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* Captain Giantu's ship in ''WesternAnimation/LiloAndStitch'' has extremely mobile engine mountings.

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* Captain Giantu's Gantu's ship in ''WesternAnimation/LiloAndStitch'' has extremely mobile engine mountings.

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[[quoteright:620:[[Anime/SpaceBattleshipYamato2199 https://static.tvtropes.org/pmwiki/pub/images/screenshot_20230729_220802.png]]]]
[[caption-width-right:620:Above: A Cosmo Zero stored in the hangar. Below: A Cosmo Zero ready for action.]]

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%% The examples section has been alphabetized. Please add new examples in the correct place in accordance with Administrivia/HowToAlphabetizeThings.
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[[quoteright:620:[[Anime/SpaceBattleshipYamato2199 https://static.tvtropes.org/pmwiki/pub/images/screenshot_20230729_220802.png]]]]
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[[caption-width-right:620:Above: A Cosmo Zero stored in the hangar. Below: A Cosmo Zero ready for action.]]



Gun turrets, [[WhenThingsSpinScienceHappens rotating engine components]] (ex turbofans, propellers/impellers, [[SwirlyEnergyThingy swirly energy thingies]], etc.), CentrifugalGravity spinners, and control surfaces are specifically discounted, unless they're able to up-stakes and move around on the hull. They're mobile, but not mobile ''enough.'' More to the point, the audience expects them to move, albeit in a very specific way.

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Gun turrets, [[WhenThingsSpinScienceHappens rotating engine components]] (ex turbofans, (turbofans, propellers/impellers, [[SwirlyEnergyThingy swirly energy thingies]], etc.), CentrifugalGravity spinners, and control surfaces are specifically discounted, unless they're able to up-stakes and move around on the hull. They're mobile, but not mobile ''enough.'' More to the point, the audience expects them to move, albeit in a very specific way.



* In ''Anime/CowboyBebop'', Faye's ship has its guns mounted on a pair of bulky mechanical arms, themselves mounted to either side of the cockpit.



** The HandWave in the original series for why Gundams were built in a humanoid form is that it's so they can maneuver in such a way that they can reserve all their delta-V for actual forward motion, like how a properly-trained astronaut can reorient themself by using the momentum of their limbs. A nice side-effect of this is that they can be used as either {{Space Fighter}}s or HumongousMecha, depending on whether they're deployed in orbit or on the ground. Adding hands to their forelimbs allowed tactical flexibility by quickly changing weapons.
** In ''Anime/MobileSuitGundamSEEDDestiny'', ''Minerva''-class space battleships can retract their combat control centers into the heavily-armored core of the ship when under combat conditions.
* In ''Anime/CowboyBebop'', Faye's ship has its guns mounted on a pair of bulky mechanical arms, themselves mounted to either side of the cockpit.
* Smaller ships in ''Anime/OutlawStar'' utilize mechanical arms (they're called out as repurposed cargo loading equipment) to effect Grappler Wrestling moves InSpace on other ships, and act as quick-change points for certain kinds of weaponry (an SMG the size of a car and an equally big tactical tomahawk).
* ''Anime/SuperdimensionFortressMacross''[=/=]''Anime/RoboTech'':
** The SDF-1's [[WaveMotionGun Reflex Cannon]] is built into its bow, which split apart into a WaveMotionTuningFork when firing in Episode 1. Several miles of irreplaceable conduit being sucked into hyperspace after [[DangerousForbiddenTechnique an in-atmosphere FTL jump]] nescessitates the ship being rebuilt on-the-fly into a full-blown TransformingMecha in order to fire the reflex cannon when in combat.
** In-between a Variable Fighter's giant robot and fighter jet forms is the attack-helicopter-like Gerwalk([=SDF=]:M)[=/=]Guardian(RT) form, which looks like half a fighter jet with arms and (mostly immobile) legs coming off of it. It's useful for [[GiantRobotHandsSaveLives rescue operations]] and [[IdiosyncraticMechaStorage storage]]. Variable Fighters can also extend thin, wiry repair arms to help fix each other out in the field.
* ''Anime/SpaceBattleshipYamato'' and ''Anime/SpaceBattleshipYamato2199'':
** The eponymous battleship has a pair of retractable "wings" that extend from the port and starboard hull and aid the ship with in-atmosphere flight.
** The Cosmo Zero fighter craft's wings and nosecone fold upward to economize space when not in flight.

to:

** The HandWave in [[Anime/MobileSuitGundam the original series series]] for why Gundams were built in a humanoid form is that it's so they can maneuver in such a way that they can reserve all their delta-V for actual forward motion, like how a properly-trained properly trained astronaut can reorient themself by using the momentum of their limbs. A nice side-effect of this is that they can be used as either {{Space Fighter}}s or HumongousMecha, depending on whether they're deployed in orbit or on the ground. Adding hands to their forelimbs allowed tactical flexibility by quickly changing weapons.
** In ''Anime/MobileSuitGundamSEEDDestiny'', ''Minerva''-class space battleships can retract their combat control centers into the heavily-armored heavily armored core of the ship when under combat conditions.
* In ''Anime/CowboyBebop'', Faye's ship has its guns mounted on a pair of bulky mechanical arms, themselves mounted to either side of the cockpit.
* Smaller ships in ''Anime/OutlawStar'' utilize mechanical arms (they're called out as repurposed cargo loading equipment) to effect Grappler Wrestling moves InSpace on other ships, and act as quick-change points for certain kinds of weaponry (an SMG the size of a car and an equally big tactical tomahawk).
* ''Anime/SuperdimensionFortressMacross''[=/=]''Anime/RoboTech'':
** The SDF-1's [[WaveMotionGun Reflex Cannon]] is built into its bow, which split apart into a WaveMotionTuningFork when firing in Episode 1. Several miles of irreplaceable conduit being sucked into hyperspace after [[DangerousForbiddenTechnique an in-atmosphere FTL jump]] nescessitates the ship being rebuilt on-the-fly into a full-blown TransformingMecha in order to fire the reflex cannon when in combat.
** In-between a Variable Fighter's giant robot and fighter jet forms is the attack-helicopter-like Gerwalk([=SDF=]:M)[=/=]Guardian(RT) form, which looks like half a fighter jet with arms and (mostly immobile) legs coming off of it. It's useful for [[GiantRobotHandsSaveLives rescue operations]] and [[IdiosyncraticMechaStorage storage]]. Variable Fighters can also extend thin, wiry repair arms to help fix each other out in the field.
* ''Anime/SpaceBattleshipYamato'' and ''Anime/SpaceBattleshipYamato2199'':
** The eponymous battleship has a pair of retractable "wings" that extend from the port and starboard hull and aid the ship with in-atmosphere flight.
** The Cosmo Zero fighter craft's wings and nosecone fold upward to economize space when not in flight.
conditions.



