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[[caption-width-right:185:Can't be used to save the galaxy, but totally okay to blow up your friends with.]]

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[[caption-width-right:185:Can't be used to save the galaxy, but is totally okay to blow up your friends with.]]
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[[caption-width-right:185:Can't use it to save the galaxy, but totally okay to blow up your friends with.]]

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[[caption-width-right:185:Can't use it be used to save the galaxy, but totally okay to blow up your friends with.]]
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[[caption-width-right:185:Can't use it to save the galaxy, but totally ok to blow up your friends with.]]

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[[caption-width-right:185:Can't use it to save the galaxy, but totally ok okay to blow up your friends with.]]
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[[caption-width-right:185:Can't use it to save the galaxy, but it's totally ok to blow up your friends with.]]

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[[caption-width-right:185:Can't use it to save the galaxy, but it's totally ok to blow up your friends with.]]
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[[caption-width-right:256:Can't use it to save the galaxy, but it's totally ok to blow up your friends with.]]

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[[caption-width-right:256:Can't [[caption-width-right:185:Can't use it to save the galaxy, but it's totally ok to blow up your friends with.]]
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[[caption-width-right:256:Can't use it to save the galaxy, but it's totally ok to blow up your friends with.]]
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[[caption-width-right:185:Gee, that sure would've been useful against the [[HordeOfAlienLocusts evil space bugs]] from the singleplayer...]]

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[[caption-width-right:185:Gee, that sure would've been useful against the [[HordeOfAlienLocusts evil space bugs]] from the singleplayer...]]
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[[caption-width-right:185:Gee, that sure would've been useful against the [[HordeOfAlienLocusts evil space bugs]] from the singleplayer...]]
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[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/star_fox_assault_devil_launcher_2_9.png]]

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[[quoteright:185:https://static.[[quoteright:185:[[VideoGame/StarFoxAssault https://static.tvtropes.org/pmwiki/pub/images/star_fox_assault_devil_launcher_2_9.png]]
png]]]]
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[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/star_fox_assault_devil_launcher_2_9.png]]

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* ''VideoGame/{{Battlefield}}'' games ever since they've started having full singleplayer campaigns as of ''VideoGame/BattlefieldBadCompany'' tend toward this as well. ''Bad Company 2'' in particular has a metric ton of modern Russian weapons that you ''never'' see outside of maybe one level, settling for arming 95% of the endless Russian hordes with just two guns. ''VideoGame/{{Battlefield 3}}'' makes it less apparent, but still has some notable omissions from its campaign, like the fact that you only get to use a pistol one time (an M9 at the start of the first [[InMediasRes and last]] mission), and [=NPCs=] only use them twice (Solomon's .44 Magnum in the same missions as above, and Dima's MP-443 in a cutscene). ''3'' also has an inversion with the Barrett M107 - the devs felt there was no way to keep a proper depiction of the weapon balanced, so they opted to just not include it in multiplayer.



* ''VideoGame/CallOfDuty'' has been doing this since the second game, with each game typically having at least a small handful of guns that can only be used in multiplayer. The ''VideoGame/CallOfDutyBlackOps'' games expand this to VideoGame/NaziZombies-only weapons, though alongside inversions with weapons only available in singleplayer, such as various UsefulNotes/WorldWarII-era weapons taken from ''World at War'' showing up in the game, some only available in Zombies mode and others only usable in the singleplayer flashback mission "Project Nova". ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'' goes even further with the inversion, including an entire set of 60s-era weapons from the first ''Black Ops'' that can only be used in singleplayer.
* ''VideoGame/Doom2016'' features a large number of weapons that are exclusive to multiplayer, such as the Burst Rifle, and features grenades and abilities designed to disorient players that are absent in the singleplayer modes.



* ''VideoGame/MedalOfHonorVanguard'' has the M1911 and Gewehr 43, which are only available in multiplayer, as they are absent from singleplayer.



