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** ''VideoGame/FinalFantasyVI'' has the Rasp spell. Interestingly, some enemies and even a few bosses can also be defeated by reducing their ''MP'' to zero. Against these foes, Rasp and its sister spell [[ManaDrain Osmose]] end up surprisingly useful, since opponents that [[TurnsRed Turn Red]] in any capacity will only do so when their ''HP'' is running low.
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** ''VideoGame/FinalFantasyVI'' has the Rasp spell. Interestingly, some enemies and even a few bosses can also be defeated by reducing their ''MP'' to zero. Against these foes, Rasp and its sister spell [[ManaDrain Osmose]] end up surprisingly useful, since opponents that [[TurnsRed Turn Red]] in any capacity will only do so when their ''HP'' is running low. The enemies affected by this appear to be more magical, such as: Moonforms, Clouds, and the Skull Dragon bosses.
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*** Also, Barret's second lv1 LimitBreak, which damages MP without draining.
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*** Also, Barret's second lv1 Level 1 LimitBreak, Mindblow, which damages MP without draining.
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* Multiple times in the ''Franchise/FinalFantasy'' series
** ''VideoGame/FinalFantasyVI'' has Rasp. Interestingly, some enemies and even a few bosses can be killed by rasping away all their MP.
** Magic Hammer is a reoccurring [[PowerCopying Blue Magic]] spell that switches between this and ManaDrain depending on the game (in ''VideoGame/FinalFantasyVII'', it drains).
** ''VideoGame/FinalFantasyVI'' has Rasp. Interestingly, some enemies and even a few bosses can be killed by rasping away all their MP.
** Magic Hammer is a reoccurring [[PowerCopying Blue Magic]] spell that switches between this and ManaDrain depending on the game (in ''VideoGame/FinalFantasyVII'', it drains).
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* Multiple times This is a recurring ability type in the ''Franchise/FinalFantasy'' series
series:
** ''VideoGame/FinalFantasyII'' introduced the concept to the series in the form of the Sap spell, which, interestingly enough, combines it with a PercentDamageAttack. When cast, it cuts targets' current MP based on the caster's spell level.[[labelnote:math]]Specifically, it's reduced to 1/[caster's Sap level + 1].[[/labelnote]]
** ''VideoGame/FinalFantasyVI'' hasRasp. the Rasp spell. Interestingly, some enemies and even a few bosses can also be killed defeated by rasping away all reducing their MP.
''MP'' to zero. Against these foes, Rasp and its sister spell [[ManaDrain Osmose]] end up surprisingly useful, since opponents that [[TurnsRed Turn Red]] in any capacity will only do so when their ''HP'' is running low.
** Magic Hammer is areoccurring recurring [[PowerCopying Blue Magic]] spell that switches between this and ManaDrain depending on the game (in ''VideoGame/FinalFantasyVII'', it drains).
** ''VideoGame/FinalFantasyII'' introduced the concept to the series in the form of the Sap spell, which, interestingly enough, combines it with a PercentDamageAttack. When cast, it cuts targets' current MP based on the caster's spell level.[[labelnote:math]]Specifically, it's reduced to 1/[caster's Sap level + 1].[[/labelnote]]
** ''VideoGame/FinalFantasyVI'' has
** Magic Hammer is a
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** In ''VideoGame/FinalFantasyTactics'', the Bizen Boat release drains MP from surrounding enemies. Oracles may drain MP as well.
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** In ''VideoGame/FinalFantasyTactics'', the Bizen Boat Osafune/Bizen Boat's Verse of Oblivion release drains MP from surrounding enemies. Oracles may drain MP as well.
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** ''VideoGame/FinalFantasyTacticsAdvance'' has Magic Break, Manastrike, and Soul Sphere on top of those mentioned already.
*** And Damage -> MP, which changes HP Burn into Mana Burn.
*** And Damage -> MP, which changes HP Burn into Mana Burn.
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** ''VideoGame/FinalFantasyTacticsAdvance'' has Magic Break, Manastrike, and Soul Sphere on top of those mentioned already.