* Smaller ships in ''Manga/OutlawStar'' utilize mechanical arms (they're called out as repurposed cargo loading equipment) to effect grappler wrestling moves ([[JustForFun/RecycledInSpace in space!]]) on other ships, and act as quick-change points for certain kinds of weaponry (an SMG the size of a car and an equally big tactical tomahawk).
* ''Anime/SpaceBattleshipYamato''/''Anime/SpaceBattleshipYamato2199'':
** The eponymous battleship has a pair of retractable "wings" that extend from the port and starboard hull and aid the ship with in-atmosphere flight.
** The Cosmo Zero fighter craft's wings and nosecone fold upward to economize space when not in flight.
* ''Anime/SuperdimensionFortressMacross''/''Anime/{{Robotech}}'':
** The SDF-1's [[WaveMotionGun Reflex Cannon]] is built into its bow, which split apart into a WaveMotionTuningFork when firing in Episode 1. Several miles of irreplaceable conduit being sucked into hyperspace after [[DangerousForbiddenTechnique an in-atmosphere FTL jump]] necessitates the ship being rebuilt on-the-fly into a full-blown TransformingMecha in order to fire the reflex cannon when in combat.
** In-between a Variable Fighter's giant robot and fighter jet forms is the attack-helicopter-like Gerwalk/Guardian[[note]]its name in ''Macross'' and ''Robotech'', respectively[[/note]] form, which looks like half a fighter jet with arms and (mostly immobile) legs coming off of it. It's useful for [[GiantRobotHandsSaveLives rescue operations]] and [[IdiosyncraticMechaStorage storage]]. Variable Fighters can also extend thin, wiry repair arms to help fix each other out in the field.



[[folder:Films--Animated]]

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[[folder:Films--Animated]][[folder:Films -- Animated]]



[[folder:Films--Live-Action]]

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[[folder:Films--Live-Action]][[folder:Films -- Live-Action]]



* ''Franchise/GuardiansOfTheGalaxy:''

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* ''Franchise/GuardiansOfTheGalaxy:''''Franchise/GuardiansOfTheGalaxy'':



* ''Film/TheLastStarfighter'': Gunstar One had an unique new feature that separated it from other Gunstars, a prototype weapon called Death Blossom Mode, installed by Grig. Panels along the engine block would open up, referred to by Grig as Petals, and expose [[PhotoProtoNeutronTorpedo Photon Orb launchers]] and extra laser cannons, which would, when engaged, allow the Gunstar to [[DeathInAllDirections spin in a spherical axis and obliterate every target in range.]]

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* ''Film/TheLastStarfighter'': Gunstar One had an has a unique new feature that separated separates it from other Gunstars, a prototype weapon called Death Blossom Mode, installed by Grig. Panels along the engine block would open up, referred to by Grig as Petals, and expose [[PhotoProtoNeutronTorpedo Photon Orb launchers]] and extra laser cannons, which would, cannons; when engaged, they allow the Gunstar to [[DeathInAllDirections spin in a spherical axis and obliterate every target in range.]]range]].



** In ''Film/StarWarsThePhantomMenace'', Darth Maul's ship is built around a spherical cockpit, and its control surfaces ''rotate out of the way'' to open the door.
** In ''Film/StarWarsAttackOfTheClones'', Count Dooku's personal ship is able to deploy a hidden SolarSail by opening up its quadrupartite nose cone.
** By the time of ''Film/StarWarsANewHope'', the Rebellion's basic starfighter is the the X-Wing. The ship is named after its ability to, well, open its wings into an "X"-shaped configuration. This connotes DivertingPower from its engines to its quartet of laser cannons.
** ''Film/StarWarsReturnOfTheJedi'':

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** In ''Film/StarWarsThePhantomMenace'', ''Film/ThePhantomMenace'', Darth Maul's ship is built around a spherical cockpit, and its control surfaces ''rotate out of the way'' to open the door.
** In ''Film/StarWarsAttackOfTheClones'', ''Film/AttackOfTheClones'', Count Dooku's personal ship is able to deploy a hidden SolarSail by opening up its quadrupartite nose cone.
** By the time of ''Film/StarWarsANewHope'', ''Film/ANewHope'', the Rebellion's basic starfighter is the the X-Wing. The ship is named after its ability to, well, open its wings into an "X"-shaped configuration. This connotes DivertingPower from its engines to its quartet of laser cannons.
** ''Film/StarWarsReturnOfTheJedi'':''Film/ReturnOfTheJedi'':



* ''Literature/{{Leviathan}}'': In ''Behemoth'', the Orient Express has mechanical arms to aid in loading cargo.



* In ''[[Literature/{{Leviathan}} Behemoth,]]'' the Orient Express has mechanical arms to aid in loading cargo.



* In the original ''Series/KnightRider,'' [=KITT=] could go into Super Pursuit Mode when extra speed was needed. The trunk lid would rise up revealing extra exhaust vents, the door panels would extend to provide extra air intakes, the front bumper would extend out revealing an extra spoiler to keep the car on the ground, etc.

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* In the original ''Series/KnightRider,'' [=KITT=] could ''Series/KnightRider'', KITT can go into Super Pursuit Mode when extra speed was is needed. The trunk lid would rise rises up revealing to reveal extra exhaust vents, the door panels would extend to provide extra air intakes, the front bumper would extend extends out revealing to reveal an extra spoiler to keep the car on the ground, etc.et cetera.



** By the 32nd Century in ''Series/StarTrekDiscovery'', detached warp nacelles are a standard feature of starships. Book's personal starship is basically a living space with a bunch of constantly shifting parts surrounding it, which rearrange based on whatever need is currently required.

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** ''Series/StarTrekDiscovery'': By the 32nd Century in ''Series/StarTrekDiscovery'', Century, detached warp nacelles are a standard feature of starships. Book's personal starship is basically a living space with a bunch of constantly shifting parts surrounding it, which rearrange based on whatever need is currently required.



* Classic ''TabletopGame/{{Traveller}}'' product ''Supplement 7 Traders and Gunboats''. The Express Boat Tender starship cannot maneuver while recovering smaller ships. To defend itself in those situations, it has two weapon turrets that can move around on its hull on tracks so they can fire in more directions than a stationary turret could.
* ''TabletopGame/Warhammer40000'': Ork battlewagons can have what is called a "Grabba," a huge power klaw(sic) on the end of a mechanical arm. It grants a melee attack to the vehicle. Canonically, it's to well, grab an enemy vehicle and hold it in-place for boarding actions.

