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** The affinity system in ''VideoGame/CivilizationBeyondEarth'' also aims for this being the case as often as possible. The further factions go in developing their selected affinity ([[NatureHero Harmony]], [[GoodOldWays Purity]], [[ScienceHero Supremacy]]), the more they are inclined to fully understand only those who made the same choice, not least due to them having common ultimate aspirations. This tendency makes itself felt when approaching any victory type associated with a certain affinity: while adherents of other affinities will always have something to say to you in protest, like-minded factions won't be concerned about your progress, even though there can only be one winner. Moreover, they might be interested in allying with you against the former, who, in turn, may try to stop you from making a [[MoralEventHorizon "critical mistake"]]. That said, similarly to ''Civilization V'', factions with different affinities do not automatically become eternal enemies for this reason alone, so one can conclude that the confrontation manifests itself not so much during the gameplay as in the narrative.

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** The affinity system in ''VideoGame/CivilizationBeyondEarth'' also aims for this being to cause such situations in one variation or the case as often as possible.other. The further factions go in developing their selected affinity ([[NatureHero Harmony]], [[GoodOldWays Purity]], [[ScienceHero Supremacy]]), the more they are inclined to fully understand only those who made the same choice, not least due to them having common ultimate aspirations. This tendency makes itself felt when approaching any victory type associated with a certain affinity: while adherents of other affinities will always have something to say to you in protest, like-minded factions won't be concerned about your progress, even though there can only be one winner. Moreover, they might be interested in allying with you against the former, who, in turn, may try to stop you from making a [[MoralEventHorizon "critical mistake"]]. That said, similarly to ''Civilization V'', factions with different affinities do not automatically become eternal enemies for this reason alone, so one can conclude that the confrontation manifests itself not so much during the gameplay as in the narrative.
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** The affinity system in ''VideoGame/CivilizationBeyondEarth'' also aims for this being the case as often as possible. The further colonies go in developing their selected affinity ([[NatureHero Harmony]], [[GoodOldWays Purity]], [[ScienceHero Supremacy]]), the more they are inclined to fully understand only those who made the same choice, not least due to them having common ultimate aspirations. This tendency makes itself felt when approaching any victory type associated with a certain affinity: while adherents of other affinities will always have something to say to you in protest, like-minded colonies won't be concerned about your progress, even though there can only be one winner. Moreover, they might be interested in allying with you against the former, who, in turn, may try to stop you from making a [[MoralEventHorizon "critical mistake"]]. That said, similarly to ''Civilization V'', colonies with different affinities do not automatically become eternal enemies for this reason alone, so one can conclude that the confrontation manifests itself not so much during the gameplay as in the narrative.

to:

** The affinity system in ''VideoGame/CivilizationBeyondEarth'' also aims for this being the case as often as possible. The further colonies factions go in developing their selected affinity ([[NatureHero Harmony]], [[GoodOldWays Purity]], [[ScienceHero Supremacy]]), the more they are inclined to fully understand only those who made the same choice, not least due to them having common ultimate aspirations. This tendency makes itself felt when approaching any victory type associated with a certain affinity: while adherents of other affinities will always have something to say to you in protest, like-minded colonies factions won't be concerned about your progress, even though there can only be one winner. Moreover, they might be interested in allying with you against the former, who, in turn, may try to stop you from making a [[MoralEventHorizon "critical mistake"]]. That said, similarly to ''Civilization V'', colonies factions with different affinities do not automatically become eternal enemies for this reason alone, so one can conclude that the confrontation manifests itself not so much during the gameplay as in the narrative.
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None


** Design-wise, the ideology system in ''VideoGame/CivilizationV'' should always lead to this trope more or less occurring in any given game. Although civilizations with different ideologies ([[MightMakesRight Autocracy]], [[OrderVersusChaos Freedom, Order]]) do not necessarily have to enter into a direct military confrontation against one another, a conflict of some kind between them is practically inevitable for a good reason, as the ideological choice of any civilization will have an impact not only on their own population but also on those of other civs (provided that the civilization in question is culturally influential enough), thereby increasing interest in chosen ideology being adopted as widely as possible. Though the difference in itself does not mean a guaranteed bad relationship until the end of the game (a penalty it gives is difficult to overcome but possible), civilizations with common ideological beliefs are still much more likely to cooperate with each other, including to counteract adherents of other worldview systems.

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** Design-wise, the ideology system in ''VideoGame/CivilizationV'' ''Civilization V'' should always lead to this trope more or less occurring in any given game. Although civilizations with different ideologies ([[MightMakesRight Autocracy]], [[OrderVersusChaos Freedom, Order]]) do not necessarily have to enter into a direct military confrontation against one another, a conflict of some kind between them is practically inevitable for a good reason, as the ideological choice of any civilization will have an impact not only on their own population but also on those of other civs (provided that the civilization in question is culturally influential enough), thereby increasing interest in chosen ideology being adopted as widely as possible. Though the difference in itself does not mean a guaranteed bad relationship until the end of the game (a penalty it gives is difficult to overcome but possible), civilizations with common ideological beliefs are still much more likely to cooperate with each other, including to counteract adherents of other worldview systems.



** The Armageddon expansion to ''HOI 2'' has a scenario that is specifically built around this trope. As a result of [[AlternateHistory alternate history]], [[SpaceFillingEmpire there are only 18 nations left in the world]], each of which is [[BalanceOfPower approximately equal in strength to the others]]. At the beginning of the campaign, all these nations are equally divided into three hostile-to-each-other ideological alliances that [[AllohistoricalAllusion resemble their real prototypes only in name]].

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** The Armageddon expansion to ''HOI 2'' has a scenario that is specifically built around this trope. As a result of [[AlternateHistory alternate history]], AlternateHistory, [[SpaceFillingEmpire there are only 18 nations left in the world]], each of which is [[BalanceOfPower approximately equal in strength to the others]]. At the beginning of the campaign, all these nations are equally divided into three hostile-to-each-other ideological alliances that [[AllohistoricalAllusion resemble their real prototypes only in name]].
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None


** The ideology system in ''VideoGame/CivilizationV'' is designed to evoke, or at least approximate this trope. Although civilizations with different ideologies ([[MightMakesRight Autocracy]], [[OrderVersusChaos Freedom, Order]]) do not necessarily have to enter into direct military confrontation, their choice will have an impact not only on their own population, but also on other civs. This means that every civilization is interested in having their ideology adopted as widely as possible, since this guarantees them internal consent, and their [[TheRival rivals]] - a series of protests, in case of disagreement. Therefore, nations with common ideological aspirations will be more likely to converge with each other to counteract adherents of other worldview systems. In theory, this should indirectly distribute all civilizations into three ideological alliances that will perceive each other's very existence as a personal insult and a threat to their way of life, but in fact, the difference in ideologies only gives a penalty in the relationship, which is difficult to overcome, but possible.
** Affinities in ''VideoGame/CivilizationBeyondEarth'' also work in a similar way. The further colonies go in their development of chosen affinity ([[NatureHero Harmony]], [[GoodOldWays Purity]], [[ScienceHero Supremacy]]), the less they are inclined to understand each other and the more incompatible their ultimate aspirations become. It's very noticable when trying to achieve any type of victory associated with certain affinity: while adherents of other affinities will have something to say to you in protest, like-minded colonies will not say a word to you. [[ThereCanBeOnlyOne Even though there can only be one winner]]. On the contrary, they will be more inclined to ally with you against the former, who may try to stop you from making a [[MoralEventHorizon "critical mistake"]]. Again, as in the case of ''Civilization V'', the presence of different affinities is not a verdict on any relationship between civilizations, therefore it can be said that the confrontation is noticeable not so much during the gameplay as in the narrative.

