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* Figuring out what happened to the Mugunghwa is the primary mission of [[AnalogueAHateStory Analogue]]. The ship's not in the best condition at this point, so there is some danger to the player character as well, though it's fairly low; even if the Mugunghwa explodes you could probably fly away in time.
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** Notably averted in ''VideoGame/ResidentEvil6'', in China. You're standing right there when the bio-bomb goes off that floods the entire city's streets with zombie gas. You get to watch as the innocent screaming civilians all turn into zombies and begin smashing through windows to ''devour'' the people who were indoors and spared from the gas itself in one of the most [[NightmareFuel terrifying game scenes in history]].
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*** ''Dead Space 3'''s DLC, ''Awakened'' [[spoiler:focuses on Isaac and Carver trying to get back to Earth to warn of the impending attack by the [[EldritchAbomination Brethren Moons]]. They arrive, [[ShootTheShaggyDog find absolutely ''no'' radio traffic from Earth, and the Brethren Moons showing themselves]].]]
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** ''VideoGame/DeadSpace3'' has you arriving very late indeed, 200 years after the first expedition team to reach Tau Volantis. [[spoiler:That team was even later, discovering the remains of an alien civilization wiped out ''millions'' of years ago.]]
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* The Golems of Amgarrak DLC for DragonAge offers a double dose of this trope. Not only are you exploring the fantasy equivalent of an abandoned laboratory where the researchers [[GoneHorriblyRight were killed by their creation]], but you are following in the steps of a previous expedition that attempted to explore the place and were slaughtered.

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* The Golems of Amgarrak DLC for DragonAge ''VideoGame/DragonAgeOrigins'' offers a double dose of this trope. Not only are you exploring the fantasy equivalent of an abandoned laboratory where the researchers [[GoneHorriblyRight were killed by their creation]], but you are following in the steps of a previous expedition that attempted to explore the place and were slaughtered.
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* ''SpaceQuest I'' In the very beginning, Roger Wilco awakens in his closet from the sounds of gun fire and commotion as the ship he is on is taken over by the enemy Sariens. By the time he exits the closet, the crew is already dead, the self-destruction sequence is already engaged, and he has to find his way to the escape pod while avoiding the invaders who are still looking for any living souls who they might have missed.
* ''TheSeventhGuest'' and its sequels. The main character in ''The Seventh Guest'' is late for a literal party ? so late that all the guests are ghosts! [[spoiler:It later turns out that he is, in fact, the eponymous Seventh Guest, and was on time, as he, too, is a ghost.]]
* ''{{Myst}}''. You, the player, find yourself on an abandoned island. After exploring a bit, you build up a picture of something dire that happened there before you arrived.

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* ''SpaceQuest I'' ''VideoGame/SpaceQuest I'': In the very beginning, Roger Wilco awakens in his closet from the sounds of gun fire and commotion as the ship he is on is taken over by the enemy Sariens. By the time he exits the closet, the crew is already dead, the self-destruction sequence is already engaged, and he has to find his way to the escape pod while avoiding the invaders who are still looking for any living souls who they might have missed.
* ''TheSeventhGuest'' ''VideoGame/TheSeventhGuest'' and its sequels. The main character in ''The Seventh 7th Guest'' is late for a literal party ? so party--so late that all the guests are ghosts! [[spoiler:It later turns out that he is, in fact, the eponymous Seventh Guest, and was on time, as he, too, is a ghost.]]
* ''{{Myst}}''.''VideoGame/{{Myst}}''. You, the player, find yourself on an abandoned island. After exploring a bit, you build up a picture of something dire that happened there before you arrived.



* And in Metroid fusion, where you arrive at the BSL research station after a mysterious explosion. Then the zombies show up.
* Also in Super Metroid where you arrive at the Ceres Space station post receiving a distress signal but finding all the scientists dead.
* Then there is MegaManZero 2. Arriving at Neo Arcadia 2 only to find every soldier involved dead (with the exception of one)

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* And in Metroid fusion, ''Metroid Fusion'', where you arrive at the BSL research station after a mysterious explosion. Then the zombies show up.
* Also in Super Metroid ''Super Metroid'' where you arrive at the Ceres Space station post receiving a distress signal but finding all the scientists dead.
* Then there is MegaManZero 2.''MegaManZero 2''. Arriving at Neo Arcadia 2 only to find every soldier involved dead (with the exception of one)



* ''[[StarControl Star Control 2]]''. The protagonist is sent to aid Earth and its allies in a war against hostile aliens, only to find that Earth was conquered twenty years earlier.

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* ''[[StarControl ''[[VideoGame/StarControl Star Control 2]]''. The protagonist is sent to aid Earth and its allies in a war against hostile aliens, only to find that Earth was conquered twenty years earlier.



* ''SystemShock'' and its sequel, both of which have the hero waking from cryogenic suspension and slowly discovering the ship/station he's on has been through some interesting developments while he was out.

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* ''SystemShock'' ''VideoGame/SystemShock'' and its sequel, both of which have the hero waking from cryogenic suspension and slowly discovering the ship/station he's on has been through some interesting developments while he was out.



** Averted in VideoGame/BioshockInfinite, however. Both factions are still fighting, and Columbia hasn't been reduced to the horrific crumbling state of Rapture where everything seems to be hanging by a thread and ready to flood at the slightest provocation. It's still going to be very dangerous though.
** In VideoGame/{{Bioshock 2}}, there's a subplot of a busisnessman who stumbled upon Rapture looking for his missing daughter [[spoiler: who was turned into a Little Sister]] told through audio logs. [[spoiler: Right before you enter one area of the game, you hear - in the actual world and not an audio log - the man screaming to "get away from her." When you go inside, you can find a suitcase full of surprisingly-normal possessions and an audio log. The audio log ends with the businessman screaming the same desperate pleas you had just heard from outside the room. It turns out that you'd been mere minutes behind him for most of the way.]] You'd think that'd be the end of that plotline, but right before the finale [[spoiler: you're late to the party again, because apparently the businessman didn't die there, and was instead dragged off to become a Big Daddy who would serve his own daughter as a little sister. You find an audio log telling you this directly after you encounter (and let's be honest, probably killed) a Big Daddy with a name matching the businessman from the audio logs, right next to an operating table for the creation of Big Daddies.]]
* In Bungie Software's ''PathwaysIntoDarkness'' the player is part of an elite special forces team sent with only hours to stop the SealedEvilInACan at the bottom of a nightmarish jungle pyramid dungeon from waking up. But your parachute malfunctions before you can land, and your team leaves you for dead. Since ItsUpToYou, you awaken hours later (also finding that the barrel of the awesome M16 in your BagOfSpilling was bent in the landing, rendering all of your ammo useless) to discover that your team has failed.

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** Averted in VideoGame/BioshockInfinite, ''VideoGame/BioshockInfinite'', however. Both factions are still fighting, and Columbia hasn't been reduced to the horrific crumbling state of Rapture where everything seems to be hanging by a thread and ready to flood at the slightest provocation. It's still going to be very dangerous though.
** In VideoGame/{{Bioshock 2}}, ''VideoGame/{{Bioshock 2}}'', there's a subplot of a busisnessman who stumbled upon Rapture looking for his missing daughter [[spoiler: who was turned into a Little Sister]] told through audio logs. [[spoiler: Right before you enter one area of the game, you hear - in the actual world and not an audio log - the man screaming to "get away from her." When you go inside, you can find a suitcase full of surprisingly-normal possessions and an audio log. The audio log ends with the businessman screaming the same desperate pleas you had just heard from outside the room. It turns out that you'd been mere minutes behind him for most of the way.]] You'd think that'd be the end of that plotline, but right before the finale [[spoiler: you're late to the party again, because apparently the businessman didn't die there, and was instead dragged off to become a Big Daddy who would serve his own daughter as a little sister. You find an audio log telling you this directly after you encounter (and let's be honest, probably killed) a Big Daddy with a name matching the businessman from the audio logs, right next to an operating table for the creation of Big Daddies.]]
* In Bungie Software's ''PathwaysIntoDarkness'' Creator/{{Bungie}}'s ''PathwaysIntoDarkness'', the player is part of an elite special forces team sent with only hours to stop the SealedEvilInACan at the bottom of a nightmarish jungle pyramid dungeon from waking up. But your parachute malfunctions before you can land, and your team leaves you for dead. Since ItsUpToYou, you awaken hours later (also finding that the barrel of the awesome M16 in your BagOfSpilling was bent in the landing, rendering all of your ammo useless) to discover that your team has failed.



