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Bonus Boss was renamed by TRS


* Normally in ''VideoGame/ChronoCross'' you can only switch party members at save points, unless the plot calls for a certain character, at which point they just walk on from offscreen. This leads to some strange moments, such as the fight with [[spoiler: BonusBoss Dario]]. Depending on your party composition, up to two extra party members will walk up right before the fight to explain the plot, but then will just stand there as your party gets slaughtered without doing anything. A very sad example, given both this particular plotline and the fact that he's ThatOneBoss.

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* Normally in ''VideoGame/ChronoCross'' you can only switch party members at save points, unless the plot calls for a certain character, at which point they just walk on from offscreen. This leads to some strange moments, such as the fight with [[spoiler: BonusBoss OptionalBoss Dario]]. Depending on your party composition, up to two extra party members will walk up right before the fight to explain the plot, but then will just stand there as your party gets slaughtered without doing anything. A very sad example, given both this particular plotline and the fact that he's ThatOneBoss.



** ''VideoGame/GoldenSunDarkDawn'' also brings in the rear guard if the entire front line falls in battle, and allows you to rearrange the party mid-battle. Rear-line characters will also automatically switch in during the [[BonusBoss Ancient Devil]] battle after someone falls prey to [[BrainwashedAndCrazy Demon Sign]], and allies KO'd under Demon Sign will be placed in the rear instead of wasting space on the front line.

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** ''VideoGame/GoldenSunDarkDawn'' also brings in the rear guard if the entire front line falls in battle, and allows you to rearrange the party mid-battle. Rear-line characters will also automatically switch in during the [[BonusBoss [[{{Superboss}} Ancient Devil]] battle after someone falls prey to [[BrainwashedAndCrazy Demon Sign]], and allies KO'd under Demon Sign will be placed in the rear instead of wasting space on the front line.
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** In ''VideoGame/FinalFantasyTactics'' you don't have to send Ramza into random battles, but if you send in 5 redshirts and they lose, the game is over.

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** In ''VideoGame/FinalFantasyTactics'' you don't have to send Ramza into random battles, but if you send in 5 redshirts and they lose, the game is over.over - even if it was five nobodies you just hired, in a fight of absolutely no significance whatsoever.
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* ''VideoGame/SweetHome'': Even though you can only have two parties at a time, if one of them is caught in a RandomEncounter, you can use the "Call" command to take control of the other party and move them to where the battle is taking place so that all five characters can team up. You only have a limited amount of time to move the backup party before the battle resumes again.

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* ''VideoGame/SweetHome'': ''VideoGame/SweetHome1989'': Even though you can only have two parties at a time, if one of them is caught in a RandomEncounter, you can use the "Call" command to take control of the other party and move them to where the battle is taking place so that all five characters can team up. You only have a limited amount of time to move the backup party before the battle resumes again.
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* In ''VideoGame/TheLegendOfDragoon'', while traveling with a party of 7 characters if your 3 active characters got KO'd it is a game over, despite being able to swap out characters anywhere except in battle, with the exception of Dart.

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* In ''VideoGame/TheLegendOfDragoon'', while traveling with a party of 7 characters if your 3 active characters got KO'd it is a game over, despite being able to swap out characters anywhere except in battle, [[CantDropTheHero with the exception of Dart.Dart]].
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** The plot of ''VideoGame/FinalFantasyXIII'' stresses teamwork and the power of TrueCompanions, but you can only have three guys in your party at once in each battle. Paradigms (in-battle class changes) make up for this discrepancy. In a particularly egregious case of lazy backup, you get a game over if only your party leader is KO'd.

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** The plot of ''VideoGame/FinalFantasyXIII'' stresses teamwork and the power of TrueCompanions, but you can only have three guys in your party at once in each battle. Paradigms (in-battle class changes) make up for this discrepancy. In a particularly egregious case of lazy backup, you get a game over if [[WeCannotGoOnWithoutYou only your party leader is KO'd.KO'd]].
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* ''VideoGame/ChronoTrigger'': Given that you can switch party members anytime out-of-battle, why can't you do that after three of them get knocked out in battle? (If this is justified by their having to use the Gate Key, then why can you switch party members anytime out-of-battle anyway?)

