the cost of turning them into literal balloons.
** Later installments instead call it "Sexy Healing" or something
** Of course, you can eventually gain
** The class details do make an offhand comment about this here and there. In the first game, for instance, it's mentioned male Clerics wear dresses lined with barbed wire as penance for performing an act as 'good' as healing.
*** This one bears some expanding: according
* {{Discussed|Trope}} in ''[[VideoGame/NintendoWars Advance Wars]]: [[SuperTitle64Advance Dual Strike]]''. The heroes are actually horrified that Black Hole would be so bold as to actually have units that can repair other units, simply because... [[AndThatsTerrible they're evil]]. Sasha wondering out loud if the existence
* In ''VideoGame/BaldursGate'', two of the special abilities
** Minor Drain still heals you when you cast it on yourself albeit a pitiful amount. It still abides by
* In ''VideoGame/KnightsOfTheOldRepublic'', Force Heal is explicitly considered a Light Side power. While this doesn't mean that Sith are barred from using it, it does require a lot more Force Points.
** The Dark Side counterpart to Heal is Drain Life, which saps enemies' HP and gives it to you. Nowhere near as good for several reasons. For one, it only works in a fight, as after all your enemies are dead, there's nobody to drain from, obviously. It also doesn't give as much HP as Heal does, and you can't share it with allies. You have to rely on health [[strike:potions]] injections.
** ''VideoGame/StarWarsTheOldRepublic'' averts this. While Jedi Sages and Sith Sorcerers have different names for their healing spells, and likely different principles behind them, the application in terms of gameplay is the same.
** Also done in ''VideoGame/JediKnightIIJediOutcast'' and ''VideoGame/JediKnightJediAcademy'', with healing being a light side power and drain being a dark one - it's even more apparent in ''Jedi Outcast'', which didn't have Drain. As far as their respective singleplayer campaigns, though, this doesn't matter, since Kyle ultimately unlocks every power from both sides in ''Jedi Outcast'' without falling to the dark side, and Jaden in ''Jedi Academy'' can freely mix-and-match powers however s/he sees fit, without it affecting which ending you get (which is instead based on a LastSecondEndingChoice).
* In ''VideoGame/LordsOfMagic'' the Death faction does get one spell that heals them faster when they remain in one place. However, every faction gets a version of this spell, and Death's is not only the weakest of them, but it's at the absolute end of that spell tree, while every other faction gets it much sooner. Their undead troops also don't heal naturally at all, except for the vampire's LifeDrain attacks.
* Averted in the ''VideoGame/MarioAndLuigi'' series. Especially ''VideoGame/MarioAndLuigiDreamTeam'', where three out of five giant bosses and every normal boss from the Elite Trio onwards can heal, and for a significant amount of their health. This includes the two {{Big Bad}}s.
** It's also arguably inverted, the only bosses who can't heal are the ones are aren't either affiliated with the {{BigBad}}'s or evil in general. So the killer robots, villains, TheDragon and less sympathetic opponents can heal, while the ones who do a HeelFaceTurn afterwards can't.
* In the ''Citadel'' DLC of ''VideoGame/MassEffect3'', [[spoiler:Shepard's clone]] has a supply of medi-gel which must be burned through first before you can go in for the kill. They will also recover [[spoiler:Maya Brooks]] with it, as you fight them together.
* All demons in ''VideoGame/NexusClash'' are permanently immune to healing by others, thanks to a curse from an angelic god that their own patron gods [[BadBoss don't feel like reversing]]. They've found more than a few ways to get around the curse by healing themselves, usually at the expense of whoever they're fighting.
* ''VideoGame/{{Overwatch}}'' played this trope straight until [[MadScientist Moira O’Deorain]] was released. She isn't just a dramatic aversion of the trope, she's arguably one of the most wicked characters in the game. Until her, the other evil-aligned women had tragic backstories ([[ColdSniper Widowmaker]] didn't even choose her path; she was brainwashed) and sympathetic reasons for working with the villains. As a support hero, Moira's healing is more potent than her damage, and her damage has the side effect of [[LifeDrain healing her.]]
* Averted in the ''VideoGame/PaperMario'' series:
** Medi Guys and White Magikoopas have the ability to heal single allies for a lot, or every ally for a little. [[VideoGame/PaperMario64 Blue Magikoopas]] and [[VideoGame/PaperMarioTheThousandYearDoor Kammy Koopa]], having the abilities of all the other Magikoopa types, can also heal. The latter being paired with [[MightyGlacier Bowser]] is especially dangerous.
** Most of the late-game bosses in ''VideoGame/PaperMario64'' can heal themselves, namely Huff N. Puff, Crystal King, and Bowser himself.
** In ''VideoGame/SuperPaperMario'', local MirrorBoss Mr. L can use healing items just like the player can. Thankfully, you can stop him during the ItemGet animation by attacking him or even ''stealing'' the item with Thoreau. [[spoiler:Likewise for Dark Luigi during the [[{{Superboss}} Shadoo]] fight.]]
* ''VideoGame/ParasiteEve'' averts this for the three headed mutated dog boss that can heal its heads for a few hundred HP unless you kill off the head that keeps healing. The {{superboss}} can also heal herself in the thousands of HP if you attack her at the wrong points in the fight. ''VideoGame/ParasiteEve2'' has a strong mook that can heal itself when it feels like it, though stunning it can interrupt its charge time.
* While the ''Franchise/{{Pokemon}}'' games normally avert this with every type having some kind of "positive support" move, if not an outright healing move, this trope is played straight in ''VideoGame/PokemonXDGaleOfDarkness''; not a single Shadow move available in that game helps the user or their allies, and Shadow power is derived by the Cipher organization for the sake of conquest.
* Averted in ''VideoGame/RatchetDeadlocked'' with Ace Hardlight, who uses nanotech to heal himself whenever his health gets too low. Fortunately, he has a limited supply and will eventually run out.
* ''VideoGame/{{Runescape}}'''s Ancient Magicks spellbook (Which is tied to [[spoiler:the evil god Zaros]]) is made up of only teleports and sinister combat spells, and entirely lacks in the other non-offensive spells included in the Standard spellbook and make up the entirety of the Lunar spellbook. The combat spells do somewhat make up for this in that they have added effects: the Blood spells heal the caster, the [[EvilIsDeathlyCold Ice]] spells freeze opponents, the [[CastingAShadow Shadow]] spells lower opponents' accuracy and Smoke spells poison the target.
* ''Franchise/ShinMegamiTensei'' has a select group of enemies who can and will liberally use whatever annoying healing spell they like. Superbosses like [[VideoGame/ShinMegamiTenseiStrangeJourney Alilat]] and [[VideoGame/DigitalDevilSaga Satan]] have no compunctions about using Diarahan (full HP restore) when they're near death. Even lesser enemies who know the right spells are not averse to using them. [[VideoGame/ShinMegamiTenseiStrangeJourney Demiurge, Captain Jack]] and others have lesser versions (often Diarama - mid-HP restore). [[VideoGame/ShinMegamiTenseiIIINocturne The Pale Rider]] is a particularly evil example-he summons two flunkies to cast weakening spells. When near-death, these will self-destruct, damaging everybody else-but healing the Rider. The Rider will then use the opportunity to summon more of his flunkies. The Ancient of Days will never hesitate to break out Diarahan if you either touch his weaknesses or take him to low health.
* Averted with Vyse and Co's imposters in ''VideoGame/SkiesOfArcadia''. Fina's imposter has healing magic just like she does, and isn't afraid to use it.
** The Dark Side counterpart to Heal is Drain Life, which saps enemies' HP and gives it to you. Nowhere near as good for several reasons. For one, it only works in a fight, as after all your enemies are dead, there's nobody to drain from, obviously. It also doesn't give as much HP as Heal does, and you can't share it with allies. You have to rely on health [[strike:potions]] injections.
** ''VideoGame/StarWarsTheOldRepublic'' averts this. While Jedi Sages and Sith Sorcerers have different names for their healing spells, and likely different principles behind them, the application in terms of gameplay is the same.
** Also done in ''VideoGame/JediKnightIIJediOutcast'' and ''VideoGame/JediKnightJediAcademy'', with healing being a light side power and drain being a dark one - it's even more apparent in ''Jedi Outcast'', which didn't have Drain. As far as their respective singleplayer campaigns, though, this doesn't matter, since Kyle ultimately unlocks every power from both sides in ''Jedi Outcast'' without falling to the dark side, and Jaden in ''Jedi Academy'' can freely mix-and-match powers however s/he sees fit, without it affecting which ending you get (which is instead based on a LastSecondEndingChoice).
* In ''VideoGame/LordsOfMagic'' the Death faction does get one spell that heals them faster when they remain in one place. However, every faction gets a version of this spell, and Death's is not only the weakest of them, but it's at the absolute end of that spell tree, while every other faction gets it much sooner. Their undead troops also don't heal naturally at all, except for the vampire's LifeDrain attacks.
* Averted in the ''VideoGame/MarioAndLuigi'' series. Especially ''VideoGame/MarioAndLuigiDreamTeam'', where three out of five giant bosses and every normal boss from the Elite Trio onwards can heal, and for a significant amount of their health. This includes the two {{Big Bad}}s.
** It's also arguably inverted, the only bosses who can't heal are the ones are aren't either affiliated with the {{BigBad}}'s or evil in general. So the killer robots, villains, TheDragon and less sympathetic opponents can heal, while the ones who do a HeelFaceTurn afterwards can't.
* In the ''Citadel'' DLC of ''VideoGame/MassEffect3'', [[spoiler:Shepard's clone]] has a supply of medi-gel which must be burned through first before you can go in for the kill. They will also recover [[spoiler:Maya Brooks]] with it, as you fight them together.
* All demons in ''VideoGame/NexusClash'' are permanently immune to healing by others, thanks to a curse from an angelic god that their own patron gods [[BadBoss don't feel like reversing]]. They've found more than a few ways to get around the curse by healing themselves, usually at the expense of whoever they're fighting.
* ''VideoGame/{{Overwatch}}'' played this trope straight until [[MadScientist Moira O’Deorain]] was released. She isn't just a dramatic aversion of the trope, she's arguably one of the most wicked characters in the game. Until her, the other evil-aligned women had tragic backstories ([[ColdSniper Widowmaker]] didn't even choose her path; she was brainwashed) and sympathetic reasons for working with the villains. As a support hero, Moira's healing is more potent than her damage, and her damage has the side effect of [[LifeDrain healing her.]]
* Averted in the ''VideoGame/PaperMario'' series:
** Medi Guys and White Magikoopas have the ability to heal single allies for a lot, or every ally for a little. [[VideoGame/PaperMario64 Blue Magikoopas]] and [[VideoGame/PaperMarioTheThousandYearDoor Kammy Koopa]], having the abilities of all the other Magikoopa types, can also heal. The latter being paired with [[MightyGlacier Bowser]] is especially dangerous.
