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* In the Tooter Turtle segment of ''WesternAnimation/KingLeonardoAndHisShortSubjects'', Mr. Wizard the Lizard uses a wand to send Tooter on his way to fulfill his wish.
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* In the ''Literature/HaruhiSuzumiya'' Brigade-movie "The Adventures of Mikuru Asahina", Yuki wears one as part of her costume. It's called the "[[SpellMyNameWithAnS Starring/Sterling/Starling/Stirring/WTF?]] Inferno"!

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* In the ''Literature/HaruhiSuzumiya'' Brigade-movie "The Adventures of Mikuru Asahina", Yuki wears one as part of her costume. It's called the "[[SpellMyNameWithAnS "[[InconsistentSpelling Starring/Sterling/Starling/Stirring/WTF?]] Inferno"!

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* In ''WesternAnimation/BarbieAndTheSecretDoor'', both the heroine, Alexa, and the BigBad, Malucia, have magic wands. Malucia uses her wand to drain others' magic.



* In ''WesternAnimation/Shrek2'' the Fairy Godmother has a wand that she uses to cast magic. Too bad her magic can be reflected by shiny metal armor.

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* In ''WesternAnimation/Shrek2'' ''WesternAnimation/Shrek2'', the Fairy Godmother has a wand that she uses to cast magic. Too bad her magic can be reflected by shiny metal armor.



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* In ''WesternAnimation/BarbieAndTheSecretDoor'', both the heroine, Alexa, and the BigBad, Malucia, have magic wands. Malucia uses her wand to drain others' magic.



* In ''WesternAnimation/TheOwlHouse'' episode "Adventures in the Elements", Amity practices spells with a "training wand" that comes precharged with magic, allowing witches to cast spells without having to put any effort in themselves. This helps them get the technique down without the strain of drawing on their own magic. This also allows [[TokenHuman Luz]] to cast using the wand, until she burns out the last of the charge.

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* ''WesternAnimation/TheOwlHouse'': In ''WesternAnimation/TheOwlHouse'' the episode "Adventures "[[Recap/TheOwlHouseS1E12AdventuresInTheElements Adventures in the Elements", Elements]]", Amity practices spells with a "training wand" that comes precharged with magic, allowing witches to cast spells without having to put any effort in themselves. This helps them get the technique down without the strain of drawing on their own magic. This also allows [[TokenHuman Luz]] to cast using the wand, until she burns out the last of the charge.



* [[MagiciansAreWizards The Amazing Mumbo]] uses a wand in ''WesternAnimation/TeenTitans''; notably, when the wand is broken all of his enchantments are reversed and he is transformed back into an ordinary middle-aged human (as Mumbo he has bright blue skin and cartoony proportions even by the show's standards). However, in later episodes he has a new wand, presumably acquired from wherever he got the first one.

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* [[MagiciansAreWizards The Amazing Mumbo]] uses a wand in ''WesternAnimation/TeenTitans''; ''WesternAnimation/TeenTitans2003''; notably, when the wand is broken all of his enchantments are reversed and he is transformed back into an ordinary middle-aged human (as Mumbo he has bright blue skin and cartoony proportions even by the show's standards). However, in later episodes he has a new wand, presumably acquired from wherever he got the first one.
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** ''VideoGame/FinalFantasyXI'' has both the staff and club categories. The club category has many examples of Magic Wand and DropTheHammer, while the staff category has both versions of MagicStaff and MartialArtsStaff -- though the MartialArtsStaff versions tend to be overlooked, in part because almost no jobs can use them ''well'' for actually hitting things (and the one job that can does better still with a sword and shield), in part because of the overwhelming fame and power of the magic-boosting [[ElementalRockPaperScissors elemental staves]].

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** ''VideoGame/FinalFantasyXI'' has both the staff and club categories. The club category has many examples of Magic Wand and DropTheHammer, CarryABigStick, while the staff category has both versions of MagicStaff and MartialArtsStaff -- though the MartialArtsStaff versions tend to be overlooked, in part because almost no jobs can use them ''well'' for actually hitting things (and the one job that can does better still with a sword and shield), in part because of the overwhelming fame and power of the magic-boosting [[ElementalRockPaperScissors elemental staves]].
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* In ''WesternAnimation/RocketSavesTheDay'', the Pest uses a magic wand to change letters to something else, thus changing the things associated with them. If there is an existing sign, it simply changes the letters. If there isn't one, then it conjures them first.
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* ''Literature/WhateleyUniverse'': Not very common, though they do show up.
** UltimateBlacksmith Eldritch makes several training wands from [[FantasyMetals Adamant, Mithril, and Bloodsteel]]. She makes a point of giving three of the to the Three Little Witches, in repayment for one of them rescuing her from a Fools' Circle. Professor Grimes was not amused.
** The Necromancer provides a wand to non-wizard Sneaky Pete, for the purpose of ambushing and bewitching SmugSuper The Lamplighter. Pete refuses to think of it as a 'magic wand', as he feels that it made him look silly.
** While passing through an MCO checkpoint at an airport, the MCO agents inexplicably confiscate several of Fey's pens and pencils. After some thought, Generator realizes that they assumed that they disguised wands, which earns them a good laugh. Nikki and Jade decide to make some ostentatious fake wands so that the MCO agents have something to take from Nikki next time.
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* ''Film/{{Godmothered}}'': Eleanor has one. She uses it to open a portal, to create fireworks, to create a chain of paper snowflakes, and [[spoiler:to transform a watermelon into a carriage]].
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* ''VideoGame/AdibooMagicalPlayland'': Kicook and Robbytock sometimes use magic wands to help themselves in their tasks.
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* ''VideoGame/PrayerOfTheFaithless'': The Black Wand, "used by mages".