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* ''TabletopGame/{{Traveller}}'': The Express Boat Tender starship from the Classic ''TabletopGame/{{Traveller}}'' product ''Supplement 7 Traders and Gunboats''. The Express Boat Tender starship Gunboats'' cannot maneuver while recovering smaller ships. To defend itself in those situations, it has two weapon turrets that can move around on its hull on tracks so they can fire in more directions than a stationary turret could.
* ''TabletopGame/Warhammer40000'': Ork battlewagons can have what is called a "Grabba," "Grabba", a huge power klaw(sic) klaw (sic) on the end of a mechanical arm. It grants a melee attack to the vehicle. Canonically, it's to to... well, grab an enemy vehicle and hold it in-place in place for [[BoardingParty boarding actions.actions]].



* ''VideoGame/MetroidPrimeTrilogy:''
** In ''VideoGame/MetroidPrime,'' Samus' Gunship has a quartet of articulated thrusters on its ventral (down-when-in-gravity) side that it uses as landing gear.
** In ''VideoGame/MetroidPrime3Corruption,'' Samus' redesigned ship has missile tubes built into its landing gear, and its main engines swivel to provide VTOL capabilities.
* In ''VideoGame/StarCraftIILegacyOfTheVoid,'' the Terran Liberator Gunship can retract its air-to-air missile batteries, open up its hull, rotate its engines over and down, and bring its manually targeted [[{{BFG}} Liberator Cannon]] to bear.

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* ''VideoGame/MetroidPrimeTrilogy:''
''VideoGame/MetroidPrimeTrilogy'':
** In ''VideoGame/MetroidPrime,'' ''VideoGame/MetroidPrime'', Samus' Gunship has a quartet of articulated thrusters on its ventral (down-when-in-gravity) side that it uses as landing gear.
** In ''VideoGame/MetroidPrime3Corruption,'' ''VideoGame/MetroidPrime3Corruption'', Samus' redesigned ship has missile tubes built into its landing gear, and its main engines swivel to provide VTOL capabilities.
* In ''VideoGame/StarCraftIILegacyOfTheVoid,'' the Terran Liberator Gunship can retract its air-to-air missile batteries, open up its hull, rotate its engines over and down, and bring its manually targeted [[{{BFG}} Liberator Cannon]] to bear.
capabilities.



* In ''VideoGame/RiseOfTheReds,'' the American Crusader tank can swap between regular and HoverTank modes by rotating its tracks out of the way.

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* In ''VideoGame/RiseOfTheReds,'' ''VideoGame/RiseOfTheReds'', the American Crusader tank can swap between regular and HoverTank modes by rotating its tracks out of the way.way.
* In ''VideoGame/StarCraftIILegacyOfTheVoid'', the Terran Liberator Gunship can retract its air-to-air missile batteries, open up its hull, rotate its engines over and down, and bring its manually targeted [[{{BFG}} Liberator Cannon]] to bear.
* ''VideoGame/StarTrekOnline'':
** The seven destroyer-class ships that are given out as bonuses for buying a lifetime subscription all have moving parts that change configuration based on two flight modes.
** The ''Avenger''- and ''Arbiter''-class battlecruisers have armored shutters that close over the viewports, windows, and warp nacelles when the ship goes to RedAlert.



* ''VideoGame/StarTrekOnline'':
** The seven destroyer-class ships that are given out as bonuses for buying a lifetime subscription all have moving parts that change configuration based on two flight modes.
** The ''Avenger''- and ''Arbiter''-class battlecruisers have armored shutters that close over the viewports, windows, and warp nacelles when the ship goes to RedAlert.
* ''Transformers'' video games:
** ''VideoGame/TransformersWarForCybertron'': All Transformers have the ability to go into a tertiary mode that allows them to hover as a fairly stable firing platform. Generally, for ground-based Transformers this means their wheels (or treads) flip downwards to provide lift while weapons flip out, while for air-based Transformers this sometimes involves their thrusters moving around to point downwards or the emergence of rotors. This is carried over to [[VideoGame/TransformersFallOfCybertron the sequel]].
** ''VideoGame/TransformersDarkOfTheMoon'': Similar to the ''War For Cybertron''/''Fall Of Cybertron'' examples above, the game adaptation introduces the concept of "Stealth Force" to the various Transformers. This basically translates to various weapons emerging from the vehicle modes, and the developers described this as acting as the "armoured" form compared to the "speed" of the alternate modes and "offense" of the robot mode. It was also one of the big gimmicks of the [[MerchandiseDriven related toyline]].

to:

* ''VideoGame/StarTrekOnline'':
''Franchise/{{Transformers}}'':
** The seven destroyer-class ships that are given out as bonuses for buying a lifetime subscription In ''VideoGame/TransformersWarForCybertron'', all have moving parts that change configuration based on two flight modes.
** The ''Avenger''- and ''Arbiter''-class battlecruisers have armored shutters that close over the viewports, windows, and warp nacelles when the ship goes to RedAlert.
* ''Transformers'' video games:
** ''VideoGame/TransformersWarForCybertron'': All
Transformers have the ability to go into a tertiary mode that allows them to hover as a fairly stable firing platform. Generally, for ground-based Transformers this means their wheels (or treads) flip downwards to provide lift while weapons flip out, while for air-based Transformers this sometimes involves their thrusters moving around to point downwards or the emergence of rotors. This is carried over to [[VideoGame/TransformersFallOfCybertron the sequel]].sequel ''VideoGame/TransformersFallOfCybertron''.
** ''VideoGame/TransformersDarkOfTheMoon'': Similar to the ''War For for Cybertron''/''Fall Of of Cybertron'' examples above, the game adaptation ''VideoGame/TransformersDarkOfTheMoon'' introduces the concept of "Stealth Force" to the various Transformers. This basically translates to various weapons emerging from the vehicle modes, and the developers described this as acting as the "armoured" form compared to the "speed" of the alternate modes and "offense" of the robot mode. It was also one of the big gimmicks of the [[MerchandiseDriven related toyline]].



* Certain real-life spacecraft have what are known as "[[https://en.wikipedia.org/wiki/Gimbaled_thrust gimbaled thrusters]]," which are rocket nozzles mounted in a ball-and-socket joint. They're much more accurate and less bulky than the older vernier thrusters, which were little more than a cluster of five small rocket nozzles mounted on a big box containing a fuel manifold.

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* Certain real-life spacecraft have what are known as "[[https://en.wikipedia.org/wiki/Gimbaled_thrust gimbaled thrusters]]," thrusters]]", which are rocket nozzles mounted in a ball-and-socket joint. They're much more accurate and less bulky than the older vernier thrusters, which were little more than a cluster of five small rocket nozzles mounted on a big box containing a fuel manifold.