to:

** The Design-wise, the ideology system in ''VideoGame/CivilizationV'' is designed should always lead to evoke, or at least approximate this trope. trope more or less occurring in any given game. Although civilizations with different ideologies ([[MightMakesRight Autocracy]], [[OrderVersusChaos Freedom, Order]]) do not necessarily have to enter into a direct military confrontation, their confrontation against one another, a conflict of some kind between them is practically inevitable for a good reason, as the ideological choice of any civilization will have an impact not only on their own population, population but also on those of other civs. This means civs (provided that every the civilization in question is interested culturally influential enough), thereby increasing interest in having their chosen ideology being adopted as widely as possible, since this guarantees them internal consent, and their [[TheRival rivals]] - possible. Though the difference in itself does not mean a series guaranteed bad relationship until the end of protests, in case of disagreement. Therefore, nations the game (a penalty it gives is difficult to overcome but possible), civilizations with common ideological aspirations will be beliefs are still much more likely to converge cooperate with each other other, including to counteract adherents of other worldview systems. In theory, this should indirectly distribute all civilizations into three ideological alliances that will perceive each other's very existence as a personal insult and a threat to their way of life, but in fact, the difference in ideologies only gives a penalty in the relationship, which is difficult to overcome, but possible.
systems.
** Affinities The affinity system in ''VideoGame/CivilizationBeyondEarth'' also work in a similar way. aims for this being the case as often as possible. The further colonies go in developing their development of chosen selected affinity ([[NatureHero Harmony]], [[GoodOldWays Purity]], [[ScienceHero Supremacy]]), the less more they are inclined to fully understand each other and only those who made the more incompatible their same choice, not least due to them having common ultimate aspirations become. It's very noticable aspirations. This tendency makes itself felt when trying to achieve approaching any type of victory type associated with a certain affinity: while adherents of other affinities will always have something to say to you in protest, like-minded colonies will not say a word to you. [[ThereCanBeOnlyOne Even won't be concerned about your progress, even though there can only be one winner]]. On the contrary, winner. Moreover, they will might be more inclined to ally interested in allying with you against the former, who who, in turn, may try to stop you from making a [[MoralEventHorizon "critical mistake"]]. Again, as in the case of That said, similarly to ''Civilization V'', the presence of colonies with different affinities is do not a verdict on any relationship between civilizations, therefore it automatically become eternal enemies for this reason alone, so one can be said conclude that the confrontation is noticeable manifests itself not so much during the gameplay as in the narrative.



** The Armageddon expansion to ''HOI 2'' has a scenario which is specifically built around this trope. [[SpaceFillingEmpire There are only 18 nations in the world]] that remained as a result of [[AlternateHistory alternate history]], each of which is [[BalanceOfPower approximately equal in strength to the others]]. At the beginning of the campaign, all these nations were equally divided into three hostile to each other ideological alliances that [[AllohistoricalAllusion resemble their real prototypes only in name]].

to:

** The Armageddon expansion to ''HOI 2'' has a scenario which that is specifically built around this trope. [[SpaceFillingEmpire There are only 18 nations in the world]] that remained as As a result of [[AlternateHistory alternate history]], [[SpaceFillingEmpire there are only 18 nations left in the world]], each of which is [[BalanceOfPower approximately equal in strength to the others]]. At the beginning of the campaign, all these nations were are equally divided into three hostile to each other hostile-to-each-other ideological alliances that [[AllohistoricalAllusion resemble their real prototypes only in name]].
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Renamed to Clone Angst, cutting non-examples, ZCEs, and no-context potholes.


** Pit vs [[CloningBlues Dark Pit]] vs Underworld Forces in Chapter 6.

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** Pit vs [[CloningBlues Dark Pit]] Pit vs Underworld Forces in Chapter 6.
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** After the Foot Clan got taken down a few notches, New York became a battleground between what was left of the Foot, the mob, and the Purple Dragons gang.

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** After Following the Foot Clan got taken down a few notches, Shredder's supposed death, New York became a battleground between what was left of the Foot, the mob, and the Purple Dragons gang.



** The "Turtles in Space" arc has the Turtles caught in the crossfire between two galactic dictatorships that are nearly identical in their corruption, militarism, and insanity.

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** The "Turtles in Space" arc has the Turtles caught in the crossfire between the Federation and the Triceraton Republic, two galactic dictatorships that are nearly identical in their corruption, militarism, and insanity.
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* The SecondAmericanCivilWar featured in ''Literature/TheFalconCannotHear'' has ''five'' major factions -- Douglas [=MacArthur's=] military government ("the Khakis"), whose MilitaryCoup kickstarted the war in the first place; Huey Long's civilian government ("the Whites"), formed by business interests and fascist paramilitaries opposed to [=MacArthur=]; the American Soviet Republic ("the Reds"), a communist uprising that seizes power from Chicago to New York; the Provisional Government ("the Blues") set up primarily by democratic socialists who denounce both [=MacArthur=] and Long as illegitimate; and the Continental Congress ("the Greens"), a populist movement formed by residents of the flyover states. There's also numerous smaller factions, including an African-American rebel militia in White territory, several state governments that play neutral, military units that refuse to acknowledge any of the proclaimed governments, and opportunistic warlords (including Henry Ford, who turns Detroit into his personal fiefdom).
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Updating Link


* The first book in the ''ComicBook/XMen''/''ComicBook/{{Avengers}}'' trilogy ''Gamma Quest'' concludes with a three-way brawl at Niagara Falls. The Avengers (Captain America, Iron Man and the Vision) and the X-Men (Cyclops, Beast and Storm) try to make contact with Bruce Banner to ask for his expertise in gamma radiation after gamma-based technology is involved in the abduction of the Scarlet Witch and Rogue, only to end up fighting after Banner's transformation is provoked by the Canadian army. With neither team aware of the other's missing members (and fake X-Men having recently attacked a S.H.I.E.L.D. Helicarrier), the fight features such developments as the Hulk tearing Vision's arm off, Storm disabling Iron Man's armour, and Cyclops and Captain America basically stalemating as their optic blasts and shield parry each other, until Beast manages to calm the Hulk down long enough to explain the situation.

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* The first book in the ''ComicBook/XMen''/''ComicBook/{{Avengers}}'' ''ComicBook/XMen''/''[[ComicBook/TheAvengers Avengers]]'' trilogy ''Gamma Quest'' concludes with a three-way brawl at Niagara Falls. The Avengers (Captain America, Iron Man and the Vision) and the X-Men (Cyclops, Beast and Storm) try to make contact with Bruce Banner to ask for his expertise in gamma radiation after gamma-based technology is involved in the abduction of the Scarlet Witch and Rogue, only to end up fighting after Banner's transformation is provoked by the Canadian army. With neither team aware of the other's missing members (and fake X-Men having recently attacked a S.H.I.E.L.D. Helicarrier), the fight features such developments as the Hulk tearing Vision's arm off, Storm disabling Iron Man's armour, and Cyclops and Captain America basically stalemating as their optic blasts and shield parry each other, until Beast manages to calm the Hulk down long enough to explain the situation.

