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* The Aurënfaie from the ''Literature/{{Nightrunner}}'' series, being the resident flavor of [[OurElvesAreBetter elves]], produce a fair number of these due to the ease with which their race can develop magical ability. However, most such Fighter/Sorcerers or Ranger/Sorcerers do not have the range or scope of power possessed by those who devote themselves more exclusively to magical pursuits. Orëska wizards and the Rhui'auros attain greater magical powers, but are usually pretty [[SquishyWizard squishy]].

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* The Aurënfaie from the ''Literature/{{Nightrunner}}'' series, being the resident flavor of [[OurElvesAreBetter [[OurElvesAreDifferent elves]], produce a fair number of these due to the ease with which their race can develop magical ability. However, most such Fighter/Sorcerers or Ranger/Sorcerers do not have the range or scope of power possessed by those who devote themselves more exclusively to magical pursuits. Orëska wizards and the Rhui'auros attain greater magical powers, but are usually pretty [[SquishyWizard squishy]].

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Gave Video Games their own folder


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* MagicKnight/VideoGames
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[[folder:Video Games]]
* ''VideoGame/AgeOfConan'' has the [[DemonicPossession Herald of Xotli]], a mage which uses big weaponry and [[KillItWithFire fire]] to put on the pain, as well as the [[BlackKnight Dark Templar]], a defensive melee class which can also [[CastFromHitpoints transfer hitpoints to their allies]], [[LifeEnergy and drain their enemies']]. The [[{{Druid}} Brear Shaman]] class is also an offensive melee class that uses [[StatusBuff 'heals', 'manifestations' and 'spirits']] to aid themselves and their allies.
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' allows the player to develop such a character; it's a pretty good build, as no penalties come from wearing heavy armor if you don't get encumbered by it (and your strength should be high anyways in this build).
* Allanak's templars in ''VideoGame/ArmageddonMud'' are both trained to fight and receive magic from their [[SorcerousOverlord Highlord.]] It elevates them far beyond the power of any normal man.
* The very popular and very broken Kensai/Mage class combo in ''Franchise/BaldursGate'', utilizing the unmatched raw damage of the Kensai and the broken protection magic and haste buff of the Mage. There are other Magic Knight class combos, but this is by far the most popular one.
* In the original ''[[VideoGame/TheBardsTaleTrilogy Bard's Tale series]]'', the third game's midway point would let you sacrifice a physical character's special abilities (some of the warrior's extra attacks, the paladin's saving throws, the rogue's special abilities, the bard's songs, the monk's unarmed/unarmored bonuses) to make that character a geomancer, a fighter with a repertoire of earth-themed spells and the ability to equip anything a warrior or an archmage could equip.
* The eponymous main character of ''VideoGame/{{Bayonetta}}'' is a witch skilled in magic and various weapons. [[VideoGame/Bayonetta2 The sequel]] also has the Masked Lumen who fights using a [[DoubleWeapon double-bladed]] [[BladeOnAStick halberd]] and fire and lightning spells.
* The player has shades of this in both ''VideoGame/BioShock'' games. In addition to your standard array of FPS guns, you also have access to magic-like powers known as Plasmids. There's also the Drill Specialist ability in ''VideoGame/BioShock2'', which greatly reduces Plasmid cost but limits you to the drill. Lastly, the Big Sister [=NPCs=] use Plasmid powers as well as quick melee attacks to rip you apart.
* Athena from VideoGame/BorderlandsThePreSequel and Amara from VideoGame/Borderlands3 both have skill trees that favour melee combat and supernatural elemental damage. Athena leans more towards the Knight class, as her Action Skill gives her a shield that negates all frontal damage, while Amara leans more towards the Mage class, as her Action Skills offer varying degrees of Area of Effect damage and crowd control.
* ''Final Fantasy'' spin-off ''VideoGame/BravelyDefault'' uses a job system based on ''Final Fantasy V'' with every character having access to the command of one other class besides the one they're using, so they can effectively make a paladin by giving the White Magic command to the Knight or similar, though some combinations might not have the stats to use one of the commands effectively. There's also equipment that can be used as items with no cost to cast magic spells that any class can use, so even without a magic Command they'd be able to cast the spells their equipment is imbued with. In addition, several classes fit the description on their own:
** Spell Fencer is a sword favoring Physical Attacker that can imbue their weapon, preferably a sword, with magic, either an element or a StandardStatusEffect. Since this job's Sword Magic Command is based on Physical attack, it's the one that works best when trying to make Magic Knights out of other classes.
*** Ciggma Khint, the Spell Fencer you have to defeat to get the job from, even has a name which is an [[SignificantAnagram anagram]] of "Magic Knight".
** The RedMage can use Black ''and'' White magic as their command. But their weapon proficiency is higher with swords and they're generally a JackOfAllStats.
** The Templar is a tankier Knight class with the same proficiency for swords, shields and heavy armor as well as a basic command of a stronger attack (though it works differently). As it levels up, it learns Light Magic attacks and very useful support spells like Rampart.
** The [[BlackKnight Dark Knight]] ups the Knight/Templar's armor proficiency by adding a preference for helmets over hats, and can use Katanas just as well as they use Swords. But they immediately have access to Dark Magic attacks that CastFromHitPoints making them a GlassCannon depending on how you use them.
** Finally, the [[OurVampiresAreDifferent Vampire]] class, which has PowerCopying abilities like the classic Blue Mage. Though their magic stats are higher, they can use Swords, and you can choose whether you prefer them as physical attackers or spell-casters. This is important as a lot of the magic gained from enemies runs off the physical stat that the Vampire is naturally weaker in. They also have more classic vampire abilities letting them drain their opponents of blood to restore HP, or [[ManaDrain Mana to restore MP]].
** The Freelancer class starts off as a JackOfAllStats and ends up a LightningBruiser through Magikarp power, and eventually has the perfect stats to be a Magic Knight.
* Theres a few people from the ''Franchise/BreathOfFire'' series that could count, such as Momo and Ryu (as something of a paladin) from ''VideoGame/BreathOfFireIII''.
* ''VideoGame/CabalOnline'' has six playable classes. All of them are Magic Knights, the Wizard being the least "knight".
* The main knight characters from ''VideoGame/CastleCrashers'' also qualify, being able to use elemental attacks in addition to their arsenal of weapons. Especially true if you upgrade your magic and melee attacks at an equal pace.
* Older RPG-style adventure games can take elements from this, too. ''VideoGame/CastleOfTheWinds'', for example, lets you clank around in heavy plate armor, swing a two-handed sword... and when you meet a dragon, chuck a ball of lightning at it.
* ''Franchise/{{Castlevania}}'':
** Shanoa from ''VideoGame/CastlevaniaOrderOfEcclesia'' is a bit of a variation. She mostly uses magic to materialize her weapon and is pretty handy with them. She can also cast several spells at her disposal.
** Juste Belmont from ''VideoGame/CastlevaniaHarmonyOfDissonance'' also counts, being that he uses both the whip and his magic a lot, considering that a lot of the genes from [[BlackMagicianGirl Sypha Belnades]] run in his body.
** Though he mainly uses melee weapons, Alucard from ''Symphony of the Night'' also has a number of moderately powerful spells at his disposal. All you need is sufficient {{Mana}} to cast it if you know the combo/sequence.
** Hector of ''VideoGame/CastlevaniaCurseOfDarkness''. As a [[MookMaker Devil Forgemaster]] he is proficient in rituals and incantations, with additional knowledge of alchemy and crafting. However, he is primarily a melee fighter in gameplay, having a wide ranging moveset with different kinds of weapons.
* Aurora from ''VideoGame/ChildOfLight'' is good at physical combat with her sword and is naturally gifted with [[LightEmUp light-elemental spells]].
* ''VideoGame/ChronoCross'' characters have to make physical attacks before they can use their spells, and they can all cast spells, making everyone a Magic Knight.
* Crono from ''VideoGame/ChronoTrigger'' can both slice enemies with his {{katana|sAreJustBetter}} and zap them with powerful lightning magic, which includes the almighty Luminaire spell. Frog is more of the 'paladin' type with healing spells, but (being an amphibian) also learns a few water-elemental attack spells.
** From the same game, Magus, despite being an awesome magician, is a hell of a physical beefcake as well, dealing out a lot of damage with his scythes and generally having some of the highest stats in the game, be it physical OR magical. He IS an optional character, however. The only field he's lacking in when it comes to combining techs, as he's only capable of being part of two unlockable [[CombinationAttack Triple Techs.]]
* ''VideoGame/DarkMessiah'' actively encourages builds like these, since pure fighters and pure mages both have weaknesses early on which can be cheaply addressed by putting a few points into magic (to keep a fighter healed up) or combat (for when a mage is out of mana).
** This is further reinforced by the fact that Sareth is an apprentice mage who still relies somewhat on melee fighting (he's not advanced enough to be able to use full magical combat at the beginning) which has the mix make sense in the context of the story.
** Additionally, while it's mostly known for its ''very'' good melee combat, some of the spells available are so much fun that even the most staunchly melee-focused character might be tempted to try them out, especially the ones that actively go together with melee combat.
* This is extremely common in ''VideoGame/DarkSouls'' because of classes being nothing more than starting status. Some weapon upgrade paths even allow you to base weapon damage off intelligence or faith instead of strength and dexterity. Pyromancy in particular is practically made for this. It doesn't have any stat requirements, and damage increases simply by upgrading the Pyromancy Flame. There isn't a single build in the game that doesn't benefit from having some pyromancy available because it doesn't have a downside like increasing your soul level.
** Some sorceries and miracles are buffs that add magic damage to your weapon (or in one case, lightning damage), and it's noted in-universe that melee fighters have been known to learn magic specifically to use them.
** Any build that revolves around the [[{{BFS}} Moonlight Greatsword]] will usually fit as well. On top of scaling with STR and DEX like a lot of Non-Ultra Greatswords, the Moonlight also scales with INT...which is very good for a mage build, which makes sense as its trademark SwordBeam is technically a Sorcery.
* Much of the same applies to the sequel ''Videogame/DarkSoulsII''. Pyromancy was slightly nerfed since this time its effectiveness relies on stats as well as the Flame. On the enemy side of things, Velstadt the Royal Aegis and his former comrade Raime the Fume Knight are both armored behemoths armed with huge weapons who use magic when the tide of battle turns against them. Velstadt, a noble knight tainted by Dark, will buff himself with Dark power and blast you with hexes after losing half of his health. Raime became enamored with what was left of a Child of Dark, Nadalia the Bride of Ash, and infused his greatsword with a fragment of her soul. When he loses half of his health, he buffs his sword with dark flames and starts launching fireballs.
* Rounding out the series, players and enemies alike in ''VideoGame/DarkSoulsIII'' can combine spells and swords with ease. Pyromancy is at its absolute strongest in this game - while it requires investment in both faith and intelligence, it does extremely high damage and has some of the best weapons for using as spellblades, like a whip that burns anything it touches or even has a sword made of fire that can be used to cast spell, along with giving you access to dark spells and weapons. On the enemy side, just to name a few, the Evangelists you meet in the Undead Settlement are both dangerous with a spiky mace and tend to spam Gnaw at range, Irithyll of the Boreal Valley is swarming with Pontiff Knights who can spit dark magic and Fire Witches who throw flames from their giant catalyst/spear hybrids, the Cathedral Knights of the Cathedral of the Deep use a few buff miracles, the invader Yellowfinger Heysel has a pick that doubles as a magic catalyst and loves to spam offensive spells, [[spoiler:and the FinalBoss, while clobbering you with a sword, can switch on a whim between a pyromancy build with a curved sword, a miracle-wielder with a spear, and a mostly pure sorcery build with a lot of damaging spells]].
* ''VideoGame/DiabloII'' has a few classes of this type. The Paladin (who can use both defensive and offensive magical auras) and the Assassin (with her magical martial arts) are the closest fits. The Druid can specialize in either magic or physical combat (with his shapeshifting tree), but doesn't really count since it's hard for him to do both at once.
** The Monk class from ''Hellfire'', the unofficial expansion for the original ''Diablo''. In the original game, the starting class mostly just affected the starting stats and character art, so it was possible to build any class into at least a partial spell caster by spending your level-ups right.
** The Necromancer's skills allow for a 'Meleemancer' build, which relies on primarily on curses to allow the Necro to [[CherryTapping cherry tap]] monsters to death without much risk.
** Do not forget the sorceress herself, being fully capable of holding two handed weapons and heavy armor [[http://img593.imageshack.us/img593/1387/bildschirmfoto3j.png given enough strength]], and with the enchantment spell and some specialization talentpoints can surpass any other class in single hit melee damage.
* The Magic Knight class in the ''Franchise/{{Disgaea}}'' series. They were actually the best spellcasters in ''VideoGame/{{Disgaea 2|CursedMemories}}'', capable of both outdamaging and outlasting the others.
** [[TheHero Mao]] from ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}'' has equal base stats and aptitudes in strength and intellect, and is also proficient with a variety of melee weapons and learns ice magic normally.
** Characters in other Creator/NipponIchi games can also be built this way. [[VideoGame/LaPucelle Alouette and Papillon]] and [[VideoGame/MakaiKingdom Salome and Valvoga]] are named characters who naturally fall into the trope.
* ''VideoGame/DragonsWake'': The main antagonist of the game is a BlackKnight that uses magical powers as well as a sword and crossbow to hunt and kill dragons.
* ''Franchise/DragonAge'':
** In ''VideoGame/DragonAgeOrigins'', there is a [[PrestigeClass specialization]] of the basic Mage class called "Arcane Warrior" that fits this trope perfectly. It allows the character to both cast spells and melee people to death, all while wearing heavy armor. A proper Arcane Warrior build is actually more durable than anyone else in the game, being able to solo dragons. They win simply by outlasting their enemies. Though, thanks to the game's skill system not being adapted for true cross-class characters, they are powerful, but somewhat less effective than the usual examples of this trope. Two of the Warrior specializations, Templars (''[[AntiMagic Anti]]'' Magic Knights--in fact, an average Templar would not appreciate being called a ''magic'' knight) and Reavers (Warriors empowered by dragon blood) also fit the bill.
** ''VideoGame/DragonAgeOriginsAwakening'' introduces the "Spirit Warrior" (Warrior that taps into the Fade itself) specialization of the Warrior class. Needless to say, it can be stacked with the two from the original game.
** In ''VideoGame/DragonAgeII'', Templars and Reavers return, but Arcane Warriors do not. This is because ''all'' Mages have improved melee abilities: all staves are [[BladeOnAStick blades on a stick]], which greatly improves close combat, and [[ElementalArmor Rock Armor]] is stronger and an entry-level spell, meaning there's no reason not to take it regardless of build. Also, Hawke's father Malcolm taught himself how to use a sword to better hide his magic. He passed these skills on Carver and non-mage Hawke.
** ''VideoGame/DragonAgeInquisition'' has the Knight Enchanter specialization, which is all about getting up-close and using a LaserBlade to cut through enemies. It turns out the Circle basically appropriated the originally elven Arcane Warrior style, with a new name and some minor adjustments. The Templar and Reaver specializations are still around, though Cassandra's Seeker abilities come from another source while Iron Bull never actually became a Reaver so much as he managed to train himself to fight like one. There's also the Tempest, rogues who alter their bodies through alchemy.
* ''VideoGame/DragonQuest'' loves this trope:
** For starters, the hero in most games. They could use a balance of healing and offensive magic, usually being fire-based, although heroes are usually the only characters in the game that can use the stronger lightning-based magic. Heroes are also capable of using the strongest weapons and armor in the game. This originates from the very first game, where the Hero was the only playable character, and as such ''needed'' to be able to do everything.
** ''VideoGame/DragonQuestII'' featured an exception: the prince of Cannock was a magic knight, while the hero was more of a LightningBruiser and was the only party member who had no magic at all.
** The sage class in ''VideoGame/DragonQuestIII''. Also to a lesser extent, the pilgrim/cleric/priest class. It is also potentially possible for any party member become one through class changing since characters retain the spells they've learned, such as a warrior becoming a mage or vice versa.
** Kiryl/Cristo and Meena/Nara from ''VideoGame/DragonQuestIV'' are modeled after the third game's cleric class, and could use both healing magic and had access to a handful of strong equipment. Kiryl was focused more on healing magic, while Meena had more offensive magic. The secret party member, [[spoiler: Psaro]], has access to both powerful equipment and magic.
** ''VideoGame/DragonQuestVI'' had a Magic Knight class which could be accessed after gaining levels in the Warrior and Mage classes. The Hero class from that game also qualified as both this and JackOfAllTrades.
** The ranger and paladin in ''VideoGame/DragonQuestVII'' and once again the hero class is available to anyone who has mastered 3 advanced classes. This game was also an interesting case as equipment choices were based on the character, rather than their class.
** The armamentalist in ''VideoGame/DragonQuestIX''.
** Potentially any {{mon}} in ''VideoGame/DragonQuestMonsters''.
* The Elf in ''VideoGame/DragonsCrown''. Unlike the other player characters who could only use physical or magical attacks, the Elf could fight physically with her bow, dagger, and kicks, and fight magically with her Elemental Lore.
* The Mystic Knight hybrid class of ''VideoGame/DragonsDogma'' is capable of using Magick Shields, granting him/her the ability to cast performance enhancing buffs, static combat spells, and elementally based counter-attacks. Magick Archers present another hybrid option suited towards those who want a mix of combat finesse and magical attacks.
* While virtually all the characters in ''VideoGame/DungeonFighterOnline'' are this to some extent, the straightest examples are the Asura and Dark Templar. Both are heavily armored classes that retain the melee capability of their Slayer base class and supplement it with powerful magic. The Dark Templar favors delivering her shadow magic via more traditional spell-casting, while the Asura has an affinity for FullContactMagic, releasing powerful waves of magic with swings of his sword.
* ''VideoGame/DungeonSiege'' uses a classless system; as a result fighter-mage builds are very easy to develop.
** The expansion to the sequel lets you mix melee and nature magic to become a [[DishingOutDirt Fist of Stone]], or ranged and combat magic to become a [[BloodyMurder Blood Assassin]].
** The third game features Reinhart Manx, a mage who can punch people with a PowerFist, Katarina, who mixes [[UsefulNotes/{{Romani}} Lescanzi]] BlackMagic with [[TheGunslinger gunslinging]] and Anjali, an [[PlayingWithFire Archon]] who uses a spear for melee attacks.
* Ness from ''VideoGame/EarthBound''. As his party specializes in [[PsychicPowers PSI powers]] or items, Ness qualifies as its definitive tank. To say nothing of the fact that after [[spoiler:Magicant and the destruction of Ness' Nightmare, he gets a significant boost in power anyway, making his stats much higher than anyone else in your party]].
** Ninten in [[VideoGame/{{Mother1}} the prequel]]. Of course, his tank status is not as pronounced because of Teddy and [[spoiler:a leveled up Pippi]], but considering that [[spoiler:Pippi never fights directly alongside your party again after you talk to the Podunk mayor]] and Teddy [[spoiler:can be lost permanently to heavy injuries fighting off a powerful robot, and has to be if you haven't reactivated EVE before getting him to join you, so he's not around for long]], he can take the most punishment for most of the game.
** Lucas in ''VideoGame/{{Mother 3}}'' is basically this. He is TheMedic, and has lots of defensive stuff and is the only character who can buff parties, but at the end of the day, he generally has the highest damage output by just attacking. He is quite slow, which makes it so that you can't rely on him to save your characters from getting KO'ed.
* ''Franchise/TheElderScrolls'':
** Until the series did away with classes, this trope was in play with several classes, including the Battlemage, the Spellsword, and the Crusader. The Battlemage class traditionally wears Heavy Armor while uses Axes or Blades. They supplement their offensive capabilities with Destruction magic and supplement their defenses with Alteration magic. The Spellsword has a greater emphasis on martial offense with a bit less defense, but uses spells in the same classes as the Battlemage to supplement each. Their class description refers to them as "skirmishers and support troops." Finally, the Crusader inverses the Spellsword when it comes to offense and defense, and includes Restoration magic and Alchemy to allow for healing instead of supplemented defense. Given the nature of the series' skill system, many other classes can blend martial prowess with magical abilities as well, and custom classes can be created to take it further.
** The series' lore has several examples within the Empire and [[BadassArmy Imperial Legions]]. The Imperial Legion [[MilitaryMage Battlemages]] are an organization of Magic Knights within the Legion. Additionally, there is the position of "Imperial Battlemage," which has traditionally served the Emperor more like a cross between a [[TheGoodChancellor Chanc]][[EvilChancellor ellor]] and a CourtMage.
** In lore this is a specialty of the [[UnevenHybrid Bretons]] of High Rock, as their (traces of) elven blood gives them an innate affinity for magic and a resistance to it, while their human-like bodies are generally more resilient than pure elves. Their culture in High Rock is based on that of medieval France, so Bretons have a strong chivalric tradition and each city-state in High Rock has their own knightly order.
** Likewise, the [[OurElvesAreBetter Altmer (High Elves)]], known for their sorcery and magical prowess, do employ armed-and-armored soldiers as well. Each and every one of these soldiers uses magic as a supplement in combat. However, the "true" Altmer mages (who are typically upper class) [[KlingonScientistsGetNoRespect look down upon]] the Altmer "warriors" (who are typically middle or lower-class).
** The Redguards, a {{Proud Warrior Race|Guy}} of ScaryBlackMan [[MasterSwordsman Master Swordsmen]], have [[DoesNotLikeMagic a strong cultural aversion to magic]]. However, they do make an exception for the school of Destruction magic, as [[ThereIsNoKillLikeOverkill doing more damage]] is always a good thing in their culture. Given their cultural affinity for swordsmanship and various knightly orders, any Redguard who practices Destruction magic typically automatically becomes one of these. Additionally, their ancient [[TheOrder Ansei]] were so skilled with their [[SpontaneousWeaponCreation Shehai "Spirit Swords"]] that they were often mistaken as mages by other races due to the feats they could accomplish (right up to using their Shehai as {{Fantastic Nuke}}s).
** This is a trait of the Aureals (aka Golden Saints) and Mazken (aka Dark Seducers), two forms of [[OurDemonsAreDifferent lesser Daedra]] in service to [[MadGod Sheogorath]]. They excels both in combat and in magic, where they are capable spellcasters.
** Likewise, this is a trait of the Dremora, an intelligent race of lesser Daedra in service to [[DestroyerDeity Mehrunes Dagon]], who they serve as TheLegionsOfHell. While more combat focused in general, every Dremora, even the [[FantasticCasteSystem lowest ranking Churls]], are capable of casting spells. They typically favor Destruction class spells, especially PlayingWithFire, but the higher ranked Dremora are also capable of [[EnemySummoner using Conjuration spells to summon other lesser Daedra]] to aid them.
** Spider Daedra, as [[ExactlyWhatItSaysOnTheTin their name might imply]], are a SpiderPeople form of lesser Daedra in service to [[ManipulativeBastard Mephala]]. Spider Daedra are equally formidable with melee attacks and Destruction magic, particularly ranged [[PoisonousPerson Poison]] and [[ShockAndAwe Shock]] spells. They can also [[EnemySummoner summon weaker Spiderlings]] to aid them.
** Xivilai are an intelligent, [[GiantMook massive]], and [[EliteMooks powerful]] form of lesser Daedra. While they are powerful physical combatants and can [[OneHandedZweihander wield battleaxes, warhammers, and claymores one-handed]], they also possess the ability to use a variety of damaging magic attacks, including Fire and Shock spells, as well as [[EnemySUmmoner summon Clannfear]] to aid them in battle.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', Mages Guild Archmage Trebonius Artorius is a notably skilled Battlemage. It is this skill that allowed him to rise in the ranks of the Guild, but it quickly became apparent that he was hopelessly incompetent at running Guild affairs. When his mainland superiors got tired of him mucking things up, they [[KickedUpstairs Kicked him Upstairs]] and made him the Guild leader in [[ReassignedToAntarctica the most backwater district in the Empire]]. He has let in [[TheMole badly disguised spies]], often gives out [[ImpossibleTask comically unrealistic duties]] to his underlings, and acts petty and immature toward those who offend him. While there is a peaceful way for the PlayerCharacter to become Archmage, it leaves you as ''co''-head with Trebonius, which is obviously much less desirable. Instead, you can [[ChallengingTheChief Challenge The Chief]] in a duel to the death, receiving a KlingonPromotion to Archmage if you win. Need we remind you that he's an incredibly talented Battlemage despite his incompetencies elsewhere?
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** The [[PlayerCharacter Dragonborn]] is another example of this, as even a starting character has some basic magic skills, and mixing magic and melee/archery is a good combination regardless. The Dragonborn also has access to the [[MakeMeWannaShout Thu'um]], which are [[RealityWarper reality warping shouts]] in the dragon language and one of the more potent tools at the Dragonborn's command, so even a Dragonborn who isn't using any traditional spells will likely still be using magic in some form. It's good enough to get them into the [[WizardingSchool College of Winterhold]] even if they're otherwise a pure Warrior or Thief.
*** All of the Thalmor forces seen in the game (with the exception of their archers) use magic in combat. Even their basic soldiers summon bound swords and use flame magic. They aren't exactly squishy either since they wear full suits of elven armor.
*** The Vigil of Stendarr is a ChurchMilitant order dedicated to eliminating supernatural threats. Vigilants typically wield [[CarryABigStick maces]] and are capable of using a number of spells, particularly [[WhiteMagic Restoration]] spells.
*** Even [=PCs=] who never cast spells will likely use some sort of magical talent (besides the Thu'um, of course) since enchanting and alchemy are both incredibly useful and some of the easiest skills to learn. A master enchanter can even put two enchantments on one item; so a shirtless barbarian running around with an axe and a mace could theoretically have four magical effects (and two alchemical effects) in total for their weapons along with up to twenty-four magical effects on their outfit (and more if they're using any mods that add items to the other item slots).
* One of the many classes in ''{{VideoGame/Elsword}}'' is actually named Magic Knight but is surpassed by the much more effective Rune Slayer, though these are hardly the only examples. Over Taker/Reckless Fist, Pyro Knight/Blazing Heart and Little Devil/Yama Raja are all varying styles of Magic Knight that different characters can become. Chung, in all his forms, is a very strange version; though he wields a massive cannon, swinging it as a melee weapon and firing it as a ranged one, his suit and cannon both are powered by El, and firing it sometimes costs mana and has magical effects.
* Effectively every character after Ellia in ''VideoGame/EternalDarkness'', although how useful their spellcasting will be depends on when they appear in the storyline '''and''' how large their ManaMeter is. Main character Alex fits the mold the best, though, given she acquires every spell and her magick replenishes twice as fast as anyone else's.
* ''VideoGame/EtrianOdyssey II: Heroes of Lagaard'' has the War Magus, described in-game as a hybrid of TheMedic and [[JackOfAllTrades the Landsknecht]]. Their War Lore gives them access to healing spells and buffs, while their War Edge lets them learn specialized sword slashes which have extra effects on enemies under certain [[StandardStatusEffects status effects]]... including Cursecut, which can be combined with their unique Transfer skill to become a bit of a GameBreaker when used properly.
* Invoked, yet somewhat downplayed in ''Etrian Odyssey IV: Legend of the Titan'' with the subclass system. Subclassing allows for access to skills from a different class, yet it's restrictive as to what is available and how much a skill could level up. Mixing a physical-oriented class with a magic-oriented one sets this trope in effect.
* In ''VideoGame/{{Fable}}'' you can become this, and be named a "Spellwarrior", which, according to [[WebAnimation/ZeroPunctuation Yahtzee]], "felt like the game was calling me an indecisive prick"
** Depending on how you play it, this can be a very effective build. Good spells to use with this build include Multi Strike, Slow Time, and Assassin Rush.
* ''VideoGame/FallFromHeaven'' has using armies of these as the [[TheMagocracy Amurite]] civilization's [[PlanetOfHats hat]]. Many of the late-game units and some of the heroes, particularly [[BadassPreacher Chalid]] [[ScaryBlackMan Astrakein]] and [[HumanoidAbomination Mardero]], also qualify.
* Many characters and classes from the ''Franchise/FinalFantasy'' series qualify, starting with the Red Mage from the original game (and future iterations of the class in the sequels).