* Played straight in DragonQuestVIII, wherein the heroes often arrive just in time to see their next lead or target go up in smoke.

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* Played straight in DragonQuestVIII, ''DragonQuestVIII'', wherein the heroes often arrive just in time to see their next lead or target go up in smoke.



* {{Shift}}, a game which evokes much of the spirit of Portal, uses this trope in [[http://armorgames.com/play/1846/shift-3 Shift 3]].
* ''{{Uncharted}}: Drake's Fortune'' does it a few times over - not only the hero and the villainous enemy mercs but also Nazis and Sir Francis Drake were LateToTheTragedy of a group of Spanish explorers who found El Dorado - and grew to wish they hadn't. In the present, the hero finds himself trawling through the wreckage of these multiple doomed expeditions.

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* {{Shift}}, ''{{Shift}}'', a game which evokes much of the spirit of Portal, ''Portal'', uses this trope in [[http://armorgames.com/play/1846/shift-3 Shift 3]].
* ''{{Uncharted}}: ''VideoGame/{{Uncharted}}: Drake's Fortune'' does it a few times over - not only the hero and the villainous enemy mercs but also Nazis and Sir Francis Drake were LateToTheTragedy of a group of Spanish explorers who found El Dorado - and grew to wish they hadn't. In the present, the hero finds himself trawling through the wreckage of these multiple doomed expeditions.



* ''KnightsOfTheOldRepublic II'' Starts with the player being Late to the Party aboard the Peragus Mining Facility. After finding the culprit, the player promptly has his own party which makes the first party almost completely irrelevant.

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* ''KnightsOfTheOldRepublic ''VideoGame/KnightsOfTheOldRepublic II'' Starts with the player being Late to the Party aboard the Peragus Mining Facility. After finding the culprit, the player promptly has his own party which makes the first party almost completely irrelevant.



* The general theme in MassEffect: it's galactic civilization that's late to the party, to the point of the last party being held for the Precursors.

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* The general theme in MassEffect: ''MassEffect'': it's galactic civilization that's late to the party, to the point of the last party being held for the Precursors.



* ''GhostTrick'' plays with this trope. Your character is regularly late to any party, leaving someone dead, but his abilities include [[TimeTravel traveling back to 4 minutes before the person's death]], making you catch the party after all.

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* ''GhostTrick'' ''VideoGame/GhostTrick'' plays with this trope. Your character is regularly late to any party, leaving someone dead, but his abilities include [[TimeTravel traveling back to 4 minutes before the person's death]], making you catch the party after all.



* The last two episodes of ''NeonGenesisEvangelion'', with the ''narrative'' arriving late and [[spoiler: Instrumentality]] being the party.

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* The last two episodes of ''NeonGenesisEvangelion'', ''Anime/NeonGenesisEvangelion'', with the ''narrative'' arriving late and [[spoiler: Instrumentality]] being the party.



*** "Silence in the Library"/"Forest of the Dead:" the Doctor and companion (and an archaeological expedition) arrive a century after the "event"

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*** "Silence in the Library"/"Forest of the Dead:" the Doctor and companion (and an archaeological expedition) arrive a century after the "event""event".



* ''{{Lost}}'' was partially inspired by games such as ''{{Myst}}'' in which the character finds himself in a strange place with little information, including the objectives of the game. As the characters have explored the island, they've found the abandoned Dharma stations, numerous skeletons, and what was once a large statue, which now has been reduced to a lone foot.
* Ripley and the Colonial Marines in ''{{Aliens}}''.

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* ''{{Lost}}'' was partially inspired by games such as ''{{Myst}}'' ''VideoGame/{{Myst}}'' in which the character finds himself in a strange place with little information, including the objectives of the game. As the characters have explored the island, they've found the abandoned Dharma stations, numerous skeletons, and what was once a large statue, which now has been reduced to a lone foot.
* Ripley and the Colonial Marines in ''{{Aliens}}''.''Film/{{Aliens}}''.



* ''StarWars: {{Shatterpoint}}'' has ''the Clone Wars and the Republic at large'' be late to the "party" known as [[http://starwars.wikia.com/wiki/Summertime_War the Summertime Wars]]. Basically, conflict between offworlders and natives led to a war that starts when the winter snows melt and end when the autumn rains began. Each year. For thirty years as of the start of the book. The natives only support the Republic because the offworlders are supported by the Separatists. Mace Windu, the narrator, notes that his young native companions do not speak of [[{{Retirony}} what they will do " after the war]]". Because it's all they've ever known. [[spoiler:Which makes it kind of heartbreaking when Nick admits his feelings about what he wanted to do with Chalk ''if'' the war ever ended, while holding her corpse.]]

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* ''StarWars: {{Shatterpoint}}'' Literature/{{Shatterpoint}}'' has ''the Clone Wars and the Republic at large'' be late to the "party" known as [[http://starwars.wikia.com/wiki/Summertime_War the Summertime Wars]]. Basically, conflict between offworlders and natives led to a war that starts when the winter snows melt and end when the autumn rains began. Each year. For thirty years as of the start of the book. The natives only support the Republic because the offworlders are supported by the Separatists. Mace Windu, the narrator, notes that his young native companions do not speak of [[{{Retirony}} what they will do " after the war]]". Because it's all they've ever known. [[spoiler:Which makes it kind of heartbreaking when Nick admits his feelings about what he wanted to do with Chalk ''if'' the war ever ended, while holding her corpse.]]



* Downplayed in ''{{Sinfest}}'': [[http://www.sinfest.net/archive_page.php?comicID=4319 Criminy arrives back to find Fuchsia's painting things spread over the ground and no sign of her]]. But she emerges a second later to tell him of her {{Flashback}}.
* ''[[http://en.wikipedia.org/wiki/Portal_%28interactive_novel%29#Novel Portal: A Dataspace Retrieval]]'' by Rob Swigart is a novellization of the 1986 ''Portal'' game above. One-man interstellar expedition returns after a century and finds that humans left Earth. He uses a computer terminal to figure where did everybody disappear.

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* Downplayed in ''{{Sinfest}}'': ''Webcomic/{{Sinfest}}'': [[http://www.sinfest.net/archive_page.php?comicID=4319 Criminy arrives back to find Fuchsia's painting things spread over the ground and no sign of her]]. But she emerges a second later to tell him of her {{Flashback}}.
* ''[[http://en.wikipedia.org/wiki/Portal_%28interactive_novel%29#Novel Portal: A Dataspace Retrieval]]'' by Rob Swigart is a novellization novelization of the 1986 ''Portal'' game above. One-man interstellar expedition returns after a century and finds that humans left Earth. He uses a computer terminal to figure where did everybody disappear.
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* In the movie ''Film/TwentyEightDaysLater'', main character Jim [[AbandonedHospitalAwakening wakes up in a deserted hospital]] after England has been ravaged by the [[HatePlague Rage virus]]. This leads to a "last man on earth"-type scenario, at least until he stumbles upon some zombies and ends up being saved by survivors who actually know what happened. This is very similar to the beginning of the 1951 book and subsequent film adaptations of ''TheDayOfTheTriffids'' where the protagonist wakes up from eye surgery to find the rest of the world has been blinded by strange lights in the sky and [[ManEatingPlant killer]] [[WhenTreesAttack plants]] have started attacking the helpless population. Also similar is Rick Grimes' situation at the start of the ''TheWalkingDead'', having been rendered comatose by a shotgun blast some time before the dead... well, [[ZombieApocalypse start walking]].

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* In the movie ''Film/TwentyEightDaysLater'', main character Jim [[AbandonedHospitalAwakening wakes up in a deserted hospital]] after England has been ravaged by the [[HatePlague Rage virus]]. This leads to a "last man on earth"-type scenario, at least until he stumbles upon some zombies and ends up being saved by survivors who actually know what happened. This is very similar to the beginning of the 1951 book and subsequent film adaptations of ''TheDayOfTheTriffids'' ''Literature/TheDayOfTheTriffids'' where the protagonist wakes up from eye surgery to find the rest of the world has been blinded by strange lights in the sky and [[ManEatingPlant killer]] [[WhenTreesAttack plants]] have started attacking the helpless population. Also similar is Rick Grimes' situation at the start of the ''TheWalkingDead'', having been rendered comatose by a shotgun blast some time before the dead... well, [[ZombieApocalypse start walking]].
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* ''TheRockyHorrorPictureShow'', with a literal party. Still, it's not ''quite'' over.
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* ''PowerRangersNinjaStorm'' begins with our heroes-to-be late for training yet again... thus missing the BigBad's initial sacking of their training hall.