** Near the end of UsefulNotes/TheColdWar ('80s-'90s), both NATO and the Soviet Union were experimenting with something called a Variable-Sweep Wing or "swing-wing" aircraft. At low speeds, the wings spread wide, and at high speeds (that is, trans-sonic and mach speeds), they swiveled close to the fuselage to reduce drag. Almost all NATO signatories have a fighter jet with this feature. This is a sort of "variable geometry wing."
** Less common variable geometry wings are "oblique wings," which swivel around a central point, telescoping wings, which get longer or shorter as necessary, folding wings for storage, and to modify their atmospheric profiles on-the-fly (so to speak), and even "polymorphic wings" that can swap between monoplane and biplane configurations.
** Certain supersonic aircraft have a feature amusingly referred to as a "droop snoot," wherein the nosecone can point itself down ("the snoot would droop," according to one designer who worked on the Concord) to get out of the pilots field of view. Supersonic airplanes are very long and thin to reduce drag, and such a long nosecone can interfere with the pilot's sight.

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** Near the end of UsefulNotes/TheColdWar ('80s-'90s), the UsefulNotes/ColdWar (1980s-'90s), both NATO and the Soviet Union were experimenting with something called a Variable-Sweep Wing or "swing-wing" aircraft. At low speeds, the wings spread wide, and at high speeds (that is, trans-sonic and mach speeds), they swiveled close to the fuselage to reduce drag. Almost all NATO signatories have a fighter jet with this feature. This is a sort of "variable geometry wing."
** Less common variable geometry wings are "oblique wings," wings", which swivel around a central point, telescoping wings, which get longer or shorter as necessary, folding wings for storage, and to modify their atmospheric profiles on-the-fly (so to speak), and even "polymorphic wings" that can swap between monoplane and biplane configurations.
** Certain supersonic aircraft have a feature amusingly referred to as a "droop snoot," snoot", wherein the nosecone can point itself down ("the snoot would droop," droop", according to one designer who worked on the Concord) to get out of the pilots pilot's field of view. Supersonic airplanes are very long and thin to reduce drag, and such a long nosecone can interfere with the pilot's sight.



* Offshore oil drilling rigs have four engines; one at the end of each leg. These engines are able to rotate freely in order to keep the rig stationary.

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* Offshore oil drilling rigs have four engines; engines, one at the end of each leg. These engines are able to rotate freely in order to keep the rig stationary.



* The German Army's standard tank-transporter of WW 2, the [=SdAh=] 117, was meant to be towed with its load behind a heavy lorry or half-track. However, the forward section of the 117 was a detachable vehicle in its own right, which could detach itself and move off to one side so as to allow a tank to be loaded. It would then manoevre back into position and re-attach, then becoming part of the drone unit towed behind the prime vehicle.

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* The German Army's standard tank-transporter of WW 2, UsefulNotes/WorldWarII, the [=SdAh=] 117, was meant to be towed with its load behind a heavy lorry or half-track. However, the forward section of the 117 was a detachable vehicle in its own right, which could detach itself and move off to one side so as to allow a tank to be loaded. It would then manoevre back into position and re-attach, then becoming part of the drone unit towed behind the prime vehicle.

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Alphabetizing example(s), specifically in the video game section where I was adding an example.


* In all ''VideoGame/CommandAndConquer'' games that have one, a repair vehicle is connoted by the presence of a robotic arm mounted on a tank chassis.
* Kett dropships in ''VideoGame/MassEffectAndromeda'' have a set of six pods that wave around as the ships hover.



* ''Transformers'' video games:
** ''VideoGame/TransformersWarForCybertron'': All Transformers have the ability to go into a tertiary mode that allows them to hover as a fairly stable firing platform. Generally, for ground-based Transformers this means their wheels (or treads) flip downwards to provide lift while weapons flip out, while for air-based Transformers this sometimes involves their thrusters moving around to point downwards or the emergence of rotors. This is carried over to [[VideoGame/TransformersFallOfCybertron the sequel]].
** ''VideoGame/TransformersDarkOfTheMoon'': Similar to the ''War For Cybertron''/''Fall Of Cybertron'' examples above, the game adaptation introduces the concept of "Stealth Force" to the various Transformers. This basically translates to various weapons emerging from the vehicle modes, and the developers described this as acting as the "armoured" form compared to the "speed" of the alternate modes and "offense" of the robot mode. It was also one of the big gimmicks of the [[MerchandiseDriven related toyline]].
* In all ''VideoGame/CommandAndConquer'' games that have one, a repair vehicle is connoted by the presence of a robotic arm mounted on a tank chassis.

to:

* ''Transformers'' video games:
In ''VideoGame/NoMansSky'', the non-standard ships often come with parts that change position depending on if it's in flight or has landed:
** ''VideoGame/TransformersWarForCybertron'': All Transformers Exotic Ships can have a vertical "sail" section of the ability to go into a tertiary mode that allows them to hover as a fairly stable firing platform. Generally, for ground-based Transformers this means their wheels (or treads) flip downwards to provide lift while weapons flip out, while for air-based Transformers this sometimes involves their thrusters moving hull underneath the cockpit, which splits open and rotates around to point downwards or it so that the emergence of rotors. This is carried over ship can land.
** [[OrganicTechnology Living Ships]] have carapace segments that clam together on landing, as if
to [[VideoGame/TransformersFallOfCybertron protect itself or hibernate.
** [[SolarSail Solar Ships]] are built from three fuselages arranged in a Y formation. After takeoff,
the sequel]].
two sides swing forward in an arc, then have hardlight Vesper Sails slide out and extend like an umbrella.
** ''VideoGame/TransformersDarkOfTheMoon'': Similar to Sentinel Ships are the ''War For Cybertron''/''Fall Of Cybertron'' examples above, most radical, where most of the game adaptation introduces the concept of "Stealth Force" wing fins will shift position and even rotate upside-down for no other reason than [[RuleOfCool to the various Transformers. This basically translates to various weapons emerging look really cool]].
** The Starborn Runner
from the vehicle modes, and Singularity Update is the developers described tamest instance of this as acting as trope in the "armoured" form compared to game: the "speed" of two wing sections flatten out and are pushed outwards from the alternate modes and "offense" of the robot mode. It was also one of the big gimmicks of the [[MerchandiseDriven related toyline]].
* In all ''VideoGame/CommandAndConquer'' games that have one, a repair vehicle is connoted by the presence of a robotic arm mounted on a tank chassis.
central fuselage when landing.