** The Knight and Ninja class changes from ''VideoGame/FinalFantasyI'' qualify as well, since they gain minor [[WhiteMagic white]] and BlackMagic abilities, respectively. They still focus primarily on physical attacks, though.
** Future Dark Knight and Paladin classes, such as Cecil from ''VideoGame/FinalFantasyIV'', also had minor ability in magic.
*** In ''VideoGame/FinalFantasyIVTheAfterYears'', the [[BarbarianHero Man in Black]] is a muscle-bound giant of a man, wearing a kilt and armed with a {{BFS}}. Not only can he learn more BlackMagic than Cecil and even pick up some WhiteMagic, but he has Taunt and usually 1,000 more HP than your toughest fighter when you're introduced to him. Fittingly, he has a huge equipment draw ranging from mage robes and staffs to knightly swords, shields and heavy armor. Heck, the only thing he can't do is status spells, [[CrutchCharacter or improve past a certain point]]. [[spoiler:Golbez sure hasn't lost his edge in 17 years.]]
*** Also, Edge the Ninja from ''VideoGame/FinalFantasyIV'' had access to a special form of black magic called Ninjutsu.
** ''VideoGame/FinalFantasyV'' had a Mystic Knight/Sorcerer (the name depends on the translation you're using) Job which had the ability to infuse their sword with magic.
*** Also, using the job system, it is possible to give any physical class a secondary job as a [[BlackMagic black or]] [[WhiteMagic white mage]]. While most have low magic stats, setting the magic command will increase the magic stat by a certain amount based off of the level of it.
*** And each class you master grants its stat bonuses to the character's Freelancer class that they start the game with.
*** BigBad Exdeath himself is an example. Not only is he a powerful wizard, he also [[TinTyrant wears full body armor]] and wields a sword.
** Terra and Celes from ''VideoGame/FinalFantasyVI'' also qualify. While being the only two characters to learn magic naturally, both were far from {{squishy|Wizard}}, and could equip swords and armor, including some of the [[InfinityPlusOneSword most powerful equipment in the game]].
*** Although once magicite started showing up you could make anyone into a Magic Knight.
** ''VideoGame/FinalFantasyVII'' had a very modular (read: Materia) system of setting up abilities. Anyone can use magic. Thus, there was nothing stopping you from loading TheBigGuy down with enough magic-things to stop a truck by their sheer mass, while trying to groom the WhiteMagicianGirl to do more with the staff than focus healing through it.
*** Cloud's original Job in development was "Mystic Knight/[[TheBerserker Berserker]]". In the final product he comes equipped with Ice and Bolt magic, and his stats make him the strongest character and the second best at magic (third if you count optional party member Vincent, who has the actual second highest magic stat behind Aeris, but is entirely optional, as already said earlier). Several of his LimitBreak techniques allow him to inflict status effects on enemies by hitting them with his sword (specifically, Paralysis and Instant Death).
*** The brief flashback where Sephiroth and the player are working together shows that Sephiroth, an unquestionable MasterSwordsman, also totes some serious offensive magic.
** ''VideoGame/FinalFantasyVII'' prequel ''VideoGame/CrisisCore'' shows that magic (via Materia) is standard equipment for Shinra's elite [=SOLDIERs=], who are already {{bioaugment|ation}}ed {{super soldier}}s with SuperStrength and SuperReflexes.
*** During his sparring match with Sephiroth, Genesis infuses his sword with magic in an attempt to counter Sephiroth's ImplausibleFencingPowers. It works until Sephiroth shows that [[IAmNotLeftHanded he was holding back]].
*** In the game, Zack not only uses loads of Materia, but can modify and combine different ones to enhance their effects.
** Blue Mages are also often a Magic Knight class, particularly in ''VideoGame/FinalFantasyXI''.
*** Red Mages often ''try'' to be a [[AnAdventurerIsYou Jack]] version of this, but the trope gets subverted: their physical capabilities tend to fall behind quickly. (In some games so does their magic, but that's another trope...)
*** In ''VideoGame/FinalFantasyXI'', the above comment on Red Mages is true offensively; however, Red Mages can be considered the 'Defensive Limitation' version of this trope, as they are one of the few jobs that can likely take hits from nearly any defeatable monster in the game (the true ''tanks'' being [[KnightInShiningArmor Paladin]] and [[FragileSpeedster Ninja]]). Not to mention that they've been known to take on Gods one-on-one and ''win''... [[AwesomeButImpractical provided you have several hours to kill, spend gil on items to use, maximum skill in the job, and they only use magic to do so.]]
*** Red Mages don't actually fall behind when properly equipped. They have access to the best one handed weapons in the game, better armor than most melee, and spells that augment their offenses and defenses. Their only real weak point is the below average skill levels with weapons and defense, but can negate everything except their below average accuracy with debuffs. Realistically, if you know what you are doing, a level 50+ Red Mage (without Ninja and Utsusemi spam) is effectively invincible against anything that isn't Incredibly Tough (8+ levels higher than you) designated. The reason they don't melee in most situations is because many high level enemies spam Area of Effect attacks and debuffs and it is far easier to play a full mage in parties that doesn't need to be constantly healed like melee who have no choice.
*** Considering Enspells aren't very good at all by endgame--even with Temper--it's safer to say Red Mages are Main/CombatPragmatist {{Barrier Warrior}}s who win by Main/CherryTapping and debuffing until they can finish off an opponent with a WS. Blue Mages are much closer to true Magic Knights, since they primarily focus on swordplay and use magic for self-skillchains, but they're almost as squishy as a White Mage.
*** Seekers of Adoulin added Rune Fencers, whose specialties include piercing the heavens with their greatswords and eating magic damage. With the right timing, a good Rune Fencer can make Citadel Buster feel like little more than a ray of sunshine. They have respectable competencies in Divine and Enhancing Magic to keep hate on them and further augment their magic defense, and, much like Red Mages, they can enchant their swords for added elemental damage.
** In many games in the series the Red Mage gets the unique "Doublecast" ability, allowing casting two spells in one turn which patches up the lack of powerful single spells compared to the Black Mage and Summoner.
** Beowulf from ''VideoGame/FinalFantasyTactics''.
*** Also Orlandu, Agrias, Meliadoul, and a slew of other characters that you [[spoiler: hire/fight against]]. Unlike Beowulf, their powers differ a bit from regular magic...but that's a ''good'' thing because it means they don't consume [[{{Mana}} MP]]. You can have Orlandu and Agrias use either [[ShockAndAwe Lightning Stab]] or [[HolyHandGrenade Holy Explosion]] (or [[CastingAShadow Night Sword]] in Orlandu's case) every turn, and there's little reason ''not'' to.
*** The generic Geomancer class fits the trope very well. They have above average across the board stats, but don't excel in any one in particular. They can equip swords but not heavy armor, and their ability Geomancy is the only skill in the game that uses both physical and magical attack power to calculate damage.
** Also using sword-oriented magic effects (mostly [[ElementalPowers elemental in nature]]) are characters given the Warrior dressphere in ''VideoGame/FinalFantasyX2''.
** [[TheHero Tidus]] and [[TheLancer Wakka]] are physical fighters capable of [[StatusBuff buffing]] their allies or [[StandardStatusEffects debuffing]] their enemies, respectively. And if you grind enough, you can customize them into having any sort of magic you want.
** It's a cinch to create a party of {{Magic Knight}}s in ''VideoGame/FinalFantasyXII'' thanks to the License Board system. Vaan and Ashe are the ones with the stats for it, with Vaan leaning more towards the knight aspect while Ashe favors magic.
** The entire party counts as Magic Knights in ''VideoGame/FinalFantasyXIII'', being able to learn a variety of physical and magical talents. [[TheHero Lightning]] is the best case, as she's equally versatile with physical and magical attacks.
** The main character of ''VideoGame/FinalFantasyMysticQuest'', who eventually gets every spell in the game in addition to his arsenal of weapons. Kaeli may also qualify (as a subversion of the typical WhiteMagicianGirl), since she uses an axe as her WeaponOfChoice.
** ''Everyone'' in ''VideoGame/FinalFantasyVIII'' qualifies, although the game takes a certain level of introspection in [[TheDragon Seifer's]] case. All of his [[LimitBreak Special Attacks]] involve burning you with fire magic and then using his gunblade to throw some other non-descript magic at you, and he specifically hooks up with the BigBad to enhance his magical abilities to kill his rival and [[spoiler: protect his mother.]]
** Given the nature of ''VideoGame/DissidiaFinalFantasy'' (namely, being a [[MascotFighter massive crossover brawler]] between ''Franchise/FinalFantasy'' characters), there are several who qualify as this. [[VideoGame/FinalFantasyI The Warrior of Light]] and [[VideoGame/FinalFantasyIII the Onion Knight]] can even be considered sort of original, being vague amalgams of the generic roles from their respective games.
*** The Onion Knight is probably the purest example of this trope in the game, since his moveset is split '''perfectly''' between physical and magic attacks (in order to cater to his [[JobSystem Job Class]]-based [[SuperMode EX-Mode]], with which he changes class to Ninja with physical attacks, and to Sage with magic attacks.).
** ''VideoGame/FinalFantasyDimensions'' uses a job system strongly based on the fifth game. In addition, a modified version of the spellblade ability is available to Red Mages.
** Several jobs in ''VideoGame/FinalFantasyXIV'' combine martial combat and magic together in various ways. Paladins use magic to bolster their defenses, heal allies, and enfeeble enemies, while Dark Knights use the forces of darkness to strengthen themselves. Gunbreakers use [[MixAndMatchWeapon gunblades]] that fire off special magically-charged cartridges to [[VibroWeapon flash-heat their blades]] and cast a variety of defensive and supportive spells. Meanwhile, Red Mages, as is par for the course, use rapiers as they weapon of choice, in conjunction with a special magic crystal that amplifies their spellcasting abilities (their specific school of magic focusing on using [[CastFromLifespan one's own aether]], with the crystal allowing them to get a lot of kick out of a little aether). Furthermore, Ninjas use daggers as their weapons, along with HandSeals that allow them to cast a variety of magical spells, from creating a FuumaShuriken to elemental magics to summoning giant fire-breathing toads. Machinists use specialized {{Magitek}} devices to draw aether from around them and convert it into ammunition and electricity for their gadgets. Bards use MagicMusic in conjuntion with [[ArcherArchetype bows and arrows]]. Monks manipulate aether to strengthen their bodies, with higher-level techniques allowing them to use KiAttacks. Finally, samurai collect aether in their sword sheathes, which is unleashed when they use [[IaijutsuPractitioner iaijutsu techniques]].
** In ''VideoGame/FinalFantasyType0'', every member of Class Zero can use magic spells while wielding various weapons, with this trope applying most with characters who use melee weapons.
* ''Franchise/FireEmblem'' has a few classes fitting this trope, though comparatively they're rather rare. Although for a while they disappeared completely after the franchise jumped to the UsefulNotes/GameBoyAdvance, necessitated by those games' handling of the Strength and Magic stats, a couple of Magic Knight classes have since cropped up in post-GBA games.
** ''VideoGame/FireEmblemGaiden'': The Priestess class -- which is both the starting class of the female protagonist Celica and the promoted form of other female Mages -- can wield both swords and magic, as can its promoted classes Princess and Enchantress (the latter only available in the remake ''Fire Emblem Echoes: Shadows of Valentia''). ''Shadows of Valentia'' also adds the Harrier, a Falcon Knight promotion which can use both lances and black magic, and the enemy-only Deimos, undead shamans that wield axes and black magic.
** ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' and ''VideoGame/FireEmblemThracia776'' sport ''far'' more instances of this than the rest of the franchise. The Mage Knight is a mounted class appearing in both games which wields swords and [[FireIceLightning the three types of nature magic]]. The Mage Fighter is much the same aside from being a footsoldier class, but it only appears in ''Genealogy'' (''Thracia'' does however reuse its sprites for the dismounted Mage Knight). Being that both of these classes promote from straight Mages, they're certainly not equally adept at both disciplines, being much more proficient at magic use. Additionally, Troubadours are capable of wielding swords and healing staves; they promote to a female-exclusive Paladin variation which can use staves in addition to swords and lances, whereas male Paladins cannot use staves. Falcon Knights, which are promoted Pegasus Knights, also gain the use of staves. The Master Knight class, an impossibly broken class exclusive to Leif and Lachesis, wields everything except Dark magic. Even before promotion, Lachesis wields both swords and staves. There are also a handful of boss-exclusive classes which can use varying combinations of magic and physical weapons, including the Baron and Emperor (everything except Light and Dark magic).
** ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn'' reintroduces the concept on a much smaller scale, exclusive to two characters. Mist, a Cleric who promotes to Valkyrie, wields both swords and staves (whether she does so before promotion depends on the game); unlike in past games, these classes are exclusive to her. Princess/Queen Elincia has a Falcon Knight/Seraph Knight variant class which also wields swords and staves.
** ''VideoGame/FireEmblemAwakening'' brings the concept back in full force: it features the Tactician class, which can be promoted to Grandmaster and is exclusive to [[HelloInsertNameHere the player-]][[CharacterCustomization created Avatar]] [[spoiler:and his/her children]]; the Dark Knight, a possible Mage promotion which wields both swords and magic tomes; the Dark Flier, who use lances and tomes; and the [[DownloadableContent DLC]]-only Dread Fighters, capable of using swords, tomes, ''and'' axes. Also, the Thief promotion Trickster uses swords and staves, the Cleric promotion War Cleric uses axes and staves, Falcon Knights use lances and staves in this game, and the also-DLC-only [[KickingAssInAllHerFinery Bride]] uses lances, bows, and staves.
** ''VideoGame/FireEmblemFates'' has returning Dark Knight, Falcon Knight, Grandmaster and Dark Flier (the latter two as [=DLC=] exclusives), and introduces even more new classes fitting the mold - there's the Basara, a promotion for Spear Fighters capable of using tomes as well as lances; the Priestess, a promoted Shrine Maiden who can use bows as well as staves, plus her ''literal'' [[DistaffCounterpart Spear Counterpart]] the Great Master; Maids and Butlers, healers capable of using daggers and shuriken; the Malig Knight, wyvern riders capable of using axes and tomes; Oni Chieftains, a promotion for Oni Savages capable of using axes and tomes; and Adventurers, ''Fates''[='s=] version of Tricksters who wield bows and staves. The two Avatar-exclusive classes, Hoshido Noble and Nohr Noble, grant them ability to use, respectively, staves and tomes in addition to swords and Dragonstones.
** In ''VideoGame/FireEmblemThreeHouses'', due to the way weapons work in this game, any magic wielding class can also use physical weapons, although they won't be as proficient with them as dedicated physical units. For some straight examples, the Dark Knight class returns (wielding lances instead of swords this time) along with several newcomers: the Mortal Savant, a black-magic-wielding swordsman; the Holy Knight, a lance-wielding cavalry unit who can use white magic; the Death Knight, the personalized Dark Knight variant used by the character of the same name; the Dancer, a sword-wielding class that can use magic and grant bonus actions to teammates by dancing; and the Enlightened One, Byleth's personal class which favors swords, fists, and white magic, and can also use black magic.
* In ''VideoGame/GemsOfWar'', the Knights Coronet, in addition to being tough-looking armoured figures, have an aura of magic around them.
* The ''VideoGame/{{Geneforge}}'' has the Servile and Agent classes, capable of both high-end magic and melee combat at the expense of Shaping skills. The servile is inclined more towards physical combat and enhancement magic, while Agents tend towards battle magic.
* The heroes of the ''VideoGame/GoldenSun'' series qualify, since everyone is capable of using [[strike:offensive magic]] [[ElementalPowers psynergy]], even 'fighter-types' like Isaac, Garret or Felix. However, Venus adepts like Isaac, Felix and Matthew are much more balanced between psynergy and physical power, while characters like Garet and Piers have very little Psynergy Points to use in battle forcing them to focus more of physical strength.
* ''VideoGame/GuildWars'', with it's primary/secondary class setup, allows for countless varieties of Magic Knights, who can choose to focus on any type of spellcasting or melee fighting they choose. Essentially pick one of Warrior/Ranger/Assassin/Dervish/Paragon, and one of Monk/Elementalist/Mesmer/Necromancer/Ritualist/Paragon, and you have yourself a Magic Knight.
** Hell, the Dervish and Paragon do a pretty good job being Magic Knights ''regardless'' of their secondary.
*** Assassins aren't exactly bad at it either. Though, it should be noted that it's generally a good idea not to try to be a Magic Knight unless you're one of those three classes anyway. Warrior/Monks are an excellent example. Sure, you could put points into healing as well as your physical attack abilities, but really you're just tearing up a perfectly good build; indeed, this specific example gets ruined so badly that there's even a specific derogatory word for them: Wammo.
*** Note that "Wammo" took on its derogatory tone later. In pre-release and shortly after retail, Wammos were extremely overpowered.
* In ''VideoGame/GuildOfDungeoneering'', due to EquipmentBasedProgression and random drops, any class can use magic and swordsmanship in conjunction.
* In ''VideoGame/GuildWars2'', the Guardian fills this role, using holy magic, being able to use both magical and melee weapons, and having heavy armor. All scholar classes (Elementalist, Mesmer and Necromancer - with the Necromancer being a Black knight) are cloth-wearing mages that can be built to be Magic Knights or Battlemages, through wielding melee weapons available to their professions. On 25th of January 2015, A new profession announced - The Revenant - Is the third solider profession brought to the game. Revenant's wear heavy armor, deal melee damage as well as possess powers of the mists. They call upon spirits from Legends to empower them and channel during battle. Though not much is known of the Revenant as of yet, they could be considered to be Black Knights - due to their affiliation with demons and other necromantic elements.
* In ''VideoGame/{{Gyromancer}}'', rebel knight Qraist Kingsley is quite a skilled mage, which is noted as being unusual for a knight. Magic is actually central to his plans, but he needs more power - that, not flight from the king's authority, is his main reason for being in [[TheLostWoods Aldemona Wood]].
* ''VideoGame/HeroesOfMightAndMagic'', as the name implies, allows the Heroes to specialize in either form or a mix between the two. The only exception being the Orc Warlords in V, which can't learn any spells at all.
** In III, every faction has a Might-based hero type and a Magic-based one. The type of a hero determines the passive growth of their stats, their chance of getting skills of each category, and often their unique specialty. But not all Might-based heroes work the same way, depending on each faction's particular [[PlanetOfHats hat]]. For instance, Stronghold - the BarbarianHero faction - is skewed heavily towards Might, so even their Magic heroes - Battlemages - will have a stat growth and skill acquisition balanced between physical and magical, while the Might heroes - Barbarians - will learn very little magic at all. The [[WizardTower Tower]], meanwhile, will have a balanced Might hero (the Alchemist), while their Wizard is, well... the archetypal SquishyWizard.
** ''VideoGame/MightAndMagic'' has a few classes like this (exactly which depend on what game it is). Most had Paladins (Priestly-Fighters, some had Archers (Wizardly Fighters who also are ExactlyWhatItSaysOnTheTin), but VIII had Dark Elves (replacing Archers) and Vampires (replacing Paladins) instead.
* The Priest class from ''VideoGame/{{Hexen}}''.
* Soul Warriors in ''VideoGame/HollowKnight'' are not only skilled at wielding a nail (equivalent to a sword in this universe), they also have the teleportation and homing spell attacks of their purely magic-focused kin, the Soul Twisters. The player character, the Knight themselves is an example of this trope as well, not only fighting with the nail they start with, but also being able to unlock several different offensive spells throughout the game. How much the nail combat and magic are mixed in this case is largely up to an individual player's playstyle and charm build.
* ''Franchise/KingdomHearts'':
** Sora is a Magic Knight, JackOfAllStats, and the most powerful playable character.
** By definition, most Keyblade wielders are some form of Magic Knight with varying levels of knight and mage, with characters like Riku, Terra, and Eraqus specializing in swordfighting, Xehanort and Aqua prefer magic, while Sora, Roxas, Xion, Vanitas, and Ventus are somewhere in between.
** Most of Organization XIII count as well, since each one has their one WeaponOfChoice and ElementalPowers, though some specialize in one or the other to various degrees.
* Want to be one of these in ''VideoGame/KingdomOfLoathing''? Go ahead; just keep a different spell every time you ascend and you can use it as a non-mysticality class. Hell, everyone used to keep Entangling Noodles around just because it was so useful (It used to give 2-3 turns of stun, but now it's a lot weaker on non-Pastamancers).
** A successful [[BonusDungeon basement dive]] requires this, as the road to level 500 is paved with tests of endurance and magical energy, and populated with opponents immune to physical or spell damage. The post-ascension stat gains make it feasible to employ a wider range of [[BuffySpeak magical knightliness]].
* In ''VideoGame/KingdomsOfAmalurReckoning'', a player who chooses not to focus on any of the three main skill trees of [[FighterMageThief Might, Sorcery and Finesse]] and instead spread their skill points between two of those disciplines will develop into a hybrid class. Might[=/=]Sorcery is a tank built to withstand both physical and elemental damage, and convert a portion of it into mana. Finesse[=/=]Sorcery is more of a FragileSpeedster whose dodge maneuver is replaced with a short-range teleport that also poisons nearby enemies. Spreading skill points equally between all three disciplines unlocks the [[JackOfAllStats Universalist]] who lacks any class-specific techniques and takes longer to get access to mid- and top-tier skills, but makes up for it by being better than other classes at what they ''do'' have access to.
* ''Franchise/{{Kirby}}'':
** Meta Knight has no problem summoning huge tornadoes and shooting {{Sword Beam}}s in between slashing at Kirby with Galaxia. And Galacta Knight is an even more powerful Magic Knight, summoning a StormOfBlades, shooting a laser from his lance, and causing several bolts of lightning to appear.
** [[VideoGame/KirbysDreamLand2 Dark Matter]] wields a sword in the first half of the fight, but outside of charging at Kirby, it's much more content to use the blade to shoot projectiles.
** The standout example, however, is [[spoiler:Queen Sectonia, whose fighting style includes both devastating magic and some really impressive physical attacks]].
** Another standout example are [[VideoGame/KirbyStarAllies The Three Mage Sisters]], with a mix of melee weapons and powerful magic as their fighting styles.
* Most combatants in the ''VideoGame/KisekiSeries'' count as this because combat orbments are used for both physical stat enhancements and casting arts. Though many characters tend to learn more towards one side of the equation while others (usually the protagonist of each game) can handle melee and magic equally.
* Every Jedi class in ''VideoGame/KnightsOfTheOldRepublic'' qualifies as this, since they all use some degree of Force powers (the setting's equivalent to magic) and they can all use [[LaserBlade lightsabers]] when melee combat is required. The only big difference between classes is simply how much they focus on "magic" over combat. Even Jedi Consulars (the closest the game gets to a "pure" mage) can slug it out when necessary.
** Carries over into ''VideoGame/StarWarsTheOldRepublic'', with the Force-using classes for the Republic and the Sith Empire, with the Consular and Sith Inquisitor especially. Specializing as a Jedi Sage or Sith Sorcerer gives them access to even more-powerful Force abilities.
* ''VideoGame/{{Langrisser}} II'' for the UsefulNotes/SegaGenesis takes this one a bit too far. ALL playable classes except Fighter and Pirate (which we can only assume is Lester's starting class) get magic, and most kind of knights end up having a good mix of buffing magic and offensive spells. However, the difference with mages is that their MP and magic power/range stay rather low and there's not much they can do about it (they can equip wands, which are not worth giving up a real weapon for, and they can't equip orbs). In fact, out of the 10 playable characters, 9 can potentially choose the actual "Magic Knight" class after their second class change.
* The titular Dragoons in ''VideoGame/TheLegendOfDragoon'', who are able to use magic and armor infused with the powers of dragons [[ElementalPowers according to element]].
* ''Franchise/TheLegendOfZelda'':
** Link qualifies in certain games where he's given spells, which includes all of the Zelda games produced by Nintendo except the original and ''VideoGame/TheLegendOfZeldaTwilightPrincess.'' Though even those two Links could still use Magic Wands at least. Particularly in ''VideoGame/ZeldaIITheAdventureOfLink''. Though a lot of the time, he's more of a gadget user, channeling raw magic into canes, medallions, and other types of magic-powered tools.
** The ''Twilight Princess'' incarnation of Zelda would also qualify, to a degree. She's shown wielding a sword in a cutscene, and also has quite considerable magical power.
** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', Ganon wields a trident in conjunction with his formidable magic powers in the final battle. Usually he is exceptional at both physical combat and magic, and actually being better than most dedicated fighters or mages. Being a giant demon pig capable of casting spells that rip open dimensions can do that. He's also skilled in two handed weapons, dual wielding, and strong enough to ruin entire islands...while having most of his power still sealed.
* The main hero of ''VideoGame/LightCrusader'' uses a sword but can also use spells when an element is equipped on him.
* ''VideoGame/TheLordOfTheRingsOnline'' MMORG allows Lore-masters (otherwise you classical stuff-and-spell wizards) to wield a sword on higher levels, making them much closer to that trope. Ministrels from the same game, who use songs with magical effects along with shields, medium armor and variety of weapons, are even closer to this trope.
** The highest level Lore-Masters can dual wield a sword and a staff ''at the same time'', when using the proper optional, unlockable "legendary trait". Since a staff is ''supposed'' to be a two handed weapon, this is a bit of a GameBreaker.
** More recent updates have made this an innate ability of the class, upon reaching a certain level, rather than spending a Legendary trait slot. The former trait was modified to instead buff the Lore-master's survivability and melee damage. Of course, the class is still extremely squishy -- only capable of wearing Light Armor and unable to use shields -- so trying to play them as a Magic Knight is high-risk, high-reward compared to playing as a more traditional mezzer/Nuker.
* Every member of Maxim's bloodline in the ''VideoGame/{{Lufia}}'' series qualifies:
** The Hero in ''VideoGame/LufiaAndTheFortressOfDoom'' wields swords and healing magic.
** Maxim is [[JackOfAllStats balanced between physical and magical power]], and can use the basic attack elements save for fire spells. Selan also counts, though she [[SquishyWizard leans more towards the magic side]]. [[OurElvesAreBetter Artea]] also counts, coupling archery with magic and being the only party member who can use [[HolyHandGrenade light magic]].
*** Maxim remains balanced in ''VideoGame/LufiaCurseOfTheSinistrals'', though he [[PlayingWithFire specializes in the fire element]] in this game.
** Wain is the party's primary Magic Knight in ''VideoGame/LufiaTheLegendReturns'', being [[HeroesPreferSwords the main sword-wielder]] combined with healing and [[AnIcePerson ice magic]]. It's only much later that you get more Magic Knights, [[QuirkyBard Yurist]] and [[OurElvesAreBetter Milka]].
* ''VideoGame/LuminousArc2'' have the protagonist, Roland, becoming a Rune Knight to use one of six elemental magic in battle if the Witch he's [[ItMakesSenseInContext Engaged]] to was deployed as well. The effects of Engagement gives Roland use of magic, give a nice boost to one of his stats and an elemental [[LimitBreak Flash Drive]]. The game also have [[spoiler: Master Mattias, Bharva and late in the game, the Stinger Squad via vastly improved Runic Engines]].
** ''VideoGame/LuminousArc3'' basically have an ''academy'' for Magi Knights, which Refi attends.
* Alex, the protagonist of ''VideoGame/LunarTheSilverStar'', fit this bill, particularly in the UsefulNotes/SegaCD version of the game. In every version, he gains access to the extremely powerful Dragon spells, in addition to being the strongest fighter in the game (eventually outstripping even Kyle, the team's main tank). In the Sega CD version of the game, he had access to a wide variety of Fire spells, as well as Healing magic and the occasional "Kill Every Enemy on Screen" spell.
* Notable subversion: the main character of the old UsefulNotes/ZXSpectrum Magic Knight series (actually named ''Magic Knight'') suffers greatly in the actual knight department, although [[SamusIsAGirl she]] can cast lightning bolts strong enough to weld golden sundials back together in ''Knight Tyme''.
* Elta, the protagonist of ''VideoGame/MagicianLord''.
* The player character, Roy Temperance, can be built this way in ''VideoGame/MarsWarLogs''. He's a Technomancer, and as such has the power to control and generate electricity with the proper equipment. With points in both the Combatant and Technomancer trees, you can easily be a mostly-melee fighter who charges his weapon with electricity, protects himself with an electric shield, and attacks enemies outside melee range with lightning strikes.
* In ''Franchise/MassEffect'', biotic users are the equivalent of magic users. The Soldier class is a warrior, the Adept is a mage, and the Vanguard is a mix of the two therefore it's a Magic Knight. Also by unlocking certain achievements, the player can choose a single skill as a "bonus talent" on any class. So a soldier or infiltrator can pick up a biotic skill, or an adept might learn to wield sniper rifles or shotguns.
