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There is to be no dedicated Light Novel folder or subpage on trope pages.


[[folder:Light Novels]]

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[[folder:Light Novels]][[folder:Literature]]
* In J.S.Morin's ''Black Ocean'' space opera series wizards use force of will to bend the laws of physics. This tends to break nearby technology as a side effect, and allows them to divert or reflect back tech-based attacks made from range. The only counter for a wizard is another wizard, either using a stronger force of will to magically defeat the first or reinforcing rather than distorting the laws of physics so regular attacks can get through. The latter is an easier win, but is considered very poor form by the wizarding community.



[[folder:Literature]]
* In J.S.Morin's ''Black Ocean'' space opera series wizards use force of will to bend the laws of physics. This tends to break nearby technology as a side effect, and allows them to divert or reflect back tech-based attacks made from range. The only counter for a wizard is another wizard, either using a stronger force of will to magically defeat the first or reinforcing rather than distorting the laws of physics so regular attacks can get through. The latter is an easier win, but is considered very poor form by the wizarding community.
[[/folder]]
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SubTrope of TakesOneToKillOne. Compare WrongContextMagic. Contrast MugglesDoItBetter.

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SubTrope of TakesOneToKillOne. Compare WrongContextMagic. Contrast MugglesDoItBetter.
MugglesDoItBetter and ScienceDestroysMagic.
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In some settings, [[MagicVersusScience when magic faces science in a test of might]], magic wins because it just straight-up cheats. Science is the product of rules and order and a whole lot of maintenance, while magic is an unquantifiable force that outlives logic and entropy. Even when magic has [[TheLawsOfMagic laws]], [[ScienceCannotComprehendPhlebotinum don't expect these laws to overlap with the laws of physic or thermodynamics]]. When it comes to magic, you gotta fight fire with fire.

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In some settings, [[MagicVersusScience when magic faces science in a test of might]], magic wins because it just straight-up cheats. Science is the product of rules and order and a whole lot of maintenance, while magic is an unquantifiable force that outlives logic and entropy. Even when magic has [[TheLawsOfMagic laws]], [[ScienceCannotComprehendPhlebotinum don't expect these laws to overlap with the laws of physic physics or thermodynamics]]. When it comes to magic, you gotta fight fire with fire.
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* ''WesternAnimation/TeenageMutantNinjaTurtles2003'': When the Turtles and Master Splinter first face off the Foot Mystics in "Return to New York, Part 2", they're hopelessly outmatched against these magical foes that have ElementalPowers. Splinter has to resort to using the Sword of Tengu (which he says to be a potent mix of science and sorcery) to defeat the Foot Mystics with the ElementalRockPaperScissors tactic.
-->'''Donatello''': There must be some way to fight fire with fire!\\
'''Splinter''': [[EurekaMoment Or magic with magic!]] ''[takes the Sword of Tengu from Leonardo]'' I believe that conquering our mystic foes requires a mystic weapon.
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->''We all realize that the concepts we explore here are mystic ones, with arcane-thinking required to understand them. Yet we insist on using words like "paranatural" and "parautilitarian" to create the illusion of a scientific structure; a tidy little system. The Bureau is desperate to stand with the close-minded cult of logic and data that has overrun our society. If a thing cannot be quantified, then we dismiss it outright. We live in an age that is openly hostile to faith in the veiled forces governing our reality.''

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->''We ->''"We all realize that the concepts we explore here are mystic ones, with arcane-thinking required to understand them. Yet we insist on using words like "paranatural" 'paranatural' and "parautilitarian" 'parautilitarian' to create the illusion of a scientific structure; a tidy little system. The Bureau is desperate to stand with the close-minded cult of logic and data that has overrun our society. If a thing cannot be quantified, then we dismiss it outright. We live in an age that is openly hostile to faith in the veiled forces governing our reality.''"''
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* ''WesternAnimation/JackieChanAdventures'': Uncle is the [[TropeNamers Trope Namer]]; "magic must defeat magic" is one of his {{catchphrase}}s, usually spouted whenever Jackie, Jade, or the rest of Section 13 try and apply a non-magical solution (usually involving guns) to fight a magical threat. If Uncle doesn't knock the naysayer unconscious first, he is usually proven correct when the magical threat curb-stomps the poor saps trying to gun down or kung fu it to death. Uncle even makes the whole of Section 13 recite this mantra in the Season 1 finale ("And what did you learn?"). In later seasons, Captain Black, the leader of Section 13, is shown as more open to the idea of magic (to the point of trying to learn a chi spell or two himself) and lets Uncle take the lead on any supernatural threats; part of the issue, though, is that Black's superiors treat his discussion of Demon Portals, superpowered animals, and monster-summoning masks as delusions, so he has to handle magical problems off the books.

