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* In ''VideoGame/BrutalLegend'', the elements of the world of HeavyMetal are Fire, Noise, Blood, and Metal. Fittingly, this fits with the four classical elements; Fire is obvious, but Noise is Air, Blood is Water, and Metal is Earth, they've just been rebranded for Heavy Metal aesthetics.

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* In ''VideoGame/BrutalLegend'', the elements of the world of HeavyMetal are Fire, Noise, Blood, and Metal. The CreationMyth in the game explains that Ormagöden, the Great Firebeast, chose to die by self-detonation rather than being drowned in mud by the First Ones, but his death destroyed the First Ones and gave the world these elements,which became the foundation of the Age of Metal. Fittingly, this fits with the four classical elements; Fire is obvious, but Noise is Air, Blood is Water, and Metal is Earth, they've just been rebranded for Heavy Metal aesthetics.
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[[folder:Anime & Manga]]
* ''Anime/DigimonAdventureTri'': Several natural elements are mentioned in the opening of ''Loss'' by Homeostasis, explaining how they interact with and create one another.
-->Light is born of darkness...
-->Darkness sails north to become water...
-->Light sails south to become fire...
-->Wind flows between light and darkness...
-->Light sinks into darkness and returns to earth.
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In addition, amongst these foundational elements were those considered the ''most'' basic, from which all others were derived. These are known as the "classical" or "great" elements. The elements that make up this group are, broadly speaking, '''water''', '''fire''', '''earth''', and '''air''', though this does change slightly depending on which philosophical tradition you're referring to:

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In addition, amongst these foundational elements were those considered the ''most'' basic, from which all others were derived. These are known as the "classical" '''classical''' or "great" elements.'''great elements'''. The elements that make up this group are, broadly speaking, '''water''', '''fire''', '''earth''', and '''air''', though this does change slightly depending on which philosophical tradition you're referring to:
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[[folder:Fanworks]]
* ''[[https://archiveofourown.org/works/16378289/chapters/38331902 Moving House]]'' describes the [[Franchise/{{Transformers}} Cybertronian]] equivalent of the four classical elements being Metal, Smoke, Lightning, and Oil. Every Cybertronian or creature is aspected towards one of the four elements, with Jazz being Lightning aspected.
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* ''Series/Charmed1998'': In "[[Recap/CharmedS1E15IsThereAWoogyInTheHouse Is There a Woogy in the House?]]," Prue and Piper figure out that the Manor is located on a spiritual Nexus by noticing that it is equidistant from five elements: water, fire, wood, metal and earth.

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* ''Series/Charmed1998'': ''Series/Charmed1998'':
**
In "[[Recap/CharmedS1E15IsThereAWoogyInTheHouse Is There a Woogy in the House?]]," Prue and Piper figure out that the Manor is located on a spiritual Nexus by noticing that it is equidistant from five elements: water, fire, wood, metal and earth.earth.
** Another episode has the sisters using the four classical elements in a spell to reveal the Eternal Spring. They use dirt from the garden, a fan to create wind, matches to create fire, and some water from the tap.



* The ritual of the Kabbalistic Cross is an Esoteric protection ritual use in Cermonial Magick and summons the protection of four archangels, one for each element - Michael: Fire, Raphael: Air, Gabriel: Water, Uriel: Earth

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* The ritual of the Kabbalistic Cross is an Esoteric protection ritual use in Cermonial Magick and summons the protection of four archangels, one for each element - Michael: Fire, Raphael: Air, Gabriel: Water, Uriel: EarthEarth.
* The Four Classic Elements are sacred for Zoroastrians as they are thought to be the purest manifestation of the Creator. Therefore they don’t bury their dead as such thing would contaminate earth, don’t cremate them as that would contaminate both fire and air, and do not toss dead bodies on water as that would contaminate water. They left the bodies in especial towers for the vultures to feed on them. This could be seen as horrible for some cultures but for them is not only the only way not to pollute the elements but also a way to give life from dead.
* Eliphas Levi linked each of the Tarot's symbols on the Minor Arcana to a specific element as; Batons for Fire, Cups for Water, Swords for Air, and Pentacles for Earth.


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* ''TabletopGame/CriticalRoleTaldoreiCampaignSetting'': The Ashari are a collection of four tribes dedicated to guarding four portals to different dimensions, one for each classical element. In keeping with that theme, each tribe has developed elemental magic corresponding the portal they guard, as reflected in the stat-block each Ashari has at the end of the book.
** The Zephrah Ashari are known as Skydancers and can fly using artificial wings known as a sky sail.
** The Terrah Ashari are known as Stoneguards and have a special ability to turn their skin to stone as a reaction, halving all non-magical damage against them.
** The Pyrah Ashari are known as Fire Tamers and can actually grow into ten-foot-tall behemoths made of fire.
** The Vesrah Ashari are known as Wave Riders and can transform into sharks or octopi in addition to being able to talk to marine life.
* ''TabletopGame/PrometheanTheCreated'': The original five Promethean Lineages were originally associated with an element that corresponded to the classical elements, but it's drifted away from it somewhat in subsequent editions: the Frankensteins' corresponded to fire (with the caveat that fire is extremely lethal to Prometheans, so they got Lightning as "symbolic" fire), Galateans air, Tammuz earth, Osirians water, and Ulgan's were ElementNumberFive as ''ectoplasm''. Then subsequent books introduced the Zeka (radiation), Unfleshed (Oil), and Extempore (can be of any element). It also introduced the Amirani, the extinct fire-associated lineage predating the Frankensteins, and since the fire-bad rule still applied they were instead created with forged metal in their bodies, representing the heat of the forge.


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* ''Franchise/TheLegendOfZelda:

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* ''Franchise/TheLegendOfZelda: ''Franchise/TheLegendOfZelda'':



** The series have had such powers exhibited to at least a minor extent by the Sages ever since ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', with the Sages of [[GreenThumb Forest]], [[PlayingWithFire Fire]], [[MakingASplash Water]], [[SoulPower Spirit]], [[CastingAShadow Shadow]], and [[LightEmUp Light]]. In addition, the three Golden Goddesses Din (fire and earth), Nayru (water), and Farore (air and [[GreenThumb wood]]) [[CreationMyth are said to have created the world with these powers]].