** Shepard enjoys many magic knights among their allies. Urdnot Wrex, Jacob Taylor, Thane Krios, and Aria T'Loak are all modified Vanguards. There is also Samara, Morinth, and Javik; Adepts with the ability to use assault rifles. [[PersonOfMassDestruction Jack]] occupies an odd middle-ground between the Vanguard and Adept classes. Among the Sentinel party members, Kaidan Alenko [[TookALevelInBadass grew into a magic knight]] between games while Nyreen Kandros is one from the moment she appears.
** Any [[WitchSpecies asari]] that joins their military is required to be a magic knight.
* ''VideoGame/MasterOfTheMonsterLair'': All three playable characters. Owen is primarily a physical attacker who also specializes in healing and support spells. Kate is primarily a blaster mage but she's also decent at physical attacks if you raise her STR stat and give her a good spear or bow. Gloop can use both types of magic and use any equipment, at least as long as he's mimicked the right enemies.
** Some enemies also combine magic and physical combat in this way. Mage cats, who use healing magic as well as decent bows, are a good example, as are the demon armors who use powerful spears as well as [[HPToOne the Devastation spell]].
* Archers and Paladins do this for Elemental and Self magic respectively in ''VideoGame/MightAndMagic 6''.
** 7 carries over the classes, and also Rangers, who do it for ''both'' spell categories (Archers are set up as a hybrid of Knights and Sorcerors, Paladins are set up as a hybrid of Knights and Clerics, and Rangers are set up as a hybrid of Knights and [[TheRedMage Druids]]).
* In ''VideoGame/MitsumeteKnight R: Daibouken Hen'', all six main characters are basically this, with some of them more skilled at magic than physical weapons, and vice-versa. The sliding scale of the characters, from more skilled at magic, to more skilled at weapons, is the following: Sophia - Linda - [=MacLeod=] - Raizze - Lesley - Hanna.
* In ''VideoGame/MordheimCityOfTheDamned'', this is the hat of the Sisters of Sigmar: all-female warrior clerics who can cast powerful divine magic and also fight very well with warhammers and maces, although they cannot equip any ranged weapons. The Impressive unit for the Sisters, the Maiden of Sigmar is an extremely adept close-combat combatant who casts spells like the others and she is also ImmuneToBullets to boot. Some spellcasters from other factions can also fight with heavy armour and weapons but it's not particularly effective: sure they can fight better but they also suffer significant penalties to their casting, spells are more likely to fail and more likely to backfire.
* In ''VideoGame/NetHack'', the Knight class starts out as a heavily armored but weaker combat character, but has the ability to become an effective spellcaster as well, once some spells have been learned and magic-friendly armor acquired. OTOH, even the Wizard can be fairly effective at bashing things with a staff or stabbing them with a magic dagger.
* ''[[VideoGame/NexusWar Nexus Clash]]'' initially assigns characters to a fighter or mage role, but all have the option of diversifying into this trope later. Characters who go this way from fighter roots (like the [[PowerTattoo Nexus Champion]]) become Jack-of-all-trades-themed Magic Knights while those that start as mages (like the [[GoodIsNotNice Archon]]) take on more of a GlassCannon flavor.
* ''VideoGame/NinjaGaiden'':
** The protagonist Ryu Hayabusa. Not only is he a trained martial artist and weapons master but he can use spells called Ninpo that allow him to control [[ElementalPowers the elements]] for special attacks.
** Rachel is a Fiend hunter with immense strength that allows her to lift and use her [[DropTheHammer massive hammer]]. She can also use two spells; [[LightEmUp Blades of Ouroboros]] and [[SomethingAboutARose Magic of Raging Aphrodite]].
** Momiji fights with a [[NaginatasAreFeminine naginata]] and is skilled in fire ninpo.
** ''Ninja Gaiden 3'' has the Regent of the Mask, Ryu's main adversary throughout the game. He is skilled with a rapier and trained in magic that allows him to perform feats such as [[MasterOfIllusion casting illusions]] and firing energy blasts.
* ''VideoGame/OdinSphere'': The remake turns Gwendolyn, Cornelius, and Oswald into this. They're still martial warriors, but now they're capable of casting spells that utilize [[AnIcePerson ice]], [[ShockAndAwe lightning]], and [[CastingAShadow darkness]] respectively.
* Due to every class of ''VideoGame/PathOfExile'' sharing the same (prodigiously huge) TechTree and certain skill gems, it's possible to start with a witch (a Zookeeper/Nuker mage class) and end up swinging a broadsword and wearing heavy plate armor. Likewise, a Marauder (a DPS tank) could end up throwing thunderbolts and fireballs to support his zombie horde and wearing silk robes. The Templar class starts as a magic knight.
* In the ''Franchise/{{Persona}}'' series, most characters who possesses the power to summon the eponymous {{Guardian Entit|y}}ies are this, since they'll usually have both Persona-based magic skills and a non-magical close-ranged weapon (swords, spears, pipes, fans, chairs, etc.). The axe-wielding Shinjiro from ''VideoGame/Persona3'' is the only known Persona user with no spell-based attacks, and even then, you're probably going to have his Persona do most of the fighting for him.
* The protagonists of each primary ''VideoGame/PhantasyStar'' game -- Alis, Rolf, Chaz, and the third-generation characters of ''[=PSIII=]'' (especially Sean) -- are all Magic Knights.
** The games generally avert this in-universe; true Magic is something that can only be used by members of a race of psychics called Espers, with "techniques" being usable by almost anyone and generally treated as something of a martial arts trick. Kyra, being the only known Esper who can equip heavy-type armors and use a weapon that isn't a staff, fits the Magic Knight trope best.
* ''VideoGame/PhantasyStarOnline'' provides some leeway as to what character classes can equip what weapons and magic techniques (except for Androids, who can't use magic at all), but two classes stand out: the [=HUnewearl=] (a female newman Hunter) can develop better proficiency for magic than other hunter classes while maintaining full use of melee weapons, while the [=FOmar=] (a male human Force) is better apt at using melee weapons than other Force classes.
** ''VideoGame/PhantasyStarOnline2'' makes it easier to build Magic Knight classes: thanks to the subclass system, players can play as a Hunter or Fighter while having access to the Force and Techer's suite of magic abilities, or vice versa. However, [[AwesomeButImpractical this kind of playstyle is hard to master]] since only a fraction of your subclass's stats are added to your main class, leaving you with weakened magic or melee combat abilities (unless you can get your hands on a melee weapon with magic attack stats, or a magic weapon with melee attack stats). Episode 3 introduces a dedicated Magic Knight class called the Bouncer, which uses [[DualWielding Dual Blades]] for melee combat and [[JetPack Jet]] [[TrickedOutShoes Boots]] for magic.
* Hybrid classes introduced in ''VideoGame/PillarsOfEternityIIDeadfire'' allow for characters to be built as this, mixing a spell-casting class with a martial class. A number of party members can also be built this way, but Serafen stands out as having his backstory built around the concept: a {{pirate}} with both a wild, barbarian's fighting style and [[PsychicPowers the talents of a cipher]].
* Dakkon in ''VideoGame/PlanescapeTorment''. ''The Karach sings true!''
** The Nameless One can inadvertently become one of these due to his unique leveling system and equipment selection. If you level him as a fighter, then switch to mage later, you keep all the physical stats you earned from a fighter, but you are functionally still a full mage in terms of casting.
* A good number of Franchise/{{Pokemon}} fall under this category. Their defensive stats and speed vary, but they can all deal decent physical ''and'' special damage and often have a large enough move pool to take advantage of both. They find their place on the team in the form of "mixed sweepers" (unless their user raises them to specialize in one offensive type or the other.) Prime examples of these Pokemon include Infernape, Lucario, Magmortar, Hydreigon, Eelektross, Greninja, [[BadassAdorable Azelf]], Deoxys (particularly Deoxys-A,) Giratina in both forms, Jirachi, and Celebi.
** Generation VI brings us Aegislash, the Steel/Ghost possessed sword with stats of 150 in attack AND special attack in its attack forme.
** Other less prominent examples include Seviper, Zoroark, Salamence, Emboar, Honchkrow, Raichu, and Houndoom.
* Your daughter can become one in second ''VideoGame/PrincessMaker''.
* Lagnus from ''VideoGame/PuyoPuyo'' is depicted as one in his attack animations. In ''Madou Monogatari Saturn'' he's a swordsman backed with a couple of light-based magic spells, one of which being a potent healing rain. In contrast, the dark wizard Schezo learned his magic first before he obtained his sword.
* The {{Paladin}} from the ''VideoGame/QuestForGlory'' series qualifies: In ''VideoGame/QuestForGloryIII'' earning the Heal ability automatically adds the Magic skill, enabling the Paladin to learn almost all of the spells in the game (except for the handful that being the Wizard class in mandatory for, such as Summon Staff).[[note]]It's also an example of a {{Good Bad Bug|s}}: The Paladin isn't ''supposed'' to have access to magic, however because the game treats the Paladin abilities as spells, he had to be granted points in the Magic Skill to be able to access them.[[/note]] More mundanely, it's possible to start as a Fighter and add the Magic Skill at character creation as early as ''VideoGame/QuestForGloryI''.
* ''Videogame/{{Quest 64}}'' has the Red and White Rose Knights which show up in the latter portion of the game. They are imposing armored knights who cast attack spells by swinging their swords (The Red cast Wind Cutter and the White cast Fire Arrow) and occasionally buff themselves (Agility for the Red and Defense for the White).
* Stocke from ''VideoGame/RadiantHistoria'' can chop, dice, throw fire and heal you in a pinch. Raynie wields both a spear and a wider variety of elemental magic.
* The Sage and the Professor/Scholar of ''VideoGame/RagnarokOnline'' is capable of being a Magic Knight. Unfortunately, he/she suffers from being a melee type now... (shift from attack speed to faster casting times), a GlassCannon for his magical roots, slower casting time and luck (Auto Spell has a 25% chance of automatically casting while attacking physically).
** Older classes can function like this. Monks function as healers. Priests can [[DropTheHammer clobber]] [[EpicFlail things]] and still [[TurnUndead use Magnus Exorcismus for killing undead mobs]]. Paladins and Crusaders have [[HolyHandGrenade a ranged magical holy-element attack]]. The newer classes make it even easier. Rune Knights [[GameBreaker can use their magic attack with their physical attack]]. Royal Guards are an upgrade of Paladins. And Archbishops have skills that not only buff their attack, but allow them to use their magic to attack enemies while meleeing them, similar to Rune Knights.
* In the ''VideoGame/RuneFactory'' game series, if you choose to train your combat skills and your magic skills, you can definitely become one of these, slinging deadly fireballs as easily as you beat foes into submission with your sword.
** Rune Factory 4 invokes this trope by name in its description of the Magic Charm accessory, which uses either the Attack or Magic Attack stat for all attacks, depending on which is higher.
* Frantz and Angela from ''VideoGame/RustyHearts''.
* Sacred and its sequel had several characters (i.e. classes) with this sort of potential, most notably the Wood Elf in the first game, the Inquisitor in the second, and the Seraphim in both. Oddly enough, though there is a character ''called'' a Battlemage in the first game, and who claims at creation to be good at combat too, he's very squishy and is best played as a pure magic user.
* With the exception of the main character, who is a BadassNormal, just about every playable character from ''Videogame/SaGaFrontier2''. Every character can use a combination of both anima and weapon artes, and some of the most powerful artes in the game combine anima with weapon attacks.
* The SNES version of ''TabletopGame/{{Shadowrun}}'' had an odd variant of this. You could run around, and cast magic, and even throw a little cyberware into your flesh. Sounds fine... but the TabletopRPG it's based on tends to have a rather strict separation between magic and cyberware -- namely, the more you slap metal into you, the less able you are to toss magic missiles. This also happens in the Genesis version, where spellcasters are better off not installing any cyberware.
** The xBox 360 shooter version is the same way, allowing deportation and cybercrap in the same character.
* ''Franchise/ShiningSeries'':
** Arthur from the original ''VideoGame/ShiningForce'' definitely fits this trope. Even though at first he's really weak, he becomes significantly stronger than almost any other knight, magic or not. At this point his magic pretty much sucks, but he's still the only useful fighter that can use magic besides the BareFistedMonk.
** Max, the main character, who, on top of being a good fighter, has some use in magic. Mainly it's for the "he who fights and runs away..." spell Egress, though he can cast the spell called Supernova.
** From ''VideoGame/ShiningForceII'' onwards, most the main characters in the series could learn Bolt magic. The heroes in ''VideoGame/ShiningForceIII'' take it up a notch in their final promotion forms by learning the super powerful [[PlayingWithFire Inferno]] spell.
* In ''VideoGame/ShopHeroes'', Francesca's class is Spellcaster, but she's based at the Fighter's Guild. Her art shows her with both a sword and a magic staff, and she can use both — although her highest weapon affinity is actually for guns, if you can provide them.
* ''[[VideoGame/SoulSeries SoulCalibur V]]'' newcomers Z.W.E.I. and Viola both command additional, supernatural abilities beyond their melee weapons (a sword for Z.W.E.I. and a steel talon for Viola). Z.W.E.I. can summon an ethereal wolf familiar called "E.I.N." during the fight and Viola is able to manipulate an orb of magical energy.
* Faize Sheifa Beleth from ''VideoGame/StarOceanTheLastHope''. He casts attack symbology from the get-go, he can wear the same armor as [[TheHero Edge]], and his weapon is a rapier. [[spoiler: His replacement,]] Arumat is on the other side of the spectrum as a [[SinisterScythe scythe wielding]] warrior with access to [[DishingOutDirt Earth]] and [[PlayingWithFire Fire]] symbols. Edge himself supplements his sword skills with low-level healing and mid-level Light symbols.
* Some characters in the ''VideoGame/{{Suikoden}}'' series wielded swords in the front row, and were still very proficient in using rune spells.
** The main character of each game is almost always an example, starting out as an [[LightningBruiser excellent physical fighter]] and later gaining access to one of the incredibly powerful True Runes. The sole exception is Chris Lightfellow from the third game, whose magic stats are so low that she can't even use her Rune's fourth-level spell without excessive power-leveling (or farming lots of stat-increase items for her).
* The main character of ''VideoGame/{{Summoner}}'', Joseph, plays this fairly straight. He's a competent swordsman and can wear decent armor, he buffs and heals very well (and slings damage magic not-quite-so-well, especially if you're playing him as a front-liner), and as the titular Summoner he can conjure spirits, golems, and other monsters of great power.
* ''VideoGame/SuperRobotWarsX'' features the first magical robot for the original characters, the Xelguard. Expectedly, it calls upon the power of Dogma, basically the equivalent of sorcery there, and in addition of summoning some elements like winds and lightning or other summoning materials, it is also capable of getting close and laying a severe beatdown with its limbs.
** ''VideoGame/SuperRobotWarsT'' marks the debut of the titular Magic Knights of ''Manga/MagicKnightRayearth'' above and [[spoiler:the Xelguard makes a cameo appearance. Naturally, the Cephiran Magic Knights are quick to note Xelguard's usage of magic.]]
* The (now defunct) online game ''VideoGame/TabulaRasa'' all-but based the game on the concept, with general ''logos'' that everyone could use, and other ones related to job specialty.
* ''VideoGame/SuperSmashBros'':
** Robin, the PlayerCharacter from ''VideoGame/FireEmblemAwakening'', fights much like s/he did in their original game, wielding numerous magical tomes along with a sword.
** The ''Franchise/DragonQuest'' Hero takes this even further than in their home series, having a wide variety of offensive, defensive, and utility spells at their disposal while armed with a sword and shield.
** On the Assist Trophies side, there's [[VideoGame/StarFox Krystal]] and [[Franchise/{{Castlevania}} Alucard]]. The former using her staff to shoot icy blasts to freeze foes and attack at close quarters, and the latter wields the Crissaegrim sword while using various vampire transformations such as SuperSmoke and turning into a bat.
* ''VideoGame/TacticsOgreTheKnightOfLodis'' has the Warlock. It can be unlocked by having a character gain the medal: Pen and the Sword. Valkyrie, female counterpart, can also count.
* Most magic users in ''VideoGame/TalesSeries'' have decent capacity for physical combat, though the exact degree varies.
** Kratos and Zelos in ''VideoGame/TalesOfSymphonia''. Though they had significant stats for both, they have less techs for magic and fighting.
** In the sequel, Marta starts out more of a 'white mage,' but is competent in physical combat, and later learns damaging spells as well. Possibly just because Tales' real-time combat makes a pure mage irritating to keep around, and a pure healer that can only heal one person at a time has mixed usefulness in a game where using an item doesn't cost you a 'turn.'
** Most characters in ''VideoGame/TalesOfDestiny'' were a mage-knight of a specific element to one degree or another, some more physical (Stan) and some castier (Philia). Ditto ''VideoGame/TalesOfInnocence''. In ''VideoGame/TalesOfHearts''' Kohak and Kunzite are both close-range fighters with a spell list, and Hisui is a Mage Archer.
** Everyone in ''VideoGame/TalesOfDestiny2'' has physical and magical skill sets, although it was clear who was meant to be frontliners (Kyle and Loni), nukers (Reala and Harold), or do a little bit of both (Judas and Nanaly).
** Raven from ''VideoGame/TalesOfVesperia'' qualifies, but he also has many unique abilities to compensate for his averageness.
*** [[ThePaladin Flynn]] from the [=PS3=] port of Vesperia also applies, if possibly only slightly. He's the only character apart from Estelle who can use Light-element spells (on purpose, anyways. Patty can cast them as well but it's a random chance in her case), plus he's a very capable swordsman. He's more of the "Knight first, Mage second" type considering his physical skills outnumber his spells.
** Virtually everyone in ''VideoGame/TalesOfGraces'' qualifies to an extent. Aside from Asbel, who is a physical attacker only, every other character is capable of both casting spells and being used as a melee attacker. However, it's obvious some characters have more prowess at one or the other and LightningBruiser Sophie's magic is limited to healing and support artes making her more CombatMedic than magic knight. Among the party, Richard is the most textbook example of a magic knight, with his skills evenly divided between short-range melee attacks and long-range spells.
*** Technically, everyone in Graces is a magic knight from a meta perspective, as Assualt Arte damage is calculated using the physical attack stat, and Burst Arte damage is calculated using the magic attack stat.
** ''VideoGame/TalesOfTheAbyss'' has Anise, a SquishyWizard who rides around on a giant stuffed puppet with impressive physical skills as well as being the go-to party member for [[BlackMagicianGirl dark-elemental magic]], and Jade "the Necromancer" Curtiss, who specialises in [[MagicByAnyOtherName fonic artes]], yet has impressive skills with a spear as well (including using a fonic arte to store his spear in the skin of his arm when he's not using it).
*** Abyss also has [[GuestStarPartyMember Asch]] who, in addition to having all of [[TheHero Luke's]] sword skills, also possesses a number of high level spells long before anyone else in your party will have access to anything that powerful. Unfortunately, his stats more closely resemble those of a pure swordsman, rendering his spells fairly useless since he lacks the magical attack power to back them up and cannot modify any of them with fields of fonons.
** ''VideoGame/TalesOfXillia'' has Milla, Rowen, and Elize. The first leans more towards the "knight" side of the equation, her unique ability allowing her to transform her magic artes into physical artes, and having more physical artes overall. The second leans more towards the magic, his ability instead increasing its potency using button inputs, though you can alternatively forgo it in favor of '''much''' faster casting speed using a skill. The third strikes something of a balance, her unique ability allowing her to switch between enhanced magic and enhanced physical artes, and having skills that let you specialize in either regard. Her frailness tends to make the latter approach a practical option only in the hands of a player, though.
*** ''VideoGame/TalesOfXillia2'' adds a fourth into the equation in the form of Muzét, who has an equal split between physical and magical artes, though her abilities favor the use of the latter. It also introduces a new skill for all four characters to use that increases their casting speed proportionate to how many hits they've dealt in their current combo, which can allow you to seamlessly incorporate magic artes into them once you've dealt enough hits, making for some very stylish and flashy combos.
** ''VideoGame/TalesOfBerseria'' has Eleanor and Eizen. Eleanor leans towards melee, with magic as a plan B for certain opponents. Eizen can be equipped to use either or both to devastating effect.
* ''VideoGame/TalesOfMajEyal'' has a ton of these. You start out with the Arcane Blade and Shadowblade, and can unlock around six others, eventually getting one Magic Knight class for every meta-class except "Mage." Temporal Wardens add BowAndSwordInAccord to the mix for ultimate versatility.
* ''VideoGame/TheTiamatSacrament'':
** Az'uar is capable of decent melee damage and can learn elemental spells as he evolves with Runes, which are separate from his breath skills. He can also use Soul Gems to learn support and healing skills.
** Kelburn can [[DualWielding dual wield]], has the ability to use the unique skills of Rune Blades, and can temporarily learn single-target versions of Az'uar's breath skills, making him a strong elemental attacker too.
* ''VideoGame/{{Touhou}}'''s Youmu Konpaku. Explicitly stated to be quite good at both using her swords and magic. Things get especially hairy when she starts using both at the same time (Asura Sword, Hell God Sword, Hungry King Sword, and her Last Word...heck, all of her spellcards to some degree, even if some are supposed to be her using her swords to fling danmaku or cut bullets). Using her in the fighting games demands this of the player as well.
** If a character is depicted as having a melee weapon, then they are invariably examples this trope because they can use spellcards in addition to their weapon of choice. Case in point: [[PersonOfMassDestruction the Scarlet Sisters]], [[ForTheEvulz Hinanawi Tenshi]], [[KnightInShiningArmor Toramaru Shou]], and [[YoungConqueror Toyosatomimi-no-Miko]].
** While certainly not knights in behavior or weapon choice, it is heavily implied that if not for the spell card rules, [[AnimeChineseGirl Hong Meiling]], [[PintsizedPowerhouse Ibuki Suika]], [[BoisterousBruiser Hoshiguma Yuugi]], and [[NamesToRunAwayFromReallyFast Kazami Yuuka]] are just as if not more dangerous with physical attacks than magic ones.
* ''VideoGame/TrinitySoulsOfZillOll'': Areus
* The Druid and Paladin classes from the ''VideoGame/{{Ultima}}'' series - with the Druid leaning more toward magic and the Paladin more toward physical combat. (And in the later games, the "Avatar" class that only the protagonist gets.)
** Actually, let's break this down by game a little. In ''VideoGame/UltimaIV, there are 8 classes, and 3 of them are entirely one or the other- Mage, Warrior, and Shepherd. The other three are all hybrids. ''VideoGame/UltimaV'' is where this trope really comes into its own, though- there are only three classes for [=NPCs=] now- Mage, Warrior, and Bard, where the Bard is a Magic Knight. Then the protagonist is of class "The Avatar", which can get as good at magic or fighting as anyone else and is TheHero.
* ''VideoGame/UncommonTime'' has Meirin, the only one of your magic-users whose physical attacks aren't worthless. Interestingly, she actually has the best magic attack growth in the game despite this, even outclassing [[SquishyWizard Aubrey]].
* ''Videogame/VagrantStory'''s protagonist Ashley Riot is proficient in a wide variety of weapons and fighting styles, and can teach himself spells from the Grimoires he finds over the course of the game.
* Most Hero characters in ''VideoGame/{{Warcraft}} III'' fit into this role as their abilities usually can be used both for magical and non-magical attack.
** As well as Strength casters from ''VideoGame/DefenseOfTheAncients''. Earthshaker and Dragon Knight are good examples of this.
* The Shake King in ''VideoGame/WarioLandShakeIt''. He's physically imposing, has the same brute force based attacks as Wario, mainly for the first half of the battle... and can shoot both massive laser beams and lightning bolts all over the arena.
* The main character of ''VideoGame/WarriorsOfMightAndMagic'', Alleron, is probably one, since he can use any kind of weapons, armors and shields and can still cast spells.
* ''VideoGame/{{Wild ARMs 3}}'' lets any of the 4 characters learn magic through equipping Guardians. However only two characters can get close to Magic Knight, Clive and Gallows. The other two,Virgina and Jet, have poor physical stats and poor magic stats respectively.
* Geralt (and all witchers) from ''VideoGame/TheWitcher'' is a lightly armored swordsman with a small array of magical abilities (parlor tricks in comparison to a real mage's arsenal, but enough to get the job done). He's also a bit of an engineer and an alchemist, able to make things like bombs, traps, and healing potions.
* ''VideoGame/TheWorldEndsWithYou'': Neku Sakuraba is unique among Players in that he is capable of using every pin in the Game. This means he can wield "positive" psychs, like [[BladeSpam Shockwave]] and [[{{Shoryuken}} Vulcan Uppercut]], and "negative" psychs, like [[PlayingWithFire Pyrokinesis]] and [[ShockAndAwe Thunderbolt]], with equal proficiency.
* ''VideoGame/WorldOfWarcraft'' is full of such hybrids. The Shaman is a [[GlassCannon Nuker]] / [[TheMedic Healer]] who can wield hefty weapons and upgrade to mail armor, and on top of that he's a Device-type [[AnAdventurerIsYou Mezzer]] with his Totems. The Paladin is a Healer/[[StoneWall Tank]] with the most impressive and complex Mezzing ability in the game, and one of only two classes able to equip shields and plate armor. Before the expansions blurred the lines, the Shaman and the Paladin were the game's original Magic Knight classes and were nicely balanced against each other: Shamans were exclusive to the Horde and Paladins to the Alliance and both played the role of ChurchMilitant. However, Shamans place more emphasis on spellcasting (though melee is a viable option) while Paladins are more melee-oriented.
** There are also several [=NPCs=] that casts damaging spells while wearing heavy armor, or can both melee and cast spells quite well.
** Druids also muck around in Magic Knight territory to a degree-they normally have to change forms in order to cast spells or tank, but a talent in their offensive spellcasting tree nets them a substantial armor boost-potentially allowing them to have warrior-level armor. That this talent also results in them turning into a giant owl-chicken-deer thing is regarded as a bonus by druids.
** The ''Wrath of the Lich King'' expansion adds Death Knights, fallen warriors who augment their martial abilities with [[BlackMagic necromancy]].
** Thrall, Warchief of the Horde, started out as a gladiatorial warrior, but later learned shamanistic magic, which he uses in combination with his full plate armor and warhammer.
** The dragon species and probably most other "higher beings." Kalecgos, a blue dragonflight, is describe as having "the powers of a sorcerer and the strength of a warrior."
** Despite being considered the greatest warrior among the Titans, the current ultimate BigBad of the Warcraft Universe is more than capable of casting extremely powerful magic.
** In the [[ExpandedUniverse novels]], the mage Rhonin is also a decent enough fighter. The later novels show his hand-to-hand combat skills increasing, but his magic powers increase more rapidly, so he is not entirely 50/50.
* ''VideoGame/XenobladeChroniclesX'' has the Fullmetal Jaguar and Partisan Eagle classes, which specialize in close combat and have many melee attacks that have elemental properties along with attacks that also inflict debuffs.
* ''VideoGame/TokyoMirageSessionsFE'':
** [[TheHero Itsuki Aoi]] is the only character in the game to have good Strength ''and'' Magic stats, and is the only character who can learn both the attack-boosting skill Power Charge and the magic-boosting skill Concentrate.
* Almost inevitable in ''VideoGame/GuildOfDungeoneering'' due to the game's use of {{Random Drop}}s and EquipmentBasedProgression. It's entirely possible to start out using an Apprentice and have him find a big stick that turns him partways into a SmashMook, then a spellbook that grants him fire magic, and a steel skullcap that lets him NoSell physical attacks. Similarly, the battlescars "Mystical" (grants one rank of Arcane magic), "Pyromaniac" (grants one rank of Fire magic), and Veteran (grants one rank in Slashing weapons) can proc on any dungeoneer who wins a quest.
* ''VideoGame/XCom'': Your soldiers can become powerful [[PsychicPowers psionics]]. This in no way impedes their ability to fight aliens with guns.
* Miriam of ''VideoGame/BloodstainedRitualOfTheNight'', is the most powerful shardbinder ever (a person who uses to crystal to harness demon magic). She's also been trained in killing demons and is almost as devastating a warrior/gunslinger as she is a magic user.
* ''VideoGame/GrimDawn''
** The game is based around dual-classing, so it's quite easy to glue an [[WickedWitch Occultist]], [[SufficientlyAnalyzedMagic Arcanist]], or {{Necromancer}} to a Soldier.
** The [[PlayingWithFire Demolitionist]], [[ReligionIsMagic Oathkeeper,]] [[TheBeastMaster Shaman,]] [[EntropyAndChaosMagic Occultist]], and [[{{Ninja}} Nightblade]] have skills that involve enchanting their weapons with a certain [[DamageTyping damage type]], either temporarily or (semi)permanently. This can easily cross over with MageMarksman, due to PostModernMagic-enchanted shotguns are just as easy to come by as magic swords, although some skills demand you use a melee or ranged weapon to work.
** The soldier itself has an EvolvingAttack by the name of Cadence. Its Capstone upgrade allows it to do [[FireIceLightning Elemental Damage]].
** Necromancers have an offshoot of a spell that conjures dinosaur bones under the enemies feet: tearing the still-living bones out of their enemies bodies! This can only be done if they wield two-handed melee weapons.
[[/folder]]
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* Due to various reasons, James from ''Literature/TheDragonKnight''series, is a Barron, [[SelfProclaimedKnight due to a lie he'd told a local knight]], who [[InvoluntaryShapeshifting found himself turning into a dragon at random]]. Thanks to some help from a friendly Magikian, James was able to make this a more [[VoluntaryShapeshifting useful ability.]] He has also figured out other useful abilities, such as being able to travel under the water, teleport, create a shield, disguise himself as another person, heal injuries, cause paralysis, and make people wish they'd never messed with him. Only limitation is that he can't do any actual harm. As for ordinary knightly weaponry, he's okay with those, but nothing like his friends who have trained since they were young. Oh, and there's a reason he's called the DragonKnight. He's also saved England, and those he cares about, multiple times.