* ''VideoGame/CallOfDuty'' has been doing this since the second game, with each game typically having at least a small handful of guns that can only be used in multiplayer. The ''VideoGame/CallOfDutyBlackOps'' games expand this to VideoGame/NaziZombies-only weapons, though alongside inversions with weapons only available in singleplayer, such as various UsefulNotes/WorldWarII-era weapons taken from ''World at War'' showing up in the game, some only available in Zombies mode and others only usable in the singleplayer flashback mission "Project Nova". ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'' goes even further with the inversion, including an entire set of 60s-era weapons from the first ''Black Ops'' that can only be used in singleplayer.
* ''VideoGame/{{Battlefield}}'' games ever since they've started having full singleplayer campaigns as of ''VideoGame/BattlefieldBadCompany'' tend toward this as well. ''Bad Company 2'' in particular has a metric ton of modern Russian weapons that you ''never'' see outside of maybe one level, settling for arming 95% of the endless Russian hordes with just two guns. ''VideoGame/{{Battlefield 3}}'' makes it less apparent, but still has some notable omissions from its campaign, like the fact that you only get to use a pistol one time (an M9 at the start of the first [[InMediasRes and last]] mission), and [=NPCs=] only use them twice (Solomon's .44 Magnum in the same missions as above, and Dima's MP-443 in a cutscene). ''3'' also has an inversion with the Barrett M107 - the devs felt there was no way to keep a proper depiction of the weapon balanced, so they opted to just not include it in multiplayer.
* ''VideoGame/Doom2016'' features a large number of weapons that are exclusive to multiplayer, such as the Burst Rifle, and features grenades and abilities designed to disorient players that are absent in the singleplayer modes.
* ''VideoGame/MedalOfHonorVanguard'' has the M1911 and Gewehr 43, which are only available in multiplayer, as they are absent from singleplayer.

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* ''VideoGame/CallOfDuty'' has been doing this since the second game, with each game typically having at least a small handful of guns that can only be used in multiplayer. The ''VideoGame/CallOfDutyBlackOps'' games expand this to VideoGame/NaziZombies-only weapons, though alongside inversions with weapons only available in singleplayer, such as various UsefulNotes/WorldWarII-era weapons taken from ''World at War'' showing up in the game, some only available in Zombies mode and others only usable in the singleplayer flashback mission "Project Nova". ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'' goes even further with the inversion, including an entire set of 60s-era weapons from the first ''Black Ops'' that can only be used in singleplayer.
* ''VideoGame/{{Battlefield}}'' games ever since they've started having full singleplayer campaigns as of ''VideoGame/BattlefieldBadCompany'' tend toward this as well. ''Bad Company 2'' in particular has a metric ton of modern Russian weapons that you ''never'' see outside of maybe one level, settling for arming 95% of the endless Russian hordes with just two guns. ''VideoGame/{{Battlefield 3}}'' makes it less apparent, but still has some notable omissions from its campaign, like the fact that you only get to use a pistol one time (an M9 at the start of the first [[InMediasRes and last]] mission), and [=NPCs=] only use them twice (Solomon's .44 Magnum in the same missions as above, and Dima's MP-443 in a cutscene). ''3'' also has an inversion with the Barrett M107 - the devs felt there was no way to keep a proper depiction of the weapon balanced, so they opted to just not include it in multiplayer.
* ''VideoGame/Doom2016'' features a large number of weapons that are exclusive to multiplayer, such as the Burst Rifle, and features grenades and abilities designed to disorient players that are absent in the singleplayer modes.
* ''VideoGame/MedalOfHonorVanguard''
''VideoGame/{{Quake}}'' series:
** ''VideoGame/QuakeII: [[ExpansionPack Ground Zero]]''
has the M1911 Doppelganger[[note]]Like the [[VideoGame/DukeNukem3D Holoduke]], it's of little effect in the SP campaign.[[/note]], the Vengeance and Gewehr 43, which are Hunter Spheres[[note]][[ThanatosGambit Due to the way they work]], it's of little wonder they don't appear in SP.[[/note]] and the proper [[DoomsdayDevice A-M Bomb]][[note]]The SP version is a [[MacGuffin Key item]].[[/note]]. Some source ports also enable the use of the DummiedOut Disintegrator Gun.
** ''VideoGame/QuakeIIIArena'' has the Flight item, located at
only available one map and only in multiplayer, as they are absent from singleplayer.multiplayer mode.
** In ''VideoGame/QuakeIV'', the Gauntlet replaces the Blaster for multiplayer games. Later patches added the Napalm Launcher in certain maps.
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* ''VideoGame/CallOfDuty'' has been doing this since the second game, with each game typically having at least a small handful of guns that can only be used in multiplayer. The ''VideoGame/CallOfDutyBlackOps'' games expand this to VideoGame/NaziZombies-only weapons, though alongside inversions with weapons only available in singleplayer, such as various UsefulNotes/WorldWarII-era weapons taken from ''World at War'' showing up in the game, some only available in Zombies mode and others only usable in the singleplayer flashback mission "Project Nova". ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'' goes even further with the inversion, including an entire set of 60s-era weapons from the first ''Black Ops'' that can only be used in singleplayer.

