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* Jess is a literal example in ''VideoGame/JurassicParkTheGame''. She was spending her weekend on the island with her father after committing shoplifting. Throughout the story, she kept on stealing things from other characters, including a pair of binoculars from Hammond, a pack of cigarettes from Dr. Sorkin, and [[spoiler: the can of shaving cream containing the dinosaur embryos from Yoder]].
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[[folder:Live-Action TV]]
* ''Series/{{Unforgettable}}'': Carrie's risk-taker streak gets the better of her in a RunningGag in "New Hundred". Frank Simms, a Secret Service agent trying to break up a counterfeiting ring, keeps getting out the new super-hard-to-counterfeit $100 bills to show various people, and Carrie keeps pocketing the real ones (and a bundle of the fake ones at the denouement, which Al puts his foot down about and tells her to throw on the bonfire with the others).
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* In ''SpongebobSquarepants: Battle for Bikini Bottom'' and TheMovie, you can randomly destroy items like chairs, and tables for absolutely no reason at all. Actually, destroying some stuff REWARDS you with socks or golden spatulas - the {{MacGuffin}}s of the games. Weirdly, when smashing a TV while Mermaid Man is watching, you are granted a sock.

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* In ''SpongebobSquarepants: Battle for Bikini Bottom'' ''VideoGame/SpongebobSquarepantsBattleForBikiniBottom'' and TheMovie, you can randomly destroy items like chairs, and tables for absolutely no reason at all. Actually, destroying some stuff REWARDS you with socks or golden spatulas - the {{MacGuffin}}s of the games. Weirdly, when smashing a TV while Mermaid Man is watching, you are granted a sock.
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* In the game ''{{Nox}}'' by Westwood (before it was eaten by EA), the character is generally able to destroy and loot anything that's possible to destroy or loot, even in friendly towns and cities. In fact, in one room, the character walks in and a woman says something to the effect of "What are you doing in my house?" But if the character opens a chest, he can take a few hundred gold, and [[ApatheticCitizens she just stands there]].

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* In the game ''{{Nox}}'' ''VideoGame/{{Nox}}'' by Westwood (before it was eaten by EA), the character is generally able to destroy and loot anything that's possible to destroy or loot, even in friendly towns and cities. In fact, in one room, the character walks in and a woman says something to the effect of "What are you doing in my house?" But if the character opens a chest, he can take a few hundred gold, and [[ApatheticCitizens she just stands there]].
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** It also makes the player's kleptomaniac tendencies a JustifiedTrope. The player is Dragonborn, you see, a mortal born with the soul of a dragon. Paarthurnax explains that this not only grants you access to the dragons' [[MakeMeWannaShout Thu'um]], but it also makes you prone to draconic personality flaws, like wanting to [[HairTriggerTemper fight over anything]] and being driven to dominate - and, apparently, also kinda making you want to gather your own DragonHoard. In this case, it could be said all gamers are Dragonborn: [[ShootEverythingThatMoves killing every monster you come across]], [[ItsUpToYou completing every quest you come across]] (including and especially ones that will give you perks like land ownership in return), and taking all the stuff [[RuleOfThree you come across]] are practically ingrained in gamer culture from the time one can hold a controller.
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* ''BaldursGate''. Some items were free for the taking, and others (marked in red) would cause the guards to be summoned if any NPC (this literally meant "any NPC" -- a lone cat qualified as a witness) observed you taking them and you failed your thieving rolls. This was particularly annoying because there was little consistency to it; if you really wanted to take anything that could be taken, a lot of reloads were in order. (This editor learned to fear the City Watch of any town in ''Baldur's Gate'' as being the most deadly opponent in the game: If you took ''anything'', even if one of your NPC allies, controlled by the game A.I., randomly opened a chest or cupboard in a stranger's house, the guards would appear out of nowhere and kill your group stone dead.)

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* ''BaldursGate''. Some items were free for the taking, and others (marked in red) would cause the guards to be summoned if any NPC (this literally meant "any NPC" -- a lone cat qualified as a witness) observed you taking them and you failed your thieving rolls. This was particularly annoying because there was little consistency to it; if you really wanted to take anything that could be taken, a lot of reloads were in order. (This editor learned to fear the City Watch of any town in ''Baldur's Gate'' as being the most deadly opponent in the game: If you took ''anything'', even if one of your NPC allies, controlled by the game A.I., randomly opened a chest or cupboard in a stranger's house, the guards would appear out of nowhere and kill your group stone dead.)
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* Rocket in ''Film/GuardiansOfTheGalaxy''. At one point, he argues to a Nova Corps member that if he wants something more than the person who owns it, that means he has a moral right to it. It's unclear whether he applies this philosophy to other people in the same way or if it's just him.
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* ''MogWorld'', a book focusing on [=NPC=]s in an MMORPG, lampshades this. Turns out local villagers are not very fond of adventurers, and among their long list of complaints against them is this.