*** Andalready. Damage -> MP, which changes HP Burn MP is a short of inversion, turning damage to the ''user'' into Mana Burn.damage to MP.
*** And
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** Also aluminium, [[BlessedWithSuck which you can only use on yourself.]]
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See also ManaDrain and ManaShield.
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See also ManaDrain and ManaShield.
ManaShield. A subtrope of MetaPower, as it deals with impacting a supernatural ability.
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* ''VideoGame/DefenseOfTheAncients'' Nerubian Assassin has the Mana Burn nuke. Anti-Mage has a passive that drains mana with each attack. Keeper of the light has a debuff that drains mana based on distance moved. Obsidian Destroyer has a disable that steals Intelligence and his ultimate burns mana or deals damage based on the amount of Intelligence that an enemy hero has. Diffusal Blade is an item that gives the passive to any hero.
* ''VideoGame/HeroesOfNewerth'' Magebane has a manaburn passive attack and Nullfire Blade gives gives this passive to any hero.
* ''VideoGame/HeroesOfNewerth'' Magebane has a manaburn passive attack and Nullfire Blade gives gives this passive to any hero.
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* ''VideoGame/DefenseOfTheAncients'' Nerubian Assassin has the Mana Burn nuke. Anti-Mage has a passive that drains mana with each attack. Keeper of the light Light has a debuff that drains mana based on distance moved. Obsidian Destroyer has a disable that steals Intelligence and his ultimate burns mana or deals damage based on the amount of Intelligence that an enemy hero has. Diffusal Blade is an item that gives the passive to any hero.
* ''VideoGame/HeroesOfNewerth'' Magebane has a manaburn passive attack and Nullfire Blade gives gives this passive to any hero. Witch Slayer has an ability that drains mana from enemies for himself while channeling it. Moira has an ability that temporarily drains an opponent's entire mana supply, which is restored over time. However, spending mana before it fully recovers will restart the process.
* ''VideoGame/HeroesOfNewerth'' Magebane has a manaburn passive attack and Nullfire Blade gives gives this passive to any hero. Witch Slayer has an ability that drains mana from enemies for himself while channeling it. Moira has an ability that temporarily drains an opponent's entire mana supply, which is restored over time. However, spending mana before it fully recovers will restart the process.
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* ''Videogame/{{Pokemon}}'' gives us Spite (which drains PP from the last move the opponent used), Grudge (drains all PP off the move that KO'd the user) and the passive ability Pressure (doubles opponent's PP use).
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* ''Videogame/{{Pokemon}}'' ''Franchise/{{Pokemon}}'' gives us Spite (which drains PP from the last move the opponent used), Grudge (drains all PP off the move that KO'd the user) and the passive ability Pressure (doubles opponent's PP use).
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** In ''VideoGame/PokemonEmerald'', Phoebe of the Elite 4 uses this as part of her strategy, having all of the mentioned moves and a few with the Pressure ability to wear down the player's PP.
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** In ''VideoGame/PokemonEmerald'', ''[[VideoGame/PokemonRubyAndSapphire Pokémon Emerald]]'', Phoebe of the Elite 4 uses this as part of her strategy, having all of the mentioned moves and a few with the Pressure ability to wear down the player's PP.
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** In ''VideoGame/PokemonRubyAndSapphire'', the Emerald Version, Phoebe of the Elite 4 uses this as part of her strategy, having all of the mentioned moves and a few with the Pressure ability to wear down the player's PP.
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** In ''VideoGame/PokemonRubyAndSapphire'', the Emerald Version, ''VideoGame/PokemonEmerald'', Phoebe of the Elite 4 uses this as part of her strategy, having all of the mentioned moves and a few with the Pressure ability to wear down the player's PP.
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** While not an attack per se, the Rafflesia boss battle in ''VideoGame/FinalFantasyXII'' is locked to a state where your party members have their MP drained overtime. And rather quick too; it's basically the status effect Sap if it affects the MP. There is no point trying to get it back with [[ManaPotion Ether]], since it will drain faster than you heal, so you have to use items to cure or debuff characters. The Esper Ultima can do a similar thing (among ''many'' other stat screw-ups) in her boss battle.
