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* ''VideoGame/SengokuRance'' is essentially MoreFriendsMoreBenefits on steroids. And for good reason, too befriending (for males)/romancing (for females) the LoadsAndLoadsOfCharacters nets you most everything for a particular character: personal powerup, squad powerup, H-scenes (girls only, naturally) and backstory. Some characters start as TheLoad and can be turned into {{Game Breaker}}s.

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* ''VideoGame/SengokuRance'' is essentially MoreFriendsMoreBenefits on steroids. And for good reason, too befriending (for males)/romancing (for females) the LoadsAndLoadsOfCharacters characters nets you most everything for a particular character: personal powerup, squad powerup, H-scenes (girls only, naturally) and backstory. Some characters start as TheLoad and can be turned into {{Game Breaker}}s.

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** The actual value of the MoreFriendsMoreBenefits in this game is dubious though, because you need Master Points to be able to go on dates and imbue weapons with spells, and by the time you do all the level grinding necessary to give even one character every spell, they've essentially ceased to be useful.



* The newer ''VideoGame/FireEmblem'' games [[LevelUpAtIntimacy5 give you bonuses for developing relationships]], and while a character can only have one ''A''-rank relationship, if you surround them with their A, and the rest Bs, they become an unstoppable weapon of destruction. It's effective to the point that people have created charts detailing how to arrange and [[{{Shipping}} ship]] your army in order to get optimal stats. [[StopHavingFunGuys Many of the relationships make little-to-no sense]], [[GameplayAndStorySegregation in-character]].

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* The newer ''VideoGame/FireEmblem'' games [[LevelUpAtIntimacy5 give you bonuses for developing relationships]], and while a character can only have one ''A''-rank relationship, if you surround them with their A, and the rest Bs, they become an unstoppable weapon of destruction. It's effective to the point that people have created charts detailing how to arrange and [[{{Shipping}} ship]] your army in order to get optimal stats. [[StopHavingFunGuys Many of the relationships make little-to-no sense]], sense, [[GameplayAndStorySegregation in-character]].



** ''VideoGame/FireEmblemThreeHouses'' has a {{Shipping}} variation: as in most games in the franchise, building up support levels between units also increases their effectiveness together in battle. For the most part, this simply incentivises building friendships, which is pretty normal and intuitive. However, the highest support rank non-protagonist characters can reach with each other (A-rank) is sometimes explicitly romantic, and there are no restrictions on how many A-rank supports a character can unlock. Because of this, setting up complex polyamory webs late in the game provides some pretty nice bonuses. (It doesn't work the same with [[PlayerCharacter Byleth]], however, as their supports don't become romantic until the S Rank, which can only be achieved with one character.)



** Well, date one of them plus Kelly, who will then feed your fish for you.



* In ''VideoGame/TheSims2'', if you choose the romance aspiration for your sim, one of their goals will be to "woohoo" with twenty different sims, which gives you points. It's even possible through very careful planning to juggle that many relationships ''at the same time''. Heaven help you if you get caught cheating, though.

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* ''VideoGame/TheSims''
**
In ''VideoGame/TheSims2'', if you choose the romance aspiration for your sim, one of their goals will be to "woohoo" with twenty different sims, which gives you points. It's even possible through very careful planning to juggle that many relationships ''at the same time''. Heaven help you if you get caught cheating, though.



** Likewise in ''VisualNovel/BlissStageLoveIsYourWeapon''. If you manage to get the stable triangular relationship - [[spoiler:the one where Josh, Anna and Meredith are all partners -]] you have TWO pilots, each with TWO weapons at [[InfinityPlusOneSword maximum power]]!



* ''VideoGame/FireEmblemThreeHouses'' has a {{Shipping}} variation: as in most games in the franchise, building up support levels between units also increases their effectiveness together in battle. For the most part, this simply incentivises building friendships, which is pretty normal and intuitive. However, the highest support rank non-protagonist characters can reach with each other (A-rank) is sometimes explicitly romantic, and there are no restrictions on how many A-rank supports a character can unlock. Because of this, setting up complex polyamory webs late in the game provides some pretty nice bonuses. (It doesn't work the same with [[PlayerCharacter Byleth]], however, as their supports don't become romantic until the S Rank, which can only be achieved with one character.)