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* ''VideoGame/CallOfDuty'' has been doing this since the second game, with each game typically having at least a small handful of guns that can only be used in multiplayer. The ''VideoGame/CallOfDutyBlackOps'' games expand this to VideoGame/NaziZombies-only weapons, though alongside inversions with weapons only available in singleplayer, such as various UsefulNotes/WorldWarII-era weapons taken from ''World at War'' showing up in the game, some only available in Zombies mode and others only usable in the singleplayer flashback mission "Project Nova". ''[[VideoGame/CallOfDutyBlackOps2 ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'' goes even further with the inversion, including an entire set of 60s-era weapons from the first ''Black Ops'' that can only be used in singleplayer.
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None


* ''VideoGame/CallOfDuty'' has been doing this since the second game, with each game typically having at least a small handful of guns that can only be used in multiplayer. The ''VideoGame/CallOfDutyBlackOps'' games expand this to VideoGame/NaziZombies-only weapons, though alongside inversions with weapons only available in singleplayer, such as various WorldWarII-era weapons taken from ''World at War'' showing up in the game, some only available in Zombies mode and others only usable in the singleplayer flashback mission "Project Nova". ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'' goes even further with the inversion, including an entire set of 60s-era weapons from the first ''Black Ops'' that can only be used in singleplayer.

to:

* ''VideoGame/CallOfDuty'' has been doing this since the second game, with each game typically having at least a small handful of guns that can only be used in multiplayer. The ''VideoGame/CallOfDutyBlackOps'' games expand this to VideoGame/NaziZombies-only weapons, though alongside inversions with weapons only available in singleplayer, such as various WorldWarII-era UsefulNotes/WorldWarII-era weapons taken from ''World at War'' showing up in the game, some only available in Zombies mode and others only usable in the singleplayer flashback mission "Project Nova". ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'' goes even further with the inversion, including an entire set of 60s-era weapons from the first ''Black Ops'' that can only be used in singleplayer.
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Added link to Medal of Honor: Vanguard.


* ''Videogame/Doom2016'' features a large number of weapons that are exclusive to multiplayer, such as the Burst Rifle, and features grenades and abilities designed to disorient players that are absent in the singleplayer modes.

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* ''Videogame/Doom2016'' ''VideoGame/Doom2016'' features a large number of weapons that are exclusive to multiplayer, such as the Burst Rifle, and features grenades and abilities designed to disorient players that are absent in the singleplayer modes.modes.
* ''VideoGame/MedalOfHonorVanguard'' has the M1911 and Gewehr 43, which are only available in multiplayer, as they are absent from singleplayer.



* ''Videogame/KingdomOfLoathing'' has items that grant players extra PvP fights per day, as well as items that you use to defend your campground when other players attack you. Both are useless if you don't opt into PvP.

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* ''Videogame/KingdomOfLoathing'' ''VideoGame/KingdomOfLoathing'' has items that grant players extra PvP fights per day, as well as items that you use to defend your campground when other players attack you. Both are useless if you don't opt into PvP.
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* ''Videogame/Doom2016'' features a large number of weapons that are exclusive to multiplayer, such as the Burst Rifle, and features grenades and abilities designed to disorient players that are absent in the singleplayer modes.
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* ''VideoGame/{{Battlefield}}'' games ever since they've started having full singleplayer campaigns as of ''VideoGame/BattlefieldBadCompany'' tend toward this as well. ''Bad Company 2'' in particular has a metric ton of modern Russian weapons that you ''never'' see outside of maybe one level, settling for arming 95% of the endless Russian hordes with just two guns. ''VideoGame/{{Battlefield 3}}'' makes it less apparent, but still has some notable omissions from its campaign, like the fact that you only get to use a pistol one time (an M9 at the start of the first [[InMediaRes and last]] mission), and [=NPCs=] only use them twice (Solomon's .44 Magnum in the same missions as above, and Dima's MP-443 in a cutscene). ''3'' also has an inversion with the Barrett M107 - the devs felt there was no way to keep a proper depiction of the weapon balanced, so they opted to just not include it in multiplayer.

to:

* ''VideoGame/{{Battlefield}}'' games ever since they've started having full singleplayer campaigns as of ''VideoGame/BattlefieldBadCompany'' tend toward this as well. ''Bad Company 2'' in particular has a metric ton of modern Russian weapons that you ''never'' see outside of maybe one level, settling for arming 95% of the endless Russian hordes with just two guns. ''VideoGame/{{Battlefield 3}}'' makes it less apparent, but still has some notable omissions from its campaign, like the fact that you only get to use a pistol one time (an M9 at the start of the first [[InMediaRes [[InMediasRes and last]] mission), and [=NPCs=] only use them twice (Solomon's .44 Magnum in the same missions as above, and Dima's MP-443 in a cutscene). ''3'' also has an inversion with the Barrett M107 - the devs felt there was no way to keep a proper depiction of the weapon balanced, so they opted to just not include it in multiplayer.

