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* This is quite prominent in ''VideoGame/KingdomHearts'' games:

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* This is quite prominent in ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' games:
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* ''VideoGame/DragonQuestVIII'': After Jessica is rescued from [[spoiler:being possessed by [[BigBad Rhapthorne]] in Arcadia, Master Dominico teaches her two new spells.

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* ''VideoGame/DragonQuestVIII'': After Jessica is rescued from [[spoiler:being possessed by [[BigBad Rhapthorne]] Rhapthorne]]]] in Arcadia, Master Dominico teaches her two new spells.



* ''VideoGame/DragonQuestXI'': Every character unlocks new panels in their SkillTree upon completion of their respective [[CharacterArc]]s in Act 2. (Although some don't get this until Act 3.)

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* ''VideoGame/DragonQuestXI'': Every character unlocks new panels in their SkillTree upon completion of their respective [[CharacterArc]]s [[CharacterArc Character Arcs]] in Act 2. (Although some don't get this until Act 3.)

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* ''VideoGame/DragonQuestVI'': When his real self and dream self are reunited, Carver remembers martial arts techniques.
* In ''VideoGame/DragonQuestIX'', the Celestial can receive skill manuals for completing certain quests, giving them access to powerful abilities like Twocus Pocus, which allows a Sage to cast the same spell twice in one turn, and Gigagash, a more powerful version of the already strong Gigaslash skill.

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* ''VideoGame/DragonQuestVI'': When his [[spoiler:his real self and dream self self]] are reunited, Carver remembers martial arts techniques.
* ''VideoGame/DragonQuestVIII'': After Jessica is rescued from [[spoiler:being possessed by [[BigBad Rhapthorne]] in Arcadia, Master Dominico teaches her two new spells.
*
In ''VideoGame/DragonQuestIX'', the Celestial Celestrian can receive skill manuals for completing certain quests, giving them access to powerful abilities like Twocus Pocus, which allows a Sage to cast the same spell twice in one turn, and Gigagash, a more powerful version of the already strong Gigaslash skill.skill.
* ''VideoGame/DragonQuestXI'': Every character unlocks new panels in their SkillTree upon completion of their respective [[CharacterArc]]s in Act 2. (Although some don't get this until Act 3.)
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*** There is a sidequest where you learn more than a few artes for Yuri. Estelle also only gets Force Field by completing a sidequest and Rita gains Meteor Swarm in a similar fashion. Every member of the party gets some kind of arte through a sidequest, whether a simple one or one that takes quite a few events to complete.
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* Most of the Cross Crafts in ''VideoGame/ZeroNoKiseki'' are learned by completing monster hunt sidequests.
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* Challenge tombs in ''VideoGame/RiseOfTheTombRaider'' and ''VideoGame/ShadowOfTheTombRaider'' are all about this. There's a fair amount of crafting components, language skills and occasionally XP from combat to pick up along the way, too, but the main reward is the new skill you learn from the codex/stele at the end. You also receive an additional skill point each that you can use to unlock more of Lara's standard abilities. Tomb skills are mostly utility tools that augment other skills Lara already has (like increasing her climbing speed, accelerating her healing rate, stuff like that), but some have much more impact on gameplay (the Geologist skill from ''Rise'' lets Lara mine chromium ore from magnesite deposits, a rare resource required for crafting many top-tier weapon upgrades).

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* Challenge tombs in ''VideoGame/RiseOfTheTombRaider'' and ''VideoGame/ShadowOfTheTombRaider'' are all about this. There's a fair amount of crafting components, language skills and occasionally XP from combat to pick up along the way, too, but the main reward is the new skill you learn from the codex/stele at the end. You also receive an additional skill point each that you can use to unlock more of Lara's standard abilities. Tomb skills are mostly utility tools that augment other skills Lara already has (like increasing her climbing speed, accelerating her healing rate, stuff like that), but some have much more impact on gameplay (the Geologist skill from ''Rise'' lets Lara mine chromium ore from magnesite deposits, a rare resource required for crafting many top-tier weapon upgrades).upgrades that can't be acquired any other way).
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* Challenge tombs in ''VideoGame/RiseOfTheTombRaider'' and ''VideoGame/ShadowOfTheTombRaider'' are all about this. There's a fair amount of crafting components, language skills and occasionally XP from combat to pick up along the way, too, but the main reward is the new skill you learn from the codex/stele at the end. You also receive an additional skill point each that you can use to unlock more of Lara's standard abilities. Tomb skills are mostly utility tools that augment other skills Lara already has (like increasing her climbing speed, accelerating her healing rate, stuff like that), but some have much more impact on gameplay (the Geologist skill from ''Rise'' lets Lara mine chromium ore from magnesite deposits, a rare resource required for crafting many top-tier weapon upgrades).
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** ''VideoGame/TalesOfZestiria'': One of Sorey's most important abilities (Lion's Roar/Beast) is obtained as a reward. It turns out to be ChekhovsSkill, as he uses it against Heldalf to finish him off.

