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It should be noted that, despite the name, these tropes don't necessarily mean that the company/artist using them was just being lazy by doing so. They might [[NoBudget not have had the budget]] to afford artists who could draw a particularly hard or detailed object. They might have been working under time constraints. They might find that they have not yet gained enough skills to draw a particular thing, but they are a ways into the project already. They might have devoted a lot of their time and budget to a particular moment and are now working with what they have, or the trope's use may even be genuinely stylized or artistic.

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It should be noted that, despite the name, these tropes don't necessarily mean that the company/artist using them was just being lazy by doing so. They might [[NoBudget not have had the budget]] to afford artists who could draw draw/animate a particularly hard or detailed object.scene. They might have been working under time constraints. They might find that they have not yet gained enough skills to draw a particular thing, but they are a ways into the project already.already and can't just back out. They might have devoted a lot of their time and budget to a particular moment and are now working with what they have, or the trope's use may even be genuinely stylized or artistic.
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* SyntheticVoiceActor: Using text to speech or machinery instead of hiring human voice actors, unless it's to voice a clearly mechanical character or AI.

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* SyntheticVoiceActor: Using text to speech or machinery instead of hiring human voice actors, unless it's to voice a clearly mechanical character or AI.AI, or if it's in a game that predominantly uses MadLibsDialogue.
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It should be noted that, despite the name, these tropes don't necessarily mean that the company/artist was just being lazy when resorting to them. They might [[NoBudget not have had the budget]] to afford artists who could draw a particularly hard or detailed object. They might have been working under time constraints. They might want find that they have not yet gained enough skills to draw a particular thing, but they are a ways into the project. They might have devoted a lot of their time and budget to a particular moment and are now working with what they have, or the trope's use may even be genuinely stylized or artistic.

to:

It should be noted that, despite the name, these tropes don't necessarily mean that the company/artist using them was just being lazy when resorting to them.by doing so. They might [[NoBudget not have had the budget]] to afford artists who could draw a particularly hard or detailed object. They might have been working under time constraints. They might want find that they have not yet gained enough skills to draw a particular thing, but they are a ways into the project.project already. They might have devoted a lot of their time and budget to a particular moment and are now working with what they have, or the trope's use may even be genuinely stylized or artistic.



* TracedArtwork: Drawings traced from other sources such as photos, stock images and even other artists' drawings.

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* TracedArtwork: Drawings traced from made by drawing over the lines of other sources such as photos, stock images and even other artists' drawings.
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* MouthFlaps: Characters speaking is animated with fewer frames than is accurate for the words they're saying.

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* MouthFlaps: Characters speaking is animated with fewer two or three frames rather than is accurate dynamically. One for the words they're saying.a closed mouth, another for an open mouth and perhaps a third one that's half-open.
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* ActingForTwo: One voice actor for multiple characters. Becomes lazier the more characters are given to the voice actor, and more so the more similarly they sound.

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* ActingForTwo: One voice actor for multiple characters. Becomes lazier the more Not necessarily a bad thing, but it shows a work's lack of budget or possibly interest when several characters are given to sound the voice actor, and more so the more similarly they sound.same or too similar to each other.
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Replace "lazy" with "low-budget," "time-limited," "unskilled," "prioritizing other things", and/or "working smarter, not harder" as appropriate.

to:

Replace "lazy" It should be noted that, despite the name, these tropes don't necessarily mean that the company/artist was just being lazy when resorting to them. They might [[NoBudget not have had the budget]] to afford artists who could draw a particularly hard or detailed object. They might have been working under time constraints. They might want find that they have not yet gained enough skills to draw a particular thing, but they are a ways into the project. They might have devoted a lot of their time and budget to a particular moment and are now working with "low-budget," "time-limited," "unskilled," "prioritizing other things", and/or "working smarter, not harder" as appropriate.
what they have, or the trope's use may even be genuinely stylized or artistic.
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* FourFingeredHands: They take less time to draw than five-fingered hands.

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* FourFingeredHands: They are much easier and take less time to draw than five-fingered hands.
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Rogue-launched trope.


* NoBackground: Backgrounds that are nothing but a blank white space.
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* NoBackground: Backgrounds that are nothing but a blank white space.

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Removed: 168

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* ActingForTwo: One voice actor for multiple characters. Becomes lazier the more characters are given to the voice actor, and more so the more similarly they sound.



