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* 'In the 'Literature/TheMist'' film adaptation, the ending is more tragic. However, the US military succeed in stopping the mist and the unearthly creatures within it, unlike the novella where the protagonist makes a run to Hartford based on an incomplete radio transmission.

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* 'In In the 'Literature/TheMist'' ''Literature/TheMist'' film adaptation, the ending is more tragic. However, the US military succeed in stopping the mist and the unearthly creatures within it, unlike the novella where the protagonist makes a run to Hartford based on an incomplete radio transmission.
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* 'In the 'Literature/TheMist'' film adaptation, the ending is more tragic. However, the US military succeed in stopping the mist and the unearthly creatures within it, unlike the novella where the protagonist makes a run to Hartford based on an incomplete radio transmission.
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** Increaingly moving towards LovecraftLite with the loyalist Primarchs returning and beating up their traitorous brethren, the mighty Adeptus Custodes marching to battle, new gods are being born and even the GodEmperor manifesting to set Nurgle's garden on fire which inflicted terrible agony on that giant pustule.
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* ''TabletopGame/DungeonsAndDragons'' in its various editions, and ''TabletopGame/{{Pathfinder}}'' even more so, contain plenty of Lovecraftian elements scattered throughout the lore and splatbooks. But, since the game's general theme is heroic fantasy in a world full of benevolent and malevolent gods and controllable magic, these elements lack some of their original bleak hope-destroying teeth. It's sort of indicated that the cosmic monsters’ time has come and gone (Aboleths/Alghollthus), or are safely far away from conventional reality (the Far Realm/Dark Tapestry), needing only the occasional band of intrepid heroes to perform intermittent "maintenance" on the fabric of reality (usually by nuking the encroaching tentacle-monsters with fireballs).

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* ''TabletopGame/DungeonsAndDragons'' in its various editions, and ''TabletopGame/{{Pathfinder}}'' even more so, editions contain plenty of Lovecraftian elements scattered throughout the lore and splatbooks. But, since the game's general theme is heroic fantasy in a world full of benevolent and malevolent gods and controllable magic, these elements lack some of their original bleak hope-destroying teeth. It's sort of indicated that the cosmic monsters’ time has come and gone (Aboleths/Alghollthus), or are safely far away from conventional reality (the Far Realm/Dark Tapestry), needing only the occasional band of intrepid heroes to perform intermittent "maintenance" on the fabric of reality (usually by nuking the encroaching tentacle-monsters with fireballs).



** ''TabletopGame/{{Pathfinder}}'' zigzags between this and Cosmic Horror proper—on one hand, the Mythos’ Great Old Ones and Outer Gods are all part of the core setting’s cosmology, yet not that many actually pose a threat to Golarion. Yog-Sothoth even forms one of two pillars of the current cycle of reality, alongside the death goddess Pharasma. On the other hand, Golarion literally means “god-cage”, and eventually the devourer god Rovagug trapped inside it ''will'' escape to destroy the current cycle of reality. Only a single Survivor will be left to build reality’s next cycle, alongside an Outer God who functions as its Watcher. ''Pathfinder First Edition'' in particular had the Strange Aeons adventure path, which acts as an homage to Lovecraft but does have a canon “good ending.”

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** * ''TabletopGame/{{Pathfinder}}'' zigzags between this and Cosmic Horror proper—on one hand, the Mythos’ Great Old Ones and Outer Gods are all part of the core setting’s cosmology, yet not that many actually pose a threat to Golarion. Yog-Sothoth even forms one of two pillars of the current cycle of reality, alongside the death goddess Pharasma. On the other hand, Golarion literally means “god-cage”, and eventually the devourer god Rovagug trapped inside it ''will'' escape to destroy the current cycle of reality. Only a single Survivor will be left to build reality’s next cycle, alongside an Outer God who functions as its Watcher. ''Pathfinder First Edition'' in particular had the Strange Aeons adventure path, which acts as an homage to Lovecraft but does have a canon “good ending.”

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