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** ''VideoGame/FinalFantasyXII'':
*** The reaper-type enemies and the Demon Wall boss have the "Annul" ability, which reduces your MP to 0.
*** While not an attack per se, the Rafflesia boss battlein ''VideoGame/FinalFantasyXII'' is locked to a state where your party members have their MP drained overtime. And rather quick too; it's basically the status effect Sap if it affects the MP. There is no point trying to get it back with [[ManaPotion Ether]], since it will drain faster than you heal, so you have to use items to cure heal or debuff characters.remove status ailments. The Esper Ultima can do a similar thing (among ''many'' other stat screw-ups) in her boss battle.
*** The reaper-type enemies and the Demon Wall boss have the "Annul" ability, which reduces your MP to 0.
*** While not an attack per se, the Rafflesia boss battle
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** While not an attack per se, the Rafflesia boss battle in ''VideoGame/FinalFantasyXII'' is locked to a state where your party members have their MP drained overtime. And rather quick too; it's basically the status effect Sap if it affects the MP. There is no point trying to get it back with [[ManaPotion Ether]], since it will drain faster than you heal, so you have to use items to cure or debuff characters. The Esper Ultima can do a similar thing (among ''many'' other stat screw-ups) in her boss battle.
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pothole
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* ''VideoGame/DiabloII'' has the "[[ExactlyWhatItSaysOnTheTin Mana Burn]]" modifier that can spawn on unique monsters, which takes some of your mana when they hit you. There are also regular monsters with mana draining attacks. Encountering a monster with both Mana Burn and lightning enchanted is [[VideoGame/DwarfFortress fun]].
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* ''VideoGame/DiabloII'' has the "[[ExactlyWhatItSaysOnTheTin Mana Burn]]" modifier that can spawn on unique monsters, which takes some of your mana when they hit you. There are also regular monsters with mana draining attacks. Encountering a monster with both Mana Burn and lightning enchanted is [[VideoGame/DwarfFortress fun]]."fun".
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** Gigantamax Duraludon has G-Max Depletion, which drains PP of the target's last move used while also dealing Dragon-type damage.
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* ''VideoGame/TalesOfMajEyal'' has Mana Clash, the final talent in the AntiMagic category. Mana Clash destroys stored arcane energies and inflicts a proportional amount of arcane damage to the target.
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** In ''VideoGame/PokemonRubyAndSapphire'', the Emerald Version, Phoebe of the Elite 4 uses this as part of her strategy, having all of the mentioned moves and a few with the Pressure ability to wear down the player's PP.
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* Stamina-draining enemies (such as Malta Sappers and anyone that wields lightning powers) are an especially nasty problem in ''VideoGame/CityOfHeroes'', not the least because stamina is used to power both offensive and many defensive abilities.
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* Stamina-draining enemies (such as Malta Sappers and anyone that wields lightning powers) are an especially nasty problem in ''VideoGame/CityOfHeroes'', not the least because stamina is used to power both offensive and many defensive abilities.
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* The [[FinalBoss Great Father]] in ''VideoGame/Persona2'' has a trick that switches his damage towards your SP (spell points) rather than your HP (health points), forcing you to be really careful with your casting as the party's Ultimate Personae have [[AwesomeButImpractical massive SP costs]].
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* In ''VideoGame/BoxxyQuestTheGatheringStorm'', several enemies can use “Heartbleed,” an attack that sucks away your RP.
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* Some enemies in the first ''VideoGame/ManaKhemia'' game do this.
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* Some enemies in the first ''VideoGame/ManaKhemia'' ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' game do this.
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* A spear with the "return magic drained as damage" version of this effect appears in the ''Literature/TheBlackCompany'' series. Thanks to the series' inversion of SquishyWizard it's arguably the most powerful artifact in the setting.