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** In ''VideoGame/FireEmblemWarriorsThreeHopes'', several fights can involve a three-way between your group, the enemy army, and a giant monster that will kill anything that gets in its way. While this sort of fight is usually restricted to a SideQuest in regular missions where you can ignore the giant monster in favor of defeating the enemy army, auxiliary missions have this as their defacto scenario, often with two or more giant monsters before an enemy army suddenly shows up to attack. However, the Scarlet Blaze route noticeably has two situations where this occurs in the main missions, with the first technically being optional: [[spoiler:if you kill Jeralt on Chapter 10, Byleth will later convince Claude to turncoat on Edelgard during the fight in the Valley of Torment, turning what should have been a united front against the Kingdom of Faerghus and Church of Seiros into a free-for-all with the Adrestian Empire, Faerghus/Church, Leicester Alliance, and Byleth all fighting for their own own purposes. The second is the final mission of the campaign, which has the Empire, the Church, and the Agarthans all fighting each other in Garreg Mach and the FinalBoss being a DualBoss against Rhea and Thales together who are also taking potshots at each other the whole time, rather than just being one or the other on the other routes.]]

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** In ''VideoGame/FireEmblemWarriorsThreeHopes'', several ''VideoGame/FireEmblemWarriorsThreeHopes'':
*** Several
fights can involve a three-way between your group, the enemy army, and a giant monster that will kill anything that gets in its way. While this sort of fight is usually restricted to a SideQuest in regular missions where you can ignore the giant monster in favor of defeating the enemy army, auxiliary missions have this as their defacto scenario, often with two or more giant monsters before an enemy army suddenly shows up to attack. However, attack.
*** On
the Scarlet Blaze route noticeably has two situations where this occurs in the main missions, with the first technically being optional: [[spoiler:if route, if you kill Jeralt on [[spoiler:kill Jeralt]] in Chapter 10, Byleth will [[spoiler:Byleth later convince convinces Claude to turncoat on double-cross Edelgard during the fight in the Valley of Torment, turning what should have been a united front against the Kingdom of Faerghus and Church of Seiros into a free-for-all with the Adrestian Empire, Faerghus/Church, Leicester Alliance, and Byleth all fighting for their own own purposes. purposes]].
***
The second is the final mission of the campaign, which Scarlet Blaze route has the Empire, the [[spoiler:the Church, and the Agarthans all fighting each other in Garreg Mach and the FinalBoss being a DualBoss against Rhea and Thales together who are also taking potshots at each other the whole time, rather than just being one or the other on the other routes.]]

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* In ''VideoGame/DarkSoulsIII'', the Darkwraiths and Ghrus in Farron Keep are hostile to each other. The Ghru may still attack you while fending off the Darkwraiths, but the Darkwraiths are much stronger and would prioritise on killing the Ghru first, usually resulting in the Darkwraiths defeating a pack of Ghrus before focusing on you.
** [=PvP=] in general can potentially lead to one of these fights if the player ends up fighting invading phantoms from different factions who don't just team up against you. The sequels take it up even further if you use the Seed of the Giant Tree during these encounters, as it makes the enemies hostile to the invaders in addition to already trying to kill you.* ''VideoGame/DeadIsland'':

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* In ''VideoGame/DarkSoulsIII'', the ''VideoGame/DarkSoulsIII'':
** The
Darkwraiths and Ghrus in Farron Keep are hostile to each other. The Ghru may still attack you while fending off the Darkwraiths, but the Darkwraiths are much stronger and would prioritise on killing the Ghru first, usually resulting in the Darkwraiths defeating a pack of Ghrus before focusing on you.
** [=PvP=] in general can potentially lead to one of these fights if the player ends up fighting invading phantoms from different factions who don't just team up against you. The sequels take it up even further if you use the Seed of the Giant Tree during these encounters, as it makes the enemies hostile to the invaders in addition to already trying to kill you.you.
** This is a key part of the first phase of the Abyss Watchers fight. The first two Watchers are hostile only to you, but some of the ones that emerge after that are corrupted by the Abyss and will attack ''anyone'' who gets close enough - and the uncorrupted ones will attack their corrupted brethren in return, giving you an opening to strike while they're distracted.
* ''VideoGame/DeadIsland'':
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* The ''Literature/FortunesOfWar'' novel ''Battlestations!'': The "cosmic scramble" at the climax involves multiple Klingon Houses, the Romulans, the Tholians, and more than one unidentified race's ships in a massive brawl over the transwarp MacGuffin aboard the crippled ''Enterprise''.
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* The final battle in ''Film/IndianaJonesAndTheDialOfDestiny'' has the Romans and Greeks fighting the Siege of Syracuse when Voller's neo-Nazis show up through the time fissure, and a panicking Klaber begins attacking both sides indiscriminately.

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* The final battle in ''Film/IndianaJonesAndTheDialOfDestiny'' has the Romans and Greeks fighting the Siege of Syracuse when Voller's neo-Nazis show up through the time fissure, and a panicking Klaber begins attacking both sides indiscriminately. Which promptly motivates the Greek and the Romans to take opportunistic turns shooting the Neo-Nazis down in retaliation.
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None

Added DiffLines:

** In ''VideoGame/FireEmblemWarriorsThreeHopes'', several fights can involve a three-way between your group, the enemy army, and a giant monster that will kill anything that gets in its way. While this sort of fight is usually restricted to a SideQuest in regular missions where you can ignore the giant monster in favor of defeating the enemy army, auxiliary missions have this as their defacto scenario, often with two or more giant monsters before an enemy army suddenly shows up to attack. However, the Scarlet Blaze route noticeably has two situations where this occurs in the main missions, with the first technically being optional: [[spoiler:if you kill Jeralt on Chapter 10, Byleth will later convince Claude to turncoat on Edelgard during the fight in the Valley of Torment, turning what should have been a united front against the Kingdom of Faerghus and Church of Seiros into a free-for-all with the Adrestian Empire, Faerghus/Church, Leicester Alliance, and Byleth all fighting for their own own purposes. The second is the final mission of the campaign, which has the Empire, the Church, and the Agarthans all fighting each other in Garreg Mach and the FinalBoss being a DualBoss against Rhea and Thales together who are also taking potshots at each other the whole time, rather than just being one or the other on the other routes.]]

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* ''WesternAnimation/IronWithin'': The Dark Eldar attack the Imperial Guard stronghold in the planet for their periodical harvest of prisoners to be enslaved or sacrificed, and since the odds are against the humans the officers decide to use the ancient rituals to summon the Emperor's "angels" (i.e. the Space Marines) which legends say they would come in time of need when called. The calling codes are still functional, what the officers didn't know was that they were linked to a chapter that is now renegade, the Iron Warriors, who effectively come but then proceed to strike both the Dark Eldar and the guardsmen (at least those who show signs of weakness like wavering or do make the imperial salute, which is anathema to the Iron Warriors because they greatly hate the Emperor).