** Most of the late-game bosses in ''VideoGame/PaperMario64'' can heal themselves, namely Huff N. Puff, Crystal King, and Bowser himself.
** In ''VideoGame/SuperPaperMario'', local MirrorBoss Mr. L can use healing items just like the player can. Thankfully, you can stop him during the ItemGet animation by attacking him or even ''stealing'' the item with Thoreau. [[spoiler:Likewise for Dark Luigi during the [[{{Superboss}} Shadoo]] fight.]]
* ''VideoGame/ParasiteEve'' averts this for the three headed mutated dog boss that can heal its heads for a few hundred HP unless you kill off the head that keeps healing. The {{superboss}} can also heal herself in the thousands of HP if you attack her at the wrong points in the fight. ''VideoGame/ParasiteEve2'' has a strong mook that can heal itself when it feels like it, though stunning it can interrupt its charge time.
* While the ''Franchise/{{Pokemon}}'' games normally avert this with every type having some kind of "positive support" move, if not an outright healing move, this trope is played straight in ''VideoGame/PokemonXDGaleOfDarkness''; not a single Shadow move available in that game helps the user or their allies, and Shadow power is derived by the Cipher organization for the sake of conquest.
* Averted in ''VideoGame/RatchetDeadlocked'' with Ace Hardlight, who uses nanotech to heal himself whenever his health gets too low. Fortunately, he has a limited supply and will eventually run out.
* ''VideoGame/{{Runescape}}'''s Ancient Magicks spellbook (Which is tied to [[spoiler:the evil god Zaros]]) is made up of only teleports and sinister combat spells, and entirely lacks in the other non-offensive spells included in the Standard spellbook and make up the entirety of the Lunar spellbook. The combat spells do somewhat make up for this in that they have added effects: the Blood spells heal the caster, the [[EvilIsDeathlyCold Ice]] spells freeze opponents, the [[CastingAShadow Shadow]] spells lower opponents' accuracy and Smoke spells poison the target.
* ''Franchise/ShinMegamiTensei'' has a select group of enemies who can and will liberally use whatever annoying healing spell they like. Superbosses like [[VideoGame/ShinMegamiTenseiStrangeJourney Alilat]] and [[VideoGame/DigitalDevilSaga Satan]] have no compunctions about using Diarahan (full HP restore) when they're near death. Even lesser enemies who know the right spells are not averse to using them. [[VideoGame/ShinMegamiTenseiStrangeJourney Demiurge, Captain Jack]] and others have lesser versions (often Diarama - mid-HP restore). [[VideoGame/ShinMegamiTenseiIIINocturne The Pale Rider]] is a particularly evil example-he summons two flunkies to cast weakening spells. When near-death, these will self-destruct, damaging everybody else-but healing the Rider. The Rider will then use the opportunity to summon more of his flunkies. The Ancient of Days will never hesitate to break out Diarahan if you either touch his weaknesses or take him to low health.
* Averted with Vyse and Co's imposters in ''VideoGame/SkiesOfArcadia''. Fina's imposter has healing magic just like she does, and isn't afraid to use it.
Changed line(s) 150,178 (click to see context) from:
* In ''Franchise/DragonAge,'' you can't be healed by normal means when using Blood Magic (which is effectively evil BlackMagic in the setting). This is likely for balance reasons, since the whole ''point'' of Blood Magic is to CastFromHitPoints. You are, however, perfectly allowed to ''cast'' healing spells, they just don't work as well on you.
** Subverted in ''VideoGame/DragonAgeII''. Your blood mage companion cannot learn healing spells; she cannot even learn the spell tree they are in, meaning she also doesn't have the useful Heroic Aura and Haste buffs. However, Merrill isn't ''evil''; [[BadPowersGoodPeople she's actually one of the nicest people on the team]]. Meanwhile, Anders, the mage who's literally possessed by a demon of Vengeance and is guaranteed to commit at least one act of great ruthlessness, has a form of the Spirit Healer specialty and is in fact the only non-PC mage to have revival and mass-heal spells.
* Averted and inverted in ''VideoGame/DungeonCrawl''. Both good and evil gods give methods of healing to your character. On the other hand, spells that heal you are only contained in Necromancy school, which the good gods forbid you from using.
* ''[[VideoGame/CityOfHeroes City of Villains]]'' averted this with the healing-oriented powerset Pain Domination for villain archetypes as a counterpart to the hero-exclusive Empathy powerset (the most healing-oriented Support powerset in the game, where most Support powersets are more oriented on buffs and occasionally debuffs). Pain Domination is described as, well, [[ExactlyWhatItSaysOnTheTin manipulating the pain of others]], which has a decidedly more villainous slant than the concept of having [[EmpathicHealer empathic powers]]. In practice, the two powersets were extremely similar, with the six of the nine powers in each set being nearly identical to the other except for power names, visuals, and some secondary effects. And then somehow averted ''even more'' in later updates when archetypes were no longer morality-specific, so you could create villainous Defenders or Controllers with Empathy and heroic Corruptors and Masterminds with Pain Domination.
* ''Franchise/ShinMegamiTensei'' has a select group of enemies who can and will liberally use whatever annoying healing spell they like. Superbosses like [[VideoGame/ShinMegamiTenseiStrangeJourney Alilat]] and [[VideoGame/DigitalDevilSaga Satan]] have no compunctions about using Diarahan (full HP restore) when they're near death. Even lesser enemies who know the right spells are not averse to using them. [[VideoGame/ShinMegamiTenseiStrangeJourney Demiurge, Captain Jack]] and others have lesser versions (often Diarama - mid-HP restore). [[VideoGame/ShinMegamiTenseiIIINocturne The Pale Rider]] is a particularly evil example-he summons two flunkies to cast weakening spells. When near-death, these will self-destruct, damaging everybody else-but healing the Rider. The Rider will then use the opportunity to summon more of his flunkies. The Ancient of Days will never hesitate to break out Diarahan if you either touch his weaknesses or take him to low health.
* ''VideoGame/GearsOfWar'' has the Kantus, the spiritual leaders of the Locust Horde. They can revive and heal their fellow Locust using their [[SuperScream screams]], similar to the Archvile from ''VideoGame/{{Doom}}''. Naturally, [[ShootTheMedicFirst it's a good idea to kill them first]].
* Even the [[BigBad Big Bads]] have Priests or similar classes on their side in ''VideoGame/FireEmblem''. In fact, the closer you are to the final battle, the higher the probability is that the enemy has at least one Priest/Bishop with Physic (long-range healing) or Fortify (heals all units of the same affiliation within a ten-tile range, or in some cases, all units on the map). Some bosses also have self-regenerating abilities, most notably the three final bosses of ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', who possess the Mantle skill.
* ''VideoGame/{{Runescape}}'''s Ancient Magicks spellbook (Which is tied to [[spoiler:the evil god Zaros]]) is made up of only teleports and sinister combat spells, and entirely lacks in the other non-offensive spells included in the Standard spellbook and make up the entirety of the Lunar spellbook. The combat spells do somewhat make up for this in that they have added effects: the Blood spells heal the caster, the [[EvilIsDeathlyCold Ice]] spells freeze opponents, the [[CastingAShadow Shadow]] spells lower opponents' accuracy and Smoke spells poison the target.
* Averted slightly in ''VideoGame/EternalSonata''. Several of the monsters in the game have healing special attacks. In addition, bosses will sometimes resurrect monsters that accompany them into battle.
* ZigZagged in ''VideoGame/DawnOfWar'': The first game gave the (evil) orks a healer unit, but Chaos has nothing (the Space Marines and eldar have healers). In the following expansions, the (good) Imperial Guard never got a healing spell/unit, the Necrons just resurrect their dead troops, while Dark Eldar have only one unit who can [[LifeDrain Leech Life]] from enemies. The Tau aren't all that evil, but only one of their units can heal itself (by eating dead bodies). The Sisters of Battle have a fast-healing spell, but it's tied to a single squad and costs resources.
* Averted in ''VideoGame/GoldenSun'': Many a player has been unpleasantly surprised to see Saturos cast Cure and Menardi casting Wish in the final boss fights. Menardi in particular gets some FridgeLogic since Wish is a [[MakingASplash Mercury]] spell and she's a [[PlayingWithFire Mars]] Adept (maybe she has an UpgradeArtifact... or some Mercury Djinn). Granted, given that they only heal about 80-300 health, all it really does is buy them maybe half a turn, as spells like Wish and Cure are far more effective when used on a player who will maybe have close to 3-500 hitpoints by the end of the game. (Saturos and Menardi have about 3,000 each.)
** Aaaaaaaaaaaand played straight when the sequel revealed ''[[WellIntentionedExtremist they weren't necessarily evil]]''. In fact, the only Mars Clan enemy who can't cast any healing spells is the only one who plainly shows evil intentions (Agatio).
** [[HiddenAgendaVillain Alex]] still counts as an aversion, having been trained as a medic before his FaceHeelTurn in the backstory, and retaining his skills throughout the series.
** The Dullahan is even worse, not only does he heal 200 HP every turn, he also has a life-draining attack.
* Averted with Vyse and Co's imposters in ''VideoGame/SkiesOfArcadia''. Fina's imposter has healing magic just like she does, and isn't afraid to use it.
* Averted in the ''VideoGame/MarioAndLuigi'' series. Especially ''VideoGame/MarioAndLuigiDreamTeam'', where three out of five giant bosses and every normal boss from the Elite Trio onwards can heal, and for a significant amount of their health. This includes the two {{Big Bad}}s.
** It's also arguably inverted, the only bosses who can't heal are the ones are aren't either affiliated with the {{BigBad}}'s or evil in general. So the killer robots, villains, TheDragon and less sympathetic opponents can heal, while the ones who do a HeelFaceTurn afterwards can't.
* Likewise averted in the ''VideoGame/PaperMario'' series:
** Medi Guys and White Magikoopas have the ability to heal single allies for a lot, or every ally for a little. [[VideoGame/PaperMario64 Blue Magikoopas]] and [[VideoGame/PaperMarioTheThousandYearDoor Kammy Koopa]], having the abilities of all the other Magikoopa types, can also heal. The latter being paired with [[MightyGlacier Bowser]] is especially dangerous.
** Most of the late-game bosses in ''VideoGame/PaperMario64'' can heal themselves, namely Huff N. Puff, Crystal King, and Bowser himself.
** In ''VideoGame/SuperPaperMario'', local MirrorBoss Mr. L can use healing items just like the player can. Thankfully, you can stop him during the ItemGet animation by attacking him or even ''stealing'' the item with Thoreau. [[spoiler:Likewise for Dark Luigi during the [[{{Superboss}} Shadoo]] fight.]]
* Averted in ''VideoGame/RatchetDeadlocked'' with Ace Hardlight, who uses nanotech to heal himself whenever his health gets too low. Fortunately, he has a limited supply and will eventually run out.
* All demons in ''VideoGame/NexusClash'' are permanently immune to healing by others, thanks to a curse from an angelic god that their own patron gods [[BadBoss don't feel like reversing]]. They've found more than a few ways to get around the curse by healing themselves, usually at the expense of whoever they're fighting.