* Kett dropships in ''VideoGame/MassEffectAndromeda'' have a set of six pods that wave around as the ships hover.

to:

* Kett dropships in ''VideoGame/MassEffectAndromeda'' ''Transformers'' video games:
** ''VideoGame/TransformersWarForCybertron'': All Transformers
have the ability to go into a set of six pods tertiary mode that wave allows them to hover as a fairly stable firing platform. Generally, for ground-based Transformers this means their wheels (or treads) flip downwards to provide lift while weapons flip out, while for air-based Transformers this sometimes involves their thrusters moving around to point downwards or the emergence of rotors. This is carried over to [[VideoGame/TransformersFallOfCybertron the sequel]].
** ''VideoGame/TransformersDarkOfTheMoon'': Similar to the ''War For Cybertron''/''Fall Of Cybertron'' examples above, the game adaptation introduces the concept of "Stealth Force" to the various Transformers. This basically translates to various weapons emerging from the vehicle modes, and the developers described this as acting
as the ships hover."armoured" form compared to the "speed" of the alternate modes and "offense" of the robot mode. It was also one of the big gimmicks of the [[MerchandiseDriven related toyline]].
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Added example(s)

Added DiffLines:

** Tiltrotors can, as the name suggests, tilt their engines to act as both a conventional airplane and as a helicopter. Tiltjets, the same idea but with jet engines, have been produced as prototypes but not put into production.
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* ''Film/GuardiansOfTheGalaxy:''

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* ''Film/GuardiansOfTheGalaxy:''''Franchise/GuardiansOfTheGalaxy:''
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** The Cosmo Zero fighter craft's wings fold upward to economize space when not in flight.

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** The Cosmo Zero fighter craft's wings and nosecone fold upward to economize space when not in flight.

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%%* ''Franchise/StarTrek'':
* ''Series/StarTrekVoyager'': The warp nacelles of ''Voyager'' shift upward when they're in use.

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%%* * ''Franchise/StarTrek'':
* ** ''Series/StarTrekVoyager'': The warp nacelles of ''Voyager'' shift upward when they're in use.use.
** By the 32nd Century in ''Series/StarTrekDiscovery'', detached warp nacelles are a standard feature of starships. Book's personal starship is basically a living space with a bunch of constantly shifting parts surrounding it, which rearrange based on whatever need is currently required.

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Compare with TransformingMecha (a vehicle is able to swap between anthropomorphic and non-anthropomorphic forms). If the components are able to jettison and move around entirely by themselves, they're {{Disposable Vehicle Section}}s.

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Compare with TransformingMecha (a vehicle is able to swap between anthropomorphic and non-anthropomorphic forms).forms) and TransformingVehicle. If the components are able to jettison and move around entirely by themselves, they're {{Disposable Vehicle Section}}s.



!Examples:

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!Examples:
!!Examples:



* ''Franchise/{{Gundam}}:''

to:

* ''Franchise/{{Gundam}}:''''Franchise/{{Gundam}}'':



* The APC from ''Film/{{Aliens}}'' has its guns mounted on a turret that can be rotated flush with the hull for storage and carrying on a DropShip. The tie-in tech manual states that it's recommended the turret be locked in place as soon as possible after deployment to avoid fouling the rails.



** The Sovereign's ships from ''[[Film/GuardiansOfTheGalaxyVol2 Volume 2]]'' are covered in ball turrets that are able to roll around in trenches built into their hulls, either to dish out DeathInAllDirections, or to act as a ConvergingStreamWeapon.
* ''Franchise/StarWars:''
** In ''Film/StarWarsThePhantomMenace,'' Darth Maul's ship is built around a spherical cockpit, and its control surfaces ''rotate out of the way'' to open the door.
** In ''Film/StarWarsAttackOfTheClones,'' Count Dooku's personal ship is able to deploy a hidden SolarSail by opening up its quadrupartite nose cone.
** By the time of ''Film/StarWarsANewHope,'' the Rebellion's basic starfighter is the the X-Wing. The ship is named after its ability to, well, open its wings into an "X"-shaped configuration. This connotes DivertingPower from its engines to its quartet of laser cannons.
** ''Film/StarWarsReturnOfTheJedi'':
*** The B-Wing fighter-bomber has a pair of fold-away stabilizers, and the whole ship swings around the cockpit from a horizontal to a vertical configuration when they're deployed.
*** Imperial Shuttles have very long dorsal, port, and starboard stabilizers that give the ship in inverted "Y" shape. The two ventral wings swivel upwards when the ship lands.

to:

** The Sovereign's ships Yondu's ship from ''[[Film/GuardiansOfTheGalaxyVol2 Volume 2]]'' are is covered in ball turrets that are able to roll around in trenches built into their hulls, the hull, either to dish out DeathInAllDirections, or to act as a ConvergingStreamWeapon.
* ''Franchise/StarWars:''
** In ''Film/StarWarsThePhantomMenace,'' Darth Maul's ship is built around
''Film/TheLastStarfighter'': Gunstar One had an unique new feature that separated it from other Gunstars, a prototype weapon called Death Blossom Mode, installed by Grig. Panels along the engine block would open up, referred to by Grig as Petals, and expose [[PhotoProtoNeutronTorpedo Photon Orb launchers]] and extra laser cannons, which would, when engaged, allow the Gunstar to [[DeathInAllDirections spin in a spherical cockpit, axis and its control surfaces ''rotate out of the way'' to open the door.
** In ''Film/StarWarsAttackOfTheClones,'' Count Dooku's personal ship is able to deploy a hidden SolarSail by opening up its quadrupartite nose cone.
** By the time of ''Film/StarWarsANewHope,'' the Rebellion's basic starfighter is the the X-Wing. The ship is named after its ability to, well, open its wings into an "X"-shaped configuration. This connotes DivertingPower from its engines to its quartet of laser cannons.
** ''Film/StarWarsReturnOfTheJedi'':
*** The B-Wing fighter-bomber has a pair of fold-away stabilizers, and the whole ship swings around the cockpit from a horizontal to a vertical configuration when they're deployed.
*** Imperial Shuttles have very long dorsal, port, and starboard stabilizers that give the ship
obliterate every target in inverted "Y" shape. The two ventral wings swivel upwards when the ship lands.range.]]



* ''Franchise/StarWars'':
** In ''Film/StarWarsThePhantomMenace'', Darth Maul's ship is built around a spherical cockpit, and its control surfaces ''rotate out of the way'' to open the door.
** In ''Film/StarWarsAttackOfTheClones'', Count Dooku's personal ship is able to deploy a hidden SolarSail by opening up its quadrupartite nose cone.
** By the time of ''Film/StarWarsANewHope'', the Rebellion's basic starfighter is the the X-Wing. The ship is named after its ability to, well, open its wings into an "X"-shaped configuration. This connotes DivertingPower from its engines to its quartet of laser cannons.
** ''Film/StarWarsReturnOfTheJedi'':
*** The B-Wing fighter-bomber has a pair of fold-away stabilizers, and the whole ship swings around the cockpit from a horizontal to a vertical configuration when they're deployed.
*** Imperial Shuttles have very long dorsal, port, and starboard stabilizers that give the ship in inverted "Y" shape. The two ventral wings swivel upwards when the ship lands.