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* ''PowerRangersNinjaStorm'' ''Series/PowerRangersNinjaStorm'' begins with our heroes-to-be late for training yet again... thus missing the BigBad's initial sacking of their training hall.
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*** Maybe not totally insane: he has a medical mind and has accepted the concept of [[spoiler:life beyond death]], so protecting [[spoiler:her body]] wouldn't seem useless, and (while it might have been a glitch in the map or my video card) there seemed to be ''something'' else protecting her - [[spoiler:the corpse was only there from]] certain camera angles and locations. At least, none of the hostiles (the non-inhabitants, I mean) [[spoiler:had touched her body yet]], and some probably had motive to.
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* Partially subverted in the ''SilentHill'' series -- although fitting most of the criteria, right down to the scattered journal pages and the notes written in human blood, you never ''really'' find out what's going on. The most you can hope for is some personal closure, a rescued survivor, or maybe a long-lost wife brought back from the dead. (!)

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* Partially subverted in the ''SilentHill'' ''Franchise/SilentHill'' series -- although fitting most of the criteria, right down to the scattered journal pages and the notes written in human blood, you never ''really'' find out what's going on. The most you can hope for is some personal closure, a rescued survivor, or maybe a long-lost wife brought back from the dead. (!)
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* In the pilot episode of ''Series/{{Crusade}}'', [[TheCaptain Gideon]] arrives to Earth days after the battle with the Drakh (see ''Series/{{Babylon 5}}: ACallToArms''). All the crew see are ship wreckage and infected Earth. Matheson comments that they were late for the party even before they jumped. Then again, there's not much they could've done with a research vessel with enough weapons to scare off an occasional [[SpacePirates raider]] or two.

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* In the pilot episode of ''Series/{{Crusade}}'', [[TheCaptain Gideon]] arrives to Earth days after the battle with the Drakh (see ''Series/{{Babylon 5}}: ACallToArms'').''Series/BabylonFive: A Call to Arms''). All the crew see are ship wreckage and infected Earth. Matheson comments that they were late for the party even before they jumped. Then again, there's not much they could've done with a research vessel with only enough weapons to scare off an occasional [[SpacePirates raider]] or two.
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* ''HalfLife 2'' has an overarching plotline of the player being LateToTheTragedy for the subjugation of earth. There's a nested trope in the Ravenholm portion of the game, where the player is LateToTheTragedy for the much more recent slaughter of an entire town.

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* ''HalfLife 2'' ''VideoGame/{{Half-Life 2}}'' has an overarching plotline of the player being LateToTheTragedy for the subjugation of earth. There's a nested trope in the Ravenholm portion of the game, where the player is LateToTheTragedy for the much more recent slaughter of an entire town.



* ''TheNeverhood'', a claymation game that starts off with the protagonist sleeping on the floor of a locked room with no explanation as to who he is or how he got there. The story is told bit-by-bit through little discs recorded by another character.

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* ''TheNeverhood'', a claymation game that ''VideoGame/TheNeverhood'' starts off with the protagonist sleeping on the floor of a locked room with no explanation as to who he is or how he got there. The story is told bit-by-bit through little discs recorded by another character.
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[[quoteright:346:[[VideoGame/{{Bioshock}} http://static.tvtropes.org/pmwiki/pub/images/bioshock19592_7019.jpg]]]]

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[[quoteright:346:[[VideoGame/{{Bioshock}} [[quoteright:346:[[VideoGame/BioShock1 http://static.tvtropes.org/pmwiki/pub/images/bioshock19592_7019.jpg]]]]



* ''{{Bioshock}}'' (from the makers of the ''SystemShock'' games) takes place in an abandoned undersea utopia-gone-wrong, which the player character stumbles across, discovering more about what went wrong as they explore.

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* ''{{Bioshock}}'' ''VideoGame/{{BioShock|1}}'' (from the makers of the ''SystemShock'' games) takes place in an abandoned undersea utopia-gone-wrong, which the player character stumbles across, discovering more about what went wrong as they explore.



** In Bioshock 2, there's a subplot of a busisnessman who stumbled upon Rapture looking for his missing daughter [[spoiler: who was turned into a Little Sister]] told through audio logs. [[spoiler: Right before you enter one area of the game, you hear - in the actual world and not an audio log - the man screaming to "get away from her." When you go inside, you can find a suitcase full of surprisingly-normal possessions and an audio log. The audio log ends with the businessman screaming the same desperate pleas you had just heard from outside the room. It turns out that you'd been mere minutes behind him for most of the way.]] You'd think that'd be the end of that plotline, but right before the finale [[spoiler: you're late to the party again, because apparently the businessman didn't die there, and was instead dragged off to become a Big Daddy who would serve his own daughter as a little sister. You find an audio log telling you this directly after you encounter (and let's be honest, probably killed) a Big Daddy with a name matching the businessman from the audio logs, right next to an operating table for the creation of Big Daddies.]]

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** In Bioshock 2, VideoGame/{{Bioshock 2}}, there's a subplot of a busisnessman who stumbled upon Rapture looking for his missing daughter [[spoiler: who was turned into a Little Sister]] told through audio logs. [[spoiler: Right before you enter one area of the game, you hear - in the actual world and not an audio log - the man screaming to "get away from her." When you go inside, you can find a suitcase full of surprisingly-normal possessions and an audio log. The audio log ends with the businessman screaming the same desperate pleas you had just heard from outside the room. It turns out that you'd been mere minutes behind him for most of the way.]] You'd think that'd be the end of that plotline, but right before the finale [[spoiler: you're late to the party again, because apparently the businessman didn't die there, and was instead dragged off to become a Big Daddy who would serve his own daughter as a little sister. You find an audio log telling you this directly after you encounter (and let's be honest, probably killed) a Big Daddy with a name matching the businessman from the audio logs, right next to an operating table for the creation of Big Daddies.]]
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* In the movie ''[[TwentyEightDaysLater 28 Days Later]]'', main character Jim [[AbandonedHospitalAwakening wakes up in a deserted hospital]] after England has been ravaged by the [[HatePlague Rage virus]]. This leads to a "last man on earth"-type scenario, at least until he stumbles upon some zombies and ends up being saved by survivors who actually know what happened. This is very similar to the beginning of the 1951 book and subsequent film adaptations of ''TheDayOfTheTriffids'' where the protagonist wakes up from eye surgery to find the rest of the world has been blinded by strange lights in the sky and [[ManEatingPlant killer]] [[WhenTreesAttack plants]] have started attacking the helpless population. Also similar is Rick Grimes' situation at the start of the ''TheWalkingDead'', having been rendered comatose by a shotgun blast some time before the dead... well, [[ZombieApocalypse start walking]].

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* In the movie ''[[TwentyEightDaysLater 28 Days Later]]'', ''Film/TwentyEightDaysLater'', main character Jim [[AbandonedHospitalAwakening wakes up in a deserted hospital]] after England has been ravaged by the [[HatePlague Rage virus]]. This leads to a "last man on earth"-type scenario, at least until he stumbles upon some zombies and ends up being saved by survivors who actually know what happened. This is very similar to the beginning of the 1951 book and subsequent film adaptations of ''TheDayOfTheTriffids'' where the protagonist wakes up from eye surgery to find the rest of the world has been blinded by strange lights in the sky and [[ManEatingPlant killer]] [[WhenTreesAttack plants]] have started attacking the helpless population. Also similar is Rick Grimes' situation at the start of the ''TheWalkingDead'', having been rendered comatose by a shotgun blast some time before the dead... well, [[ZombieApocalypse start walking]].
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* JohnCarpenter's ''Film/TheThing'' got dug up by, and slaughtered, a [[strike:Scandinavian]] Norwegian expedition team before it found its way into the American outpost in Antarctica.