* In ''VideoGame/TheBattleForMiddleEarth'', only the Good factions have healing structures, abilities, and spells. The only healing done for the Evil factions is the heroes' self-regeneration.
* In the ''VideoGame/{{Disciples}}'' series, the [[TheLegionsOfHell Legions of the Damned]] and the [[TheUndead Undead Hordes]] don't have healing support units. Strangely, this also applies to the [[OurDwarvesAreAllTheSame Mountain Clans]], whose mages can only amplify other units' attacks. The closest they have is the Druidess, who can cure debuffs. TheEmpire and the [[OurElvesAreDifferent Elven Alliance]] have classes dedicated to healing.
* In ''VideoGame/LordsOfMagic'' the Death faction does get one spell that heals them faster when they remain in one place. However, every faction gets a version of this spell, and Death's is not only the weakest of them, but it's at the absolute end of that spell tree, while every other faction gets it much sooner. Their undead troops also don't heal naturally at all, except for the vampire's LifeDrain attacks.
* ''VideoGame/ParasiteEve'' averts this for the three headed mutated dog boss that can heal its heads for a few hundred HP unless you kill off the head that keeps healing. The {{superboss}} can also heal herself in the thousands of HP if you attack her at the wrong points in the fight. ''VideoGame/ParasiteEve2'' has a strong mook that can heal itself when it feels like it, though stunning it can interrupt its charge time.
* In the ''Citadel'' DLC of ''VideoGame/MassEffect3'', [[spoiler:Shepard's clone]] has a supply of medi-gel which must be burned through first before you can go in for the kill. [[spoiler:S/He]] will also recover [[spoiler:Maya Brooks]] with it, as you fight them together.
* Averted in ''VideoGame/Fallout4''. If an NPC has stimpaks, they '''will''' use it when their health is low enough. Kill them quickly enough, though, and the stimpak is yours.
** Subverted in ''VideoGame/DragonAgeII''. Your blood mage companion cannot learn healing spells; she cannot even learn the spell tree they are in, meaning she also doesn't have the useful Heroic Aura and Haste buffs. However, Merrill isn't ''evil''; [[BadPowersGoodPeople she's actually one of the nicest people on the team]]. Meanwhile, Anders, the mage who's literally possessed by a demon of Vengeance and is guaranteed to commit at least one act of great ruthlessness, has a form of the Spirit Healer specialty and is in fact the only non-PC mage to have revival and mass-heal spells.
* Averted and inverted in ''VideoGame/DungeonCrawl''. Both good and evil gods give methods of healing to your character. On the other hand, spells that heal you are only contained in Necromancy school, which the good gods forbid you from using.
* ''[[VideoGame/CityOfHeroes City of Villains]]'' averted this with the healing-oriented powerset Pain Domination for villain archetypes as a counterpart to the hero-exclusive Empathy powerset (the most healing-oriented Support powerset in the game, where most Support powersets are more oriented on buffs and occasionally debuffs). Pain Domination is described as, well, [[ExactlyWhatItSaysOnTheTin manipulating the pain of others]], which has a decidedly more villainous slant than the concept of having [[EmpathicHealer empathic powers]]. In practice, the two powersets were extremely similar, with the six of the nine powers in each set being nearly identical to the other except for power names, visuals, and some secondary effects. And then somehow averted ''even more'' in later updates when archetypes were no longer morality-specific, so you could create villainous Defenders or Controllers with Empathy and heroic Corruptors and Masterminds with Pain Domination.
* ''Franchise/ShinMegamiTensei'' has a select group of enemies who can and will liberally use whatever annoying healing spell they like. Superbosses like [[VideoGame/ShinMegamiTenseiStrangeJourney Alilat]] and [[VideoGame/DigitalDevilSaga Satan]] have no compunctions about using Diarahan (full HP restore) when they're near death. Even lesser enemies who know the right spells are not averse to using them. [[VideoGame/ShinMegamiTenseiStrangeJourney Demiurge, Captain Jack]] and others have lesser versions (often Diarama - mid-HP restore). [[VideoGame/ShinMegamiTenseiIIINocturne The Pale Rider]] is a particularly evil example-he summons two flunkies to cast weakening spells. When near-death, these will self-destruct, damaging everybody else-but healing the Rider. The Rider will then use the opportunity to summon more of his flunkies. The Ancient of Days will never hesitate to break out Diarahan if you either touch his weaknesses or take him to low health.
* ''VideoGame/GearsOfWar'' has the Kantus, the spiritual leaders of the Locust Horde. They can revive and heal their fellow Locust using their [[SuperScream screams]], similar to the Archvile from ''VideoGame/{{Doom}}''. Naturally, [[ShootTheMedicFirst it's a good idea to kill them first]].
* Even the [[BigBad Big Bads]] have Priests or similar classes on their side in ''VideoGame/FireEmblem''. In fact, the closer you are to the final battle, the higher the probability is that the enemy has at least one Priest/Bishop with Physic (long-range healing) or Fortify (heals all units of the same affiliation within a ten-tile range, or in some cases, all units on the map). Some bosses also have self-regenerating abilities, most notably the three final bosses of ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', who possess the Mantle skill.
* ''VideoGame/{{Runescape}}'''s Ancient Magicks spellbook (Which is tied to [[spoiler:the evil god Zaros]]) is made up of only teleports and sinister combat spells, and entirely lacks in the other non-offensive spells included in the Standard spellbook and make up the entirety of the Lunar spellbook. The combat spells do somewhat make up for this in that they have added effects: the Blood spells heal the caster, the [[EvilIsDeathlyCold Ice]] spells freeze opponents, the [[CastingAShadow Shadow]] spells lower opponents' accuracy and Smoke spells poison the target.
* Averted slightly in ''VideoGame/EternalSonata''. Several of the monsters in the game have healing special attacks. In addition, bosses will sometimes resurrect monsters that accompany them into battle.
* ZigZagged in ''VideoGame/DawnOfWar'': The first game gave the (evil) orks a healer unit, but Chaos has nothing (the Space Marines and eldar have healers). In the following expansions, the (good) Imperial Guard never got a healing spell/unit, the Necrons just resurrect their dead troops, while Dark Eldar have only one unit who can [[LifeDrain Leech Life]] from enemies. The Tau aren't all that evil, but only one of their units can heal itself (by eating dead bodies). The Sisters of Battle have a fast-healing spell, but it's tied to a single squad and costs resources.
* Averted in ''VideoGame/GoldenSun'': Many a player has been unpleasantly surprised to see Saturos cast Cure and Menardi casting Wish in the final boss fights. Menardi in particular gets some FridgeLogic since Wish is a [[MakingASplash Mercury]] spell and she's a [[PlayingWithFire Mars]] Adept (maybe she has an UpgradeArtifact... or some Mercury Djinn). Granted, given that they only heal about 80-300 health, all it really does is buy them maybe half a turn, as spells like Wish and Cure are far more effective when used on a player who will maybe have close to 3-500 hitpoints by the end of the game. (Saturos and Menardi have about 3,000 each.)
** Aaaaaaaaaaaand played straight when the sequel revealed ''[[WellIntentionedExtremist they weren't necessarily evil]]''. In fact, the only Mars Clan enemy who can't cast any healing spells is the only one who plainly shows evil intentions (Agatio).
** [[HiddenAgendaVillain Alex]] still counts as an aversion, having been trained as a medic before his FaceHeelTurn in the backstory, and retaining his skills throughout the series.
** The Dullahan is even worse, not only does he heal 200 HP every turn, he also has a life-draining attack.
* Averted with Vyse and Co's imposters in ''VideoGame/SkiesOfArcadia''. Fina's imposter has healing magic just like she does, and isn't afraid to use it.
* Averted in the ''VideoGame/MarioAndLuigi'' series. Especially ''VideoGame/MarioAndLuigiDreamTeam'', where three out of five giant bosses and every normal boss from the Elite Trio onwards can heal, and for a significant amount of their health. This includes the two {{Big Bad}}s.
** It's also arguably inverted, the only bosses who can't heal are the ones are aren't either affiliated with the {{BigBad}}'s or evil in general. So the killer robots, villains, TheDragon and less sympathetic opponents can heal, while the ones who do a HeelFaceTurn afterwards can't.
* Likewise averted in the ''VideoGame/PaperMario'' series:
** Medi Guys and White Magikoopas have the ability to heal single allies for a lot, or every ally for a little. [[VideoGame/PaperMario64 Blue Magikoopas]] and [[VideoGame/PaperMarioTheThousandYearDoor Kammy Koopa]], having the abilities of all the other Magikoopa types, can also heal. The latter being paired with [[MightyGlacier Bowser]] is especially dangerous.
** Most of the late-game bosses in ''VideoGame/PaperMario64'' can heal themselves, namely Huff N. Puff, Crystal King, and Bowser himself.
** In ''VideoGame/SuperPaperMario'', local MirrorBoss Mr. L can use healing items just like the player can. Thankfully, you can stop him during the ItemGet animation by attacking him or even ''stealing'' the item with Thoreau. [[spoiler:Likewise for Dark Luigi during the [[{{Superboss}} Shadoo]] fight.]]
* Averted in ''VideoGame/RatchetDeadlocked'' with Ace Hardlight, who uses nanotech to heal himself whenever his health gets too low. Fortunately, he has a limited supply and will eventually run out.
* All demons in ''VideoGame/NexusClash'' are permanently immune to healing by others, thanks to a curse from an angelic god that their own patron gods [[BadBoss don't feel like reversing]]. They've found more than a few ways to get around the curse by healing themselves, usually at the expense of whoever they're fighting.
* In ''VideoGame/TheBattleForMiddleEarth'', only the Good factions have healing structures, abilities, and spells. The only healing done for the Evil factions is the heroes' self-regeneration.
* In the ''VideoGame/{{Disciples}}'' series, the [[TheLegionsOfHell Legions of the Damned]] and the [[TheUndead Undead Hordes]] don't have healing support units. Strangely, this also applies to the [[OurDwarvesAreAllTheSame Mountain Clans]], whose mages can only amplify other units' attacks. The closest they have is the Druidess, who can cure debuffs. TheEmpire and the [[OurElvesAreDifferent Elven Alliance]] have classes dedicated to healing.
* In ''VideoGame/LordsOfMagic'' the Death faction does get one spell that heals them faster when they remain in one place. However, every faction gets a version of this spell, and Death's is not only the weakest of them, but it's at the absolute end of that spell tree, while every other faction gets it much sooner. Their undead troops also don't heal naturally at all, except for the vampire's LifeDrain attacks.
* ''VideoGame/ParasiteEve'' averts this for the three headed mutated dog boss that can heal its heads for a few hundred HP unless you kill off the head that keeps healing. The {{superboss}} can also heal herself in the thousands of HP if you attack her at the wrong points in the fight. ''VideoGame/ParasiteEve2'' has a strong mook that can heal itself when it feels like it, though stunning it can interrupt its charge time.
