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* The [[{{TabletopGame/Traveller}} Cepheus]] powered space opera game ''Clement Sector'' takes place in one of these. In 2200, humanity discovers a wormhole to the other side of the galaxy and a region full of planets much more habitable than the star systems near Earth. 131 years later, the wormhole suddenly collapses, leaving the various colonies on their own.
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* The main setting of the ''Blue Planet'' RPG is a planet named "Poseidon" that used to be one of these -- the Earth used a stable wormhole discovered at the edge of the Solar System to travel to it, and the wormhole collapsed for several years before reappearing recently in the setting's 'current day'. The result of almost two decades without contact was that the original colonists created their own society, and the conflict is now of the original natives that don't like either colonist group, the older colonists that want to defend what they built, and the new arrivals that are mostly members of the new Earth governments and mega-corporations.

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* The main setting of the ''Blue Planet'' ''TabletopGame/BluePlanet'' RPG is a planet named "Poseidon" that used to be one of these -- the Earth used a stable wormhole discovered at the edge of the Solar System to travel to it, however Earth suffered a genetically engineered crop blight that killed half the population and the wormhole collapsed couldn't afford to send supplies or colonists for several years before reappearing recently in the setting's 'current day'. decades. The result of almost two decades this period without contact was that the original colonists created their own society, and the conflict is now of the original natives that don't like either colonist group, the older colonists that want to defend what they built, and the new arrivals that are mostly members of the new Earth governments and mega-corporations.
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* In season two of ''LetsPlay/StellarisInvicta'', the Antares Confederacy was founded by the [[WhatDidYouExpectWhenYouNamedIt Earhart]] colonization fleet after a wormhole accident took them to a star system filled with {{Death World}}s instead of the already colonized system they were heading towards. Remarkably, they survived, [[spoiler:and later found out that, given [[VichyEarth what happened to Earth]] while they were gone, they were lucky to have been on the other side of the galaxy without any contact with home when it happened]].

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* In season two of ''LetsPlay/StellarisInvicta'', ''WebVideo/StellarisInvicta'', the Antares Confederacy was founded by the [[WhatDidYouExpectWhenYouNamedIt Earhart]] colonization fleet after a wormhole accident took them to a star system filled with {{Death World}}s instead of the already colonized system they were heading towards. Remarkably, they survived, [[spoiler:and later found out that, given [[VichyEarth what happened to Earth]] while they were gone, they were lucky to have been on the other side of the galaxy without any contact with home when it happened]].
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* The Titanian Eternals of the MarvelUniverse were an offshoot of the Eternals of Earth (a HumanSubspecies engineered by the Celestials) who left the planet in the aftermath of a civil war hundreds of thousands of years ago and settled on Saturn's moon Titan. The most infamous member of the race is the Mad Titan ComicBook/{{Thanos}}. Meaning Thanos is technically human.

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* The Titanian Eternals of the MarvelUniverse Franchise/MarvelUniverse were an offshoot of the Eternals of Earth (a HumanSubspecies engineered by the Celestials) who left the planet in the aftermath of a civil war hundreds of thousands of years ago and settled on Saturn's moon Titan. The most infamous member of the race is the Mad Titan ComicBook/{{Thanos}}. Meaning Thanos is technically human.
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* ''WebOriginal/OrionsArm'': The exodus from [[EarthThatWas Old Earth]] following the nanodisaster resulted in many Lost Colonies, though most were re-contacted when the [[TheFederation First Federation]] was formed or sometime later in the next 10,000 years. The Metasoft Version Tree maintains "baseline preserves" that are essentially intentional lost colonies. The original colonists were baseline humans who wanted to leave Sephirotic civilization and paid Metasoft for worlds where they could preserve their culture undisturbed, although at least one preserve world has rediscovered space travel and rejoined interstellar civilization.

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* ''WebOriginal/OrionsArm'': ''Website/OrionsArm'': The exodus from [[EarthThatWas Old Earth]] following the nanodisaster resulted in many Lost Colonies, though most were re-contacted when the [[TheFederation First Federation]] was formed or sometime later in the next 10,000 years. The Metasoft Version Tree maintains "baseline preserves" that are essentially intentional lost colonies. The original colonists were baseline humans who wanted to leave Sephirotic civilization and paid Metasoft for worlds where they could preserve their culture undisturbed, although at least one preserve world has rediscovered space travel and rejoined interstellar civilization.
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** ''Series/StarTrekDiscovery'' has the titular ship discovering a planet populated by the descendants of a hundred or so humans, rescued by a mysterious angelic figure at the height of WorldWarIII from a church. Without any technological base, they have reverted to an agrarian lifestyle. Unable to figure out which religion adequately explains what happened, they have chosen to create an InterfaithSmoothie out of all major Earth religions. Most thing that Earth destroyed itself during the war and that they are the last humans in existence. Some believe differently. Since they were taken from Earth without a ship and aren't even close to being warp-capable, Pike insists on keeping to the Prime Directive at any cost.