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* ''VideoGame/KingdomHeartsI'': You gain the Blizzard spell early if you successfully find all four clues during the Wonderland level. Successfully completing Hollow Bastion and then speaking to a princess afterwards gets you the Firaga spell.
* ''VideoGame/KingdomHeartsChainOfMemories'': Defeating a boss often gets you a new type of card, e.g. a Thunder card for defeating Larxene or a Fire card for defeating Axel.
* ''VideoGame/KingdomHeartsII'': Beating a boss or winning in specific scripted fights will usually grant one or more of the main trio a new move.

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* This is quite prominent in ''VideoGame/KingdomHearts'' games:
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''VideoGame/KingdomHeartsI'': You gain the Blizzard spell early if you successfully find all four clues during the Wonderland level. Successfully completing Hollow Bastion and then speaking to a princess afterwards gets you the Firaga spell.
*
spell. A lot of other support abilities
**
''VideoGame/KingdomHeartsChainOfMemories'': Defeating a boss often gets you a new type of card, e.g. a Thunder card for defeating Larxene or a Fire card for defeating Axel.
* ** ''VideoGame/KingdomHeartsII'': Beating a boss or winning in specific scripted fights will usually grant one or more of the main trio a new move.move.
** ''VideoGame/KingdomHeartsBirthBySleep'': Most boss fights grant you an additional deck slot (letting you equip more skills or abilities), while sometimes utility skills are unlocked this way.
** ''VideoGame/KingdomHeartsIII'': Much like ''II'', completing specific scripted fights or killing bosses will grant the main trio either a new move, support ability, or a utility ability (such as Hi-Jump)


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* In the ''VideoGame/TalesSeries'', most new artes and abilities are learned through leveling up, or using other artes. However, some actually are locked behind story events or even sidequests:
** ''VideoGame/TalesOfTheAbyss'' has a few sidequests and events that give the player characters new abilities to use. The secondary mystic artes are also unlocked via events.
** ''VideoGame/TalesOfEternia'':
*** Most of Max's abilities (ammo for his gun) are unlocked via sidequests.
*** Meredy and Keele do not learn spells through leveling up, instead they must be acquired through defeating other spirits and placing them in the craymel cage.
** ''VideoGame/TalesOfVesperia'':
*** While most characters can obtain their mystic artes through acquiring weapons (Sometimes special weapons) with a skill attached, Karol and Repede learn theirs from a sidequest.
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Fixed spelling mistake


Related to SkillTree. Sister trope to AndYourRewardIsClothes and AndYourRewardIsEdible, and borders on those tropes when the quest reward is a tailoring pattern or a cooking recipe. Usually functions as a aubtrope of NonstandardSkillLearning, unless completing quests is the main means of learning a new skill. If the new skill is required to proceed with the main quest or story of the game, overlaps with AbilityRequiredToProceed. This overlaps with VictorGainsLosersPowers if defeating an enemy is part of a quest.

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Related to SkillTree. Sister trope to AndYourRewardIsClothes and AndYourRewardIsEdible, and borders on those tropes when the quest reward is a tailoring pattern or a cooking recipe. Usually functions as a aubtrope subtrope of NonstandardSkillLearning, unless completing quests is the main means of learning a new skill. If the new skill is required to proceed with the main quest or story of the game, overlaps with AbilityRequiredToProceed. This overlaps with VictorGainsLosersPowers if defeating an enemy is part of a quest.
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*''VideoGame/RuneScape'':
** The Invention skill, described as an "elite" skill for higher-levelled players, requires level 80[[note]]equivalent to just under 2 million experience[[/note]] in three other skills (Crafting, Smithing, and Divination) in order to unlock and train it.
** Prior to this, the Runecrafting, Herblore, and Summoning skills were originally each locked behind their own quest. This is no longer the case in the main game, but the "Old School" SpinOff still has the Herblore and Runecrafting skills work this way[[note]]Summoning does not exist in Old School [=RuneScape=][[/note]].
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* Beating a boss in ''VideoGame/KingdomHeartsII'' will usually grant one or more of the main trio a new move.