* In the ''Citadel'' DLC of ''VideoGame/MassEffect3'', [[spoiler:Shepard's clone]] has a supply of medi-gel which must be burned through first before you can go in for the kill. [[spoiler:S/He]] will also recover [[spoiler:Maya Brooks]] with it, as you fight them together.
* Averted in ''VideoGame/Fallout4''. If an NPC has stimpaks, they '''will''' use it when their health is low enough. Kill them quickly enough, though, and the stimpak is yours.
to:
** Subverted in ''VideoGame/DragonAgeII''. Your blood mage companion cannot learn healing spells; she cannot even learn the spell tree they are in, meaning she also doesn't have the useful Heroic Aura and Haste buffs. However, Merrill isn't ''evil''; [[BadPowersGoodPeople she's actually one of the nicest people on the team]]. Meanwhile, Anders, the mage who's literally possessed by a demon of Vengeance and is guaranteed to commit at least one act of great ruthlessness, has a form of the Spirit Healer specialty and is in fact the only non-PC mage to have revival and mass-heal spells.
* ''[[VideoGame/CityOfHeroes City of Villains]]'' averted this with the healing-oriented powerset Pain Domination for villain archetypes as a counterpart to the hero-exclusive Empathy powerset (the most healing-oriented Support powerset in the game, where most Support powersets are more oriented on buffs and occasionally debuffs). Pain Domination is described as, well, [[ExactlyWhatItSaysOnTheTin manipulating the pain of others]], which has a decidedly more villainous slant than the concept of having [[EmpathicHealer empathic powers]]. In practice, the two powersets were extremely similar, with the six of the nine powers in each set being nearly identical to the other except for power names, visuals, and some secondary effects. And then somehow averted ''even more'' in later updates when archetypes were no longer morality-specific, so you could create villainous Defenders or Controllers with Empathy and heroic Corruptors and Masterminds with Pain Domination.
* ''Franchise/ShinMegamiTensei'' has a select group of enemies who can and will liberally use whatever annoying healing spell they like. Superbosses like [[VideoGame/ShinMegamiTenseiStrangeJourney Alilat]] and [[VideoGame/DigitalDevilSaga Satan]] have no compunctions about using Diarahan (full HP restore) when they're near death. Even lesser enemies who know the right spells are not averse to using them. [[VideoGame/ShinMegamiTenseiStrangeJourney Demiurge, Captain Jack]] and others have lesser versions (often Diarama - mid-HP restore). [[VideoGame/ShinMegamiTenseiIIINocturne The Pale Rider]] is a particularly evil example-he summons two flunkies to cast weakening spells. When near-death, these will self-destruct, damaging everybody else-but healing the Rider. The Rider will then use the opportunity to summon more
* ''VideoGame/GearsOfWar'' has the Kantus, the spiritual leaders of the Locust Horde. They can revive and heal their fellow Locust using their [[SuperScream screams]], similar to the Archvile from ''VideoGame/{{Doom}}''. Naturally,
* Even the [[BigBad Big Bads]] have Priests or similar classes on their side in ''VideoGame/FireEmblem''. In fact, the closer you are to the final battle, the higher the probability is that the enemy has at least one Priest/Bishop with Physic (long-range healing) or Fortify (heals all units of the same affiliation within a ten-tile range, or in some cases, all units on the map). Some bosses also have self-regenerating abilities, most notably the three final bosses of ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', who possess the Mantle skill.
* ''VideoGame/{{Runescape}}'''s Ancient Magicks spellbook (Which is tied to [[spoiler:the evil god Zaros]]) is made up of only teleports and sinister combat spells, and entirely lacks in the other non-offensive spells included in the Standard spellbook and make up the entirety of the Lunar spellbook. The combat spells do somewhat make up for this in that they have added effects: the Blood spells heal the caster, the [[EvilIsDeathlyCold Ice]] spells freeze opponents, the [[CastingAShadow Shadow]] spells lower opponents' accuracy and Smoke spells poison the target.
* Averted slightly in ''VideoGame/EternalSonata''. Several of the monsters in the game have healing special attacks. In addition, bosses will sometimes resurrect monsters that accompany them into battle.
* ZigZagged in ''VideoGame/DawnOfWar'': The first game gave the (evil) orks a healer unit, but Chaos has nothing (the Space Marines and eldar have healers). In the following expansions, the (good) Imperial Guard never got a healing spell/unit, the Necrons just resurrect their dead troops, while Dark Eldar have only one unit who can [[LifeDrain Leech Life]] from enemies. The Tau aren't all that evil, but only one of their units can heal itself (by eating dead bodies). The Sisters of Battle have a fast-healing spell, but it's tied to a single squad and costs resources.
* Averted in ''VideoGame/GoldenSun'': Many a player has been unpleasantly surprised to see Saturos cast Cure and Menardi casting Wish in the final boss fights. Menardi in particular gets some FridgeLogic since Wish is a [[MakingASplash Mercury]] spell and she's a [[PlayingWithFire Mars]] Adept (maybe she has an UpgradeArtifact... or some Mercury Djinn). Granted, given that they only heal about 80-300 health, all it really does is buy them maybe half a turn, as spells like Wish and Cure are far more effective when used on a player who will maybe have close to 3-500 hitpoints by the end of the game. (Saturos and Menardi have about 3,000 each.)
** Aaaaaaaaaaaand played straight when the sequel revealed ''[[WellIntentionedExtremist they weren't necessarily evil]]''. In fact, the only Mars Clan enemy who can't cast any healing spells is the only one who plainly shows evil intentions (Agatio).
** [[HiddenAgendaVillain Alex]] still counts as an aversion, having been trained as a medic
** The Dullahan is
* Averted with Vyse and Co's imposters in ''VideoGame/SkiesOfArcadia''. Fina's imposter has healing magic just like she does, and isn't afraid to use it.
* Averted in the ''VideoGame/MarioAndLuigi'' series. Especially ''VideoGame/MarioAndLuigiDreamTeam'', where three out of five giant bosses and every normal boss from the Elite Trio onwards can heal, and for a significant amount of their health. This includes the two {{Big Bad}}s.
** It's also arguably inverted, the only bosses who can't heal are the ones are aren't either affiliated with the {{BigBad}}'s or evil in general. So the killer robots, villains, TheDragon and less sympathetic opponents can heal, while the ones who do a HeelFaceTurn afterwards can't.
* Likewise averted in the ''VideoGame/PaperMario'' series:
** Medi Guys and White Magikoopas have the ability to heal single allies for a lot, or every ally for a little. [[VideoGame/PaperMario64 Blue Magikoopas]] and [[VideoGame/PaperMarioTheThousandYearDoor Kammy Koopa]], having the abilities of all the other Magikoopa types, can also heal. The latter being paired with [[MightyGlacier Bowser]] is especially dangerous.
** Most of the late-game bosses in ''VideoGame/PaperMario64'' can heal themselves, namely Huff N. Puff, Crystal King, and Bowser himself.
** In ''VideoGame/SuperPaperMario'', local MirrorBoss Mr. L can use healing items just like the player can. Thankfully, you can stop him during the ItemGet animation by attacking him or even ''stealing'' the item with Thoreau. [[spoiler:Likewise for Dark Luigi during the [[{{Superboss}} Shadoo]] fight.]]
* Averted in ''VideoGame/RatchetDeadlocked'' with Ace Hardlight, who uses nanotech to heal himself whenever his health gets too low. Fortunately, he has a limited supply and will eventually run out.
* All demons in ''VideoGame/NexusClash'' are permanently immune to healing by others, thanks to a curse from an angelic god that their own patron gods [[BadBoss don't feel like reversing]]. They've found more than a few ways to get around the curse by healing themselves, usually at the expense of whoever they're fighting.
* In ''VideoGame/TheBattleForMiddleEarth'', only the Good factions have healing structures, abilities, and spells. The only healing done for the Evil factions is the heroes' self-regeneration.
* In the ''VideoGame/{{Disciples}}'' series, the [[TheLegionsOfHell Legions of the Damned]] and the [[TheUndead Undead Hordes]] don't have healing support units. Strangely, this also applies to the [[OurDwarvesAreAllTheSame Mountain Clans]], whose mages can only amplify other units' attacks. The closest they have is the Druidess, who can cure debuffs. TheEmpire and the [[OurElvesAreDifferent Elven Alliance]] have classes dedicated to healing.
* In ''VideoGame/LordsOfMagic'' the Death faction does get one spell that heals them faster when they remain in one place. However, every faction gets a version of this spell, and Death's is not only the weakest of them, but it's at the absolute end of that spell tree, while every other faction gets it much sooner. Their undead troops also don't heal naturally at all, except for the vampire's LifeDrain attacks.
* ''VideoGame/ParasiteEve'' averts this for the three headed mutated dog boss that can heal its heads for a few hundred HP unless you kill off the head that keeps healing. The {{superboss}} can also heal herself in the thousands of HP if you attack her at the wrong points in the fight. ''VideoGame/ParasiteEve2'' has a strong mook that can heal itself when it feels like it,
* In the ''Citadel'' DLC of ''VideoGame/MassEffect3'', [[spoiler:Shepard's clone]] has a supply of medi-gel which must be burned through first before you can go in for the kill. [[spoiler:S/He]]
* Averted in ''VideoGame/Fallout4''. If an NPC has stimpaks, they '''will''' use it when their health is low enough. Kill them quickly enough, though, and the stimpak is yours.
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* While the ''Franchise/{{Pokemon}}'' games normally avert this with every type having some kind of "positive support" move, if not an outright healing move, this trope is played straight in ''VideoGame/PokemonXDGaleOfDarkness''; not a single Shadow move available in that game helps the user or their allies, and Shadow power is derived by the Cipher organization for the sake of conquest.
* ''VideoGame/{{Overwatch}}'' played this trope straight until [[MadScientist Moira O’Deorain]] was released. She isn't just a dramatic aversion of the trope, she's arguably one of the most wicked characters in the game. Until her, the other evil-aligned women had tragic backstories ([[ColdSniper Widowmaker]] didn't even choose her path; she was brainwashed) and sympathetic reasons for working with the villains. As a support hero, Moira's healing is more potent than her damage, and her damage has the side effect of [[LifeDrain healing her.]]
* Done to some degree in the ''VideoGame/CommandAndConquer'' series. [[note]]These examples are about faction-specific abilities, and ignore building capture mechanics.[[/note]]
** In ''VideoGame/CommandAndConquerRedAlert'', only Allies can train medics.
** In ''VideoGame/CommandAndConquerRedAlert2'', [[BigBad Yuri's]] faction lacks a Service Depot, replacing it with the Grinder, which actually ''kills'' units entering it for a cash refund.
** Downplayed in ''VideoGame/CommandAndConquerRedAlert3''; only the Allies have their own way of healing infantry (through the Engineer's triage tent), but all factions have the means to repair mechanical units through repair drones.