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** ''Series/StarTrekDiscovery'' has the titular ship discovering a planet populated by the descendants of a hundred or so humans, rescued by a mysterious angelic figure at the height of WorldWarIII from a church. Without any technological base, they have reverted to an agrarian lifestyle. Unable to figure out which religion adequately explains what happened, they have chosen to create an InterfaithSmoothie out of all major Earth religions. Most thing think that Earth destroyed itself during the war and that they are the last humans in existence. Some believe differently. Since they were taken from Earth without a ship and aren't even close to being warp-capable, Pike insists on keeping to the Prime Directive at any cost.
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* The Creator/LouisLAmour short story "No Rest for the Wicked" mentions the Lost Village Diggings, a famous settlement formed when a group of Spanish priests, soldiers, and their {{Native Guide}}s were chased into an isolated valley by the Apache early in the colonization of Southern North America. They built a village, mined gold, and often married members of other local tribes, but spent hundreds of years isolated from the outside world, with villagers who tried to leave typically being killed by Apaches (a couple made it through and revealed the existence of the place, but one couldn’t find his way back and the other was killed by a rattlesnake while trying to guide a search party to the village). During the story, a ConMan claims that all the villagers died and he has found their gold mine, but the local lawman knows he is lying due to having been born in the real village, which was abandoned under peaceful circumstances at a point when there weren’t enough Apaches left in the region to impede the exodus.
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[[folder:Film]][[folder:Films -- Live-Action]]

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* Used ''in spades'' in ''Series/{{Battlestar Galactica|2003}}''. The Twelve Colonies are lost colonies of Kobol, whose civilization was destroyed by [[spoiler: a civil war between humans and Cylons.]] The Colonists spend much of the series looking for Earth, Kobol's other lost colony, before discovering that [[spoiler: it's [[ShootTheShaggyDog a nuclear wasteland as the result of another human-Cylon conflict.]]]] Ultimately, [[spoiler: our Earth is revealed to be their lost colony which they settled on 150,000 years ago.]]

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* Used ''in spades'' in ''Series/{{Battlestar Galactica|2003}}''. both ''Franchise/BattlestarGalactica'' series. The Twelve Colonies are lost colonies of Kobol, whose civilization was destroyed by [[spoiler: a civil war between humans and Cylons.]] Kobol. The Colonists spend much of the series looking for Earth, Kobol's other lost colony, colony.
** The [[Series/BattlestarGalactica1978 1978 original]] was canceled
before discovering that [[spoiler: it's [[ShootTheShaggyDog the fleet could find Earth, but was followed by ''Series/Galactica1980'' where two fighter pilots and a group of Colonial children secretly live on Earth in the 1980s, working to covertly prepare the world for their eventual arrival.
** In the [[Series/BattlestarGalactica2003 2003 reboot]] Earth is discovered to be [[spoiler:[[ShootTheShaggyDog
a nuclear wasteland as the result of another human-Cylon conflict.]]]] Ultimately, [[spoiler: our Earth is revealed to be their lost colony which they settled on 150,000 years ago.]]



** During the voyage to Hiigara the Kushan the Kadeshi, who are eventually relieved to descend from the Hiigarans like the Kushan when a ship of the same type as the ''Khar-toba'' is discovered. Differently from the Kushan they remember where they came from and why, and their hostility comes from the fact they're ''terrified'' the Taiidan will track them down and wipe them out, and thus kill everyone who passes in their territory to avoid them bringing back news of their existence.

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** During the voyage to Hiigara the Kushan meet the Kadeshi, who are eventually relieved revealed to descend from the Hiigarans like the Kushan when a ship of the same type as the ''Khar-toba'' is discovered. Differently from the Kushan they remember where they came from and why, and their hostility comes from the fact they're ''terrified'' the Taiidan will track them down and wipe them out, and thus kill everyone who passes in their territory to avoid them bringing back news of their existence.