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* ''WesternAnimation/JackieChanAdventures'': Uncle is the [[TropeNamers Trope Namer]]; "magic must defeat magic" is one of his {{catchphrase}}s, usually spouted whenever Jackie, Jade, or the rest of Section 13 try and apply a non-magical solution (usually involving guns) to fight a magical threat. If Uncle doesn't knock the naysayer unconscious first, he is usually proven correct when the magical threat curb-stomps the poor saps trying to gun down or kung fu it to death. Uncle even makes the whole of Section 13 recite this mantra in the Season 1 finale ("And what did you learn?").("What have we learned?" "Magic must defeat magic."). In later seasons, Captain Black, the leader of Section 13, is shown as more open to the idea of magic (to the point of trying to learn a chi spell or two himself) and lets Uncle take the lead on any supernatural threats; part of the issue, though, is that Black's superiors treat his discussion of Demon Portals, superpowered animals, and monster-summoning masks as delusions, so he has to handle magical problems off the books.
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[[folder:Comic Books]]
* ''[[ComicBook/{{Lanfeust}} Lanfeust of Troy]]'': When [[BigBad Thanos]] starts to enchant [[AllTrollsAreDifferent Hébus]] in Volume 4, [[TheHero Lanfeust]] wants to intervene but [[TheMentor Nicolède]] tells him that the only thing to do is to fight magic with magic and he tries to use his own enchantment to counter Thanos'.
[[/folder]]
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Added entry for J.S.Morin's "Black Ocean" series of books.

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[[folder:Literature]]
* In J.S.Morin's ''Black Ocean'' space opera series wizards use force of will to bend the laws of physics. This tends to break nearby technology as a side effect, and allows them to divert or reflect back tech-based attacks made from range. The only counter for a wizard is another wizard, either using a stronger force of will to magically defeat the first or reinforcing rather than distorting the laws of physics so regular attacks can get through. The latter is an easier win, but is considered very poor form by the wizarding community.
[[/folder]]
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* ''Fanfic/ToTheStars'' has a downplayed example; technology is definitely a viable weapon against magical girls, but only by either destroying soul gems or exhausting all their energy by sheer attrition. In straight comparison magic can overcome any equivalent technology due to operating on its own rules rather than being limited by physics.

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* ''Fanfic/ToTheStars'' has a downplayed example; technology is definitely a viable weapon against magical girls, but only by either destroying soul gems or exhausting all their energy by sheer attrition. In straight comparison magic can overcome any equivalent technology due to operating on its own rules rather than being limited by physics.physics, and magical girls are understandably seen as outright superior to any other combatant.
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* ''Fanfic/ToTheStars'' has a downplayed example; technology is definitely a viable weapon against magical girls, but only by either destroying soul gems or exhausting all their energy by sheer attrition. In straight comparison magic can overcome any equivalent technology due to operating on its own rules rather than being limited by physics.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/JackieChanAdventures'': Uncle is the [[TropeNamers Trope Namer]]; "magic must defeat magic" is one of his {{catchphrase}}s, usually spouted whenever Jackie, Jade, or the rest of Section 13 try and apply a non-magical solution (usually involving guns) to fight a magical threat. If Uncle doesn't knock the naysayer unconscious first, he is usually proven correct when the magical threat curb-stomps the poor saps trying to gun down or kung fu it to death. Uncle even makes the whole of Section 13 recite this mantra in the Season 1 finale. In later seasons, Captain Black is shown as more open to the idea of magic (to the point of trying to learn a chi spell or two himself) and lets Uncle take the lead on any supernatural threats; part of the issue, though, is that Black's superiors treat his discussion of Demon Portals, magically-enhanced animals, and monster-summoning masks as delusions.

to:

* ''WesternAnimation/JackieChanAdventures'': Uncle is the [[TropeNamers Trope Namer]]; "magic must defeat magic" is one of his {{catchphrase}}s, usually spouted whenever Jackie, Jade, or the rest of Section 13 try and apply a non-magical solution (usually involving guns) to fight a magical threat. If Uncle doesn't knock the naysayer unconscious first, he is usually proven correct when the magical threat curb-stomps the poor saps trying to gun down or kung fu it to death. Uncle even makes the whole of Section 13 recite this mantra in the Season 1 finale. finale ("And what did you learn?"). In later seasons, Captain Black Black, the leader of Section 13, is shown as more open to the idea of magic (to the point of trying to learn a chi spell or two himself) and lets Uncle take the lead on any supernatural threats; part of the issue, though, is that Black's superiors treat his discussion of Demon Portals, magically-enhanced superpowered animals, and monster-summoning masks as delusions.delusions, so he has to handle magical problems off the books.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/JackieChanAdventures'': Uncle is the [[TropeNamers Trope Namer]]; "magic must defeat magic" is one of his {{catchphrase}}s, usually spouted whenever Jackie, Jade, or the rest of Section 13 try and apply a non-magical solution (usually involving guns) to fight a magical threat. If Uncle doesn't knock the naysayer unconscious first, he is usually proven correct when the magical threat curb-stomps the poor saps trying to gun down or kung fu it to death. Captain Black never seems to learn, though.

to:

* ''WesternAnimation/JackieChanAdventures'': Uncle is the [[TropeNamers Trope Namer]]; "magic must defeat magic" is one of his {{catchphrase}}s, usually spouted whenever Jackie, Jade, or the rest of Section 13 try and apply a non-magical solution (usually involving guns) to fight a magical threat. If Uncle doesn't knock the naysayer unconscious first, he is usually proven correct when the magical threat curb-stomps the poor saps trying to gun down or kung fu it to death. Uncle even makes the whole of Section 13 recite this mantra in the Season 1 finale. In later seasons, Captain Black never seems is shown as more open to learn, though.the idea of magic (to the point of trying to learn a chi spell or two himself) and lets Uncle take the lead on any supernatural threats; part of the issue, though, is that Black's superiors treat his discussion of Demon Portals, magically-enhanced animals, and monster-summoning masks as delusions.
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None