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* Due to various reasons, James from ''Literature/TheDragonKnight''series, ''Literature/TheDragonKnight'' series, is a Barron, [[SelfProclaimedKnight due to a lie he'd told a local knight]], who [[InvoluntaryShapeshifting found himself turning into a dragon at random]]. Thanks to some help from a friendly Magikian, James was able to make this a more [[VoluntaryShapeshifting useful ability.]] He has also figured out other useful abilities, such as being able to travel under the water, teleport, create a shield, disguise himself as another person, heal injuries, cause paralysis, and make people wish they'd never messed with him. Only limitation is that he can't do any actual harm. As for ordinary knightly weaponry, he's okay with those, but nothing like his friends who have trained since they were young. Oh, and there's a reason he's called the DragonKnight. He's also saved England, and those he cares about, multiple times.
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* Due to various reasons, James from ''Literature/TheDragonKnight''series, is a Barron, [[SelfProclaimedKnight due to a lie he'd told a local knight]], who [[InvoluntaryShapeshifting found himself turning into a dragon at random]]. Thanks to some help from a friendly Magikian, James was able to make this a more [[VoluntaryShapeshifting useful ability.]] He has also figured out other useful abilities, such as being able to travel under the water, teleport, create a shield, disguise himself as another person, heal injuries, cause paralysis, and make people wish they'd never messed with him. Only limitation is that he can't do any actual harm. As for ordinary knightly weaponry, he's okay with those, but nothing like his friends who have trained since they were young. Oh, and there's a reason he's called the DragonKnight. He's also saved England, and those he cares about, multiple times.
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* Series/KamenRiderWizard and his SecondRider Kamen Rider Beast. Both are magicians and do use magic heavily in combat, but also have a sword (in Wizard's case [[SwissArmyWeapon a sword that turns into a gun]]) they're skilled with which can be powered up by their magic. Wizard's SuperMode, Infinity Style, makes him an almost literal example, as the suit seems to have a KnightInShiningArmor motif and has a CoolSword that doubles as [[AnAxeToGrind an axe]] as his WeaponOfChoice. Bonus points for the sword being called the [[{{Excalibur}} Axcalibur]].