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* ''VideoGame/KingdomHeartsII'': Beating a boss or winning in ''VideoGame/KingdomHeartsII'' specific scripted fights will usually grant one or more of the main trio a new move.

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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Hero's Shade appears in the form of a golden wolf at various locations on the overworld, giving Link a description of a place where he can find a stone. When in wolf form, howling the melody produced by the stone leads Link to a dimension where the Shade teaches him a new sword technique.

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* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/ZeldaIITheAdventureOfLink'': A sidequest to find a swordmaster NPC gets you the ability to thrust your sword up or down while jumping. Similar sidequests get you new spells.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': If you bring enough Knight's Crests to Orca, he'll teach you an enhanced version of your SpinAttack.
** ''VideoGame/TheLegendOfZeldaTheMinishCap'' has a number of swordmasters hidden in various caves across Hyrule who will teach you new attacks.
**
''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Hero's Shade appears in the form of a golden wolf at various locations on the overworld, giving Link a description of a place where he can find a stone. When in wolf form, howling the melody produced by the stone leads Link to a dimension where the Shade teaches him a new sword technique.



* ''VideoGame/ZeldaIITheAdventureOfLink'': A sidequest to find a swordmaster NPC gets you the ability to thrust your sword up or down while jumping. Similar sidequests get you new spells.
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* Beating a boss in ''VideoGame/KingdomHeartsII'' will usually grant one or more of the main trio a new move.


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* Beating an Ultra Boss in ''VideoGame/RakenzarnTales'' would give you a new move for the required party member. Later versions granted you a piece of equipment you had to wear to use the move.
* Some bosses and quests in ''VideoGame/RakenzarnFrontierStory'' give you a new [[JobSystem Rune Class]] for completing them.
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-->-- '''VideoGame/DiabloII'''

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-->-- '''VideoGame/DiabloII'''
''VideoGame/DiabloII''


















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* In ''VideoGame/{{Cataclysm}}: Dark Days Ahead'', you can ask [=NPCs=] to teach you something in exchange for completing a mission. You can learn a martial art or increase the level of a skill by 1, but only if the NPC has that skill and it's at a higher level than yours.
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->''"Your reward is training in the skill of your choice."''
-->-- '''VideoGame/DiabloII'''
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* ''VideoGame/ValkyriaChroniclesII'' and VideoGame/ValkyriaChronicles4 have missions for minor characters that reward them with either a new potential or one of their negative potential removed or replaced with a positive potential.

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* ''VideoGame/ValkyriaChroniclesII'' and VideoGame/ValkyriaChronicles4 ''VideoGame/ValkyriaChronicles4'' have missions for minor characters that reward them with either a new potential or one of their negative potential removed or replaced with a positive potential.

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** Similarly, completing the eight missions involving the Seven Great Demon Kings will unlocked the ability to evolve your Digimon into Dianamon.

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** Similarly, completing the eight missions involving the Seven Great Demon Kings will unlocked unlock the ability to evolve your Digimon into Dianamon.



* ''VideoGame/DragonBallXenoverse'' & ''VideoGame/DragonBallXenoverse2'': The most common way to earn skills and Z-Souls is by completing Parallel Quests...often with a horrible RandomNumberGod involved. The more you move forward with the main quest, the more skills can be unlocked at the shop.

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* ''VideoGame/DragonBallXenoverse'' & ''VideoGame/DragonBallXenoverse2'': The most common way to earn skills and Z-Souls is by completing Parallel Quests... often with a horrible RandomNumberGod involved. The more you move forward with the main quest, the more skills can be unlocked at the shop.



* Many {{NPC}}s in ''VideoGame/TheElderScrollsVSkyrim'' will reward you for finding their lost MacGuffin or completing some other type of FetchQuest for them by teaching you their skills, which contributes toward your leveling.



** Sometimes you'll get a [=TM=] (i.e. a one-time-use item that teaches a pokemon a new ability) as a reward for a quest. One example is getting the Dig [=TM=] in VideoGame/PokemonRedAndBlue for dealing with a Team Rocket member who stole the TM from a man's house.