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* Somewhat lampshaded in the South Park episode focusing on World of Warcraft. The weapon the kids are given to stop the trolling player killing everyone is called Sword of A Thousand Truths, which possesses a powerful mana burn that Stan uses to weaken the player enough so the kids can end his reign of terror.
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* The Umbral Sword wielded by the [[OurVampiresAreDifferent Revenant]] in ''[[NexusWar Nexus Clash]]'' erodes the ManaMeter of the enemy with every strike. Since Revenants are inherently [[GlassCannon Glass Cannons]] vulnerable to overwhelming magical damage, this means that their best defense really is a good offense.
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* The Umbral Sword wielded by the [[OurVampiresAreDifferent Revenant]] in ''[[NexusWar Nexus Clash]]'' ''VideoGame/NexusClash'' erodes the ManaMeter of the enemy with every strike. Since Revenants are inherently [[GlassCannon Glass Cannons]] vulnerable to overwhelming magical damage, this means that their best defense really is a good offense.
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* ''Franchise/TheElderScrolls'' games tend to have mana draining and mana transfer spells but not yet anything that uses mana as hitpoints. Additionally, an interesting gameplay quirk of ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' is that if you absorb too much [[CallAHitPointASmeerp magicka]] over your limit you can ''die''.
** However, in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', there's a spell called "Equilibrium" that converts your HP into MP. This is very exploitable, as it allows nigh-infinite grinding of the Restoration skill if the caster is also casting a healing spell at the same time.
** [[ShockAndAwe Shock elemental]] Destruction spells deal damage to the target's Magicka as well as Health, making them ideal for combating other spellcasters.
** However, in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', there's a spell called "Equilibrium" that converts your HP into MP. This is very exploitable, as it allows nigh-infinite grinding of the Restoration skill if the caster is also casting a healing spell at the same time.
** [[ShockAndAwe Shock elemental]] Destruction spells deal damage to the target's Magicka as well as Health, making them ideal for combating other spellcasters.
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* ''Franchise/TheElderScrolls'' games tend to have mana draining and mana ''Franchise/TheElderScrolls''
** The series in general has both [[{{Mana}} Magicka]] ''[[ManaDrain draining]]'' spells as well as Magicka ''absorbing'' spells, which transferspells but not yet anything that uses mana as hitpoints. Additionally, an interesting gameplay quirk of the stolen Magicka to your own pool.
** In ''[[VideoGame/TheElderScrollsIIDaggerfallDaggerfall]]'' is Daggerfall]]'', a gameplay quirk relating to Magicka absorption means that if you absorb too much [[CallAHitPointASmeerp magicka]] Magicka over your limit own capacity, you can ''die''.
**However, in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', there's a spell called "Equilibrium" that converts your HP into MP. This is very exploitable, as it allows nigh-infinite grinding of the Restoration skill if the caster is also casting a healing spell at the same time.
**Skyrim]]'':
*** [[ShockAndAwe Shock elemental]] Destruction spells deal damage to the target's Magicka as well as Health, making them ideal for combating otherspellcasters.spellcasters.
*** The "Equilibrium" spell converts your Health into Magicka. This is very exploitable, as it allows nigh-infinite grinding of the Restoration skill if the caster is also casting a healing spell at the same time.
** The series in general has both [[{{Mana}} Magicka]] ''[[ManaDrain draining]]'' spells as well as Magicka ''absorbing'' spells, which transfer
** In ''[[VideoGame/TheElderScrollsIIDaggerfall
**
**
*** [[ShockAndAwe Shock elemental]] Destruction spells deal damage to the target's Magicka as well as Health, making them ideal for combating other
*** The "Equilibrium" spell converts your Health into Magicka. This is very exploitable, as it allows nigh-infinite grinding of the Restoration skill if the caster is also casting a healing spell at the same time.
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Bulletin list correction
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*** Energy Burn/Energy Surge, both of which are typical ManaBurn attacks, only with the added effect that the number of mana burned is multiplied, then dealt to the enemy's health. Doesn't hurt that the damage from these skills are also ArmorPiercing.