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* Series/KamenRiderWizard and his SecondRider Kamen Rider Beast. Both are magicians and do use magic heavily in combat, but also have a sword (in Wizard's case [[SwissArmyWeapon a sword that turns into a gun]]) they're skilled with which can be powered up by their magic. Wizard's SuperMode, Infinity Style, makes him an almost literal example, as the suit seems to have a KnightInShiningArmor motif and has a CoolSword that doubles as [[AnAxeToGrind an axe]] as his WeaponOfChoice. Bonus points for the sword being called the [[{{Excalibur}} Axcalibur]].
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* Athena from ‘’VideoGame/BorderlandsThePreSequel’’ and Amara from ‘’VideoGame/Borderlands3’’ both have skill trees that favour melee combat and supernatural elemental damage. Athena leans more towards the Knight class, as her Action Skill gives her a shield that negates all frontal damage, while Amara leans more towards the Mage class, as her Action Skills offer varying degrees of Area of Effect damage and crowd control.

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* Athena from ‘’VideoGame/BorderlandsThePreSequel’’ VideoGame/BorderlandsThePreSequel and Amara from ‘’VideoGame/Borderlands3’’ VideoGame/Borderlands3 both have skill trees that favour melee combat and supernatural elemental damage. Athena leans more towards the Knight class, as her Action Skill gives her a shield that negates all frontal damage, while Amara leans more towards the Mage class, as her Action Skills offer varying degrees of Area of Effect damage and crowd control.
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* Athena from ‘’VideoGame/BorderlandsThePreSequel’’ and Amara from ‘’VideoGame/Borderlands3’’ both have skill trees that favour melee combat and supernatural elemental damage. Athena leans more towards the Knight class, as her Action Skill gives her a shield that negates all frontal damage, while Amara leans more towards the Mage class, as her Action Skills offer varying degrees of Area of Effect damage and crowd control.
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** Played very straight with the Masters of the Mystic Arts are effectively {{Kung Fu Wizard}}s who wield weapons as well as sorcery. Karl Mordo has the Staff of the Living Tribunal a polearm which can double as a [[SwissArmyWeapon whip and a flail]], Wong has the Wand of Watoomb which is very durable plus channel music and Film/{{Doctor Strange|2016}} himself who goes MasterSwordsman against Thanos in ''Film/AvengersInfinityWar'' with [[SpontaneousWeaponCreation conjured sword]]... and does better than KnifeNut Drax.