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** Sometimes you'll get a [=TM=] (i.e. a one-time-use item that teaches a pokemon Pokemon a new ability) as a reward for a quest. One example is getting the Dig [=TM=] in VideoGame/PokemonRedAndBlue for dealing with a Team Rocket member who stole the TM from a man's house.


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* Winning competitions in ''VideoGame/StoryOfSeasons2014'' is the only way to unlock certain recipes or sewing patterns, which can then be used to increase your skills in making those objects.
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* ''VideoGame/Wolfenstein2009'' uses this mechanic to give the player access to new Veil powers. The first campaign mission sees them obtaining the Thule medallion, while successive campaign missions have them obtain crystals for said medallion, with each addition to the medallion granting a new power. Upgrades for these powers still needed to be purchased, however.
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If you can enter the commands before you learned these skills, usually YouShouldntKnowThisAlready.
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* This is the basic conceit of ''Franchise/MegaMan''.
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* This is the basic conceit of ''Franchise/MegaMan''.
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fixed a typo


* In ''Webcomic/TheGamer'', Hwan Sung-Gon offers to acquire some rare skill books for Jee-Han as thanks for helping him [[spoiler:rescue his daughter and take down The Company.]] Lolikiano Mistream, who also participated in the fight, decides to take Jee-Han is as her student for similar reasons. He also acknowledges this trope and tends to ask for pricey skill books as rewards for his actions.

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* In ''Webcomic/TheGamer'', Hwan Sung-Gon offers to acquire some rare skill books for Jee-Han as thanks for helping him [[spoiler:rescue his daughter and take down The Company.]] Lolikiano Mistream, who also participated in the fight, decides to take Jee-Han is in as her student for similar reasons. He also acknowledges this trope and tends to ask for pricey skill books as rewards for his actions.
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Related to SkillTree. Sister trope to AndYourRewardIsClothes and AndYourRewardIsEdible, and borders on those tropes when the quest reward is a tailoring pattern or a cooking recipe. Usually functions as a aubtrope of NonstandardSkillLearning, unless completing quests is the main means of learning a new skill. If the new skill is required to proceed with the main quest or story of the game, overlaps with AbilityRequiredToProceed. This overlaps with MegaManning if defeating an enemy is part of the quest and also necessary to copy their ability.

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Related to SkillTree. Sister trope to AndYourRewardIsClothes and AndYourRewardIsEdible, and borders on those tropes when the quest reward is a tailoring pattern or a cooking recipe. Usually functions as a aubtrope of NonstandardSkillLearning, unless completing quests is the main means of learning a new skill. If the new skill is required to proceed with the main quest or story of the game, overlaps with AbilityRequiredToProceed. This overlaps with MegaManning VictorGainsLosersPowers if defeating an enemy is part of the quest and also necessary to copy their ability.
a quest.
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Related to SkillTree. Sister trope to AndYourRewardIsClothes and AndYourRewardIsEdible, and borders on those tropes when the quest reward is a tailoring pattern or a cooking recipe. Usually functions as a aubtrope of NonstandardSkillLearning, unless completing quests is the main means of learning a new skill. If the new skill is required to proceed with the main quest or story of the game, overlaps with AbilityRequiredToProceed. Supertrope to MegaManning.

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Related to SkillTree. Sister trope to AndYourRewardIsClothes and AndYourRewardIsEdible, and borders on those tropes when the quest reward is a tailoring pattern or a cooking recipe. Usually functions as a aubtrope of NonstandardSkillLearning, unless completing quests is the main means of learning a new skill. If the new skill is required to proceed with the main quest or story of the game, overlaps with AbilityRequiredToProceed. Supertrope This overlaps with MegaManning if defeating an enemy is part of the quest and also necessary to MegaManning.
copy their ability.
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Related to SkillTree. Sister trope to AndYourRewardIsClothes and AndYourRewardIsEdible, and borders on those tropes when the quest reward is a tailoring pattern or a cooking recipe. Subtrope of NonstandardSkillLearning. If the new skill is required to proceed with the main quest or story of the game, overlaps with AbilityRequiredToProceed.