*** Spirit Shackles: A particularly annoying skill which chips away at the target's mana every time he attacks. A careless victim can easily find himself with ''no mana at all'' in very short order.
*** Energy Tap/Energy Drain: Textbook ManaDrain attacks used for energy management as well as annoying your enemy.
*** Ether Lord: A rather bizarre skill that first empties the caster of ''all'' mana, then rapidly drains the enemy's mana while filling up the caster's mana.
*** Spirit Shackles: A particularly annoying skill which chips away at the target's mana every time he attacks. A careless victim can easily find himself with ''no mana at all'' in very short order.
*** Energy Tap/Energy Drain: Textbook ManaDrain attacks used for energy management as well as annoying your enemy.
*** Ether Lord: A rather bizarre skill that first empties the caster of ''all'' mana, then rapidly drains the enemy's mana while filling up the caster's mana.
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* ''VideoGame/DiabloII'' has the "Mana Burn" stat that can spawn on unique monsters, which takes some of your mana when they hit you. There are also regular monsters with mana draining attacks. Encountering a monster with both Mana Burn and [[DemonicSpiders lightning enchanted]] is [[VideoGame/DwarfFortress fun]].
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* ''VideoGame/DiabloII'' has the "Mana Burn" stat "[[ExactlyWhatItSaysOnTheTin Mana Burn]]" modifier that can spawn on unique monsters, which takes some of your mana when they hit you. There are also regular monsters with mana draining attacks. Encountering a monster with both Mana Burn and [[DemonicSpiders lightning enchanted]] enchanted is [[VideoGame/DwarfFortress fun]].
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* In ''VideoGame/KingdomHeartsI'' [[VideoGame/KingdomHeartsII and]] ''[[VideoGame/KingdomHeartsII II]]'', [[BonusBoss Sephiroth's]] Heartless Angel attack, in addition to bringing your HPToOne, also zeroes your MP, forcing you to recover using items or stop him from completing the attack in the first place.
** In the UpdatedRerelease of ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', Marluxia's third form has [[ThatOneAttack Whirlwind to the Void]], an attack that scatters Sora's cards across the battlefield, leaving him unable to do ''any'' attacks until he recovers them (and better hope he doesn't use Circle Reject immediately after, or else those cards are gone for good). In ''[[VideoGame/KingdomHeartsBirthBySleep Birth By Sleep]]'' [[spoiler: the [[BonusBoss Mysterious Figure]]]] also has this ability, and it is just as debilitating (possibly even more so because he'll [[BladeSpam continue attacking relentlessly]] [[KickThemWhileTheyAreDown while you're still trying to rebuild your command deck]]).
** In the UpdatedRerelease of ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', Marluxia's third form has [[ThatOneAttack Whirlwind to the Void]], an attack that scatters Sora's cards across the battlefield, leaving him unable to do ''any'' attacks until he recovers them (and better hope he doesn't use Circle Reject immediately after, or else those cards are gone for good). In ''[[VideoGame/KingdomHeartsBirthBySleep Birth By Sleep]]'' [[spoiler: the [[BonusBoss Mysterious Figure]]]] also has this ability, and it is just as debilitating (possibly even more so because he'll [[BladeSpam continue attacking relentlessly]] [[KickThemWhileTheyAreDown while you're still trying to rebuild your command deck]]).
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* ''Franchise/KingdomHearts''
** In ''VideoGame/KingdomHeartsI'' [[VideoGame/KingdomHeartsII and]] ''[[VideoGame/KingdomHeartsII II]]'', [[BonusBoss Sephiroth's]] Heartless Angel attack, in addition to bringing your HPToOne, also zeroes your MP, forcing you to recover using items or stop him from completing the attack in the first place.