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* JohnCarpenter's ''Film/TheThing'' ''Film/TheThing1982'' got dug up by, and slaughtered, a [[strike:Scandinavian]] Norwegian expedition team before it found its way into the American outpost in Antarctica.
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* Most of the ''FranchiseResidentEvil'' games. ''VideoGame/ResidentEvil2'', where Leon and Claire show up to a zombie-infested Raccoon City, takes it the most literally: Partway through, you find the party favors and decorations for a welcome party the Raccoon City Police Department was going to throw for Leon.

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* Most of the ''FranchiseResidentEvil'' ''Franchise/ResidentEvil'' games. ''VideoGame/ResidentEvil2'', where Leon and Claire show up to a zombie-infested Raccoon City, takes it the most literally: Partway through, you find the party favors and decorations for a welcome party the Raccoon City Police Department was going to throw for Leon.
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* Most of the ''ResidentEvil'' games. ''ResidentEvil 2'', where Leon and Claire show up to a zombie-infested Raccoon City, takes it the most literally: Partway through, you find the party favors and decorations for a welcome party the Raccoon City Police Department was going to throw for Leon.

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* Most of the ''ResidentEvil'' ''FranchiseResidentEvil'' games. ''ResidentEvil 2'', ''VideoGame/ResidentEvil2'', where Leon and Claire show up to a zombie-infested Raccoon City, takes it the most literally: Partway through, you find the party favors and decorations for a welcome party the Raccoon City Police Department was going to throw for Leon.
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* The entirety of ''AlienLegacy'' involves the colonists of the UNS ''Calypso'' waking up from their HumanPopsicle state to find that the system they were sent to colonize contains only ruins from the UNS ''Tantalus'' colonies (the ''Tantalus'' was sent later but had a better engine). Besides establishing colonies all over the Beta Caeli system, the goal is to search the ruins, find the {{Apocalyptic Log}}s, and figure out what caused the destruction of the first colonies.

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* The entirety of ''AlienLegacy'' involves the colonists of the UNS ''Calypso'' waking up from their HumanPopsicle state to find that the system they were sent to colonize contains only ruins from the UNS ''Tantalus'' colonies (the ''Tantalus'' was sent later but had a better engine). Besides establishing colonies all over the Beta Caeli system, the goal is to search the ruins, find the {{Apocalyptic Log}}s, and figure out what caused the destruction of the first colonies. The situation is made even more grim, as it's heavily implied that Earth has been destroyed by a vicious alien race (the whole reason for sending out colony ships was to preserve humanity ''somewhere'', as Earth's defenses were being battered down). While many ships were sent out, every captain is given standing orders to assume the worst (i.e. Earth is gone, and so are the other ships) and avoid revealing the location of the colony.
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* The entirety of ''AlienLegacy'' involves the colonists of the UNS ''Calypso'' waking up from their HumanPopsicle state to find that the system they were sent to colonize contains only ruins from the UNS ''Tantalus'' colonies (the ''Tantalus'' was sent later but had a better engine). Besides establishing colonies all over the Beta Caeli system, the goal is to search the ruins, find the {{Apocalyptic Log}}s, and figure out what caused the destruction of the first colonies.
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** Given John Carpenter has admitted to being a fan of H.P. Lovecraft, this could have been based on a scene from AtTheMountainsOfMadness, where the protagonist arrives at Lake's camp only to find it in ruins and everyone presumably killed by the Elder-Things.
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* ''{{Odium}}''. All contact with a Polish city has been lost some time ago. Now, the city is in [[SceneryGorn ruins]] and bizarre monstrosities roam the streets. There is actually practically no exposition as to what happened until the very end.

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* ''{{Odium}}''.''VideoGame/{{Odium}}''. All contact with a Polish city has been lost some time ago. Now, the city is in [[SceneryGorn ruins]] and bizarre monstrosities roam the streets. There is actually practically no exposition as to what happened until the very end.
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Portal interactive novel and book

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* In the 1986 InteractiveFiction game ''[[http://en.wikipedia.org/wiki/Portal_%28interactive_novel%29 Portal]]'' (unrelated to 3D series ''Portal'') one-man interstellar expedition returns to Earth after over a century and finds it empty. He uses a computer terminal to figure where did everybody disappear. See also novelization below.


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* ''[[http://en.wikipedia.org/wiki/Portal_%28interactive_novel%29#Novel Portal: A Dataspace Retrieval]]'' by Rob Swigart is a novellization of the 1986 ''Portal'' game above. One-man interstellar expedition returns after a century and finds that humans left Earth. He uses a computer terminal to figure where did everybody disappear.
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* In the Lucasarts video game ''TheDig'', the human protagonists are "kidnapped" by an advanced spaceship and arrive at an alien world whose civilization has [[AscendToAHigherPlaneOfExistence apparently]] become extinct. At first they care only about survival and possibly finding a way to return Earth, but over the course of the game they discover clues as to the cause of the alien disappearance and end up [[spoiler:bringing them back]].

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* In the Lucasarts video game ''TheDig'', ''VideoGame/TheDig'', the human protagonists are "kidnapped" by an advanced spaceship and arrive at an alien world whose civilization has [[AscendToAHigherPlaneOfExistence apparently]] become extinct. At first they care only about survival and possibly finding a way to return Earth, but over the course of the game they discover clues as to the cause of the alien disappearance and end up [[spoiler:bringing them back]].
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Addition of Triffids and Walking Dead


* In the movie ''[[TwentyEightDaysLater 28 Days Later]]'', main character Jim [[AbandonedHospitalAwakening wakes up in a deserted hospital]] after England has been ravaged by the [[HatePlague Rage virus]]. This leads to a "last man on earth"-type scenario, at least until he stumbles upon some zombies and ends up being saved by survivors who actually know what happened.

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* In the movie ''[[TwentyEightDaysLater 28 Days Later]]'', main character Jim [[AbandonedHospitalAwakening wakes up in a deserted hospital]] after England has been ravaged by the [[HatePlague Rage virus]]. This leads to a "last man on earth"-type scenario, at least until he stumbles upon some zombies and ends up being saved by survivors who actually know what happened. This is very similar to the beginning of the 1951 book and subsequent film adaptations of ''TheDayOfTheTriffids'' where the protagonist wakes up from eye surgery to find the rest of the world has been blinded by strange lights in the sky and [[ManEatingPlant killer]] [[WhenTreesAttack plants]] have started attacking the helpless population. Also similar is Rick Grimes' situation at the start of the ''TheWalkingDead'', having been rendered comatose by a shotgun blast some time before the dead... well, [[ZombieApocalypse start walking]].
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* ''Shivers'' and its sequel.

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* ''Shivers'' ''{{Shivers}}'' and its sequel.



* Then there is Megaman Zero 2. Arriving at Neo Arcadia 2 only to find every soldier involved dead (with the exception of one)

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* Then there is Megaman Zero MegaManZero 2. Arriving at Neo Arcadia 2 only to find every soldier involved dead (with the exception of one)



* Played straight in DragonQuest VIII, wherein the heroes often arrive just in time to see their next lead or target go up in smoke.

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* Played straight in DragonQuest VIII, DragonQuestVIII, wherein the heroes often arrive just in time to see their next lead or target go up in smoke.



* [[http://armorgames.com/play/751/shift Shift]], a game which evokes much of the spirit of Portal, uses this trope in [[http://armorgames.com/play/1846/shift-3 Shift 3]].
* ''Uncharted: Drake's Fortune'' does it a few times over - not only the hero and the villainous enemy mercs but also Nazis and Sir Francis Drake were LateToTheTragedy of a group of Spanish explorers who found El Dorado - and grew to wish they hadn't. In the present, the hero finds himself trawling through the wreckage of these multiple doomed expeditions.

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* [[http://armorgames.com/play/751/shift Shift]], {{Shift}}, a game which evokes much of the spirit of Portal, uses this trope in [[http://armorgames.com/play/1846/shift-3 Shift 3]].
* ''Uncharted: ''{{Uncharted}}: Drake's Fortune'' does it a few times over - not only the hero and the villainous enemy mercs but also Nazis and Sir Francis Drake were LateToTheTragedy of a group of Spanish explorers who found El Dorado - and grew to wish they hadn't. In the present, the hero finds himself trawling through the wreckage of these multiple doomed expeditions.



* ''Bonesaw: The Game'' has one of these to help form its premise. The player character took a bit too long gathering some pulled pork sandwiches, and just happened to miss ''Ref M sucking the rest of his team into an interdimensional penalty box!''

