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Compare GraffitiTown, the more grungy urban variant, and SkyscraperCity for the non-video game version. Commonly overlaps with AbsurdlySpaciousSewer, ConstructionZoneCalamity, DownInTheDumps, DownTheDrain, AmusementPark, CasinoPark and {{Studiopolis}}. In [=RPGs=], this often overlaps with DungeonTown. If the city itself takes up the entire video game, it could be a CityOfAdventure.

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Compare GraffitiTown, the more grungy urban variant, and SkyscraperCity for the non-video game version. Commonly overlaps with AbsurdlySpaciousSewer, ConstructionZoneCalamity, DownInTheDumps, DownTheDrain, RuthlessRooftops, AmusementPark, CasinoPark and {{Studiopolis}}. In [=RPGs=], this often overlaps with DungeonTown. If the city itself takes up the entire video game, it could be a CityOfAdventure.
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* ''VideoGame/McDonaldsTreasureLandAdventure'': The second half of the second world, Magical Town, takes place in a city. Sumo wrestlers stand atop stoplights and can cause the ground to rumble when they stomp. Cars with feet also serve as enemies. Ronald soon comes to a half-finished skyscraper where humans toss boxes out the window, and sumo wrestlers bend the skyscraper at horizontal slants. When Ronald gets to the top, he fights the bat-like robot.
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* ''VideoGame/GarfieldsFunFest'': The second level has Garfield ride Odie in a race across a street's pavement to quickly make their way to a theatrical building. During their race, they have to watch out for concrete cylinders, cars and the wires of electric poles.

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* ''VideoGame/{{EarthBound|1994}}'': Fourside. The biggest city in the game, the place is clearly modeled after New York, complete with lookalikes of both the Empire State Building (the Monotoli Building) and the Chrysler building (a department store). Enemies on this area include mad taxis and killer traffic signs.



* ''Franchise/KingdomHearts'' has many, usually overlapping with DungeonTown.
** ''VideoGame/KingdomHeartsI'' has Traverse Town, which harbors refugees from destroyed worlds. The first district is a safe zone that has all the (usable) shops. The rest of the town is infested with Heartless, and is mostly devoid of human activity, with the exception of the ''Franchise/FinalFantasy'' characters and the WesternAnimation/OneHundredAndOneDalmatians' houses, which are located in unsafe zones.
** ''VideoGame/KingdomHeartsChainOfMemories'' introduces Twilight Town, a town in perpetual sunset that has a mysterious connection to Sora. In ''VideoGame/KingdomHeartsII'', it's shown in more detail as the player begins in control of Roxas, a resident of the place. As Roxas, Twilight Town is a seemingly normal town without any Heartless or hostile Nobodies (at first, outside of story events), but it turns out there is much more to it than meets the eye. When you return there as Sora, it's more of a normal DungeonTown with a safe shopping area and monster-infested streets.
** ''VideoGame/KingdomHeartsII'' changes the first game's Hollow Bastion from a BigFancyCastle level to this, as the focus changes from the castle itself to the town around it. Once again, you have a safe commercial area, and a dangerous residential area (although the dangerous zones have a security system, the Claymore, that keeps things safe for the residents). ''VideoGame/KingdomHeartsBirthBySleep'' also features the city, this time by the name of Radiant Garden.
** Part of the final level of ''Kingdom Hearts II'' ([[spoiler:and ''VideoGame/KingdomHearts3DDreamDropDistance'']]), The World That Never Was, is a large city where it's AlwaysNight. Sora arrives through a portal in a back alley, then makes his way through some streets before spending the rest of the level in the Organization's castle lair.
** Disney Town from ''VideoGame/KingdomHeartsBirthBySleep'' seems to be the town where WesternAnimation/ClassicDisneyShorts characters live, although the main characters receive lifetime passes, implying that it's also an AmusementPark themed around this trope. The town is a MinigameZone where you just have to complete one minigame to proceed with the story, but seeing the rest of the world requires you to fight (or avoid) Unversed as you travel through the streets.
** ''VideoGame/KingdomHeartsIII'' has [[WesternAnimation/BigHero6 San Fransokyo]], a huge, fully explorable city. Here, the safe area is Hiro's garage, from where you can choose to either explore the city during the day (with prevents enemies from spawning) or night.