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* ''VideoGame/ChronoTrigger'': Given that you can switch party members anytime out-of-battle, why can't you do that after three of them get knocked out in battle? (If ([[FridgeLogic If this is justified by their having to use the Gate Key, then why can you switch party members anytime out-of-battle anyway?)anyway?]])
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* Usually played straight in the final chapter of ''VideoGame/LiveALive'', but subverted for dramatic effect at the TrueFinalBoss - [[spoiler:once all four active party members fall against Sin of Odio, the remaining three jump in to fight. Then once they get taken down as well, the final party member enters to strike the final blow - [[RedemptionEqualsDeath Oersted]]]].
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[[folder:Board Games]]
* An unsual example in ''TabletopGame/{{Pandemic}} Legacy: Season 1''. You can't have a true TotalPartyKill because there'll always be Civilians available to replace characters who are lost during gameplay. However, this does mean that no matter how many characters die during a game, you can't replace them with characters who are still alive and outside the current game.
[[/folder]]
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Loads And Loads Of Characters is a redirect that should not be linked to


* Not only are most of your LoadsAndLoadsOfCharacters in ''VideoGame/InfiniteUndiscovery'' stuck off-screen during the action, but if the PlayerCharacter dies and the party members' ArtificialStupidity [[LuckBasedMission doesn't feel like using the resurrect item/spell]] in just a few seconds (you can't order it) it's GameOver even if all the other ''on-screen'' guys were still going strong.

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* Not only are most of your LoadsAndLoadsOfCharacters characters in ''VideoGame/InfiniteUndiscovery'' stuck off-screen during the action, but if the PlayerCharacter dies and the party members' ArtificialStupidity [[LuckBasedMission doesn't feel like using the resurrect item/spell]] in just a few seconds (you can't order it) it's GameOver even if all the other ''on-screen'' guys were still going strong.
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* ''Franchise/ShiningSeries'':

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* ''Franchise/ShiningSeries'': ''VideoGame/ShiningSeries'':
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** Finally defied in ''VideoGame/TalesOfBerseria'', where reserves can be tagged in by using one point of the Blast Guage. KO'ed party members will be subbed out automatically if possible, and if their AI is allowed to, conscious allies in critical condition will also swap out voluntarily to start regenerating HP on the back line.

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** Finally defied in ''VideoGame/TalesOfBerseria'', where reserves can be tagged in by using one point of the Blast Guage. KO'ed party members will be subbed out automatically if possible, and if their AI is allowed to, conscious allies in critical condition will also swap out voluntarily to start regenerating HP on the back line. That said, it is still game over if your mainline party is totaled, even if your two reserves are still in great shape.
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** ''VideoGame/StarOceanIntegrityAndFaithlessness'' has every party member, even Relia, take part in every fight unless there is some story reason that stops them from fighting.

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** ''VideoGame/StarOceanIntegrityAndFaithlessness'' has every party member, [[AvertedTrope everyone]], even Relia, take part in every fight unless there is some story reason that stops them from fighting.
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* The group in question who faces the upcoming foe is all that crucial or has some very personal business to be done with, making it a battle that they cannot avoid. This is especially notable if this is a one on one battle with no support from the team.

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* The group in question who faces the upcoming foe is all that crucial or has some very personal business to be done with, making it a battle that they cannot avoid. This is especially notable if this is [[DuelBoss a one on one battle with no support from the team.
team]].
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* Played with in ''VideoGame/MonsterHunterRise'' during Rampage Defence quests. The game makes these out to be all-hands-on-deck situations, but only [[PlayerCharacter the Hunter]] and any multiplayer allies actually stick around for the whole defence. Other villagers are armed, but can only be deployed at specific moments, making it look like ItsUpToYou. However, talking to people after a Rampage will clarify that the Hunter is the very last line of defence - everyone else is [[OffscreenMomentOfAwesome out in the field taking on the horde themselves]], funnelling as many monsters as they can away from Kamura to keep the load on their ace manageable. One specifically explains other villagers only have short call-in windows because they can only leave their posts to help you if their assigned sector is already quiet.
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A sister trope to CantDropTheHero.
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The back row instantly switches in when there's a Total Party Kill.


