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* ''VideoGame/NiNoKuni'' gives a full fill-up of HP and MP, but only if a player character levels up and not any of their familiars. Especially helpful in early game when you don't have a full party, or a healing spell right at the very beginning.
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[[folder:Anime, Manga, and Light Novels]]

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[[folder:Anime, Manga, and Light Novels]][[folder:Anime & Manga]]
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* ''Literature/TheStormlightArchive'': {{Downplayed|Trope}} with the [[MagicKnight Knights Radiant]]. When they [[OathboundPower swear a new Ideal]] and advance in the ranks, the moment of spiritual connection gives them an influx of the [[{{Mana}} Stormlight]] that fuels their powers.
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[[folder:Fan Works]]
* ''Fanfic/VowOfNudity'': Averted. Despite Haara [[LitRPG following D&D leveling mechanics,]] the series breaks from the core rules by preventing level-up until her current adventure is over. Any XP earned in between is backlogged and granted as a starting bonus in the next story.
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alphabetizing and crosswicking Dicey Dungeons


* A vital strategy in puzzle/roguelike ''VideoGame/DesktopDungeons'', where natural regeneration is very finite and arranging to level midbattle is almost necessary to defeat strong monsters.
* In ''VideoGame/DiceyDungeons'', levelling up refills your health.
* In ''VideoGame/DungeonsOfDredmor'', leveling up fully restores both your LifeMeter and your ManaMeter.
* In ''VideoGame/ForTheKing'', leveling up heals a fraction of your new maximum hit points and restores two [[LuckManipulationMechanic Focus points]]. XP is usually awarded after each fight, but a level-up can be triggered mid-battle with an XP-boosting RareCandy.



* A vital strategy in puzzle/{{roguelike}} ''VideoGame/DesktopDungeons'', where natural regeneration is very finite and arranging to level midbattle is almost necessary to defeat strong monsters.
* In ''VideoGame/DungeonsOfDredmor'', leveling up fully restores both your LifeMeter and your ManaMeter.
* In ''VideoGame/ForTheKing'', leveling up heals a fraction of your new maximum hit points and restores two [[LuckManipulationMechanic Focus points]]. XP is usually awarded after each fight, but a level-up can be triggered mid-battle with an XP-boosting RareCandy.
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Up To Eleven is a defunct trope


* ''VideoGame/MapleStory''. Originally, leveling up would only restore your health and mana to their natural (that is, without equipment bonuses) maximums. But now, it not only plays this straight, but also takes it UpToEleven, with level-ups fully restoring both your health and mana AND instantly killing any non-boss monsters onscreen at the time, giving you extra experience. At very low levels, it's even possible for this effect to chain off itself, giving you multiple levels as each one kills enough foes to trigger the next.

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* ''VideoGame/MapleStory''. Originally, leveling up would only restore your health and mana to their natural (that is, without equipment bonuses) maximums. But now, it not only plays this straight, but also takes it UpToEleven, with level-ups fully restoring restores both your health and mana AND instantly killing any non-boss monsters onscreen at the time, giving you extra experience. At very low levels, it's even possible for this effect to chain off itself, giving you multiple levels as each one kills enough foes to trigger the next.



* Taken [[UpToEleven up to twelve]] in the first ''VideoGame/LuminousArc''. To elaborate: Your HP ''and'' MP refill whenever you level up. If one of your units heals or buffs any of your other units, it gets 30 EXP; if one of your units heals or buffs itself and ''any other unit'' (enemies included) at the same time, it gets 30 EXP. You level up at every 100 EXP. You can see the infinite loop where you can get your WhiteMage to Lv.99 in a single battle as soon as she's able to cast a multi-target heal spell that heals as much damage as the weakest enemy in the game can deal (for the record, the basic multitarget heal spell heals about 4x the caster's level); if she's too weak to take out enemies on her own at the time, bring a unit that can buff ''her'' for even more leveling. Yes, you can level up by being a nice guy and healing enemies (as long as you heal the caster with the same spell). Why is this Up To Twelve instead of UpToEleven? If you repeatedly cast healing spells on a character enough times, they'll get ''an AntiMagic shield that lasts for 3 hits''. And the next time you cast a heal spell on them after the shield disappears? They'll probably get another one, ''even if it's not in the same battle''. Yes, this makes preparations for the FinalBoss much easier, whose primary attacks are also magic. So, in short, not only does ''Luminous Arc'' give you a Level Up Fill Up, it ''rewards you for abusing it''.

