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* ''Franchise/Ben10'': Darkstar has the power to [[ManaDrain drain people's Mana]]. Notably, it doesn't work on [[OurGhostsAreDifferent Ghostfreak]].
-->'''Ghostfreak''': {{Mana}} is LifeEnergy, Mike. I'm a ghost, so I don't have any to absorb.
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* ''[[https://www.royalroad.com/fiction/72301/1-lifesteal/ 1% Lifesteal]]'' was a gamble on Freddy's part, but it turns out to be quite a useful power. Healing for 1% of the damage you have inflicted is too small to be very useful during combat, but harming enemies is so broadly defined that he can repair a broken bone just by cutting grass and smashing branches. He even gets a small healing pulse by ''eating raw fruit''.

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* ''[[https://www.royalroad.com/fiction/72301/1-lifesteal/ 1% Lifesteal]]'' ''Literature/OnePercentLifesteal'' was a gamble on Freddy's part, but it turns out to be quite a useful power. Healing for 1% of the damage you have inflicted is too small to be very useful during combat, but harming enemies is so broadly defined that he can repair a broken bone just by cutting grass and smashing branches. He even gets a small healing pulse by ''eating raw fruit''.
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* ''VideoGame/NobodySavesTheWorld'': The Rat's Consume ability lets you heal back some of the damage you dealt, and the Zombie's Zomnomnom passive applies this to every ability. It's a necessary part of the Zombie's playstyle due to having a constantly rotting body that makes HP slowly drop while in this form.
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* ''[[https://www.royalroad.com/fiction/72301/1-lifesteal/ 1% Lifesteal]]'' was a gamble on Freddy's part, but it turns out to be quite a useful power. Healing for 1% of the damage you have inflicted is too small to be very useful during combat, but harming enemies is so broadly defined that he can repair a broken bone just by cutting grass and smashing branches. He even gets a small healing pulse by ''eating raw fruit''.
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* ''WesternAnimation/TheDragonPrince'': [[Characters/TheDragonPrinceViren Lord Viren]] has apparently been draining the life force of some magic beings, in this case, butterflies he keeps hidden in his office.
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* ''VideoGame/ChaosFaction 2'' has the "Health Leech" weapon, which allows its wielder to bite down on enemies much like a vampire and drain their health to heal themselves.
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* ''Literature/{{Tempest}}'': In ''Tempest Revealed'', Tempest does a life drain on her own allies in order to gather enough energy for an attack on [[BigBad Tiamat]].

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* ''Literature/{{Tempest}}'': ''Literature/Tempest2011'': In ''Tempest Revealed'', Tempest does a life drain on her own allies in order to gather enough energy for an attack on [[BigBad Tiamat]].
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crosswicking

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* ''VideoGame/{{Afterimage}}'':
** The Ancient Fangs dualblades restore a bit of Renee's HP with each hit.
** Red Renee recovers her HP whenever her attacks damage you during her boss fights.
** The other variant focuses on a "Recover HP on Kill" stat that [[ExactlyWhatItSaysOnTheTin recovers Renee's HP whenever she kills an enemy]]. Some weapons or equipment adjust or increase it, though there's also an unlockable Talent node which passively provides this effect. 42 also has a similar passive during her ten playable New Game Plus chapters.
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crosswicking

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* ''Literature/{{Tempest}}'': In ''Tempest Revealed'', Tempest does a life drain on her own allies in order to gather enough energy for an attack on [[BigBad Tiamat]].
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** Absorb (as well as its upgrades, Mega Drain and Giga Drain), Dream Eater, Drain Punch, Horn Leech, Leech Life, Leech Seed, Draining Kiss, Parabolic Charge, and Oblivion Wing all give their user health while damaging the enemy,

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** Absorb (as well as its upgrades, Mega Drain and Giga Drain), Dream Eater, Drain Punch, Horn Leech, Leech Life, Leech Seed, Draining Kiss, Parabolic Charge, and Oblivion Wing Wing, Bouncy Bubble, Bitter Blade, and Matcha Gotcha all give their user health while damaging the enemy,
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* ''VideoGame/BlazBlue'': Ragna the Bloodedge's [[ArtifactOfDoom Azure Grimoire]] requires living souls in order to function. In a case of GameplayAndStoryIntegration, his drive's name is called "Soul Eater" and any time he strikes an opponent with his drive attacks, he drains their health and adds it to his own.