* In ''VideoGame/GrandTheftAutoSanAndreas'', CJ's girlfriends each have their own bonuses for dating them. There is a cop who lets CJ keep his money and weapons after getting arrested, a nurse who does the same if he becomes incapacitated (even if the incident doesn't happen in the ladies' jurisdictions), a mechanic who fixes and paint his cars for free (but only if you go to her garage in San Fierro), and a few others with minor bonuses. At some point you can even drive your girlfriends' cars, despite the fact that they're never returned in one piece (if at all.) Dating one of the girls is necessary to complete the game; the rest are optional.

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* ''VideGame/GrandTheftAuto'' series
**
In ''VideoGame/GrandTheftAutoSanAndreas'', CJ's girlfriends each have their own bonuses for dating them. There is a cop who lets CJ keep his money and weapons after getting arrested, a nurse who does the same if he becomes incapacitated (even if the incident doesn't happen in the ladies' jurisdictions), a mechanic who fixes and paint his cars for free (but only if you go to her garage in San Fierro), and a few others with minor bonuses. At some point you can even drive your girlfriends' cars, despite the fact that they're never returned in one piece (if at all.) Dating one of the girls is necessary to complete the game; the rest are optional.



* In ''VisualNovel/BlissStageLoveIsYourWeapon''. If you manage to get the stable triangular relationship - [[spoiler:the one where Josh, Anna and Meredith are all partners -]] you have TWO pilots, each with TWO weapons at [[InfinityPlusOneSword maximum power]]!



* ''Manga/NegimaMagisterNegiMagi'', wherein the protagonist kissing/forming a ''pactio'' with as many girls as possible is highly incentivised, though not so much for his sake as theirs: it allows them to borrow his magic energy for self-defense, communicate with him telepathically, and grants them a unique magic item related to their abilities.
** In fact, several of them (especially Chisame) have noted that no matter how pure his motives in this are, he's going to be causing a lot of heartbreak later.
** In a strange subversion, by the time of the fight with the BigBad in the magical world, several of the girls have effectively used Negi to get the cool toys & powers without having hardly any romantic feelings for him. It's just one kiss, after all.
** Played straight in later chapters, when Negi obtains the ability to use the magical items of all the girls he has formed a pactio with.
** It's also implied at later on that, the stronger the feelings between the two people are, the stronger the artifact will be. Though it hasn't at all been on purpose, Negi has been building up his army ''[[ChickMagnet very well]]''.

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* ''Manga/NegimaMagisterNegiMagi'', wherein the protagonist kissing/forming a ''pactio'' with as many girls as possible is highly incentivised, though not so much for his sake as theirs: it allows them to borrow his magic energy for self-defense, communicate with him telepathically, and grants them a unique magic item related to their abilities.
** In fact, several of them (especially Chisame) have noted that no matter how pure his motives in this are, he's going to be causing a lot of heartbreak later.
**
abilities. In a strange subversion, by the time of the fight with the BigBad in the magical world, several of the girls have effectively used Negi to get the cool toys & powers without having hardly any romantic feelings for him. It's just one kiss, after all.
**
all. Played straight in later chapters, when Negi obtains the ability to use the magical items of all the girls he has formed a pactio with.
** It's also implied at later on that, the stronger the feelings between the two people are, the stronger the artifact will be. Though it hasn't at all been on purpose, Negi has been building up his army ''[[ChickMagnet very well]]''.
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* Played with in ''VisualNovel/DoubleHomework''. [[spoiler:Dr. Mosely/Zeta, in her experiment, wants to guide the protagonist into bedding Lauren, Morgan, Amy, and Rachel, because only then will she get the grant money that she seeks. That said, she gives her assent toward him getting down with Ms. Walsh, and even conducts her own x-rated “experimental therapy,” in order to further his sex odyssey.]]
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* Downplayed in ''VisualNovel/DaughterForDessert''. [[spoiler:There is a harem ending which is very hard to get]], but other than that, there is no discernible difference between the number of girls that the protagonist has sex with.
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[[folder: Visual Novels]]
* Inverted in ''VisualNovel/{{Melody}}''. The player can obtain Melody points at certain times if the protagonist is ''only'' in a relationship with Melody. [[spoiler:Also, dating Melody and Amy simultaneously leads to a bad ending if the player lets it go on long enough.]]
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** One of the improvements ''VideoGame/Persona4'' made on this system was to allow you to max out your Social Links ''without'' having to enter a romantic relationship with the girl in question, simply giving you the option to do so, complete with a warning if you chose an option that would cause your relationship to move beyond friendship--especially if you already had a girlfriend. (You could still end up two-timing if you wished, though if you attempt such a thing [[spoiler:you suffer absolutely no negative consequences... if you're playing the original and not the ''Golden'' remake. [[VideoGameCrueltyPunishment Otherwise]]...]])