* ''Film/TheLastStarfighter'': Gunstar One had an unique new feature that separated it from other Gunstars, a prototype weapon called Death Blossom Mode, installed by Grig. Panels along the engine block would open up, referred to by Grig as Petals, and expose [[PhotoProtoNeutronTorpedo Photon Orb launchers]] and extra laser cannons, which would, when engaged, allow the Gunstar to [[DeathInAllDirections spin in a spherical axis and obliterate every target in range.]]



* The APC from ''Film/{{Aliens}}'' has its guns mounted on a turret that can be rotated flush with the hull for storage and carrying on a DropShip. The tie-in tech manual states that it's reccommended the turret be locked in place as soon as possible after deployment to avoid fouling the rails.



* ''Franchise/StarTrek'':
** ''Series/StarTrekVoyager'': The warp nacelles of ''Voyager'' shift upward when they're in use.


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%%* ''Franchise/StarTrek'':
* ''Series/StarTrekVoyager'': The warp nacelles of ''Voyager'' shift upward when they're in use.
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** The titular ship of ''Series/StarTrekDiscovery'' has concentric saucer rings that [[WhenThingsSpinScienceHappens counter-rotate]] when the spore drive is activating. Which you might think fall under the "spinny engine bits" stipulation, but consider: the engine is supposedly in the swan-shaped engineering section, and the saucer section is all weaponry and command-and-control stations.
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[[folder:Toys]]
* Some Toys/LegoSpace ships are equipped with robot arms or swinging wings:
** The ''Toys/ClassicLegoSpace'' ship 6822, the Space Grab, has a robot arm ending with a mechanical claw.
** 6901, the Mobile Lab, has a mechanical arm that can either be fitted with a shovel or a sensor array.
** 6940 is usually a WalkingTank, but its front and rear modules can be detached and linked to form a spaceship with an arm that, like 6822, ends with a claw.
** 6894, the Blacktron Cruiser, has wings and solar panels that can be set at different angles; so does its 2023 remake, 40580.
** 6939, the Saucer Centurion, has a claw-equipped arm.
** 6822 is a model of the Space Shuttle that mirrors the real life prototype with opening cargo bay doors and a robot arm.
[[/folder]]
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Examples include:

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Examples include:
!Examples:
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* The APC from ''Film/{{Aliens}}'' has its guns mounted on a turret that can be rotated flush with the hull for storage and carrying on a DropShip. The tie-in tech manual states that it's reccommended the turret be locked in-place as soon as possible after deployment to avoid fouling the rails.

to:

* The APC from ''Film/{{Aliens}}'' has its guns mounted on a turret that can be rotated flush with the hull for storage and carrying on a DropShip. The tie-in tech manual states that it's reccommended the turret be locked in-place in place as soon as possible after deployment to avoid fouling the rails.
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[[folder: Anime and Manga:]]

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[[folder: Anime and Manga:]][[folder:Anime & Manga]]



** In ''Anime/MobileSuitGundamSEEDDestiny, Minerva''-class space battleships can retract their combat control centers into the heavily-armored core of the ship when under combat conditions.

to:

** In ''Anime/MobileSuitGundamSEEDDestiny, Minerva''-class ''Anime/MobileSuitGundamSEEDDestiny'', ''Minerva''-class space battleships can retract their combat control centers into the heavily-armored core of the ship when under combat conditions.



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[[folder: Real Life:]][[folder:Real Life]]



** Near the end of UsefulNotes/TheColdWar (80's-90's), both NATO and the Soviet Union were experimenting with something called a Variable-Sweep Wing or "swing-wing" aircraft. At low speeds, the wings spread wide, and at high speeds (that is, trans-sonic and mach speeds), they swiveled close to the fuselage to reduce drag. Almost all NATO signatories have a fighter jet with this feature. This is a sort of "variable geometry wing."

to:

** Near the end of UsefulNotes/TheColdWar (80's-90's), ('80s-'90s), both NATO and the Soviet Union were experimenting with something called a Variable-Sweep Wing or "swing-wing" aircraft. At low speeds, the wings spread wide, and at high speeds (that is, trans-sonic and mach speeds), they swiveled close to the fuselage to reduce drag. Almost all NATO signatories have a fighter jet with this feature. This is a sort of "variable geometry wing."
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[[quoteright:620:[[Anime/SpaceBattleshipYamato2199 https://static.tvtropes.org/pmwiki/pub/images/screenshot_20230729_220802.png]]]]
[[caption-width-right:620:Above: A Cosmo Zero stored in the hangar. Below: A Cosmo Zero ready for action.]]

A common way of showing that a vehicle (usually a spaceship, but other vehicles aren't uncommon) was built with high technology is that parts of it move around for some reason. The machine is built in several smaller modules that are connected to the main hull by a gimbaling system that allows them to move to a new, advantageous position as the situation warrants. The smaller and more mobile the system is, the better.

The exact components mounted on the gimbals varies. Often, it's the engines; less commonly, they're entire mechanical arms. Extremely rarely, it's the inside of the vehicle that can rearrange itself.

Gun turrets, [[WhenThingsSpinScienceHappens rotating engine components]] (ex turbofans, propellers/impellers, [[SwirlyEnergyThingy swirly energy thingies]], etc.), CentrifugalGravity spinners, and control surfaces are specifically discounted, unless they're able to up-stakes and move around on the hull. They're mobile, but not mobile ''enough.'' More to the point, the audience expects them to move, albeit in a very specific way.

Compare with TransformingMecha (a vehicle is able to swap between anthropomorphic and non-anthropomorphic forms). If the components are able to jettison and move around entirely by themselves, they're {{Disposable Vehicle Section}}s.
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Examples include:

[[foldercontrol]]