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* ''VideoGame/BlazBlue'': ''Franchise/BlazBlue'': Ragna the Bloodedge's [[ArtifactOfDoom Azure Grimoire]] requires living souls in order to function. In a case of GameplayAndStoryIntegration, [[SlidingScaleOfGameplayAndStoryIntegration Gameplay and Story Integration]], his drive's name is called "Soul Eater" and any time he strikes an opponent with his drive attacks, he drains their health and adds it to his own.



** Like in [[VideoGame/Borderlands1 the prequel]], Transfusion grenades explode into a cluster of projectiles that [[{{Roboteching}} home in on enemies]], deal damage (in ''[=BL2=]'''s case, with the grenade's elemental effect), and spawn heal orbs that home in towards the thrower or their allies.

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** Like in [[VideoGame/Borderlands1 the prequel]], previous game]], Transfusion grenades explode into a cluster of projectiles that [[{{Roboteching}} home in on enemies]], deal damage (in ''[=BL2=]'''s case, with the grenade's elemental effect), and spawn heal orbs that home in towards the thrower or their allies.

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i wrote a small strategy guide for an entry


* In the third ''VideoGame/DevilMayCry'' game, Nevan the succubus-like witch has a special move that she only uses when her health is low, which has her teleport behind Dante for an attempted KissOfDeath that deals high damage to Dante and recharges hea health to almost full in a single move.

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* In the third ''VideoGame/DevilMayCry'' game, franchise:
** In ''VideoGame/DevilMayCry3DantesAwakening'',
Nevan the succubus-like witch has a special move attack that she only uses when her health is low, which has her teleport low. She teleports behind Dante for an attempted to attempt a KissOfDeath that deals high damage to Dante and recharges hea her health to almost full in a single move.move.
** Agnus of ''VideoGame/DevilMayCry4'' can use two different lifestealing attacks, which he will [[CallingYourAttacks loudly announce]] and spend a long time telegraphing. One used more frequently requires physical contact and the rarer one is an undodgeable omnidirectional field - dodge the former and attack Agnus to break his concentration before he charges up the latter.



* ''VideoGame/Dota2'': Couple heroes have abilities like this, but any hero can enjoy Lifesteal and Spell Lifesteal effects with appropriate items.
** Pugna's ultimate ability is named exactly this and functions appropriately. While it requires channeling, if uninterrupted can easily drain all but the beefiest of heroes from full health to 0 and switch to another sorry fool thanks to its low cooldown (which is completely nullified with Aghanim's Scepter). Its healing values are tied to damage at a rate of 1 to 1 (and even better with a talent), so using it on magic resistant enemies yields almost nothing, but Life Draining targets weak to magic damage, such as those affected by Decrepify (another of Pugna's abilities) or Dagon's active ability, means Pugna can outheal less coordinated attacks while in turn killing those trying to kill him. Also converts gained health to mana if Pugna is already topped off on [=HP=].
** Bane's Brain Sap used to be an ability that simulated the life drain effect by simply healing Bane at the same moment it damaged a target enemy, but it's been changed to actually depend on damage dealt as well. Brain Sap is instant, putting him at less risk compared to Pugna, but with less rewards.
** Death Prophet has Life Siphon, which somes with multiple charges and is not channeled, but still requires time and proximity to deal its damage and requires different targets - you can't just blow all of them at one target at once. Its design encourages her to go deep into the fight and spend its 4 casts on enemy heroes while ripping them apart with Exorcism, balancing on the knife's edge. Exorcism itself also heals based off of damage it deals, but the "harvest" only comes into play after the ghosts return to Death Prophet and the Exorcism cannot be ended prematurely for emergency healing.