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** The series have has had such elemental powers exhibited to at least a minor extent by the Sages ever since ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', with the Sages of [[GreenThumb Forest]], [[PlayingWithFire Fire]], [[MakingASplash Water]], [[SoulPower Spirit]], [[CastingAShadow Shadow]], and [[LightEmUp Light]]. In addition, the three Golden Goddesses Din (fire and earth), Nayru (water), and Farore (air and [[GreenThumb wood]]) [[CreationMyth are said to have created the world with these powers]].
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Before people discovered the atomic elements, past thinkers hypothesized the existence of ''other elements'' that were the building blocks of life and the physical world. These elements were the different forces of nature that humans encountered: water, fire, earth, air, lightning, thunder, dark, light, metal, sound, smoke, even space and cosmic energy, among several others. Though disproven, believing these forces of nature to be the base components of all matter has influenced several real world belief systems and practices and shows up in many fictional works, particularly those concerned with the mystical and magical. In fact, channeling these forces as [[ElementalPowers a magical ability or power]] or using them as the basis of a FunctionalMagic system are some of the most popular ways this concept gets applied in modern works.

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Before people discovered the atomic elements, past thinkers hypothesized the existence of ''other elements'' that were the [[CreationMyth building blocks of life life]] and the physical world. These elements were the different forces of nature that humans encountered: water, fire, earth, air, lightning, thunder, dark, light, metal, sound, smoke, even space and cosmic energy, among several others. Though disproven, believing these forces of nature to be the base components of all matter has influenced several real world belief systems and practices and shows up in many fictional works, particularly those concerned with the mystical and magical. In fact, channeling these forces as [[ElementalPowers a magical ability or power]] or using them as the basis of a FunctionalMagic system are some of the most popular ways this concept gets applied in modern works.

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** The series have had such powers exhibited to at least a minor extent by the Sages ever since ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', with the Sages of [[GreenThumb Forest]], [[PlayingWithFire Fire]], [[MakingASplash Water]], [[SoulPower Spirit]], [[CastingAShadow Shadow]], and [[LightEmUp Light]]. In addition, the three Golden Goddesses Din (fire and earth), Nayru (water), and Farore (air and [[GreenThumb wood]]) [[CreationMyth are said to have created the world with these powers]].



** The series have had such powers exhibited to at least a minor extent by the Sages ever since ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', with the Sages of [[GreenThumb Forest]], [[PlayingWithFire Fire]], [[MakingASplash Water]], [[SoulPower Spirit]], [[CastingAShadow Shadow]], and [[LightEmUp Light]]. In addition, the three Golden Goddesses Din (fire and earth), Nayru (water), and Farore (air and [[GreenThumb wood]]) [[CreationMyth are said to have created the world with these powers]].
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* In ''VideoGame/BrutalLegend'', the elements of the world of HeavyMetal are Fire, Noise, Blood, and Metal. Fittingly, this fits with the four classical elements; Fire is obvious, but Noise is Air, Blood is Water, and Metal is Earth, they've just been rebranded for Heavy Metal aesthetics.


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* ''Franchise/TheLegendOfZelda:
** Since the series often relies on RuleOfThree, the elemental setpieces in each game merge wind with either fire or earth (depending on the game) while representing the remaining two autonomously. ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', for example, has the Spiritual Stones (the Kokiri Emerald, spiriual stone of the Forest (Air/Earth); the Goron Ruby, spiritual stone of Fire, and the Zora Sapphire, spiritual stone of Water). ''VideoGame/TheLegendOfZeldaTheWindWaker'' has the Goddess Pearls (Valoo and Din's Pearl representing jointly fire and sky, Great Deku Tree and Farore's Pearl representing Earth, and Jabun and Nayru's Pearl representing water). Both ''VideoGame/TheLegendOfZeldaFourSwords'' and ''VideoGame/TheLegendOfZeldaTheMinishCap'' do represent the four elements equitably with the four Element jewels and (especially in the latter) the dungeons where they're found, however.


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** The series have had such powers exhibited to at least a minor extent by the Sages ever since ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', with the Sages of [[GreenThumb Forest]], [[PlayingWithFire Fire]], [[MakingASplash Water]], [[SoulPower Spirit]], [[CastingAShadow Shadow]], and [[LightEmUp Light]]. In addition, the three Golden Goddesses Din (fire and earth), Nayru (water), and Farore (air and [[GreenThumb wood]]) [[CreationMyth are said to have created the world with these powers]].
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* ''VideoGame/CrossCode'' uses a FireIceLightning trio augmented with Wave, which seems to represent both water and sound. Each one primarily gets juxtaposed against its opposite: Heat with Cold, and Shock with Wave. Strangely enough, the god representing Cold also holds dominion over rock, apparently making it the earth representative in the elemental quartet.
* ''VideoGame/EscapeLala'': In the second game, Lala has gods for each of the four elements: water, earth, fire, and air. They are represented by stone faces placed around the map. There is a glass bottle that you must fill with each element and put in the corresponding stone face to open a door.
* In ''VideoGame/LuxarenAllure'', there are the Fire, Ice, Bolt, and Nature elements.
* ''VideoGame/OriAndTheBlindForest'' has the Elements of Waters, Winds, and Warmth, plus the [[WorldTree Spirit Tree]] serving as the Earth element.
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* BizarroElements: Strange, bizarre, and unconventional "natural" elements.
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Regardless of whether or not a work closely follows a particular school of thought or presents an original system using a different grouping, making use of the notion that the forces of nature are actually discrete "elements" falls under this trope, as do most references and allusions to the "classical elements," if it's not covered by one of the subtropes listed below. Bonus points if the elements' function in the work is connected to being a primordial substance or to the creation of life itself.

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Regardless of whether or not a work closely follows a particular school of thought or presents an original system using a different grouping, making use of the notion that the forces of nature are actually discrete "elements" falls under this trope, as do most references and allusions to the "classical elements," elements" if it's not covered by one of the subtropes listed below. Bonus points if the elements' function in the work is connected to being a primordial substance or to the creation of life itself.
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In addition, amongst these foundational elements were those considered the ''most'' basic, from which all others were derived. These are known as the "classical", or "great" elements. The elements that make up this group are, broadly speaking, '''water''', '''fire''', '''earth''', and '''air''', though this does change slightly depending on which philosophical tradition you're referring to:

to:

In addition, amongst these foundational elements were those considered the ''most'' basic, from which all others were derived. These are known as the "classical", "classical" or "great" elements. The elements that make up this group are, broadly speaking, '''water''', '''fire''', '''earth''', and '''air''', though this does change slightly depending on which philosophical tradition you're referring to:
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[[folder:Comic Books]]
* ''ComicBook/MonicasGang'': In "An Adventure in Time", the gang travels to different time periods to retrieve canisters containing essences of the four classical elements, though each one is being guarded by a villain that must be defeated:
** Monica has to defeat Pitoco, a caveman who uses the fire element to convince his fellow tribesmen that he is a god and to coerce Thuga into becoming his bride.
** Jimmy faces Cabeleira Negra, a space pirate who adds the wind canister to her treasure collection.
** Smudge has to deal with Goldtooth, a degenerate treasure hunter who, seeking to harvest the gold at the bottom of the rivers, uses the water canister to cause a drought in the Amazon rainforest.
** Maggy has to retrieve the earth element from baby Monica, who clings to it like a toy and creates earthquakes whenever someone tries to separate her from it. While the toddler is not nearly as malicious as the other antagonists, she is still the final obstacle the gang must face in their quest, and is alligned with the villains in the comic book cover.
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[[folder:Different takes on the "classical elements"]]

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[[folder:Different takes on the "classical elements"]]Philosophical Traditions]]
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See also AlchemyIsMagic, {{Transmutation}}, EasternZodiac, and WesternZodiac for tropes that typically incorporate the idea of the nautral or classical elements without necessarily being a direct subtrope.

