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The [[https://gamefaqs.gamespot.com/games/rankings?platform=0&genre=0&list_type=diff&view_type=0&dlc=1&min_votes=1 difficulty rankings]] section of [=GameFAQs=] is a good measure of a game's difficulty as long as it has a sufficiently large number (50+) of difficulty votes. Games that are rated 4.0 or above on that list represent the top 3% hardest video games ever released. (Note: it is effectively a [[FourPointScale 2.5-4.0 scale]].)
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The [[https://gamefaqs.gamespot.com/games/rankings?platform=0&genre=0&list_type=diff&view_type=0&dlc=1&min_votes=1 difficulty rankings]] section of [=GameFAQs=] is a good measure of a game's difficulty as long as it has a sufficiently large number (50+) of difficulty votes. Games that are rated 4.0 or above on that list represent the top 3% 4% hardest video games ever released. (Note: it is effectively a [[FourPointScale 2.5-4.0 scale]].)
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->''"WE ARE NINTENDO. WE CHALLENGE ALL PLAYERS. '''YOU CANNOT BEAT US.'''"''
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->''"WE ARE NINTENDO. ULTIMATE TV GAME SYSTEM. WE CHALLENGE ALL PLAYERS. '''YOU CANNOT BEAT US.'''"''
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'''A Administrivia/{{No Recent Examples|please}} rule applies to this trope''' and examples shouldn't be added until at least '''one month''' has passed.
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The Platform/NintendoEntertainmentSystem was known for two things: [[UsefulNotes/TheGreatVideoGameCrashOf1983 reviving home console gaming]] and having ridiculously difficult games.
Back in TheEighties, video games didn't have today's sophisticated storylines. {{Excuse Plot}}s were the norm. Therefore, much of the feeling of accomplishment one could get from playing them was from overcoming the insane difficulty they provided, if only so that one could {{brag|gingRightsReward}} about it to their friends. [[GoddamnedBats A plethora of enemies]] and difficult jumps were not just the name of the game, they ''were'' the game. And these games weren't just hard; they were ''[[TitleDrop Nintendo Hard!]]''
Back in TheEighties, video games didn't have today's sophisticated storylines. {{Excuse Plot}}s were the norm. Therefore, much of the feeling of accomplishment one could get from playing them was from overcoming the insane difficulty they provided, if only so that one could {{brag|gingRightsReward}} about it to their friends. [[GoddamnedBats A plethora of enemies]] and difficult jumps were not just the name of the game, they ''were'' the game. And these games weren't just hard; they were ''[[TitleDrop Nintendo Hard!]]''
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The Platform/NintendoEntertainmentSystem was known for two things: [[UsefulNotes/TheGreatVideoGameCrashOf1983 [[MediaNotes/TheGreatVideoGameCrashOf1983 reviving home console gaming]] and having ridiculously difficult games.
Back inTheEighties, The80s, video games didn't have today's sophisticated storylines. {{Excuse Plot}}s were the norm. Therefore, much of the feeling of accomplishment one could get from playing them was from overcoming the insane difficulty they provided, if only so that one could {{brag|gingRightsReward}} about it to their friends. [[GoddamnedBats A plethora of enemies]] and difficult jumps were not just the name of the game, they ''were'' the game. And these games weren't just hard; they were ''[[TitleDrop Nintendo Hard!]]''
Back in
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The UsefulNotes/NintendoEntertainmentSystem was known for two things: [[UsefulNotes/TheGreatVideoGameCrashOf1983 reviving home console gaming]] and having ridiculously difficult games.
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The UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem was known for two things: [[UsefulNotes/TheGreatVideoGameCrashOf1983 reviving home console gaming]] and having ridiculously difficult games.
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!This trope is [[https://tvtropes.org/pmwiki/posts.php?discussion=17028302230.30001200 under discussion]] in the Administrivia/TropeRepairShop.
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This was added unilaterally without discussion.
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'''When you add examples, please be sure to read the following sentence:''' If you feel inclined to add the words "for this troper" or "could be considered" and cannot make a strong statement on the universal difficulty of the game in question, '''[[Administrivia/SquarePegRoundTrope then it is not an example]]. Examples must be games that, as a whole, are extremely difficult even by skilled players' standards. The game in question must have a difficulty rating of at least 3.88 on [=GameFAQs=] with at least 50 difficulty votes.'''
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'''When you add examples, please be sure to read the following sentence:''' If you feel inclined to add the words "for this troper" or "could be considered" and cannot make a strong statement on the universal difficulty of the game in question, '''[[Administrivia/SquarePegRoundTrope then it is not an example]]. Examples must be games that, as a whole, are extremely difficult even by skilled players' standards. The game in question must have a difficulty rating of at least 3.88 on [=GameFAQs=] with at least 50 difficulty votes.'''
