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** [[https://hearthstone.fandom.com/wiki/Millhouse_Manastorm Millhouse Manastorm]] from the classic set is an overstatted 4/4 minion with the derimetral battlecry effect of making any spell your opponent has in his hand free during his turn. The sheer amount of value your opponent can gain from free spells is capable of [[https://www.youtube.com/watch?v=6HbCgY2b9v8 making you lose as soon as you play Millhouse]], as about every class use many spells in their decks. The only time this was averted was during the era of the [[GameBreaker/HearthstoneHeroesOfWarcraft infamous Call To Armas Paladin]] was reigning the meta, and thats because of a [[LoopholeAbuse Loophole Abuse]] more than anything else (when call to arms summons millhouse from the deck, his battlecry doesn't apply and is otherwise a strong 4/4).

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** [[https://hearthstone.fandom.com/wiki/Millhouse_Manastorm Millhouse Manastorm]] from the classic set is an overstatted 4/4 minion with the derimetral battlecry effect of making any spell your opponent has in his hand free during his turn. The sheer amount of value your opponent can gain from free spells is capable of [[https://www.youtube.com/watch?v=6HbCgY2b9v8 making you lose as soon as you play Millhouse]], as about every class use many spells in their decks. The only time this was averted was during the meta era of the [[GameBreaker/HearthstoneHeroesOfWarcraft infamous Call To Armas Paladin]] was reigning the meta, Paladin]], and thats because of a [[LoopholeAbuse Loophole Abuse]] more than anything else (when call to arms summons millhouse from the deck, his battlecry doesn't apply and is otherwise a strong 4/4).
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** [[https://hearthstone.fandom.com/wiki/Millhouse_Manastorm Millhouse Manastorm]] from the classic set is an overstatted 4/4 minion with the derimetral battlecry effect of making any spell your opponent has in his hand free during his turn.

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** [[https://hearthstone.fandom.com/wiki/Millhouse_Manastorm Millhouse Manastorm]] from the classic set is an overstatted 4/4 minion with the derimetral battlecry effect of making any spell your opponent has in his hand free during his turn. The sheer amount of value your opponent can gain from free spells is capable of [[https://www.youtube.com/watch?v=6HbCgY2b9v8 making you lose as soon as you play Millhouse]], as about every class use many spells in their decks. The only time this was averted was during the era of the [[GameBreaker/HearthstoneHeroesOfWarcraft infamous Call To Armas Paladin]] was reigning the meta, and thats because of a [[LoopholeAbuse Loophole Abuse]] more than anything else (when call to arms summons millhouse from the deck, his battlecry doesn't apply and is otherwise a strong 4/4).




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** Even epics and actual rare cards have many stinkers as well. [[https://hearthstone.fandom.com/wiki/Gurubashi_Offering Gurubashi Offering]] is perhaps one of the best example of disenchant fodder. A 0/2 1 mana minion that needs to be played first for the card to ''maybe'' survive and give you 8 armor(a negligible amount, and there are better ways to generate armor for same mana cost instantly instead of having to wait and hope this minion doesn't die). Any other time its played and its a worse [[https://hearthstone.fandom.com/wiki/Shieldbearer Shieldbearer]].
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* ''VideoGame/HearthstoneHeroesOfWarcraft'' had this issue for a while. Many legendary cards that were difficult to get or required a high amount of dust compared to the rest were often the source of mockery because of their awful effects compared to how hard they were to obtain or craft. Nowadays this is often averted, with rare, epic and legendary cards being strong or at least very useful in many situations to justify its rarity. Some standout examples of the worst legendaries:
** [[https://hearthstone.fandom.com/wiki/Millhouse_Manastorm Millhouse Manastorm]] from the classic set is an overstatted 4/4 minion with the derimetral battlecry effect of making any spell your opponent has in his hand free during his turn.
** [[https://hearthstone.fandom.com/wiki/Acidmaw Acidmaw]] might very well be the king of this trope, being both the worst legendary ouf of the Grand Tournament set and a strong candidate for the '''worst card in the entire game'''. It's a grossly overpriced 4/2 minion that makes any other minion that takes damage die instantly. I'ts easy to remove and its risky to play in a board where you already outvalue your opponent, because it allows him to clear your minions with little investment thanks to Acidmaw's derimetral effect. The class that received this legendary(Hunter) wasn't starving in removal tools to begin with, and it already has better alternatives for removal( not to mention, if the hunter really needs to clear a big board, they can spend 3 mana to summon [[https://hearthstone.fandom.com/wiki/Dreadscale Dreadscale]] or any beast that deals damage and slap a [[https://hearthstone.fandom.com/wiki/Serpentbloom serpentbloom]] to achieve the same effect, and still have mana to play something else before turn is over).
** [[https://hearthstone.fandom.com/wiki/The_Boogeymonster The Boogeymonster]] from the whispers of the old gods set is a 8 mana 6/7 card. Minions with 8 mana being some of the strongest, and biggest game-changers out there. But Boogeymonster just wasn't. His effect is that whenever it attacks and kills something, it gains +2/+2. It's requires almost your entire turn, you can't play it until later in the game, and its likely to do nothing before its removed, since most decks do have tools to get rid of big cards and Boogeymonster doesn't do anything when summoned( compare to other 8 cost minions like Ragnaros(actually do something when played right away) or Tirion Fordring(Is hard to remove and gives value to its user on death). If it actually sticks around to attack and gain stats, chances are you were already winning and you were better off playing something else that can finish the game already (like King Crush or damage spells) instead.