* ''VideoGame/{{EarthBound|1994}}'': Fourside. The biggest city in the game, the place is clearly modeled after New York, complete with lookalikes of both the Empire State Building (the Monotoli Building) and the Chrysler building (a department store). Enemies on this area include mad taxis and killer traffic signs.
* ''Franchise/KingdomHearts'' has many, usually overlapping with DungeonTown.
** ''VideoGame/KingdomHeartsI'' has Traverse Town, which harbors refugees from destroyed worlds. The first district is a safe zone that has all the (usable) shops. The rest of the town is infested with Heartless, and is mostly devoid of human activity, with the exception of the ''Franchise/FinalFantasy'' characters and the WesternAnimation/OneHundredAndOneDalmatians' houses, which are located in unsafe zones.
** ''VideoGame/KingdomHeartsChainOfMemories'' introduces Twilight Town, a town in perpetual sunset that has a mysterious connection to Sora. In ''VideoGame/KingdomHeartsII'', it's shown in more detail as the player begins in control of Roxas, a resident of the place. As Roxas, Twilight Town is a seemingly normal town without any Heartless or hostile Nobodies (at first, outside of story events), but it turns out there is much more to it than meets the eye. When you return there as Sora, it's more of a normal DungeonTown with a safe shopping area and monster-infested streets.
** ''VideoGame/KingdomHeartsII'' changes the first game's Hollow Bastion from a BigFancyCastle level to this, as the focus changes from the castle itself to the town around it. Once again, you have a safe commercial area, and a dangerous residential area (although the dangerous zones have a security system, the Claymore, that keeps things safe for the residents). ''VideoGame/KingdomHeartsBirthBySleep'' also features the city, this time by the name of Radiant Garden.
** Part of the final level of ''Kingdom Hearts II'' ([[spoiler:and ''VideoGame/KingdomHearts3DDreamDropDistance'']]), The World That Never Was, is a large city where it's AlwaysNight. Sora arrives through a portal in a back alley, then makes his way through some streets before spending the rest of the level in the Organization's castle lair.
** Disney Town from ''VideoGame/KingdomHeartsBirthBySleep'' seems to be the town where WesternAnimation/ClassicDisneyShorts characters live, although the main characters receive lifetime passes, implying that it's also an AmusementPark themed around this trope. The town is a MinigameZone where you just have to complete one minigame to proceed with the story, but seeing the rest of the world requires you to fight (or avoid) Unversed as you travel through the streets.
** ''VideoGame/KingdomHeartsIII'' has [[WesternAnimation/BigHero6 San Fransokyo]], a huge, fully explorable city. Here, the safe area is Hiro's garage, from where you can choose to either explore the city during the day (with prevents enemies from spawning) or night.
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** ''[[VideoGame/RatchetAndClank3UpYourArsenal Up Your Arsenal]]'': Marcadia, Blackwater City and Metropolis.

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** ''[[VideoGame/RatchetAndClank3UpYourArsenal ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'': Marcadia, Blackwater City and Metropolis.
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* ''VideoGame/FZero'' features Mute City, which almost invariably appears as each of the games' first level. ''Maximum Velocity'', which is set twenty-five years after the other games, features Bianca City as a substitute.

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* ''VideoGame/FZero'' features Mute City, which almost invariably appears as each of the games' first level. ''Maximum Velocity'', ''VideoGame/FZeroMaximumVelocity'', which is set twenty-five years after the other games, features Bianca City as a substitute.
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* ''VideoGame/DonkeyKongCountry'': The final world of ''Donkey Kong Land'' is Big Ape City, an urban world on the tropical and otherwise wilderness-dominated Donkey Kong Island.

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* ''VideoGame/DonkeyKongCountry'': The final world of ''Donkey Kong Land'' ''VideoGame/DonkeyKongLand'' is Big Ape City, an urban world on the tropical and otherwise wilderness-dominated Donkey Kong Island.
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** ''[[VideoGame/SonicRushSeries Sonic Rush]]'' has Night Carnival, a city with lots of decorative lights suggesting a festival is going on there. The skyscrapers have architecture reminiscent of the American Deep South, suggesting it may be the Sonic universe's FantasyCounterpartCulture to New Orleans.

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** ''[[VideoGame/SonicRushSeries Sonic Rush]]'' ''VideoGame/SonicRush'' has Night Carnival, a city with lots of decorative lights suggesting a festival is going on there. The skyscrapers have architecture reminiscent of the American Deep South, suggesting it may be the Sonic universe's FantasyCounterpartCulture to New Orleans.

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