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See also AlchemyIsMagic, {{Transmutation}}, EasternZodiac, WesternZodiac, and WesternZodiac FourTemperamentEnsemble for tropes that typically incorporate the idea of the nautral or classical elements without necessarily being a direct subtrope.
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Regardless of whether or not a work closely follows a particular school of thought or presents an original system using a different grouping, making use of the notion that the forces of nature are actually discrete "elements" falls under this trope, as do most references and allusions to the "classical elements" so long as they don't fall under one of the subtropes listed below. Bonus points if their function in the work is connected to being a primordial substance or to the creation of life itself.

to:

Regardless of whether or not a work closely follows a particular school of thought or presents an original system using a different grouping, making use of the notion that the forces of nature are actually discrete "elements" falls under this trope, as do most references and allusions to the "classical elements" so long as they don't fall under elements," if it's not covered by one of the subtropes listed below. Bonus points if their the elements' function in the work is connected to being a primordial substance or to the creation of life itself.



See also AlchemyIsMagic, {{Transmutation}}, EasternZodiac, and WesternZodiac for tropes that typically incorporate the idea of the nautral or classical elements without necessarily being a direct subtrope. Given that this is quite a large SuperTrope, check first to see if there is a more specific SubTrope that an example can be listed under and list it there.

to:

See also AlchemyIsMagic, {{Transmutation}}, EasternZodiac, and WesternZodiac for tropes that typically incorporate the idea of the nautral or classical elements without necessarily being a direct subtrope. Given that this is quite a large SuperTrope, check first to see if there is a more specific SubTrope that an example can be listed under and list it there.
Is there an issue? Send a MessageReason:
None


See also AlchemyIsMagic, {{Transmutation}}, EasternZodiac, WesternZodiac, and FourTemperamentEnsemble for tropes that typically incorporate the idea of the nautral or classical elements without necessarily being a direct subtrope. Given that this is quite a large SuperTrope, check first to see if there is a more specific SubTrope that an example can be listed under and list it there.

to:

See also AlchemyIsMagic, {{Transmutation}}, EasternZodiac, WesternZodiac, and FourTemperamentEnsemble WesternZodiac for tropes that typically incorporate the idea of the nautral or classical elements without necessarily being a direct subtrope. Given that this is quite a large SuperTrope, check first to see if there is a more specific SubTrope that an example can be listed under and list it there.
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Regardless of whether or not a work closely follows a particular school of thought, making use of the notion that the forces of nature are actually "elements" falls under this trope, as do most references and allusions to the "classical elements" so long as they don't fall under one of the subtropes listed below. Bonus points if their function in the work is connected to being a primordial substance or to the creation of life itself.

to:

Regardless of whether or not a work closely follows a particular school of thought, thought or presents an original system using a different grouping, making use of the notion that the forces of nature are actually discrete "elements" falls under this trope, as do most references and allusions to the "classical elements" so long as they don't fall under one of the subtropes listed below. Bonus points if their function in the work is connected to being a primordial substance or to the creation of life itself.
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* '''UsefulNotes/{{Hinduism}}''': Arguably the originator of this concept, Hinduism has the ''Pancha Bhuta,''[[note]]also known as the ''Pancha Maha Bhuta''[[/note]] Sanskrit for "five great elements" or "five physical elements", which are said to be foundation for all of creation. These are ''Agni'' (fire), ''Vayu'' (air), ''Jala/Varuna'' (water), ''Bhumi/Prithvi'' (earth), and ''Akasha/Dyaus'' (space/void), though some sects do not consider space a foundational element because of its lack of physical form.

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* '''UsefulNotes/{{Hinduism}}''': Arguably the originator of this concept, Hinduism has the ''Pancha Bhuta,''[[note]]also known as the ''Pancha Maha Bhuta''[[/note]] Sanskrit for "five great elements" or "five physical elements", which are said to be the foundation for all of creation. These are ''Agni'' (fire), ''Vayu'' (air), ''Jala/Varuna'' (water), ''Bhumi/Prithvi'' (earth), and ''Akasha/Dyaus'' (space/void), though some sects do not consider space a foundational element because of its lack of physical form.
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* '''[[UsefulNotes/{{Taoism}} Chinese Tradition]]''': ''Wuxing'' ("five phases" or "five elements") refers to a cycle that ancient Chinese philosophers believed underpinned many natural phenomenon and human interactions. This makes it distinct from the other schools of thought on this list, which considered these elements the sub-components of all matter, rather than as the basis for change and processes. This cycle has five phases, the order of which changes depending on whether the process is creating (generative) or destroying (destructive), and each phase corresponds to a natural slement: wood, fire, earth, metal, water.[[note]]This is the order for the generative cycle. The degenerative cycle order is wood, earth, water, fire, metal.[[/note]]

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* '''[[UsefulNotes/{{Taoism}} Chinese Tradition]]''': ''Wuxing'' ("five phases" or "five elements") refers to a cycle that ancient Chinese philosophers believed underpinned many natural phenomenon and human interactions. This makes it distinct from the other schools of thought on this list, which considered these elements the sub-components of all matter, rather than as the basis for change and processes. This cycle has five phases, the order of which changes depending on whether the process is creating (generative) or destroying (destructive), and each phase corresponds to a natural slement: element: wood, fire, earth, metal, water.[[note]]This is the order for the generative cycle. The degenerative cycle order is wood, earth, water, fire, metal.[[/note]]

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* '''UsefulNotes/{{Alchemy}}''': Though early alchemists considered earth, water, fire, and air to be the smallest element one could reduce all life to, they expanded the concept to include three elements connected to the properties of metallic substances and agents of reactions: mercury, sulphur, and salt. Sulphur was the basis for combustion and flammability, mercury, the basis for volatility and metallicity, and salt was thought to be the basis for solidity.