* In ''VideoGame/TalesOfPhantasia'', the BigBad Dhaos is ([[GameplayAndStorySegregation supposedly)]] immune to physical attacks and requires magic to defeat him. This poses two problems, as (1) there are no more wizards able to cast magic (apparently Mint and Edward's WhiteMagic don't count) and (2) even if there were, the WorldTree that supplies the world with {{Mana}} to cast magic has been dead for years. So Edward decides to send Cress and Mint 100 years in the past, where they find a [[SummonMagic summoner]] and a witch who can help them defeat Dhaos, as well as a way to keep said WorldTree alive in the present so they can use magic.

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* In ''VideoGame/TalesOfPhantasia'', the BigBad Dhaos is ([[GameplayAndStorySegregation supposedly)]] immune to physical attacks and requires magic to defeat him. This poses two problems, as (1) there are no more wizards able to cast magic (apparently Mint and Edward's WhiteMagic don't count) and (2) even if there were, the WorldTree that supplies the world with {{Mana}} to cast magic has been dead for years. So Edward Morrison decides to send Cress and Mint 100 years in the past, where they find a [[SummonMagic summoner]] and a witch who can help them defeat Dhaos, as well as a way to keep said WorldTree alive in the present so they can use magic.
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* In ''VideoGame/TalesOfPhantasia'', the BigBad Dhaos is ([[GameplayAndStorySegregation supposedly)]] immune to physical attacks and requires magic to defeat him. This poses two problems, as (1) there are no more wizards able to cast magic (apparently Mint and Edward's WhiteMagic don't count) and (2) even if there were, the WorldTree that supplies the world with {{Mana}} to cast magic has been dead for years. So Edward decides to send Cress and Mint 100 years in the past, where they find a [[SummonMagic summoner]] and a witch who can help them defeat Dhaos, as well as a way to keep said WorldTree alive in the present so they can use magic.
Is there an issue? Send a MessageReason:
None


* One of Uncle's {{catchphrase}}s in ''WesternAnimation/JackieChanAdventures'' is "[[TropeNamers Magic must defeat magic]]". He usually spouts this whenever Jackie, Jade, or the rest of Section 13 try and apply a non-magical solution (usually involving guns) to fight a magical threat. If Uncle doesn't knock the naysayer unconscious first, he is usually proven correct when the magical threat curb-stomps the poor saps trying to gun down or kung fu it to death.

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* One of Uncle's {{catchphrase}}s in ''WesternAnimation/JackieChanAdventures'' ''WesternAnimation/JackieChanAdventures'': Uncle is "[[TropeNamers Magic the [[TropeNamers Trope Namer]]; "magic must defeat magic]]". He magic" is one of his {{catchphrase}}s, usually spouts this spouted whenever Jackie, Jade, or the rest of Section 13 try and apply a non-magical solution (usually involving guns) to fight a magical threat. If Uncle doesn't knock the naysayer unconscious first, he is usually proven correct when the magical threat curb-stomps the poor saps trying to gun down or kung fu it to death. Captain Black never seems to learn, though.
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** Magus' first battle is the TropeNamer for BarrierChangeBoss, in which he takes very little damage from physical attacks and only takes damage from the element the barrier isn't reflecting at the moment (which changes with every attack made against him). No matter the party's composition (on the first playthrough at least), there will only be three elements out of four available to the party, ensuring a tough fight.

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** Magus' first battle is the TropeNamer for BarrierChangeBoss, in which he takes very little damage from physical attacks and only takes damage from the element the barrier isn't reflecting at the moment (which changes with every attack made against him). No matter the party's composition (on the first playthrough at least), there will only be three elements out of four available to the party, party (''two'' if you brought Marle as your third party member), ensuring a tough fight.
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* ''LightNovel/FateZero'' follows the same principle as the rest of the ''Fate'' franchise that modern weapons are practically useless against Servants... but then subverts it through Berserker, who has the ability to make '''any''' physical object that he wields act as if it was his Noble Phantasm. This includes a telephone pole, guns, and even an '''entire F-15J fighter jet'''.

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* ''LightNovel/FateZero'' follows the same principle as the rest of the ''Fate'' franchise that modern weapons are practically useless against Servants... but then subverts it through Berserker, who has the ability to make '''any''' physical object that he wields act as if it was his Noble Phantasm.Phantasm, thus allowing modern weapons and tools to actually damage a Servant. This includes a telephone pole, guns, and even an '''entire F-15J fighter jet'''.
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* ''LightNovel/FateZero'' follows the same principle as the rest of the ''Fate'' franchise that modern weapons are practically useless against Servants... but then subverts it through Berserker, who has the ability to make '''any''' physical object that he wields act as if it was his Noble Phantasm. This includes a telephone pole, guns, and even an '''entire F-15J fighter jet'''.
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-> ''We all realize that the concepts we explore here are mystic ones, with arcane-thinking required to understand them. Yet we insist on using words like "paranatural" and "parautilitarian" to create the illusion of a scientific structure; a tidy little system. The Bureau is desperate to stand with the close-minded cult of logic and data that has overrun our society. If a thing cannot be quantified, then we dismiss it outright. We live in an age that is openly hostile to faith in the veiled forces governing our reality.''

to:

-> ''We ->''We all realize that the concepts we explore here are mystic ones, with arcane-thinking required to understand them. Yet we insist on using words like "paranatural" and "parautilitarian" to create the illusion of a scientific structure; a tidy little system. The Bureau is desperate to stand with the close-minded cult of logic and data that has overrun our society. If a thing cannot be quantified, then we dismiss it outright. We live in an age that is openly hostile to faith in the veiled forces governing our reality.''