* TalkingToHimself: One voice actor for multiple characters. Becomes lazier the more characters are given to the voice actor, and more so the more similarly they sound.
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* TalkingToHimself: One voice actor for multiple characters. Becomes lazier the more characters are given to the voice actor, and more so the more similarly they sound.
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* CutAndPasteSuburb: Reduplicating the same blocks of property instead of making it more realistic with various installations.



* SyntheticVoiceActor: Voice acting generated by a computer.

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* SyntheticVoiceActor: Voice acting generated by Using text to speech or machinery instead of hiring human voice actors, unless it's to voice a computer.clearly mechanical character or AI.
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[[quoteright:210:[[Webcomic/TheSystem https://static.tvtropes.org/pmwiki/pub/images/lazy_artists_copypaste.png]]]]

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[[quoteright:210:[[Webcomic/TheSystem [[quoteright:209:[[Webcomic/TheSystem https://static.tvtropes.org/pmwiki/pub/images/lazy_artists_copypaste.png]]]]
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* FurriesAreEasierToDraw: It's easier to avoid the UncannyValley with a FunnyAnimal than with a human.

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* FurriesAreEasierToDraw: It's easier to avoid the UncannyValley UnintentionalUncannyValley with a FunnyAnimal than with a human.
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* BigBallOfViolence - A fight scene is obscured by a large cloud of dust or smoke with the occasional fist or leg sticking out.
* BattleOfTheStillFrames - Fight scenes are represented by freeze-frames instead of actual animation.
* ByTheLightsOfTheirEyes - Characters in dark areas are drawn as a disembodied pair of eyeballs.
* CartoonJuggling - The act of juggling is drawn or animated in a way that is not accurate to real-life juggling, depicted in a much more crude and simpler fashion.
* CheatedAngle - A part of a character's body is always drawn a certain way, even if it really shouldn't be from that angle.
* CheekyMouth - A character's mouth drifts from the center of their face to their cheek when viewed in profile.
* ClipArtAnimation - Moving flat 2D images around instead of drawing new images for each frame.
* CutAndPasteComic - Copying and pasting a set amount of poses or shapes instead of redrawing the character every time.
* DullSurprise - Staring at an event that should elicit shock or surprise with an expression that ''screams'' "duh...?"
* FacelessMasses - Drawing background characters as generic, featureless humanoid shapes.
* FeaturelessPlaneOfDisembodiedDialogue - Skimping on backgrounds when the focus is on the conversation.
* FilmingForEasyDub - Drawing a character's mouth conveniently out of frame to avoid having to animate mouth movements.
* FlashyProtagonistsBlandExtras - Everyone who isn't important has an extremely bland design.
* FourFingeredHands - They take less time to draw than five-fingered hands.
* FurriesAreEasierToDraw - It's easier to avoid the UncannyValley with a FunnyAnimal than with a human.
* GISSyndrome - Using generic stock photos (paid or not) as backgrounds or object instead of drawing them from scratch.
* GoingThroughTheMotions - For budget reasons, video game characters have a tendency to reuse the same poses over and over instead of having unique ones.
* HandsInPockets - Hands are hard to draw--so why do it? Just have them obscured by something else!
* InvisibleAnatomy - Characters without certain appendages are depicted manipulating their environment as if they did anyway.
** FingerlessHands - Hands are drawn without fingers, but still manage to perform acts as if they did.
** FloatingLimbs - A character's hands and feet are visible, but the limbs attaching them to their body are not.
* InvisibleBowstring - Bows shooting arrows without a bowstring drawn on.
* IrislessEyeMaskOfMystery - Masks that make a character's irises and pupils disappear.
* ItsAlwaysSpring - The setting is always depicted in what appears to be the season of spring, no matter what time of the year it is.
* ItsAlwaysSunnyInMiami - The setting has clear skies and a bright sun, no matter what.
* LeaveTheCameraRunning - Dragging out pointless scenes or scenes with nothing happening to pad the runtime or not have to animate anything.
* LimitedWardrobe - Characters usually wear the same outfits.
* LongPants - Separate clothing articles drawn as one whole garment.
* MotionlessChin - A character talks but their chins don't animate.
* MouseHole - A mouse hole depicted as a perfect semicircle in a wall.
* MouthFlaps - Characters speaking is animated with fewer frames than is accurate for the words they're saying.
* NoKnees - Legs appear to be depicted without knees.
* NoMouth - A character has no visible mouth to save on animating mouth flaps.
* TheNoseless - A character has no nose.
* OffModel - When the animation/art is inconsistent in quality.
* OnlySixFaces - Multiple characters are designed with very similar faces.
* OnlyOneFemaleMold - All female characters in a show seem to be based on one (usually voluptuous) template.
* PaintedOnPants - Clothes drawn so skintight the character might as well be nude.
* PerpetualExpression - Character is depicted with an unchanging expression, despite ostensibly emoting.
* RainbowLite - Rainbows are depicted with fewer than the standard seven colors.
* RecycledAnimation - Reusing old animation, but with different characters/backgrounds.
* RingAroundTheCollar - A garment worn around the neck of a character to cover up the fact their heads are separate animated assets from their bodies.
* {{Rotoscoping}} - Animation traced from depictions of real-life actors.
* RubberHoseLimbs - Limbs are animated as if made of rubber, even though the character is not actually [[RubberMan made of rubber]].
* ShadingColourDissonance - Monochromatic works imply that the tint or shade something has is different from what colored versions depict.
* SkintoneSclerae - The whites of a character's eyes are not actually white and just take the color of the character's skin.