* '''UsefulNotes/{{Alchemy}}''': Though early alchemists considered earth, water, fire, and air to be the smallest element one could reduce all life to, they expanded the concept to include three elements connected to the properties of metallic substances and agents of reactions: mercury, sulphur, and salt. Sulphur was the basis for combustion and flammability, mercury, the basis for volatility and metallicity, and salt was thought to be the basis for solidity.
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* ElementNumberFive: A special, often mysterious elemental type to a setting's four classical elements.

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* ElementNumberFive: A special, often mysterious elemental type in addition to a setting's four classical elements.
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Regardless of whether or not a work closely follows a particular school of thought, making use of the notion that the forces of nature are actually "elements" (particularly when those forces are limited to water, fire, earth, air, and sometimes an ElementNumberFive), falls under this trope. Bonus points if their function in the work is connected to being a primordial substance or to the creation of life itself.

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Regardless of whether or not a work closely follows a particular school of thought, making use of the notion that the forces of nature are actually "elements" (particularly when those forces are limited to water, fire, earth, air, and sometimes an ElementNumberFive), falls under this trope.trope, as do most references and allusions to the "classical elements" so long as they don't fall under one of the subtropes listed below. Bonus points if their function in the work is connected to being a primordial substance or to the creation of life itself.
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Before people discovered the atomic elements, past thinkers hypothesized the existence of ''other elements'' that were the building blocks of life and the physical world to explain the world around them. These elements were the different forces of nature that humans encountered: water, fire, earth, air, lightning, thunder, dark, light, metal, sound, smoke, even space and cosmic energy, among several others. Though disproven, believing these forces of nature to be the base components of all matter has influenced several real world belief systems and practices and shows up in many fictional works, particularly those concerned with the mystical and magical. In fact, channeling these forces as [[ElementalPowers a magical ability or power]] or using them as the basis of a FunctionalMagic system are some of the most popular ways this concept gets applied in modern works.

to:

Before people discovered the atomic elements, past thinkers hypothesized the existence of ''other elements'' that were the building blocks of life and the physical world to explain the world around them.world. These elements were the different forces of nature that humans encountered: water, fire, earth, air, lightning, thunder, dark, light, metal, sound, smoke, even space and cosmic energy, among several others. Though disproven, believing these forces of nature to be the base components of all matter has influenced several real world belief systems and practices and shows up in many fictional works, particularly those concerned with the mystical and magical. In fact, channeling these forces as [[ElementalPowers a magical ability or power]] or using them as the basis of a FunctionalMagic system are some of the most popular ways this concept gets applied in modern works.
Is there an issue? Send a MessageReason:
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* ''Series/{{Charmed}}'': In "[[Recap/CharmedS1E15IsThereAWoogyInTheHouse Is There a Woogy in the House?]]," Prue and Piper figure out that the Manor is located on a spiritual Nexus by noticing that it is equidistant from five elements: water, fire, wood, metal and earth.

to:

* ''Series/{{Charmed}}'': ''Series/Charmed1998'': In "[[Recap/CharmedS1E15IsThereAWoogyInTheHouse Is There a Woogy in the House?]]," Prue and Piper figure out that the Manor is located on a spiritual Nexus by noticing that it is equidistant from five elements: water, fire, wood, metal and earth.

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removed some of this as it's already stated in the description and moved most over to the analysis page


The different elements in each tradition take on a wide assortment of meanings, functions, and roles, [[ElementalMotifs some of which are consistent across the different systems]] and others wholly unique to a particular system. So it is important to consider which conceptualization a work is (likely) referencing when analyzing this trope's application.

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The different elements in each tradition take on a wide assortment of meanings, functions, and roles, [[ElementalMotifs some of which are consistent across the different systems]] and others wholly unique to a particular system. So it is important to consider which conceptualization a work is (likely) referencing when analyzing this trope's application.
application. See the Analysis page for further details.



* A basic run down of historic elemental systems:
** The famous western system revolves around the classic four elements, usually divided into "hot"/"cold" (fire and air = hot, water and earth = cold) and "dry"/"wet" (earth and fire = dry, water and air = wet) axis[[note]] In the original Greek thought, it was pretty much a metaphor for separation versus unity (heat spreading things apart, cold uniting them) and the form cohesion (dry being a distinct shape, wet being flexible/absent shape), but expect no-one to remember this[[/note]]. May be aligned with seasons (nowadays Air/Spring, Fire/Summer, Water/Autumn, Earth/Winter, but apparently [[http://web.eecs.utk.edu/~mclennan/BA/JO-PE.txt originally starting]] in Greece as Water/Spring, Air/Summer, Fire/Autumn and Earth/Winter), and many other things. Aether was also always a part of it as the "superior element"; nowadays, it equals "Spirit", but historically it was pretty "{{light|EmUp}}".
** Most famously used by Aristotle whose ideas became the basis for medieval physics. Aristotle, unlike several of his predecessors, favored a blend of the elements in most objects. The main reason he was so influential was because of his ingenious and plausible sounding, but unfortunately completely wrong idea, of giving each element a preferred direction to move. Thus in Aristotelian physics a rock falls because it has lots of Earth in it and Earth's "natural motion" is down, while a flame rises because Fire's "natural motion" is up. Of course the ancient Greeks knew that whatever the heck the planets were doing they weren't moving in straight lines so Aristotle proposed they were made of a fifth element whose "natural motion" was circular. This is one of the main reasons Astronomy made no progress for hundreds of years. Thanks to Aristotle's brainwave people didn't bother asking why the planets were acting as they did because they had been educated to think that they were made of something so different that Earth's physics just didn't apply to them. Of course it's a bit harsh to put all the blame for this on Aristotle, it was his successors that (in keeping with scholarly thought of the time) simply assumed he'd got it right.
** Alchemy throws in salt, sulphur and mercury.
** In Hindu and Buddhist traditions, the elements, or "tattvas", are more like states of being than anything else, forming a ladder from the solid earth to the heavenly light. They're aligned with the senses (earth = smell, water = taste, fire = sight, air = touch and "akasha" [[note]]Originally meaning "[[LightEmUp sky]]", it's now pretty much synonymous with "[[MusicalAssassin sound]]". It's always described as a pure nectar[[/note]] = sound. They're also aligned with the chakras, which represent their ladder: [[DishingOutDirt Muladhara]] at the bottom, [[MakingASplash Swadhisthana]] in the genitals, [[PlayingWithFire Manipura]] in the stomach/solar plexus, [[BlowYouAway Anahata]] in the heart, [[MusicalAssassin Vishudda]] in the throat and [[LightEmUp Ajna]] in the forehead.
** In Chinese thought, the elements are [[GreenThumb Wood]] (which is also synonymous with [[BlowYouAway Wind]]), [[PlayingWithFire Fire]], [[DishingOutDirt Earth]], [[ExtraOreDinary Metal]] (which also includes [[ShockAndAwe Electricity]] and {{Light|EmUp}}) and [[MakingASplash Water]]. They are pretty much described as states of matter and natural phases, so logically they're also closely tied with seasons (Wood/Spring, Fire/Summer, Metal/Autumn, Water/Winter, and Earth being the time between seasons) and life stages (Wood = birth/childhood, Fire = teenagehood, Earth = adulthood, Metal = old age and Water = old age or death). They're divided in the Yin/Yang axis (Wood and Fire = Yang, Metal and Water = Yin and Earth is both Yin and Yang). TheFourGods each represent an element (the often forgotten Yellow Dragon is the fifth, representing the Earth). The elements are also associated with personality traits, some good, some bad (fire is politeness and aggression, water contemplation and indecision, earth stubbornness and greed, wind flexibility and yielding, metal righteous and headstrong)[[note]]Not a comprehensive list[[/note]] and are sometimes used as a form of horoscope. The system of thinking also includes ElementalRockPaperScissors, with each element "nurturing" another at their own expense, being nurtured by a second, and suppressing or being suppressed by the third and fourth (for instance, wood feeds fire, which produces earth, melts metal, and is extinguished by water), although excesses of any given element can throw this system out of whack (eg: excess fire scorches earth and boils water).
** In addition, UsefulNotes/BaGua further splits the elements, with Metal being divided into Heaven and Lake, Wood/Air into Wind and Thunder, Earth into Earth and Mountain, and Fire and Water remaining the same. Some correspondences are switched (i.e. Earth becomes pure Yin and Metal pure Yang, with Wood/Air being the "in between" element).
** Japan has a classical four elemental system, with [[ThePowerOfTheVoid Void]] being at the center. However, it switches the Earth and Air correspondences, as Earth is understandably attributed to Wood and Air to Metal.
** There's little evidence for a concrete Native American system, though the Plains Indians attributed their directional winds to South/Fire, West/Lightning and North/Water (as ice). In general, directions and times of day seem to have been the concepts that got formalized instead, with groups from at least across the American Southwest (extending into Mexico) associating each direction (North, South, East, West) with a time of day (morning/predawn, midday, evening/twilight, full night) and a color (what colors are used, and for what direction, varies significantly from culture to culture).
** The ritual of the Kabbalistic Cross is an Esoteric protection ritual use in Cermonial Magick and summons the protection of four archangels, one for each element:
*** Michael: Fire
*** Raphael: Air
*** Gabriel: Water
*** Uriel: Earth

