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* ''Film/{{Skinamarink}}'' is a stab at making a horror film that's even more stripped-down than the likes of ''Film/TheBlairWitchProject'' and ''Film/ParanormalActivity''. Owing to the lo-fi, microbudget aesthetic of AnalogHorror, [[MinimalistCast the cast is extremely limited]] and most of the time are barely visible, the setting is limited to a single household, there's [[LeaveTheCameraRunning very little active visuals and camera movement]], the storytelling is raw and heavily ambiguous, and even [[NothingIsScarier the actual scares aren't nearly as graphic as the implied subject matter suggests]], instead developing [[WorldOfSymbolism disturbing implications]] and [[InescapableHorror increasingly tense and unavoidable dread]].

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I am rewording it in case if I have made a Self Fulfilling Spoiler. Revealing that something does have surprises without saying what they are, can make it more interesting to viewers. Say too little, and your readers will be bored. Say too much, and you spoil things, ruining the fun.


* ''VideoGame/GenericFishingGame'' is a game with only four fishes and the Spacebar button as its only controls, right? [[spoiler:No, you have to escape huge fish monsters, and arrow keys sometimes show up as controls.]]

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* ''VideoGame/GenericFishingGame'' is a game with only four fishes and the Spacebar button as its only controls, right? [[spoiler:No, you have to escape huge fish monsters, controls. People like playing it because of its surprises.
[[folder:Webcomics]]
* ''ComicStrip/{{Fleep}}'' takes the OntologicalMystery genre
and arrow keys sometimes show up as controls.]]boils it down to its bare essentials: One man, trapped in a room (in this case, a phone booth), trying to figure out how he got there and how to escape.



[[folder:Webcomics]]
* ''ComicStrip/{{Fleep}}'' takes the OntologicalMystery genre and boils it down to its bare essentials: One man, trapped in a room (in this case, a phone booth), trying to figure out how he got there and how to escape.
[[/folder]]
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Website/TheOtherWiki has an [[http://en.wikipedia.org/wiki/Minimalism article about this]].

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Website/TheOtherWiki has an [[http://en.wikipedia.org/wiki/Minimalism article about this]].
this.]]



* Series/TheGoesWrongShow: [[TheDitz Dennis]]’ self written and directed play, entitled “Toothpaste: 1.69”, consists solely of a man [[ForegoneConclusion enquiring as to the price of toothpaste]]. Though it does work out better than [[TheShowMustGoWrong the cast’s other efforts]], [[PrimaDonnaDirector Chris]] thinks it’s too long.

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* Series/TheGoesWrongShow: ''Series/TheGoesWrongShow'': [[TheDitz Dennis]]’ self written and directed play, entitled “Toothpaste: 1.69”, consists solely of a man [[ForegoneConclusion enquiring as to the price of toothpaste]]. Though it does work out better than [[TheShowMustGoWrong the cast’s other efforts]], [[PrimaDonnaDirector Chris]] thinks it’s too long.



* ''VideoGame/GenericFishingGame'' is a game with only four fishes and the Spacebar button as its only controls, right? [[spoiler: No, you have to escape huge fish monsters, and arrow keys sometimes show up as controls.]]

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* ''VideoGame/GenericFishingGame'' is a game with only four fishes and the Spacebar button as its only controls, right? [[spoiler: No, [[spoiler:No, you have to escape huge fish monsters, and arrow keys sometimes show up as controls.]]
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* ''VideoGame/GenericFishingGame'' is a game with only four fishes and the Spacebar button as its only controls, right? [[spoiler: No, you have to escape huge fish monsters, and arrow keys sometimes show up as controls.]]
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* ''Oasis'' does that to ''VideoGame/{{Civilization}}''-type games.

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* %%(ZCE)* ''Oasis'' does that to ''VideoGame/{{Civilization}}''-type games.



* ''VideoGame/YouHaveToBurnTheRope'' plays it for laughs.

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* %%(ZCE)* ''VideoGame/YouHaveToBurnTheRope'' plays it for laughs.
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dewicked Shes Got Legs


* Minidresses of TheSixties and beyond. Less fabric, more [[ShesGotLegs skin]].

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* Minidresses of TheSixties and beyond. Less fabric, more [[ShesGotLegs skin]].skin.
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[[caption-width-right:350:There isn't even anyone [[Administrivia/PeopleSitOnChairs sitting in it]].]]