* ''WesternAnimation/IronWithin'': The Dark Eldar attack the Imperial Guard stronghold in the planet for their periodical harvest of prisoners to be enslaved or sacrificed, and since the odds are against the humans the officers decide to use the ancient rituals to summon the Emperor's "angels" (i.e. the Space Marines) which legends say they would come in time of need when called. The calling codes are still functional, what the officers didn't know was that they were linked to a chapter that is now renegade, the Iron Warriors, who effectively come but then proceed to strike both the Dark Eldar and the guardsmen (at least those who show signs of weakness like wavering or do make the imperial salute, which is anathema to the Iron Warriors because they greatly hate the Emperor).

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Alphabetization.


* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' has the episode "Daring Don't" which features [[MacGuffin The Ring of Destiny]]. This is fought over by Daring Do with the Mane Six who need to destroy it, Dr. Caballeron with his henchponies who want to sell it for the money and Ahuizotl who wants it to use for his dark ritual.



* ''WesternAnimation/TheSpectacularSpiderMan'':
** Gang lords auction on a disc with the key to New York. This leads to a battle between Spidey, Hammerhead, Silver Sable, Rhino, and Roderick Kingsley, the guy who actually bought the disc. The winner of the fight? [[spoiler:Norman Osborn, who sold Kingsley a fake disc knowing it would never survive the ensuing chaos, and now has all the money Kingsley gave him and the real disc.]]
** Also, the brawl between Tombstone, Doc Ock, and Silvermane in "Gangland" with Spidey watching from the side, only getting involved to prevent collateral damage. The villains form a (very) brief alliance to take him down, but Tombstone turns on them to [[SlaveToPR maintain his image, as he couldn't be seen in public siding with the bad guys.]] The winner? [[spoiler:Norman Osborn ''again'' as his main rivals were arrested, or in the case of Tombstone had their assets severely crippled.]]
* ''WesternAnimation/TeenageMutantNinjaTurtles2003'':
** After the Foot Clan got taken down a few notches, New York became a battleground between what was left of the Foot, the mob, and the Purple Dragons gang.
** Most of the major conflicts in the series are less Turtles vs. Shredder and more Turtles vs. Shredder vs. Baxter Stockman (who eventually pulls a TheStarscream on Shredder and remains a persistent thorn in both sides' sides by hitching his wagon to the aforementioned mob and later Bishop). Stockman usually gets eliminated from the three-way first, though.
** The "Turtles in Space" arc has the Turtles caught in the crossfire between two galactic dictatorships that are nearly identical in their corruption, militarism, and insanity.
* ''Franchise/{{Transformers}}'':
** The second season of ''WesternAnimation/TransformersAnimated'' is Autobots vs. the Decepticons still working with Megatron vs. Starscream [[spoiler:and [[MesACrowd his clones]]]], with lone enemies like Swindle, Blackarachnia, and Meltdown showing up occasionally.
** ''WesternAnimation/TheTransformersTheMovie'': Autobots vs. Decepticons vs. Unicron.
** ''Anime/TransformersEnergon'': Autobots vs. Decepticons vs. Alpha Q and Team Rodimus (before their HeelFaceTurn).
** ''Anime/TransformersCybertron'': Autobots vs. Megatron's Decepticons vs. Starscream's Decepticons.
** ''WesternAnimation/TransformersPrime'': In the midst of the general Autobots vs. Decepticons conflict, several third parties such as M.E.C.H., a temporary independent-acting Starscream, Airachnid and her Insecticons, Unicron, the Predacons and the Terrorcons joins in the fray, often as an enemy to either one of the main factions or to both. And put in with all the ever-shifting alliances and loyalties, backstabbings and betrayals Series/GameOfThrones style to go with it.

to:

* ''WesternAnimation/TheSpectacularSpiderMan'':
** Gang lords auction on a disc
In ''WesternAnimation/TheAvengersEarthsMightiestHeroes'' episode "Hail Hydra!", there is an EnemyCivilWar between HYDRA and A.I.M., with the key Avengers trying to New York. This leads to a battle between Spidey, Hammerhead, Silver Sable, Rhino, stop it, and Roderick Kingsley, the guy who actually bought the disc. The winner of the fight? [[spoiler:Norman Osborn, who sold Kingsley a fake disc knowing it would never survive the ensuing chaos, and now has all the money Kingsley gave him and the real disc.]]
** Also, the brawl between Tombstone, Doc Ock, and Silvermane in "Gangland" with Spidey watching from the side, only getting involved to prevent collateral damage. The villains form a (very) brief alliance to take him down, but Tombstone turns on them to [[SlaveToPR maintain his image, as he couldn't be seen in public siding with the bad guys.]] The winner? [[spoiler:Norman Osborn ''again'' as his main rivals were arrested, or in the case of Tombstone had their assets severely crippled.]]
* ''WesternAnimation/TeenageMutantNinjaTurtles2003'':
** After the Foot Clan got taken down a few notches, New York became a battleground between what was left of the Foot, the mob, and the Purple Dragons gang.
** Most of the major conflicts in the series are less Turtles vs. Shredder and more Turtles vs. Shredder vs. Baxter Stockman (who eventually pulls a TheStarscream on Shredder and remains a persistent thorn in both sides' sides by hitching his wagon to the aforementioned mob and later Bishop). Stockman usually gets eliminated from the three-way first, though.
** The "Turtles in Space" arc has the Turtles caught in the crossfire between two galactic dictatorships that are nearly identical in their corruption, militarism, and insanity.
* ''Franchise/{{Transformers}}'':
** The second season of ''WesternAnimation/TransformersAnimated'' is Autobots vs. the Decepticons still working with Megatron vs. Starscream [[spoiler:and [[MesACrowd his clones]]]], with lone enemies like Swindle, Blackarachnia, and Meltdown showing up occasionally.
** ''WesternAnimation/TheTransformersTheMovie'': Autobots vs. Decepticons vs. Unicron.
** ''Anime/TransformersEnergon'': Autobots vs. Decepticons vs. Alpha Q and Team Rodimus (before their HeelFaceTurn).
** ''Anime/TransformersCybertron'': Autobots vs. Megatron's Decepticons vs. Starscream's Decepticons.
** ''WesternAnimation/TransformersPrime'': In the midst of the general Autobots vs. Decepticons conflict, several third parties such as M.
S.H.I.E.C.H., a temporary independent-acting Starscream, Airachnid and her Insecticons, Unicron, the Predacons and the Terrorcons joins in the fray, often as an enemy L.D. trying to either one of the main factions or to both. And put in with all the ever-shifting alliances and loyalties, backstabbings and betrayals Series/GameOfThrones style to go with it.stop ''everyone''.



