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Added Creature Of Habit comparison

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Compare CreatureOfHabit for non-video game examples.
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* In ''VideoGame/NoUmbrellasAllowed'', certain customers visit you once a week to ask for item recommendations. The Graphology Club visits every Monday, the Archaeology Club visits every Tuesday, a lady who wants a limited-edition item as her friend's birthday gift visits every Wednesday, the Art Club visits every Thursday, while the Mindlesian History Club visits every Friday.

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* In ''VideoGame/NoUmbrellasAllowed'', certain customers who are club members visit you once a week to ask for item recommendations. The Graphology Club visits every Monday, the Archaeology Club visits every Tuesday, a lady who wants a limited-edition item as her friend's birthday gift visits every Wednesday, the Art Club visits every Thursday, while the Mindlesian History Club visits every Friday.

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I know they don't have pages yet, but still


* In ''VideoGame/PotionPermit'', the residents of Moonbury Town all have their own schedules, and your dog can track them down if they're going around town, which is helpful if you need to fulfill their quest or start their Friendship Event with them. If a villager get sick, their schedule will be interrupted and you won't be able to socialize with them until the day after you cure them.

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* In ''VideoGame/NoUmbrellasAllowed'', certain customers visit you once a week to ask for item recommendations. The Graphology Club visits every Monday, the Archaeology Club visits every Tuesday, a lady who wants a limited-edition item as her friend's birthday gift visits every Wednesday, the Art Club visits every Thursday, while the Mindlesian History Club visits every Friday.
* In ''VideoGame/PotionPermit'', the residents of Moonbury Town all have their own schedules, and your dog can track them down if they're going around town, which is helpful if you need to fulfill their quest or start their Friendship Event with them. If a villager get gets sick, their schedule will be interrupted and you won't be able to socialize with them until the day after you cure them.them.
* In ''VideoGame/RootsOfPacha'', the villagers all have their own schedules, and they can be tracked on the overworld maps. Some of them such as the traders only visit on certain days, while rainy and snowy days have almost everyone staying home. Romanceable villagers also have hangout events that can only be held at certain times of day.
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[[folder:Wide-Open Sandbox]]
* ''{{VideoGame/Minecraft}}'''s villagers, if allowed to move around freely, go to their homes to sleep every evening or, if homeless, wander around looking for an unoccupied bed. During the day the adults alternate between socialising with other villagers and either working or, if unemployed, looking for a job; child villagers wander around and play.
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* The ''Anime/GregoryHorrorShow'' PS2 game implemented schedules for every guest as a major mechanic, as you had to observe them going about their day to know where they would be at any time. This was important because as you went though the game, each guest would become hostile after you got their lost soul, meaning that they'd chase you. You didn't want to end up being chased by 5+ guests at once.

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* The ''Anime/GregoryHorrorShow'' PS2 [=PS2=] game implemented schedules for every guest as a major mechanic, as you had to observe them going about their day to know where they would be at any time. This was important because as you went though the game, each guest would become hostile after you got their lost soul, meaning that they'd chase you. You didn't want to end up being chased by 5+ guests at once.
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* The ''Anime/GregoryHorrorShow'' PS2 game implemented schedules for every guest as a major mechanic, as you had to observe them going about their day to know where they would be at any time. This was important because as you went though the game, each guest would become hostile after you got their lost soul, meaning that they'd chase you. You didn't want to end up being chased by 5+ guests at once.
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* This was one of the selling points of ''VideoGame/LureOfTheTemptress''.

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* %%* This was one of the selling points of ''VideoGame/LureOfTheTemptress''.
''VideoGame/LureOfTheTemptress''.



** ''VideoGame/PokemonBlackAndWhite'' has the stadiums in Nimbasa town open and close at varying times across the day to prepare for and hold sporting matches, [=NPCs=] that only show up on the weekends or weekdays, Swarming Pokemon that change each day, and the changing seasons of the world (which change at the end of each month of real time), which will cause certain [=NPCs=] and areas to become available or be made unavailable depending on the season and the weather. Certain Pokemon are only catchable in the Winter, while a man who trades (the only) Munchlax in the game shows up in the summer, as well as TheCameo by Cynthia occurring then.

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** ''VideoGame/PokemonBlackAndWhite'' has the stadiums in Nimbasa town open and close at varying times across the day to prepare for and hold sporting matches, [=NPCs=] that only show up on the weekends or weekdays, Swarming Pokemon that change each day, and the changing seasons of the world (which change at the end of each month of real time), which will cause certain [=NPCs=] and areas to become available or be made unavailable depending on the season and the weather. Certain Pokemon are only catchable in the Winter, while a man who trades (the only) Munchlax in the game shows up in the summer, as well as TheCameo by Cynthia a cameo appearance from [[VideoGame/PokemonDiamondAndPearl Cynthia]] occurring then.
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* Ditto Cinemaware's ''VideoGame/ItCameFromTheDesert'', an adaptation of the B-movie ''Film/{{Them}}'' with the SerialNumbersFiledOff.

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* Ditto Cinemaware's ''VideoGame/ItCameFromTheDesert'', ''VideoGame/ItCameFromTheDesert1989'', an adaptation of the B-movie ''Film/{{Them}}'' with the SerialNumbersFiledOff.

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