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* ''Bonesaw: ''VideoGame/{{Bonesaw}}: The Game'' has one of these to help form its premise. The player character took a bit too long gathering some pulled pork sandwiches, and just happened to miss ''Ref M sucking the rest of his team into an interdimensional penalty box!''



* The ''Fatal Frame''/''Project Zero'' games revolve around this trope:

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* The ''Fatal Frame''/''Project ''FatalFrame''/''Project Zero'' games revolve around this trope:



* In ''Starflight'' (So old the Sega Genesis version was a re-release) you find yourself centuries LateToTheTragedy. [[spoiler: You're from Planet Arth, whose star is about to collapse, on a mission to find a hospitable planet to which the populace can relocate. Along the way, adrift in deep space, you find a sleeper ship from Planet Earth...rendered inhospitable [[ApocalypseHow (see Apocalypse How, Class 5)]] long ago. So long ago, in fact, that your culture lost all knowledge that your civilization originally came from Earth. Eventually you find Earth itself, and on its surface locate 'artifacts' in the form of [[ApocalypticLog newspapers]] vaguely describing its downfall. Eventually you have to use three [[PowerCrystal artifacts]] together to stop a [[DesolationShot crystalline entity]] that was the cause of both Earth's downfall and the near destruction of your solar system.]]

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* In ''Starflight'' ''{{Starflight}}'' (So old the Sega Genesis version was a re-release) you find yourself centuries LateToTheTragedy. [[spoiler: You're from Planet Arth, whose star is about to collapse, on a mission to find a hospitable planet to which the populace can relocate. Along the way, adrift in deep space, you find a sleeper ship from Planet Earth...rendered inhospitable [[ApocalypseHow (see Apocalypse How, Class 5)]] long ago. So long ago, in fact, that your culture lost all knowledge that your civilization originally came from Earth. Eventually you find Earth itself, and on its surface locate 'artifacts' in the form of [[ApocalypticLog newspapers]] vaguely describing its downfall. Eventually you have to use three [[PowerCrystal artifacts]] together to stop a [[DesolationShot crystalline entity]] that was the cause of both Earth's downfall and the near destruction of your solar system.]]



* ''Angels & Demons'' has the heroes reaching each of the four cardinals less late each time, but too late to save them nonetheless.

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* ''Angels & Demons'' ''AngelsAndDemons'' has the heroes reaching each of the four cardinals less late each time, but too late to save them nonetheless.
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* VideoGame/{{Doom}} 3 has you both early and late to the party, you're there when everything goes to hell (or hell come to it) but it's clear a lot has been going on before your arrival.

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* VideoGame/{{Doom}} 3 ''VideoGame/{{Doom}} 3'' has you both early and late to the party, you're there when everything goes to hell (or hell come to it) but it's clear a lot has been going on before your arrival.



* Jonathan Boakes's DarkFall is another good example: "you" get a telephone DistressCall from your architect brother: "I know what you're thinking: you're thinking, 'He only ever phones when there's something wrong.' Well, something is wrong. Very wrong." You hurry to help him with whatever it is, and find yourself alone in a railway station fifty years abandoned. You get to explore and find out what the strange sounds are, and why the lights turn themselves on and off, and just who it is you hear singing in the restaurant kitchen, and why the star-map you find shows constellations unlike any we know, and what those strange symbols and words are in the bathroom, and what's in the basement ...

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* Jonathan Boakes's DarkFall ''VideoGame/DarkFall'' is another good example: "you" get a telephone DistressCall from your architect brother: "I know what you're thinking: you're thinking, 'He only ever phones when there's something wrong.' Well, something is wrong. Very wrong." You hurry to help him with whatever it is, and find yourself alone in a railway station fifty years abandoned. You get to explore and find out what the strange sounds are, and why the lights turn themselves on and off, and just who it is you hear singing in the restaurant kitchen, and why the star-map you find shows constellations unlike any we know, and what those strange symbols and words are in the bathroom, and what's in the basement ...
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* The entire world of ''{{Fallout}}'' is based around this trope, having been destroyed by a nuclear war a few hundred years before the game begins.

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* The entire world of ''{{Fallout}}'' ''VideoGame/{{Fallout}}'' is based around this trope, having been destroyed by a nuclear war a few hundred years before the game begins.
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clean up self-refs


* ''HalfLife 2'' has an overarching plotline of the player being LateToTheParty for the subjugation of earth. There's a nested trope in the Ravenholm portion of the game, where the player is LateToTheParty for the much more recent slaughter of an entire town.

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* ''HalfLife 2'' has an overarching plotline of the player being LateToTheParty LateToTheTragedy for the subjugation of earth. There's a nested trope in the Ravenholm portion of the game, where the player is LateToTheParty LateToTheTragedy for the much more recent slaughter of an entire town.



* ''Uncharted: Drake's Fortune'' does it a few times over - not only the hero and the villainous enemy mercs but also Nazis and Sir Francis Drake were LateToTheParty of a group of Spanish explorers who found El Dorado - and grew to wish they hadn't. In the present, the hero finds himself trawling through the wreckage of these multiple doomed expeditions.

to:

* ''Uncharted: Drake's Fortune'' does it a few times over - not only the hero and the villainous enemy mercs but also Nazis and Sir Francis Drake were LateToTheParty LateToTheTragedy of a group of Spanish explorers who found El Dorado - and grew to wish they hadn't. In the present, the hero finds himself trawling through the wreckage of these multiple doomed expeditions.



* In ''Starflight'' (So old the Sega Genesis version was a re-release) you find yourself centuries LateToTheParty. [[spoiler: You're from Planet Arth, whose star is about to collapse, on a mission to find a hospitable planet to which the populace can relocate. Along the way, adrift in deep space, you find a sleeper ship from Planet Earth...rendered inhospitable [[ApocalypseHow (see Apocalypse How, Class 5)]] long ago. So long ago, in fact, that your culture lost all knowledge that your civilization originally came from Earth. Eventually you find Earth itself, and on its surface locate 'artifacts' in the form of [[ApocalypticLog newspapers]] vaguely describing its downfall. Eventually you have to use three [[PowerCrystal artifacts]] together to stop a [[DesolationShot crystalline entity]] that was the cause of both Earth's downfall and the near destruction of your solar system.]]

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* In ''Starflight'' (So old the Sega Genesis version was a re-release) you find yourself centuries LateToTheParty.LateToTheTragedy. [[spoiler: You're from Planet Arth, whose star is about to collapse, on a mission to find a hospitable planet to which the populace can relocate. Along the way, adrift in deep space, you find a sleeper ship from Planet Earth...rendered inhospitable [[ApocalypseHow (see Apocalypse How, Class 5)]] long ago. So long ago, in fact, that your culture lost all knowledge that your civilization originally came from Earth. Eventually you find Earth itself, and on its surface locate 'artifacts' in the form of [[ApocalypticLog newspapers]] vaguely describing its downfall. Eventually you have to use three [[PowerCrystal artifacts]] together to stop a [[DesolationShot crystalline entity]] that was the cause of both Earth's downfall and the near destruction of your solar system.]]
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trope renamed at TRS

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[[quoteright:346:[[VideoGame/{{Bioshock}} http://static.tvtropes.org/pmwiki/pub/images/bioshock19592_7019.jpg]]]]
[[caption-width-right:346:''"Welcome to [[{{Dystopia}} Rapture]]!"'']]

Standard video game set-up, particularly for the SurvivalHorror and AdventureGame genres.

Something bad has happened in the setting. Something very bad. The player arrives some time later -- days, perhaps, but possibly years, even centuries afterward. His "official" goal is just to make it out of there with life, limb, and sanity intact, possibly liberating a treasure or two along the way. But in the course of achieving his own goal, he is going to find out a lot about the something that has happened, and the people it happened to. As part of the set-up, the player might have been [[SendInTheSearchTeam sent]] or [[DistressCall called]] specifically in response to the {{tragedy}} -- to find out what happened, or rescue some one or some thing. Alternatively, he may begin not knowing even that the tragedy has occurred, just happening upon it through bad luck -- the classic [[ClosedCircle "Our car broke down so we'll take shelter in this abandoned castle"]] set-up.

Typically, often as a direct result of the player's investigation, he will find himself needing to learn from what he can piece together of the past to stop this bad something from happening again -- to him. In games with a supernatural angle, there will often be some component of "freeing the ghosts" of those involved in the past tragedy by resolving the situation.

