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* The BonusBoss Millionaire's Bane in ''Videogame/BloodstainedRitualOfTheNight'' is a demonic slot machine that will sometimes attack by dropping fake coins from trapdoors in the ceiling in an attempt to crush Miriam.

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* The BonusBoss Millionaire's Bane in ''Videogame/BloodstainedRitualOfTheNight'' is a demonic slot machine that will sometimes attack by dropping fake coins from trapdoors in the ceiling in an attempt to crush Miriam.
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* Sometimes a coin ({{silver|HasMysticPowers}} or otherwise) instead of a more literal silver bullet is specified as the right type of amunition against a given supernatural creature.

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* Sometimes a coin ({{silver|HasMysticPowers}} or otherwise) instead of a more literal silver bullet is specified as the right type of amunition ammunition against a given supernatural creature.



** The Pay Day move throws gold coins at your enemy. The move itself does low Normal-Type damage, but also increased how much money you get at the end of the battle with each use of the move. It's been associated with Meowth, to the point where it was actually removed from Persian's learnset in Generation IV! However, other Pokémon can learn it as well such as Purrloin, who's been able to have been bred with it and it's also avaliable via certain events. In addition, Generations I and VIII have had it as a TM, though Generation IX changes it back to only being learned by Meowth, Persian and their variants. In addition, in ''VideoGame/PokemonSwordAndShield'', Gigantamax Meowth can use G-Max Gold Rush which scatters ''even more coins'' due to being equal to Meowth's level and if used for all three turns, it actually earns you more money ''than Pay Day''! Rather ironically, Team Rocket's Meowth can use Pay Day in [[VideoGame/PokemonRedAndBlue Pokémon Yellow]] in the second to fourth battles with Jessie and James but in the anime, the Orange Islands established that Meowth ''couldn't'' learn the move.

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** The Pay Day move throws gold coins at your enemy. The move itself does low Normal-Type damage, but also increased how much money you get at the end of the battle with each use of the move. It's been associated with Meowth, to the point where it was actually removed from Persian's learnset in Generation IV! However, other Pokémon can learn it as well such as Purrloin, who's been able to have been bred with it and it's also avaliable available via certain events. In addition, Generations I and VIII have had it as a TM, though Generation IX changes it back to only being learned by Meowth, Persian and their variants. In addition, in ''VideoGame/PokemonSwordAndShield'', Gigantamax Meowth can use G-Max Gold Rush which scatters ''even more coins'' due to being equal to Meowth's level and if used for all three turns, it actually earns you more money ''than Pay Day''! Rather ironically, Team Rocket's Meowth can use Pay Day in [[VideoGame/PokemonRedAndBlue Pokémon Yellow]] in the second to fourth battles with Jessie and James but in the anime, the Orange Islands established that Meowth ''couldn't'' learn the move.
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* ''PokemonTheSeries'' zig zags this as Meowth can't learn Pay Day due to learning to walk and talk like a human and the one time Pay Day was shown in ''Spinarak Attack!'', the Black Arachnid's Meowth shot glowing white energy balls in a flashback and Team Rocket had to improvise with bottle caps. In ''Sword and Shield: The Legends Awaken!'' after Team Rocket gets Gigantamax Meowth back into his normal mindset, he tries a G-Max Gold Rush...only for Eternatus's Dynamax Cannon to completely overpower the move and send Team Rocket blasting off again.

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* ''PokemonTheSeries'' ''Anime/PokemonTheSeries'' zig zags this as Meowth can't learn Pay Day due to learning to walk and talk like a human and the one time Pay Day was shown in ''Spinarak Attack!'', the Black Arachnid's Meowth shot glowing white energy balls in a flashback and Team Rocket had to improvise with bottle caps. In ''Sword and Shield: The Legends Awaken!'' after Team Rocket gets Gigantamax Meowth back into his normal mindset, he tries a G-Max Gold Rush...only for Eternatus's Dynamax Cannon to completely overpower the move and send Team Rocket blasting off again.

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* ''PokemonTheSeries'' zig zags this as Meowth can't learn Pay Day due to learning to walk and talk like a human and the one time Pay Day was shown in ''Spinarak Attack!'', the Black Arachnid's Meowth shot glowing white energy balls in a flashback and Team Rocket had to improvise with bottle caps. In ''Sword and Shield: The Legends Awaken!'' after Team Rocket gets Gigantamax Meowth back into his normal mindset, he tries a G-Max Gold Rush...only for Eternatus's Dynamax Cannon to completely overpower the move and send Team Rocket blasting off again.



** The Pay Day move throws gold coins at your enemy. The move itself does low Normal-Type damage, but also increased how much money you get at the end of the battle with each use of the move. It's been associated with Meowth, to the point where it was actually removed from Persian's learnset in Generation IV! However, other Pokémon can learn it as well such as Purrloin, who's been able to have been bred with it and it's also avaliable via certain events. In addition, Generations I and VIII have had it as a TM, though Generation IX changes it back to only being learned by Meowth, Persian and their variants.