[[folder: Anime and Manga:]]
* ''Franchise/{{Gundam}}:''
** The HandWave in the original series for why Gundams were built in a humanoid form is that it's so they can maneuver in such a way that they can reserve all their delta-V for actual forward motion, like how a properly-trained astronaut can reorient themself by using the momentum of their limbs. A nice side-effect of this is that they can be used as either {{Space Fighter}}s or HumongousMecha, depending on whether they're deployed in orbit or on the ground. Adding hands to their forelimbs allowed tactical flexibility by quickly changing weapons.
** In ''Anime/MobileSuitGundamSEEDDestiny, Minerva''-class space battleships can retract their combat control centers into the heavily-armored core of the ship when under combat conditions.
* In ''Anime/CowboyBebop'', Faye's ship has its guns mounted on a pair of bulky mechanical arms, themselves mounted to either side of the cockpit.
* Smaller ships in ''Anime/OutlawStar'' utilize mechanical arms (they're called out as repurposed cargo loading equipment) to effect Grappler Wrestling moves InSpace on other ships, and act as quick-change points for certain kinds of weaponry (an SMG the size of a car and an equally big tactical tomahawk).
* ''Anime/SuperdimensionFortressMacross''[=/=]''Anime/RoboTech'':
** The SDF-1's [[WaveMotionGun Reflex Cannon]] is built into its bow, which split apart into a WaveMotionTuningFork when firing in Episode 1. Several miles of irreplaceable conduit being sucked into hyperspace after [[DangerousForbiddenTechnique an in-atmosphere FTL jump]] nescessitates the ship being rebuilt on-the-fly into a full-blown TransformingMecha in order to fire the reflex cannon when in combat.
** In-between a Variable Fighter's giant robot and fighter jet forms is the attack-helicopter-like Gerwalk([=SDF=]:M)[=/=]Guardian(RT) form, which looks like half a fighter jet with arms and (mostly immobile) legs coming off of it. It's useful for [[GiantRobotHandsSaveLives rescue operations]] and [[IdiosyncraticMechaStorage storage]]. Variable Fighters can also extend thin, wiry repair arms to help fix each other out in the field.
* ''Anime/SpaceBattleshipYamato'' and ''Anime/SpaceBattleshipYamato2199'':
** The eponymous battleship has a pair of retractable "wings" that extend from the port and starboard hull and aid the ship with in-atmosphere flight.
** The Cosmo Zero fighter craft's wings fold upward to economize space when not in flight.
* Episode 5 of ''Anime/IrresponsibleCaptainTylor'' shows that the ''Soyokaze'' has a pair of huge arms it uses to repair itself. They fold away underneath the hull when not in use.
[[/folder]]

[[folder: Films--Animated]]
* Captain Giantu's ship in ''WesternAnimation/LiloAndStitch'' has extremely mobile engine mountings.
[[/folder]]

[[folder: Films--Live-Action:]]
* ''Film/GuardiansOfTheGalaxy:''
** Over all three films, Peter "Starlord" Quill prefers a certain model of Ravager space fighter with a quartet of gimbaled engines. Two engines are mounted on two articulated semi-circular tracks; one top and one bottom, which they travel around on.
** The Sovereign's ships from ''[[Film/GuardiansOfTheGalaxyVol2 Volume 2]]'' are covered in ball turrets that are able to roll around in trenches built into their hulls, either to dish out DeathInAllDirections, or to act as a ConvergingStreamWeapon.
* ''Franchise/StarWars:''
** In ''Film/StarWarsThePhantomMenace,'' Darth Maul's ship is built around a spherical cockpit, and its control surfaces ''rotate out of the way'' to open the door.
** In ''Film/StarWarsAttackOfTheClones,'' Count Dooku's personal ship is able to deploy a hidden SolarSail by opening up its quadrupartite nose cone.
** By the time of ''Film/StarWarsANewHope,'' the Rebellion's basic starfighter is the the X-Wing. The ship is named after its ability to, well, open its wings into an "X"-shaped configuration. This connotes DivertingPower from its engines to its quartet of laser cannons.
** ''Film/StarWarsReturnOfTheJedi'':
***The B-Wing fighter-bomber has a pair of fold-away stabilizers, and the whole ship swings around the cockpit from a horizontal to a vertical configuration when they're deployed.
*** Imperial Shuttles have very long dorsal, port, and starboard stabilizers that give the ship in inverted "Y" shape. The two ventral wings swivel upwards when the ship lands.
* Starfighters in ''Film/LostInSpace'' are built around a bubble cockpit, which remains vertically stable as the ship maneuvers. The bulk of the ship turns around the cockpit in-flight.
* ''Film/TransformersDarkOfTheMoon'': In keeping with the Transformers themselves, the Decepticons' fighter craft are constantly reconfiguring and rearranging their components and parts of their components to suit current needs -- guns, engine pods, and even cockpits all flipping around and changing positions, sometimes in bizarre and dizzying ways.
* ''Film/TheLastStarfighter'': Gunstar One had an unique new feature that separated it from other Gunstars, a prototype weapon called Death Blossom Mode, installed by Grig. Panels along the engine block would open up, referred to by Grig as Petals, and expose [[PhotoProtoNeutronTorpedo Photon Orb launchers]] and extra laser cannons, which would, when engaged, allow the Gunstar to [[DeathInAllDirections spin in a spherical axis and obliterate every target in range.]]
* The alien ship in ''Film/{{Zenon}}: The Zequel'' has four long, elegant wings that flap. In space. Yes, really.
* The APC from ''Film/{{Aliens}}'' has its guns mounted on a turret that can be rotated flush with the hull for storage and carrying on a DropShip. The tie-in tech manual states that it's reccommended the turret be locked in-place as soon as possible after deployment to avoid fouling the rails.
[[/folder]]

[[folder: Literature:]]
* ''Literature/TheMachineriesOfEmpire'': {{Exaggerated|Trope}} by the [[ClarkesThirdLaw nigh-magical technology]] of the [[GalacticSuperpower Hexarchate]]. Their spaceship interiors are [[LivingShip self-aware]] {{Eldritch Location}}s that the captain can alter at will, configuring the layout with no regard for three-dimensional space.
* In ''[[Literature/{{Leviathan}} Behemoth,]]'' the Orient Express has mechanical arms to aid in loading cargo.
* ''Franchise/StarWarsLegends'': ''The New Essential Guide to Vehicles and Vessels'' states that while Republic ''Acclamator''-class troop transports are heavily armed, most of their guns are arranged in positions that are good for providing OrbitalBombardment to support ground forces, but less-optimal for ship-to-ship combat. The turbolaser turrets can be repositioned via a rail system for space combat in a pinch, but this takes several minutes.
[[/folder]]

[[folder: Live-Action Television:]]
* ''Franchise/StarTrek'':
** ''Series/StarTrekVoyager'': The warp nacelles of ''Voyager'' shift upward when they're in use.
** The titular ship of ''Series/StarTrekDiscovery'' has concentric saucer rings that [[WhenThingsSpinScienceHappens counter-rotate]] when the spore drive is activating. Which you might think fall under the "spinny engine bits" stipulation, but consider: the engine is supposedly in the swan-shaped engineering section, and the saucer section is all weaponry and command-and-control stations.
* In the original ''Series/KnightRider,'' [=KITT=] could go into Super Pursuit Mode when extra speed was needed. The trunk lid would rise up revealing extra exhaust vents, the door panels would extend to provide extra air intakes, the front bumper would extend out revealing an extra spoiler to keep the car on the ground, etc.
[[/folder]]