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Alphabetizing examples and adding Sunshine example.


%% The examples section has been alphabetized. Please add new examples in the correct place. Thanks!
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-->-- ''[[TabletopGame/DungeonsAndDragonsFourthEdition Adventurer's Vault 2]]'' on Wands

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-->-- ''[[TabletopGame/DungeonsAndDragonsFourthEdition Adventurer's ''TabletopGame/DungeonsAndDragonsFourthEdition'': ''Adventurer's Vault 2]]'' 2'' on Wands



* ''Film/{{Bright}}'': The plot revolves around the pursuit of a magic wand, which grants the user incredible magical abilities as long as it doesn't kill him first.



* ''Film/HarryPotter'': Throughout the film series, wizards use magic wands to perform their spells. Although the actual magic comes from the wizard, only the most talented can cast spells without the aid of a wand.



* ''Film/HarryPotter'': Throughout the film series, wizards use magic wands to perform their spells.
* ''Film/{{Bright}}'': The plot revolves around the pursuit of a magic wand, which grants the user incredible magical abilities as long as it doesn't kill him first.



* ''Literature/AkataWitch'': Juju knives attune to the user's spirit, can't be replaced unless the original knife is destroyed, and are essential to perform the {{Magical Gesture}}s for many kinds of juju. They vary hugely in appearance and composition, and it's unclear where -- or if -- they're made.



* In ''[[Literature/AdventuresOfDunno Dunno in Sun City]]'', Dunno learns from a friend that if he does three good deeds in a row, a wizard will appear and give him a magic wand. But those good deeds must be done without expectation of a reward. Dunno spends some time trying to help out the other Mites, but he keeps messing up and doing bad deeds before he gets to three, resetting the count. When he finally manages to get three done, he's disappointed that no wizard appears. The friend explains that it doesn't count if he did all that expecting the wand. He finally gives up. A day or two later, he unintentionally does three good deeds in a row (lets a dog off its leash on a hot day, keeps the dog from attacking an old man, and then inquires if the old man is all right) and learns that the old man is a wizard. He finally gets his wand but is warned that he'll lose it if he does three bad deeds with it. The wand lets him do and get whatever he wants, including manifesting a car out of thin air and turning people into donkeys and vice versa. As expected, he quickly forgets the wizard's warning and lets his temper drive him to do three bad deeds. At the end of the story, the wizard undoes all the bad deeds and takes his wand.



* Every thaumaturgical procedure practiced by Sean O Lochlainn or his fellow-Sorcerers in the ''Literature/LordDarcy'' stories makes use of a wand, with specific magical tasks requiring different ones. This, plus all the other equipment their spells require, is why magic-users in that Verse need to carry a carpetbag full of stuff.