When the threat is non-sentient in nature, like [[BackgroundMagicField a location that doesn't conform to basic normalcy]] or [[MysticalPlague a supernatural pandemic with no traceable pathogen]], expect everyone to [[DoingInTheScientist exhaust every rational methods of cure or containment]] before calling in the BlueCollarWarlock to clean up their mess.

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When the threat is non-sentient in nature, like [[BackgroundMagicField a location that doesn't conform to basic normalcy]] or [[MysticalPlague a supernatural pandemic with no traceable pathogen]], expect everyone to [[DoingInTheScientist exhaust every rational methods method of cure or containment]] before calling in the BlueCollarWarlock to clean up their mess.



* Following up on ''Series/WandaVision'', [[Characters/MCUScarletWitch Wanda Maximoff]] in ''Film/DoctorStrangeInTheMultiverseOfMadness'' is presented as an InvincibleVillain, her [[ArtifactOfDoom Darkhold]]-enhanced [[EntropyAndChaosMagic chaos magic]] making her a FlyingBrick with {{Reality Warp|er}}ing applications with no feasible way of beating her. When facing off against the Illuminati in [[Characters/MCUEarth838 Earth-838]], [[HeroKiller she kills them all with no difficulty]]. The only times we ever see her struggle is when faced against other magic-users, [[CurbStompCushion Doctor Strange managing to evade her multiple times by the skin of his nose]]. While she still outclasses everyone she faces, she struggles in breaching Kamar-Taj's magical barrier with brute force, Doctor Strange's offensive spells -- including trapping her within the Mirror Dimension -- manages to buy him time and she struggles fending off the evil spirits Doctor Strange (while in possession of Defender Strange's corpse) attacks her with.

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* Following up on ''Series/WandaVision'', [[Characters/MCUScarletWitch Wanda Maximoff]] in ''Film/DoctorStrangeInTheMultiverseOfMadness'' is presented as an InvincibleVillain, her [[ArtifactOfDoom Darkhold]]-enhanced [[EntropyAndChaosMagic chaos magic]] making her a FlyingBrick with {{Reality Warp|er}}ing applications with no feasible way of beating her. When facing off against the Illuminati in [[Characters/MCUEarth838 Earth-838]], [[HeroKiller she kills them all with no difficulty]]. The only times we ever see her struggle is when faced against other magic-users, [[CurbStompCushion Doctor Strange managing to evade her multiple times by the skin of his nose]]. While she still outclasses everyone she faces, she struggles in breaching Kamar-Taj's magical barrier with brute force, Doctor Strange's offensive spells -- including trapping her within the Mirror Dimension -- manages manage to buy him time and she struggles fending off the evil spirits Doctor Strange (while in possession of Defender Strange's corpse) attacks her with.



* ''TabletopGame/DungeonsAndDragons'': Depending on the edition, many monster are immune to being harmed by non-magical weapons or mundane poisons or acid, making straight-up physical fighting almost useless (and in the case of the Rogue class, borderline suicidal). The easiest way to get rid of said monsters is to blast them to pieces with the magic-using classes' spells such as Magic Missile and Fireball. This was especially prevalent in AD&D and 2nd Edition, but has become less common in more recent versions of the game due to attempts to reduce the LinearWarriorsQuadraticWizards issue.

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* ''TabletopGame/DungeonsAndDragons'': Depending on the edition, many monster monsters are immune to being harmed by non-magical weapons or mundane poisons or acid, making straight-up physical fighting almost useless (and in the case of the Rogue class, borderline suicidal). The easiest way to get rid of said monsters is to blast them to pieces with the magic-using classes' spells such as Magic Missile and Fireball. This was especially prevalent in AD&D and 2nd Edition, Edition but has become less common in more recent versions of the game due to attempts to reduce the LinearWarriorsQuadraticWizards issue.



* ''TabletopGame/{{Shadowrun}}'': In earlier editions, summoned spirits were ImmuneToBullets (and all other sources of non-magical damage) and required shadowrunning teams to have either a mage or an adept to deal with them. In fourth edition onwards this is no longer the case (spirits are now only very ''resistant'' to non-magical damage), but there are still a whole gaggle of other magical obstacles (magical barriers, alarm spells and observer spirits, other astral defenses, and {{Counterspell}}ing enemy magic, to mention but a few) that more or less require a team mage.