Expect to find at least [[ApocalypticLog one diary]] (Scavenger hunts for journal pages are very common), a video tape or two, psychic visions of the past, and, very likely, notes on the wall in human blood.

This setup is not uncommon outside of video games, but the focus on discovering these fragments of the past is typically much stronger in the game -- the interactive medium is particularly well-suited to this kind of storytelling, as it lets the player control the pace and order at which the story is told, but the story itself needs not account for the player's pesky free will getting in the way.

It also allows all the storytelling and character interactions to happen non-interactively (often in [[CutScene cutscenes]]), which actually increases realism, as these sorts of scenes are nigh-impossible to do well interactively.

There are some parallels with OntologicalMystery, although typically the characters know how ''they'' got there. SuperTrope to SleptThroughTheApocalypse.
----
'''Examples:'''

[[foldercontrol]]

[[folder: Game examples]]
* ''SpaceQuest I'' In the very beginning, Roger Wilco awakens in his closet from the sounds of gun fire and commotion as the ship he is on is taken over by the enemy Sariens. By the time he exits the closet, the crew is already dead, the self-destruction sequence is already engaged, and he has to find his way to the escape pod while avoiding the invaders who are still looking for any living souls who they might have missed.
* ''TheSeventhGuest'' and its sequels. The main character in ''The Seventh Guest'' is late for a literal party ? so late that all the guests are ghosts! [[spoiler:It later turns out that he is, in fact, the eponymous Seventh Guest, and was on time, as he, too, is a ghost.]]
* ''{{Myst}}''. You, the player, find yourself on an abandoned island. After exploring a bit, you build up a picture of something dire that happened there before you arrived.
** In ''Uru: Ages Beyond Myst'', the party you're late for just happens to be first four Myst games. [[CompletelyMissingThePoint And you'd just pre-ordered them, too...]] * sniff*
* ''Amber: Journeys Beyond'' is built on this trope. Your paranormal research partner has bought an allegedly haunted house and rigged it up with all kinds of barely-tested equipment. You find her unconscious with some of that equipment strapped to her head, the whole house dark, and all manner of creepy stuff going down.
* ''Echo Night Beyond''
** The ''EchoNight'' series uses this in each installment. First one has Richard ending up on the Orpheus, a ship long lost at sea; [[NoExportForYou second]] has his search for his missing girlfriend lead to a [[HauntedHouse haunted mansion]]; ''Beyond'' takes the series into space and strands him on a lunar colony.
* ''Shivers'' and its sequel.
* The main story of ''EternalDarkness'' has Alex Roivas trying to discover why her grandfather was killed by reading pages of the [[TomeOfEldritchLore Tome of Eternal Darkness]] [[FramingDevice he left behind]]. Several chapters also involve this trope and a paper trail to follow.
* Most of the ''ResidentEvil'' games. ''ResidentEvil 2'', where Leon and Claire show up to a zombie-infested Raccoon City, takes it the most literally: Partway through, you find the party favors and decorations for a welcome party the Raccoon City Police Department was going to throw for Leon.
* ''DeadRising''. Frank West enters Willamette to investigate a story...which turns out to be a zombie outbreak. Somewhat of an oddball example, as Frank's mission from the start is to uncover the story.
* In ''Nosferatu: Wrath of the Malachi'' the protagonist is late for the wedding of his sister. He arrives the castle at 10 PM, and has time until midnight to find out what happened.
* ''HalfLife 2'' has an overarching plotline of the player being LateToTheParty for the subjugation of earth. There's a nested trope in the Ravenholm portion of the game, where the player is LateToTheParty for the much more recent slaughter of an entire town.
** Averted, however, in the first game, in that the player character causes the resonance cascade, and all the expansions except ''Opposing Force'' put the player as other Black Mesa employees present as everything goes to [[strike:hell]] Xen.
* Very common in InteractiveFiction, where it forms a subset of the situations described by "Adam Cadre's Theorem" (i.e. That in games, mysteriously abandoned places are common since they inherently have mystery and lack any difficult to program Non Player Characters). Examples include ''VideoGame/{{Planetfall}}'', ''Babel'', ''Glowgrass'', ''Theatre'', etc.
* ''TheNeverhood'', a claymation game that starts off with the protagonist sleeping on the floor of a locked room with no explanation as to who he is or how he got there. The story is told bit-by-bit through little discs recorded by another character.
* Partially subverted in the ''SilentHill'' series -- although fitting most of the criteria, right down to the scattered journal pages and the notes written in human blood, you never ''really'' find out what's going on. The most you can hope for is some personal closure, a rescued survivor, or maybe a long-lost wife brought back from the dead. (!)
** The games do drop hints as to why the town is the way it is, and the nature of Silent Hill is explored in detailed in the expanded book "The Book of Lost Memories".
* In ''VideoGame/GodOfWar'', Kratos can find several journal passages from the architect who constructed Pandora's Temple. They don't serve to forward the plot at all, but it's very interesting nonetheless.
* ''MetroidPrime'' sets Samus on the planet Tallon IV without any clue as to what happened there, and then does ''two'' of these at the same time: the [[ApocalypticLog Chozo Lore]] tells you how things got this way, and the Pirate Data explains what has happened since the original ''{{Metroid}}'' and what the Space Pirates are doing there. As the pirate entries catch up to the present, Samus becomes the apocalypse.
** The sequels do it too. ''Prime 2'' has you landing on Aether in search of a lost platoon of [[TheFederation Federation]] [[SpaceMarine Marines]]; you find them all dead. You then have to single-handedly [[BackFromTheBrink reverse the outcome of a just-completed war]] that had been going on for at least the last several decades. The third game has four instances of this trope: two planets and the wreckage of a battle cruiser. This is at least a bit better than the other examples, as the three planets were ''recently'' attacked, and Samus didn't go there immediately because she was unconscious from a previous attack.
* And in Metroid fusion, where you arrive at the BSL research station after a mysterious explosion. Then the zombies show up.
* Also in Super Metroid where you arrive at the Ceres Space station post receiving a distress signal but finding all the scientists dead.
* Then there is Megaman Zero 2. Arriving at Neo Arcadia 2 only to find every soldier involved dead (with the exception of one)
* The Asimov-inspired ''Robot City''.
* ''[[StarControl Star Control 2]]''. The protagonist is sent to aid Earth and its allies in a war against hostile aliens, only to find that Earth was conquered twenty years earlier.
** Done again later, when you go looking for the Androsynth homeworld only to find out that the Androsynth were researching something they shouldn't have, and were seen by something when they really didn't want to be seen. [[EldritchAbomination There are no more Andryosynth, only Orz.]]
* ''SystemShock'' and its sequel, both of which have the hero waking from cryogenic suspension and slowly discovering the ship/station he's on has been through some interesting developments while he was out.
** Interesting to note is that System Shock's development actually necessitated a Late To The Party story, as then-current computers simply couldn't render believable character interactions.
* ''{{Bioshock}}'' (from the makers of the ''SystemShock'' games) takes place in an abandoned undersea utopia-gone-wrong, which the player character stumbles across, discovering more about what went wrong as they explore.
** Quite literally late to the party in this case, since everything went down on New Years Eve.
** This trope is lampshaded, perhaps inadvertently, in Bioshock's Alternate Reality Game. In Quain's "Utropolis" manuscript, it details his arrival at Rapture and discovery of the aforementioned New Year's celebration -- at which point he muses that he was "Late for the party."
** Averted in VideoGame/BioshockInfinite, however. Both factions are still fighting, and Columbia hasn't been reduced to the horrific crumbling state of Rapture where everything seems to be hanging by a thread and ready to flood at the slightest provocation. It's still going to be very dangerous though.
** In Bioshock 2, there's a subplot of a busisnessman who stumbled upon Rapture looking for his missing daughter [[spoiler: who was turned into a Little Sister]] told through audio logs. [[spoiler: Right before you enter one area of the game, you hear - in the actual world and not an audio log - the man screaming to "get away from her." When you go inside, you can find a suitcase full of surprisingly-normal possessions and an audio log. The audio log ends with the businessman screaming the same desperate pleas you had just heard from outside the room. It turns out that you'd been mere minutes behind him for most of the way.]] You'd think that'd be the end of that plotline, but right before the finale [[spoiler: you're late to the party again, because apparently the businessman didn't die there, and was instead dragged off to become a Big Daddy who would serve his own daughter as a little sister. You find an audio log telling you this directly after you encounter (and let's be honest, probably killed) a Big Daddy with a name matching the businessman from the audio logs, right next to an operating table for the creation of Big Daddies.]]
* In Bungie Software's ''PathwaysIntoDarkness'' the player is part of an elite special forces team sent with only hours to stop the SealedEvilInACan at the bottom of a nightmarish jungle pyramid dungeon from waking up. But your parachute malfunctions before you can land, and your team leaves you for dead. Since ItsUpToYou, you awaken hours later (also finding that the barrel of the awesome M16 in your BagOfSpilling was bent in the landing, rendering all of your ammo useless) to discover that your team has failed.