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* Taken [[UpToEleven up to twelve]] in the first ''VideoGame/LuminousArc''. To elaborate: ''VideoGame/LuminousArc'': Your HP ''and'' MP refill whenever you level up. If one of your units heals or buffs any of your other units, it gets 30 EXP; if one of your units heals or buffs itself and ''any other unit'' (enemies included) at the same time, it gets 30 EXP. You level up at every 100 EXP. You can see the infinite loop where you can get your WhiteMage to Lv.99 in a single battle as soon as she's able to cast a multi-target heal spell that heals as much damage as the weakest enemy in the game can deal (for the record, the basic multitarget heal spell heals about 4x the caster's level); if she's too weak to take out enemies on her own at the time, bring a unit that can buff ''her'' for even more leveling. Yes, you can level up by being a nice guy and healing enemies (as long as you heal the caster with the same spell). Why is this Up To Twelve instead of UpToEleven? If you repeatedly cast healing spells on a character enough times, they'll get ''an AntiMagic shield that lasts for 3 hits''. And the next time you cast a heal spell on them after the shield disappears? They'll probably get another one, ''even if it's not in the same battle''. Yes, this makes preparations for the FinalBoss much easier, whose primary attacks are also magic. So, in short, not only does ''Luminous Arc'' give you a Level Up Fill Up, it ''rewards you for abusing it''.
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* ''Franchise/ShinMegamiTensei'' games have this, except ''VideoGame/ShinMegamiTenseiIIINocturne'', where this only happens sometimes.

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* ''Franchise/ShinMegamiTensei'' games have this, except ''VideoGame/ShinMegamiTenseiIIINocturne'', where this only happens sometimes. In ''VideoGame/ShinMegamiTenseiV'', healing upon levelling up is locked behind two passive abilities. The first will only restore 50% of HP and MP, and the second fully replenishes the character who levelled up.
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* ''Literature/WorthTheCandle'': Juniper levelling up has this effect, saving him several times early on when level-ups were common. As level-ups become rare this aspect becomes less significant, though culminating in [[spoiler: him instantly regrowing a whole arm in front of a large audience, helping cement his status as TheChosenOne in the public eye.]]
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* Evolution in the ''Anime/{{Pokemon}}'' anime is treated this way, unlike in the games. No matter how beaten up a Pokémon is in battle, once they evolve, they are raring to go. Many a battle in the series has been swung by a mid-battle evolution.

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* Evolution in the ''Anime/{{Pokemon}}'' anime is treated this way, unlike in the games. No matter how beaten up a Pokémon is in battle, once they evolve, they are raring to go. Many a battle in the series has been swung by a mid-battle evolution. This became a more downplayed example as seasons went on where evolution is treated more along the lines of a HeroicSecondWind with a few cases of pokemon evolving and beating their current opponent but then still going down later due to all the damage they accrued beforehand.
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* ''VideoGame/AbsentedAgeSquarebound'': Leveling up will instantly fill the characters' HP and MP, unless that level is gained from a [[RareCandy Level Tonic]] in Arcade Mode.
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* In ''VideoGame/ForTheKing'', leveling up heals a fraction of your maximum hit points and restores two [[LuckManipulationMechanic Focus points]].

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* In ''VideoGame/ForTheKing'', leveling up heals a fraction of your new maximum hit points and restores two [[LuckManipulationMechanic Focus points]].points]]. XP is usually awarded after each fight, but a level-up can be triggered mid-battle with an XP-boosting RareCandy.

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* Leveling up in ''VideoGame/NetHack'' doesn't fully restore health, but Hp remain proportional to [=MaxHp=] (i.e. 50/100 Hp and +10 MaxHP through level up will bring you to 55/110). For an early character that gains Hp quickly when leveling up this can be the difference between life and death in a fight with a group of monsters.

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* Leveling up in ''VideoGame/NetHack'' doesn't fully restore health, but Hp remain proportional to [=MaxHp=] (i.e. 50/100 Hp and +10 MaxHP [=MaxHP=] through level up will bring you to 55/110). For an early character that gains Hp quickly when leveling up this can be the difference between life and death in a fight with a group of monsters.


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* In ''VideoGame/ForTheKing'', leveling up heals a fraction of your maximum hit points and restores two [[LuckManipulationMechanic Focus points]].
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* In ''LightNovel/SoImASpiderSoWhat'', when Kumoko, the spider protagonist, gains a new level, her old carapace molts away and any injuries and StandardStatusEffects she suffers are instantly healed, which has saved her life on many occasions. This is a function of the unique skill [n%I=W] which [[spoiler:consumes soul energy to restore her body]].

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* In ''LightNovel/SoImASpiderSoWhat'', when Kumoko, the spider protagonist, gains a new level, her old carapace molts away and any injuries and StandardStatusEffects StatusEffects she suffers are instantly healed, which has saved her life on many occasions. This is a function of the unique skill [n%I=W] which [[spoiler:consumes soul energy to restore her body]].
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* ''VideoGame/KnightsOfPenAndPaper'': For HitPoints and ManaPoints.

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* ''VideoGame/KnightsOfPenAndPaper'': The ''VideoGame/OfPenAndPaper'' series: ''VideoGame/KnightsOfPenAndPaper'' and ''VideoGame/KnightsOfPenAndPaper2'': For HitPoints and ManaPoints.
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Crosswicking.