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* The Crystal Ball from ''VideoGame/{{Blood}}'' allows you to spy on other human players. Since there are none in singleplayer, the Crystal Ball is not present.

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* The Crystal Ball from ''VideoGame/{{Blood}}'' allows you to spy on other human players. Since there are none in singleplayer, the Crystal Ball is not present. To an extent the Orb's SecondaryFire is multiplayer-only as well, as it requires more [[ManaMeter Focus]] than Caleb has available.



* ''VideoGame/CallOfDuty'' has been doing this since the second game, with each game typically having at least a small handful of guns that can only be used in multiplayer. The ''VideoGame/CallOfDutyBlackOps'' games expand this to VideoGame/NaziZombies-only weapons, though alongside inversions with weapons only available in singleplayer, such as various WorldWarII-era weapons taken from ''World at War'' showing up in the game, some only available in Zombies mode and others only usable in the singleplayer flashback mission "Project Nova".

to:

* ''VideoGame/CallOfDuty'' has been doing this since the second game, with each game typically having at least a small handful of guns that can only be used in multiplayer. The ''VideoGame/CallOfDutyBlackOps'' games expand this to VideoGame/NaziZombies-only weapons, though alongside inversions with weapons only available in singleplayer, such as various WorldWarII-era weapons taken from ''World at War'' showing up in the game, some only available in Zombies mode and others only usable in the singleplayer flashback mission "Project Nova". ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'' goes even further with the inversion, including an entire set of 60s-era weapons from the first ''Black Ops'' that can only be used in singleplayer.
* ''VideoGame/{{Battlefield}}'' games ever since they've started having full singleplayer campaigns as of ''VideoGame/BattlefieldBadCompany'' tend toward this as well. ''Bad Company 2'' in particular has a metric ton of modern Russian weapons that you ''never'' see outside of maybe one level, settling for arming 95% of the endless Russian hordes with just two guns. ''VideoGame/{{Battlefield 3}}'' makes it less apparent, but still has some notable omissions from its campaign, like the fact that you only get to use a pistol one time (an M9 at the start of the first [[InMediaRes and last]] mission), and [=NPCs=] only use them twice (Solomon's .44 Magnum in the same missions as above, and Dima's MP-443 in a cutscene). ''3'' also has an inversion with the Barrett M107 - the devs felt there was no way to keep a proper depiction of the weapon balanced, so they opted to just not include it in multiplayer.

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What\'s so hard about indenting properly?


* In [[VideoGame/GoldenEye1997 GoldenEye 007]] for the N64, some characters only appear in Multiplayer, and many others only become playable in Multiplayer. The most notable example is Oddjob, whose low height is [[Main/GameBreaker such a useful "ability"]] that a common [[HouseRules house rule]] is "No Oddjob!".

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* In [[VideoGame/GoldenEye1997 GoldenEye 007]] for the N64, some N64:
** Some
characters only appear in Multiplayer, and many others only become playable in Multiplayer. The most notable example is Oddjob, whose low height is [[Main/GameBreaker such a useful "ability"]] that a common [[HouseRules house rule]] is "No Oddjob!".
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** Inverted in the case of one weapon that can be obtained without cheats in single player. The Phantom submachinegun is only available on the Frigate mission and does not appear anywhere else.
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* The "Ghost" item in ''VideoGame/SuperMarioKart'' is only useful in purely competitive multiplayer ("Match Race" and "Battle Mode"), and thus is only enabled in these modes.

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* The Crystal Ball from ''VideoGame/{{Blood}}'' allows you to spy on other human players. Since there are none in Singleplayer, the Crystal Ball is not present.

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* The Crystal Ball from ''VideoGame/{{Blood}}'' allows you to spy on other human players. Since there are none in Singleplayer, singleplayer, the Crystal Ball is not present.


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* ''VideoGame/CallOfDuty'' has been doing this since the second game, with each game typically having at least a small handful of guns that can only be used in multiplayer. The ''VideoGame/CallOfDutyBlackOps'' games expand this to VideoGame/NaziZombies-only weapons, though alongside inversions with weapons only available in singleplayer, such as various WorldWarII-era weapons taken from ''World at War'' showing up in the game, some only available in Zombies mode and others only usable in the singleplayer flashback mission "Project Nova".
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* ''VideoGame/CommandAndConquerTiberianDawn'' had some multiplayer-only units such as Commandos for both sides, as well as napalm missile launchers and chem soldiers for the Brotherhood of Nod.
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* The two-player versus mode in ''[[VideoGame/SonicTheHedgehog2 Sonic the Hedgehog 2]]'' would randomly replace item boxes with teleports (swaps the two players' positions) and Robotnik (causes the player to take damage and lose all of their rings).
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* In ''VideoGame/MassEffect3'':

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* In ''VideoGame/MassEffect3'':
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I remember this from YKTTW. Glad to know it\'s finally been launched!