* This occurs a number of times in ''FinalFantasyVII'', usually involving a previous bloody massacre by Sephiroth or the shady dealings of the Shinra organization.
* This gets ludicrous throughout the middle of ''FinalFantasyIX'', wherein nearly every city the protagonist comes across is [[spoiler: obliterated]] literally moments before he arrives. The [[http://project-apollo.net/text/rpg.html list of console RPG cliches]] actually names this "curse" after the main character -- who, granted, was created to [[spoiler: bring destruction]], but not by arriving five minutes ''after'' every plot-related catastrophe.
* In the Lucasarts video game ''TheDig'', the human protagonists are "kidnapped" by an advanced spaceship and arrive at an alien world whose civilization has [[AscendToAHigherPlaneOfExistence apparently]] become extinct. At first they care only about survival and possibly finding a way to return Earth, but over the course of the game they discover clues as to the cause of the alien disappearance and end up [[spoiler:bringing them back]].
* A similar setting appeared in Creator/StanislawLem's novel ''Eden''.
* Played straight in DragonQuest VIII, wherein the heroes often arrive just in time to see their next lead or target go up in smoke.
* Grout's mansion in ''[[VampireTheMasqueradeBloodlines Vampire: The Masquerade - Bloodlines]]'' is like this: As the main character begins exploring the MalevolentArchitecture of the mansion in search of Dr. Grout, they come across [[ApocalypticLog tape recordings by the Malkavian Primogen]], discussing his condition and history. The further into the mansion you go, the less sane these recordings begin to sound, finally climaxing into some truly epic paranoid rantings [[spoiler:that not only turns out to be utterly true, but utterly justified -- by the time you get to the inner sanctum, you find his obviously murdered corpse inside]].
** And if that's not creepy enough, wait until you see what he meant by "precautions to protect my beloved wife"--[[spoiler:her corpse is sealed inside a huge Victorian belljar, surrounded by objects from her childhood and their courtship.]]
*** Maybe not totally insane: he has a medical mind and has accepted the concept of [[spoiler:life beyond death]], so protecting [[spoiler:her body]] wouldn't seem useless, and (while it might have been a glitch in the map or my video card) there seemed to be ''something'' else protecting her - [[spoiler:the corpse was only there from]] certain camera angles and locations. At least, none of the hostiles (the non-inhabitants, I mean) [[spoiler:had touched her body yet]], and some probably had motive to.
* ''VideoGame/{{Portal}}'' does some...interesting things with this one. When Chell first awakens, she's in a room with a radio playing a trendy pop version of the game's EndingTheme. During the course of the game, [=GLaDOS=] the [[AIIsACrapshoot motherly computer-generated voice]] promises cake and a party if you successfully complete all the challenges set before you. [[spoiler: The party she's referring to does not exist (but the cake does...), the employees are long dead, and Chell won't be getting cake... she'll be getting ''baked. '']]
* In ''VideoGame/{{Portal 2}}'', considering Chell's been in stasis for years (estimates range from two decades to three centuries), she's ''really'' late to the party as far as the fate of mankind goes. She's also late to the party she herself set up by destroying [=GLaDOS=] in the previous game.
* [[http://armorgames.com/play/751/shift Shift]], a game which evokes much of the spirit of Portal, uses this trope in [[http://armorgames.com/play/1846/shift-3 Shift 3]].
* ''Uncharted: Drake's Fortune'' does it a few times over - not only the hero and the villainous enemy mercs but also Nazis and Sir Francis Drake were LateToTheParty of a group of Spanish explorers who found El Dorado - and grew to wish they hadn't. In the present, the hero finds himself trawling through the wreckage of these multiple doomed expeditions.
* ''[[BlasterSeries Reading Blaster: Ages 9 - 12]]'' does this, frequently incorporating the information about what happened into its [[AlphabetSoupCans language arts activities]].
* ''Bonesaw: The Game'' has one of these to help form its premise. The player character took a bit too long gathering some pulled pork sandwiches, and just happened to miss ''Ref M sucking the rest of his team into an interdimensional penalty box!''
* ''KnightsOfTheOldRepublic II'' Starts with the player being Late to the Party aboard the Peragus Mining Facility. After finding the culprit, the player promptly has his own party which makes the first party almost completely irrelevant.
** The first game and the Hrakert Rift station. You know ''something'' happened, but then you and yours walk right into a survival horror mess with a bunch of crazed Selkath, chewed-up bodies, and if you're really unlucky, Darth Malak's excuse for an apprentice.
* The general theme in MassEffect: it's galactic civilization that's late to the party, to the point of the last party being held for the Precursors.
** The Protheans being close to stopping said party and being as smart as the... hosts... If the full party had happened on the current civilization's watch... well, one of the ships was battling the ''entire combined force of the galaxy's sentient beings on it's own''... Imagine millions of the things. Or at least, you probably won't have to in [=ME3=].
* The ''Fatal Frame''/''Project Zero'' games revolve around this trope:
** In the first game, the main character is searching for her brother, who disappeared while on a missing person hunt of his own - looking for his mentor, a novelist researching his next novel by visiting the supposedly haunted Himuro mansion.
*** This is the only example of a three layer Late To The Party pile-up this troper has ever encountered.
*** Make that four-or-five-layer, actually. In addition to all that, Miku later happens upon the sad tale of a folklorist who moved into the mansion with his wife and daughter, not to mention the failed ritual that made the mansion so maliciously haunted in the first place.
** The second game, Crimson Butterfly, has twin protagonists Mayu and Mio getting lost in the woods and stumbling into All Gods' Village, a place that vanished off the face of the earth many years ago. The first section of the game revolves around following the trail of a woman who followed her missing boyfriend to the village.
* ''VideoGame/DeadSpace'' does this by the book. You are a literally called in to fix the broken communication system of the mining space ship Ishimura, only to find the crew replaced by hideous necromorphs. Like in Metroid Prime, you can recover sets of video, audio, and textual logs left by various members of the dead crew to piece together how and why the party went down [[spoiler:(It wasn't a very nice party)]].
** ''VideoGame/DeadSpace2'' on the other hand has you present as the 'party' is starting, although things have been building up for weeks or months beforehand.
* In SuperSmashBrosBrawl: The Subspace Emissary, this occurs right before the final boss fight, when [[spoiler: Sonic]], the ''fastest playable character in the game,'' [[spoiler: shows up out of nowhere with [[DeusExMachina no notice whatsoever]] and damages [[BigBad Tabuu's]] butterfly wings, weakening his [[FantasticNuke 'Off Waves']] ability and allowing a battle with him ''without'' [[HopelessBossFight dying by default.]]]]
* In ''Starflight'' (So old the Sega Genesis version was a re-release) you find yourself centuries LateToTheParty. [[spoiler: You're from Planet Arth, whose star is about to collapse, on a mission to find a hospitable planet to which the populace can relocate. Along the way, adrift in deep space, you find a sleeper ship from Planet Earth...rendered inhospitable [[ApocalypseHow (see Apocalypse How, Class 5)]] long ago. So long ago, in fact, that your culture lost all knowledge that your civilization originally came from Earth. Eventually you find Earth itself, and on its surface locate 'artifacts' in the form of [[ApocalypticLog newspapers]] vaguely describing its downfall. Eventually you have to use three [[PowerCrystal artifacts]] together to stop a [[DesolationShot crystalline entity]] that was the cause of both Earth's downfall and the near destruction of your solar system.]]
** ... How? [[spoiler: Smack its nose with the rolled up artifacts]]?
* The entire world of ''{{Fallout}}'' is based around this trope, having been destroyed by a nuclear war a few hundred years before the game begins.
