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* "VideoGame/OpusMagnum" revolves around the creation of alchemical compounds. The atoms used to create the compounds correspond to classical elements (Salt, Fire, Air, Earth, Wind, and 7 metals from lead to gold.

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* "VideoGame/OpusMagnum" ''VideoGame/OpusMagnum'' revolves around the creation of alchemical compounds. The atoms used to create the compounds correspond to classical elements (Salt, Fire, Air, Earth, Wind, and 7 metals from lead to gold.
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* "VideoGame/OpusMagnum" revolves around the creation of alchemical compounds. The atoms used to create the compounds correspond to classical elements (Salt, Fire, Air, Earth, Wind, and 7 metals from lead to gold.
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* ElementalVariation: A creature is themed around an element.
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* LightFireJuxtaposition

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moved over to subtropes


* ElementalNation: Every nation in a world is affiliated with or representative of a natural element.



[[folder:Fanworks]]
* ''[[https://archiveofourown.org/works/16378289/chapters/38331902 Moving House]]'' describes the [[Franchise/{{Transformers}} Cybertronian]] equivalent of the four classical elements being Metal, Smoke, Lightning, and Oil. Every Cybertronian or creature is aspected towards one of the four elements, with Jazz being Lightning aspected.
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* ''Literature/{{Discworld}}'':
** The Disc, being a nearly-unreal world, uses the classical Elements, but adds a fifth. According to the History Monks, the world is made of Fire, Water, Air, and Earth, and the fifth element, Surprise, allows everything to keep happening.
** ''Literature/TheLightFantastic'': It's stated that the druids believe the world consists of four elements: magic, uncertainty, charm and bloody-mindedness.
* An InUniverse folk song in ''Literature/TheGraceOfKings'' describes the nation-states of Dara as such: the martial Cocru and the agricultural Faça are associated with land, the miners of Rima are associated with fire, the naval powers of Amu, Haan, and Gan are associated with water, and Xana, once it mastered air "the empty realm", was able to conquer the other six.

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* ''Literature/{{Discworld}}'':
**
''Literature/{{Discworld}}'': The Disc, being a nearly-unreal world, uses the classical Elements, but adds a fifth. According to the History Monks, the world is made of Fire, Water, Air, and Earth, and the fifth element, Surprise, allows everything to keep happening.
** ''Literature/TheLightFantastic'': It's stated that the druids believe the world consists of four elements: magic, uncertainty, charm and bloody-mindedness.
* An InUniverse folk song in ''Literature/TheGraceOfKings'' describes the nation-states of Dara as such: the martial Cocru and the agricultural Faça are associated with land, the miners of Rima are associated with fire, the naval powers of Amu, Haan, and Gan are associated with water, and Xana, once it mastered air "the empty realm", was able to conquer the other six.
happening.



* ''Webcomic/PlanetaAbsurdo'': According to Flowder, the natural elements are water, fire, propane, butane and Bill Murray.

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* ''Webcomic/PlanetaAbsurdo'': According to Flowder, the natural elements are water, fire, [[BizarroElements propane, butane and Bill Murray.Murray]].
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* ''VideoGame/OriAndTheBlindForest'' has the Elements of Waters, Winds, and Warmth, plus the [[WorldTree Spirit Tree]] serving as the Earth element.

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* ''VideoGame/OriAndTheBlindForest'' has In ''VideoGame/OriAndTheBlindForest'', the three Elements of Light that sustain the forest of Nibel and are sources of power (Winds, Waters, Winds, and Warmth, plus Warmth) are associated with three of the [[WorldTree four Western classical elements (Wind, Water, and Fire), while the Spirit Tree]] serving Tree, who regulates their power and oversees Nibel as the Earth element.a whole, represents Earth.
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* In ''TabletopGame/ResArcana'', the Calm essence is tied to the classical elements of water and air, and the Elan essence is tied to fire and earth.