* In ''VideoGame/BreathOfFireIV'', you can only fight with 3 characters at a time. However, sometimes in battle the camera will pan behind to show your backup characters, who will cheer for you and may recover some of your HP. And yet if all three characters are KO'd, you get a game over. This is particularly aggravating because you know your back up is literally ''right there'', but they won't lift a finger to revive you or take over the fight.
** Those backup characters aren't just for show - you can tag them in at any point in the battle. You still get a big fat Game Over if your frontline threesome bite the dust, though.
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* In ''VideoGame/AtelierRyzaEverDarknessAndTheSecretHideout'', the game even warns you the minute you get a fourth party member that "If all team members get knocked out in battle, it counts as a loss even if other members are available," with "even if other members are available" presented in RainbowSpeak to drive home the point.
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* For most of ''VideoGame/ShinMegamiTenseiIV'', Flynn is followed by three of his fellow Samurai, and as long as he's not on a Quest, they'll jump in and help during combat. While it's implied that sometimes they're off on their own adventures, that doesn't explain why whenever they're all fighting the same boss (Minotaur and Medusa), only one jumps in and the others twaddle their thumbs.
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Edited Baldur's Gate example


* In the ''Franchise/BaldursGate'' series, the game ends instantly if the main character dies, regardless of how many characters in the party happen to be capable of casting Raise Dead or Resurrection. This may be justified when you actually die [[spoiler: because as a Bhaalspawn the divine part of your soul rejoins your father and presumably cannot be retrieved, meaning even if you're revived, you can no longer affect the outcome of the prophecy and thus the game is effectively over, even if revived (which is why setting a contingency to resurrect yourself works just fine, but ends the game anyway) (like what happened to Sarevok), and it would require a Resurrection spell at minimum since your body disintegrates, raise dead requires the body be mostly intact or use another spell to make it so]], but the same thing happens when you're [[TakenForGranite petrified]] or [[{{Oubliette}} Imprisoned]]. That it doesn't happen to [[spoiler: Imoen]] is another discrepancy.

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* In the ''Franchise/BaldursGate'' series, the game ends instantly if the main character dies, regardless of how many characters in the party happen to be capable of casting Raise Dead or Resurrection. This may be justified when you actually die [[spoiler: because [[spoiler:because as a Bhaalspawn the divine part of your soul rejoins your father and presumably cannot be retrieved, retrieved (like what happened to Sarevok), meaning even if you're revived, you can no longer affect the outcome of the prophecy and thus the game is effectively over, even if revived (which is over. This would explain why setting a contingency to resurrect yourself works just fine, but ends the game anyway) (like what happened to Sarevok), and it anyway. Reviving the main character would also require a Resurrection spell at minimum since your body disintegrates, raise dead and Raise Dead requires the body be a mostly intact or use another spell to make it so]], but body]]. However, the same thing happens when you're [[TakenForGranite petrified]] or [[{{Oubliette}} Imprisoned]]. That it doesn't happen to [[spoiler: Imoen]] [[spoiler:Imoen]] is another discrepancy.
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* In the ''VideoGame/DragonQuest'' series, this is averted if you have a wagon around, which will allow idle party members within to come out if your active party members are wiped during a battle. But this is only if your wagon is out; if the wagon is not available (which is usually when it comes to caves, castles, and dungeons), they will not show up. Interestingly, if the PlayerCharacter is wiped and you're out on the overworld, the other party members will automatically revive them at a town if you go to one.
* In ''VideoGame/GoldenSunTheLostAge'', Kraden definitely wouldn't be able to handle combat, but couldn't he at least pull out your healing items to help out when you lose?

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* In ''VideoGame/DragonQuest'':
** Played straight by some, averted by others, especially
the ''VideoGame/DragonQuest'' series, immensely useful system in ''VideoGame/DragonQuestV'' where your Mons and characters not in the active party would jump out to fight for you if the entire main party was knocked out.
** Generally,
this is averted if you have a wagon around, which will allow idle party members within to come out if your active party members are wiped during a battle. But this is only if your wagon is out; if the wagon is not available (which is usually when it comes to caves, castles, and dungeons), they will not show up. Interestingly, if the PlayerCharacter is wiped and you're out on the overworld, the other party members will automatically revive them at a town if you go to one.
** ''VideoGame/DragonQuestIV'': Averted here. If your current party is wiped out, and you have your wagon with you, the reserve party members will all leap out to carry on the fight. You can even then switch out some of them for the dead bodies and revive them. Especially notable because the treasure at the end of a sidequest dungeon is the Baron's Bugle/Horn, which lets you summon your wagon to an outdoor area where you couldn't normally take it. Like the cliff where you fight the last boss!
** ''VideoGame/DragonQuestXI'': Averted. You can switch out party members, even dead ones, at any time on your turns, though those who are switched in must wait until the next round to act (except in the Switch version's 2D mode, where combat turns function as they did in previous entries and party members can only be switched in at the start of turns, but are able to act immediately). Should your entire active party be wiped out, reserve party members will automatically hop into the fray.
* ''VideoGame/GoldenSun'':
**
In ''VideoGame/GoldenSunTheLostAge'', Kraden definitely wouldn't be able to handle combat, but couldn't he at least pull out your healing items to help out when you lose?