[[folder: Tabletop Games]]
* Classic ''TabletopGame/{{Traveller}}'' product ''Supplement 7 Traders and Gunboats''. The Express Boat Tender starship cannot maneuver while recovering smaller ships. To defend itself in those situations, it has two weapon turrets that can move around on its hull on tracks so they can fire in more directions than a stationary turret could.
* ''TabletopGame/Warhammer40000'': Ork battlewagons can have what is called a "Grabba," a huge power klaw(sic) on the end of a mechanical arm. It grants a melee attack to the vehicle. Canonically, it's to well, grab an enemy vehicle and hold it in-place for boarding actions.
[[/folder]]

[[folder: Video Games:]]
* ''VideoGame/MetroidPrimeTrilogy:''
** In ''VideoGame/MetroidPrime,'' Samus' Gunship has a quartet of articulated thrusters on its ventral (down-when-in-gravity) side that it uses as landing gear.
** In ''VideoGame/MetroidPrime3Corruption,'' Samus' redesigned ship has missile tubes built into its landing gear, and its main engines swivel to provide VTOL capabilities.
* In ''VideoGame/StarCraftIILegacyOfTheVoid,'' the Terran Liberator Gunship can retract its air-to-air missile batteries, open up its hull, rotate its engines over and down, and bring its manually targeted [[{{BFG}} Liberator Cannon]] to bear.
* ''Transformers'' video games:
** ''VideoGame/TransformersWarForCybertron'': All Transformers have the ability to go into a tertiary mode that allows them to hover as a fairly stable firing platform. Generally, for ground-based Transformers this means their wheels (or treads) flip downwards to provide lift while weapons flip out, while for air-based Transformers this sometimes involves their thrusters moving around to point downwards or the emergence of rotors. This is carried over to [[VideoGame/TransformersFallOfCybertron the sequel]].
** ''VideoGame/TransformersDarkOfTheMoon'': Similar to the ''War For Cybertron''/''Fall Of Cybertron'' examples above, the game adaptation introduces the concept of "Stealth Force" to the various Transformers. This basically translates to various weapons emerging from the vehicle modes, and the developers described this as acting as the "armoured" form compared to the "speed" of the alternate modes and "offense" of the robot mode. It was also one of the big gimmicks of the [[MerchandiseDriven related toyline]].
* In all ''VideoGame/CommandAndConquer'' games that have one, a repair vehicle is connoted by the presence of a robotic arm mounted on a tank chassis.
* In ''VideoGame/RiseOfTheReds,'' the American Crusader tank can swap between regular and HoverTank modes by rotating its tracks out of the way.
* ''VideoGame/StarWarsTheOldRepublic'': Several of the player ships have movable parts.
** The ''Fury''-class interceptor captained by the Sith Warrior and Sith Inquisitor has solar panel winglets at the wingtips which hinge outwards when the ship is in flight.
** The D5-Mantis Patrol Craft captained by the Bounty Hunter has its main engines mounted on three arms that rotate between horizontal while landed and down to vertical while in flight.
** The BT-7 Thunderclap captained by the Trooper has a horizontal airfoil configuration much like the B-Wing of the films, with two additional wings by the crew compartment that unfold and rotate to diagonally up and down in flight, giving the ship a profile of a letter Y lying on its side.
* ''VideoGame/StarTrekOnline'':
** The seven destroyer-class ships that are given out as bonuses for buying a lifetime subscription all have moving parts that change configuration based on two flight modes.
** The ''Avenger''- and ''Arbiter''-class battlecruisers have armored shutters that close over the viewports, windows, and warp nacelles when the ship goes to RedAlert.
* Kett dropships in ''VideoGame/MassEffectAndromeda'' have a set of six pods that wave around as the ships hover.
[[/folder]]

[[folder: Western Animation:]]
* ''WesternAnimation/StarTrekProdigy'': An experimental ship using a new Proto-Warp Drive, the ''U.S.S. Protostar'' shifts its two primary nacells down and opens at the rear to reveal a third nacelle taking up most of the stardrive section when the Proto-Warp is engaged.
* ''WesternAnimation/StarWarsTheCloneWars'': The Mandalorian-built ''Kom'rk''-class fighter transport has its main engines mounted on a pair of wings that rotate to vertical when the ship lands.
[[/folder]]

[[folder: Real Life:]]
* Certain real-life spacecraft have what are known as "[[https://en.wikipedia.org/wiki/Gimbaled_thrust gimbaled thrusters]]," which are rocket nozzles mounted in a ball-and-socket joint. They're much more accurate and less bulky than the older vernier thrusters, which were little more than a cluster of five small rocket nozzles mounted on a big box containing a fuel manifold.
* The space shuttle had a single, very long robotic arm (affectionately referred to as the "Canadarm" for its country of origin) for satellite maintenance. It also had a pair of huge double-doors comprising the dorsal fuselage, covering its flatbed-like cargo area.
* Airplanes:
** Near the end of UsefulNotes/TheColdWar (80's-90's), both NATO and the Soviet Union were experimenting with something called a Variable-Sweep Wing or "swing-wing" aircraft. At low speeds, the wings spread wide, and at high speeds (that is, trans-sonic and mach speeds), they swiveled close to the fuselage to reduce drag. Almost all NATO signatories have a fighter jet with this feature. This is a sort of "variable geometry wing."
** Less common variable geometry wings are "oblique wings," which swivel around a central point, telescoping wings, which get longer or shorter as necessary, folding wings for storage, and to modify their atmospheric profiles on-the-fly (so to speak), and even "polymorphic wings" that can swap between monoplane and biplane configurations.
** Certain supersonic aircraft have a feature amusingly referred to as a "droop snoot," wherein the nosecone can point itself down ("the snoot would droop," according to one designer who worked on the Concord) to get out of the pilots field of view. Supersonic airplanes are very long and thin to reduce drag, and such a long nosecone can interfere with the pilot's sight.
* UsefulNotes/WorldWarII carrier-borne fighters sometimes had folding tail assemblies in addition to the folding wings. [[IdiosyncraticMechaStorage This let them fold up tight for transport,]] and be unfurled when it was time to go on sortie.
* Offshore oil drilling rigs have four engines; one at the end of each leg. These engines are able to rotate freely in order to keep the rig stationary.
* Convertible cars can swap between open-topped for nice weather and enclosed for inclement weather. Originally, this was just a canvas structure that fastened down with snap-buttons, but certain newer models have fully articulated, fold-away mechanical roofs that effect the change at the touch of a button.
* Construction vehicles are all characterized by the presence of shovels, cranes, and other equipment. Excavators even have an articulated robotic arm, which may or may not have a modular attachment point for various types of diggers and graspers.
* The German Army's standard tank-transporter of WW 2, the [=SdAh=] 117, was meant to be towed with its load behind a heavy lorry or half-track. However, the forward section of the 117 was a detachable vehicle in its own right, which could detach itself and move off to one side so as to allow a tank to be loaded. It would then manoevre back into position and re-attach, then becoming part of the drone unit towed behind the prime vehicle.
[[/folder]]
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