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* ''MogWorld'', ''Literature/{{Mogworld}}'', a book focusing on [=NPC=]s in an MMORPG, lampshades this. Turns out local villagers are not very fond of adventurers, and among their long list of complaints against them is this.






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* Total aversion in ''BelowTheRoot''. Unless it is on a public walkway, you need to find the owner and ask nicely. You also had limits on what you could carry, dictated by the character's strength stat. Pomma couldn't carry much at all.

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* Total aversion in ''BelowTheRoot''.''VideoGame/BelowTheRoot''. Unless it is on a public walkway, you need to find the owner and ask nicely. You also had limits on what you could carry, dictated by the character's strength stat. Pomma couldn't carry much at all.
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* Blood Ravens in ''VideoGame/DawnOfWar'', [[FanNickname nicknamed]] "Bloody Magpies" for collecting heaps of gear clearly marked as belonging to other chapters. For most part they claim to have this recovered from the fallen heroes and wielded in their honor. For lest part...

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* Blood Ravens in ''VideoGame/DawnOfWar'', ''VideoGame/DawnOfWar II'', [[FanNickname nicknamed]] "Bloody Magpies" for collecting "releasing from the chapter's vaults" heaps of gear clearly marked as belonging to other chapters. For most part they claim to have this recovered from the fallen heroes and wielded in their honor. For lest part...
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* In ''VideoGame/{{BioShock|1}}'', the player's character at one point can eat a candy bar on a table next to [[spoiler:a Little Sister, in Tenebaum's safe house. The Little Sister says "That's mine!" in a quiet, indignant voice. If you eat the other candy bar on the table, she loudly says "Hey!"]]

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* In ''VideoGame/{{BioShock|1}}'', ''VideoGame/BioShock1'', the player's character at one point can eat a candy bar on a table next to [[spoiler:a Little Sister, in Tenebaum's safe house. The Little Sister says "That's mine!" in a quiet, indignant voice. If you eat the other candy bar on the table, she loudly says "Hey!"]]



* BioshockInfinite - has a bit of a subversion. During the peaceful segments of the game, you can go through shops, and certain items (mostly cash registers, and one time a rare shotgun) are highlighted in red. Taken them is considered stealing and will set the local cops on you. However, the majority of the time, even before the place goes to Heck, you can grab anything with impunity.

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* BioshockInfinite ''VideoGame/BioShockInfinite'' - has a bit of a subversion. During the peaceful segments of the game, you can go through shops, and certain items (mostly cash registers, and one time a rare shotgun) are highlighted in red. Taken them is considered stealing and will set the local cops on you. However, the majority of the time, even before the place goes to Heck, you can grab anything with impunity.

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** It's worth noting that in the [[FinalFantasyI first game]], you can take items from Matoya's cave before she gets her crystal eye back. In other words, you're ''[[WhatTheHellPlayer robbing the blind]]''.



** A quite odd example comes from the item Leftovers. This incredibly rare item makes your Pokémon recover a certain percentage of its HP every turn. How do you find it? By searching in a trash can.
*** Or underneath the place where a Snorlax was sitting. [[{{Squick}} Ewwwww...]]

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** A quite odd example comes from the item Leftovers. This incredibly rare item makes your Pokémon recover a certain percentage of its HP every turn. How do you find it? By searching in a trash can.
***
can. Or underneath the place where a Snorlax [[BigEater Snorlax]] was sitting. [[{{Squick}} Ewwwww...]]



** Subversion in the ''Mystery Dungeon'' games. Whilst yes, you ''can'' steal from Kecleon's shop inside dungeons (by picking up items then not paying for them), it is rather inadvisable, as Kecleon ''will'' fight back, and he happens to be stronger than ''any'' of the story mode bosses.

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** Subversion in the ''Mystery Dungeon'' games. Whilst yes, you ''can'' steal from Kecleon's shop inside dungeons (by picking up items then not paying for them), it is rather inadvisable, as Kecleon ''will'' [[ShopliftAndDie fight back, back]], and he happens to be stronger than ''any'' of the story mode bosses.
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** In the Mage Origin, you can take a black magic staff from the repository. You can admit to taking it or lying about it when asked by First Enchanter, and if you admit it, you can give it back or insist on keeping it.