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* BigBallOfViolence - BigBallOfViolence: A fight scene is obscured by a large cloud of dust or smoke with the occasional fist or leg sticking out.
* BattleOfTheStillFrames - BattleOfTheStillFrames: Fight scenes are represented by freeze-frames instead of actual animation.
* ByTheLightsOfTheirEyes - ByTheLightsOfTheirEyes: Characters in dark areas are drawn as a disembodied pair of eyeballs.
* CartoonJuggling - CartoonJuggling: The act of juggling is drawn or animated in a way that is not accurate to real-life juggling, depicted in a much more crude and simpler fashion.
* CheatedAngle - CheatedAngle: A part of a character's body is always drawn a certain way, even if it really shouldn't be from that angle.
* CheekyMouth - CheekyMouth: A character's mouth drifts from the center of their face to their cheek when viewed in profile.
* ClipArtAnimation - ClipArtAnimation: Moving flat 2D images around instead of drawing new images for each frame.
* CutAndPasteComic - CutAndPasteComic: Copying and pasting a set amount of poses or shapes instead of redrawing the character every time.
* DullSurprise - DullSurprise: Staring at an event that should elicit shock or surprise with an expression that ''screams'' "duh...?"
* FacelessMasses - FacelessMasses: Drawing background characters as generic, featureless humanoid shapes.
* FeaturelessPlaneOfDisembodiedDialogue - FeaturelessPlaneOfDisembodiedDialogue: Skimping on backgrounds when the focus is on the conversation.
* FilmingForEasyDub - FilmingForEasyDub: Drawing a character's mouth conveniently out of frame to avoid having to animate mouth movements.
* FlashyProtagonistsBlandExtras - FlashyProtagonistsBlandExtras: Everyone who isn't important has an extremely bland design.
* FourFingeredHands - FourFingeredHands: They take less time to draw than five-fingered hands.
* FurriesAreEasierToDraw - FurriesAreEasierToDraw: It's easier to avoid the UncannyValley with a FunnyAnimal than with a human.
* GISSyndrome - GISSyndrome: Using generic stock photos (paid or not) as backgrounds or object instead of drawing them from scratch.
* GoingThroughTheMotions - GoingThroughTheMotions: For budget reasons, video game characters have a tendency to reuse the same poses over and over instead of having unique ones.
* HandsInPockets - HandsInPockets: Hands are hard to draw--so why do it? Just have them obscured by something else!
* InvisibleAnatomy - InvisibleAnatomy: Characters without certain appendages are depicted manipulating their environment as if they did anyway.
** FingerlessHands - FingerlessHands: Hands are drawn without fingers, but still manage to perform acts as if they did.
** FloatingLimbs - FloatingLimbs: A character's hands and feet are visible, but the limbs attaching them to their body are not.
* InvisibleBowstring - InvisibleBowstring: Bows shooting arrows without a bowstring drawn on.
* IrislessEyeMaskOfMystery - IrislessEyeMaskOfMystery: Masks that make a character's irises and pupils disappear.
* ItsAlwaysSpring - ItsAlwaysSpring: The setting is always depicted in what appears to be the season of spring, no matter what time of the year it is.
* ItsAlwaysSunnyInMiami - ItsAlwaysSunnyInMiami: The setting has clear skies and a bright sun, no matter what.
* LeaveTheCameraRunning - LeaveTheCameraRunning: Dragging out pointless scenes or scenes with nothing happening to pad the runtime or not have to animate anything.
* LimitedWardrobe - LimitedWardrobe: Characters usually wear the same outfits.
* LongPants - LongPants: Separate clothing articles drawn as one whole garment.
* MotionlessChin - MotionlessChin: A character talks but their chins don't animate.
* MouseHole - MouseHole: A mouse hole depicted as a perfect semicircle in a wall.
* MouthFlaps - MouthFlaps: Characters speaking is animated with fewer frames than is accurate for the words they're saying.
* NoKnees - NoKnees: Legs appear to be depicted without knees.
* NoMouth - NoMouth: A character has no visible mouth to save on animating mouth flaps.
* TheNoseless - TheNoseless: A character has no nose.
* OffModel - OffModel: When the animation/art is inconsistent in quality.
* OnlySixFaces - OnlySixFaces: Multiple characters are designed with very similar faces.
* OnlyOneFemaleMold - OnlyOneFemaleMold: All female characters in a show seem to be based on one (usually voluptuous) template.
* PaintedOnPants - PaintedOnPants: Clothes drawn so skintight the character might as well be nude.
* PerpetualExpression - PerpetualExpression: Character is depicted with an unchanging expression, despite ostensibly emoting.
* RainbowLite - RainbowLite: Rainbows are depicted with fewer than the standard seven colors.
* RecycledAnimation - RecycledAnimation: Reusing old animation, but with different characters/backgrounds.
* RingAroundTheCollar - RingAroundTheCollar: A garment worn around the neck of a character to cover up the fact their heads are separate animated assets from their bodies.
* {{Rotoscoping}} - {{Rotoscoping}}: Animation traced from depictions of real-life actors.
* RubberHoseLimbs - RubberHoseLimbs: Limbs are animated as if made of rubber, even though the character is not actually [[RubberMan made of rubber]].
* ShadingColourDissonance - ShadingColourDissonance: Monochromatic works imply that the tint or shade something has is different from what colored versions depict.
* SkintoneSclerae - SkintoneSclerae: The whites of a character's eyes are not actually white and just take the color of the character's skin.