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** Played very straight with the Masters of the Mystic Arts are effectively {{Kung Fu Wizard}}s who wield weapons as well as sorcery. Karl Mordo has the Staff of the Living Tribunal a polearm which can double as a [[SwissArmyWeapon whip and a flail]], Wong has the Wand of Watoomb which is very durable plus and can channel music and Film/{{Doctor Strange|2016}} himself who goes MasterSwordsman against Thanos in ''Film/AvengersInfinityWar'' with [[SpontaneousWeaponCreation a conjured sword]]... and does better than KnifeNut Drax.
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** Several jobs in ''VideoGame/FinalFantasyXIV'' combine martial combat and magic together in various ways. Paladins use magic to bolster their defenses, heal allies, and enfeeble enemies, while Dark Knights use the forces of darkness to strengthen themselves. Gunbreakers use [[MixAndMatchWeapon gunblades]] that fire off special magically-charged cartridges to [[VibroWeapon flash-heat their blades]] and cast a variety of defensive and supportive spells. Meanwhile, Red Mages, as is par for the course, use rapiers as they weapon of choice, in conjunction with a special magic crystal that amplifies their spellcasting abilities (their specific school of magic focusing on using [[CastFromLifespan one's own aether]], with the crystal allowing them to get a lot of kick out of a little aether). Furthermore, Ninjas use daggers as their weapons, along with HandSeals that allow them to cast a variety of magical spells, from creating a FuumaShuriken to elemental magics to summoning giant fire-breathing toads.