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* In ''VideoGame/{{Pikmin}} 2'' and ''3'', the multiplayer modes include several items that can be earned randomly, and each of them provides a different effect either in favor of the player who got it, or against the rival player.

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* In ''VideoGame/MassEffect3'', the characters you can play as in the Multiplayer co-op mode have exclusive powers pertaining to their own race that don't appear in the Singleplayer mode. There are [=DLCs=] that allow Shepard to use those powers, but only two powers (Dark Channel and Lash) are brought from the Multiplayer to the Singleplayer mode.

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* In ''VideoGame/MassEffect3'', the ''VideoGame/MassEffect3'':
** The
characters you can play as in the Multiplayer co-op mode have exclusive powers pertaining to their own race that don't appear in the Singleplayer mode. There are [=DLCs=] that allow Shepard to use those powers, but only two powers (Dark Channel and Lash) are brought from the Multiplayer to the Singleplayer mode.mode.
** More in line with the trope, there are the "Supply" items: missile launchers which InstantKO any enemy touched by the blast, Health Packs that instantly restore all health and shields, and an Ammo Pack which refills all Ammo and grenades.
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* Bazookas in ''Videogame/StarFox64'', if you do well enough in Singleplayer to earn them for Multiplayer. ''VideoGame/StarFoxAssault'' has demon launchers (more powerful homing launcher), stealth suits, fire burst pods, booster packs, predator rockets, demon snipers and cluster bombs.

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* Bazookas in ''Videogame/StarFox64'', if you do well enough in Singleplayer to earn them for Multiplayer. ''VideoGame/StarFoxAssault'' has demon launchers (more (a more powerful homing launcher), stealth suits, fire burst pods, booster packs, predator rockets, demon snipers and cluster bombs.
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* In [[VideoGame/GoldenEye1997 GoldenEye 007]] for the N64, some characters only appear in multiplayer, and many others only become playable in multiplayer. The most notable example is Oddjob, whose low height is [[Main/GameBreaker such a useful "ability"]] that a common [[HouseRules house rule]] is "No Oddjob!".
* Death ball in ''Videogame/MetroidPrime 2 Echoes'' and death alt in ''Metroid Prime Hunters'' are temporary powerups that give the morph ball an {{instant death radius}} similar to the hyper ball from ''Videogame/MetroidPrimePinball''. The classic Super Missiles are also available in Echoes Multiplayer, allowing super missiles to be rapidly fired.

to:

* In [[VideoGame/GoldenEye1997 GoldenEye 007]] for the N64, some characters only appear in multiplayer, Multiplayer, and many others only become playable in multiplayer.Multiplayer. The most notable example is Oddjob, whose low height is [[Main/GameBreaker such a useful "ability"]] that a common [[HouseRules house rule]] is "No Oddjob!".
* Death ball in ''Videogame/MetroidPrime 2 Echoes'' ''Videogame/MetroidPrime2Echoes'' and death alt in ''Metroid Prime Hunters'' ''VideoGame/MetroidPrimeHunters'' are temporary powerups that give the morph ball an {{instant death radius}} similar to the hyper ball from ''Videogame/MetroidPrimePinball''. The classic Super Missiles are also available in Echoes Multiplayer, allowing super missiles to be rapidly fired.



* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' has a multiplayer FirstPersonShooter mode whose selectable characters are mostly [=NPCs=] in the single-player game. It also has two exclusive items: Proximity Eggs, and Honey Jars (which grant temporary invisibility).
* Several weapons and items in ''VideoGame/ConkersBadFurDay'' are exclusive to the Multiplayer mode, and those that appear in story mode may only be used at specific points rather than full time. Examples include the katana, the silver magnum and the bat.

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* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' has a multiplayer Multiplayer FirstPersonShooter mode whose selectable characters are mostly [=NPCs=] in the single-player Singleplayer game. It also has two exclusive items: Proximity Eggs, and Honey Jars (which grant temporary invisibility).
* Several weapons and items in ''VideoGame/ConkersBadFurDay'' are exclusive to the Multiplayer mode, and those that appear in the story mode may only be used at specific points rather than full time. Examples include the katana, the silver magnum and the bat.



* In ''VideoGame/CommandAndConquerRedAlert'', several units, buildings, and special abilities (Tanya, Soviet rocket soldiers and allied nuclear missiles, among others) are normally not available in the single player campaign, although they sometimes appear as unique units (sometimes even required to survive) in a couple of missions.
* ''VideoGame/StarCraftII'': Several Singleplayer upgrades are not available in Multiplayer (for obvious reasons), but there are some Multiplayer upgrades unavailable in Singleplayer. For example, both Marines and Marauders can use stimpacks in Multiplayer, but only Marines have it in StarcraftIIWingsOfLiberty Singleplayer. Similarly, you can give Zerg units one of three upgrades at a time in HeartOfTheSwarm's campaign, but in Multiplayer, Zergling can have both attack and movespeed increased (instead of one or the other or increased life).