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* ''TabletopGame/{{Shadowrun}}'': In earlier editions, summoned spirits were ImmuneToBullets (and all other sources of non-magical damage) and required shadowrunning teams to have either a mage or an adept to deal with them. In fourth edition onwards onwards, this is no longer the case (spirits are now only very ''resistant'' to non-magical damage), but there are still a whole gaggle of other magical obstacles (magical barriers, alarm spells and observer spirits, other astral defenses, and {{Counterspell}}ing enemy magic, to mention but a few) that more or less require a team mage.



* In ''VisualNovel/FateStayNight'', Servants cannot be harmed by modern weapons like firearms, as they're fast enough to DodgeTheBullet or [[NighInvulnerability simply disperse into spirit form]] rather than take the hit head on. As such, Servants are only injured and killed by other supernatural beings within the story such as other Servants, [[spoiler:Angra Mainyu]], magi, or people magically enhanced by magi. This is perhaps best shown in the ''Unlimited Blade Works'' route, where [[spoiler:Kuzuki, enhanced by Caster's magecraft, manages to take Saber by surprise in hand-to-hand combat and defeat her. But when Archer murders Caster, Kuzuki is only able to land one hit that Archer doesn't even bother trying to dodge before Archer cuts him in half.]]

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* In ''VisualNovel/FateStayNight'', Servants cannot be harmed by modern weapons like firearms, as they're fast enough to DodgeTheBullet or [[NighInvulnerability simply disperse into spirit form]] rather than take the hit head on.head-on. As such, Servants are only injured and killed by other supernatural beings within the story such as other Servants, [[spoiler:Angra Mainyu]], magi, or people magically enhanced by magi. This is perhaps best shown in the ''Unlimited Blade Works'' route, where [[spoiler:Kuzuki, enhanced by Caster's magecraft, manages to take Saber by surprise in hand-to-hand combat and defeat her. But when Archer murders Caster, Kuzuki is only able to land one hit that Archer doesn't even bother trying to dodge before Archer cuts him in half.]]



* One of Uncle's {{catchphrase}}s in ''WesternAnimation/JackieChanAdventures'' is "[[TropeNamers Magic must defeat magic]]". He usually spouts this whenever Jackie, Jade or the rest of Section 13 try and apply a non-magical solution (usually involving guns) to fight a magical threat. If Uncle doesn't knock the naysayer unconscious first, he is usually proven correct when the magical threat curb-stomps the poor saps trying to gun down or kung fu it to death.

to:

* One of Uncle's {{catchphrase}}s in ''WesternAnimation/JackieChanAdventures'' is "[[TropeNamers Magic must defeat magic]]". He usually spouts this whenever Jackie, Jade Jade, or the rest of Section 13 try and apply a non-magical solution (usually involving guns) to fight a magical threat. If Uncle doesn't knock the naysayer unconscious first, he is usually proven correct when the magical threat curb-stomps the poor saps trying to gun down or kung fu it to death.
Is there an issue? Send a MessageReason:
None


* ''TabletopGames/{{Shadowrun}}'': In earlier editions, summoned spirits were ImmuneToBullets (and all other sources of non-magical damage) and required shadowrunning teams to have either a mage or an adept to deal with them. In fourth edition onwards this is no longer the case (spirits are now only very ''resistant'' to non-magical damage), but there are still a whole gaggle of other magical obstacles (magical barriers, observer spirits, astral defenses, and {{Counterspell}}ing enemy magic, to mention but a few) that more or less require a team mage.

to:

* ''TabletopGames/{{Shadowrun}}'': ''TabletopGame/{{Shadowrun}}'': In earlier editions, summoned spirits were ImmuneToBullets (and all other sources of non-magical damage) and required shadowrunning teams to have either a mage or an adept to deal with them. In fourth edition onwards this is no longer the case (spirits are now only very ''resistant'' to non-magical damage), but there are still a whole gaggle of other magical obstacles (magical barriers, alarm spells and observer spirits, other astral defenses, and {{Counterspell}}ing enemy magic, to mention but a few) that more or less require a team mage.
Is there an issue? Send a MessageReason:
None

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* ''TabletopGames/{{Shadowrun}}'': In earlier editions, summoned spirits were ImmuneToBullets (and all other sources of non-magical damage) and required shadowrunning teams to have either a mage or an adept to deal with them. In fourth edition onwards this is no longer the case (spirits are now only very ''resistant'' to non-magical damage), but there are still a whole gaggle of other magical obstacles (magical barriers, observer spirits, astral defenses, and {{Counterspell}}ing enemy magic, to mention but a few) that more or less require a team mage.
Is there an issue? Send a MessageReason:
None


* In Creator/GamesWorkshop games (''TabletopGame/{{Warhammer}}'', et al), [[OurDemonsAreDifferent daemons]] are resistant [[DownplayedTrope (though not immune)]] to mundane sources of harm -- Only attacks of magical, [[HolyBurnsEvil holy]], [[PsychicPowers psychic]] or [[TakesOneToKillOne daemonic]] origin can deal full damage to a daemon.