* ''VideoGame/FinalFantasyVI'': Your extra party members are left behind in Narshe or the airship, and you can't switch unless you go back there; no instant switch zones. Until you get control of the airship, switching inevitably involves a very long march most of the way across a continent. A bit strange in the FinalBoss fight, where you place all your party members in a queue. After finishing each tier of the boss, unconscious characters are replaced by the next characters waiting in line -- but lose all four members at once, and it's Game Over.
* ''VideoGame/FinalFantasyX'' has a sort of "tag team" mechanic, in which you ''can'' switch party members during battle, but only on that character's turn. If a character is KO'd, then their "slot" is wasted because you can't bring anyone else in until you revive them. Thus, having all three currently active characters KO'd at the same time is a game over, even though you can have as many as four other characters waiting in the wings. Worse still, some enemies will [[TakenForGranite petrify]] then [[LiterallyShatteredLives shatter]] your teammates, depriving you of their spot for the rest of the fight -- when the space could easily be filled by a back-row ally. (Fortunately, they're [[OnlyMostlyDead only mostly shattered]], because they come right back once the fight's over.) The same is said for team members who are literally kicked out of a battle, even if that Kick would not have actually KO'd them. In a similar fashion, party members in ''VideoGame/FinalFantasyIX'' that are eaten or ejected from the battle are considered dead and they can't be replaced until the fight is over.
* In ''VideoGame/FinalFantasyXII'', you can only fight with three party members at a time, but you can swap out a front-liner for a reserve PC at any time (if they are not being targeted by the enemy), AND if all three front-liners get KO'd, the game forces you to switch in at least one of the reserve [=PCs=]. You can even target your reserve party-members with buffs and heals, so you can have your secondary party revive your primary after a total-party-KO. In fact, the only way to die is to have all six members of your party KO'd. There is a boss that has instant death attacks -- the only way to win against him is to constantly raise the characters who are not in the front line.
* The plot of ''VideoGame/FinalFantasyXIII'' stresses teamwork and the power of TrueCompanions, but you can only have three guys in your party at once in each battle. Paradigms (in-battle class changes) make up for this discrepancy. In a particularly egregious case of lazy backup, you get a game over if only your party leader is KO'd.

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* ''Franchise/FinalFantasy'':
**
''VideoGame/FinalFantasyVI'': Your extra party members are left behind in Narshe or the airship, and you can't switch unless you go back there; no instant switch zones. Until you get control of the airship, switching inevitably involves a very long march most of the way across a continent. A bit strange in the FinalBoss fight, where you place all your party members in a queue. After finishing each tier of the boss, unconscious characters are replaced by the next characters waiting in line -- but lose all four members at once, and it's Game Over.
* ** ''VideoGame/FinalFantasyX'' has a sort of "tag team" mechanic, in which you ''can'' switch party members during battle, but only on that character's turn. If a character is KO'd, then their "slot" is wasted because you can't bring anyone else in until you revive them. Thus, having all three currently active characters KO'd at the same time is a game over, even though you can have as many as four other characters waiting in the wings. Worse still, some enemies will [[TakenForGranite petrify]] then [[LiterallyShatteredLives shatter]] your teammates, depriving you of their spot for the rest of the fight -- when the space could easily be filled by a back-row ally. (Fortunately, they're [[OnlyMostlyDead only mostly shattered]], because they come right back once the fight's over.) The same is said for team members who are literally kicked out of a battle, even if that Kick would not have actually KO'd them. In a similar fashion, party members in ''VideoGame/FinalFantasyIX'' that are eaten or ejected from the battle are considered dead and they can't be replaced until the fight is over.
* ** In ''VideoGame/FinalFantasyXII'', you can only fight with three party members at a time, but you can swap out a front-liner for a reserve PC at any time (if they are not being targeted by the enemy), AND if all three front-liners get KO'd, the game forces you to switch in at least one of the reserve [=PCs=]. You can even target your reserve party-members with buffs and heals, so you can have your secondary party revive your primary after a total-party-KO. In fact, the only way to die is to have all six members of your party KO'd. There is a boss that has instant death attacks -- the only way to win against him is to constantly raise the characters who are not in the front line.
* ** The plot of ''VideoGame/FinalFantasyXIII'' stresses teamwork and the power of TrueCompanions, but you can only have three guys in your party at once in each battle. Paradigms (in-battle class changes) make up for this discrepancy. In a particularly egregious case of lazy backup, you get a game over if only your party leader is KO'd.