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Split per TRS


** Gargantuar's Feast. A Legendary trick that summons 3 random, hard-hitting Gargantuars that the Plant Hero can't do anything about would be cool. But the fact that it's so expensive (12 brains) that you'll hardly ever get a chance to play it. In order to be viable, you basically need to combo it with an Event card, Gargologist, which means using a low-tier TierInducedScrappy.

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** Gargantuar's Feast. A Legendary trick that summons 3 random, hard-hitting Gargantuars that the Plant Hero can't do anything about would be cool. But the fact that it's so expensive (12 brains) that you'll hardly ever get a chance to play it. In order to be viable, you basically need to combo it with an Event card, Gargologist, which means using a low-tier TierInducedScrappy.LowTierLetdown.



* Some Servants in ''VideoGame/FateGrandOrder'' [[TierInducedScrappy can fall behind their comrades]] due to their skill-set or stats not living up to their rarity status, but the majority are still decent. When it comes to truly Junk Rare status, these Servants take it to an art form:

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* Some Servants in ''VideoGame/FateGrandOrder'' [[TierInducedScrappy [[LowTierLetdown can fall behind their comrades]] due to their skill-set or stats not living up to their rarity status, but the majority are still decent. When it comes to truly Junk Rare status, these Servants take it to an art form:
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* ''VideoGame/Borderlands3'':
** Before release, there was an online program called the Vault Insider Program. Doing various tasks would give you points to spend on exclusive cosmetics for the then-upcoming ''Borderlands 3''. One item, however, was a legendary Maliwan handgun called the Vault Hero. While only obtainable through the program, it's really nothing impressive. Unlike every other legendary, this one has no special gimmicks. Additionally, its level is locked to level 12, so its usefulness was extremely brief at best. In 2020, the Vault Insider Program was discontinued, rendering the Vault Hero unobtainable.
** A DummiedOut gun accidentally became temporarily obtainable through the diamond armory. The [=P2P=] Networker is a Maliwan SMG with obviously unfinished damage scaling and a non-elemental firing mode with a placeholder name (GUN TEAM PLZ FIX MODE NAME). After the developers learned of this, it was removed from the diamond armory loot pool.

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* Anchors are the rarest items in ''VideoGame/SuperMarioBros3'': every other world has a level where collecting [[GuideDangIt an untold number of coins]] spawns a White Mushroom House that gives you an anchor. All the anchor does is stop the airship from changing its place on the map if you die. The airship moving can only really hinder your progress if you skipped stages after getting a GameOver in the current world. A rare glitch in World 5 (fixed in ''VideoGame/SuperMarioAllStars'' and ''Super Mario Advance 4'') can make the airship fly to an [[UnintentionallyUnwinnable unreachable square]], so it's probably most useful there.
* In ''VideoGame/LuigisMansion'', Red Diamonds are tied with Gold Diamonds as the rarest treasure in the game, with only two found, and one of them is literally ''[[FinalBoss King Boo]]’s crown''. However, unlike the incredibly valuable Blue and Gold Diamonds (2,000,000G and a whopping ''20,000,000G'' [the game’s highest] respectively), Red Diamonds fall straight-up flat as they are just worth ''5,000G, same as a coin no less''!