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* Subverted in the anime ''MahoujinGuruGuru'', where one character actually introduces another character to the idea of stealing herbs from homes, which backfires on the second character. This anime plays with other tropes, including a scene at the end where [[spoiler:the characters defeat everything except the final boss, then leave without fighting him.]]

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* Subverted in the anime ''MahoujinGuruGuru'', where one character the "hero" actually introduces another character who wants to be a hero to the idea of stealing herbs from homes, which backfires on the second character. This anime plays with other tropes, including a scene at the end where [[spoiler:the characters defeat everything except the final boss, then leave without fighting him.]]]], the manga does defeat the final boss, in a much longer story.
** Lampshaded, the "hero"(male protagonist) obtained the title "Hero/Brave" from the king using an ancient artifact to determine who will be the hero to find the GuruGuru Mage and defeats the revived BigBad, and thought that the title is his job, but later in the story, when the protagonists have to do a job test, the person giving the test states that "Hero" is not a job, but a title, and guess what, the hero's job is "Thief", and it was emphsised "Hero is a thief." in the story.

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* In ''VideoGame/{{Minecraft}}'' is the other name of the game. The correct reaction for most players to seeing valuable resources on the other side of a lava lake isn't A: build path above it or B: Cool it down and walk across, it's C: Cool the lava down and mine it for obsidian, then climb over to the other valuable resource.



* Being a game with simular gameplay mechanics as Terraria, it shouldn't come as a surprise that stealing whole structures is doable in ''{{Minecraft}}''. Certain types of blocks can only be optained through either Creative mode or mining them from pre-generated exisiting structures.

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* Being a game with simular gameplay mechanics as Terraria, it shouldn't come as a surprise that stealing whole structures is doable in ''{{Minecraft}}''. Certain types of blocks can only be optained through either Creative mode or mining them from pre-generated exisiting structures.
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* ''VideoGame/PAYDAY2'' - There's a heist named Four Stores in PAYDAY 2 that consists entirely of swiping small valuables such as cash from registers in order to prove a point to a client's competitor. There are usually a few small safes the players can drill if they're so inclined, but it's usually better to just grab the bare minimum and run.

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* BioshockInfinite - has a bit of a subversion. During the peaceful segments of the game, you can go through shops, and certain items (mostly cash registers, and one time a rare shotgun) are highlighted in red. Taken them is considered stealing and will set the local cops on you. However, the majority of the time, even before the place goes to Heck, you can grab anything with impunity.



* BioshockInfinite - has a bit of a subversion. During the peaceful segments of the game, you can go through shops, and certain items (mostly cash registers, and one time a rare shotgun) are highlighted in red. Taken them is considered stealing and will set the local cops on you. However, the majority of the time, even before the place goes to Heck, you can grab anything with impunity.

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* BioshockInfinite - has a bit of a subversion. During the peaceful segments of the game, you can go through shops, and certain items (mostly cash registers, and one time a rare shotgun) are highlighted in red. Taken them is considered stealing and will set the local cops on you. However, the majority of the time, even before the place goes to Heck, you can grab anything with impunity.
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*BioshockInfinite - has a bit of a subversion. During the peaceful segments of the game, you can go through shops, and certain items (mostly cash registers, and one time a rare shotgun) are highlighted in red. Taken them is considered stealing and will set the local cops on you. However, the majority of the time, even before the place goes to Heck, you can grab anything with impunity.
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[[folder:Film]]
* Quicksilver in ''Film/XMenDaysOfFuturePast'', who frequently shoplifts behind his mother's back along with a lot of other hijinks.
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meddle?


** In ''Black 2/White 2'' the player can get a meddle for checking out enough empty trash cans just to see if there was something inside them.

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** In ''Black 2/White 2'' the player can get a meddle medal for checking out enough empty trash cans just to see if there was something inside them.
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** ''Skyrim's'' Thieves Guild also has several different mission types for thieves to complete. Some jobs involve stealing specific items, while some, like "bedlam" jobs, involve just grabbing anything you can steal without getting caught, to remind everyone in the land that the Guild is still around and is not to be messed with.
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** Homura Akemi of all people also turns out to be one. [[spoiler:Her [[TimeStandsStill Time Stop]] ability hasn't got any offensive use, so she started stealing weapons from the Yakuza and Military.]] Lucky that buckler of hers is a HyperspaceArsenal.
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* ''{{Puella Magi Madoka Magica}}'': It's heavily implied that most if not all of the food [[BigEater Kyoko]] is seen eating is stolen. [[TheCape Sayaka]], guessing this, asks her an ArmourPiercingQuestion about it, then call her out on it when she doesn't answer.
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Added a parody from ME 3.