* In the ''WesternAnimation/BatmanTheAnimatedSeries'' episode "Beware the Creeper", the Joker and Harley Quinn are trying to take down the Creeper, since the Joker feels that he's ruining his "act". The Creeper is trying to get revenge on the Joker (and seduce Harley) for turning him into the Creeper. Batman and Robin are trying to stop all of them from causing even more chaos than they already have. HilarityEnsues.
* In one episode of ''WesternAnimation/{{Birdman|1967}}'', the evil organization F.E.A.R. mind controls the leaders of three nations to go to war with each other as part of their plans.
* ''WesternAnimation/CarmenSandiego'' features Carmen and her allies against both V.I.L.E., a secretive, extensive criminal organization, and A.C.M.E., a secretive, extensive ''crime fighting'' organization. Each organization believes (or at least, suspects) Carmen is working with the other. Carmen is only actively fighting against V.I.L.E., though, whereas she's merely trying to evade A.C.M.E.'s capture, and [[EnemyMine she happily works alongside A.C.M.E. Agent Argent.]] She was even considering formalizing the alliance with A.C.M.E. (who were beginning to realize she wasn't the enemy) toward the end of season two until she found out [[spoiler:the head of A.C.M.E. killed her criminal father in the line of duty, leaving her to be raised by V.I.L.E. in the first place; meanwhile, the cyber-attack Carmen did against A.C.M.E. to confirm this information soured the relationship on that side as well, making Carmen Sandiego their number one target. This leaves them opposing each other until the end of Season 4, when A.C.M.E. and Team Carmen finally team up to take down V.I.L.E. for good]].
* Happens frequently on ''WesternAnimation/CelebrityDeathmatch'', often unintentionally.
* ''WesternAnimation/DannyPhantom'':
** In the episode "Flirting with Disasters", it was Danny vs. [[DatingCatwoman Valerie]] vs. Technus. Danny's prime target is Technus, though he has to shake Valerie off without hurting her. Valerie primary aims for Danny, though being a ghost hunter, she would eventually have aimed for Technus. Technus concentrated more on world dominating, but he would have warded off both of them as he attempted throughout the episode.
** Also, briefly, Danny vs. Vlad vs. Valerie in "Reign Storm" before they all decided to [[EnemyMine team up]] against a bigger foe.
* The "Shanghai" trilogy of ''WesternAnimation/DCNation'' shorts ends in a three-way fight between Catwoman, Bane and [[spoiler:Batman]] over a valuable scroll, cutting to a suspiciously similar image of shadow puppetry as the battle goes on.



* ''WesternAnimation/IronWithin'': The Dark Eldar attack the Imperial Guard stronghold in the planet for their periodical harvest of prisoners to be enslaved or sacrificed, and since the odds are against the humans the officers decide to use the ancient rituals to summon the Emperor's "angels" (i.e. the Space Marines) which legends say they would come in time of need when called. The calling codes are still functional, what the officers didn't know was that they were linked to a chapter that is now renegade, the Iron Warriors, who effectively come but then proceed to strike both the Dark Eldar and the guardsmen (at least those who show signs of weakness like wavering or do make the imperial salute, which is anathema to the Iron Warriors because they greatly hate the Emperor).
* In one episode of ''WesternAnimation/KimPossible'', Shego, Monkeyfist and Duff Killigan all fight each other for possession of Ron's naked mole rat Rufus. Added awesomeness here as they fight on, in and around the Eiffel Tower, with Kim intervening to save Rufus from harm.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' has the episode "Daring Don't" which features [[MacGuffin The Ring of Destiny]]. This is fought over by Daring Do with the Mane Six who need to destroy it, Dr. Caballeron with his henchponies who want to sell it for the money and Ahuizotl who wants it to use for his dark ritual.
* ''WesternAnimation/PJMasks'': In the episode "Robot's Pet Cat", after Romeo uses his Animal-Metamorpho Ray to turn Catboy into a cat and makes him Robot's pet, it leads to a struggle for control over the invention between The PJ Masks (who want it to turn Catboy back to normal), Robot (who wants to destroy the invention to prevent Catboy from being turned back) and Romeo (who wants it to turn more people into animals for his new zoo).



* ''WesternAnimation/TheSpectacularSpiderMan'':
** Gang lords auction on a disc with the key to New York. This leads to a battle between Spidey, Hammerhead, Silver Sable, Rhino, and Roderick Kingsley, the guy who actually bought the disc. The winner of the fight? [[spoiler:Norman Osborn, who sold Kingsley a fake disc knowing it would never survive the ensuing chaos, and now has all the money Kingsley gave him and the real disc.]]
** Also, the brawl between Tombstone, Doc Ock, and Silvermane in "Gangland" with Spidey watching from the side, only getting involved to prevent collateral damage. The villains form a (very) brief alliance to take him down, but Tombstone turns on them to [[SlaveToPR maintain his image, as he couldn't be seen in public siding with the bad guys.]] The winner? [[spoiler:Norman Osborn ''again'' as his main rivals were arrested, or in the case of Tombstone had their assets severely crippled.]]



* ''WesternAnimation/DannyPhantom'':
** In the episode "Flirting with Disasters", it was Danny vs. [[DatingCatwoman Valerie]] vs. Technus. Danny's prime target is Technus, though he has to shake Valerie off without hurting her. Valerie primary aims for Danny, though being a ghost hunter, she would eventually have aimed for Technus. Technus concentrated more on world dominating, but he would have warded off both of them as he attempted throughout the episode.
** Also, briefly, Danny vs. Vlad vs. Valerie in "Reign Storm" before they all decided to [[EnemyMine team up]] against a bigger foe.
* In one episode of ''WesternAnimation/KimPossible'', Shego, Monkeyfist and Duff Killigan all fight each other for possession of Ron's naked mole rat Rufus. Added awesomeness here as they fight on, in and around the Eiffel Tower, with Kim intervening to save Rufus from harm.
* In ''WesternAnimation/TheAvengersEarthsMightiestHeroes'' episode "Hail Hydra!", there is an EnemyCivilWar between HYDRA and A.I.M., with the Avengers trying to stop it, and S.H.I.E.L.D. trying to stop ''everyone''.

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* ''WesternAnimation/DannyPhantom'':
''WesternAnimation/TeenageMutantNinjaTurtles2003'':
** In After the episode "Flirting with Disasters", it Foot Clan got taken down a few notches, New York became a battleground between what was Danny left of the Foot, the mob, and the Purple Dragons gang.
** Most of the major conflicts in the series are less Turtles
vs. [[DatingCatwoman Valerie]] Shredder and more Turtles vs. Technus. Danny's prime target is Technus, though he has to shake Valerie off without hurting her. Valerie primary aims for Danny, though being a ghost hunter, she would Shredder vs. Baxter Stockman (who eventually have aimed for Technus. Technus concentrated more pulls a TheStarscream on world dominating, but he would have warded off Shredder and remains a persistent thorn in both of them as he attempted throughout sides' sides by hitching his wagon to the episode.
** Also, briefly, Danny vs. Vlad vs. Valerie in "Reign Storm" before they all decided to [[EnemyMine team up]] against a bigger foe.
* In one episode of ''WesternAnimation/KimPossible'', Shego, Monkeyfist
aforementioned mob and Duff Killigan all fight each other for possession of Ron's naked mole rat Rufus. Added awesomeness here as they fight on, in and around the Eiffel Tower, with Kim intervening to save Rufus later Bishop). Stockman usually gets eliminated from harm.
* In ''WesternAnimation/TheAvengersEarthsMightiestHeroes'' episode "Hail Hydra!", there is an EnemyCivilWar
the three-way first, though.
** The "Turtles in Space" arc has the Turtles caught in the crossfire
between HYDRA two galactic dictatorships that are nearly identical in their corruption, militarism, and A.I.M., with the Avengers trying to stop it, and S.H.I.E.L.D. trying to stop ''everyone''.insanity.