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* In ''VideoGame/CommandAndConquerRedAlert'', several units, buildings, and special abilities (Tanya, Soviet rocket soldiers and allied nuclear missiles, among others) are normally not available in the single player Singleplayer campaign, although they sometimes appear as unique units (sometimes even required to survive) in a couple of missions.
* ''VideoGame/StarCraftII'': Several Singleplayer upgrades are not available in Multiplayer (for obvious reasons), but there are some Multiplayer upgrades unavailable in Singleplayer. For example, both Marines and Marauders can use stimpacks in Multiplayer, but only Marines have it in StarcraftIIWingsOfLiberty ''VideoGame/StarcraftIIWingsOfLiberty'' Singleplayer. Similarly, you can give Zerg units one of three upgrades at a time in HeartOfTheSwarm's ''VideoGame/HeartOfTheSwarm's'' campaign, but in Multiplayer, Zergling can have both attack and movespeed increased (instead of one or the other or increased life).



* ''VideoGame/DarkSouls'' has summon orbs: they allow you to "invade another player", which means entering another player's game to do [[PlayerVersusPlayer PvP]]. Of course, they are absolutely useless in solo mode--the few times you can invade [=NPCs=] ([[spoiler:Lautrec]] in the first game, [[spoiler:Licia]] in the second) requires using unique orbs used only for that purpose.

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* ''VideoGame/DarkSouls'' has summon orbs: they allow you to "invade another player", which means entering another player's game to do [[PlayerVersusPlayer PvP]]. Of course, they are absolutely useless in solo mode--the mode - the few times you can invade [=NPCs=] ([[spoiler:Lautrec]] in the first game, [[spoiler:Licia]] in the second) requires using unique orbs used meant only for that purpose.



* In ''VideoGame/GrandTheftAutoV''', some cars available in Online do not show up in single-player: specifically the Hijak Khameleon and Grotti Stinger GT from the core game.

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* In ''VideoGame/GrandTheftAutoV''', some cars available in Online do not show up in single-player: Singleplayer: specifically the Hijak Khameleon and Grotti Stinger GT from the core game.



* The first ''WesternAnimation/SouthPark'' video game (for UsefulNotes/{{Nintendo 64}}, UsefulNotes/IBMPersonalComputer, and UsefulNotes/PlayStation) had the Alien Dancing Gizmo, which causes players to sing and dance uncontrollably when hit by its beam (just like Cartman in the episode "[[Recap/SouthParkS1E1CartmanGetsAnAnalProbe Cartman Gets an Anal Probe]]") -- if you hit Cartman with it, he'll make one of two comments after it wears off. Obviously, it is completely useless in the single player mode if you use cheats to have a full arsenal. To a lesser extent, there's the Warpo Ray. In addition to the [[AbnormalAmmo piranhas]], you can fire a yellow laser that shrinks other players, and a purple beam that transforms other players into [[BalefulPolymorph helpless animals]]. When used against single player enemies, however, they merely damage them.

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* The first ''WesternAnimation/SouthPark'' video game (for UsefulNotes/{{Nintendo 64}}, UsefulNotes/IBMPersonalComputer, and UsefulNotes/PlayStation) had the Alien Dancing Gizmo, which causes players to sing and dance uncontrollably when hit by its beam (just like Cartman in the episode "[[Recap/SouthParkS1E1CartmanGetsAnAnalProbe Cartman Gets an Anal Probe]]") -- if you hit Cartman with it, he'll make one of two comments after it wears off. Obviously, it is completely useless in the single player Singleplayer mode if you use cheats to have a full arsenal. To a lesser extent, there's the Warpo Ray. In addition to the [[AbnormalAmmo piranhas]], you can fire a yellow laser that shrinks other players, and a purple beam that transforms other players into [[BalefulPolymorph helpless animals]]. When used against single player Singleplayer enemies, however, they merely damage them.
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* ''VideoGame/DarkSouls'' has summon orbs: they allow you to "invade another player", which means entering another player's game to do [[PlayerVersusPlayer PvP]]. Of course, they are absolutely useless in solo mode.