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** One of the improvements ''VideoGame/Persona4'' made on this system was to allow allowing you to max out your female Social Links ''without'' having to enter a romantic relationship with the girl in question, simply giving you the option to do so, complete with a warning if you chose an option that would cause your relationship to move beyond friendship--especially if you already had a girlfriend. (You could can still end up two-timing if you wished, wish, though if you attempt such a thing [[spoiler:you suffer absolutely no negative consequences... if you're playing the original and not original. If you're playing the ''Golden'' remake. remake, [[VideoGameCrueltyPunishment Otherwise]]...the game will make you feel like a horrible person]].]])
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* ''VideoGame/VerdantSkies'' doesn't exactly have gameplay advantages to polyamory, but there is a specific achievement for [[ReallyGetsAround dating seven people at once]].

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** ''VideoGame/{{Persona 3}}'': Nearly every female Social Link winds up becoming of a romantic nature, and since maxing out each Social Link allows you to create the best Persona of that Link's Arcana... yeah. The game ''does'' punish you if you try to, erm, "level up" two girls at the same time (they get jealous), but once you hit max Rank and create an "unbreakable bond" you are free to resume building your harem.
** One of the improvements ''VideoGame/{{Persona 4}}'' made on this system was to allow you to max out your Social Links ''without'' having to enter a romantic relationship with the girl in question, simply giving you the option to do so, complete with a warning if you chose an option that would cause your relationship to move beyond friendship--especially if you already had a girlfriend. (You could still end up two-timing if you wished, though if you attempt such a thing [[spoiler:you suffer absolutely no negative consequences... if you're playing the original and not the ''Golden'' remake. [[VideoGameCrueltyPunishment Otherwise]]...]])

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** ''VideoGame/{{Persona 3}}'': ''VideoGame/Persona3'': Nearly every female Social Link winds up becoming of a romantic nature, and since maxing out each Social Link allows you to create the best Persona of that Link's Arcana... yeah. The game ''does'' punish you if you try to, erm, "level up" two girls at the same time (they get jealous), but once you hit max Rank and create an "unbreakable bond" you are free to resume building your harem.
** One of the improvements ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' made on this system was to allow you to max out your Social Links ''without'' having to enter a romantic relationship with the girl in question, simply giving you the option to do so, complete with a warning if you chose an option that would cause your relationship to move beyond friendship--especially if you already had a girlfriend. (You could still end up two-timing if you wished, though if you attempt such a thing [[spoiler:you suffer absolutely no negative consequences... if you're playing the original and not the ''Golden'' remake. [[VideoGameCrueltyPunishment Otherwise]]...]])



** As expected, ''VideoGame/{{Persona 5}}'' gives you the option to romance up to ''nine'' women at once, and because of the effects of the calendar mechanic, some of those romances ''will'' be initiated simultaneously. Doing so is consequence-free for nearly all of the game, right up until [[spoiler: the day after Valentine's Day, and you're inevitably caught by all of them at once, which... doesn't end well]]. It should be noted that, as with its predecessor, most players ''don't'' choose to go the harem route.

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** As expected, ''VideoGame/{{Persona 5}}'' ''VideoGame/Persona5'' gives you the option to romance up to ''nine'' women at once, and because of the effects of the calendar mechanic, some of those romances ''will'' be initiated simultaneously. Doing so is consequence-free for nearly all of the game, right up until [[spoiler: the day after Valentine's Day, and you're inevitably caught by all of them at once, which... doesn't end well]]. It should be noted that, as with its predecessor, most players ''don't'' choose to go the harem route.







* In ''VideoGame/TheSims 2'', if you choose the romance aspiration for your sim, one of their goals will be to "woohoo" with twenty different sims, which gives you points. It's even possible through very careful planning to juggle that many relationships ''at the same time''. Heaven help you if you get caught cheating, though.