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***And eventually parodied in the Citadel DLC, where, while [[spoiler:fighting through the hijacked Normandy,]] you can "Salvage" the ''favorite coffee cup'' one of your own security guards for three credits.

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** It gets very, very odd in the sequel, which has streamlined the loot system to involve only credits, medigel, metals, and research plans. Lootable safes, PDAs, and computers containing credits are everywhere, and the game mechanic that rewards taking the time to hack them open continues to be at odds with immersion. In one of the first planets, you enter a quarantine zone with a lot of empty apartments. Most players loot everything in sight. At one point you can even convince some refugees that you are here to rescue them, then hack their safe while they watch silently. Then you come across some other looters, who you can chastise for being despicable looters. You then proceed to a medical clinic set up for the plague victims. A background character comments on the despicable looters and their despicableness. You can then proceed to swipe valuable metals and medigel from the clinic, all without anyone batting an eyelid. A lampshade hanging is all but expected but never occurs. Perhaps the writers meant to keep this bit of HypocriticalHumor deliciously subtle.

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** It gets very, very odd in the sequel, which has streamlined the loot system to involve only credits, medigel, metals, and research plans. Lootable safes, PDAs, and computers containing credits are everywhere, and the game mechanic that rewards taking the time to hack them open continues to be at odds with immersion. In one of the first planets, you enter a quarantine zone with a lot of empty apartments. Most players loot everything in sight. At one point you can even convince some refugees that you are here to rescue them, then hack their safe while they watch silently. Then you come across some other looters, who you can chastise for being despicable looters. You then proceed to a medical clinic set up for the plague victims. A background character comments on the despicable looters and their despicableness. You can then proceed to swipe valuable metals and medigel from the clinic, all without anyone batting an eyelid. A lampshade hanging is all but expected but never occurs. Perhaps the writers meant to keep this bit of HypocriticalHumor deliciously subtle. You also never get called out for scavenging credits from a ship belonging to the poorest race in the galaxy, even by a member of said race who ''has'' to be on that mission, although given that without your involvement they'd be blowing it out of the sky to protect the rest of the Flotilla, maybe they just feel it's fair payment for services rendered.


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** Continues into ''VideoGame/MassEffect3'', although thoughtfully, if you miss some of the items you can pilfer, you can buy most of them at the Spectre terminal later. Since you get an XP payout for grabbing medigel when your stockpiles are full, you actually level up faster by robbing the first-aid kits in areas under heavy attack! On one occasion, you do run into a krogan who chews you out for taking his shotgun, but he decides to loan it to you, then thoughtfully bites it in the next cutscene.
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* Strong Bad in ''VideoGame/StrongBadsCoolGameForAttractivePeople''. It's justified, though, since it's entirely in-character for [[CardCarryingVillain him]].

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* Strong Bad in ''VideoGame/StrongBadsCoolGameForAttractivePeople''. It's justified, though, since it's entirely in-character for [[CardCarryingVillain him]].him]], though.



* ''VideoGame/PAYDAYTheHeist'' - Justified: You're a [[VillainProtagonist professional bank robber]]. In addition to the main quest, your character can grab money and gems that are found in reasonable places - bank offices, unorganized narcotics labs, fancy jewel cases, and Franz-Jaegar safes. In the sequel, there's an entire mission dedicated to stealing small loot from bank's safe deposit boxes.

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* ''VideoGame/PAYDAYTheHeist'' - Justified: You're a [[VillainProtagonist professional bank robber]]. In addition to the main quest, your character can grab money and gems that are found in reasonable places - bank offices, unorganized narcotics labs, fancy jewel cases, and Franz-Jaegar safes. In the sequel, there's an entire mission dedicated to stealing small loot from bank's safe deposit boxes.
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** In ''Black 2/White 2'' the player can get a meddle for checking out enough empty trash cans just to see if there was something inside them.
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** ''VideoGame/TheLegendOfZeldaSkywardSword'' tries to break this habit as well. You can open the cabinet in your Knight Academy dorm room for a free blue Rupee, but opening other people's cabinets rewards you with the message "You really shouldn't look through other people's things..." Since the surface has been going through an apocalypse for a few thousand years at this point in the timeline, there are no houses to vandalize, but you ''can'' break the pots in an ancient temple holding something very, very important and plot-related (protip: one of them always contains a fairy). There are hardly any pots in the residential quarters of Skyloft. Even sitting in other people's chairs gets you called out (Gortram scolds you for sitting in his chair, Fi says that [[DeadpanSnarker you really should find that thing you were looking for before you take a rest]]). Most notably, breaking the chandelier with the heart piece on it in the Lumpy Pumpkin gets you a hilarious facial expression from the owner, a good talking-to, and [[SideQuest unpaid work]] [[WorkOffTheDebt until you pay the thing off.]]