** In ''VideoGame/CommandAndConquer3TiberiumWars'', only GDI has the means to heal infantry through the Armory.
* Inverted in ''VideoGame/{{Control}}'', as only the Hiss has units with the HealingHands - you have to make do with what the enemy drops. Unless, of course, you master [[Seize]], in which case you can MindControl those HealingHands units to heal you instead.
* ''VideoGame/KillingFloor'': Two of the bosses (The Patriarch and Dr. Hans Volter) are capable of self-healing after taking severe damage; The Patriarch will throw up a stealth field and run away to use a healing stim, while Volter will attempt to LifeDrain from one of the player characters. Justified, because the bosses were former higher-ups of the same corporation that invented ''your'' healing stims. Also, some game modifiers give the enemies limited health regeneration - at the cost of turning them into literal balloons.
* Averted in ''VideoGame/{{Bonfire}}''. Mournfolk Priests ([[TheMedic Ephrem]]'s EvilCounterpart) and Oakhearts can heal their allies, and Failures, as {{Mirror Boss}}es, copy your healing abilities as well. Some monsters are also capable of healing themselves, and regeneration is a possible starting buff for all enemies.
* ''VideoGame/{{Overwatch}}'' played this trope straight until [[MadScientist Moira O’Deorain]] was released. She isn't just a dramatic aversion of the trope, she's arguably one of the most wicked characters in the game. Until her, the other evil-aligned women had tragic backstories ([[ColdSniper Widowmaker]] didn't even choose her path; she was brainwashed) and sympathetic reasons for working with the villains. As a support hero, Moira's healing is more potent than her damage, and her damage has the side effect of [[LifeDrain healing her.]]
* Done to some degree in the ''VideoGame/CommandAndConquer'' series. [[note]]These examples are about faction-specific abilities, and ignore building capture mechanics.[[/note]]
** In ''VideoGame/CommandAndConquerRedAlert'', only Allies can train medics.
** In ''VideoGame/CommandAndConquerRedAlert2'', [[BigBad Yuri's]] faction lacks a Service Depot, replacing it with the Grinder, which actually ''kills'' units entering it for a cash refund.
** Downplayed in ''VideoGame/CommandAndConquerRedAlert3''; only the Allies have their own way of healing infantry (through the Engineer's triage tent), but all factions have the means to repair mechanical units through repair drones.
** In ''VideoGame/CommandAndConquer3TiberiumWars'', only GDI has the means to heal infantry through the Armory.
* Inverted in ''VideoGame/{{Control}}'', as only the Hiss has units with the HealingHands - you have to make do with what the enemy drops. Unless, of course, you master [[Seize]], in which case you can MindControl those HealingHands units to heal you instead.
* ''VideoGame/KillingFloor'': Two of the bosses (The Patriarch and Dr. Hans Volter) are capable of self-healing after taking severe damage; The Patriarch will throw up a stealth field and run away to use a healing stim, while Volter will attempt to LifeDrain from one of the player characters. Justified, because the bosses were former higher-ups of the same corporation that invented ''your'' healing stims. Also, some game modifiers give the enemies limited health regeneration - at the cost of turning them into literal balloons.
* Averted in ''VideoGame/{{Bonfire}}''. Mournfolk Priests ([[TheMedic Ephrem]]'s EvilCounterpart) and Oakhearts can heal their allies, and Failures, as {{Mirror Boss}}es, copy your healing abilities as well. Some monsters are also capable of healing themselves, and regeneration is a possible starting buff for all enemies.
to:
* While the ''Franchise/{{Pokemon}}'' games normally avert Used in ''VideoGame/{{Warcraft}}'', but ''Warcraft III'' did away with this with every type having some kind of "positive support" move, if not an outright thanks to univeral healing move, this trope is played straight in ''VideoGame/PokemonXDGaleOfDarkness''; not a single Shadow move available in that game helps the user or their allies, and Shadow power is derived by the Cipher organization for the sake of conquest.
* ''VideoGame/{{Overwatch}}'' played this trope straight until [[MadScientist Moira O’Deorain]] was released. She isn't just a dramatic aversion of the trope, she's arguably one of the most wicked characters in the game. Until her, the other evil-aligned women had tragic backstories ([[ColdSniper Widowmaker]]abilities:
** The Dark Horde didn'teven choose her path; she was brainwashed) have direct healing powers in ''Warcraft I & II'', but they made up with necromancy and sympathetic reasons for working an invulnerability spell.
** ''Warcraft II'' added "Troll Regeneration" to give Berserkers a HealingFactor, while Death Knights can heal themselves with thevillains. As a support hero, Moira's healing is more potent than her damage, and her damage has the side effect of [[LifeDrain healing her.]]
* Done to some degree in the ''VideoGame/CommandAndConquer'' series. [[note]]These examples are about faction-specific abilities, and ignore building capture mechanics.[[/note]]
** In ''VideoGame/CommandAndConquerRedAlert'', only Allies can train medics.
** In ''VideoGame/CommandAndConquerRedAlert2'', [[BigBad Yuri's]] faction lacks a Service Depot, replacing it with the Grinder, which actually ''kills'' units entering it for a cash refund.
** Downplayed in ''VideoGame/CommandAndConquerRedAlert3''; only the Allies have their own way of healing infantry (through the Engineer's triage tent), but all factions have the means to repair mechanical units through repair drones.
** In ''VideoGame/CommandAndConquer3TiberiumWars'', only GDI has the means to heal infantry through the Armory.
* Inverted in ''VideoGame/{{Control}}'', as only the Hiss has units with the HealingHands - you have to make do with what the enemy drops. Unless, of course, you master [[Seize]], in which case you can MindControl those HealingHands units to heal you instead.
* ''VideoGame/KillingFloor'': Two of the bosses (The Patriarch and Dr. Hans Volter) are capable of self-healing after taking severe damage; The Patriarch will throw up a stealth field and run away to use a healing stim, while Volter will attempt toDeath Coil LifeDrain spell, giving limited healing options for the Horde.
** In the expansion set for [=WC2=], all orc heroes had three times more health than their alliance counterparts, since if they died you lost the mission. Teron Gorefiend is also a Death Knight with tripple the health and can heal himself with Death Coil.
** ''Warcraft III'' averts this, giving healing powers to all playable races including the Undead Scourge. The Undead Death Knight hero is indeed a very effective healer of Undead with Death Coil but it works differently from ''II''. They can use that ability to damage the living for 1/2 the amount it would heal, making them an effective RedMage. This Death Coil does not allow self-healing, however.
* ''VideoGame/WorldOfWarcraft'' averts this by giving a number of enemy groups in an instance dungeon some sort of healer, whether for normal mob groups or even for bosses in a few cases. It's even more notably averted in one mid-level dungeon; in the Scarlet Monastery Cathedral, the final boss, High Inquisitor Whitemane, resurrects the penultimate boss, Scarlet Commander Mograine, to fight alongside her. (Given the people involved, it's clearly not necromancy.)
** At one point a human paladin calls out to the (evil) Blood Elves as to how can they use magic of the [[WhiteMagic Holy Light]], only for them to reveal that they have [[CapturedSuperEntity literally enslaved]] one of theplayer characters. Justified, because local CrystalDragonJesus creatures.
** Also averted by playable Warlocks, Death Knights, and Shadow Priests, all BlackMagic users (the first two of which use thebosses were former higher-ups souls of the same corporation that invented ''your'' their slain foes as power for spells) who have at least minor healing stims. Also, some game modifiers give the enemies limited health regeneration - at the cost of turning them into literal balloons.
* Averted in ''VideoGame/{{Bonfire}}''. Mournfolk Priests ([[TheMedic Ephrem]]'s EvilCounterpart) and Oakhearts can heal their allies, and Failures, as {{Mirror Boss}}es, copy your healing abilities as well. Some monsters are also capable of healing themselves, and regeneration is a possible starting buff for all enemies.abilities.
* ''VideoGame/{{Overwatch}}'' played this trope straight until [[MadScientist Moira O’Deorain]] was released. She isn't just a dramatic aversion of the trope, she's arguably one of the most wicked characters in the game. Until her, the other evil-aligned women had tragic backstories ([[ColdSniper Widowmaker]]
** The Dark Horde didn't
** ''Warcraft II'' added "Troll Regeneration" to give Berserkers a HealingFactor, while Death Knights can heal themselves with the
* Done to some degree in the ''VideoGame/CommandAndConquer'' series. [[note]]These examples are about faction-specific abilities, and ignore building capture mechanics.[[/note]]
** In ''VideoGame/CommandAndConquerRedAlert'', only Allies can train medics.
** In ''VideoGame/CommandAndConquerRedAlert2'', [[BigBad Yuri's]] faction lacks a Service Depot, replacing it with the Grinder, which actually ''kills'' units entering it for a cash refund.
** Downplayed in ''VideoGame/CommandAndConquerRedAlert3''; only the Allies have their own way of healing infantry (through the Engineer's triage tent), but all factions have the means to repair mechanical units through repair drones.
** In ''VideoGame/CommandAndConquer3TiberiumWars'', only GDI has the means to heal infantry through the Armory.
* Inverted in ''VideoGame/{{Control}}'', as only the Hiss has units with the HealingHands - you have to make do with what the enemy drops. Unless, of course, you master [[Seize]], in which case you can MindControl those HealingHands units to heal you instead.
* ''VideoGame/KillingFloor'': Two of the bosses (The Patriarch and Dr. Hans Volter) are capable of self-healing after taking severe damage; The Patriarch will throw up a stealth field and run away to use a healing stim, while Volter will attempt to
** In the expansion set for [=WC2=], all orc heroes had three times more health than their alliance counterparts, since if they died you lost the mission. Teron Gorefiend is also a Death Knight with tripple the health and can heal himself with Death Coil.
** ''Warcraft III'' averts this, giving healing powers to all playable races including the Undead Scourge. The Undead Death Knight hero is indeed a very effective healer of Undead with Death Coil but it works differently from ''II''. They can use that ability to damage the living for 1/2 the amount it would heal, making them an effective RedMage. This Death Coil does not allow self-healing, however.
* ''VideoGame/WorldOfWarcraft'' averts this by giving a number of enemy groups in an instance dungeon some sort of healer, whether for normal mob groups or even for bosses in a few cases. It's even more notably averted in one mid-level dungeon; in the Scarlet Monastery Cathedral, the final boss, High Inquisitor Whitemane, resurrects the penultimate boss, Scarlet Commander Mograine, to fight alongside her. (Given the people involved, it's clearly not necromancy.)
** At one point a human paladin calls out to the (evil) Blood Elves as to how can they use magic of the [[WhiteMagic Holy Light]], only for them to reveal that they have [[CapturedSuperEntity literally enslaved]] one of the
** Also averted by playable Warlocks, Death Knights, and Shadow Priests, all BlackMagic users (the first two of which use the
* Averted in ''VideoGame/{{Bonfire}}''. Mournfolk Priests ([[TheMedic Ephrem]]'s EvilCounterpart) and Oakhearts can heal their allies, and Failures, as {{Mirror Boss}}es, copy your healing abilities as well. Some monsters are also capable of healing themselves, and regeneration is a possible starting buff for all enemies.