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** The RPG states that most known sapient life in the ''Homeworld'' galaxy is human, including Hiigarans, Taiidan, and Turanic Raiders, however nobody knows humanity came to exist on so many planets. Hypotheses include the possibility that they're all lost colonies, or TransplantedHumans used as slaves by {{Precursors}}, or that the Progenitors were human and their descendants got knocked back to the stone age, or even simple convergent evolution.
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* The big SequelHook[=/=]WhamLine of ''VideoGame/TheOuterWorlds'' is that [[spoiler:Halcyon has become a lost colony. All communication with Earth has been silent for 3 years. Leaving the already faltering system completely alone.]]

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* The big SequelHook[=/=]WhamLine of ''VideoGame/TheOuterWorlds'' is that [[spoiler:Halcyon has become a lost colony. All communication with Earth has been silent for 3 years. Leaving years, leaving the already faltering system completely alone.]]
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* ''Series/{{Firefly}}'': The entire setting is technically one of these, although it doesn't really come up except as background worldbuilding. Every character is descended from people who fled impending environmental catastrophe on EarthThatWas aboard GenerationShips and/or SleeperStarships. What happened to the people left behind, or to any colony ships that were heading for other star systems, is anyone's guess in or out of universe.

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* ''Series/{{Firefly}}'': The entire setting is technically one of these, although it doesn't really come up except as background worldbuilding. Every character is descended from people who fled impending environmental catastrophe on EarthThatWas aboard GenerationShips and/or SleeperStarships.{{Sleeper Starship}}s. What happened to the people left behind, or to any colony ships that were heading for other star systems, is anyone's guess in or out of universe.
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** ''Series/StarTrekEnterprise'' had the crew visiting one that was mysteriously lost, at the time Earth didn't have fast enough ships to check up on it and they didn't ask the Vulcans for some reason.[[note]]Probably related to Vulcans being a HigherTechSpecies and having a tendency to be a bit condescending about it, [[ScrewYouElves which humanity was not pleased about]].[[/note]] A natural disaster occurred but the colonists assumed it was a revenge attack from Earth after they separated; only the children survived living a primitive life in caves shielded from the radiation. They believe themselves to be aliens, and that humans attacked them all those years ago, so are mistrustful when the Enterprise crew turn up.

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** The ''Series/StarTrekEnterprise'' had episode "[[Recap/StarTrekEnterpriseS01E06TerraNova Terra Nova]]" has the crew visiting one that was mysteriously lost, lost; at the time time, Earth didn't have fast enough ships to check up on it it, and they didn't ask the Vulcans for some reason.[[note]]Probably related to Vulcans being a HigherTechSpecies and having a tendency to be a bit condescending about it, [[ScrewYouElves which humanity was not pleased about]].[[/note]] A natural disaster occurred occurred, but the colonists assumed it was a revenge attack from Earth after they separated; only the children survived living a primitive life in caves shielded from the radiation. They believe themselves to be aliens, and that humans attacked them all those years ago, so are mistrustful when the Enterprise ''Enterprise'' crew turn up.



* ''TabletopGame/{{Warhammer 40000}}'':

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* ''TabletopGame/{{Warhammer 40000}}'':''TabletopGame/Warhammer40000'':
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* The Khevsur people from Georgia were regarded as descendants of [[UsefulNotes/TheCrusades European Crusaders]] who settled in a very remote region where they were frozen in time, still dressing in medieval armor adorned with crosses and holy icons. During UsefulNotes/WorldWarI, American adventurer Richard Halliburton witnessed them and wrote about how they volunteered to join the Russian army... while still dressed like crusaders.

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* The Khevsur people from Georgia were once regarded as descendants of [[UsefulNotes/TheCrusades European Crusaders]] who settled in a very remote region where they were frozen in time, still dressing in medieval armor adorned with crosses and holy icons. During UsefulNotes/WorldWarI, American adventurer Richard Halliburton witnessed them and wrote about how they volunteered to join the Russian army... while still dressed like crusaders. This theory has been discredited, but it was common even among other Georgians for a time.
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Why fear rescue


In some cases, a colony leader or faction may intentionally destroy the communications gear or [[VehicularSabotage sabotage the space vessels]] to [[IChooseToStay ensure that there is no rescue, and keep the colony isolated]]. Maybe they think [[LuddWasRight advanced tech is evil]]. Maybe they fear a reprisal if Earth finds them.