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* ''VideoGame/KnightsOfPenAndPaper'': For HitPoints and ManaPoints.
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[[folder:Tower Defense]]
* Levelling up in ''VideoGame/{{Arknights}}'' restores your [[AntiGrinding sanity points]] by the maximum amount you could possibly get this way, with your current one likely ending up way over the cap. While this may [[ZigZaggedTrope seem unconventional at first]], it has the advantage of not discriminating players who had it high to begin with, after all the bonus is likely going to be spent on grinding for resources.
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* ''Anime/DragonBallZ: Legend of the Super Saiyan'' restores your HP and KI at a level up without having to go to an inn or using an item card. It helps when you're in a dangerous situation because if your character's HP reaches zero, [[FinalDeath they're dead]].

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* ''Anime/DragonBallZ: Legend of the Super Saiyan'' restores your HP and KI at a level up without having to go to an inn or using an item card. It helps when you're in a dangerous situation because if your character's HP reaches zero, [[FinalDeath they're dead]].dead.

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Correcting flawed information.


* In the world of Generica Online, as seen in ''Literature/{{Threadbare}}'', leveling up refills your Health, Spirit, and Moxie. Some players exploit this by taking on an unlocked class mid-combat so that they can level it up for occasional refreshes.

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* ''Literature/{{Threadbare}}'': In the world of Generica Online, as seen in ''Literature/{{Threadbare}}'', leveling up refills all your Health, Spirit, [[{{Mana}} pools]] except for health (Stamina, Sanity, Moxie, and Moxie. Some players exploit this by taking on an Fortune). Normally you can't level in the middle of combat, preventing the most obvious exploits, but it is possible to accept a Job you unlocked class earlier mid-combat so that they can level it up for occasional refreshes.in order to gain the benefit of an instant level-up.
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* In ''LightNovel/SoImASpiderSoWhat'', when the spider protagonist gains a new level, her old carapace molts away and any injuries and StandardStatusEffects she suffers are instantly healed. This is a function of the unique skill [n%I=W] which [[spoiler:consumes soul energy to restore her body]].

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* In ''LightNovel/SoImASpiderSoWhat'', when Kumoko, the spider protagonist protagonist, gains a new level, her old carapace molts away and any injuries and StandardStatusEffects she suffers are instantly healed.healed, which has saved her life on many occasions. This is a function of the unique skill [n%I=W] which [[spoiler:consumes soul energy to restore her body]].
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* In ''VideoGame/OctopathTraveler'', leveling up fully restores the character's HP and SP.
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[[folder:Dungeon Crawler]]
* In ''VideoGame/MinecraftDungeons'', leveling up instantly refills the player's health, no strings attached. Can be a ''[[JustInTime huge]]'' boon if it activates if you're surrounded by mobs and at the shores of death.
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* Levelling up in ''VideoGame/{{Aground}}'' fully restores your Health and Stamina. This is a reliable source of healing early game where you level fast but quickly becomes a much less reliable way to recover later on where it is noticeably slower to level up.
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* In ''LightNovel/KumoDesuGaNaniKa'', when the spider protagonist gains a new level, her old carapace molts away and any injuries and StandardStatusEffects she suffers are instantly healed. This is a function of the unique skill [n%I=W] which [[spoiler:consumes soul energy to restore her body]].

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* In ''LightNovel/KumoDesuGaNaniKa'', ''LightNovel/SoImASpiderSoWhat'', when the spider protagonist gains a new level, her old carapace molts away and any injuries and StandardStatusEffects she suffers are instantly healed. This is a function of the unique skill [n%I=W] which [[spoiler:consumes soul energy to restore her body]].
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* In ''LightNovel/KumoDesuGaNaniKa'', when the spider protagonist gains a new level, her old carapace molts away and any injuries and StandardStatusEffects she suffers are instantly healed.

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* In ''LightNovel/KumoDesuGaNaniKa'', when the spider protagonist gains a new level, her old carapace molts away and any injuries and StandardStatusEffects she suffers are instantly healed. This is a function of the unique skill [n%I=W] which [[spoiler:consumes soul energy to restore her body]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Evolution in the ''Anime/{{Pokemon}}'' anime is treated this way, unlike in the games. No matter how beaten up a Pokémon is in battle, once they evolve, they are raring to go. Many a battle in the series has been swung by a mid-battle evolution.
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None



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* In the ''VideoGame/KingdomRush'' series, your {{Hero Unit}}s will have their HP restored to full upon leveling up.
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[[folder:Literature]]
* In the world of Generica Online, as seen in ''Literature/{{Threadbare}}'', leveling up refills your Health, Spirit, and Moxie. Some players exploit this by taking on an unlocked class mid-combat so that they can level it up for occasional refreshes.
[[/folder]]
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** In ''VideoGame/HyruleWarriors'', get your experience bar filled up, and all of your health and special gauge is restored.
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!!Non-Video Game Examples
[[folder:Anime, Manga, and Light Novels]]
* In ''LightNovel/KumoDesuGaNaniKa'', when the spider protagonist gains a new level, her old carapace molts away and any injuries and StandardStatusEffects she suffers are instantly healed.
[[/folder]]

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