* {{Heretic}} 2 has you arrive at you home town some time after a magical plague has been unleashed.
* VideoGame/{{Doom}} 3 has you both early and late to the party, you're there when everything goes to hell (or hell come to it) but it's clear a lot has been going on before your arrival.
* In ''AlphaPrime'', your original goal is to simply travel to a sealed off mining station to rescue a friend. [[spoiler:Once you meet him, however, you learn that the asteroid was sealed off in the first place due to the Company who owned it's failure to acquire the MacGuffin they sought. By the end, you learn that not only was the villain only there to make another attempt at collecting Glomar's heart while eliminating any witnesses, but it was the real reason [[BigBadFriend you were sent there.]]]]
* Jonathan Boakes's DarkFall is another good example: "you" get a telephone DistressCall from your architect brother: "I know what you're thinking: you're thinking, 'He only ever phones when there's something wrong.' Well, something is wrong. Very wrong." You hurry to help him with whatever it is, and find yourself alone in a railway station fifty years abandoned. You get to explore and find out what the strange sounds are, and why the lights turn themselves on and off, and just who it is you hear singing in the restaurant kitchen, and why the star-map you find shows constellations unlike any we know, and what those strange symbols and words are in the bathroom, and what's in the basement ...
* The ''MysteryCaseFiles'' series tries out this trope, complete with video ApocalypticLog, in ''Dire Grove''.
* A Flash game called ''Found Lost'' is pretty much the whole trope. You as the character get lost in the back country on a way to a Halloween party and break down in front of an old house that beckons you in. Some scattered news clippings, a journal, and some scary imagery later, you find out exactly what happens to the previous owner. And it ain't pretty.
* ''Halo3ODST'' has the Rookie trying to catch up with the rest of the squad after being unconscious in his drop pod for several hours. The subplot with the audiologs would probably also count.
* ''GhostTrick'' plays with this trope. Your character is regularly late to any party, leaving someone dead, but his abilities include [[TimeTravel traveling back to 4 minutes before the person's death]], making you catch the party after all.
* ''{{Odium}}''. All contact with a Polish city has been lost some time ago. Now, the city is in [[SceneryGorn ruins]] and bizarre monstrosities roam the streets. There is actually practically no exposition as to what happened until the very end.
* In ''TraceMemory'', the protagonist goes to an island to meet her estranged father. She finds out that the owners of the island died decades ago, and her father's whereabouts are unknown.
* The Golems of Amgarrak DLC for DragonAge offers a double dose of this trope. Not only are you exploring the fantasy equivalent of an abandoned laboratory where the researchers [[GoneHorriblyRight were killed by their creation]], but you are following in the steps of a previous expedition that attempted to explore the place and were slaughtered.
* Every level in ''{{Killer 7}}'' amounts to this - the titular assassin group arrives to perform a job, and Travis fills them in on why, exactly, someone has to be killed.
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[[folder: Other examples]]
* The last two episodes of ''NeonGenesisEvangelion'', with the ''narrative'' arriving late and [[spoiler: Instrumentality]] being the party.
* In the book ''Prince Caspian'' from ''TheChroniclesOfNarnia'', the characters arrive at the ruins of the castle, and, over the course of the book, discover that Narnia has been overthrown by evil forces and they have been summoned to save it. Classic.
* In the movie ''[[TwentyEightDaysLater 28 Days Later]]'', main character Jim [[AbandonedHospitalAwakening wakes up in a deserted hospital]] after England has been ravaged by the [[HatePlague Rage virus]]. This leads to a "last man on earth"-type scenario, at least until he stumbles upon some zombies and ends up being saved by survivors who actually know what happened.
* ''Series/{{Star Trek|The Original Series}}'': Can you say "Assemble an away team to explore the derelict/ruin"? How about "Jim, this man is dead!"?
* ''Series/DoctorWho'' begins ''quite'' a few episodes with the Doctor landing right in the middle of a national/planetary/universal crisis, spending about half of the episode working out what's going on and the second half either fixing it or getting the hell out of there.
** There are a few examples, though, which fit this trope especially well:
*** "Silence in the Library"/"Forest of the Dead:" the Doctor and companion (and an archaeological expedition) arrive a century after the "event"
*** "Blink:" as told from the perspective of Sally Sparrow, she is learning of actions the Doctor took decades earlier. [[TimeyWimeyBall Which he hasn't done yet]].
* ''{{Lost}}'' was partially inspired by games such as ''{{Myst}}'' in which the character finds himself in a strange place with little information, including the objectives of the game. As the characters have explored the island, they've found the abandoned Dharma stations, numerous skeletons, and what was once a large statue, which now has been reduced to a lone foot.
* Ripley and the Colonial Marines in ''{{Aliens}}''.
-->Sergeant Apone: Sir, this place is dead. Whatever happened here, I think we missed it.
* ''TheRockyHorrorPictureShow'', with a literal party. Still, it's not ''quite'' over.
* ''Angels & Demons'' has the heroes reaching each of the four cardinals less late each time, but too late to save them nonetheless.
** Not entirely. If memory serves me correctly, Robert Langdon arrived early to where one of the cardinals was going to be executed, but was unable to keep the cardinal from drowning.
** Perhaps in the novel - in the film version, he actually saves the fourth cardinal.
* ''PowerRangersNinjaStorm'' begins with our heroes-to-be late for training yet again... thus missing the BigBad's initial sacking of their training hall.
* In ''Literature/AtTheMountainsOfMadness'', all of the dying happens before the viewpoint characters arrive.
* JohnCarpenter's ''Film/TheThing'' got dug up by, and slaughtered, a [[strike:Scandinavian]] Norwegian expedition team before it found its way into the American outpost in Antarctica.
* Taken to a ridiculous degree in ''WebComic/EightBitTheater'' where the protagonists were late to [[spoiler:''the final villain's defeat'' when they briefly fled from him and a group composed mostly of characters ''we've never seen before'' killed him]].
* Jay in ''MarbleHornets'' begins his investigation nearly three years after the events recorded in the tapes. Most of the cast has scattered or disappeared and several locations trashed by the time Jay looks for them.
** Averted at the same time though: As Jay starts going through the tapes, it becomes apparent that [[spoiler: he had much more to do with the party [[LaserGuidedAmnesia than he remembered]]]]
* ''EmpireFromTheAshes'' includes this in each book. First book: "What happened to Dahak's crew?" Second book: "What happened to the Fourth Imperium?" Third book: "What happened to Pardal's techbase?"
* In the pilot episode of ''Series/{{Crusade}}'', [[TheCaptain Gideon]] arrives to Earth days after the battle with the Drakh (see ''Series/{{Babylon 5}}: ACallToArms''). All the crew see are ship wreckage and infected Earth. Matheson comments that they were late for the party even before they jumped. Then again, there's not much they could've done with a research vessel with enough weapons to scare off an occasional [[SpacePirates raider]] or two.
* In ''Hero's Chains'', Derek arrives several centuries late to a world gone from a sci-fi utopia to a fantasy hellhole.
* ''StarWars: {{Shatterpoint}}'' has ''the Clone Wars and the Republic at large'' be late to the "party" known as [[http://starwars.wikia.com/wiki/Summertime_War the Summertime Wars]]. Basically, conflict between offworlders and natives led to a war that starts when the winter snows melt and end when the autumn rains began. Each year. For thirty years as of the start of the book. The natives only support the Republic because the offworlders are supported by the Separatists. Mace Windu, the narrator, notes that his young native companions do not speak of [[{{Retirony}} what they will do " after the war]]". Because it's all they've ever known. [[spoiler:Which makes it kind of heartbreaking when Nick admits his feelings about what he wanted to do with Chalk ''if'' the war ever ended, while holding her corpse.]]
* ''Fanfic/WithStringsAttached'': The four are sent to C'hou, specifically the continent of Baravada, when its entire (dysfunctional anarchistic dystopian/utopian) way of life is dying out. There are hints of a much more orderly past to the planet, especially the magnificent GhostCity of Ehndris and the implied behavior of the JerkassGods some centuries in the past.
* Downplayed in ''{{Sinfest}}'': [[http://www.sinfest.net/archive_page.php?comicID=4319 Criminy arrives back to find Fuchsia's painting things spread over the ground and no sign of her]]. But she emerges a second later to tell him of her {{Flashback}}.
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Looks like you were late to the new edit party....Do you want some cake? I baked it. Those monsters don't want it.

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