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In some cases, a colony leader or faction may intentionally destroy the communications gear or [[VehicularSabotage sabotage the space vessels]] to [[IChooseToStay ensure that there is no rescue, and keep the colony isolated]]. Maybe they think [[LuddWasRight advanced tech is evil]]. Maybe they are part of LaResistance and they fear a reprisal if Earth finds them. vessels find them.
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Why do they want to prevent rescue


In some cases, a colony leader or faction may intentionally destroy the communications gear or [[VehicularSabotage sabotage the space vessels]] to [[IChooseToStay ensure that there is no rescue, and keep the colony isolated]].

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In some cases, a colony leader or faction may intentionally destroy the communications gear or [[VehicularSabotage sabotage the space vessels]] to [[IChooseToStay ensure that there is no rescue, and keep the colony isolated]].
isolated]]. Maybe they think [[LuddWasRight advanced tech is evil]]. Maybe they fear a reprisal if Earth finds them.
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In some cases, a colony leader or faction may intentionally destroy the communications gear or space vessels [[IChooseToStay to ensure that there is no rescue, and keep the colony isolated]].

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In some cases, a colony leader or faction may intentionally destroy the communications gear or [[VehicularSabotage sabotage the space vessels vessels]] to [[IChooseToStay to ensure that there is no rescue, and keep the colony isolated]].
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A human colony on another planet experiences a disaster which [[RadioDiesFirst destroys its communications]] or space travel capability, and for some reason the rest of humanity never checks up on that colony with which it suddenly lost all contact. In some cases, the colony may still have comms, but Earth has faced a calamity or apocalypse, so there's no one answering at Mission Control.

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A human colony on another planet experiences a disaster which [[RadioDiesFirst [[TheRadioDiesFirst destroys its communications]] or space travel capability, and for some reason the rest of humanity never checks up on that colony with which it suddenly lost all contact. In some cases, the colony may still have comms, but Earth has faced a calamity or apocalypse, so there's no one answering at Mission Control.
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Add trope


A human colony on another planet experiences a disaster which destroys its communications or space travel capability, and for some reason the rest of humanity never checks up on that colony with which it suddenly lost all contact. In some cases, the colony may still have comms, but Earth has faced a calamity or apocalypse, so there's no one answering at Mission Control.

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A human colony on another planet experiences a disaster which [[RadioDiesFirst destroys its communications communications]] or space travel capability, and for some reason the rest of humanity never checks up on that colony with which it suddenly lost all contact. In some cases, the colony may still have comms, but Earth has faced a calamity or apocalypse, so there's no one answering at Mission Control.
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Less commonly, a Lost Colony can occur in an isolated region of Earth, such as a hidden valley, rainforest, or [[{{Robinsonade}} shipwrecked]] on an [[DesertIsland uncharted island]]. The lost people may thrive in their isolated paradise, struggle to eke out an existence, or GoMadFromTheIsolation.

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Less commonly, a Lost Colony can occur in an isolated region of Earth, such as a [[LostWorld hidden valley, valley]], rainforest, or [[{{Robinsonade}} shipwrecked]] on an [[DesertIsland uncharted island]]. The lost people may thrive in their isolated paradise, struggle to eke out an existence, or GoMadFromTheIsolation.
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Add trope


Less commonly, a Lost Colony can occur in an isolated region of Earth, such as a hidden valley, rainforest, or [[{{Robinsonade}} shipwrecked on an uncharted island]].

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Less commonly, a Lost Colony can occur in an isolated region of Earth, such as a hidden valley, rainforest, or [[{{Robinsonade}} shipwrecked shipwrecked]] on an [[DesertIsland uncharted island]].
island]]. The lost people may thrive in their isolated paradise, struggle to eke out an existence, or GoMadFromTheIsolation.
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Fix


In some cases, a colony leader or faction may intentionally destroy the communications gear or space vessels [[IChooseTo Stay to ensure that there is no rescue, and keep the colony isolated]].

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In some cases, a colony leader or faction may intentionally destroy the communications gear or space vessels [[IChooseTo Stay [[IChooseToStay to ensure that there is no rescue, and keep the colony isolated]].
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In some cases, a colony leader or faction may intentionally destroy the communications gear or space vessels to ensure that the colony stays isolated.

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In some cases, a colony leader or faction may intentionally destroy the communications gear or space vessels [[IChooseTo Stay to ensure that there is no rescue, and keep the colony stays isolated.
isolated]].
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Add trope


Less commonly, a Lost Colony can occur in an isolated region of Earth, such as a hidden valley, rainforest, or uncharted island.