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* In Creator/GamesWorkshop games (''TabletopGame/{{Warhammer}}'', et al), al.), [[OurDemonsAreDifferent daemons]] are resistant [[DownplayedTrope (though not immune)]] to mundane sources of harm -- Only only attacks of magical, [[HolyBurnsEvil holy]], [[PsychicPowers psychic]] or [[TakesOneToKillOne daemonic]] origin can deal full damage to a daemon.
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* ''TabletopGame/DungeonsAndDragons'': Multiple monsters manufactured by magic, such as the Gelatinous Cube, are innately immune to Sneak Attacks, Critical Hits and most non-magical effects like tossing acid at them, making straight-up physical fighting almost useless (and in the case of the Rogue class, borderline suicidal). The easiest way to get rid of said monsters is to blast them to pieces with the magic-using classes' ranged attacks (such as Magic Missile), which they are not immune to.

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* ''TabletopGame/DungeonsAndDragons'': Multiple monsters manufactured by magic, such as Depending on the Gelatinous Cube, edition, many monster are innately immune to Sneak Attacks, Critical Hits and most being harmed by non-magical effects like tossing acid at them, weapons or mundane poisons or acid, making straight-up physical fighting almost useless (and in the case of the Rogue class, borderline suicidal). The easiest way to get rid of said monsters is to blast them to pieces with the magic-using classes' ranged attacks (such spells such as Magic Missile), which they are not immune to.Missile and Fireball. This was especially prevalent in AD&D and 2nd Edition, but has become less common in more recent versions of the game due to attempts to reduce the LinearWarriorsQuadraticWizards issue.
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* ''Series/BuffyTheVampireSlayer'': Inverted. While magic can be used to bring back to life those who died by magical means, magically healing someone who died of, say, a gunshot wound, is not possible.
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* In ''LightNovel/TheZashikiWarashiOfIntellectualVillage'', youkai are immune to any kind of damage involving the laws of physics. Natural poisons and radiation do not affect them and even the weakest youkai could survive a downpour of nuclear missiles. As such, other magical and supernatural abilities are needed to defeat youkai, and Hishigami Mai needed ot have her body thoroughly remodeled via extensive surgeries to develop superhuman abilities and the power to bypass a youkai's invulnerability.

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* In ''LightNovel/TheZashikiWarashiOfIntellectualVillage'', youkai are immune to any kind of damage involving the laws of physics. Natural poisons and radiation do not affect them and even the weakest youkai could survive a downpour of nuclear missiles. As such, other magical and supernatural abilities are needed to defeat youkai, and Hishigami Mai needed ot to have her body thoroughly remodeled via extensive surgeries to develop superhuman abilities and the power to bypass a youkai's invulnerability.
Is there an issue? Send a MessageReason:
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* In Creator/GamesWorkshop games (''TabletopGame/{{Warhammer}}'', et al), [[OurDemonsAreDifferent daemons]] are resistant [[DownplayedTrope (though not immune)]] to mundane sources of harm -- Only attacks of magical, [[HolyBurnsEvil holy]], [[PsychicPowers psychic]] or [[TakesOneToKillOne daemonic]] origin can deal full damage to a daemon.
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[[folder:Fanworks]]

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[[folder:Fanworks]][[folder:Fan Works]]



* One of Uncle's {{catchphrase}}s in ''WesternAnimation/JackieChanAdventures'' is "[[TropeNamers Magic must defeat magic]]". He usually spouts this whenever Jackie, Jade or the rest of Section-13 try and apply a non-magical solution (usually involving guns) to fight a magical threat. If Uncle doesn't knock the naysayer unconscious first, he is usually proven correct when the magical threat curb-stomps the poor saps trying to gun down or kung fu it to death.

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* One of Uncle's {{catchphrase}}s in ''WesternAnimation/JackieChanAdventures'' is "[[TropeNamers Magic must defeat magic]]". He usually spouts this whenever Jackie, Jade or the rest of Section-13 Section 13 try and apply a non-magical solution (usually involving guns) to fight a magical threat. If Uncle doesn't knock the naysayer unconscious first, he is usually proven correct when the magical threat curb-stomps the poor saps trying to gun down or kung fu it to death.
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In some settings, [[MagicVersusScience when magic faces science in a test of might]], magic wins because it just straight-up cheats. Science is the product of rules and order and a whole lot of maintenance, while magic is an unquantifiable force that outlives logic and entropy. Even when magic has [[TheLawsOfMagic laws]], don't expect these laws to overlap with the laws of physic or thermodynamics. When it comes to magic, you gotta fight fire with fire.

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In some settings, [[MagicVersusScience when magic faces science in a test of might]], magic wins because it just straight-up cheats. Science is the product of rules and order and a whole lot of maintenance, while magic is an unquantifiable force that outlives logic and entropy. Even when magic has [[TheLawsOfMagic laws]], [[ScienceCannotComprehendPhlebotinum don't expect these laws to overlap with the laws of physic or thermodynamics.thermodynamics]]. When it comes to magic, you gotta fight fire with fire.
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* ''TabletopGames/DungeonsAndDragons'': Multiple monsters manufactured by magic, such as the Gelatinous Cube, are innately immune to Sneak Attacks, Critical Hits and most non-magical effects like tossing acid at them, making straight-up physical fighting almost useless (and in the case of the Rogue class, borderline suicidal). The easiest way to get rid of said monsters is to blast them to pieces with the magic-using classes' ranged attacks (such as Magic Missile), which they are not immune to.