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** Several jobs in ''VideoGame/FinalFantasyXIV'' combine martial combat and magic together in various ways. Paladins use magic to bolster their defenses, heal allies, and enfeeble enemies, while Dark Knights use the forces of darkness to strengthen themselves. Gunbreakers use [[MixAndMatchWeapon gunblades]] that fire off special magically-charged cartridges to [[VibroWeapon flash-heat their blades]] and cast a variety of defensive and supportive spells. Meanwhile, Red Mages, as is par for the course, use rapiers as they weapon of choice, in conjunction with a special magic crystal that amplifies their spellcasting abilities (their specific school of magic focusing on using [[CastFromLifespan one's own aether]], with the crystal allowing them to get a lot of kick out of a little aether). Furthermore, Ninjas use daggers as their weapons, along with HandSeals that allow them to cast a variety of magical spells, from creating a FuumaShuriken to elemental magics to summoning giant fire-breathing toads. Machinists use specialized {{Magitek}} devices to draw aether from around them and convert it into ammunition and electricity for their gadgets. Bards use MagicMusic in conjuntion with [[ArcherArchetype bows and arrows]]. Monks manipulate aether to strengthen their bodies, with higher-level techniques allowing them to use KiAttacks. Finally, samurai collect aether in their sword sheathes, which is unleashed when they use [[IaijutsuPractitioner iaijutsu techniques]].
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*** ''TabletopGame/{{Maztica}}'' has two magical traditions -- feathermagic and talonmagic. Accordingly, there are two magic-using, {{shapeshifting}} military orders: Eagle Knights and Jaguar Knights, with respective kits [[note]]effectively proto- Prestige Classes, since up to 5-6 level apprentices are only "proving themselves" without extra-special training[[/note]].

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*** ''TabletopGame/{{Maztica}}'' has two magical traditions -- feathermagic and talonmagic. Accordingly, there are two magic-using, {{shapeshifting}} military orders: Eagle Knights and Jaguar Knights, with respective kits [[note]]effectively proto- Prestige Classes, since up to 5-6 level apprentices are only "proving themselves" without extra-special training[[/note]]. 5th edition added in a third such order, the shellmagic-using Shark Knights, who are new tradition emerging on the coastal regions.



*** Highly favoured Chaos Sorcerers, especially those who follow Tzeentch the god of magic, are powerful spellcasters who are also competent in melee combat with a statistics comparable to many human combat Heroes.

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*** Highly favoured Chaos Sorcerers, especially those who follow Tzeentch the god of magic, are powerful spellcasters who are also competent in melee combat with a statistics comparable to many human combat Heroes. In at least one edition of the game, Tzeentch ''has'' no dedicated sorcerers; instead, the mark of Tzeentch grants full spellcasting abilities to Chaos Champions and Lords, who are some of the best fighting heroes in the game.
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** Played very straight with the Masters of the Mystic Arts are effectively KungFuWizard(s) who wield weapons as well as sorcery. Karl Mordo has the Staff of the Living Tribunal a polearm which can double as a [[SwissArmyWeapon whip and a flail]], Wong has the Wand of Watoomb which is very durable plus channel music and Film/{{Doctor Strange|2016}} himself who goes MasterSwordsman against Thanos in ''Film/AvengersInfinityWar'' with [[SpontaneousWeaponCreation conjured sword]]... and does better than KnifeNut Drax.

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** Played very straight with the Masters of the Mystic Arts are effectively KungFuWizard(s) {{Kung Fu Wizard}}s who wield weapons as well as sorcery. Karl Mordo has the Staff of the Living Tribunal a polearm which can double as a [[SwissArmyWeapon whip and a flail]], Wong has the Wand of Watoomb which is very durable plus channel music and Film/{{Doctor Strange|2016}} himself who goes MasterSwordsman against Thanos in ''Film/AvengersInfinityWar'' with [[SpontaneousWeaponCreation conjured sword]]... and does better than KnifeNut Drax.
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*** ''Maztica'' has two magical traditions -- feathermagic and talonmagic. Accordingly, there are two magic-using, {{shapeshifting}} military orders: Eagle Knights and Jaguar Knights, with respective kits [[note]]effectively proto- Prestige Classes, since up to 5-6 level apprentices are only "proving themselves" without extra-special training[[/note]].

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*** ''Maztica'' ''TabletopGame/{{Maztica}}'' has two magical traditions -- feathermagic and talonmagic. Accordingly, there are two magic-using, {{shapeshifting}} military orders: Eagle Knights and Jaguar Knights, with respective kits [[note]]effectively proto- Prestige Classes, since up to 5-6 level apprentices are only "proving themselves" without extra-special training[[/note]].
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** Any build that revolves around the [[{{BFS}} Moonlight Greatsword]] will usually fit as well. On top of scaling with STR and DEX like a lot of Non-Ultra Greatswords, the Moonlight also scales with INT...which is very good for a mage build, which makes sense as its trademark SwordBeam is technically a Sorcery.
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* In the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' series, most characters who possesses the power to summon the eponymous {{Guardian Entit|y}}ies are this, since they'll usually have both Persona-based magic skills and a non-magical close-ranged weapon (swords, spears, pipes, fans, chairs, etc.). The axe-wielding Shinjiro from ''VideoGame/Persona3'' is the only known Persona user with no spell-based attacks, and even then, you're probably going to have his Persona do most of the fighting for him.

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* In the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' ''Franchise/{{Persona}}'' series, most characters who possesses the power to summon the eponymous {{Guardian Entit|y}}ies are this, since they'll usually have both Persona-based magic skills and a non-magical close-ranged weapon (swords, spears, pipes, fans, chairs, etc.). The axe-wielding Shinjiro from ''VideoGame/Persona3'' is the only known Persona user with no spell-based attacks, and even then, you're probably going to have his Persona do most of the fighting for him.
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* ''VideoGame/TheTiamatSacrament'':
** Az'uar is capable of decent melee damage and can learn elemental spells as he evolves with Runes, which are separate from his breath skills. He can also use Soul Gems to learn support and healing skills.
** Kelburn can [[DualWielding dual wield]], has the ability to use the unique skills of Rune Blades, and can temporarily learn single-target versions of Az'uar's breath skills, making him a strong elemental attacker too.
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* Ashley from ''Franchise/LapisReLights'' is one in both creed and battle. She hails from Dortdgard which has a strong chivalric tradition and is studying in Flora Girls' Academy to train her magic and how to use it in combat as well.
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For the purposes of [[CompetitiveBalance game]] [[PVPBalanced balance]], the Magic Knight will either be [[MasterOfNone weaker at sword and spell]] than a pure fighter or mage, [[MightyGlacier generally slower]], somehow otherwise [[StoneWall limited to being defensive]] [[GlassCannon or offensive]], or they'll be TheHero, who is

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For the purposes of [[CompetitiveBalance game]] [[PVPBalanced balance]], the Magic Knight will either be [[MasterOfNone weaker at sword and spell]] than a pure fighter or mage, [[MightyGlacier generally slower]], somehow otherwise [[StoneWall limited to being [[StoneWall defensive]] or [[GlassCannon or offensive]], or they'll be TheHero, who is



** [[spoiler: Spike as the Dragon Knight.]]

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** [[spoiler: Spike [[spoiler:Spike as the Dragon Knight.]]

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* Link from ''Franchise/TheLegendOfZelda'' also qualifies in certain games where he's given spells, which includes all of the Zelda games produced by Nintendo except the original and ''VideoGame/TheLegendOfZeldaTwilightPrincess.'' Though even those two Links could still use Magic Wands at least. Particularly in ''VideoGame/ZeldaIITheAdventureOfLink''. Though a lot of the time, he's more of a gadget user, channeling raw magic into canes, medallions, and other types of magic-powered tools.

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* ''Franchise/TheLegendOfZelda'':
**
Link from ''Franchise/TheLegendOfZelda'' also qualifies in certain games where he's given spells, which includes all of the Zelda games produced by Nintendo except the original and ''VideoGame/TheLegendOfZeldaTwilightPrincess.'' Though even those two Links could still use Magic Wands at least. Particularly in ''VideoGame/ZeldaIITheAdventureOfLink''. Though a lot of the time, he's more of a gadget user, channeling raw magic into canes, medallions, and other types of magic-powered tools.



** Also, Ganondorf is exceptional at both physical combat and magic, and actually being better than most dedicated fighters or mages. Being a giant demon pig capable of casting spells that rip open dimensions can do that. He's also skilled in two handed weapons, dual wielding, and strong enough to ruin entire islands...while having most of his power still sealed.