to:

* A basic run down of historic elemental systems:
** The famous western system revolves around the classic four elements, usually divided into "hot"/"cold" (fire and air = hot, water and earth = cold) and "dry"/"wet" (earth and fire = dry, water and air = wet) axis[[note]] In the original Greek thought, it was pretty much a metaphor for separation versus unity (heat spreading things apart, cold uniting them) and the form cohesion (dry being a distinct shape, wet being flexible/absent shape), but expect no-one to remember this[[/note]]. May be aligned with seasons (nowadays Air/Spring, Fire/Summer, Water/Autumn, Earth/Winter, but apparently [[http://web.eecs.utk.edu/~mclennan/BA/JO-PE.txt originally starting]] in Greece as Water/Spring, Air/Summer, Fire/Autumn and Earth/Winter), and many other things. Aether was also always a part of it as the "superior element"; nowadays, it equals "Spirit", but historically it was pretty "{{light|EmUp}}".
** Most famously used by Aristotle whose ideas became the basis for medieval physics. Aristotle, unlike several of his predecessors, favored a blend of the elements in most objects. The main reason he was so influential was because of his ingenious and plausible sounding, but unfortunately completely wrong idea, of giving each element a preferred direction to move. Thus in Aristotelian physics a rock falls because it has lots of Earth in it and Earth's "natural motion" is down, while a flame rises because Fire's "natural motion" is up. Of course the ancient Greeks knew that whatever the heck the planets were doing they weren't moving in straight lines so Aristotle proposed they were made of a fifth element whose "natural motion" was circular. This is one of the main reasons Astronomy made no progress for hundreds of years. Thanks to Aristotle's brainwave people didn't bother asking why the planets were acting as they did because they had been educated to think that they were made of something so different that Earth's physics just didn't apply to them. Of course it's a bit harsh to put all the blame for this on Aristotle, it was his successors that (in keeping with scholarly thought of the time) simply assumed he'd got it right.
** Alchemy throws in salt, sulphur and mercury.
** In Hindu and Buddhist traditions, the elements, or "tattvas", are more like states of being than anything else, forming a ladder from the solid earth to the heavenly light. They're aligned with the senses (earth = smell, water = taste, fire = sight, air = touch and "akasha" [[note]]Originally meaning "[[LightEmUp sky]]", it's now pretty much synonymous with "[[MusicalAssassin sound]]". It's always described as a pure nectar[[/note]] = sound. They're also aligned with the chakras, which represent their ladder: [[DishingOutDirt Muladhara]] at the bottom, [[MakingASplash Swadhisthana]] in the genitals, [[PlayingWithFire Manipura]] in the stomach/solar plexus, [[BlowYouAway Anahata]] in the heart, [[MusicalAssassin Vishudda]] in the throat and [[LightEmUp Ajna]] in the forehead.
** In Chinese thought, the elements are [[GreenThumb Wood]] (which is also synonymous with [[BlowYouAway Wind]]), [[PlayingWithFire Fire]], [[DishingOutDirt Earth]], [[ExtraOreDinary Metal]] (which also includes [[ShockAndAwe Electricity]] and {{Light|EmUp}}) and [[MakingASplash Water]]. They are pretty much described as states of matter and natural phases, so logically they're also closely tied with seasons (Wood/Spring, Fire/Summer, Metal/Autumn, Water/Winter, and Earth being the time between seasons) and life stages (Wood = birth/childhood, Fire = teenagehood, Earth = adulthood, Metal = old age and Water = old age or death). They're divided in the Yin/Yang axis (Wood and Fire = Yang, Metal and Water = Yin and Earth is both Yin and Yang). TheFourGods each represent an element (the often forgotten Yellow Dragon is the fifth, representing the Earth). The elements are also associated with personality traits, some good, some bad (fire is politeness and aggression, water contemplation and indecision, earth stubbornness and greed, wind flexibility and yielding, metal righteous and headstrong)[[note]]Not a comprehensive list[[/note]] and are sometimes used as a form of horoscope. The system of thinking also includes ElementalRockPaperScissors, with each element "nurturing" another at their own expense, being nurtured by a second, and suppressing or being suppressed by the third and fourth (for instance, wood feeds fire, which produces earth, melts metal, and is extinguished by water), although excesses of any given element can throw this system out of whack (eg: excess fire scorches earth and boils water).
** In addition, UsefulNotes/BaGua further splits the elements, with Metal being divided into Heaven and Lake, Wood/Air into Wind and Thunder, Earth into Earth and Mountain, and Fire and Water remaining the same. Some correspondences are switched (i.e. Earth becomes pure Yin and Metal pure Yang, with Wood/Air being the "in between" element).
** Japan has a classical four elemental system, with [[ThePowerOfTheVoid Void]] being at the center. However, it switches the Earth and Air correspondences, as Earth is understandably attributed to Wood and Air to Metal.
**
There's little evidence for a concrete Native American system, though the Plains Indians attributed their directional winds to South/Fire, West/Lightning and North/Water (as ice). In general, directions and times of day seem to have been the concepts that got formalized instead, with groups from at least across the American Southwest (extending into Mexico) associating each direction (North, South, East, West) with a time of day (morning/predawn, midday, evening/twilight, full night) and a color (what colors are used, and for what direction, varies significantly from culture to culture).
** * The ritual of the Kabbalistic Cross is an Esoteric protection ritual use in Cermonial Magick and summons the protection of four archangels, one for each element:
***
element - Michael: Fire
***
Fire, Raphael: Air
***
Air, Gabriel: Water
***
Water, Uriel: Earth
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None