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* ''Literature/JohannesCabal'': Magic wands are conduits for [[EntropyAndChaosMagic chaos magic]], an affront to the titular {{Necromancer}}'s exactingly logical mind. In "A Long Spoon", he has to resort to one, to ''highly'' variable effect. The necromancer Miss Smith shows better wand mastery in ''Literature/TheFallOfTheHouseOfCabal'', slinging deadly energy {{projectile|Spell}}s with ease.
* In R.S. Belcher's ''King of the Road'', the corrupt Mike "Cherokee" Locklear is just a mundane biker who's contesting Hector "Heck" Sinclair for leadership of their MC. Heck has superhuman abilities from having some inhuman ancestry and he's got the enchanted Fey claymore ''Braithreachas''. To help Mike out, the evil sorcerer biker Viper gives Mike the artifact metal wand "The Key of Thorne". The Key of Thorne is supposedly NighInvulnerable and it's the physical symbol of a contract between many of the supernatural beings on Earth and the devils of Hell. Viper teaches Mike the proper incantations and gestures to invoke the Key. This allows Mike to call on entities like the Moth Men to fight on his behalf. The Key turns out to be NighInvulnerable to mundane harm and it does withstand quite a few hits from Heck's claymore, but after enough slashes by ''Braithreachas'' the Key snaps. This breaks the contract, so the monsters turn on Mike and rip him to bits.
* ''Literature/LordDarcy'':
Every thaumaturgical procedure practiced by Sean O Lochlainn or his fellow-Sorcerers in the ''Literature/LordDarcy'' stories makes use of a wand, with specific magical tasks requiring different ones. This, plus all the other equipment their spells require, is why magic-users in that Verse need to carry a carpetbag full of stuff.stuff.
* In ''Literature/Magic20'', any wizard who lives in Medieval England needs either a wand or a [[MagicStaff staff]] to be able to cast spells. The vast majority prefer staffs, but a few use wands. A wand has to be a foot and a half long in order to be recognized by the shell. Among the primary and secondary characters, only Jeff uses a wand, and that's only because he's a big fan of ''Literature/HarryPotter''. Notably, neither staffs nor wands are magical in the least. They are only used to allow the wizard to be recognized by the shell and for pointing at objects. During flight, they also act as control sticks. It's revealed halfway through the first novel that [[spoiler:Gwen is far from being a simple seamstress. She's a witch, and her measuring stick is designed to break into two equal 1.5 ft. pieces to allow her to cast spells]].
* ''Literature/MoongobbleAndMe'': Moongobble owns one, and uses it for most of his spells.



* ''Literature/RetiredWitchesMysteries'': Wands are one of the traditional focusing tools for air witches in this series. Brian Fuller owns one, made of willow, which he's had since he was ten; book 3 reveals his father also has one.
* ''Literature/SchooledInMagic'': Wands are used to store spells which have been prepared ahead of time, and are thus the sign of a weak sorcerer who can't cast things on the fly, or {{muggle}}s.
* ''Literature/SplitHeirs'': Hydrangean wizards use wands sometimes at least to do magic.
* ''Literature/{{Sunshine}}'': Rae's trusty pocket knife has become so [[SympatheticMagic attuned to her]] over the years that it's a natural conduit for her magic. She can easily transform it into different shapes and it acts as an extension of her touch, allowing her to [[spoiler:magically protect the vampire Constantine from sunlight while he's carrying it.]]



* ''Literature/VillainsByNecessity'': Mizzamir uses a wand which casts freezing spells as he's pursuing Sam within his castle.



* ''Literature/TheWitchOfKnightcharm'': Witches uses these as tools in the setting. Lauren Taverron, who takes a personal interest in the protagonist Emily, notably uses hers to do everything from blast her opponents unconscious to JediMindTrick [[MundaneUtility a waitress not to card her]].