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Changed line(s) 153 (click to see context) from:
* ''VideoGame/CityOfVillains'' averted this with the healing-oriented powerset Pain Domination for villain archetypes as a counterpart to the hero-exclusive Empathy powerset (the most healing-oriented Support powerset in the game, where most Support powersets are more oriented on buffs and occasionally debuffs). Pain Domination is described as, well, [[ExactlyWhatItSaysOnTheTin manipulating the pain of others]], which has a decidedly more villainous slant than the concept of having [[EmpathicHealer empathic powers]]. In practice, the two powersets were extremely similar, with the six of the nine powers in each set being nearly identical to the other except for power names, visuals, and some secondary effects. And then somehow averted ''even more'' in later updates when archetypes were no longer morality-specific, so you could create villainous Defenders or Controllers with Empathy and heroic Corruptors and Masterminds with Pain Domination.
to:
* ''VideoGame/CityOfVillains'' ''[[VideoGame/CityOfHeroes City of Villains]]'' averted this with the healing-oriented powerset Pain Domination for villain archetypes as a counterpart to the hero-exclusive Empathy powerset (the most healing-oriented Support powerset in the game, where most Support powersets are more oriented on buffs and occasionally debuffs). Pain Domination is described as, well, [[ExactlyWhatItSaysOnTheTin manipulating the pain of others]], which has a decidedly more villainous slant than the concept of having [[EmpathicHealer empathic powers]]. In practice, the two powersets were extremely similar, with the six of the nine powers in each set being nearly identical to the other except for power names, visuals, and some secondary effects. And then somehow averted ''even more'' in later updates when archetypes were no longer morality-specific, so you could create villainous Defenders or Controllers with Empathy and heroic Corruptors and Masterminds with Pain Domination.
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* ''VideoGame/GearsOfWar'' has the Kantus, the spiritual leaders of the Locust Horde. They can revive and heal their fellow Locust using their [[MakeMeWannaShout screams]], similar to the Archvile from ''VideoGame/{{Doom}}''. Naturally, [[ShootTheMedicFirst it's a good idea to kill them first]].
to:
* ''VideoGame/GearsOfWar'' has the Kantus, the spiritual leaders of the Locust Horde. They can revive and heal their fellow Locust using their [[MakeMeWannaShout [[SuperScream screams]], similar to the Archvile from ''VideoGame/{{Doom}}''. Naturally, [[ShootTheMedicFirst it's a good idea to kill them first]].
Changed line(s) 183,185 (click to see context) from:
** In ''VideoGame/RedAlert'', only Allies can train medics.
** In ''VideoGame/RedAlert2'', [[BigBad Yuri's]] faction lacks a Service Depot, replacing it with the Grinder, which actually ''kills'' units entering it for a cash refund.
** Downplayed in ''VideoGame/RedAlert3''; only the Allies have their own way of healing infantry (through the Engineer's triage tent), but all factions have the means to repair mechanical units through repair drones.
** In ''VideoGame/RedAlert2'', [[BigBad Yuri's]] faction lacks a Service Depot, replacing it with the Grinder, which actually ''kills'' units entering it for a cash refund.
** Downplayed in ''VideoGame/RedAlert3''; only the Allies have their own way of healing infantry (through the Engineer's triage tent), but all factions have the means to repair mechanical units through repair drones.
to:
** In ''VideoGame/RedAlert'', ''VideoGame/CommandAndConquerRedAlert'', only Allies can train medics.
** In''VideoGame/RedAlert2'', ''VideoGame/CommandAndConquerRedAlert2'', [[BigBad Yuri's]] faction lacks a Service Depot, replacing it with the Grinder, which actually ''kills'' units entering it for a cash refund.
** Downplayed in''VideoGame/RedAlert3''; ''VideoGame/CommandAndConquerRedAlert3''; only the Allies have their own way of healing infantry (through the Engineer's triage tent), but all factions have the means to repair mechanical units through repair drones.
** In
** Downplayed in
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Changed line(s) 117 (click to see context) from:
** ''VideoGame/WarcraftIII'' averts this, giving healing powers to all playable races including the Undead Scourge. The Undead Death Knight hero is indeed a very effective healer of the Undead with Death Coil but it works differently from ''II''. They can use that ability to damage the living for 1/2 the amount it would heal, making them an effective RedMage.
to:
** ''VideoGame/WarcraftIII'' ''Warcraft III'' averts this, giving healing powers to all playable races including the Undead Scourge. The Undead Death Knight hero is indeed a very effective healer of the Undead with Death Coil but it works differently from ''II''. They can use that ability to damage the living for 1/2 the amount it would heal, making them an effective RedMage. This Death Coil does not allow self-healing, however.
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Changed line(s) 113,115 (click to see context) from:
* Used in ''VideoGame/WarcraftOrcsAndHumans'' and ''VideoGame/WarcraftII''.
** The Horde didn't have healing powers, but they made up with necromancy and an invulnerability spell.
** In the expansion set for [=WC2=], all orc heroes had three times more health than their alliance counterparts, since if they died you lost the mission. ** ''VideoGame/WarcraftIII'' averts this, giving healing powers to all playable races including the Undead Scourge. The Undead Death Knight is indeed a very effective healer of the Undead with Death Coil and can use that ability to damage the living for 1/2 the amount it would heal, making them an effective RedMage.
** The Horde didn't have healing powers, but they made up with necromancy and an invulnerability spell.
** In the expansion set for [=WC2=], all orc heroes had three times more health than their alliance counterparts, since if they died you lost the mission. ** ''VideoGame/WarcraftIII'' averts this, giving healing powers to all playable races including the Undead Scourge. The Undead Death Knight is indeed a very effective healer of the Undead with Death Coil and can use that ability to damage the living for 1/2 the amount it would heal, making them an effective RedMage.
to:
* Used in ''VideoGame/WarcraftOrcsAndHumans'' ''VideoGame/{{Warcraft}}'', but ''Warcraft III'' did away with this thanks to univeral healing abilities:
** The Dark Horde didn't have direct healing powers in ''Warcraft I & II'', but they made up with necromancy and''VideoGame/WarcraftII''.an invulnerability spell.
**The Horde didn't have ''Warcraft II'' added "Troll Regeneration" to give Berserkers a HealingFactor, while Death Knights can heal themselves with the Death Coil LifeDrain spell, giving limited healing powers, but they made up with necromancy and an invulnerability spell.
options for the Horde.
** In the expansion set for [=WC2=], all orc heroes had three times more health than their alliance counterparts, since if they died you lost the mission. Teron Gorefiend is also a Death Knight with tripple the health and can heal himself with Death Coil.
** ''VideoGame/WarcraftIII'' averts this, giving healing powers to all playable races including the Undead Scourge. The Undead Death Knight hero is indeed a very effective healer of the Undead with Death Coiland but it works differently from ''II''. They can use that ability to damage the living for 1/2 the amount it would heal, making them an effective RedMage.
** The Dark Horde didn't have direct healing powers in ''Warcraft I & II'', but they made up with necromancy and
**
** In the expansion set for [=WC2=], all orc heroes had three times more health than their alliance counterparts, since if they died you lost the mission. Teron Gorefiend is also a Death Knight with tripple the health and can heal himself with Death Coil.
** ''VideoGame/WarcraftIII'' averts this, giving healing powers to all playable races including the Undead Scourge. The Undead Death Knight hero is indeed a very effective healer of the Undead with Death Coil
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Changed line(s) 113 (click to see context) from:
* Used in ''VideoGame/WarcraftOrcsAndHumans'' and ''VideoGame/WarcraftII''. The Horde didn't have healing powers, but they made up with necromancy and an invulnerability spell. In the expansion set for [=WC2=], all orc heroes had three times more health than their alliance counterparts, since if they died you lost the mission. ''VideoGame/WarcraftIII'' averts this, giving healing powers to all playable races including the Undead Scourge.
to:
* Used in ''VideoGame/WarcraftOrcsAndHumans'' and ''VideoGame/WarcraftII''.
** The Horde didn't have healing powers, but they made up with necromancy and an invulnerabilityspell. spell.
** In the expansion set for [=WC2=], all orc heroes had three times more health than their alliance counterparts, since if they died you lost the mission. ** ''VideoGame/WarcraftIII'' averts this, giving healing powers to all playable races including the UndeadScourge.Scourge. The Undead Death Knight is indeed a very effective healer of the Undead with Death Coil and can use that ability to damage the living for 1/2 the amount it would heal, making them an effective RedMage.
** The Horde didn't have healing powers, but they made up with necromancy and an invulnerability
** In the expansion set for [=WC2=], all orc heroes had three times more health than their alliance counterparts, since if they died you lost the mission. ** ''VideoGame/WarcraftIII'' averts this, giving healing powers to all playable races including the Undead
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Alphabetizing
Changed line(s) 19 (click to see context) from:
* ''Manga/InuYasha'': Sesshoumaru's father leaves him a sword that can bring people back to life but not kill; it's implied that he did this [[InvokedTrope in an effort to teach him compassion and the value of life]]. [[spoiler: It works... eventually]].
to:
* ''Manga/InuYasha'': Sesshoumaru's father leaves him a sword Subverted by [[MadScientist The]] [[MadDoctor Doctor]] in ''Manga/BlackCat'' who's probably the most [[EvilutionaryBiologist evil version]] of TheMedic that you'll ever meet. His whole schtick is keeping [[BigBad Creed's]] army up and running, so that the world wide revolution can bring people back to life but not kill; it's implied continue. And so that he did this [[InvokedTrope can keep doing twisted experiments ForScience!
* Inversion ([[ZigZaggedTrope of sorts]]) inan effort to teach ''Literature/ACertainMagicalIndex'': Touma is not evil. The good guys ([[WellIntentionedExtremist well...]]) can heal though magic. He can cancel out magic. That means healing magic can't heal him compassion and or his friends while he's in the value of life]]. [[spoiler: It works... eventually]].proximity. Talk about your BlessedWithSuck.
* Inversion ([[ZigZaggedTrope of sorts]]) in
* ''Manga/HolyCorpseRising'': The evil witches lack any ability to heal others. The First Witches can heal, and seeing this convinces some members of the Church that they are not the enemy.
* ''Manga/InuYasha'': Sesshoumaru's father leaves him a sword that can bring people back to life but not kill; it's implied that he did this [[InvokedTrope in an effort to teach him compassion and the value of life]]. [[spoiler: It works... eventually]].
* ''Manga/InuYasha'': Sesshoumaru's father leaves him a sword that can bring people back to life but not kill; it's implied that he did this [[InvokedTrope in an effort to teach him compassion and the value of life]]. [[spoiler: It works... eventually]].