Added DiffLines:

[[index]]


Added DiffLines:

[[/index]]

Added: 19046

Changed: 864

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[[redirect:ElementsOfNature]]

to:

[[redirect:ElementsOfNature]]Before people discovered the atomic elements, past thinkers hypothesized the existence of ''other elements'' that were the building blocks of life and the physical world to explain the world around them. These elements were the different forces of nature that humans encountered: water, fire, earth, air, lightning, thunder, dark, light, metal, sound, smoke, even space and cosmic energy, among several others. Though disproven, believing these forces of nature to be the base components of all matter has influenced several real world belief systems and practices and shows up in many fictional works, particularly those concerned with the mystical and magical. In fact, channeling these forces as [[ElementalPowers a magical ability or power]] or using them as the basis of a FunctionalMagic system are some of the most popular ways this concept gets applied in modern works.

In addition, amongst these foundational elements were those considered the ''most'' basic, from which all others were derived. These are known as the "classical", or "great" elements. The elements that make up this group are, broadly speaking, '''water''', '''fire''', '''earth''', and '''air''', though this does change slightly depending on which philosophical tradition you're referring to:

[[folder:Different takes on the "classical elements"]]
* '''UsefulNotes/{{Hinduism}}''': Arguably the originator of this concept, Hinduism has the ''Pancha Bhuta,''[[note]]also known as the ''Pancha Maha Bhuta''[[/note]] Sanskrit for "five great elements" or "five physical elements", which are said to be foundation for all of creation. These are ''Agni'' (fire), ''Vayu'' (air), ''Jala/Varuna'' (water), ''Bhumi/Prithvi'' (earth), and ''Akasha/Dyaus'' (space/void), though some sects do not consider space a foundational element because of its lack of physical form.
** '''UsefulNotes/{{Buddhism}}''' which takes many influences from Hinduism, also has the "great elements" of water, fire, earth, and air, but excludes space.
** '''Japanese Tradition''': Taking direct influence from both the Buddhist and Chinese traditions, Japan has the ''godai'' ("five greats"), five elements that are considered to be the building blocks of physical existence. These are earth, water, fire, wind, and void/sky/heaven.
* '''UsefulNotes/AncientGreece''': The earliest example of "element" to refer to water, fire, earth, and air as a group by thinkers from this region comes from Creator/{{Plato}}, though pondering the idea of life's building blocks and attributing them to different natural forces predates him by quite a bit. This would later be expanded on by Creator/{{Aristotle}}, who included a new fifth element, [[ElementNumberFive aether]], an immutable, incorruptible substance (as opposed to the other four that can be altered and changed) from which the heavens and stars were made.
** '''UsefulNotes/{{Wicca}}''': Most modern Wiccan traditions use the same five elements as the Grecian framework, however with differing opinions as to their specific meaning. Some associate them with the four phases of matter (earth = solid, water = liquid, air = gas, fire = plasma, aether = energy), while others take a different approach (earth = ''all matter'', fire = energy, wind/water = phases of matter). Regardless, these elements are associated with the cardinal directions and are called upon during spellcasting with the drawing of the ritual pentacle.
* '''[[UsefulNotes/{{Taoism}} Chinese Tradition]]''': ''Wuxing'' ("five phases" or "five elements") refers to a cycle that ancient Chinese philosophers believed underpinned many natural phenomenon and human interactions. This makes it distinct from the other schools of thought on this list, which considered these elements the sub-components of all matter, rather than as the basis for change and processes. This cycle has five phases, the order of which changes depending on whether the process is creating (generative) or destroying (destructive), and each phase corresponds to a natural slement: wood, fire, earth, metal, water.[[note]]This is the order for the generative cycle. The degenerative cycle order is wood, earth, water, fire, metal.[[/note]]
* '''UsefulNotes/{{Alchemy}}''': Though early alchemists considered earth, water, fire, and air to be the smallest element one could reduce all life to, they expanded the concept to include three elements connected to the properties of metallic substances and agents of reactions: mercury, sulphur, and salt. Sulphur was the basis for combustion and flammability, mercury, the basis for volatility and metallicity, and salt was thought to be the basis for solidity.
[[/folder]]

The different elements in each tradition take on a wide assortment of meanings, functions, and roles, [[ElementalMotifs some of which are consistent across the different systems]] and others wholly unique to a particular system. So it is important to consider which conceptualization a work is (likely) referencing when analyzing this trope's application.

Regardless of whether or not a work closely follows a particular school of thought, making use of the notion that the forces of nature are actually "elements" (particularly when those forces are limited to water, fire, earth, air, and sometimes an ElementNumberFive), falls under this trope. Bonus points if their function in the work is connected to being a primordial substance or to the creation of life itself.