* ''Franchise/{{Transformers}}'':
** The second season of ''WesternAnimation/TransformersAnimated'' is Autobots vs. the Decepticons still working with Megatron vs. Starscream [[spoiler:and [[MesACrowd his clones]]]], with lone enemies like Swindle, Blackarachnia, and Meltdown showing up occasionally.
** ''WesternAnimation/TheTransformersTheMovie'': Autobots vs. Decepticons vs. Unicron.
** ''Anime/TransformersEnergon'': Autobots vs. Decepticons vs. Alpha Q and Team Rodimus (before their HeelFaceTurn).
** ''Anime/TransformersCybertron'': Autobots vs. Megatron's Decepticons vs. Starscream's Decepticons.
** ''WesternAnimation/TransformersPrime'': In the midst of the general Autobots vs. Decepticons conflict, several third parties such as M.E.C.H., a temporary independent-acting Starscream, Airachnid and her Insecticons, Unicron, the Predacons and the Terrorcons joins in the fray, often as an enemy to either one of the main factions or to both. And put in with all the ever-shifting alliances and loyalties, backstabbings and betrayals Series/GameOfThrones style to go with it.
* The ''WesternAnimation/WanderOverYonder'' episode "The Battle Royale" features nearly every villain in the series introduced up to that point fighting over an [[MockGuffin allegedly]] all powerful ring of invincibility. A particularly large example, with no less than ELEVEN sides fighting all at once (although [[HarmlessVillain Something the So and So]] barely even counts as his own side), six of which are supported by their respective armies of {{Mooks}}. And that’s just before [[KnightOfCerebus Lord Dominator]] shows up.



* Happens frequently on ''WesternAnimation/CelebrityDeathmatch'', often unintentionally.
* In the ''WesternAnimation/BatmanTheAnimatedSeries'' episode "Beware the Creeper", the Joker and Harley Quinn are trying to take down the Creeper, since the Joker feels that he's ruining his "act". The Creeper is trying to get revenge on the Joker (and seduce Harley) for turning him into the Creeper. Batman and Robin are trying to stop all of them from causing even more chaos than they already have. HilarityEnsues.
* The "Shanghai" trilogy of ''WesternAnimation/DCNation'' shorts ends in a three-way fight between Catwoman, Bane and [[spoiler:Batman]] over a valuable scroll, cutting to a suspiciously similar image of shadow puppetry as the battle goes on.
* In one episode of ''WesternAnimation/{{Birdman|1967}}'', the evil organization F.E.A.R. mind controls the leaders of three nations to go to war with each other as part of their plans.
* ''WesternAnimation/PJMasks'': In the episode "Robot's Pet Cat", after Romeo uses his Animal-Metamorpho Ray to turn Catboy into a cat and makes him Robot's pet, it leads to a struggle for control over the invention between The PJ Masks (who want it to turn Catboy back to normal), Robot (who wants to destroy the invention to prevent Catboy from being turned back) and Romeo (who wants it to turn more people into animals for his new zoo).
* The WesternAnimation/WanderOverYonder episode “The Battle Royale” features nearly every villain in the series introduced up to that point fighting over an [[MockGuffin allegedly]] all powerful ring of invincibility. A particularly large example, with no less than ELEVEN sides fighting all at once (although [[HarmlessVillain Something the So and So]] barely even counts as his own side), six of which are supported by their respective armies of {{Mooks}}. And that’s just before [[KnightOfCerebus Lord Dominator]] shows up.
* ''WesternAnimation/CarmenSandiego'' features Carmen and her allies against both V.I.L.E., a secretive, extensive criminal organization, and A.C.M.E., a secretive, extensive ''crime fighting'' organization. Each organization believes (or at least, suspects) Carmen is working with the other. Carmen is only actively fighting against V.I.L.E., though, whereas she's merely trying to evade A.C.M.E.'s capture, and [[EnemyMine she happily works alongside A.C.M.E. Agent Argent.]] She was even considering formalizing the alliance with A.C.M.E. (who were beginning to realize she wasn't the enemy) toward the end of season two until she found out [[spoiler:the head of A.C.M.E. killed her criminal father in the line of duty, leaving her to be raised by V.I.L.E. in the first place; meanwhile, the cyber-attack Carmen did against A.C.M.E. to confirm this information soured the relationship on that side as well, making Carmen Sandiego their number one target. This leaves them opposing each other until the end of Season 4, when A.C.M.E. and Team Carmen finally team up to take down V.I.L.E. for good]].
* ''WesternAnimation/IronWithin'': The Dark Eldar attack the Imperial Guard stronghold in the planet for their periodical harvest of prisoners to be enslaved or sacrificed, and since the odds are against the humans the officers decide to use the ancient rituals to summon the Emperor's "angels" (i.e. the Space Marines) which legends say they would come in time of need when called. The calling codes are still functional, what the officers didn't know was that they were linked to a chapter that is now renegade, the Iron Warriors, who effectively come but then proceed to strike both the Dark Eldar and the guardsmen (at least those who show signs of weakness like wavering or do make the imperial salute, which is anathema to the Iron Warriors because they greatly hate the Emperor).

to:

* Happens frequently on ''WesternAnimation/CelebrityDeathmatch'', often unintentionally.
* In the ''WesternAnimation/BatmanTheAnimatedSeries'' episode "Beware the Creeper", the Joker and Harley Quinn are trying to take down the Creeper, since the Joker feels that he's ruining his "act". The Creeper is trying to get revenge on the Joker (and seduce Harley) for turning him into the Creeper. Batman and Robin are trying to stop all of them from causing even more chaos than they already have. HilarityEnsues.
* The "Shanghai" trilogy of ''WesternAnimation/DCNation'' shorts ends in a three-way fight between Catwoman, Bane and [[spoiler:Batman]] over a valuable scroll, cutting to a suspiciously similar image of shadow puppetry as the battle goes on.
* In one episode of ''WesternAnimation/{{Birdman|1967}}'', the evil organization F.E.A.R. mind controls the leaders of three nations to go to war with each other as part of their plans.
* ''WesternAnimation/PJMasks'': In the episode "Robot's Pet Cat", after Romeo uses his Animal-Metamorpho Ray to turn Catboy into a cat and makes him Robot's pet, it leads to a struggle for control over the invention between The PJ Masks (who want it to turn Catboy back to normal), Robot (who wants to destroy the invention to prevent Catboy from being turned back) and Romeo (who wants it to turn more people into animals for his new zoo).
* The WesternAnimation/WanderOverYonder episode “The Battle Royale” features nearly every villain in the series introduced up to that point fighting over an [[MockGuffin allegedly]] all powerful ring of invincibility. A particularly large example, with no less than ELEVEN sides fighting all at once (although [[HarmlessVillain Something the So and So]] barely even counts as his own side), six of which are supported by their respective armies of {{Mooks}}. And that’s just before [[KnightOfCerebus Lord Dominator]] shows up.
* ''WesternAnimation/CarmenSandiego'' features Carmen and her allies against both V.I.L.E., a secretive, extensive criminal organization, and A.C.M.E., a secretive, extensive ''crime fighting'' organization. Each organization believes (or at least, suspects) Carmen is working with the other. Carmen is only actively fighting against V.I.L.E., though, whereas she's merely trying to evade A.C.M.E.'s capture, and [[EnemyMine she happily works alongside A.C.M.E. Agent Argent.]] She was even considering formalizing the alliance with A.C.M.E. (who were beginning to realize she wasn't the enemy) toward the end of season two until she found out [[spoiler:the head of A.C.M.E. killed her criminal father in the line of duty, leaving her to be raised by V.I.L.E. in the first place; meanwhile, the cyber-attack Carmen did against A.C.M.E. to confirm this information soured the relationship on that side as well, making Carmen Sandiego their number one target. This leaves them opposing each other until the end of Season 4, when A.C.M.E. and Team Carmen finally team up to take down V.I.L.E. for good]].
* ''WesternAnimation/IronWithin'': The Dark Eldar attack the Imperial Guard stronghold in the planet for their periodical harvest of prisoners to be enslaved or sacrificed, and since the odds are against the humans the officers decide to use the ancient rituals to summon the Emperor's "angels" (i.e. the Space Marines) which legends say they would come in time of need when called. The calling codes are still functional, what the officers didn't know was that they were linked to a chapter that is now renegade, the Iron Warriors, who effectively come but then proceed to strike both the Dark Eldar and the guardsmen (at least those who show signs of weakness like wavering or do make the imperial salute, which is anathema to the Iron Warriors because they greatly hate the Emperor).