* In ''VideoGame/FinalFantasyTactics'' you don't have to send Ramza into random battles, but if you send in 5 redshirts and they lose, the game is over.

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* ''Franchise/FinalFantasy'':
**
In ''VideoGame/FinalFantasyTactics'' you don't have to send Ramza into random battles, but if you send in 5 redshirts and they lose, the game is over.

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%%Image chosen via crowner in the Image Suggestions thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions135
%%Please do not change or remove without starting a new thread.

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%%Image %% Image chosen via crowner in the Image Suggestions thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions135
%%Please %% https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Please
do not change or remove without starting a new thread.
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%%Image chosen via crowner in the Image Suggestions thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions135
%%Please do not change or remove without starting a new thread.
[[quoteright:350:[[Webcomic/CluelessHero https://static.tvtropes.org/pmwiki/pub/images/go_team_comic_9.png]]]]
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* In the ''VideoGame/DragonQuest'' series, this is averted if you have a wagon around, which will allow idle party members within to come out if your active party members are wiped during a battle. But this is only if your wagon is out; if the wagon is not available (which is usually when it comes to caves, castles, and dungeons), they will not show up. Interestingly, if the PlayerCharacter is wiped and you're out on the overworld, the other party members will automatically revive them at a town if you go to one.
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* ''WesternAnimation/StevenUniverse'' fangame ''VideoGame/FlawedCrystals'' avoids this by also averting ArbitraryHeadcountLimit -- every character will help you in battle if they can. According to WordOfGod, this was an attempt at GameplayAndStoryIntegration by showing ThePowerOfFriendship.
** This even extends to NonPlayerCharacter Lapis Lazuli, who, despite being unable to fight herself, will extract you from the battle if you lose. In the battle against [[spoiler:Jasper]] in one bad ending, she will actually attack and win the fight for you if Stevonnie falls. Played straighter in the final dungeon, however, where Lapis never participates in battles despite accompanying the rest of the party.

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** It's somewhat more justified in the final battle, in which the backup members have to stay behind to fight the Shadows climbing up Tartarus.



* ''VideoGame/{{Persona 5}}'' is somewhat better about this. After the fifth member joins the Phantom Thieves, they continue to operate in a group of four, since it's easier to move stealthily as a small group, but have the backup members follow from a safe distance. However, backup members can participate in battle by performing follow-up attacks, and a Confidant ability allows you to switch them out as needed.

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* ''VideoGame/{{Persona 5}}'' is somewhat better about this. After the fifth member joins the Phantom Thieves, they continue to operate in a group of four, since it's easier to move stealthily as a small group, but have the backup members follow from a safe distance. However, backup members can participate in battle by performing follow-up attacks, and a Confidant ability allows you to switch them out as needed. In fact, if two or more of your party members die, one of [[MissionControl Futaba's]] abilities can immediately switch them out for backup members.
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* ''VideoGame/FinalFantasyX'' has a sort of "tag team" mechanic, in which you ''can'' switch party members during battle, but only on that character's turn. If a character is KO'd, then their "slot" is wasted because you can't bring anyone else in until you revive them. Thus, having all three currently active characters KO'd at the same time is a game over, even though you can have as many as four other characters waiting in the wings. Worse still, some enemies will [[TakenForGranite petrify]] then [[LiterallyShatteredLives shatter]] your teammates, depriving you of their spot for the rest of the fight -- when the space could easily be filled by a back-row ally. (Fortunately, they're [[OnlyMostlyDead only mostly shattered]], because they come right back once the fight's over.) The same is said for team members who are literally kicked out of a battle, even if that Kick would not have actually KO'd them.