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[[caption-width-right:350:There isn't even anyone [[Administrivia/PeopleSitOnChairs sitting in on it]].]]
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* Creator/DerekJarman's 1993 film ''Blue'' is [[ExaggeratedTrope an extreme film example]]: it consists of nearly 80 minutes of [[LeaveTheCameraRunning a static blue screen]] overlaid with narration. It only barely qualifies as a "moving picture" by virtue of having opening and closing credits.
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Wiki/ namespace clean up.


Wiki/TheOtherWiki has an [[http://en.wikipedia.org/wiki/Minimalism article about this]].

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Wiki/TheOtherWiki Website/TheOtherWiki has an [[http://en.wikipedia.org/wiki/Minimalism article about this]].



* Wiki/TheOtherWiki cites the design of ''VideoGame/QuakeIIIArena'' to be minimalistic (compared to [[VideoGame/UnrealTournament its competitor, at least]]).

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* Wiki/TheOtherWiki Website/TheOtherWiki cites the design of ''VideoGame/QuakeIIIArena'' to be minimalistic (compared to [[VideoGame/UnrealTournament its competitor, at least]]).



* Wiki/TVTropes' LaconicWiki uses this style, making normally verbose pages easier to understand.

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* Wiki/TVTropes' Website/TVTropes' LaconicWiki uses this style, making normally verbose pages easier to understand.
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* Gus van Sant's ''Film/{{Elephant}}'' is a tale about two students going on a killing rampage in their school. The film features a lot of pristine stillness, extremely long static shots (which continue rolling even after everyone has left sight), and no score.

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* Gus van Sant's ''Film/{{Elephant}}'' ''Film/Elephant2003'' is a tale about two students going on a killing rampage in their school. The film features a lot of pristine stillness, extremely long static shots (which continue rolling even after everyone has left sight), and no score.
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* The three games in Fumito Ueda's VideoGame/TeamICOSeries trilogy of games takes place in a SharedUniverse and possess intuitive ActionAdventure gameplay design. They're not a series in the sense of other franchises, and is more of a universe that three stand-alone games take place in. Each of these games has a very minimalist feel to them due to being stripped down to their core gameplay elements, with no complicated background lore, few real distractions, and almost no sidequests. and the only real connections are the appearances of horns on certain characters, which mark them as sharing strange blood:
* ''VideoGame/{{ICO}}'': A boy with horns is imprisoned in an ancient castle. There he meets a magical girl who is also imprisoned there. The two attempt to escape from the castle and the girl's evil mother and shadows.
* ''VideoGame/ShadowOfTheColossus'': A young man goes on a journey with his trusty horse to revive a girl. He makes a deal with some god-entity and must slay a series of giants called Colossi to do so.
* ''VideoGame/TheLastGuardian'': A boy goes on a journey with a (colossus-like) horned gryphon and together they mature and become friends, escaping an abandoned ruin-complex and armies of living armor.
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* ''Film/NoExit'' was shot on two sets, with a majority of the plot happening in just one of them, with only seven characters and seven extras.
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* ''VideoGame/{{Kingdom}}'' only uses three buttons, two of which are moving left and right, and has no text (including numbers) outside of the tutorial and win/loss screens, but still manages to tell an epic tale of a monarch building a civilization from nothing.
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Commenting out ZC Es


* Raymond Carver.
* Haiku is often said to be minimalistic in nature.

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* %%* Raymond Carver.
* Haiku is often said to be minimalistic in nature.nature, given its constrained syllable structure.



* [[FilmNoir Hardboiled literature]]. Examples include Creator/RaymondChandler and Creator/DashiellHammett.

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* %%* [[FilmNoir Hardboiled literature]]. Examples include Creator/RaymondChandler and Creator/DashiellHammett.
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* ''Alone'' follows a woman, Jess, getting hunted across the wilderness of the Pacific Northwest. The vast majority of the film has only Jess or her stalker onscreen, with most other characters on the other sides of phone lines. There's very little dialogue and most characterization is given by implication. The music is largely restricted to a low-key DroneOfDread at key moments to the point that the only sounds over the credits are those of the forest.