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** Another example can be found in ''Brood War'' when the UED follows Fenix, Raynor, and Mengsk to Aiur and not only encounters Fenix' forces there, but also a bunch of Zerg broods that are still around.

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** Another example can be found in ''Brood War'' War'', mission 6: Emperor's Flight, when the UED follows Fenix, Raynor, and Mengsk to Aiur and not only encounters Fenix' Protoss forces there, but also a bunch of Zerg broods that are still around.around and will fight against both Protoss and Terrans.
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** On Green Bit, a fight takes place between Law, Fujitora, and Doflamingo.
** During the Dressrosa arc, the fighting eventually boils down to the Straw Hats and their allies (including the Revolutionaries) who want to take down Doflamingo, the Donquixote Pirates who want their enemies dead, the Marines who want to capture the Straw Hats and Doflamingo's crew and stop the whole mess and the confused citizens who are trying to survive by capturing people on Doflamingo's blacklist.

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** On Green Bit, In the Dressrosa arc a fight takes place in Greem Bit between Law, Fujitora, and Doflamingo.
** During Later in the Dressrosa same arc, the fighting eventually boils down to the Straw Hats and their allies (including the Revolutionaries) who want to take down Doflamingo, the Donquixote Pirates who want their enemies dead, the Marines who want to capture the Straw Hats and Doflamingo's crew and stop the whole mess and the confused citizens who are trying to survive by capturing people on Doflamingo's blacklist.



* Tomodachi Game contains several instances of multiple sides intellectually (or sometimes physically) fighting against each other. The most notable instances include the Gambling arc, where four different groups of people gamble against each other (although this mostly results in a series of one vs one or two vs two fights instead of full on battle royales), and the Friends Murder Arc where several people and groups are scheming against each other to feed the enemy players to the "money zombies," and of course, everyone is also trying to avoid the money zombies themselves.

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* Tomodachi Game ''Manga/TomodachiGame'' contains several instances of multiple sides intellectually (or sometimes physically) fighting against each other. The most notable instances include the Gambling arc, where four different groups of people gamble against each other (although this mostly results in a series of one vs one or two vs two fights instead of full on battle royales), and the Friends Murder Arc where several people and groups are scheming against each other to feed the enemy players to the "money zombies," and of course, everyone is also trying to avoid the money zombies themselves.
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* The final battle in ''Film/IndianaJonesAndTheDialOfDestiny'' has the Romans and Greeks fighting the Siege of Syracuse when Voller's neo-Nazis show up through the time fissure, and a panicking Klaber begins attacking both sides indiscriminately.
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* In ''VideoGame/BaldursGateII'':
** Before ending chapter 1 you might find a vampire and some shadow thieves fighting each other, whoever survives will then attack you, even if you gave assistance against the other.
** In chapter 4, the crew of Saemon Havarian, the Githyanki, and the Sahuagin (while you are technically included among the first, you might consider yourself a fourth side caught into the frail).
** Inside the Watcher's Keep, your party against the demons and the devils both fighting each other in the Blood War (though you face them separately).
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* ''VideoGame/Sharpshooter3D'' is set in the middle of a GangWar, and every now and then you find either mobsters of opposing gangs, or thugs and policemen, actively fighting each other besides attacking you. When caught in large-scale brawls enemies of different allegiances ''will'' try killing each other in the background as you're occupied with your own enemies in front.
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* The WesternAnimation/WanderOverYonder episode “The Battle Royale” features nearly every villain in the series introduced up to that point fighting over an allegedly all powerful ring of invincibility. A particularly large example, with no less than ELEVEN sides fighting all at once (although [[HarmlessVillain Something the So and So]] barely counts as his own side), six of which are supported by their respective armies of {{Mooks}}. And that’s just before [[KnightOfCerebus Lord Dominator]] shows up.

to:

* The WesternAnimation/WanderOverYonder episode “The Battle Royale” features nearly every villain in the series introduced up to that point fighting over an allegedly [[MockGuffin allegedly]] all powerful ring of invincibility. A particularly large example, with no less than ELEVEN sides fighting all at once (although [[HarmlessVillain Something the So and So]] barely even counts as his own side), six of which are supported by their respective armies of {{Mooks}}. And that’s just before [[KnightOfCerebus Lord Dominator]] shows up.
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* The WesternAnimation/WanderOverYonder episode “The Battle Royale” features nearly every villain in the series introduced up to that point fighting over an allegedly all powerful ring of invincibility. A particularly large example, with no less than ELEVEN sides fighting all at once (although [[HarmlessVillain Something the So and So]] barely counts as his own side). And that’s just before [[KnightOfCerebus Lord Dominator]] shows up.

to:

* The WesternAnimation/WanderOverYonder episode “The Battle Royale” features nearly every villain in the series introduced up to that point fighting over an allegedly all powerful ring of invincibility. A particularly large example, with no less than ELEVEN sides fighting all at once (although [[HarmlessVillain Something the So and So]] barely counts as his own side).side), six of which are supported by their respective armies of {{Mooks}}. And that’s just before [[KnightOfCerebus Lord Dominator]] shows up.
Is there an issue? Send a MessageReason:
None


* The WesternAnimation/WanderOverYonder episode “The Battle Royale” features nearly every villain in the series introduced at that point fighting over an allegedly all powerful ring of invincibility. A particularly large example, with no less than ELEVEN sides fighting all at once (although [[HarmlessVillain Something the So and So]] barely counts as his own side). And that’s just before [[KnightOfCerebus Lord Dominator]] shows up.

to:

* The WesternAnimation/WanderOverYonder episode “The Battle Royale” features nearly every villain in the series introduced at up to that point fighting over an allegedly all powerful ring of invincibility. A particularly large example, with no less than ELEVEN sides fighting all at once (although [[HarmlessVillain Something the So and So]] barely counts as his own side). And that’s just before [[KnightOfCerebus Lord Dominator]] shows up.
Is there an issue? Send a MessageReason:
None