* SparseListOfRules - A rulebook is shown to be complex and extensive, but only rules that apply to the plot are ever shown.
* SpeedStripes - Simple lines drawn parallel to the direction of motion to indicate that something is moving fast.
* StockFemurBone - All bones are depicted as a femur, regardless of which part of a skeleton the bone is from.
* StockFoodDepictions - Various foods always look the same:
** CartoonCheese - All cheese in cartoons is wedge-shaped, orange like cheddar, and holey like Swiss.
** CartoonMeat - Each type of meat is limited to one or two cuts.
** EveryPizzaIsPepperoni - Drawing pizza with the generic red spots.
** ISOStandardUrbanGroceries - Groceries are in a paper bag, with bread and greens protruding out the top.

to:

* SparseListOfRules - SparseListOfRules: A rulebook is shown to be complex and extensive, but only rules that apply to the plot are ever shown.
* SpeedStripes - SpeedStripes: Simple lines drawn parallel to the direction of motion to indicate that something is moving fast.
* StockFemurBone - StockFemurBone: All bones are depicted as a femur, regardless of which part of a skeleton the bone is from.
* StockFoodDepictions - StockFoodDepictions: Various foods always look the same:
** CartoonCheese - CartoonCheese: All cheese in cartoons is wedge-shaped, orange like cheddar, and holey like Swiss.
** CartoonMeat - CartoonMeat: Each type of meat is limited to one or two cuts.
** EveryPizzaIsPepperoni - EveryPizzaIsPepperoni: Drawing pizza with the generic red spots.
** ISOStandardUrbanGroceries - ISOStandardUrbanGroceries: Groceries are in a paper bag, with bread and greens protruding out the top.