Changed line(s) 26,29 (click to see context) from:
* Subverted by [[MadScientist The]] [[MadDoctor Doctor]] in ''Manga/BlackCat'' who's probably the most [[EvilutionaryBiologist evil version]] of TheMedic that you'll ever meet. His whole schtick is keeping [[BigBad Creed's]] army up and running, so that the world wide revolution can continue. And so that he can keep doing twisted experiments ForScience!
* Inversion ([[ZigZaggedTrope of sorts]]) in ''LightNovel/ACertainMagicalIndex'': Touma is not evil. The good guys ([[WellIntentionedExtremist well...]]) can heal though magic. He can cancel out magic. That means healing magic can't heal him or his friends while he's in the proximity. Talk about your BlessedWithSuck.
* ''Defied'' in ''Manga/YuGiOh'' Pretty much every arc villain has a way to regain Life Points during a duel, justified because it makes them harder to beat. The biggest examples include Yami Marik (who ''needed'' them to power up Ra so many times), Yami Bakura (whose Dark Sanctuary healed him every turn) and Dartz, whose ridiculously broken deck eventually raised his Life Points to 20,000, a record that would hold until ''[[Anime/YuGiOhZexal Zexal]]''.
* ''Manga/HolyCorpseRising'': The evil witches lack any ability to heal others. The First Witches can heal, and seeing this convinces some members of the Church that they are not the enemy.
* Inversion ([[ZigZaggedTrope of sorts]]) in ''LightNovel/ACertainMagicalIndex'': Touma is not evil. The good guys ([[WellIntentionedExtremist well...]]) can heal though magic. He can cancel out magic. That means healing magic can't heal him or his friends while he's in the proximity. Talk about your BlessedWithSuck.
* ''Defied'' in ''Manga/YuGiOh'' Pretty much every arc villain has a way to regain Life Points during a duel, justified because it makes them harder to beat. The biggest examples include Yami Marik (who ''needed'' them to power up Ra so many times), Yami Bakura (whose Dark Sanctuary healed him every turn) and Dartz, whose ridiculously broken deck eventually raised his Life Points to 20,000, a record that would hold until ''[[Anime/YuGiOhZexal Zexal]]''.
* ''Manga/HolyCorpseRising'': The evil witches lack any ability to heal others. The First Witches can heal, and seeing this convinces some members of the Church that they are not the enemy.
to:
* Inversion ([[ZigZaggedTrope of sorts]]) in ''LightNovel/ACertainMagicalIndex'': Touma is not evil. The good guys ([[WellIntentionedExtremist well...]]) can heal though magic. He can cancel out magic. That means healing magic can't heal him or his friends while he's in the proximity. Talk about your BlessedWithSuck.
* ''Manga/HolyCorpseRising'': The evil witches lack any ability to heal others. The First Witches can heal, and seeing this convinces some members of the Church that they are not the enemy.
* Averted in ''ComicBook/StarWarsLegacy''; Cade's healing power, which can heal almost anything insanely fast and bring back the recent dead, is a DarkSide power: it works by forcing the Living Force into a person rather than working with it.
Deleted line(s) 37 (click to see context) :
* Averted in ''ComicBook/StarWarsLegacy''; Cade's healing power, which can heal almost anything insanely fast and bring back the recent dead, is a DarkSide power: it works by forcing the Living Force into a person rather than working with it.
* The Hunter in the ''Literature/ColdfireTrilogy'' sacrificed his humanity for his power and immortality. If he ever tried to do anything associated with life and light, such as Working fire or Healing, his immortality would be forfeit. He's able to work around this in the first book since he still possesses actual medical knowledge: he uses [[ColdFlames coldfire]] to clean a gangrenous wound before bandaging it up.
* ''Literature/TheDresdenFiles'' has Kumori, an AntiVillain necromancer who uses her necromantic abilities to keep a man from dying until the paramedics can show up to help him. It hurts like a bitch, but it works.
Changed line(s) 57 (click to see context) from:
* In Literature/APracticalGuideToEvil, villains can use healing spells just fine, but only the side of good (via [[OurAngelsAreDifferent Angels]] and the [[GodofGood Gods Above]]) is capable of actually bringing the dead back to life properly. The bad guys have to make do with necromancy.
to:
* Averted and lampshaded in ''Literature/NightWatchSeries'' to underline that the Light and the Dark Ones aren't that different.
* {{Inverted}} in ''Literature/ThePaperMagician''. Excision (magic involving the manipulation of flesh) is the best magic for healing, and also the only form of magic to be presented as evil.
* InLiterature/APracticalGuideToEvil, ''Literature/APracticalGuideToEvil'', villains can use healing spells just fine, but only the side of good (via [[OurAngelsAreDifferent Angels]] and the [[GodofGood Gods Above]]) is capable of actually bringing the dead back to life properly. The bad guys have to make do with necromancy.
* {{Inverted}} in ''Literature/ThePaperMagician''. Excision (magic involving the manipulation of flesh) is the best magic for healing, and also the only form of magic to be presented as evil.
* In
* In the ''Literature/StonesOfPower'' series, the Sipstrassi stones start out neutral, able to be used for any kind of magic, but if a stone is ever repowered using BloodMagic, it can never again be used to create food or heal injuries.
* ''Literature/TheStormlightArchive'': The Fused can use Voidlight to heal themselves in the same way that Radiants can heal themselves with Stormlight. However, while the two orders of Radiants who bind Progression can use it to heal others, no known Fused brand or Regal form can do so. Even the Fused brand that binds Progression uses it to enhance their own bodies rather than to heal others.
* ''Literature/TheStormlightArchive'': The Fused can use Voidlight to heal themselves in the same way that Radiants can heal themselves with Stormlight. However, while the two orders of Radiants who bind Progression can use it to heal others, no known Fused brand or Regal form can do so. Even the Fused brand that binds Progression uses it to enhance their own bodies rather than to heal others.
Deleted line(s) 64,69 (click to see context) :
* Similar to the ''Wheel Of Time'' example above, ''Literature/TheDresdenFiles'' has Kumori, an AntiVillain necromancer who uses her necromantic abilities to keep a man from dying until the paramedics can show up to help him. It hurts like a bitch, but it works.
* Averted and lampshaded in ''Literature/NightWatchSeries'' to underline that the Light and the Dark Ones aren't that different.
* The Hunter in the Literature/ColdfireTrilogy sacrificed his humanity for his power and immortality. If he ever tried to do anything associated with life and light, such as Working fire or Healing, his immortality would be forfeit. He's able to work around this in the first book since he still possesses actual medical knowledge: he uses [[ColdFlames coldfire]] to clean a gangrenous wound before bandaging it up.
* {{Inverted}} in ''Literature/ThePaperMagician''. Excision (magic involving the manipulation of flesh) is the best magic for healing, and also the only form of magic to be presented as evil.
* In the ''Literature/StonesOfPower'' series, the Sipstrassi stones start out neutral, able to be used for any kind of magic, but if a stone is ever repowered using BloodMagic, it can never again be used to create food or heal injuries.
* ''Literature/TheStormlightArchive'': The Fused can use Voidlight to heal themselves in the same way that Radiants can heal themselves with Stormlight. However, while the two orders of Radiants who bind Progression can use it to heal others, no known Fused brand or Regal form can do so. Even the Fused brand that binds Progression uses it to enhance their own bodies rather than to heal others.
* Averted and lampshaded in ''Literature/NightWatchSeries'' to underline that the Light and the Dark Ones aren't that different.
* The Hunter in the Literature/ColdfireTrilogy sacrificed his humanity for his power and immortality. If he ever tried to do anything associated with life and light, such as Working fire or Healing, his immortality would be forfeit. He's able to work around this in the first book since he still possesses actual medical knowledge: he uses [[ColdFlames coldfire]] to clean a gangrenous wound before bandaging it up.
* {{Inverted}} in ''Literature/ThePaperMagician''. Excision (magic involving the manipulation of flesh) is the best magic for healing, and also the only form of magic to be presented as evil.
* In the ''Literature/StonesOfPower'' series, the Sipstrassi stones start out neutral, able to be used for any kind of magic, but if a stone is ever repowered using BloodMagic, it can never again be used to create food or heal injuries.
* ''Literature/TheStormlightArchive'': The Fused can use Voidlight to heal themselves in the same way that Radiants can heal themselves with Stormlight. However, while the two orders of Radiants who bind Progression can use it to heal others, no known Fused brand or Regal form can do so. Even the Fused brand that binds Progression uses it to enhance their own bodies rather than to heal others.
* In ''Series/{{Charmed|1998}}'', this trope is partially invoked, as, though there is no evidence that evil beings cannot heal one another, it is a known fact that Whitelighters are unable to heal demons (initially an unfortunate implication for the then-part-demonic Cole).
Deleted line(s) 77 (click to see context) :
* In ''Series/{{Charmed|1998}}'', this trope is partially invoked, as, though there is no evidence that evil beings cannot heal one another, it is a known fact that Whitelighters are unable to heal demons (initially an unfortunate implication for the then-part-demonic Cole).
* Averted in ''TabletopGame/DarkHeresy'': while basic medical equipment is usable by anyone, there are a few psyker abilities that pertain to healing, and messing with the Warp is generally the road to corruption and evil.
Deleted line(s) 85,90 (click to see context) :
* ''TabletopGame/{{Pathfinder}}'' gives clerics the same healing magic as D&D and pairs it with the ability to channel positive energy (for healing or [[ReviveKillsZombie undead-frying]]) or negative energy (for the opposite) for Good and Evil clerics respectively.
** One notable aversion exists in that the evil spell [[ThePowerOfBlood Infernal Healing]] allows fast healing over time, and not only is the spell evil, but causes the beneficiary to detect as evil for the spell's duration. The spell requires anointing the target with devil's blood, which can either be taken forcibly, or offered freely by a diabolical spellcaster.
** Second Edition mixes things up by making it so that clerics of deities with the right themes can break this paradigm. For example, clerics of [[MotherOfAThousandYoung Lamashtu]] can choose to have a healing font, throwing players who were expecting this trope for a loop.
* In the Revised ''TabletopGame/StarWarsD20'' RPG and Saga Edition, healing is generally a Light Side power and is impeded by having a Dark Side score. Dark Siders can still enter a restorative [[RestingRecovery Force trance]], heal themselves through VampiricDraining, and use the potent Dark Transfer power for healing that can outstrip its Light Side counterpart, though requiring another being to drain/transfer from rather than being able to heal entirely autonomously. Vampiric draining and self-regeneration are generally exceptions to this trope, so it's still played straight.
* Averted in ''TabletopGame/DarkHeresy'': while basic medical equipment is usable by anyone, there are a few psyker abilities that pertain to healing, and messing with the Warp is generally the road to corruption and evil.
* Averted in ''TabletopGame/{{Warhammer}}'', where Chaos and the Undead may not have access to the healing spells available to other armies but they make up for it with some unique ones of their own.