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* ''Alone'' ''Film/{{Alone}}'' follows a woman, Jess, getting hunted across the wilderness of the Pacific Northwest. The vast majority of the film has only Jess or her stalker onscreen, with most other characters on the other sides of phone lines. There's very little dialogue and most characterization is given by implication. The music is largely restricted to a low-key DroneOfDread at key moments to the point that the only sounds over the credits are those of the forest.
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* InUniverse, ''WesternAnimation/ThePinkPanther'' seems to enjoy creating minimalistic art. This fits his personality as a CoolCat.
** In the episode "Cleopanthra" of the 1993 ''Pink Panther'' series, Cleopatra and the pharaoh reject each of the royal architect's designs for a monument, which are all [[AnachronismStew modern-looking]] buildings. (Some are even famous real-life buildings, such as the Eiffel Tower.) Pink Panther's design, a pyramid, is drawn as a simple triangle. Cleopatra and the pharaoh both love it.
** In the episode "The Pink Painter Show" of ''WesternAnimation/PinkPantherAndPals'', all of Pink Panther's paintings are just entire canvases painted the same shade of pink. People in-universe love these paintings so much that Pink Panther gets his own gallery exhibition.
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* ''Series/{{Ideal}}'': A dark comedy about a British drug dealer and his parade of dimwitted, bizarre, and occasionally violent customers. The series is almost 100% set in the protagonists flat (if the showrunners are feeling frisky, they might show the landing or the next flat over, but the camera never leaves the building). Many of the scenes are him talking one-on-one with another character, who leaves to make room for the next.

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* ''Series/{{Ideal}}'': A dark comedy about a British drug dealer and his parade of dimwitted, bizarre, and occasionally violent customers. The series is almost 100% set in the protagonists protagonist's flat (if the showrunners are feeling frisky, they might show the landing or the next flat over, but the camera never leaves the building). Many of the scenes are him talking one-on-one with another character, who leaves will leave to make room for the next.
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* ''Series/{{Ideal}}'': A dark comedy about a British drug dealer and his parade of dimwitted, bizarre, and occasionally violent customers. The series is almost 100% set in the protagonists flat (if the showrunners are feeling frisky, they might show the landing or the next flat over, but the camera never leaves the building). Many of the scenes are him talking one-on-one with another character, who leaves to make room for the next.
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*''VideoGame/{{Dodge}}'''s player and enemies are simple shapes such as squares or circles, and the game's palettes have three colors at most.

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* Series/TheGoesWrongShow: [[TheDitz Dennis]]’ self written and directed play, entitled “Toothpaste: 1.69”, consists solely of a man [[ForgoneConclusion enquiring as to the price of toothpaste]]. Though it does work out better than [[TheShowMustGoWrong the cast’s other efforts]], [[PrimaDonnaDirector Chris]] thinks it’s too long.

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* Series/TheGoesWrongShow: [[TheDitz Dennis]]’ self written and directed play, entitled “Toothpaste: 1.69”, consists solely of a man [[ForgoneConclusion [[ForegoneConclusion enquiring as to the price of toothpaste]]. Though it does work out better than [[TheShowMustGoWrong the cast’s other efforts]], [[PrimaDonnaDirector Chris]] thinks it’s too long.long.
-->''Dennis:'' Hello, how much is this toothpaste?
-->''Max:'' 1.69.
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* Japanese singer-songwriter Music/UtadaHikaru has a music video for the song Hikari (simply 光 in Kanji) that features her doing lip-sync to the song while washing dishes. Note that this is the entirety of the video.

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* Japanese singer-songwriter Music/UtadaHikaru has a music video for the song Hikari (simply 光 in Kanji) that features her them doing lip-sync to the song while washing dishes. Note that this is the entirety of the video.
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* ''Music/LowDavidBowieAlbum'' by Music/DavidBowie brought over a lot of minimalist elements in the songwriting, particularly on the album's A-side, in which each song ranges from three and a half minutes to just [[MinisculeRocking 1:42]], consisting solely of one or two repeated phrases with mild variations. The minimalist direction of ''Low'' would also influence the sound of Bowie's [[Music/HeroesDavidBowieAlbum next]] [[Music/{{Lodger}} two]] albums, though not to the same extent as with ''Low''.

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* ''Music/LowDavidBowieAlbum'' ''[[Music/LowDavidBowieAlbum Low]]'' by Music/DavidBowie brought over a lot of minimalist elements in the songwriting, particularly on the album's A-side, in which each song ranges from three and a half minutes to just [[MinisculeRocking 1:42]], consisting solely of one or two repeated phrases with mild variations. The minimalist direction of ''Low'' would also influence the sound of Bowie's [[Music/HeroesDavidBowieAlbum next]] [[Music/{{Lodger}} two]] albums, though not to the same extent as with ''Low''.
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* Series/TheGoesWrongShow: [[TheDitz Dennis]]’ self written and directed play, entitled “Toothpaste: 1.69”, consists solely of a man [[ForgoneConclusion enquiring as to the price of toothpaste]]. Though it does work out better than [[TheShowMustGoWrong the cast’s other efforts]], [[PrimaDonnaDirector Chris]] thinks it’s too long.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/studiya_stul_minimalizm_belyy.jpg]]
[[caption-width-right:350:There isn't even anyone [[Administrivia/PeopleSitOnChairs sitting in it]].]]