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* ''VideoGame/DarkSouls'' has summon orbs: they allow you to "invade another player", which means entering another player's game to do [[PlayerVersusPlayer PvP]]. Of course, they are absolutely useless in solo mode.mode--the few times you can invade [=NPCs=] ([[spoiler:Lautrec]] in the first game, [[spoiler:Licia]] in the second) requires using unique orbs used only for that purpose.
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There are video games that feature both Singleplayer and Multiplayer modes, and in at least some of those games, the gameplay has little to no differences between the two. Yet despite this, the Multiplayer tends to have special items, abilities and such that either do not appear in the Singleplayer mode at all (even though they technically could), or they do appear, but are completely useless in it. This trope is about such cases.

One of the potential reasons is that usually, these items are about causing [[InterfaceScrew Interface Screws]] to other players, which wouldn't work against AI-controlled opponents. In some other cases, certain items might appear only on Multiplayer because they would be too destructive or powerful in Singleplayer, or to give a sense of accomplishment to those who get their hands on them. Other times, things like TheAllSeeingAI render things like stealth [[TheComputerIsACheatingBastard useless when used against computer-controlled enemies.]]

Note that this isn't specifically about just ''items'', but also any kinds of abilities, powerups, units and such that either only appear in Multiplayer, or are worthless in Singleplayer. Also, both Multiplayer and Singleplayer must have very similar or identical gameplay for it to count; it doesn't count if Multiplayer and Singleplayer are wildly different and each uses completely different items.

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!!Examples

[[foldercontrol]]

[[folder:Action Adventure Game]]
*In ''VideoGame/ToejamAndEarl'', one of the presents available exclusively in a two-player game is called "Togetherness". When used, it brings the other player to the player who used it.
[[/folder]]

[[folder:Artillery Game]]
* ''VideoGame/{{Worms}}'' series:
** Both ''Worms Armageddon'' and ''Worms World Party'' feature Invisibility, an utility that renders the entire team invisible to other players, which lasts until someone from the team fires a weapon. It appears only in online battles, which by default are restricted to human players.
** In ''Worms Blast'', there are a few weapons that are useless against AI-controlled opponents. A good example is the tentacle monster, which, if it catches a player, requires you to quickly mash a button in order to not get killed - AI enemies ALWAYS come out of it unharmed, meaning that it only causes them to be immobilized for like 5 seconds. The utility that [[InterfaceScrew reverses the controls]] doesn't seem to have any effect either.
[[/folder]]

[[folder:First-Person Shooter]]
* The Crystal Ball from ''VideoGame/{{Blood}}'' allows you to spy on other human players. Since there are none in Singleplayer, the Crystal Ball is not present.
* In [[VideoGame/GoldenEye1997 GoldenEye 007]] for the N64, some characters only appear in multiplayer, and many others only become playable in multiplayer. The most notable example is Oddjob, whose low height is [[Main/GameBreaker such a useful "ability"]] that a common [[HouseRules house rule]] is "No Oddjob!".
* Death ball in ''Videogame/MetroidPrime 2 Echoes'' and death alt in ''Metroid Prime Hunters'' are temporary powerups that give the morph ball an {{instant death radius}} similar to the hyper ball from ''Videogame/MetroidPrimePinball''. The classic Super Missiles are also available in Echoes Multiplayer, allowing super missiles to be rapidly fired.
[[/folder]]

%%[[folder:Hack'n'Slash]]
%%* '''(EXAMPLE NEEDS EXPANDING, FEEL FREE TO EDIT)''' In ''VideoGame/DiabloII'', there are randomly dropped weapons, armor and runes that can only appear in Multiplayer.
%%[[/folder]]

[[folder:MMORPG]]
* ''VideoGame/FinalFantasyXIV'' has a set of abilities for each class that are only usable in PvP and cannot be used in PvE.
* ''Videogame/KingdomOfLoathing'' has items that grant players extra PvP fights per day, as well as items that you use to defend your campground when other players attack you. Both are useless if you don't opt into PvP.
[[/folder]]

[[folder:Platform Game]]
* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' has a multiplayer FirstPersonShooter mode whose selectable characters are mostly [=NPCs=] in the single-player game. It also has two exclusive items: Proximity Eggs, and Honey Jars (which grant temporary invisibility).
* Several weapons and items in ''VideoGame/ConkersBadFurDay'' are exclusive to the Multiplayer mode, and those that appear in story mode may only be used at specific points rather than full time. Examples include the katana, the silver magnum and the bat.
[[/folder]]

[[folder:Puzzle Game]]
* In ''VideoGame/{{Gruntz}}'', the Multiplayer levels are about conquering other players' fortresses. These Multiplayer levels feature Curses: special items whose purpose is to cause some temporary inconvenience (primarily InterfaceScrew) to other players, which includes shrinking the screen to a tiny rectangle, making the terrain pitch black, forcing the screen to shake, or causing the gruntz on the battlefield to randomly change their colours. While it's technically possible to put a Curse item on a Singleplayer level, they serve no purpose there, since there are no human players to be affected by it and AI-controlled opponents don't react to it either way. The only Curse that can be potentially useful is the one that changes gruntz' colours, allowing for a "remember who is who" kind of level.
[[/folder]]