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[[folder:Music]]
* Video game remix musician named [[http://djthes.com/ DJ the S]] has the Disciple series. A series of compilation remixes made from various elemental themes from video games but all share one common song as their foundation: "[[https://www.youtube.com/watch?v=25-BEGZCc0U Fighting of the Spirit]]" from VideoGame/TalesOfSymphonia. Two songs in particular known as "[[https://www.youtube.com/watch?v=v3oDdPUwXwc Lord of the Elements]]" and "[[https://www.youtube.com/watch?v=5J4hdam0KIo Master of the Elements]]" are mash-ups of previous elemental remixes he has done, and concludes the entire Disciple series to give one the sense of the true nature of the elements. And apparently, he's still going at it. Now he has a new entry in the series dubbed "[[https://www.youtube.com/watch?v=Km6tLP6KKgM Disciple Month Aftermath -- VS The 4 Elemental Fiends]]".
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* Video game remix musician named [[http://djthes.com/ DJ the S]] has the Disciple series. A series of compilation remixes made from various elemental themes from video games but all share one common song as their foundation: "[[https://www.youtube.com/watch?v=25-BEGZCc0U Fighting of the Spirit]]" from VideoGame/TalesOfSymphonia. Two songs in particular known as "[[https://www.youtube.com/watch?v=v3oDdPUwXwc Lord of the Elements]]" and "[[https://www.youtube.com/watch?v=5J4hdam0KIo Master of the Elements]]" are mash-ups of previous elemental remixes he has done, and concludes the entire Disciple series to give one the sense of the true nature of the elements. And apparently, he's still going at it. Now he has a new entry in the series dubbed "[[https://www.youtube.com/watch?v=Km6tLP6KKgM Disciple Month Aftermath -- VS The 4 Elemental Fiends]]".
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[[folder:Music]]
* Music/{{EXO}}: In "Love, Love, Love" the group sings "You're my Earth, Air, Water, Fire" in reference to the four classical elements as the basic components of all matter and life to essentially say "You're my everything."
[[/folder]]
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* ElementalPowers: The natural elements as super powers or magical abilities. (''This page has its own list of elemental related tropes.'')

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* ElementalPowers: The natural elements as super powers or magical abilities. (''This page has its own list of elemental related tropes.'')



See also AlchemyIsMagic, {{Transmutation}}, EasternZodiac, WesternZodiac, TheFourGods, and FourTemperamentEnsemble for tropes that typically incorporate some of the natural elements without necessarily being a direct subtrope.

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For more tropes specifically related to ElementalPowers and its applications, see that page. See also AlchemyIsMagic, {{Transmutation}}, EasternZodiac, WesternZodiac, TheFourGods, and FourTemperamentEnsemble for tropes that typically incorporate some of the natural elements without necessarily being a direct subtrope.
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* ''Webcomic/PureLight'': Dragon elements are separated into Light Elements, which originate from the progenitor element Pure Light, and Dark Elements, descendent from Pure Darkness. Each of the main four elements is divided into branches of minor elements, which range from fairly straightforward to rather strange:
** On the light end of the spectrum, there [[BlowYouAway Wind, Tornado]], [[MakeSomeNoise Sound]], Hypnosis and Nitrogen from Air, [[AnIcePerson Ice]] and [[PeoplePuppets Blood]] on the [[MakingASplash Water]] branch, Earthquake, [[ExtraOreDinary Metal]], Stone, Sand and [[GemstoneAssault Crystal]] from [[DishingOutDirt Earth]], and Blue Fire, [[ThePowerOfTheSun Solar Flare]] and Laser from Fire.
** From the dark end of the spectrum, there [[CastingAShadow Shadow]], [[{{Hellfire}} Dark Fire and Night Fire]] from the Fire branch, Dark Wind and Fear from the Air branch, and Dark Ice, Dark Water and [[PoisonousPerson Poison]] from the Water branch.
** A number of elements also exist as crosses between branches, such as [[ShockAndAwe Electricity]] between Fire and Air, Mist and Bubbles from Air and Water, [[GreenThumb Nature]], Healing and Mud from Earth and Water, and [[MagmaMan Lava]] between Earth and Fire on the light side, and [[SuperSmoke Smoke]] from Air and Fire and Dark Nature between Earth and Water on the dark end.
** Not associated with any of the sides, there are also [[TimeMaster Time]], [[GravityMaster Gravity]] and [[PureEnergy Convexity]].
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removed after speaking with editor. these are more subtropes of Elemental Powers (which is a subtrope of this) than this trope and they are already indexed there. Removed for redundancy


* ElementalAbsorption
* ElementalArmor
* ElementalBarrier



* ElementalNation
* ElementalRockPaperScissors
* ElementalSpeed



* ElementalShapeshifter
* ElementalWeapon
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* ElementalRockPaperScissors
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* ElementalSpeed
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Whoaaaaa, where did these all disappear to?

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* ElementalAbsorption
* ElementalArmor
* ElementalBarrier


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* ElementalNation


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* ElementalShapeshifter
* ElementalWeapon
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Before people discovered the atomic elements, past thinkers hypothesized the existence of ''other elements'' that were the [[CreationMyth building blocks of life]] and the physical world. These elements were the different forces of nature that humans encountered: water, fire, earth, air, lightning, thunder, dark, light, metal, sound, smoke, even space and cosmic energy, among several others. Though disproven, believing these forces of nature to be the base components of all matter has influenced several real world belief systems and practices and shows up in many fictional works, particularly those concerned with the mystical and magical. In fact, channeling these forces as [[ElementalPowers a magical ability or power]] or using them as the basis of a FunctionalMagic system are some of the most popular ways this concept gets applied in modern works.