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** ''VideoGame/TheLegendOfZeldaSkywardSword'' tries to break this habit as well. You can open the cabinet in your Knight Academy dorm room for a free blue Rupee, but opening other people's cabinets rewards you with the message "You really shouldn't look through other people's things..." "[[note]]If you look in Zelda's cabinet late in the game, there is a heart piece. But this is long after all the other times you get scolded for looking in people's cabinets.[[/note]] Since the surface has been going through an apocalypse for a few thousand years at this point in the timeline, there are no houses to vandalize, but you ''can'' break the pots in an ancient temple holding something very, very important and plot-related (protip: one of them always contains a fairy). There are hardly any pots in the residential quarters of Skyloft. Even sitting in other people's chairs gets you called out (Gortram scolds you for sitting in his chair, Fi says that [[DeadpanSnarker you really should find that thing you were looking for before you take a rest]]). Most notably, breaking the chandelier with the heart piece on it in the Lumpy Pumpkin gets you a hilarious facial expression from the owner, a good talking-to, and [[SideQuest unpaid work]] [[WorkOffTheDebt until you pay the thing off.]]

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Getting good karma isn\'t hard at all: just kill a bunch of fiends and feral ghouls. Each one adds 100 karma: killing 20 of them it enough to go from one end of the karma meter to the other.


** In ''VideoGame/{{Fallout 3}}'', stealing anything "owned" by another character will make you lose karma points (unless said owners are slavers, in which case you aren't punished), and if the owner catches you doing it, they'll take back what you stole. Do it enough [[ShopliftAndDie and they'll attack you]]. Then their neighbors will also call you out for it. Shopkeepers also have their inventories stored in unpickable containers, the key to which can only be looted from their corpses, not pick pocketed (most of the time). If a computer terminal is owned, you'll lose karma each time you use it. Thankfully, balancing out the karma loss is easy enough thanks to the water beggars (give them water, you get Karma, repeat until good).
** ''VideoGame/FalloutNewVegas'' is much less forgiving in this department. You can steal with impunity, but the Karma loss still applies and there are no water beggars to give to. Karma itself is also damn hard to earn due to the GrayAndGreyMorality setting; stealing from any faction will cost you Karma no matter how evil they are, but there are scant few missions which grant it in turn.

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** In ''VideoGame/{{Fallout 3}}'', stealing anything "owned" by another character will make you lose karma points (unless said owners are slavers, in which case you aren't punished), and if the owner catches you doing it, they'll take back what you stole. Do it enough [[ShopliftAndDie and they'll attack you]]. Then their neighbors will also call you out for it. Shopkeepers also have their inventories stored in unpickable containers, the key to which can only be looted from their corpses, not pick pocketed (most of the time). If a computer terminal is owned, you'll lose karma each time you use it. Thankfully, balancing out the karma loss is easy enough thanks to the water beggars (give them water, you get Karma, repeat until good).
** ''VideoGame/FalloutNewVegas'' is much less forgiving in this department. You can steal with impunity,
good). In ''New Vegas'', shopowner inventory are simply impossible to reach by any means but the Karma loss buying from them, though some still applies and there are no water beggars to give to. Karma itself is also damn hard to earn due to the GrayAndGreyMorality setting; stealing from any faction will cost you Karma no matter how evil they are, but there are scant few missions which grant it in turn.have other items lying around.
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->''[[InsistentTerminology It's not "Stealing". It's "Adding to my Inventory.]]"''
--> --'''Ben''', ''Videogame/BenThereDanThat''

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->''[[InsistentTerminology ->''"It's not 'Stealing'. It's not "Stealing". It's "Adding 'Adding to my Inventory.]]"''
--> --'''Ben''',
Inventory'."''
-->-- '''Ben''',
''Videogame/BenThereDanThat''

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