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* ''VideoGame/Dota2'': Couple A few heroes heroes have abilities like this, but any hero can enjoy Lifesteal and Spell Lifesteal effects with appropriate items.
**
items and/or talents. Like all abilities, they differ in upsides and downsides, but Pugna's ''Life Drain'' is easily the most powerful among them, as befits an ultimate ability is named exactly this and functions appropriately. While it requires channeling, if uninterrupted can easily drain all but the beefiest of heroes from full health to 0 and switch to another sorry fool thanks to its low cooldown (which is completely nullified with Aghanim's Scepter). Its healing values are tied to damage at a rate of 1 to 1 (and even better with a talent), so using it on magic resistant enemies yields almost nothing, but Life Draining targets weak to magic damage, such as those affected by Decrepify (another of Pugna's abilities) or Dagon's active ability, means Pugna can outheal less coordinated attacks while in turn killing those trying to kill him. Also converts gained health to mana if Pugna is already topped off on [=HP=].
**
ability. Bane's Brain Sap ''Brain Sap'' used to be an ability that simulated the life drain effect simulate this capability by simply healing Bane him a fixed amount at the same moment it damaged a target enemy, but it's been changed to actually depend on damage dealt as well. Brain Sap is instant, putting him at less risk compared to Pugna, dealt, but with less rewards.
**
now those two facets aren't divorced. Death Prophet has Life Siphon, which somes with multiple charges and is not channeled, but still requires time and proximity to deal its damage and requires two different targets - you can't just blow all of them at one target at once. Its design encourages her to go deep into the fight and spend its 4 casts on enemy heroes while ripping them apart with Exorcism, balancing on the knife's edge. Exorcism itself also heals based abilites that heal off of damage it deals, dealt: ''Spirit Siphon'' and ''Exorcism'', but with the "harvest" only comes into play after latter you need to wait for the ghosts to return to Death Prophet with stolen health. Other examples are ''Poison Dagger'' from Queen of Pain and the Exorcism cannot be ended prematurely for emergency healing.any spell Invoker casts while affected by ''Quas'' essences.



** ''VideoGame/TheElderScrollsVSkyrim'': You can learn the Drain Vitality [[MakeMeWannaShout Shout]] (which absorbs the Health, Magicka, and Fatigue of the target) as part of the ''Dawnguard'' DLC.

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** ''VideoGame/TheElderScrollsVSkyrim'': You can learn the Drain Vitality [[MakeMeWannaShout [[SuperScream Shout]] (which absorbs the Health, Magicka, and Fatigue of the target) as part of the ''Dawnguard'' DLC.
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Crosswicking.

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* ''VideoGame/{{Transistor}}'': Tap() as an primary function or an upgrade heals you when you deal damage with that function. The amount is determined by the damage the function does and the number of hits (DoT functions like Purge() will heal small amounts at the same rate Purge() does damage, while single-hit functions like Tap() as a primary heal all at once).
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* In ''Videogame/EarthBound'', [[GadgeteerGenius Jeff's]] HP-sucker machine does this to a single enemy, though it has a chance of failure each time it's used. Its souped-up version, the Hungry HP-sucker, does this to ''all'' enemies in a battle, though like the previous model it also has a chance of failure.