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** The Pay Day move throws gold coins at your enemy. The move itself does low Normal-Type damage, but also increased how much money you get at the end of the battle with each use of the move. It's been associated with Meowth, to the point where it was actually removed from Persian's learnset in Generation IV! However, other Pokémon can learn it as well such as Purrloin, who's been able to have been bred with it and it's also avaliable via certain events. In addition, Generations I and VIII have had it as a TM, though Generation IX changes it back to only being learned by Meowth, Persian and their variants. In addition, in ''VideoGame/PokemonSwordAndShield'', Gigantamax Meowth can use G-Max Gold Rush which scatters ''even more coins'' due to being equal to Meowth's level and if used for all three turns, it actually earns you more money ''than Pay Day''! Rather ironically, Team Rocket's Meowth can use Pay Day in [[VideoGame/PokemonRedAndBlue Pokémon Yellow]] in the second to fourth battles with Jessie and James but in the anime, the Orange Islands established that Meowth ''couldn't'' learn the move.
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** The Pay Day move throws gold coins at your enemy. The move itself does low Normal-Type damage, but also increased how much money you get at the end of the battle with each use of the move.

to:

** The Pay Day move throws gold coins at your enemy. The move itself does low Normal-Type damage, but also increased how much money you get at the end of the battle with each use of the move. It's been associated with Meowth, to the point where it was actually removed from Persian's learnset in Generation IV! However, other Pokémon can learn it as well such as Purrloin, who's been able to have been bred with it and it's also avaliable via certain events. In addition, Generations I and VIII have had it as a TM, though Generation IX changes it back to only being learned by Meowth, Persian and their variants.
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* In ''Franchise/{{Mistborn}}'', Allomancers with the ability to draw power from steel can "push" nearby metals away with great force. They can use any metallic object -- a powerful allomancer with a wrought-iron fence makes for a MookHorrorShow in the [[Literature/MistbornTheOriginalTrilogy original trilogy]] -- but they're known in-universe as "coinshots" for being able to use spare change as effectively as bullets.*

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* In ''Franchise/{{Mistborn}}'', Allomancers ''Franchise/{{Mistborn}}'': [[ExtraOreDinary Allomancers]] with the ability to draw power from steel can "push" nearby metals away with great force. They can use any metallic object -- a powerful allomancer with a wrought-iron fence makes for a MookHorrorShow in the [[Literature/MistbornTheOriginalTrilogy original trilogy]] -- object, but they're known in-universe as "coinshots" for being able to use spare change as effectively as bullets.*
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* In ''VideoGame/{{Digger}}'' tunnelling under bags of gold causes them to fall. If an enemy is underneath the bag when it falls, it is killed.

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* In ''VideoGame/{{Digger}}'' ''VideoGame/{{Digger}}'', tunnelling under bags of gold causes them to fall. If an enemy is underneath the bag when it falls, it is killed.
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* ''VideoGame/SuperSmashBrosBrawl'' has the Coin Launcher mode, where you shoot coins at targets that move across the screen to earn stickers and trophies.
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See also BlingBlingBang, in which the weapons are unusually fancy to show their user's wealth without ''being'' money; CastFromMoney, an ability (not necessarily an attack) that drains money with each use while not necessarily weaponizing the money itself; and CrimefightingWithCash, where the money is spent to achieve the owner's ends.

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See also BlingBlingBang, in which the weapons are unusually fancy to show their user's wealth without ''being'' money; MoneySlap, which doesn't hurt like this trope (unless you use loose change), but is moreso done as a sign of disrespect; CastFromMoney, an ability (not necessarily an attack) that drains money with each use while not necessarily weaponizing the money itself; and CrimefightingWithCash, where the money is spent to achieve the owner's ends.
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* ''Lying to Music/MichaelJackson'', a 2003 ''UsefulNotes/ComicRelief'' parody of ''Living With Michael Jackson'', had Jackson (Creator/LennyHenry) sobbing as he remembered how his father used to throw large bags of money at him and his brothers. Creator/MartinBashir (Creator/RowanAtkinson) nods sympathetically, then asks "Could ... I have some of your money?"
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** In ''VideoGame/FinalFantasyVI'' Coin Toss/GP Rain becomes available to Setzer the gambler with a Heiji's Jitte relic.

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* The Pay Day move in the ''Franchise/{{Pokemon}}'' game franchise throws gold coins at your enemy. The move itself does damage, but also increased how much money you get at the end of the battle with each use of the move.