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* ''TabletopGames/DungeonsAndDragons'': ''TabletopGame/DungeonsAndDragons'': Multiple monsters manufactured by magic, such as the Gelatinous Cube, are innately immune to Sneak Attacks, Critical Hits and most non-magical effects like tossing acid at them, making straight-up physical fighting almost useless (and in the case of the Rogue class, borderline suicidal). The easiest way to get rid of said monsters is to blast them to pieces with the magic-using classes' ranged attacks (such as Magic Missile), which they are not immune to.
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Added DiffLines:

-> ''We all realize that the concepts we explore here are mystic ones, with arcane-thinking required to understand them. Yet we insist on using words like "paranatural" and "parautilitarian" to create the illusion of a scientific structure; a tidy little system. The Bureau is desperate to stand with the close-minded cult of logic and data that has overrun our society. If a thing cannot be quantified, then we dismiss it outright. We live in an age that is openly hostile to faith in the veiled forces governing our reality.''
-->-- ''VideoGame/{{Control}}'', "Research & Records: Tennyson Report"

In some settings, [[MagicVersusScience when magic faces science in a test of might]], magic wins because it just straight-up cheats. Science is the product of rules and order and a whole lot of maintenance, while magic is an unquantifiable force that outlives logic and entropy. Even when magic has [[TheLawsOfMagic laws]], don't expect these laws to overlap with the laws of physic or thermodynamics. When it comes to magic, you gotta fight fire with fire.

This often facilitates the need for a TokenWizard on the SuperTeam or an entire SupernaturalTeam, as more {{Muggl|e}}ish heroes would have trouble facing against the {{Legion of Doom}}'s {{Evil Sorcerer}}. It's the best set-up for the kind of shenanigans you see in a WizardDuel.

When the threat is non-sentient in nature, like [[BackgroundMagicField a location that doesn't conform to basic normalcy]] or [[MysticalPlague a supernatural pandemic with no traceable pathogen]], expect everyone to [[DoingInTheScientist exhaust every rational methods of cure or containment]] before calling in the BlueCollarWarlock to clean up their mess.

SubTrope of TakesOneToKillOne. Compare WrongContextMagic. Contrast MugglesDoItBetter.

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!!Examples:

[[foldercontrol]]

[[folder:Fanworks]]
* ''Fanfic/WithThisRing'': Power rings are the greatest tool in the galaxy -- when it comes to technology, at least. Magic, though, breaks the rules, consistently able to bypass Paul's shields, evade his detection, and generally bring him down to normal. He can fight space fleets from interstellar empires with just his orange ring, but in order to fight magic users, he has to commission special AntiMagic ammunition and warding pendants from Atlantis.
[[/folder]]

[[folder:Films -- Animation]]
* ''WesternAnimation/ScoobyDooAndTheWitchsGhost'': After evil witch Sarah Ravencroft's vengeful spirit is released from her spell book, only Thorn (who has Wiccan blood) is able to defeat her by using a spell to seal her back in the book again.
[[/folder]]

[[folder:Films -- Live-Action]]
* Following up on ''Series/WandaVision'', [[Characters/MCUScarletWitch Wanda Maximoff]] in ''Film/DoctorStrangeInTheMultiverseOfMadness'' is presented as an InvincibleVillain, her [[ArtifactOfDoom Darkhold]]-enhanced [[EntropyAndChaosMagic chaos magic]] making her a FlyingBrick with {{Reality Warp|er}}ing applications with no feasible way of beating her. When facing off against the Illuminati in [[Characters/MCUEarth838 Earth-838]], [[HeroKiller she kills them all with no difficulty]]. The only times we ever see her struggle is when faced against other magic-users, [[CurbStompCushion Doctor Strange managing to evade her multiple times by the skin of his nose]]. While she still outclasses everyone she faces, she struggles in breaching Kamar-Taj's magical barrier with brute force, Doctor Strange's offensive spells -- including trapping her within the Mirror Dimension -- manages to buy him time and she struggles fending off the evil spirits Doctor Strange (while in possession of Defender Strange's corpse) attacks her with.
* ''Film/Shazam2019'': Shazam and Sivana can only be hurt by each other's magic.
[[/folder]]