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* In ''Videogame/EarthBound'', ''Videogame/EarthBound1994'', [[GadgeteerGenius Jeff's]] HP-sucker machine does this to a single enemy, though it has a chance of failure each time it's used. Its souped-up version, the Hungry HP-sucker, does this to ''all'' enemies in a battle, though like the previous model it also has a chance of failure.
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None

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* ''VideoGame/Dota2'': Couple heroes have abilities like this, but any hero can enjoy Lifesteal and Spell Lifesteal effects with appropriate items.
** Pugna's ultimate ability is named exactly this and functions appropriately. While it requires channeling, if uninterrupted can easily drain all but the beefiest of heroes from full health to 0 and switch to another sorry fool thanks to its low cooldown (which is completely nullified with Aghanim's Scepter). Its healing values are tied to damage at a rate of 1 to 1 (and even better with a talent), so using it on magic resistant enemies yields almost nothing, but Life Draining targets weak to magic damage, such as those affected by Decrepify (another of Pugna's abilities) or Dagon's active ability, means Pugna can outheal less coordinated attacks while in turn killing those trying to kill him. Also converts gained health to mana if Pugna is already topped off on [=HP=].
** Bane's Brain Sap used to be an ability that simulated the life drain effect by simply healing Bane at the same moment it damaged a target enemy, but it's been changed to actually depend on damage dealt as well. Brain Sap is instant, putting him at less risk compared to Pugna, but with less rewards.
** Death Prophet has Life Siphon, which somes with multiple charges and is not channeled, but still requires time and proximity to deal its damage and requires different targets - you can't just blow all of them at one target at once. Its design encourages her to go deep into the fight and spend its 4 casts on enemy heroes while ripping them apart with Exorcism, balancing on the knife's edge. Exorcism itself also heals based off of damage it deals, but the "harvest" only comes into play after the ghosts return to Death Prophet and the Exorcism cannot be ended prematurely for emergency healing.
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* ''VideoGame/{{Onmyoji}}'':

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* ''VideoGame/{{Onmyoji}}'':''VideoGame/{{Onmyoji|2016}}'':
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Subtrope of LiquidAssets. Related to ManaDrain. The exact opposite of CastFromHitPoints. For the non video game mechanic version, see VampiricDraining. This may fall under BadPowersBadPeople, given that it involves destroying other people to empower oneself.

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Subtrope of LiquidAssets. Related to ManaDrain. The exact opposite of CastFromHitPoints. The modus operandi of the LifeDrinker. For the non video game mechanic version, see VampiricDraining. This may fall under BadPowersBadPeople, given that it involves destroying other people to empower oneself.
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[[folder:Podcasts]]
* ''Podcast/BinaryBreak'': Capmon's Mycospear attack can drain an opponent's energy.
[[/folder]]
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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': The HP Vacuum attack:
--> Steals all enemies' hp.
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* In ''VideoGame/VernalEdge'', Vernal's main method of healing is using the Pulse Edge to drain the life from enemies with a variety of special attacks, including a rapidly homing slam, a ranged attack, and a BladeSpam move that locks Vernal in place but does great damage and can hit other enemies besides the target.
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* ''VideoGame/BloodKnights'' sees you playing as Jeremy a {{dhampyr}} and Alyssa the vampire. Both of you can execute enemies by draining blood, which increases your own health in the process; for the latter draining life is literally the ''only'' method of health gain for her.

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* ''VideoGame/BloodKnights'' sees you playing as Jeremy a {{dhampyr}} (a {{dhampyr}}) and Alyssa the vampire.(a vampire). Both of you can execute enemies by draining blood, which increases your own health in the process; for the latter draining life is literally the ''only'' method of health gain for her.
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* ''VideoGame/BloodKnights'' sees you playing as Jeremy a {{dhampyr}} and Alyssa the vampire. Both of you can execute enemies by draining blood, which increases your own health in the process; for the latter draining life is literally the ''only'' method of health gain for her.


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* ''VideoGame/DUSK12'' have you playing as two characters, the Special Operatives Andrey and the genetically-enhanced SuperSoldier Gorin. As Andrey you regain health by way of medi-kits, but as Gorin you have a PsychicStrangle attack where your enemies glows with a red aura, and as their life depletes yours increases.

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