* SyntheticVoiceActor - Voice acting generated by a computer.
* TalkingHeads - A work seems to consist of characters just talking to each other and little else.
* TracedArtwork - Drawings traced from other sources such as photos, stock images and even other artists' drawings.
* ToothStrip - A character is shown with a white "strip" in their mouth, rather than individual teeth.
* UnmovingPlaid - Plaid and other complex patterns are [[ChromaKey chroma-keyed]] into an animation and therefore don't move or even distort with whatever it's printed on.
* UnreliableIllustrator - Whatever is being drawn doesn't match up with the text or dialogue it's accompanying.
* WheelOFeet - A running character's feet are drawn as a series of circular lines.
* WraparoundBackground - A scrolling background simply repeats the same drawing over and over.
* YourSizeMayVary - Scale is inconsistent in the series, resulting in items or characters seemingly changing size throughout the story.

to:

* SyntheticVoiceActor - SyntheticVoiceActor: Voice acting generated by a computer.
* TalkingHeads - TalkingHeads: A work seems to consist of characters just talking to each other and little else.
* TracedArtwork - TracedArtwork: Drawings traced from other sources such as photos, stock images and even other artists' drawings.
* ToothStrip - ToothStrip: A character is shown with a white "strip" in their mouth, rather than individual teeth.
* UnmovingPlaid - UnmovingPlaid: Plaid and other complex patterns are [[ChromaKey chroma-keyed]] into an animation and therefore don't move or even distort with whatever it's printed on.
* UnreliableIllustrator - UnreliableIllustrator: Whatever is being drawn doesn't match up with the text or dialogue it's accompanying.
* WheelOFeet - WheelOFeet: A running character's feet are drawn as a series of circular lines.
* WraparoundBackground - WraparoundBackground: A scrolling background simply repeats the same drawing over and over.
* YourSizeMayVary - YourSizeMayVary: Scale is inconsistent in the series, resulting in items or characters seemingly changing size throughout the story.
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None


* BigBallOfViolence - A fight scene is obscured by a large cloud of dust or smoke.

to:

* BigBallOfViolence - A fight scene is obscured by a large cloud of dust or smoke.smoke with the occasional fist or leg sticking out.
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None

Added DiffLines:

->''When you're drowning in a sea of work with not enough time, why pour your soul into assets that get used all of...what, once? Really. Have some compassion.''
-->-- '''Joshua''', ''VideoGame/TheWorldEndsWithYou''
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None

Added DiffLines:

* SolidCartoonFacialStubble: Beard stubble is illustrated as a patch of solid color.
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* FilmingForEasyDub - Drawing a character's mouth conveniently out of frame to avoid LipLock.

to:

* FilmingForEasyDub - Drawing a character's mouth conveniently out of frame to avoid LipLock.having to animate mouth movements.
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None

Added DiffLines:

* FlashyProtagonistsBlandExtras - Everyone who isn't important has an extremely bland design.
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None


* LeaveTheCameraRunning - Dragging out pointless scenes or scenes with nothing happening to pad the runtime.

to:

* LeaveTheCameraRunning - Dragging out pointless scenes or scenes with nothing happening to pad the runtime.runtime or not have to animate anything.
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Removing an unlaunched trope.


* JudgeABookByItsCenter - Whenever a book is opened, it's always to the midpoint.
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Added a trope

Added DiffLines:

* JudgeABookByItsCenter - Whenever a book is opened, it's always to the midpoint.
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Replace "lazy" with "low-budget," "time-limited," "unskilled," and/or "prioritizing other things" as appropriate.

to:

Replace "lazy" with "low-budget," "time-limited," "unskilled," and/or "prioritizing other things" things", and/or "working smarter, not harder" as appropriate.
Is there an issue? Send a MessageReason:
more accurate description. It was hard to find the words to put this in


* ShadingColourDissonance - Shades and tints do not accurately reflect the base color.

to:

* ShadingColourDissonance - Shades and tints do not accurately reflect Monochromatic works imply that the base color.tint or shade something has is different from what colored versions depict.
Is there an issue? Send a MessageReason:
None


** FingerlessHands - Hands are drawn without fingers, but still manage to performs acts as if they did.

to:

** FingerlessHands - Hands are drawn without fingers, but still manage to performs perform acts as if they did.

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