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* ''Franchise/{{Pokemon}}'':
**
The Pay Day move in the ''Franchise/{{Pokemon}}'' game franchise throws gold coins at your enemy. The move itself does low Normal-Type damage, but also increased how much money you get at the end of the battle with each use of the move.move.
** Gholdengo's SecretArt Make It Rain throws a huge amount of coins at the enemy, dealing much stronger Steel-type damage and also gives increased money at the end of the battle with each use of the move.
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* ''VideoGame/SouthParkTheFracturedButWhole'': Money tossing was originally a healing move meant for the Pimp miniboss fight. The move was scrapped before the game's release, likely because the [[{{Protagonist}} New Kid]] is alone during the fight and thus has no allies to heal.

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* ''VideoGame/SouthParkTheFracturedButWhole'': Money tossing was originally a healing move meant for the Pimp miniboss fight. The move was [[DummiedOut scrapped before the game's release, release]], likely because the [[{{Protagonist}} New Kid]] is alone during the fight and thus has no allies to heal.
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* ''VideoGame/SouthParkTheFracturedButWhole'': Money tossing was originally a healing move meant for the Pimp miniboss fight. The move was scrapped before the game's release, likely because the [[{{Protagonist}} New Kid]] is alone during the fight and thus has no allies to heal.
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* In ''Literature/{{Planeswalker}}'', Xantcha has a pouch full of black coins which ignite when thrown and explode on impact. The blast from these coins is powerful enough to kill a normal person instantly on a hit and blow "goat-sized craters" into the ground on a miss.
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Weapon Of Choice is now a disambiguation page. Examples that don't fit the tropes listed on the disambig will be removed.


* In the ''Literature/{{Discworld}}'' series, as a young boy, the OldRetainer Willikins was a [[StreetUrchin member of a much-feared street gang]], where his WeaponOfChoice was a hat with sharpened pennies sewn into the brim. He politely changes the subject, albeit not before admitting that it could [[EyeScream take a man's eye out]] "with care".

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* In the ''Literature/{{Discworld}}'' series, as a young boy, the OldRetainer Willikins was a [[StreetUrchin member of a much-feared street gang]], where his WeaponOfChoice [[WeaponSpecialization weapon of choice]] was a hat with sharpened pennies sewn into the brim. He politely changes the subject, albeit not before admitting that it could [[EyeScream take a man's eye out]] "with care".
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* In ''ComicBook/BigBangComics'' #11, the Absolute kills a woman who is holding him at gunpoint by flicking a dime at her her with enough force that it [[EyeScream penetrates her eye]].
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* ''Film/NeverGrowOld'': When he goes after Dutch, Patrick loads a blunderbuss with coffin nails and the two silver dollars dutch gave him to bury the sheriff.

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* ''Film/NeverGrowOld'': When he goes after Dutch, Patrick loads a blunderbuss with coffin nails and the two silver dollars dutch Dutch gave him to bury the sheriff.
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* ''Film/NeverGrowOld'': When he goes after Dutch, Patrick loads a blunderbuss with coffin nails and the two silver dollars dutch gave him to bury the sheriff.
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* ''VideoGame/{{Terraria}}'' added the Coin Gun in its 1.2 update, which fires coins from your inventory as ammunition and deals damage according to their value. Its damage can range from being moderately acceptable with the lowest valued coins, to being the hands-down strongest weapon in the game for a few seconds.

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* ''VideoGame/{{Terraria}}'' added has the Coin Gun in its 1.2 update, Gun, which fires coins from your inventory as ammunition and deals damage according to their value. Its damage can range from being moderately acceptable with the lowest valued copper coins, to being the hands-down strongest weapon in the game for a few seconds.seconds with platinum coins.
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* ''VideoGame/KillingFloor2'' has the optional Doshinegun (dosh being the game's term for money), which is modeled off of real-life money guns. It's only really useful if a game has enough rounds for you to farm money, a SelfImposedChallenge, or if you're bored. That said, it stuns zombies very quickly.
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* ''VideoGame/BoogieWings'' have areas containing large sacks of coins you can pick up using your plane's skyhook, and fling it into enemies for extra damage. Besides smashing mooks to bits, the coin sacks will often burst open allowing you to swoop over and collect the coins.
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* ''VideoGame/ZunzunkyouNoYabou'' have a Buddhist monk boss who carries a sack of ''koban''-style gold coins, which he will repeatedly fling at you during battle.
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* In ''Film/LongJohnSilver'', Long John's men make improvised black powder grenades out of goblets filled with pieces-of-eight. They lob these into Mendoza's camp, and cut down Mendoza's men with coin shrapnel.
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As called for by this page.


* In ''VideoGame/DevilMayCry5'', [[NiceHat Dr. Faust]] gives Dante some control over Red Orbs, crystallized demon blood, which he can use to both deal damage to enemies by throwing the orbs at demons, or make enemies he attacks drop more orbs when hit.

