1 | %% Image revised per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1633369581095274800 |
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5 | [[quoteright:209:[[Webcomic/TheSystem https://static.tvtropes.org/pmwiki/pub/images/lazy_artists_copypaste.png]]]] |
6 | %% |
7 | ->''When you're drowning in a sea of work with not enough time, why pour your soul into assets that get used all of...what, once? Really. Have some compassion.'' |
8 | -->-- '''Joshua''', ''VideoGame/TheWorldEndsWithYou'' |
9 | |
10 | Many {{graphical tropes}} are simplifications, used to make the scene easier to draw. Books are always open in the middle, bite marks are smooth, and so on. |
11 | |
12 | It should be noted that, despite the name, these tropes don't necessarily mean that the company/artist using them was just being lazy by doing so. They might [[NoBudget not have had the budget]] to afford artists who could draw/animate a particularly hard or detailed scene. They might have been working under time constraints. They might find that they have not yet gained enough skills to draw a particular thing, but they are a ways into the project already and can't just back out. They might have devoted a lot of their time and budget to a particular moment and are now working with what they have, or the trope's use may even be genuinely stylized or artistic. |
13 | |
14 | A SubTrope of LimitedAnimation, specifically the sub-type that makes the format so infamous. |
15 | |
16 | '''Prominent examples:''' |
17 | [[index]] |
18 | * ActingForTwo: One voice actor for multiple characters. Not necessarily a bad thing, but it shows a work's lack of budget or possibly interest when several characters sound the same or too similar to each other. |
19 | * BigBallOfViolence: A fight scene is obscured by a large cloud of dust or smoke with the occasional fist or leg sticking out. |
20 | * BattleOfTheStillFrames: Fight scenes are represented by freeze-frames instead of actual animation. |
21 | * ByTheLightsOfTheirEyes: Characters in dark areas are drawn as a disembodied pair of eyeballs. |
22 | * CartoonJuggling: The act of juggling is drawn or animated in a way that is not accurate to real-life juggling, depicted in a much more crude and simpler fashion. |
23 | * CheatedAngle: A part of a character's body is always drawn a certain way, even if it really shouldn't be from that angle. |
24 | * CheekyMouth: A character's mouth drifts from the center of their face to their cheek when viewed in profile. |
25 | * ClipArtAnimation: Moving flat 2D images around instead of drawing new images for each frame. |
26 | * CutAndPasteComic: Copying and pasting a set amount of poses or shapes instead of redrawing the character every time. |
27 | * CutAndPasteSuburb: Reduplicating the same blocks of property instead of making it more realistic with various installations. |
28 | * DullSurprise: Staring at an event that should elicit shock or surprise with an expression that ''screams'' "duh...?" |
29 | * FacelessMasses: Drawing background characters as generic, featureless humanoid shapes. |
30 | * FeaturelessPlaneOfDisembodiedDialogue: Skimping on backgrounds when the focus is on the conversation. |
31 | * FilmingForEasyDub: Drawing a character's mouth conveniently out of frame to avoid having to animate mouth movements. |
32 | * FlashyProtagonistsBlandExtras: Everyone who isn't important has an extremely bland design. |
33 | * FourFingeredHands: They are much easier and take less time to draw than five-fingered hands. |
34 | * FurriesAreEasierToDraw: It's easier to avoid the UnintentionalUncannyValley with a FunnyAnimal than with a human. |
35 | * GISSyndrome: Using generic stock photos (paid or not) as backgrounds or object instead of drawing them from scratch. |
36 | * GoingThroughTheMotions: For budget reasons, video game characters have a tendency to reuse the same poses over and over instead of having unique ones. |
37 | * HandsInPockets: Hands are hard to draw--so why do it? Just have them obscured by something else! |
38 | * InvisibleAnatomy: Characters without certain appendages are depicted manipulating their environment as if they did anyway. |
39 | ** FingerlessHands: Hands are drawn without fingers, but still manage to perform acts as if they did. |
40 | ** FloatingLimbs: A character's hands and feet are visible, but the limbs attaching them to their body are not. |
41 | * InvisibleBowstring: Bows shooting arrows without a bowstring drawn on. |
42 | * IrislessEyeMaskOfMystery: Masks that make a character's irises and pupils disappear. |