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Related to SkillTree. Sister trope to AndYourRewardIsClothes and AndYourRewardIsEdible, and borders on those tropes when the quest reward is a tailoring pattern or a cooking recipe. Subtrope Usually functions as a aubtrope of NonstandardSkillLearning. NonstandardSkillLearning, unless completing quests is the main means of learning a new skill. If the new skill is required to proceed with the main quest or story of the game, overlaps with AbilityRequiredToProceed.
AbilityRequiredToProceed. Supertrope to MegaManning.
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clarified a link


* ''VideoGame/KingdomHearts'': You gain the Blizzard spell early if you successfully find all four clues during the Wonderland level. Successfully completing Hollow Bastion and then speaking to a princess afterwards gets you the Firaga spell.

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* ''VideoGame/KingdomHearts'': ''VideoGame/KingdomHeartsI'': You gain the Blizzard spell early if you successfully find all four clues during the Wonderland level. Successfully completing Hollow Bastion and then speaking to a princess afterwards gets you the Firaga spell.

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[[AC:VideoGames]]

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[[AC:Webcomics]]

* In ''Webcomic/TheGamer'', Hwan Sung-Gon offers to acquire some rare skill books for Jee-Han as thanks for helping him [[spoiler:rescue his daughter and take down The Company.]] Lolikiano Mistream, who also participated in the fight, decides to take Jee-Han is as her student for similar reasons. He also acknowledges this trope and tends to ask for pricey skill books as rewards for his actions.

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[[AC:Webcomics]]

[[/folder]]

[[folder:Webcomics]]

* In ''Webcomic/TheGamer'', Hwan Sung-Gon offers to acquire some rare skill books for Jee-Han as thanks for helping him [[spoiler:rescue his daughter and take down The Company.]] Lolikiano Mistream, who also participated in the fight, decides to take Jee-Han is as her student for similar reasons. He also acknowledges this trope and tends to ask for pricey skill books as rewards for his actions.actions.

[[/folder]]
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Created from YKTTW

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Rewards in video games, fantasy, and even real life can be extremely varied. Often you'll get experience points, money, or both as a quest reward. Sometimes, it's improved gear or tools. Sometimes it's purely cosmetic, either for [[AndYourRewardIsClothes the character]] or for [[AndYourRewardIsInteriorDecorating their home]].

However, another common quest reward is learning a brand new skill. This can be a spell, a weapon technique, a completely new type of ability, or a new crafting recipe. Sometimes the skill is vital to the progression of the story or core for the progression of the character, sometimes not.

Compare {{Metroidvania}} games (which take the format of this trope plus AbilityRequiredToProceed) and VideoGameTutorial, which often uses this trope to feed players new techniques after they've proven they understand simpler ones.

Related to SkillTree. Sister trope to AndYourRewardIsClothes and AndYourRewardIsEdible, and borders on those tropes when the quest reward is a tailoring pattern or a cooking recipe. Subtrope of NonstandardSkillLearning. If the new skill is required to proceed with the main quest or story of the game, overlaps with AbilityRequiredToProceed.

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!!Examples:

[[AC:Literature]]

*''Literature/TheBelgariad'': Belgarath invokes this trope in ''Belgarath the Sorcerer'': he finds a very old practitioner of a type of magic that he wants to learn, and curries favor with him by bringing him food that he'd otherwise be unable to obtain for himself, e.g. wild game. In return, the old magician teaches Belgarath the school of magic before he passes on of old age. This appears to be more or less standard practice among the tribal folk of that area.

[[AC:VideoGames]]