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\n* In ''VideoGame/TheSims 2'', ''VideoGame/TheSims2'', if you choose the romance aspiration for your sim, one of their goals will be to "woohoo" with twenty different sims, which gives you points. It's even possible through very careful planning to juggle that many relationships ''at the same time''. Heaven help you if you get caught cheating, though.






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[[folder: Anime and Manga ]]

* ''Manga/MahouSenseiNegima'', wherein the protagonist kissing/forming a ''pactio'' with as many girls as possible is highly incentivised, though not so much for his sake as theirs: it allows them to borrow his magic energy for self-defense, communicate with him telepathically, and grants them a unique magic item related to their abilities.

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[[folder: Anime and Manga ]]

Manga]]
* ''Manga/MahouSenseiNegima'', ''Manga/NegimaMagisterNegiMagi'', wherein the protagonist kissing/forming a ''pactio'' with as many girls as possible is highly incentivised, though not so much for his sake as theirs: it allows them to borrow his magic energy for self-defense, communicate with him telepathically, and grants them a unique magic item related to their abilities.



* The first chapter of ''Manga/TwelveBeast'' (by the author of ''Manga/DailyLifeWithMonsterGirl'') has its hero leading an army of assorted {{Cute Monster Girl}}s as if it were a strategy game, using their traits to best effect.

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* The first chapter of ''Manga/TwelveBeast'' (by the author of ''Manga/DailyLifeWithMonsterGirl'') ''Manga/MonsterMusume'') has its hero leading an army of assorted {{Cute Monster Girl}}s as if it were a strategy game, using their traits to best effect.
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** One of the improvements ''VideoGame/{{Persona 4}}'' made on this system was to add the ''option'' whether or not to pursue a romantic relationship with any of the available girls, complete with a warning if you were about to move beyond friendship -- especially if you already had a girlfriend. (You could still end up two-timing if you wished, though if you attempt such a thing [[spoiler:you suffer absolutely no negative consequences... if you're playing the original and not the ''Golden'' remake. [[VideoGameCrueltyPunishment Otherwise]]...]])

to:

** One of the improvements ''VideoGame/{{Persona 4}}'' made on this system was to add the ''option'' whether or not allow you to pursue max out your Social Links ''without'' having to enter a romantic relationship with any of the available girls, girl in question, simply giving you the option to do so, complete with a warning if you were about chose an option that would cause your relationship to move beyond friendship -- especially friendship--especially if you already had a girlfriend. (You could still end up two-timing if you wished, though if you attempt such a thing [[spoiler:you suffer absolutely no negative consequences... if you're playing the original and not the ''Golden'' remake. [[VideoGameCrueltyPunishment Otherwise]]...]])
Is there an issue? Send a MessageReason:
None


** One of the improvements ''VideoGame/{{Persona 4}}'' made on this system was to add the ''option'' whether or not to pursue a romantic relationship with any of the available girls, complete with a warning if you were about to move beyond friendship -- especially if you already had a girlfriend. (You could still end up two-timing if you wished, though if you attempt such a thing [[spoiler:you suffer absolutely no negative consequences... if you're playing the original and not the ''Golden'' remake. Otherwise...]])

to:

** One of the improvements ''VideoGame/{{Persona 4}}'' made on this system was to add the ''option'' whether or not to pursue a romantic relationship with any of the available girls, complete with a warning if you were about to move beyond friendship -- especially if you already had a girlfriend. (You could still end up two-timing if you wished, though if you attempt such a thing [[spoiler:you suffer absolutely no negative consequences... if you're playing the original and not the ''Golden'' remake. Otherwise...[[VideoGameCrueltyPunishment Otherwise]]...]])
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I don’t have a clue how either entry here related to real life. It’s like they were initially written as a video game entry, then haphazardly isolated from the original context.