43 | * ItsAlwaysSpring: The setting is always depicted in what appears to be the season of spring, no matter what time of the year it is. |
44 | * ItsAlwaysSunnyInMiami: The setting has clear skies and a bright sun, no matter what. |
45 | * LeaveTheCameraRunning: Dragging out pointless scenes or scenes with nothing happening to pad the runtime or not have to animate anything. |
46 | * LimitedWardrobe: Characters usually wear the same outfits. |
47 | * LongPants: Separate clothing articles drawn as one whole garment. |
48 | * MotionlessChin: A character talks but their chins don't animate. |
49 | * MouseHole: A mouse hole depicted as a perfect semicircle in a wall. |
50 | * MouthFlaps: Characters speaking is animated with two or three frames rather than dynamically. One for a closed mouth, another for an open mouth and perhaps a third one that's half-open. |
51 | * NoKnees: Legs appear to be depicted without knees. |
52 | * NoMouth: A character has no visible mouth to save on animating mouth flaps. |
53 | * TheNoseless: A character has no nose. |
54 | * OffModel: When the animation/art is inconsistent in quality. |
55 | * OnlySixFaces: Multiple characters are designed with very similar faces. |
56 | * OnlyOneFemaleMold: All female characters in a show seem to be based on one (usually voluptuous) template. |
57 | * PaintedOnPants: Clothes drawn so skintight the character might as well be nude. |
58 | * PerpetualExpression: Character is depicted with an unchanging expression, despite ostensibly emoting. |
59 | * RainbowLite: Rainbows are depicted with fewer than the standard seven colors. |
60 | * RecycledAnimation: Reusing old animation, but with different characters/backgrounds. |
61 | * RingAroundTheCollar: A garment worn around the neck of a character to cover up the fact their heads are separate animated assets from their bodies. |
62 | * {{Rotoscoping}}: Animation traced from depictions of real-life actors. |
63 | * RubberHoseLimbs: Limbs are animated as if made of rubber, even though the character is not actually [[RubberMan made of rubber]]. |
64 | * ShadingColourDissonance: Monochromatic works imply that the tint or shade something has is different from what colored versions depict. |
65 | * SkintoneSclerae: The whites of a character's eyes are not actually white and just take the color of the character's skin. |
66 | * SolidCartoonFacialStubble: Beard stubble is illustrated as a patch of solid color. |
67 | * SparseListOfRules: A rulebook is shown to be complex and extensive, but only rules that apply to the plot are ever shown. |
68 | * SpeedStripes: Simple lines drawn parallel to the direction of motion to indicate that something is moving fast. |
69 | * StockFemurBone: All bones are depicted as a femur, regardless of which part of a skeleton the bone is from. |
70 | * StockFoodDepictions: Various foods always look the same: |
71 | ** CartoonCheese: All cheese in cartoons is wedge-shaped, orange like cheddar, and holey like Swiss. |
72 | ** CartoonMeat: Each type of meat is limited to one or two cuts. |
73 | ** EveryPizzaIsPepperoni: Drawing pizza with the generic red spots. |
74 | ** ISOStandardUrbanGroceries: Groceries are in a paper bag, with bread and greens protruding out the top. |
75 | * StockFootage: Reusing previously-used or archival footage. |
76 | * SynchroVox: Superimposing film of a character's mouth over a still image to avoid animating mouth flaps. |
77 | * SyntheticVoiceActor: Using text to speech or machinery instead of hiring human voice actors, unless it's to voice a clearly mechanical character or AI, or if it's in a game that predominantly uses MadLibsDialogue. |
78 | * TalkingHeads: A work seems to consist of characters just talking to each other and little else. |
79 | * TracedArtwork: Drawings made by drawing over the lines of other sources such as photos, stock images and even other artists' drawings. |
80 | * ToothStrip: A character is shown with a white "strip" in their mouth, rather than individual teeth. |
81 | * UnmovingPlaid: Plaid and other complex patterns are [[ChromaKey chroma-keyed]] into an animation and therefore don't move or even distort with whatever it's printed on. |
82 | * UnreliableIllustrator: Whatever is being drawn doesn't match up with the text or dialogue it's accompanying. |
83 | * WheelOFeet: A running character's feet are drawn as a series of circular lines. |
84 | * WraparoundBackground: A scrolling background simply repeats the same drawing over and over. |
85 | * YourSizeMayVary: Scale is inconsistent in the series, resulting in items or characters seemingly changing size throughout the story. |
86 | [[/index]] |
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