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** Also, Ganondorf In ''VideoGame/TheLegendOfZeldaALinkToThePast'', Ganon wields a trident in conjunction with his formidable magic powers in the final battle. Usually he is exceptional at both physical combat and magic, and actually being better than most dedicated fighters or mages. Being a giant demon pig capable of casting spells that rip open dimensions can do that. He's also skilled in two handed weapons, dual wielding, and strong enough to ruin entire islands...while having most of his power still sealed.
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* Some wizards of ''Literature/HarryPotter'' have also been accomplished swordsmen. A prime example is Godric Gryffindor, one of the founders of [[WizardingSchool Hogwarts]], whose [[CoolSword sword]] is an important magical artifact. Sirs Cadogan and Nicholas de Mimsy-Porpington also (presumably) count, though neither is ever seen wielding magic (and Cadogan is as likely to drop the sword on his foot as he is to stick it in someone else). Harry himself shows shades of this during the climax of ''Literature/HarryPotterAndTheChamberOfSecrets'', where the young wizard-in-training uses the Sword of Gryffindor to slay a basilisk and save [[DamselInDistress Ginny Weasley]].

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* Some wizards of ''Literature/HarryPotter'' have also been accomplished swordsmen. A prime example is Godric Gryffindor, one of the founders of [[WizardingSchool Hogwarts]], whose [[CoolSword sword]] is an important magical artifact. Sirs Cadogan and Nicholas de Mimsy-Porpington also (presumably) count, though neither is ever seen wielding magic (and Cadogan is as likely to drop the sword on his foot as he is to stick it in someone else). Harry himself shows shades of this during the climax of ''Literature/HarryPotterAndTheChamberOfSecrets'', where the young wizard-in-training uses the Sword of Gryffindor to slay a basilisk and save [[DamselInDistress Ginny Weasley]]. [[Literature/HarryPotterAndTheDeathlyHallows Five years later]], Neville Longbottom (who TookALevelInBadass and became a powerful wizard) has his turn when he uses the Sword to [[spoiler:slay Nagini, aka Voldemort's last [[SoulJar horcrux]]]].
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* ''Film/TheBeastmaster'': Arklon, while he has multiple magic powers, is also good with his sword or bare-handed (he's also large and strong, unlike [[SquishyWizard many mages]]).
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* ''VisualNovel/FateStayNight'': Even though [[{{Mon}} Servants]] use mana to strengthen themselves [[note]]that said, mana is more like an energy source than the traditional "magic points" required to cast spells[[/note]] and use magical equipment, they would still generally be classified as fighters. Said magical equipment is generally capable of releasing magical bursts of energy, but they are not used in the same way that mages cast spells; these attacks are probably more analogous to KiAttacks. However, there are exceptions that include genuine examples: Lancer primarily relies on his lance and fighting skills but also knows Celtic rune magic and would have qualified for summoning in the Caster class as well (indeed, in ''VideoGame/FateGrandOrder'' he can be summoned as Caster). Archer is a mage who uses his unique ability to make a PocketDimension that creates copies of legendary weapons of him to use, and while wielding any weapon he can also copy the skills of the original owner, essentially using his magic to make himself a knight. [[spoiler:Because he is the protagonist's future self, Shirou also qualifies for the same reasons]].

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* ''VisualNovel/FateStayNight'': Even though [[{{Mon}} Servants]] use mana to strengthen themselves [[note]]that said, mana is more like an energy source than the traditional "magic points" required to cast spells[[/note]] and use magical equipment, they would still generally be classified as fighters. Said magical equipment is generally capable of releasing magical bursts of energy, but they are not used in the same way that mages cast spells; these attacks are probably more analogous to KiAttacks.KiManipulation. However, there are exceptions that include genuine examples: Lancer primarily relies on his lance and fighting skills but also knows Celtic rune magic and would have qualified for summoning in the Caster class as well (indeed, in ''VideoGame/FateGrandOrder'' he can be summoned as Caster). Archer is a mage who uses his unique ability to make a PocketDimension that creates copies of legendary weapons of him to use, and while wielding any weapon he can also copy the skills of the original owner, essentially using his magic to make himself a knight. [[spoiler:Because he is the protagonist's future self, Shirou also qualifies for the same reasons]].
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** Mystic Adepts in the latest edition combines more traditional spellcasting of the Mage and the more {{Ki}}-like magic-boost of the (traditionally more physical combat focused) Adept.

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** Mystic Adepts in the latest edition combines more traditional spellcasting of the Mage and the more {{Ki}}-like Ki-like magic-boost of the (traditionally more physical combat focused) Adept.
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** Rin is primarily a mage, but she notes that modern mages have taken steps to alleviate SquishyWizard syndrome. While she doesn't have super strength or anything similar, she's well-versed in basic martial arts and reasonably athletic. She can also apply magic to her own body to temporarily strengthen it. Because of this she's able to fight Caster, a Servant, alone by closing to close range where Caster can't use her spells, and where is virtually helpless to defend herself. Other fighter mages seen in the franchise, such as [[ChurchMilitant Bazett Fraga McRemitz, Kirei Kotomine]], [[BadassTeacher Soichiro Kuzuki]] and [[MageKiller Kiritsugu Emiya]] show similar inclinations, mixing magic spells in with hand-to-hand combat and other weaponry.

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** Rin is primarily a mage, but she notes that modern mages have taken steps to alleviate SquishyWizard syndrome. While she doesn't have super strength or anything similar, she's well-versed in basic martial arts and reasonably athletic. She can also apply magic to her own body to temporarily strengthen it. Because of this she's able to fight Caster, a Servant, alone by closing to close range where Caster can't use her spells, and where is virtually helpless to defend herself. Other fighter mages seen in the franchise, such as [[ChurchMilitant Bazett Fraga McRemitz, Kirei Kotomine]], [[BadassTeacher Soichiro Kuzuki]] Kuzuki]], and [[MageKiller Kiritsugu Emiya]] show similar inclinations, mixing magic spells in with hand-to-hand combat and other weaponry.
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* ''VisualNovel/FateStayNight'': Though [[{{Mon}} Servants]] uses mana to strengthen themselves [[note]]though mana is more like an energy source than the traditional "magic points" required to cast spells[[/note]] and uses magical equipments, they would still generally be classified as fighters. Their equipments are capable of releasing magical bursts of energy but they do not cast it in the way mages do; these attacks are probably more analogous to KiAttacks. There are exceptions that include genuine examples however: Lancer primarily relies on his lance and fighting skills but also knows Celtic rune magic and would have qualified for summoning in the Caster class as well (indeed, in ''VideoGame/FateGrandOrder'' he can be summoned as Caster). Archer is a mage who uses his unique ability to make a PocketDimension that creates copies of legendary weapons of him to use, and while wielding any weapon he can also copy the skills of the original owner, essentially using his magic to make himself a knight. [[spoiler:Because he is the protagonist's future self, Shirou also qualifies for the same reasons]].
** Rin is primarily a mage, but she notes that modern mages have taken steps to alleviate SquishyWizard syndrome. While she doesn't have super strength or anything similar, she's well-versed in basic martial arts and reasonably athletic. She can also apply magic to her own body to temporarily strengthen it. Because of this she's able to fight Caster, a Servant, alone by closing to close range where Caster can't use her spells, and where is virtually helpless to defend herself. Other fighter mages seen in the franchise, such as Bazett, Luvia, Kotomine Kirei, and Kiritsugu Emiya show similar inclinations, mixing magic spells in with hand-to-hand combat and other weaponry.

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* ''VisualNovel/FateStayNight'': Though Even though [[{{Mon}} Servants]] uses use mana to strengthen themselves [[note]]though [[note]]that said, mana is more like an energy source than the traditional "magic points" required to cast spells[[/note]] and uses use magical equipments, equipment, they would still generally be classified as fighters. Their equipments are Said magical equipment is generally capable of releasing magical bursts of energy energy, but they do are not cast it used in the same way that mages do; cast spells; these attacks are probably more analogous to KiAttacks. There However, there are exceptions that include genuine examples however: examples: Lancer primarily relies on his lance and fighting skills but also knows Celtic rune magic and would have qualified for summoning in the Caster class as well (indeed, in ''VideoGame/FateGrandOrder'' he can be summoned as Caster). Archer is a mage who uses his unique ability to make a PocketDimension that creates copies of legendary weapons of him to use, and while wielding any weapon he can also copy the skills of the original owner, essentially using his magic to make himself a knight. [[spoiler:Because he is the protagonist's future self, Shirou also qualifies for the same reasons]].
** Rin is primarily a mage, but she notes that modern mages have taken steps to alleviate SquishyWizard syndrome. While she doesn't have super strength or anything similar, she's well-versed in basic martial arts and reasonably athletic. She can also apply magic to her own body to temporarily strengthen it. Because of this she's able to fight Caster, a Servant, alone by closing to close range where Caster can't use her spells, and where is virtually helpless to defend herself. Other fighter mages seen in the franchise, such as Bazett, Luvia, Kotomine Kirei, [[ChurchMilitant Bazett Fraga McRemitz, Kirei Kotomine]], [[BadassTeacher Soichiro Kuzuki]] and [[MageKiller Kiritsugu Emiya Emiya]] show similar inclinations, mixing magic spells in with hand-to-hand combat and other weaponry.
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* ''WesternAnimation/TheDragonPrince'' has Runaan, a Moonshadow assassin who is capable of casting at least a few spells, as well as turn invisible under the light of the full moon.
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** The Necromancer's skills allow for a 'Meleemancer' build, which relies on primarily on curses to allow the Necro to CherryTap monsters to death without much risk.

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** The Necromancer's skills allow for a 'Meleemancer' build, which relies on primarily on curses to allow the Necro to CherryTap [[CherryTapping cherry tap]] monsters to death without much risk.

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* Rounding out the series, players and enemies alike in ''VideoGame/DarkSoulsIII'' can combine spells and swords with ease. Pyromancy is at its absolute strongest in this game - while it requires investment in both faith and intelligence, it does extremely high damage and has some of the best weapons for using as spellblades, like a whip that burns anything it touches
or even has a sword made of fire that can be used to cast spell, along with giving you access to dark spells and weapons. On the enemy side, the Evangelists you meet in the Undead Settlement are both dangerous with a spiky mace and tend to spam Gnaw at range, Irithyll of the Boreal Valley is swarming with Pontiff Knights who can spit dark magic and Fire Witches who throw pyromancies from their giant catalyst/spear hybrids, the Cathedral Knights of the Cathedral of the Deep use a few buff miracles, the invader Yellowfinger Heysel has a pick that doubles as a magic catalyst and loves to spam offensive spells, [[spoiler:and the FinalBoss, while clobbering you with a sword, can switch on a whim between a pyromancy build with a curved sword, a miracle-wielder with a spear, and a mostly pure sorcery build with a lot of damaging spells]].

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* Rounding out the series, players and enemies alike in ''VideoGame/DarkSoulsIII'' can combine spells and swords with ease. Pyromancy is at its absolute strongest in this game - while it requires investment in both faith and intelligence, it does extremely high damage and has some of the best weapons for using as spellblades, like a whip that burns anything it touches
touches or even has a sword made of fire that can be used to cast spell, along with giving you access to dark spells and weapons. On the enemy side, just to name a few, the Evangelists you meet in the Undead Settlement are both dangerous with a spiky mace and tend to spam Gnaw at range, Irithyll of the Boreal Valley is swarming with Pontiff Knights who can spit dark magic and Fire Witches who throw pyromancies flames from their giant catalyst/spear hybrids, the Cathedral Knights of the Cathedral of the Deep use a few buff miracles, the invader Yellowfinger Heysel has a pick that doubles as a magic catalyst and loves to spam offensive spells, [[spoiler:and the FinalBoss, while clobbering you with a sword, can switch on a whim between a pyromancy build with a curved sword, a miracle-wielder with a spear, and a mostly pure sorcery build with a lot of damaging spells]].



** The Necromancer's skills allow for a 'Meleemancer' build, which relies on primarily on curses to allow the Necro to cherrytap monsters to death without much risk.

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** The Necromancer's skills allow for a 'Meleemancer' build, which relies on primarily on curses to allow the Necro to cherrytap CherryTap monsters to death without much risk.
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* The ''WebAnimation/{{RWBY}}''/''Literature/TheHobbit''/''Literature/TheLordOfTheRings'' FusionFic ''[[https://www.fanfiction.net/s/11852303/1/Rise-of-a-Star-Knight Rise of a Star Knight]]'' and its sequel, ''[[https://www.fanfiction.net/s/12404778/1/Knights-of-Remnant-The-Ring-of-Darkness Knights of Remnant: The Ring of Darkness]]'', have the four Star Knights, the [[DistaffCounterpart Spear Counterparts]] to the Maidens. The power is passed from father to eldest surviving son (or brother to brother, in some cases), and each one is tied to one of the four Kingdoms, with Jaune being the Star Knight of Vale. The others are Boromir Numenor of Atlas, [[Disney/{{Pocahontas}} John Smith]] of Vacuo, and [[spoiler: Éomer Nikos of Mistral (Pyrrha's cousin)]].

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* The ''WebAnimation/{{RWBY}}''/''Literature/TheHobbit''/''Literature/TheLordOfTheRings'' FusionFic ''[[https://www.fanfiction.net/s/11852303/1/Rise-of-a-Star-Knight Rise of a Star Knight]]'' and its sequel, ''[[https://www.fanfiction.net/s/12404778/1/Knights-of-Remnant-The-Ring-of-Darkness Knights of Remnant: The Ring of Darkness]]'', have the four Star Knights, the [[DistaffCounterpart Spear Counterparts]] to the Maidens. The power is passed from father to eldest surviving son (or brother to brother, in some cases), and each one is tied to one of the four Kingdoms, with Jaune being the Star Knight of Vale. The others are Boromir Numenor of Atlas, [[Disney/{{Pocahontas}} [[WesternAnimation/{{Pocahontas}} John Smith]] of Vacuo, and [[spoiler: Éomer Nikos of Mistral (Pyrrha's cousin)]].
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* Just about any character in ''TabletopGame/{{Numenera}}'' who specializes in physical combat will wind up being this by default, since the regular acquisition and use of [[LimitedUseMagicalDevice cyphers]] is a core game mechanic. However, the best examples in the game are Jacks, who not only have a grab-bag of unique utility and combat abilities to choose from, but can also take Glaive fighting moves and Nano [[MagicFromTechnology esoteries]].
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* ''Webcomic/TowerOfGod'' has the fighters known as fishermen, originating from the practice of slaying gigantic aquatic beasts. They mainly use [[FunctionalMagic Shinsoo]] in reinforcement techniques or give short blasts, as opposed the Wave Controllers, who only use combat magic and Spear Bearers, who specialize in close combat.

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* ''Webcomic/TowerOfGod'' has the fighters known as fishermen, originating from the practice of slaying gigantic aquatic beasts. They mainly use [[FunctionalMagic Shinsoo]] Shinsu]] in reinforcement techniques or give short blasts, as opposed the Wave Controllers, who only use combat magic and Spear Bearers, who specialize in close combat.

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