* In ''[[VideoGame/AlteredBeast Project Altered Beast]]'', some of the bosses fought will yield "Learning Genome" after you beat them, which will give one of your beast forms a new skill; these skills are commonly useful for puzzle solving.
* ''VideoGame/BetrayalAtKrondor'': One quest (finding Gorath's wife and then bringing her enough silver) allows Owyn to learn a spell that casts an illusion on him, allowing him to pass for a Moredhel. Another quest entails finding a magic scroll to teach your casters a spell that can damage elementals, but the paths to that scroll are only opened if you complete the quest given you by one of the caged gods of Timirianya.
* ''VideoGame/DigimonStoryCyberSleuth'':
** The final two chapters have an urgent and eight challenges (making nine missions in total) that give the player the ability to evolve their Digimon into the 13 Royal Knights and Imperialdramon Paladin Mode upon completion.
** Similarly, completing the eight missions involving the Seven Great Demon Kings will unlocked the ability to evolve your Digimon into Dianamon.
* In ''VideoGame/DivinityOriginalSin'', your main reward for completing the Luculla Mines level is a unique skill book that gives you the ability to strip Death Knights of their otherwise perfect invulnerability (it is also unique in that it is not consumed upon use, so everyone in your party can learn that ability). A bit later, a side quest also rewards you with another book that gives you the Tenebrium Crafting skill that lets you craft and use Tenebrium gear without getting incurably poisoned (although there are other ways to obtain this skill if you miss it).
* ''VideoGame/DragonBallXenoverse'' & ''VideoGame/DragonBallXenoverse2'': The most common way to earn skills and Z-Souls is by completing Parallel Quests...often with a horrible RandomNumberGod involved. The more you move forward with the main quest, the more skills can be unlocked at the shop.
* ''VideoGame/DragonQuestVI'': When his real self and dream self are reunited, Carver remembers martial arts techniques.
* In ''VideoGame/DragonQuestIX'', the Celestial can receive skill manuals for completing certain quests, giving them access to powerful abilities like Twocus Pocus, which allows a Sage to cast the same spell twice in one turn, and Gigagash, a more powerful version of the already strong Gigaslash skill.
* ''VideoGame/{{Elsword}}'': Each character job will automatically learn their skills as they level up, but a few of them are locked unless you do Skill Quests for them.
* ''VideoGame/EpicBattleFantasy'': In all games after the third, the ability to buy certain skills are unlocked after you earn them in quests.
* ''VideoGame/FateGrandOrder'':
** Several Servants from the game's early lifespan have quests that unlock their third skill upon completion, as opposed to most of the newer Servants that have their third skill automatically unlocked by their third or final ascension.
** Many Servants have interludes or rank-up quests that reward them by strengthening their Noble Phantasm or one of their skills.
* ''VideoGame/KingdomHearts'': You gain the Blizzard spell early if you successfully find all four clues during the Wonderland level. Successfully completing Hollow Bastion and then speaking to a princess afterwards gets you the Firaga spell.
* ''VideoGame/KingdomHeartsChainOfMemories'': Defeating a boss often gets you a new type of card, e.g. a Thunder card for defeating Larxene or a Fire card for defeating Axel.
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Hero's Shade appears in the form of a golden wolf at various locations on the overworld, giving Link a description of a place where he can find a stone. When in wolf form, howling the melody produced by the stone leads Link to a dimension where the Shade teaches him a new sword technique.
* ''Franchise/{{Pokemon}}'':
** Sometimes you'll get a [=TM=] (i.e. a one-time-use item that teaches a pokemon a new ability) as a reward for a quest. One example is getting the Dig [=TM=] in VideoGame/PokemonRedAndBlue for dealing with a Team Rocket member who stole the TM from a man's house.
** The running shoes are usually given early-on in the Pokemon games in the series, but in Heart Gold and Soul Silver, they're given to the player after finishing a tutorial in Cherrygrove City.
* A number of perks in ''{{VideoGame/Trimps}}'' have to be unlocked by completing either a Spire row or a Challenge.
* ''VideoGame/ValkyriaChroniclesII'' and VideoGame/ValkyriaChronicles4 have missions for minor characters that reward them with either a new potential or one of their negative potential removed or replaced with a positive potential.
* ''VideoGame/WarcraftIII'': Played with; Demon Hunters in multiplayer can temporarily turn into a demonic form with a ranged attack as their ultimate ability. Illidan does not have this ability when you first play as him in the campaign, but he transforms permanently near the end of his mission where he absorbs the energies of the warlock Gul'dan's skull in order to kill the demon Tichondrius.
* ''VideoGame/WorldOfWarcraft'':
** In Classic, a Paladin would learn the Redemption spell (a convenience spell that restores a dead player back to life) as a reward for a quest.
** Numerous crafting recipes have been and still are rewards for quests; there are too many of them to list.
** During the Demon Hunter starting quest chain, you gain several abilities from slaying demons as part of the quest chain, including EyeBeams.
* ''VideoGame/ZeldaIITheAdventureOfLink'': A sidequest to find a swordmaster NPC gets you the ability to thrust your sword up or down while jumping. Similar sidequests get you new spells.

[[AC:Webcomics]]

* In ''Webcomic/TheGamer'', Hwan Sung-Gon offers to acquire some rare skill books for Jee-Han as thanks for helping him [[spoiler:rescue his daughter and take down The Company.]] Lolikiano Mistream, who also participated in the fight, decides to take Jee-Han is as her student for similar reasons. He also acknowledges this trope and tends to ask for pricey skill books as rewards for his actions.

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