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-->-- ''[[https://www.youtube.com/watch?v=Ta0DlcxyY5M '80s Australian NES commercial]]''
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-->-- ''[[https://www.[[https://www.youtube.com/watch?v=Ta0DlcxyY5M '80s Australian NES commercial]]''
commercial]]
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Back in the '80s, video games didn't have today's sophisticated storylines. {{Excuse Plot}}s were the norm. Therefore, much of the feeling of accomplishment one could get from playing them was from overcoming the insane difficulty they provided, if only so that one could {{brag|gingRightsReward}} about it to their friends. [[GoddamnedBats A plethora of enemies]] and difficult jumps were not just the name of the game, they ''were'' the game. And these games weren't just hard; they were ''[[TitleDrop Nintendo Hard!]]''
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Back in the '80s, TheEighties, video games didn't have today's sophisticated storylines. {{Excuse Plot}}s were the norm. Therefore, much of the feeling of accomplishment one could get from playing them was from overcoming the insane difficulty they provided, if only so that one could {{brag|gingRightsReward}} about it to their friends. [[GoddamnedBats A plethora of enemies]] and difficult jumps were not just the name of the game, they ''were'' the game. And these games weren't just hard; they were ''[[TitleDrop Nintendo Hard!]]''
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** But if he/she can take at least one hit without repercussions, falling into BottomlessPits or getting SquashedFlat [[OneHitKill still instantly kills him/her]].
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** But if he/she can take at least one hit without repercussions, falling into BottomlessPits or and/or getting SquashedFlat [[OneHitKill still instantly kills him/her]].
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Putting some of the uncategorized entries into a survival horror page.
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* NintendoHard/SurvivalHorror
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* A hero who can survive very few hits--often dying from even the [[OneHitPointWonder slightest scratch]].
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* A hero (or heroine) who can survive very few hits--often hits--[[OneHitPointWonder often dying from even the [[OneHitPointWonder slightest scratch]].scratch]].
** But if he/she can take at least one hit without repercussions, falling into BottomlessPits or getting SquashedFlat [[OneHitKill still instantly kills him/her]].
** But if he/she can take at least one hit without repercussions, falling into BottomlessPits or getting SquashedFlat [[OneHitKill still instantly kills him/her]].
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'''When you add examples, please be sure to read the following sentence:''' If you feel inclined to add the words "for this troper" or "could be considered" and cannot make a strong statement on the universal difficulty of the game in question, '''[[Administrivia/SquarePegRoundTrope then it is not an example]]. Examples must be games that, as a whole, are extremely difficult even by skilled players' standards.'''
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'''When you add examples, please be sure to read the following sentence:''' If you feel inclined to add the words "for this troper" or "could be considered" and cannot make a strong statement on the universal difficulty of the game in question, '''[[Administrivia/SquarePegRoundTrope then it is not an example]]. Examples must be games that, as a whole, are extremely difficult even by skilled players' standards. The game in question must have a difficulty rating of at least 3.88 on [=GameFAQs=] with at least 50 difficulty votes.'''
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Defunct per TRS
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For further building blocks of Nintendo Hard, see ClassicVideoGameScrewYous.
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->'''Cranky Kong:''' You call these games hard? Please! I was beating games with ''twice'' the difficulty these had before any of you were born!
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* Stiff, clunky, and perhaps somewhat unresponsive controls (but ''only'' when applied to the original 8-bit, 16-bit, and (to a small extent) 32-bit generations; in more modern games, it ceases to be expected and veers right into FakeDifficulty.
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* Stiff, clunky, and perhaps somewhat unresponsive controls (but ''only'' when applied to the original 8-bit, 16-bit, and (to a small extent) 32-bit generations; in more modern games, it ceases to be expected and veers right into FakeDifficulty.FakeDifficulty).
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The [[https://gamefaqs.gamespot.com/games/rankings?platform=0&genre=0&list_type=diff&view_type=0&dlc=1&min_votes=1 difficulty rankings]] section of [=GameFAQs=] is a good measure of a game's difficulty as long as it has a sufficiently large number (50+) of difficulty votes. Games that are rated 4.0 or above on that list represent the top 3% hardest video games ever released. (Note: it is effectively a [[FourPointScale 2.5-4.0 scale]])
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The [[https://gamefaqs.gamespot.com/games/rankings?platform=0&genre=0&list_type=diff&view_type=0&dlc=1&min_votes=1 difficulty rankings]] section of [=GameFAQs=] is a good measure of a game's difficulty as long as it has a sufficiently large number (50+) of difficulty votes. Games that are rated 4.0 or above on that list represent the top 3% hardest video games ever released. (Note: it is effectively a [[FourPointScale 2.5-4.0 scale]])
scale]].)
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-->-- ''[[https://www.youtube.com/watch?v=Ta0DlcxyY5M 80s Australian NES commercial]]''
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-->-- ''[[https://www.youtube.com/watch?v=Ta0DlcxyY5M 80s '80s Australian NES commercial]]''
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