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* ''VideoGame/FinalFantasyX'' has a sort of "tag team" mechanic, in which you ''can'' switch party members during battle, but only on that character's turn. If a character is KO'd, then their "slot" is wasted because you can't bring anyone else in until you revive them. Thus, having all three currently active characters KO'd at the same time is a game over, even though you can have as many as four other characters waiting in the wings. Worse still, some enemies will [[TakenForGranite petrify]] then [[LiterallyShatteredLives shatter]] your teammates, depriving you of their spot for the rest of the fight -- when the space could easily be filled by a back-row ally. (Fortunately, they're [[OnlyMostlyDead only mostly shattered]], because they come right back once the fight's over.) The same is said for team members who are literally kicked out of a battle, even if that Kick would not have actually KO'd them. In a similar fashion, party members in ''VideoGame/FinalFantasyIX'' that are eaten or ejected from the battle are considered dead and they can't be replaced until the fight is over.

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* Parodied [[https://static1.squarespace.com/static/5758783607eaa0b68fc52697/57616aef4d088edb6ec6b160/57616af607eaa0ea777a0197/1466002167070/0130.GIF?format=750w here]] in ''Webcomic/{{Adventurers}}''.
** The final boss fight has a mechanic to avoid this by bringing in reserve party members as others fall.

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* Parodied [[https://static1.squarespace.com/static/5758783607eaa0b68fc52697/57616aef4d088edb6ec6b160/57616af607eaa0ea777a0197/1466002167070/0130.GIF?format=750w here]] in ''Webcomic/{{Adventurers}}''.
**
''Webcomic/{{Adventurers}}''. When Karn gets switched out of the active party, he can't do a thing to help them in battle, [[https://web.archive.org/web/20150906195105/http://adventurers.keenspot.com/d/0130.html not even give them some of the soda he's sipping]]. The final boss FinalBoss fight has a mechanic to avoid this by bringing in reserve party members as others fall.
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* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel I'' and ''II'', if all four party members on the front lines are knocked out, it's an automatic game over even if the player has a few party members in reserve. ''Cold Steel III'' does this a bit better in that if all the party members in the front lines are knocked out, then the party members in support will tag in, continuing the fight. But then ''Cold Steel IV'' goes right back to this again in that while the characters in support can tag in, whoever is at the reserve spot will not tag in even if all the characters from both the front lines and the support characters are all knocked out.

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* Also played straight in ''VideoGame/PersonaQShadowOfTheLabyrinth''; you have a five person party, but events and cutscenes that happen in the dungeon make it clear that ''all of the Persona-users are present in the dungeon'' whenever you go. Do they come and step in should your party die? Nope.

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* Also played straight in ''VideoGame/PersonaQShadowOfTheLabyrinth''; ''VideoGame/PersonaQShadowOfTheLabyrinth'', and [[VideoGame/PersonaQ2NewCinemaLabyrinth its sequel]]; you have a five person party, but events and cutscenes that happen in the dungeon make it clear that ''all of the Persona-users are present in the dungeon'' whenever you go. Do they come and step in should your party die? Nope.Nope.
* ''VideoGame/{{Persona 5}}'' is somewhat better about this. After the fifth member joins the Phantom Thieves, they continue to operate in a group of four, since it's easier to move stealthily as a small group, but have the backup members follow from a safe distance. However, backup members can participate in battle by performing follow-up attacks, and a Confidant ability allows you to switch them out as needed.



* ''VideoGame/PaperMarioTheThousandYearDoor'' only lets you have one party member at a time, and if he or she is downed you can swap them out for another (though it uses up a turn). This is turned against you when you're force to fight an enemy who's accompanied by your party: taking out the party member makes another step up and take their place. Also, if you fall for the poisoned cake in The Glitz Pit, while only your active party member eats the cake ,it leaves you unable to use any of your party members for the following fight.

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* ''VideoGame/PaperMarioTheThousandYearDoor'' only lets you have one party member at a time, and if he or she is downed you can swap them out for another (though it uses up a turn). This is turned against you when you're force forced to fight an enemy who's accompanied by your party: taking out the party member makes another step up and take their place. Also, if you fall for the poisoned cake in The Glitz Pit, while only your active party member eats the cake ,it cake, it leaves you unable to use any of your party members for the following fight.

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