[[folder: Real Life ]]

* Both the Career Ladder and Casual Life playstyles play this trope very straight indeed regarding platonic relationships; the former encourages players to max out the size of their social circle as early as possible in order to secure the best jobs and promotions (with a good starting set of Blood Relatives [[{{Nepotism}} being especially helpful]]), while the latter involves establishing a smaller set of [[RelationshipValues better-maintained relationships]] in order to establish a healthy trickle of Happiness, offsetting this path's less generous Money haul.
* Largely averted with {{Romance Sidequest}}s. You may get a few more chances to unlock an OptionalSexualEncounter, but the VideogameCrueltyPunishment for any of the partners finding out about the others can be so extreme as to make it not worth it. There's also a clever scaling system whereby it's easier to keep relationships going the better-maintained they are, making multiple casual encounters collectively less profitable than a single involved one (though [[HaremSeeker some players]] insist that with a maxed-out Charisma stat it's possible to keep multiple relationships at [[LevelUpAtIntimacyFive Intimacy 5]] simultaneously, most consider this strategy "[[YourCheatingHeart cheating]]"). [[{{Polyamory}} Many of the above disadvantages can be mitigated if you're honest and up-front about what you're doing]], but there's still a stigma attached to that strategy in the mainstream, and you can't get multiple marriage bonuses on most servers.

[[/folder]]
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moderator restored to earlier version
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please look over the second entry under the Real Life folder, thanks


* Largely averted with {{Romance Sidequest}}s. You may get a few more chances to unlock an OptionalSexualEncounter, but the VideogameCrueltyPunishment for any of the partners finding out about the others can be so extreme as to make it not worth it. There's also a clever scaling system whereby it's easier to keep relationships going the better-maintained they are, making multiple casual encounters collectively less profitable than a single involved one (though [[HaremSeeker some players]] insist that with a maxed-out Charisma stat it's possible to keep multiple relationships at [[LevelUpAtIntimacyFive Intimacy 5]] simultaneously, most consider this strategy "[[YourCheatingHeart cheating]]"). [[{{Polyamory}} Many of the above disadvantages can be mitigated if you're honest and up-front about what you're doing]], but there's still a stigma attached to that strategy in the mainstream, and you can't get multiple marriage bonuses on most servers.

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* Largely averted with {{Romance Sidequest}}s. You may get a few more chances to unlock an OptionalSexualEncounter, but the VideogameCrueltyPunishment for any of the partners finding out about the others can be so extreme as to make it not worth it. There's also a clever scaling system whereby it's easier to keep relationships going the better-maintained they are, making multiple casual encounters collectively less profitable than a single involved one (though [[HaremSeeker some players]] insist that with a maxed-out Charisma stat it's possible to keep multiple relationships at [[LevelUpAtIntimacyFive Intimacy 5]] simultaneously, most consider this strategy "[[YourCheatingHeart cheating]]"). [[{{Polyamory}} Many of the above disadvantages can be mitigated if you're honest and up-front about what you're doing]], but there's still a stigma attached to that strategy in the mainstream, and you can't get multiple marriage bonuses on most servers.
servers. --- this entry seems misplaced, talking about "Videogame Cruelty Punishment" and "marriage bonuses on servers" under the Real Life folder. What "videogame cruelty" happens to real-life adulterers? What real-life "servers" is this entry even talking about? I'm hesitant to just delete an entire entry by myself, but this is a truly bizarre entry, not just the usual stretching something to make it fit or what-have-you. Taken literally, the person who wrote this in the Real Life folder seems clinically insane if they believe Real Life to be a big videogame or something. It almost seems like something a poorly programed AI would write while trying to trick unsuspecting people into thinking they're talking to a real person and not just a wonky computer AI.
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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':''Franchise/{{Persona}}'':
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* ''VideoGame/FireEmblemThreeHouses'' has a {{Shipping}} variation: as in most games in the franchise, building up support levels between units also increases their effectiveness together in battle. For the most part, this simply incentivises building friendships, which is pretty normal and intuitive. However, the highest support rank non-protagonist characters can reach with each other (A-rank) is sometimes explicitly romantic, and there are no restrictions on how many A-rank supports a character can unlock. Because of this, setting up complex polyamory webs late in the game provides some pretty nice bonuses. (It doesn't work the same with [[PlayerCharacter Byleth]], however, as their supports don't become romantic until the S Rank, which can only be achieved with one character.)
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* In ''VisualNovel/TokimekiMemorial'', and the first game of the ''VisualNovel/TokimekiMemorialGirlsSide'' series, unlocked love interests will get frustrated and 'bomb' the player, reducing affection levels around the board, if ignored for too long. This means that unlike most dating games where monogamy is rewarded, it's much harder to play unless you occasionally go on dates with characters you aren't intending on ending up with. However, it is often possible to simply not meet a love interest to begin with, so most players avoid unlocking unnecessary love interests to minimise the problem.
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* In ''VideoGame/StardewValley'', increasing your relationship with the locals will result in them sending you gifts and recipes in the mail.