[[folder:Racing Game]]
* ''Videogame/{{Wipeout}}'' has the Multiplayer-only "REVCON" weapon that reverses an opponent's controls.
[[/folder]]

[[folder:RealTimeStrategy]]
* In ''VideoGame/CommandAndConquerRedAlert'', several units, buildings, and special abilities (Tanya, Soviet rocket soldiers and allied nuclear missiles, among others) are normally not available in the single player campaign, although they sometimes appear as unique units (sometimes even required to survive) in a couple of missions.
* ''VideoGame/StarCraftII'': Several Singleplayer upgrades are not available in Multiplayer (for obvious reasons), but there are some Multiplayer upgrades unavailable in Singleplayer. For example, both Marines and Marauders can use stimpacks in Multiplayer, but only Marines have it in StarcraftIIWingsOfLiberty Singleplayer. Similarly, you can give Zerg units one of three upgrades at a time in HeartOfTheSwarm's campaign, but in Multiplayer, Zergling can have both attack and movespeed increased (instead of one or the other or increased life).
* ''VideoGame/WarcraftIII'':
** The Night Elf campaign denies you the use of Chimeras, their most powerful air unit, for FakeDifficulty. The expansion allows you to use them during the penultimate level, but only due to a case of ThisLooksLikeAJobForAquaman.
** The expansion's Blood Elf campaign removes all human and dwarven units (though some have elven equivalents). However, it also gives you GameBreaker Naga units to compensate.
** Many missions have only one or two neutral structures (and even then tend to be watered-down versions), while Multiplayer can have many more.
[[/folder]]

[[folder:Role Playing Game]]
* ''VideoGame/BravelyDefault'' has abilink, which allows for using moves and skills that were sent or learned, respectively, by anyone on your 3DS friend list.
* ''VideoGame/DarkSouls'' has summon orbs: they allow you to "invade another player", which means entering another player's game to do [[PlayerVersusPlayer PvP]]. Of course, they are absolutely useless in solo mode.
* In ''VideoGame/MassEffect3'', the characters you can play as in the Multiplayer co-op mode have exclusive powers pertaining to their own race that don't appear in the Singleplayer mode. There are [=DLCs=] that allow Shepard to use those powers, but only two powers (Dark Channel and Lash) are brought from the Multiplayer to the Singleplayer mode.
* The Wonder Launcher in ''VideoGame/PokemonBlackAndWhite'' is an item that allows you to use items in matches against other players, including items that do not show up in Singleplayer games such as more powerful XS defense if used correctly.
[[/folder]]

[[folder:Shoot-Em Up]]
* Bazookas in ''Videogame/StarFox64'', if you do well enough in Singleplayer to earn them for Multiplayer. ''VideoGame/StarFoxAssault'' has demon launchers (more powerful homing launcher), stealth suits, fire burst pods, booster packs, predator rockets, demon snipers and cluster bombs.
[[/folder]]

[[folder:Turn-Based Strategy]]
* ''VideoGame/{{Culdcept}}'' has the Haunt spell, causing a Cepter to be controlled by the (not very bright) computer for two turns. Quite damaging to players, but useless in Singleplayer ([[TheComputerIsACheatingBastard to you, anyway]]) since your opponents there are already controlled by the computer.
[[/folder]]

[[folder:Wide Open Sandbox]]
* In ''VideoGame/GrandTheftAutoV''', some cars available in Online do not show up in single-player: specifically the Hijak Khameleon and Grotti Stinger GT from the core game.
[[/folder]]

[[folder:Unlisted]]
* The first ''WesternAnimation/SouthPark'' video game (for UsefulNotes/{{Nintendo 64}}, UsefulNotes/IBMPersonalComputer, and UsefulNotes/PlayStation) had the Alien Dancing Gizmo, which causes players to sing and dance uncontrollably when hit by its beam (just like Cartman in the episode "[[Recap/SouthParkS1E1CartmanGetsAnAnalProbe Cartman Gets an Anal Probe]]") -- if you hit Cartman with it, he'll make one of two comments after it wears off. Obviously, it is completely useless in the single player mode if you use cheats to have a full arsenal. To a lesser extent, there's the Warpo Ray. In addition to the [[AbnormalAmmo piranhas]], you can fire a yellow laser that shrinks other players, and a purple beam that transforms other players into [[BalefulPolymorph helpless animals]]. When used against single player enemies, however, they merely damage them.
[[/folder]]

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