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* ''Franchise/SuperMarioBros'':
**
Anchors are the rarest items in ''VideoGame/SuperMarioBros3'': every other world has a level where collecting [[GuideDangIt an untold number of coins]] spawns a White Mushroom House that gives you an anchor. All the anchor does is stop the airship from changing its place on the map if you die. The airship moving can only really hinder your progress if you skipped stages after getting a GameOver in the current world. A rare glitch in World 5 (fixed in ''VideoGame/SuperMarioAllStars'' and ''Super Mario Advance 4'') can make the airship fly to an [[UnintentionallyUnwinnable unreachable square]], so it's probably most useful there.
* ** In ''VideoGame/LuigisMansion'', Red Diamonds are tied with Gold Diamonds as the rarest treasure in the game, with only two found, and one of them is literally ''[[FinalBoss [[spoiler:[[FinalBoss King Boo]]’s crown''. Boo]]]]'s crown. However, unlike the incredibly valuable Blue and Gold Diamonds (2,000,000G and a whopping ''20,000,000G'' [the game’s highest] 20,000,000G respectively), Red Diamonds fall straight-up flat as they are they're just worth ''5,000G, ''5,000G'', the same as a coin ''coin'' no less''!less!
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*** Many shinies that are not obtained by hatching eggs or by completing tasks (Pokémon obtained through these methods generally have good IV's) tend to be this, with their poor IV's making them little more than something nice to show off at gyms.

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*** Many shinies that are not obtained by hatching eggs or by completing tasks (Pokémon obtained through these methods generally have good IV's) tend to be this, with their poor IV's making them little more than something nice to show off at gyms. Because, as useless as some shinies may be, it's always cool to get to show to all the players in your neighbourhood that you managed to catch a shiny Luvdisc.
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** Spinda in ''[[VideoGame/PokemonDiamondAndPearl Brilliant Diamond and Shining Pearl]]''. While many Pokémon that used to be exclusive to the "swarms" mechanic in the original Gen IV games have become available in the Grand Underground in the remakes, Spinda is not one of them. To makes things worse, thanks to an incompatibility related to Spinda's spots, [[note]] Spinda is a unique Pokémon that can have over 4 billion different spot patterns. The position of its four spots is determined by its personality value, which is a 32-bit number. Technical issues regarding how the games render the spots have caused an incompatibility between them, thus Spinda has been restricted from being moved between the games using Home.[[/note]] Spinda cannot be transferred from Pokémon HOME to ''Brilliant Diamond and Shining Pearl'' or vice-versa, which means that not even obtaining Spinda from a previous generation, Pokémon GO, or the GTS can be used to fill its Pokédex entry. Therefore, the only way to obtain Spinda in BDSP aside from link trades with other players is by waiting for it to be the swarming Pokémon of the day. The odds of it being Spinda are 1/28, so it can take weeks for it to appear. All of this for a Pokémon with an awful spread of 60 points on every base stat.

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** Spinda in ''[[VideoGame/PokemonDiamondAndPearl Brilliant Diamond and Shining Pearl]]''. While many Pokémon that used to be exclusive to the "swarms" mechanic in the original Gen IV games have become available in the Grand Underground in the remakes, Spinda is not one of them. To makes things worse, thanks to an incompatibility related to Spinda's spots, [[note]] Spinda is a unique Pokémon that can have over 4 billion different spot patterns. The position of its four spots is determined by its personality value, which is a 32-bit number. Technical issues regarding how the games render the spots have caused an incompatibility between them, thus Spinda has been restricted from being moved between the games using Home.HOME.[[/note]] Spinda cannot be transferred from Pokémon HOME to ''Brilliant Diamond and Shining Pearl'' or vice-versa, which means that not even obtaining Spinda from a previous generation, Pokémon GO, GO (from which you also can't transfer Spinda to HOME), or the GTS can be used to fill its Pokédex entry. Therefore, the only way to obtain Spinda in BDSP aside from link trades with other players is by waiting for it to be the swarming Pokémon of the day. The odds of it being Spinda are 1/28, so it can take weeks for it to appear. All of this for a Pokémon with an awful spread of 60 points on every base stat.
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*** Many shinies that are not obtained by hatching eggs or by completing tasks (Pokémon obtained through these methods generally have good IV's) tend to be this, with their poor IV's making them little more than something nice to show off at gyms.
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** Spinda in ''[[VideoGame/PokemonDiamondAndPearl Brilliant Diamond and Shining Pearl]]''. While many Pokémon that used to be exclusive to the "swarms" mechanic in the original Gen IV games have become available in the Grand Underground in the remakes, Spinda is not one of them. To makes things worse, thanks to an incompatibility related to Spinda's spots, [[note]] Spinda is a unique Pokémon that can have over 4 billion different spot patterns. The position of its four spots is determined by its personality value, which is a 32-bit number. Technical issues regarding how the games render the spots have caused an incompatibility between them, thus Spinda has been restricted from being moved between the games using Home.[[/note]] Spinda cannot be transferred from Pokémon HOME to ''Brilliant Diamond and Shining Pearl'' or vice-versa, which means that not even obtaining Spinda from a previous generation, Pokémon GO, or the GTS can be used to fill its Pokédex entry. Therefore, the only way to obtain Spinda in BDSP aside from link trades with other players is by waiting for it to be the swarming Pokémon of the day. The odds of it being Spinda are 1/28, so it can take weeks for it to appear. All of this for a Pokémon with an awful spread of 60 points on every base stat.