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* In ''VideoGame/StardewValley'', in a non-romantic example, increasing your relationship with the locals will result in them sending you gifts and recipes in the mail.
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* In ''VideoGame/StardewValley'', increasing your relationship with the locals will result in them sending you gifts and recipes in the mail.
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Removing Understatement pothole as per here


** As expected, ''VideoGame/{{Persona 5}}'' gives you the option to romance up to ''nine'' women at once, and because of the effects of the calendar mechanic, some of those romances ''will'' be initiated simultaneously. Doing so is consequence-free for nearly all of the game, right up until [[spoiler: the day after Valentine's Day, and you're inevitably caught by all of them at once, which...[[{{Understatement}} doesn't end well]]]]. It should be noted that, as with its predecessor, most players ''don't'' choose to go the harem route.

to:

** As expected, ''VideoGame/{{Persona 5}}'' gives you the option to romance up to ''nine'' women at once, and because of the effects of the calendar mechanic, some of those romances ''will'' be initiated simultaneously. Doing so is consequence-free for nearly all of the game, right up until [[spoiler: the day after Valentine's Day, and you're inevitably caught by all of them at once, which...[[{{Understatement}} doesn't end well]]]].well]]. It should be noted that, as with its predecessor, most players ''don't'' choose to go the harem route.
Is there an issue? Send a MessageReason:
Red Link


* The first chapter of ''Manga/TwelveBeast'' (by the author of ''Manga/DailyLifeWithMonsterGirl'') has its hero leading an army of assorted CuteMonsterGirls as if it were a strategy game, using their traits to best effect.

to:

* The first chapter of ''Manga/TwelveBeast'' (by the author of ''Manga/DailyLifeWithMonsterGirl'') has its hero leading an army of assorted CuteMonsterGirls {{Cute Monster Girl}}s as if it were a strategy game, using their traits to best effect.
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sinkhole chains; wrong kind of job


[[caption-width-right:347:He'll be [[JobSystem Mayor]] by Thursday.]]

So you're playing a game [[DeusSexMachina that]] [[DatingSim for whatever]] [[ThePowerOfLove reason]] [[LevelUpAtIntimacy5 rewards you for pursuing a romantic partner.]] All well and good: increasing RelationshipValues that have beneficial effects, some [[LevelUpAtIntimacy5 game-mechanical in nature]], [[OptionalSexualEncounter others less so]], has a long and time-honored place in games about relationships.

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[[caption-width-right:347:He'll be [[JobSystem Mayor]] Mayor by Thursday.]]

So you're playing a game [[DeusSexMachina that]] [[DatingSim that, for whatever]] [[ThePowerOfLove reason]] whatever reason, [[LevelUpAtIntimacy5 rewards you for pursuing a romantic partner.]] All well and good: increasing RelationshipValues that have beneficial effects, some [[LevelUpAtIntimacy5 game-mechanical in nature]], [[OptionalSexualEncounter others less so]], has a long and time-honored place in games about relationships.
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* In ''VideoGame/SidMeiersPirates'', every port city in the Caribbean has a Governor's daughter whom the player character can court for a series of quest rewards. Although he can only marry one, he can still have AGirlInEveryPort and get those quest benefits (in an [[IThoughtItMeant entirely literal sense]]) from each and every one.

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* In ''VideoGame/SidMeiersPirates'', every port city in the Caribbean has a Governor's daughter whom the player character can court for a series of quest rewards. Although he can only marry one, he can still have AGirlInEveryPort and get those quest benefits (in an [[IThoughtItMeant [[JustForFun/IThoughtItMeant entirely literal sense]]) from each and every one.
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* ''SengokuRance'' is essentially MoreFriendsMoreBenefits on steroids. And for good reason, too befriending (for males)/romancing (for females) the LoadsAndLoadsOfCharacters nets you most everything for a particular character: personal powerup, squad powerup, H-scenes (girls only, naturally) and backstory. [[TheLoad Some characters]] can even be turned into GameBreaker tier characters.