In addition, amongst these foundational elements were those considered the ''most'' basic, from which all others were derived. These are known as the '''classical''' or '''great elements'''. The elements that make up this group are, broadly speaking, '''water''', '''fire''', '''earth''', and '''air''', though this does change slightly depending on which philosophical tradition you're referring to:

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Before people discovered the atomic elements, past thinkers hypothesized the existence of ''other elements'' that were the [[CreationMyth building blocks of life]] and the physical world.world, referred to as the '''Natural Elements'''. These elements were the different forces of nature that humans encountered: water, fire, earth, air, lightning, thunder, dark, light, metal, sound, smoke, even space and cosmic energy, among several others. Though disproven, believing these forces of nature to be the base components of all matter has influenced several real world belief systems and practices and shows up in many fictional works, particularly those concerned with the mystical and magical. In fact, channeling these forces as [[ElementalPowers a magical ability or power]] or using them as the basis of a FunctionalMagic system are some of the most popular ways this concept gets applied in modern works.

In addition, amongst these foundational elements were those considered the ''most'' basic, from which all others were derived. These are known as the '''classical''' '''Classical''' or '''great elements'''.'''Great Elements'''. The elements that make up this group are, broadly speaking, '''water''', '''fire''', '''earth''', and '''air''', though this does change slightly depending on which philosophical tradition you're referring to:
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See also AlchemyIsMagic, {{Transmutation}}, EasternZodiac, WesternZodiac, and FourTemperamentEnsemble for tropes that typically incorporate the idea of the nautral or classical elements without necessarily being a direct subtrope.

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See also AlchemyIsMagic, {{Transmutation}}, EasternZodiac, WesternZodiac, TheFourGods, and FourTemperamentEnsemble for tropes that typically incorporate the idea some of the nautral or classical natural elements without necessarily being a direct subtrope.
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Regardless of whether or not a work closely follows a particular school of thought or presents an original system using a different grouping, making use of the notion that the forces of nature are actually discrete "elements" falls under this trope, as do most references and allusions to the "classical elements" if it's not covered by one of the subtropes listed below. Bonus points if the elements' function in the work is connected to being a primordial substance or to the creation of life itself.

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Regardless of whether Adhering to a tradition or not not, any time a work closely follows a particular school of thought or presents an original system using a different grouping, making makes use of the notion that the forces of nature are actually discrete "elements" falls under this trope, as do most references and allusions to the "classical elements" if it's not covered by one of the subtropes listed below. Bonus points if the elements' function in the work is connected to being a primordial substance or to the creation of life itself.
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* ''VideoGame/MortalKombatMythologiesSubZero'': The game's mid-section occurs inside the Temple of the Elements, in the Himalayan Mountains. The temple is divided into four stages, each representing "the four elements which comprise the very existence of Earthrealm": Wind, Earth, Water and Fire. The stage bosses are also Earthrealm's elemental gods.
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* ''VideoGame/PotionCraft'': The most basic ingredients available to use in potions are themed around fire, air, water, and earth. On the recipe map, Air takes you North, Water takes you East, Earth takes you South and Fire takes you West.
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* ''VideoGame/{{Reventure}}'': There are four elements (Earth, Wind, Water and Fire) represented by the 4 gems which keep nature in balance. Collecting them is a crucial part in achieving the final ending, #100.
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* ElementalPowers: The natural elements as super powers or magical abilities.

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* ElementalPowers: The natural elements as super powers or magical abilities. (''This page has its own list of elemental related tropes.'')
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* An InUniverse folk song in ''Literature/TheGraceOfKings'' describes the nation-states of Dara as such: the martial Cocru and the agricultural Faça are associated with land, the miners of Rima are associated with fire, the naval powers of Amu, Haan, and Gan are associated with water, and Xana, once it mastered air "the empty realm", was able to conquer the other six.
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* ClassicalElementsEnsemble: A grouping of four (sometimes five) superpowered or magical characters based on the classical elements

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* ClassicalElementsEnsemble: A team or grouping of four (sometimes five) superpowered or magical characters based on characters, in which each character is associated with one of the classical elementselements.

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renamed trope


* AlchemicElementals: {{Elemental Embodiment}}s of the alchemic classic elements, often as a FourElementEnsemble.

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* AlchemicElementals: {{Elemental Embodiment}}s of the alchemic classic elements, often as a FourElementEnsemble.ClassicalElementsEnsemble.



* ClassicalElementsEnsemble: A grouping of four (sometimes five) superpowered or magical characters based on the classical elements



* FourElementEnsemble: A grouping of four (sometimes five) superpowered or magical characters based on the classical elements

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