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* This happens due to random assignment tables in ''TabletopGame/BattleTech'': just because you got assigned an extremely rare 'Mech is no indicator of its usefulness or battlefield prowess. The ''Ostscout'', for instance, is one of the rarest 'Mechs in the game, but is a FragileSpeedster that carries almost no effective weaponry or armor and is relegated to a passive reconaissance role at best. This extended to the rarity system in the ''Battletech'' CCG, where it was possible for the rare card in a booster to be a LightningBruiser such as the ''[[http://www.sarna.net/wiki/Ryoken_B_%28Stormcrow%29_%28CCG_-_Counterstrike%29 Ryoken B]]''...or a nearly pointless JokeCharacter like the ''[[http://www.sarna.net/wiki/Baboon_%28Howler%29_%28CCG_-_Mercenaries%29 Baboon]].'' This gets even worse if the random table includes things like prototypes or primitive tech--it's possible to get assigned ''the very first 'Mech design ever built'' that way. Hope you like having a slow, inefficient, underarmed museum piece!

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* This happens due to random assignment tables in ''TabletopGame/BattleTech'': This can happen in the game when using random unit assignments, just because you got assigned an extremely rare 'Mech is no indicator of its usefulness or battlefield prowess. prowess:
**
The ''Ostscout'', for instance, ''Ostscout'' is one of the rarest 'Mechs in the game, but is a FragileSpeedster that carries almost no effective weaponry or armor and is relegated to a passive reconaissance role at best. This extended to the best.
** The
rarity system in the ''Battletech'' CCG, where CCG could be all over the place; it was possible for the rare card in a booster to be a LightningBruiser such as the ''[[http://www.sarna.net/wiki/Ryoken_B_%28Stormcrow%29_%28CCG_-_Counterstrike%29 Ryoken B]]''...or a nearly pointless JokeCharacter like the ''[[http://www.sarna.net/wiki/Baboon_%28Howler%29_%28CCG_-_Mercenaries%29 Baboon]].'' This gets '' Things got even worse if with the random table includes things ''Guillotine''. Two variants were produced for the card game, the GLT-5M, which was a rare, and the GLT-3M, which was an uncommon. The two cards were otherwise completely identical, they had the same cost, the same speed, the same armor, the same structure, the same attack, and the same special ability. And they were both used by the same faction.
** The Random Allocation Tables could be
like prototypes or primitive tech--it's this, as the 2 and 12 slots (the rares possible to get assigned ''the very first 'Mech design ever built'' that way. Hope you like having rolls on a slow, inefficient, underarmed museum piece!given table) could provide a mech that's extremely powerful but could just as easily grant one that's quite weak.
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** The game's creators had fun with this when they introduced secret rare ''XY-Evolutions Imakuni's Doduo''. It's power involves ''throwing the card across the room'' when retreating it, and the attack requires ''singing.'' And oh yeah: At the bottom is the red text, "This card cannot be used at official tournaments."

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** The game's creators had fun with this when they introduced secret rare ''XY-Evolutions Imakuni's Doduo''. It's Its power involves ''throwing the card across the room'' when retreating it, and the attack requires ''singing.'' And oh yeah: At the bottom is the red text, "This card cannot be used at official tournaments."
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Naturally, one player's AwesomeButImpractical is another player's [[RuleOfCool Who Cares How Impractical It Is, It's Awesome!]] And one should never underestimate the power of NarmCharm. And HundredPercentCompletion. It's also possible that someone may even find a use for it and it turns out [[LethalJokeCharacter it's not as bad as once thought]]. If it gains enough [[MemeticMutation notoriety]], it ensures that it'll never leave the players minds.