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* ''VideoGame/{{Kairo}}'' is going to be this, when it comes out.
** Now that it has come out, it's shown to be as minimalist as you can get when it comes to {{Puzzle Platformer}}s.

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* ''VideoGame/{{Kairo}}'' is going to be this, when it comes out.
** Now that it has come out, it's shown to be
''VideoGame/{{Kairo}}'''s as minimalist as you can get when it comes to {{Puzzle Platformer}}s.Platformer}}s. No onscreen characters, and almost every room is a single color.

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* UsefulNotes/{{Dogme 95}} films are based around minimalism, which the inventors, Creator/LarsVonTrier and Thomas Vinterberg, call "purity." Films following the dogma avoid artificial settings, sound, visual effects, and camera tricks as well non-diegetic sound. The film is supposed to be as accessible and realistic as possible. Notable Dogme 95 films include ''Film/TheCelebration'', ''Film/TheIdiots'', and ''Film/JulienDonkeyBoy.''

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* UsefulNotes/{{Dogme 95}} films are based around minimalism, which the inventors, Creator/LarsVonTrier and Thomas Vinterberg, call "purity." Films following the dogma avoid artificial settings, sound, visual effects, and camera tricks as well as non-diegetic sound. The film is supposed to be as accessible and realistic as possible. Notable Dogme 95 films include ''Film/TheCelebration'', ''Film/TheIdiots'', and ''Film/JulienDonkeyBoy.''''
** The focus on minimalism even extends to Creator/TheCriterionCollection [[https://www.criterion.com/films/28059-the-celebration release]] of ''Film/TheCelebration'', as it has no cover art or even any sort of label except for a small sticker with the film's title, Dogme number, original release year and length. The most elaborate part of the package is an article about the Dogme 95 movement itself included as plain text with the discs on a folded sheet of orange paper, visible through the transparent plastic of the box.
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* Creator/RomanPolanski's ''{{Film/Carnage}}'': Four actors in one apartment, all in RealTime.

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* Creator/RomanPolanski's ''{{Film/Carnage}}'': ''Film/{{Carnage|2011}}'': Four actors in one apartment, all in RealTime.
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Creators aren't tropes


* The [[http://en.wikipedia.org/wiki/Minimalist_music Minimalist]] genre represents one way to achieve this in music: employing a lot of repetition or drones, and with the melody (if present at all) slow to develop. While the melodies are quite minimal, the arrangements can be exactly the opposite--minimalism was originally a form of orchestral music. The composers associated with this style include Terry Riley, Steve Reich, Music/PhilipGlass, and La Monte Young. TropeNamer is the (post-)minimalist composer MichaelNyman, who used the innovations of minimalism to create new styles and techniques.

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* The [[http://en.wikipedia.org/wiki/Minimalist_music Minimalist]] genre represents one way to achieve this in music: employing a lot of repetition or drones, and with the melody (if present at all) slow to develop. While the melodies are quite minimal, the arrangements can be exactly the opposite--minimalism was originally a form of orchestral music. The composers associated with this style include Terry Riley, Steve Reich, Music/PhilipGlass, and La Monte Young. TropeNamer is the (post-)minimalist composer MichaelNyman, Music/MichaelNyman, who used the innovations of minimalism to create new styles and techniques.
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* Zigzagged in ''VideoGame/SplitSecond''. The game itself is a loud, bombastic affair, where if only one building gets destroyed, it's a quiet race. However, the HUD lacks anything that isn't absolutely necessary. There's a power bar, a position counter, a lap counter, and nothing else, all placed right behind your rear bumper and as unobtrusively as possible.

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* Zigzagged in ''VideoGame/SplitSecond''.''VideoGame/SplitSecond2010''. The game itself is a loud, bombastic affair, where if only one building gets destroyed, it's a quiet race. However, the HUD lacks anything that isn't absolutely necessary. There's a power bar, a position counter, a lap counter, and nothing else, all placed right behind your rear bumper and as unobtrusively as possible.
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* ''VideoGame/ThirteenSentinelsAegisRim'' [[ZigZagged zig-zags]] this trope. During the adventure segments of the game, the graphics are rendered in Creator/{{Vanillaware}}'s signature illustrated style. For the battle segments, conversely, the graphics are rendered in a minimalist style reminiscent of early computers, with units on the field represented with simple pixelated graphics overlaids on top of a 3D map. The finer points of the combat segments, from the appearance of enemy units to the workings of Sentinel weaponry, are mostly confined to [[AllThereInTheManual in-game lore]].

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