** In the UpdatedRerelease of ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', Marluxia's third form has [[ThatOneAttack Whirlwind to the Void]], an attack that scatters Sora's cards across the battlefield, leaving him unable to do ''any'' attacks until he recovers them (and better hope he doesn't use Circle Reject immediately after, or else those cards are gone for good). In ''[[VideoGame/KingdomHeartsBirthBySleep Birth By Sleep]]''[[spoiler: the [[spoiler:the [[BonusBoss Mysterious Figure]]]] also has this ability, and it is just as debilitating (possibly even more so because he'll [[BladeSpam continue attacking relentlessly]] [[KickThemWhileTheyAreDown while you're still trying to rebuild your command deck]]).
** In ''VideoGame/KingdomHeartsI'' [[VideoGame/KingdomHeartsII and]] ''[[VideoGame/KingdomHeartsII II]]'', [[BonusBoss Sephiroth's]] Heartless Angel attack, in addition to bringing your HPToOne, also zeroes your MP, forcing you to recover using items or stop him from completing the attack in the first place.
** In the UpdatedRerelease of ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', Marluxia's third form has [[ThatOneAttack Whirlwind to the Void]], an attack that scatters Sora's cards across the battlefield, leaving him unable to do ''any'' attacks until he recovers them (and better hope he doesn't use Circle Reject immediately after, or else those cards are gone for good). In ''[[VideoGame/KingdomHeartsBirthBySleep Birth By Sleep]]''
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** The attack is called "MP Buster", and the false Flea is not the only one who can use it.
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* [[MageKiller Templars]] in ''VideoGame/DragonAgeOrigins'' can drain an enemy mage's mana with each of their attacks after learning the "Righteous Strike" passive talent. Mages themselves can learn "Mana Clash", which has the double whammy of completely draining enemy mages' mana ''and'' dealing damage proportional to the amount of mana lost. It's so powerful it can kill most boss-level magic-users with one or two hits [[spoiler: even Gaxkang]].
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* [[MageKiller Templars]] in ''VideoGame/DragonAgeOrigins'' can drain an enemy mage's mana with each of their attacks after learning the "Righteous Strike" passive talent. Mages themselves can learn "Mana Clash", which has the double whammy of completely draining enemy mages' mana ''and'' dealing damage proportional to the amount of mana lost. It's so powerful it can kill most boss-level magic-users with one or two hits [[spoiler: even [[spoiler:even Gaxkang]].
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* ''VideoGame/SouthParkTheStickOfTruth'' has [[spoiler: Jimmy]] the Bard use the Brown Note attack, which actually fills up your mana meter every time you are struck while blocking the attack won't boost the meter. Getting hit too much causes mana overload, which has the player character soil themselves and the mana meter completely empties. If you can get the timing down for blocking, you can allow yourself to be hit a few times and existentially get free mana from the attack while blocking the rest of it.
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* ''VideoGame/SouthParkTheStickOfTruth'' has [[spoiler: Jimmy]] [[spoiler:Jimmy]] the Bard use the Brown Note attack, which actually fills up your mana meter every time you are struck while blocking the attack won't boost the meter. Getting hit too much causes mana overload, which has the player character soil themselves and the mana meter completely empties. If you can get the timing down for blocking, you can allow yourself to be hit a few times and existentially get free mana from the attack while blocking the rest of it.
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*** Also, Barret's second lv1 LimitBreak.
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*** Also, Barret's second lv1 LimitBreak.LimitBreak, which damages MP without draining.
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* The Umbral Sword wielded by the [[OurVampiresAreDifferent Revenant]] in ''[[NexusWar Nexus Clash]]'' erodes the ManaMeter of the enemy with every strike. Since Revenants are inherently [[GlassCannon Glass Cannons]] vulnerable to overwhelming magical damage, this means that their best defense really is a good offense.
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* ''VideoGame/RagnarokOnline'''s "Soul Burn" skill depletes the enemies SP completely. If you have the skill on max level, it additionally damages the opponent with his depleted mana x2.
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* ''VideoGame/RagnarokOnline'''s "Soul Burn" skill depletes the enemies SP completely. If you have the skill on max level, it additionally damages the opponent with his depleted mana x2. However, [[HoistByHisOwnPetard this could also backfire on the caster, with the exact same effects.]]