[[folder:Subtropes]]
* AlchemicElementals: {{Elemental Embodiment}}s of the alchemic classic elements, often as a FourElementEnsemble.
* ColorCodedElements: Typical color associations of the NaturalElements.
* EarthWindJuxtaposition: Earth and wind are portrayed as opposites, enemies or rivals.
* ElementalEmbodiment: Living incarnations of the elements.
* ElementalEyeColors: A character's eye color tells you which {{Elemental Power|s}} they use, using ColorCodedElements.
* ElementalFusion: Combining the classical elements to get more natural elements and AbilityMixing ElementalPowers to get new ones.
* ElementalHairColors: A character's hair color tells you which {{Elemental Power|s}} they use, using ColorCodedElements.
* ElementalHairComposition: The hair of characters that are either {{Elemental Embodiment}}s, {{Elemental Shapeshifter}}s, or have ElementalPowers is ''literally'' made of that natural element.
* ElementalMotifs: A character is symbolically linked to a natural element.
* ElementNumberFive: A special, often mysterious elemental type to a setting's four classical elements.
* ElementalPersonalities: Elementally-themed characters, be it with ElementalPowers or ElementalMotifs, have personalities that match their natural elements.
* ElementalPlane: A realm that embodies or is somehow made of a specific natural element or concept.
* ElementalPowers: The natural elements as super powers or magical abilities.
* FireIceLightning: Three core magic elements in a setting are [[PlayingWithFire fire]], [[AnIcePerson ice]] and [[ShockAndAwe lightning]].
* FireWaterJuxtaposition: Fire and water (or ice) motifs are used to contrast two characters, places or events.
* FireWaterWind: An elemental trinity composed of [[PlayingWithFire Fire]], [[MakingASplash Water]], and [[BlowYouAway Wind]].
* FourElementEnsemble: A grouping of four (sometimes five) superpowered or magical characters based on the classical elements
* HydroElectroCombo: Water and electricity go hand in hand in some way.
* LightningFireJuxtaposition: Fire and lightning (or electricity) motifs are used to contrast two characters, places or events.
* LightningWindJuxtaposition: Wind and lightning (or electricity) motifs are used to contrast two characters, places or events.
[[/folder]]

See also AlchemyIsMagic, {{Transmutation}}, EasternZodiac, WesternZodiac, and FourTemperamentEnsemble for tropes that typically incorporate the idea of the nautral or classical elements without necessarily being a direct subtrope. Given that this is quite a large SuperTrope, check first to see if there is a more specific SubTrope that an example can be listed under and list it there.
----
!!Examples:

[[foldercontrol]]

[[folder:Film -- Animated]]
* ''WesternAnimation/FrozenII'': The classical elements (earth, fire, water, air) are associated with the Enchanted Forest and have elemental spirits associated with each one.
* ''WesternAnimation/ScoobyDooAndTheWitchsGhost'' is rife with ArtisticLicenseReligion in its portrayal of Wicca, but just to make sure, at the end the Hex Girls sing a song naming the elements as "Earth, Wind, Fire, Air". Yes, it rhymes, yes it scans, but... it's missing water! And who considers "wind" and "air" separate elements? Although given how well witches and water [[Film/TheWizardOfOz normally mix]]...
[[/folder]]

[[folder:Music]]
* Video game remix musician named [[http://djthes.com/ DJ the S]] has the Disciple series. A series of compilation remixes made from various elemental themes from video games but all share one common song as their foundation: "[[https://www.youtube.com/watch?v=25-BEGZCc0U Fighting of the Spirit]]" from VideoGame/TalesOfSymphonia. Two songs in particular known as "[[https://www.youtube.com/watch?v=v3oDdPUwXwc Lord of the Elements]]" and "[[https://www.youtube.com/watch?v=5J4hdam0KIo Master of the Elements]]" are mash-ups of previous elemental remixes he has done, and concludes the entire Disciple series to give one the sense of the true nature of the elements. And apparently, he's still going at it. Now he has a new entry in the series dubbed "[[https://www.youtube.com/watch?v=Km6tLP6KKgM Disciple Month Aftermath -- VS The 4 Elemental Fiends]]".
[[/folder]]

[[folder:Literature]]
* ''Literature/{{Discworld}}'':
** The Disc, being a nearly-unreal world, uses the classical Elements, but adds a fifth. According to the History Monks, the world is made of Fire, Water, Air, and Earth, and the fifth element, Surprise, allows everything to keep happening.
** ''Literature/TheLightFantastic'': It's stated that the druids believe the world consists of four elements: magic, uncertainty, charm and bloody-mindedness.
* ''Literature/YoungWizards'' by Diane Duane has the wizards assemble the Four Treasures of Ireland, which were identified with the four elements: Lia Fail -- Earth; Spear Luin -- Fire; the sword Fragrach -- Air; Ardagh Chalice -- Water. Together they can help defeat the Lone One.
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/{{Charmed}}'': In "[[Recap/CharmedS1E15IsThereAWoogyInTheHouse Is There a Woogy in the House?]]," Prue and Piper figure out that the Manor is located on a spiritual Nexus by noticing that it is equidistant from five elements: water, fire, wood, metal and earth.
* ''Series/StarTrekTheNextGeneration'': The Barkonians' natural philosophy believes there are four elements, like the Greek conception, but slightly different: their four elements are rock, water, sky and fire.
[[/folder]]