* The WesternAnimation/WanderOverYonder episode “The Battle Royale” features nearly every villain in the series introduced at that point fighting over an allegedly all powerful ring of invincibility. A particularly large example, with no less than ELEVEN sides fighting all at once (although [[HarmlessVillain Something the So and So]] barely counts as his own side). And that’s before [[KnightOfCerebus Lord Dominator]] shows up.

to:

* The WesternAnimation/WanderOverYonder episode “The Battle Royale” features nearly every villain in the series introduced at that point fighting over an allegedly all powerful ring of invincibility. A particularly large example, with no less than ELEVEN sides fighting all at once (although [[HarmlessVillain Something the So and So]] barely counts as his own side). And that’s just before [[KnightOfCerebus Lord Dominator]] shows up.
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None

Added DiffLines:

* The WesternAnimation/WanderOverYonder episode “The Battle Royale” features nearly every villain in the series introduced at that point fighting over an allegedly all powerful ring of invincibility. A particularly large example, with no less than ELEVEN sides fighting all at once (although [[HarmlessVillain Something the So and So]] barely counts as his own side). And that’s before [[KnightOfCerebus Lord Dominator]] shows up.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/IronWithin'': The Dark Eldar attack the Imperial Guard stronghold in the planet for their periodical harvest of prisoners to be enslaved or sacrificed, and since the odds are against the humans the officers decide to use the ancient rituals to summon the Emperor's "angels" (i.e. the Space Marines) which legends say they would come in time of need when called. The calling codes are still functional, what they didn't know is that they were linked to a chapter that is now renegade, the Iron Warriors, who nevertheless strike both the Dark Eldar and the guardsmen (at least those who show signs of weakness like wavering or do make the imperial salute, which is anathema to the Iron Warrior because they greatly hate the Emperor).

to:

* ''WesternAnimation/IronWithin'': The Dark Eldar attack the Imperial Guard stronghold in the planet for their periodical harvest of prisoners to be enslaved or sacrificed, and since the odds are against the humans the officers decide to use the ancient rituals to summon the Emperor's "angels" (i.e. the Space Marines) which legends say they would come in time of need when called. The calling codes are still functional, what they the officers didn't know is was that they were linked to a chapter that is now renegade, the Iron Warriors, who nevertheless effectively come but then proceed to strike both the Dark Eldar and the guardsmen (at least those who show signs of weakness like wavering or do make the imperial salute, which is anathema to the Iron Warrior Warriors because they greatly hate the Emperor).
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None

Added DiffLines:

* ''WesternAnimation/IronWithin'': The Dark Eldar attack the Imperial Guard stronghold in the planet for their periodical harvest of prisoners to be enslaved or sacrificed, and since the odds are against the humans the officers decide to use the ancient rituals to summon the Emperor's "angels" (i.e. the Space Marines) which legends say they would come in time of need when called. The calling codes are still functional, what they didn't know is that they were linked to a chapter that is now renegade, the Iron Warriors, who nevertheless strike both the Dark Eldar and the guardsmen (at least those who show signs of weakness like wavering or do make the imperial salute, which is anathema to the Iron Warrior because they greatly hate the Emperor).
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Added DiffLines:

* Perhaps inevitable [[Literature/ASongOfIceAndFire given the setting]], but ''[[https://www.fanfiction.net/s/11298331/1/A-different-weasel-makes-a-difference A different weasel makes a difference]]'' has more than one:
** The Second Battle of King's Landing is also known as the Battle of Four Armies, between Robb Stark, Stannis Baratheon, Lannister forces loyal to Tyrion, and the Faith Militant. There might actually be a ''fifth'' side given a few holdouts to Cersei. [[spoiler:Robb is the most clear winner, but Stannis at least manages to avoid a complete defeat. The other sides don't]].
** Subverted in the Reach, despite it being invaded by Euron Greyjoy, Aegon VI Targaryen, ''and'' Stannis. It isn't until the Battle of Highgarden that all sides are even all present at once, and Aegon makes peace with Willas Tyrell so they can both focus on [[OmnicidalManiac Euron]]. [[spoiler:When Stannis arrives, he orders his men to focus solely on the Ironborn. Once they're killed to the last, everyone present surrenders to Stannis]].
** The Vale civil war was mostly between a few Arryn loyalists and the forces under Lord Royce, but the Mountain Clans also attacked a few times and made a general nuisance of themselves.
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** Ladies and gentlemen... The Battle of Marineford. Whitebeard and his entire fleet set to attack Marine Headquarters, where the Admirals, the Seven Warlords of the Sea, and all the important Marines have gathered. Luffy had brought in the Impel Down convicts, among them Crocodile, Buggy, and Jimbei, with the former two not feeling any particular loyalty to him. Meanwhile, [[spoiler:Hancock attacks ''everyone'', be it Pirates or Marines, without prejudice. Luffy had a chat with Whitebeard and while they do not work against each other, they do not work together. Luffy also basically declared his hostilities towards Whitebeard even as he protected him from Crocodile, who attacked him because he defeated Crocodile in the past and Crocodile wants revenge. The remaining Seven Warlords are all practically factions in themselves. It's hard to tell just how many factions actually fight, and for whom.]] In the end, [[spoiler:another faction, the Blackbeard Pirates, shows up so that [[BigBad Blackbeard]] can take Whitebeard's power and use it to destroy Marineford, and yet ''another'' faction, Shanks and his Red Hair Pirates, shows up after Blackbeard leaves to end the war by basically threatening that his fresh crew will beat down the exhausted survivors if they keep fighting.]] All in all, there are at least five different factions, with individuals breaking off from their group to do their own thing in the middle of all of this.

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** Ladies and gentlemen... The Battle of Marineford. Whitebeard and his entire fleet set to attack Marine Headquarters, where the Admirals, the Seven Warlords of the Sea, and all the important Marines have gathered. Luffy had brought in the Impel Down convicts, among them Crocodile, Buggy, and Jimbei, with the former two not feeling any particular loyalty to him. Meanwhile, [[spoiler:Hancock attacks ''everyone'', be it Pirates or Marines, without prejudice. Luffy had a chat with Whitebeard and while they do not work against each other, they do not work together. Luffy also basically declared his hostilities towards Whitebeard even as he protected him from Crocodile, who attacked him because he defeated Crocodile in the past and Crocodile wants revenge. The remaining Seven Warlords are all practically factions in themselves. It's hard to tell just how many factions actually fight, and for whom.]] In the end, [[spoiler:another faction, the Blackbeard Pirates, shows up so that [[BigBad Blackbeard]] can take Whitebeard's power and use it to destroy Marineford, and yet ''another'' faction, Shanks and his Red Hair Pirates, shows up shortly after Blackbeard leaves to end the war by basically threatening that his fresh crew will beat down the exhausted survivors if they keep fighting.]] All in all, there are at least five different factions, with individuals breaking off from their group to do their own thing in the middle of all of this.
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* In ''VideoGame/ThiefDeadlyShadow'', the ending features the BigBad fighting both the Pagans and the [[KnightTemplar Hammerites]], besides you. You can persuade these two factions into seeing you as an ally if you raise your reputation meter enough (easier with just one, harder with both), but otherwise they will attack you as well. The city guards join the fight too.

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