* ''Literature/SchooledInMagic'': Wands are used to store spells which have been prepared ahead of time, and are thus the sign of a weak sorcerer who can't cast things on the fly, or {{muggle}}s.
* ''Literature/AkataWitch'': "Juju knives" attune to the user's spirit, can't be replaced unless the original knife is destroyed, and are essential to perform the {{Magical Gesture}}s for many kinds of juju. They vary hugely in appearance and composition, and it's unclear where -- or if -- they're made.
* ''Literature/JohannesCabal'': Magic wands are conduits for [[EntropyAndChaosMagic chaos magic]], an affront to the titular {{Necromancer}}'s exactingly logical mind. In "A Long Spoon", he has to resort to one, to ''highly'' variable effect. The necromancer Miss Smith shows better wand mastery in ''Literature/TheFallOfTheHouseOfCabal'', slinging deadly energy {{projectile|Spell}}s with ease.
* In R.S. Belcher's ''King of the Road'', the corrupt Mike "Cherokee" Locklear is just a mundane biker who's contesting Hector "Heck" Sinclair for leadership of their MC. Heck has superhuman abilities from having some inhuman ancestry and he's got the enchanted Fey claymore ''Braithreachas''. To help Mike out, the evil sorcerer biker Viper gives Mike the artifact metal wand "The Key of Thorne". The Key of Thorne is supposedly NighInvulnerable and it's the physical symbol of a contract between many of the supernatural beings on Earth and the devils of Hell. Viper teaches Mike the proper incantations and gestures to invoke the Key. This allows Mike to call on entities like the Moth Men to fight on his behalf. The Key turns out to be NighInvulnerable to mundane harm and it does withstand quite a few hits from Heck's claymore, but after enough slashes by ''Braithreachas'' the Key snaps. This breaks the contract, so the monsters turn on Mike and rip him to bits.
* ''Literature/VillainsByNecessity'': Mizzamir uses a wand which casts freezing spells as he's pursuing Sam within his castle.
* ''Literature/RetiredWitchesMysteries'': Wands are one of the traditional focusing tools for air witches in this series. Brian Fuller owns one, made of willow, which he's had since he was ten; book 3 reveals his father also has one.
* ''Literature/SplitHeirs'': Hydrangean wizards use wands sometimes at least to do magic.
* In ''Literature/Magic20'', any wizard who lives in Medieval England needs either a wand or a [[MagicStaff staff]] to be able to cast spells. The vast majority prefer staffs, but a few use wands. A wand has to be a foot and a half long in order to be recognized by the shell. Among the primary and secondary characters, only Jeff uses a wand, and that's only because he's a big fan of ''Literature/HarryPotter''. Notably, neither staffs nor wands are magical in the least. They are only used to allow the wizard to be recognized by the shell and for pointing at objects. During flight, they also act as control sticks. It's revealed halfway through the first novel that [[spoiler:Gwen is far from being a simple seamstress. She's a witch, and her measuring stick is designed to break into two equal 1.5 ft. pieces to allow her to cast spells]].
* In ''[[Literature/AdventuresOfDunno Dunno in Sun City]]'', Dunno learns from a friend that if he does three good deeds in a row, a wizard will appear and give him a magic wand. But those good deeds must be done without expectation of a reward. Dunno spends some time trying to help out the other Mites, but he keeps messing up and doing bad deeds before he gets to three, resetting the count. When he finally manages to get three done, he's disappointed that no wizard appears. The friend explains that it doesn't count if he did all that expecting the wand. He finally gives up. A day or two later, he unintentionally does three good deeds in a row (lets a dog off its leash on a hot day, keeps the dog from attacking an old man, and then inquires if the old man is all right) and learns that the old man is a wizard. He finally gets his wand but is warned that he'll lose it if he does three bad deeds with it. The wand lets him do and get whatever he wants, including manifesting a car out of thin air and turning people into donkeys and vice versa. As expected, he quickly forgets the wizard's warning and lets his temper drive him to do three bad deeds. At the end of the story, the wizard undoes all the bad deeds and takes his wand.
* ''Literature/MoongobbleAndMe'': Moongobble owns one, and uses it for most of his spells.
* ''Literature/TheWitchOfKnightcharm'': Witches uses these as tools in the setting. Lauren Taverron, who takes a personal interest in the protagonist Emily, notably uses hers to do everything from blast her opponents unconscious to JediMindTrick [[MundaneUtility a waitress not to card her]].



* ''Series/DirkGentlysHolisticDetectiveAgency'': In the second season, the villain acquires a magic wand and goes FromNobodyToNightmare.



* ''Series/DirkGentlysHolisticDetectiveAgency'': In the second season, the villain acquires a magic wand and goes FromNobodyToNightmare.



* ''VideoGame/DisneyPrincessEnchantedJourney'' gives the heroine a magic wand.



* ''VideoGame/DisneyPrincessEnchantedJourney'' gives the heroine a magic wand.



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* Witches use them in ''Webcomic/{{Witchy}}''.

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* %%* Witches use them in ''Webcomic/{{Witchy}}''.



%%* ''WesternAnimation/UglyAmericans'': Leonard the wizard has one.



%%* ''WesternAnimation/UglyAmericans'': Leonard the wizard has one.
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* ''Fanfic/OversaturatedWorld'': ''Group Precipitation'': [[https://www.fimfiction.net/story/323071/126/group-precipitation/taking-a-strange-turn-by-jenna-cipher "Taking A Strange Turn"]]: Pinkie Pie decribes a very small magical time machine as "like a magic wand":
--->Pinkie chose now to give her own input. "Ooooh! I know! Maybe Doctor Turner is some kind wibbly-wobby timey-wimey aspected person, and the blue hourglass he always carries around is like a magic wand, ONLY A TIME MACHINE!"
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* ''Manga/MagilumiereCoLtd'': Magical Girls in the world of ''Magilumiere'' wield magic through wands. However, they can take the shape of any object to fit with the magical girl's costume. (For example, it can be a sword, or a pen.)
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* ''TabletopGame/{{Pathfinder}}'':
** Most wands in 1st edition work much the same as in D&D 3rd edition (cast one spell using 50 non-replenishable charges). But in 2nd edition wands are instead usable once per day and recharge the next morning, or the caster could overcharge the wand for a second casting, which [[ExplosiveOverclocking breaks]] the wand and has only a 50-50 chance of being repairable.
** There are also specialty wands that alter the caster's normal spells. A Wand of Continuation extends the duration of a spell while a Wand of Widening expands the affected area. A Wand of Manifold Missiles on the other hand adds additional Magic Missiles to a casting.

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