[[folder:Light Novels]]
* In ''LightNovel/TheZashikiWarashiOfIntellectualVillage'', youkai are immune to any kind of damage involving the laws of physics. Natural poisons and radiation do not affect them and even the weakest youkai could survive a downpour of nuclear missiles. As such, other magical and supernatural abilities are needed to defeat youkai, and Hishigami Mai needed ot have her body thoroughly remodeled via extensive surgeries to develop superhuman abilities and the power to bypass a youkai's invulnerability.
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/DoctorWho'': In "[[Recap/DoctorWhoS29E2TheShakespeareCode The Shakespeare Code]]", the Carrionite race, due to ClarkesThirdLaw, use what is essentially witchcraft through the [[WordsCanBreakMyBones power of words]]. William Shakespeare is able to use this against them by improvising a counter spell through his own power with words, which seals them away.
* ''Series/Merlin2008'': Discussed. While King Uther believes that magical threats can be defeated by non-magical means (because he believes [[FantasticRacism all magic and those who use it should be eradicated]]), Merlin's constant saving of Arthur from magical threats often proves that this is not the case. Creatures of magic in particular can only be killed by magic, as demonstrated with the griffin in "Lancelot". But because Merlin cannot take credit for these saves, Uther remains under this delusion.
* In ''Series/WandaVision'', S.W.O.R.D. tries and fails to take down [[Characters/MCUScarletWitch Wanda Maximoff]] multiple times using their tech and resources, but all it does is piss her off. The only character who manages to make any headway is [[spoiler:[[Characters/MCUAgathaHarkness Agatha Harkness]]]], who successfully binds her with magical runes and [[PowerParasite sucks up every magical attack sent her way]]. [[spoiler:Of course Wanda turns the tables on her by using her own runes against her, stripping her of her magic before turning her into [[GettingSmiliesPaintedOnYourSoul Agnes]] as an ironic punishment.]]
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGames/DungeonsAndDragons'': Multiple monsters manufactured by magic, such as the Gelatinous Cube, are innately immune to Sneak Attacks, Critical Hits and most non-magical effects like tossing acid at them, making straight-up physical fighting almost useless (and in the case of the Rogue class, borderline suicidal). The easiest way to get rid of said monsters is to blast them to pieces with the magic-using classes' ranged attacks (such as Magic Missile), which they are not immune to.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/ChronoTrigger'':
** At his highest level, BonusBoss Spekkio is completely immune to physical damage and can only be damaged by magic. Conversely, he only casts spells, so equipping Lucca with her Elemental Aegis makes the fight very long but almost unlosable.
** Magus' first battle is the TropeNamer for BarrierChangeBoss, in which he takes very little damage from physical attacks and only takes damage from the element the barrier isn't reflecting at the moment (which changes with every attack made against him). No matter the party's composition (on the first playthrough at least), there will only be three elements out of four available to the party, ensuring a tough fight.
* Discussed in ''VideoGame/{{Control}}''. The Federal Bureau of Control is a government agency founded to study and contain paranatural phenomena. While the Bureau's methods were more traditionally esoteric, by the time the Bureau was officially recognized by the federal government, [[StrawVulcan its methods leaned closer to that of scientific research until it based all of its protocols on objective, empirical research]]. It's implied that this acts as more of a hindrance because paranatural phenomena are unquantifiable by design, being things that rely on subjective perspective.
* In ''VideoGame/FinalFantasyXIV'', [[FourStarBadass Merlwyb]] witnesses a Sahagin priest developing the power of the Echo and tries to shoot him dead. To everyone's alarm, the Sahagin is able to BodySurf into the bodies of his subordinates no matter how many of them she shoots. It's not until the Sahagins finish summoning Leviathan that the primal, [[{{Tulpa}} a magical construct in the shape of the Sahagin's god]], devours the soul of the priest completely that the priest stays dead for good. This is what inspires the Scions and Moenbryda to use white auracite to imprison an Ascian's soul long enough to blast it with a Blade of Light, an enormous surge of aether, to put the undying chaos bringers down permanently.
[[/folder]]

[[folder:Visual Novels]]
* In ''VisualNovel/FateStayNight'', Servants cannot be harmed by modern weapons like firearms, as they're fast enough to DodgeTheBullet or [[NighInvulnerability simply disperse into spirit form]] rather than take the hit head on. As such, Servants are only injured and killed by other supernatural beings within the story such as other Servants, [[spoiler:Angra Mainyu]], magi, or people magically enhanced by magi. This is perhaps best shown in the ''Unlimited Blade Works'' route, where [[spoiler:Kuzuki, enhanced by Caster's magecraft, manages to take Saber by surprise in hand-to-hand combat and defeat her. But when Archer murders Caster, Kuzuki is only able to land one hit that Archer doesn't even bother trying to dodge before Archer cuts him in half.]]
[[/folder]]

[[folder:Webcomics]]
* ''Webcomic/TheAdvancedPlayerOfTheTutorialTower'': At the start of the series, Hyeonu is ridiculously overpowered [[MasterOfAll in all stats]]... except Magic, which proves to be his AchillesHeel, as his enemies quickly figure out that despite all his powers, he has nothing to counter powerful enchantments. He manages to survive the first few magical assaults through sheer luck and ingenuity, but it is not until he starts learning magic of his own that he is able to go toe-to-toe with other magic-wielders.
[[/folder]]

[[folder:Western Animation]]
* One of Uncle's {{catchphrase}}s in ''WesternAnimation/JackieChanAdventures'' is "[[TropeNamers Magic must defeat magic]]". He usually spouts this whenever Jackie, Jade or the rest of Section-13 try and apply a non-magical solution (usually involving guns) to fight a magical threat. If Uncle doesn't knock the naysayer unconscious first, he is usually proven correct when the magical threat curb-stomps the poor saps trying to gun down or kung fu it to death.
* ''WesternAnimation/TangledTheSeries'': Varian adamantly believes in ClarkesThirdLaw and refuses to consider the possibility that magic exists. When indestructible, black rocks start sprouting all over his town [[spoiler:due to the Moonstone]], he tries creating a compound to destroy them. Unfortunately, his experiments cause the rocks to turn into an amber-like substance and trap his father in an unbreakable crystal, with all of Varian's attempts to save him with alchemy failing. What finally frees Quirin is [[spoiler:Rapunzel using the reverse incantation]] to magically melt the amber.
[[/folder]]
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