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* In ''VideoGame/DevilMayCry5'', [[NiceHat Dr. Faust]] Faust gives Dante some control over Red Orbs, crystallized demon blood, which he can use to both deal damage to enemies by throwing the orbs at demons, or make enemies he attacks drop more orbs when hit.

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* ''VideoGame/{{Cuphead}}'' has [[DualBoss Ribby and Croaks]], a boss who combine themselves into a sentient slot machine and attack by shooting giant coins.

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* ''VideoGame/{{Cuphead}}'' has ''VideoGame/{{Cuphead}}'':
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[[DualBoss Ribby and Croaks]], a boss who combine themselves into a sentient slot machine and attack by shooting giant coins.coins.
** The [[DownloadableContent Delicious Last Course]] has Esther Winchester, who has two forms of this in her second phase with her [[WeaponsThatSuck vacuum gun]] -- she can use it to suck in gold bars, coins and money bags that can damage the player, before using it to fire safes up into the air that will explode into damaging gold bars, coins and wads of cash when they hit the ground.
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* In ''VideoGame/Nioh2'', the Ninjutsu skill tree features the Rakansen Coin, which uses your own money as projectiles and can even be used to activate special debuffs.
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* In the ''Literature/AlexRider'' story ''Eagle Strike'', one of Damien Cray's henchmen agrees to work for Cray in exchange for a $2 million bribe. When the henchman [[YouHaveFailedMe screws up and attracts unwanted attention from a journalist]], Cray locks him in a bottle-shaped chamber and gives him his money - $2 million in quarters, crushing him to death.

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* In the ''Literature/AlexRider'' story ''Eagle Strike'', one of Damien Cray's henchmen agrees to work for Cray in exchange for a $2 million bribe. When the henchman [[YouHaveFailedMe screws up and attracts unwanted attention from a journalist]], Cray locks him in a bottle-shaped chamber and gives him his money - $2 million [[PayingInCoins in quarters, quarters]], crushing him to death.
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[[folder:Real life]]

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[[folder:Real life]]Life]]



* An American dime (ten cents) will fit the barrel of a 12 gauge shotgun, as long as there's no choke. While you [[https://www.theboxotruth.com/the-box-o-truth-35-a-load-of-dimes-vs-the-box-o-truth/ can in fact]] load your shotgun with $1.60 worth of change, dimes have terrible aerodynamics and won't penetrate nearly enough flesh to do any real damage.

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* An American dime (ten cents) will fit the barrel of a 12 gauge shotgun, as long as there's no choke. While you [[https://www.theboxotruth.com/the-box-o-truth-35-a-load-of-dimes-vs-the-box-o-truth/ can in fact]] load your shotgun with $1.60 worth of change, dimes have terrible aerodynamics and won't penetrate nearly enough flesh to do any real damage. They ''can'', however, do quite a bit of damage to more brittle targets, [[https://www.youtube.com/watch?v=VPbGvjslY6A as seen in this video]] where an Xbox 360's casing is utterly shredded by them.
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** The Rock-It Launcher in ''3'' (renamed the Junk Jet in ''4'') uses VendorTrash as ammo. While killing a Super Mutant by shooting a teddy bear at it is undoubtedly amusing, by far the most useful kind of ammo to use is Pre-War Money, because it's the only kind of vendor trash that [[InventoryManagementPuzzle weighs nothing]], so you can carry as much of it as you want. Downplayed in that pre-war money has lost most of its value since the apocalypse - assuming that the "Pre-War Money" item represents the same amount of money in Fallout 3 and New Vegas as in 4 and 76 (the lower-resolution textures used by 3 and NV make the denomination unclear), each stack is $2000, which is worth all of 10 bottle caps in the Capital and Mojave Wastelands and 8 caps in the Boston Wasteland, and that's contingent upon barter skill, as unlike NCR and Legion money, it's more of a historical curiosity than something anyone still uses as money.

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** The Rock-It Launcher in ''3'' (renamed the Junk Jet in ''4'') uses VendorTrash miscellaneous items as ammo. While killing a Super Mutant by shooting a teddy bear at it is undoubtedly amusing, by far the most useful kind of ammo to use is Pre-War Money, because it's the only kind of vendor trash that [[InventoryManagementPuzzle weighs nothing]], so you can carry as much of it as you want. Downplayed in that pre-war money has lost most of its value since the apocalypse - assuming that the "Pre-War Money" item represents the same amount of money in Fallout 3 and New Vegas as in 4 and 76 (the lower-resolution textures used by 3 and NV make the denomination unclear), each stack is $2000, which is worth all of 10 bottle caps in the Capital and Mojave Wastelands and 8 caps in the Boston Wasteland, and that's contingent upon barter skill, as unlike NCR and Legion money, it's more of a historical curiosity than something anyone still uses as money.

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