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* ''SengokuRance'' ''VideoGame/SengokuRance'' is essentially MoreFriendsMoreBenefits on steroids. And for good reason, too befriending (for males)/romancing (for females) the LoadsAndLoadsOfCharacters nets you most everything for a particular character: personal powerup, squad powerup, H-scenes (girls only, naturally) and backstory. [[TheLoad Some characters]] characters start as TheLoad and can even be turned into GameBreaker tier characters.{{Game Breaker}}s.
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I want to cut the Main redirect.


* In ''SentimentalGraffiti'': The more girls you meet and the more relationships you cultivate results in more memories being unlocked, which in turn increases your stamina, allowing you to do more things. (However, you are only allowed to have one date at any given time, and can only confess your feelings to one girl at the end of the game.)

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* In ''SentimentalGraffiti'': ''VideoGame/SentimentalGraffiti'': The more girls you meet and the more relationships you cultivate results in more memories being unlocked, which in turn increases your stamina, allowing you to do more things. (However, you are only allowed to have one date at any given time, and can only confess your feelings to one girl at the end of the game.)
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** ''VideoGame/ArTonelicoQogaKnellOfArCiel'' reverses it, though. While you can't complete everyone's Comsosphere, you can go most of the way (and complete one if you turn down her confession). It does, however, fit more strongly than the first game in other ways: the girls can turn into ''other'' girls this time, and how deep you've Dived determines how much they'll strip for you in battle. (ItMakesSenseInContext.)

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** ''VideoGame/ArTonelicoQogaKnellOfArCiel'' reverses it, though. While you can't complete everyone's Comsosphere, you can go most of the way (and complete one if you turn down her confession). It does, however, fit more strongly than the first game in other ways: the girls can turn into ''other'' girls this time, and how deep you've Dived determines [[BestKnownForTheFanservice how much they'll strip for you in battle.battle]]. (ItMakesSenseInContext.)
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* In ''VideoGame/SidMeiersPirates, every port city in the Caribbean has a Governor's daughter whom the player character can court for a series of quest rewards. Although he can only marry one, he can still have AGirlInEveryPort and get those quest benefits (in an [[IThoughtItMeant entirely literal sense]]) from each and every one.

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* In ''VideoGame/SidMeiersPirates, ''VideoGame/SidMeiersPirates'', every port city in the Caribbean has a Governor's daughter whom the player character can court for a series of quest rewards. Although he can only marry one, he can still have AGirlInEveryPort and get those quest benefits (in an [[IThoughtItMeant entirely literal sense]]) from each and every one.
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* In ''VideoGame/SidMeiersPirates, every port city in the Caribbean has a Governor's daughter whom the player character can court for a series of quest rewards. Although he can only marry one, he can still have AGirlInEveryPort and get those quest benefits (in an [[IThoughtItMeant entirely literal sense]]) from each and every one.
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* The first chapter of ''Manga/TwelveBeast'' (by the author of ''Manga/DailyLifeWithMonsterGirl'') has its hero leading an army of assorted CuteMonsterGirls as if it were a strategy game, using their traits to best effect.
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* In ''ThousandArms'', your RelationshipValues with each girl determines what spells and abilities can be given to your weapons. You need those spells to survive the later stages of the example. For example, if you don't get a more powerful Heal spell, later enemies will hurt you faster than you can heal.

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* In ''ThousandArms'', ''VideoGame/ThousandArms'', your RelationshipValues with each girl determines what spells and abilities can be given to your weapons. You need those spells to survive the later stages of the example. For example, if you don't get a more powerful Heal spell, later enemies will hurt you faster than you can heal.




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* ''VideoGame/Fallout4'' gives you a permanent and unique Perk if you manage to impress a companion enough for them to idolize you, some of them quite powerful - damage reduction when you're outnumbered by foes, a better chance of landing a headshot, and so on - so it's worth it to build up your relationship with as many companions as possible. Which can result in a very strange playthrough, since these characters have very different, if not outright contradictory, ways of earning their approval. You don't ''have'' to enter a full-blown romance with every companion to get their perks, and indeed some are unromanceable, but since {{Polyamory}} is apparently an accepted part of life in the wasteland, the only downside comes if you're brazen enough to flirt with someone in front of another paramour, costing you approval points with them. Of course, four companions are tied to specific factions in the game, most of which hate each other, so it's almost impossible to get ''every'' possible companion perk.

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