[[folder:Myths & Religion]]
* A basic run down of historic elemental systems:
** The famous western system revolves around the classic four elements, usually divided into "hot"/"cold" (fire and air = hot, water and earth = cold) and "dry"/"wet" (earth and fire = dry, water and air = wet) axis[[note]] In the original Greek thought, it was pretty much a metaphor for separation versus unity (heat spreading things apart, cold uniting them) and the form cohesion (dry being a distinct shape, wet being flexible/absent shape), but expect no-one to remember this[[/note]]. May be aligned with seasons (nowadays Air/Spring, Fire/Summer, Water/Autumn, Earth/Winter, but apparently [[http://web.eecs.utk.edu/~mclennan/BA/JO-PE.txt originally starting]] in Greece as Water/Spring, Air/Summer, Fire/Autumn and Earth/Winter), and many other things. Aether was also always a part of it as the "superior element"; nowadays, it equals "Spirit", but historically it was pretty "{{light|EmUp}}".
** Most famously used by Aristotle whose ideas became the basis for medieval physics. Aristotle, unlike several of his predecessors, favored a blend of the elements in most objects. The main reason he was so influential was because of his ingenious and plausible sounding, but unfortunately completely wrong idea, of giving each element a preferred direction to move. Thus in Aristotelian physics a rock falls because it has lots of Earth in it and Earth's "natural motion" is down, while a flame rises because Fire's "natural motion" is up. Of course the ancient Greeks knew that whatever the heck the planets were doing they weren't moving in straight lines so Aristotle proposed they were made of a fifth element whose "natural motion" was circular. This is one of the main reasons Astronomy made no progress for hundreds of years. Thanks to Aristotle's brainwave people didn't bother asking why the planets were acting as they did because they had been educated to think that they were made of something so different that Earth's physics just didn't apply to them. Of course it's a bit harsh to put all the blame for this on Aristotle, it was his successors that (in keeping with scholarly thought of the time) simply assumed he'd got it right.
** Alchemy throws in salt, sulphur and mercury.
** In Hindu and Buddhist traditions, the elements, or "tattvas", are more like states of being than anything else, forming a ladder from the solid earth to the heavenly light. They're aligned with the senses (earth = smell, water = taste, fire = sight, air = touch and "akasha" [[note]]Originally meaning "[[LightEmUp sky]]", it's now pretty much synonymous with "[[MusicalAssassin sound]]". It's always described as a pure nectar[[/note]] = sound. They're also aligned with the chakras, which represent their ladder: [[DishingOutDirt Muladhara]] at the bottom, [[MakingASplash Swadhisthana]] in the genitals, [[PlayingWithFire Manipura]] in the stomach/solar plexus, [[BlowYouAway Anahata]] in the heart, [[MusicalAssassin Vishudda]] in the throat and [[LightEmUp Ajna]] in the forehead.
** In Chinese thought, the elements are [[GreenThumb Wood]] (which is also synonymous with [[BlowYouAway Wind]]), [[PlayingWithFire Fire]], [[DishingOutDirt Earth]], [[ExtraOreDinary Metal]] (which also includes [[ShockAndAwe Electricity]] and {{Light|EmUp}}) and [[MakingASplash Water]]. They are pretty much described as states of matter and natural phases, so logically they're also closely tied with seasons (Wood/Spring, Fire/Summer, Metal/Autumn, Water/Winter, and Earth being the time between seasons) and life stages (Wood = birth/childhood, Fire = teenagehood, Earth = adulthood, Metal = old age and Water = old age or death). They're divided in the Yin/Yang axis (Wood and Fire = Yang, Metal and Water = Yin and Earth is both Yin and Yang). TheFourGods each represent an element (the often forgotten Yellow Dragon is the fifth, representing the Earth). The elements are also associated with personality traits, some good, some bad (fire is politeness and aggression, water contemplation and indecision, earth stubbornness and greed, wind flexibility and yielding, metal righteous and headstrong)[[note]]Not a comprehensive list[[/note]] and are sometimes used as a form of horoscope. The system of thinking also includes ElementalRockPaperScissors, with each element "nurturing" another at their own expense, being nurtured by a second, and suppressing or being suppressed by the third and fourth (for instance, wood feeds fire, which produces earth, melts metal, and is extinguished by water), although excesses of any given element can throw this system out of whack (eg: excess fire scorches earth and boils water).
** In addition, UsefulNotes/BaGua further splits the elements, with Metal being divided into Heaven and Lake, Wood/Air into Wind and Thunder, Earth into Earth and Mountain, and Fire and Water remaining the same. Some correspondences are switched (i.e. Earth becomes pure Yin and Metal pure Yang, with Wood/Air being the "in between" element).
** Japan has a classical four elemental system, with [[ThePowerOfTheVoid Void]] being at the center. However, it switches the Earth and Air correspondences, as Earth is understandably attributed to Wood and Air to Metal.
** There's little evidence for a concrete Native American system, though the Plains Indians attributed their directional winds to South/Fire, West/Lightning and North/Water (as ice). In general, directions and times of day seem to have been the concepts that got formalized instead, with groups from at least across the American Southwest (extending into Mexico) associating each direction (North, South, East, West) with a time of day (morning/predawn, midday, evening/twilight, full night) and a color (what colors are used, and for what direction, varies significantly from culture to culture).
** The ritual of the Kabbalistic Cross is an Esoteric protection ritual use in Cermonial Magick and summons the protection of four archangels, one for each element:
*** Michael: Fire
*** Raphael: Air
*** Gabriel: Water
*** Uriel: Earth
[[/folder]]

[[folder:Pinball]]
* The "Barbarian" table of ''VideoGame/BallsOfSteel'' requires the player to collect Air, Earth, Wind, and Fire elements.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/{{Everway}}'' makes extensive but relatively subtle use of the four classical elements in character creation. To start with, characters' personal stats are named for the elements: "Fire" relates to active energy, dynamism, combat skills, and so on; "Water" determines sensitivity and intuitive feelings; "Earth" is the stat of raw might and resilience; "Air" determines thinking ability and verbal skills. Furthermore, special character powers and schools of magic are all linked to one element or another. However, these associations rarely involve direct invocation of the element itself; rather, "air magic" involves words of power, fire-linked powers can involve the manipulation of any sort of energy, and so on.
* ''TabletopGame/RuneQuest'': The Glorantha setting has five basic elements: Darkness (the primal element), Earth, Sky (which includes fire), Water, and Storm (the air between Earth and Sky). The Lunar Empire regards "Moon" as a sixth element, and most other cultures hate and fear them.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/ThisStarryMidnightWeMake'': The game uses the classical Chinese elements of fire, wood, earth, metal and water, which are all part of yin and yang.
* ''VideoGame/TreeOfSavior'': Here the natural elements are Water, Earth, Wind, and Fire. They are explicitly considered "the simplest forms of all things," and under the purview of the Goddesses.
[[/folder]]

[[folder:Webcomics]]
* ''Webcomic/PlanetaAbsurdo'': According to Flowder, the natural elements are water, fire, propane, butane and Bill Murray.
* ''Webcomic/{{Talamak}}'' has 12 elements: water, fire, wind, earth, flora, fauna, flux, chimera, storm, time, space, and decay.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/TheDragonPrince'' has the Primal Sources of Magic, which basically fit the same role. They include [[ThePowerOfTheSun the sun]] (which seems to include [[PlayingWithFire fire]] and {{light|EmUp}}), [[{{Lunacy}} the moon]] (illusions), [[StarPower the stars]] (divination), [[MakingASplash the ocean]], [[DishingOutDirt the earth]] and the sky (which seems to including [[BlowYouAway air]], [[AnIcePerson ice]] and [[ShockAndAwe lightning]]). [[OurElvesAreDifferent Elves]] and [[OurDragonsAreDifferent dragons]] are naturally tied to a Source, as are some animals, while human mages have a harder time. There's also Dark Magic, which draws on the LifeEnergy of magical creatures; it's easier for humans to use, but controversial even among them.
* ''WesternAnimation/GuardiansOfTheGalaxy2015'': In "[[Recap/GuardiansOfTheGalaxy2015S1E14DontStopBelievin Don't Stop Believin']]", the security traps have glyphes representing Fire, Wind, Earth, and Water, and are dealt with by Drax, Gamora, Groot and Rocket respectively.
[[/folder]]
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Added DiffLines:

[[redirect:ElementsOfNature]]

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