** One notable aversion exists in that the evil spell [[ThePowerOfBlood Infernal Healing]] allows fast healing over time, and not only is the spell evil, but causes the beneficiary to detect as evil for the spell's duration. The spell requires anointing the target with devil's blood, which can either be taken forcibly, or offered freely by a diabolical spellcaster.
** Second Edition mixes things up by making it so that clerics of deities with the right themes can break this paradigm. For example, clerics of [[MotherOfAThousandYoung Lamashtu]] can choose to have a healing font, throwing players who were expecting this trope for a loop.
* In the Revised ''TabletopGame/StarWarsD20'' RPG and Saga Edition, healing is generally a Light Side power and is impeded by having a Dark Side score. Dark Siders can still enter a restorative [[RestingRecovery Force trance]], heal themselves through VampiricDraining, and use the potent Dark Transfer power for healing that can outstrip its Light Side counterpart, though requiring another being to drain/transfer from rather than being able to heal entirely autonomously. Vampiric draining and self-regeneration are generally exceptions to this trope, so it's still played straight.
* Averted in ''TabletopGame/DarkHeresy'': while basic medical equipment is usable by anyone, there are a few psyker abilities that pertain to healing, and messing with the Warp is generally the road to corruption and evil.
* Averted in ''TabletopGame/{{Warhammer}}'', where Chaos and the Undead may not have access to the healing spells available to other armies but they make up for it with some unique ones of their own.
* The Abyssal ''TabletopGame/{{Exalted}}'' ''do'' get Medicine charms, just like all other Exalted... but theirs generally involves stitching parts from dead bodies onto the people they're trying to heal. Have it done to you too much and you effectively become undead. Hey, it's called Necrosurgery for a reason!
Changed line(s) 97,98 (click to see context) from:
* The Abyssal ''TabletopGame/{{Exalted}}'' ''do'' get Medicine charms, just like all other Exalted... but theirs generally involves stitching parts from dead bodies onto the people they're trying to heal. Have it done to you too much and you effectively become undead. Hey, it's called Necrosurgery for a reason!
* Averted in ''TabletopGame/SentinelsOfTheMultiverse'', where, while not ''all'' villains can heal, there are still several with access to recovery effects for themselves, and the Biomancer is ridiculously good at keeping himself and his minions alive - as a result, even though he only has 18 HP (for comparison, that's lower than even the most fragile solo hero card), it's entirely possible that he'll be one of the ''last'' villains you deal with out of his team; that way, everyone can focus on him.
* Averted in ''TabletopGame/SentinelsOfTheMultiverse'', where, while not ''all'' villains can heal, there are still several with access to recovery effects for themselves, and the Biomancer is ridiculously good at keeping himself and his minions alive - as a result, even though he only has 18 HP (for comparison, that's lower than even the most fragile solo hero card), it's entirely possible that he'll be one of the ''last'' villains you deal with out of his team; that way, everyone can focus on him.
to:
* ''TabletopGame/{{Pathfinder}}'' gives clerics the same healing magic as D&D and pairs it with the ability to channel positive energy (for healing or [[ReviveKillsZombie undead-frying]]) or negative energy (for the opposite) for Good and Evil clerics respectively.
** One aversion exists in that the evil spell [[ThePowerOfBlood Infernal Healing]] allows fast healing over time, and not only is the spell evil, but causes the beneficiary to detect as evil for the spell's duration. TheAbyssal ''TabletopGame/{{Exalted}}'' ''do'' get Medicine charms, just like all other Exalted... but theirs generally involves stitching parts from dead bodies onto spell requires anointing the people they're trying target with devil's blood, which can either be taken forcibly, or offered freely by a diabolical spellcaster.
** Second Edition mixes things up by making it so that clerics of deities with the right themes can break this paradigm. For example, clerics of [[MotherOfAThousandYoung Lamashtu]] can choose toheal. Have it done to you too much and you effectively become undead. Hey, it's called Necrosurgery have a healing font, throwing players who were expecting this trope for a reason!
loop.
* Averted in ''TabletopGame/SentinelsOfTheMultiverse'', where, while not ''all'' villains can heal, there are still several with access to recovery effects for themselves, and the Biomancer is ridiculously good at keeping himself and his minions alive - as a result, even though he only has 18 HP (for comparison, that's lower than even the most fragile solo hero card), it'sentirely possible that he'll be one of the ''last'' villains you deal with out of his team; that way, everyone can focus on him.him.
* In the Revised ''TabletopGame/StarWarsD20'' RPG and Saga Edition, healing is generally a Light Side power and is impeded by having a Dark Side score. Dark Siders can still enter a restorative [[RestingRecovery Force trance]], heal themselves through VampiricDraining, and use the potent Dark Transfer power for healing that can outstrip its Light Side counterpart, though requiring another being to drain/transfer from rather than being able to heal entirely autonomously. Vampiric draining and self-regeneration are generally exceptions to this trope, so it's still played straight.
* Averted in ''TabletopGame/{{Warhammer}}'', where Chaos and the Undead may not have access to the healing spells available to other armies but they make up for it with some unique ones of their own.
** One aversion exists in that the evil spell [[ThePowerOfBlood Infernal Healing]] allows fast healing over time, and not only is the spell evil, but causes the beneficiary to detect as evil for the spell's duration. The
** Second Edition mixes things up by making it so that clerics of deities with the right themes can break this paradigm. For example, clerics of [[MotherOfAThousandYoung Lamashtu]] can choose to
* Averted in ''TabletopGame/SentinelsOfTheMultiverse'', where, while not ''all'' villains can heal, there are still several with access to recovery effects for themselves, and the Biomancer is ridiculously good at keeping himself and his minions alive - as a result, even though he only has 18 HP (for comparison, that's lower than even the most fragile solo hero card), it's
* In the Revised ''TabletopGame/StarWarsD20'' RPG and Saga Edition, healing is generally a Light Side power and is impeded by having a Dark Side score. Dark Siders can still enter a restorative [[RestingRecovery Force trance]], heal themselves through VampiricDraining, and use the potent Dark Transfer power for healing that can outstrip its Light Side counterpart, though requiring another being to drain/transfer from rather than being able to heal entirely autonomously. Vampiric draining and self-regeneration are generally exceptions to this trope, so it's still played straight.
* Averted in ''TabletopGame/{{Warhammer}}'', where Chaos and the Undead may not have access to the healing spells available to other armies but they make up for it with some unique ones of their own.
Deleted line(s) 102,104 (click to see context) :
* Inverted in ''VideoGame/EpicBattleFantasy5'': [[{{Superboss}} Natalia's]], special {{status effect}}, Undead, prevents healing through skills or the {{Regen|eratingHealth}} status effect (but ''not'' items), and causes revivals to revive players with 0 HP.
* Averted with ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld''. Alice, in her DualBoss battle with Decus, uses First Aid to restore a good chunk of his health each time she uses it. A popular strategy is to [[ShootTheMedicFirst take her out before Decus]], even though this will make Decus [[TurnsRed become much harder]].
* Averted in ''Franchise/TheElderScrolls'' series. Necromancers and enemy wizards have access to the same spells you do and can heal anytime they have the [[ManaMeter magicka]] to.
* Averted with ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld''. Alice, in her DualBoss battle with Decus, uses First Aid to restore a good chunk of his health each time she uses it. A popular strategy is to [[ShootTheMedicFirst take her out before Decus]], even though this will make Decus [[TurnsRed become much harder]].
* Averted in ''Franchise/TheElderScrolls'' series. Necromancers and enemy wizards have access to the same spells you do and can heal anytime they have the [[ManaMeter magicka]] to.
Added DiffLines:
* Averted in ''Franchise/TheElderScrolls'' series. Necromancers and enemy wizards have access to the same spells you do and can heal anytime they have the [[ManaMeter magicka]] to.
* Inverted in ''VideoGame/EpicBattleFantasy5'': [[{{Superboss}} Natalia's]], special {{status effect}}, Undead, prevents healing through skills or the {{Regen|eratingHealth}} status effect (but ''not'' items), and causes revivals to revive players with 0 HP.
* Averted with ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld''. Alice, in her DualBoss battle with Decus, uses First Aid to restore a good chunk of his health each time she uses it. A popular strategy is to [[ShootTheMedicFirst take her out before Decus]], even though this will make Decus [[TurnsRed become much harder]].
* Inverted in ''VideoGame/EpicBattleFantasy5'': [[{{Superboss}} Natalia's]], special {{status effect}}, Undead, prevents healing through skills or the {{Regen|eratingHealth}} status effect (but ''not'' items), and causes revivals to revive players with 0 HP.
* Averted with ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld''. Alice, in her DualBoss battle with Decus, uses First Aid to restore a good chunk of his health each time she uses it. A popular strategy is to [[ShootTheMedicFirst take her out before Decus]], even though this will make Decus [[TurnsRed become much harder]].
Is there an issue? Send a MessageReason:
Oops, doesn't fit the trope.
Deleted line(s) 80,96 (click to see context) :
[[folder:Music]]
* "Cure 4 Psycho" by Music/RedHook is about the singer realising that her awful, gaslighting ex is a psycho, and "There's No Cure For Psycho".
--> You’re just a sadistic piece of shit\\
Somehow I just couldn’t see\\
\\
But then I looked it up…\\
Everything makes sense!\\
And now I know\\
There’s no\\
There’s no cure for psycho\\
\\
Suddenly it seems\\
So damn easy just to let you go\\
There’s no\\
There’s no cure for psycho
[[/folder]]
* "Cure 4 Psycho" by Music/RedHook is about the singer realising that her awful, gaslighting ex is a psycho, and "There's No Cure For Psycho".
--> You’re just a sadistic piece of shit\\
Somehow I just couldn’t see\\
\\
But then I looked it up…\\
Everything makes sense!\\
And now I know\\
There’s no\\
There’s no cure for psycho\\
\\
Suddenly it seems\\
So damn easy just to let you go\\
There’s no\\
There’s no cure for psycho
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 93 (click to see context) from:
There’s no]]
to:
There’s no]]no\\
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Music]]
* "Cure 4 Psycho" by Music/RedHook is about the singer realising that her awful, gaslighting ex is a psycho, and "There's No Cure For Psycho".
--> You’re just a sadistic piece of shit\\
Somehow I just couldn’t see\\
\\
But then I looked it up…\\
Everything makes sense!\\
And now I know\\
There’s no\\
There’s no cure for psycho\\
\\
Suddenly it seems\\
So damn easy just to let you go\\
There’s no]]
There’s no cure for psycho
[[/folder]]
* "Cure 4 Psycho" by Music/RedHook is about the singer realising that her awful, gaslighting ex is a psycho, and "There's No Cure For Psycho".
--> You’re just a sadistic piece of shit\\
Somehow I just couldn’t see\\
\\
But then I looked it up…\\
Everything makes sense!\\
And now I know\\
There’s no\\
There’s no cure for psycho\\
\\
Suddenly it seems\\
So damn easy just to let you go\\
There’s no]]
There’s no cure for psycho
[[/folder]]