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Less commonly, a Lost Colony can occur in an isolated region of Earth, such as a hidden valley, rainforest, or [[{{Robinsonade}} shipwrecked on an uncharted island.
island]].
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Virginia lost colony

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* In 1609, the ship ''Sea Venture'' set off from Plymouth, England to reach for Jamestown in Virginia, carrying more than 500 colonists and supplies. A few days from the Virginia coast, a hurricane struck and the ship was damaged and started taking on water. Sighing land, the Captain deliberately beached the ship on a reef in what is today [[Bermuda]] , which enabled 150 colonists to survive. The lost colony was stranded on Bermuda for nine months, until they could build ships to make it to Virginia. This shipwrecked colony inspired Shakespeare to write ''The Tempest''.

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* On a smaller scale is UsefulNotes/TheLostColonyOfRoanoke, NC. A small English colony was founded on Roanoke island in 1584, but vanished by 1589 under mysterious circumstances. Since the 1930s, it's been celebrated in an outdoor drama near the original colony site, and figures heavily in various conspiracy-themed RolePlayingGames. In modern times, the general consensus is that, after various setbacks, the colonists gave up waiting for the promised resupply ships and moved in with the Croatoan tribe.

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* On a smaller scale is UsefulNotes/TheLostColonyOfRoanoke, NC. A small English colony was founded on Roanoke island in 1584, but vanished by 1589 under mysterious circumstances. Since One theory is that the 1930s, it's been celebrated colonists may have dispersed in an outdoor drama near the original colony site, and figures heavily in various conspiracy-themed RolePlayingGames. surrounding region. In modern times, the general consensus is that, after various setbacks, the colonists gave up waiting for the promised resupply ships and moved in with the Croatoan tribe.tribe.
**Since the 1930s, it's been celebrated in an outdoor drama near the original colony site, and figures heavily in various conspiracy-themed RolePlayingGames.
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Intentionally isolating the colony

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In some cases, a colony leader or faction may intentionally destroy the communications gear or space vessels to ensure that the colony stays isolated.

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Examples include non-space examples


A human colony on another planet, or less commonly, in an isolated region of Earth, experiences a disaster which destroys its communications or travel capability, and for some reason the rest of humanity never checks up on that colony with which it suddenly lost all contact. In some cases, the colony may still have comms, but Earth has faced a calamity or apocalypse, so there's no one answering at Mission Control.

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A human colony on another planet, or less commonly, in an isolated region of Earth, planet experiences a disaster which destroys its communications or space travel capability, and for some reason the rest of humanity never checks up on that colony with which it suddenly lost all contact. In some cases, the colony may still have comms, but Earth has faced a calamity or apocalypse, so there's no one answering at Mission Control.


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Less commonly, a Lost Colony can occur in an isolated region of Earth, such as a hidden valley, rainforest, or uncharted island.
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Add details


A human colony on another planet, or less commonly, in an isolated region of Earth, experiences a disaster which destroys its communications or space travel capability, and for some reason the rest of humanity never checks up on that colony with which it suddenly lost all contact. In some cases, the colony may still have comms, but Earth has faced a calamity or apocalypse, so there's no one answering at Mission Control.

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A human colony on another planet, or less commonly, in an isolated region of Earth, experiences a disaster which destroys its communications or space travel capability, and for some reason the rest of humanity never checks up on that colony with which it suddenly lost all contact. In some cases, the colony may still have comms, but Earth has faced a calamity or apocalypse, so there's no one answering at Mission Control.
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Can be on Earth in remote region


A human colony on another planet experiences a disaster which destroys its communications or space travel capability, and for some reason the rest of humanity never checks up on that colony with which it suddenly lost all contact. In some cases, the colony may still have comms, but Earth has faced a calamity or apocalypse, so there's no one answering at Mission Control.

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A human colony on another planet planet, or less commonly, in an isolated region of Earth, experiences a disaster which destroys its communications or space travel capability, and for some reason the rest of humanity never checks up on that colony with which it suddenly lost all contact. In some cases, the colony may still have comms, but Earth has faced a calamity or apocalypse, so there's no one answering at Mission Control.
Is there an issue? Send a MessageReason:
Fix


A human colony on another planet experiences a disaster which destroys its communications or space travel capability, and for some reason the rest of humanity never checks up on that colony with which it suddenly lost all contact. On some cases, the colony may still have comms, but Earth has faced a calamity or apocalypse, so there's no one answering at Mission Control.

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A human colony on another planet experiences a disaster which destroys its communications or space travel capability, and for some reason the rest of humanity never checks up on that colony with which it suddenly lost all contact. On In some cases, the colony may still have comms, but Earth has faced a calamity or apocalypse, so there's no one answering at Mission Control.

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