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Naturally, one player's AwesomeButImpractical is another player's [[RuleOfCool Who Cares How Impractical It Is, It's Awesome!]] And one should never underestimate the power of NarmCharm. And HundredPercentCompletion. It's also possible that someone may even find a use for it and it turns out [[LethalJokeCharacter it's not as bad as once thought]]. If it gains enough [[MemeticMutation notoriety]], it ensures that it'll never leave the players players' minds.
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Removed the complain-y "blatant Pokédex filler" comment — people might like Phione for reasons unrelated to how it performs in battle.


** The most notorious example of a rare yet useless Pokémon spanning the series is Phione. Phione is technically a Mythical Pokémon, with the only way of obtaining it being through an [[GuideDangIt arcane method]], which requires getting a Manaphy (another mythical Pokémon that could only be obtained legitimately through the ''VideoGame/PokemonRanger'' game back in Gen 4 and in events in later Gens), and breeding it with a Ditto (when normally you can't breed legendary/mythical Pokémon at all, even those with genders). If you actually went through the trouble of getting a Manaphy and just somehow thought to try breeding it with a Ditto, your reward would be a Phione... which is a drastically weaker Pokémon with a more limited movepool (including losing Tail Glow, the main move that made Manaphy so good), and despite being bred from it Phione does not evolve into Manaphy nor anything else. With all its stats being a painfully mediocre 80 and lacking Tail Glow or anything else to give it real distinguished utility, Phione is a blatant MasterOfNone that is good at absolutely nothing and serves no purpose other than blatant Pokédex filler.

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** The most notorious example of a rare yet useless Pokémon spanning the series is Phione. Phione is technically a Mythical Pokémon, with the only way of obtaining it being through an [[GuideDangIt arcane method]], which requires getting a Manaphy (another mythical Pokémon that could only be obtained legitimately through the ''VideoGame/PokemonRanger'' game back in Gen 4 and in events in later Gens), and breeding it with a Ditto (when normally you can't breed legendary/mythical Pokémon at all, even those with genders). If you actually went through the trouble of getting a Manaphy and just somehow thought to try breeding it with a Ditto, your reward would be a Phione... which is a drastically weaker Pokémon with a more limited movepool (including losing Tail Glow, the main move that made Manaphy so good), and despite being bred from it Phione Phione, it does not evolve into Manaphy nor anything else. With all its stats being a painfully mediocre 80 and lacking Tail Glow or anything else to give it real distinguished utility, Phione is a blatant MasterOfNone that is good at absolutely nothing and serves no purpose other than blatant Pokédex filler.can't do anything well.
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** Most baby Pokémon are also this in the earlier generations. Many of them require you to capture and breed their evolved form(s), sometimes after obtaining a rare item, and then carry an egg around in one of your party slots until it hatches, for a Pokémon that is ultimately weaker than the one you started with due to being unevolved and baby Pokémon often having pitiful stats. Even raised up baby Pokémon are often worthless, as statistically there's no difference between a Raichu that started as a Pikachu and a Raichu that started as a Pichu. However, some Pokémon do have moves they can only learn in their baby forms (Wobbuffet, for example, can only learn Encore as a Wynaut) so there is some occasional use for them. Some appear in the wild like regular Pokémon in later games, though, and starting in Gen 6 baby Pokémon will always have at least three max [=IVs=], making it worth your effort to try getting a Pokémon in its baby form, as unless you're breeding Pokémon with multiple maxed [=IVs=] already, it's extremely unlikely you'll find a non-baby Pokémon with multiple max [=IVs=].

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** Most baby Pokémon are also this in the earlier generations.this. Many of them require you to capture and breed their evolved form(s), sometimes after obtaining a rare item, and then carry an egg around in one of your party slots until it hatches, for a Pokémon that is ultimately weaker than the one you started with due to being unevolved and baby Pokémon often having pitiful stats. Even raised up baby Pokémon are often worthless, as statistically there's no difference between a Raichu that started as a Pikachu and a Raichu that started as a Pichu. They additionally make chain breeding more tedious, as you have to evolve them before you can breed them (while they often have annoying evolution requirements to boot), and so players will avoid breeding the baby Pokémon at all if they have a choice (e.g. when breeding Roselia, players will not have it hold Rose Incense so that the offspring are Roselia instead of its baby form, Budew, allowing them to be bred immediately). However, some Pokémon do have moves they can only learn in their baby forms (Wobbuffet, for example, can only learn Encore as a Wynaut) Wynaut), so there is some occasional use for them. Some appear in the wild like regular Pokémon in later games, though, and starting in Gen 6 Pokémon X/Y, baby Pokémon will always have at least three max [=IVs=], making it worth your effort to try getting a Pokémon in its baby form, as unless you're breeding form; however this was an unintended side effect of Game Freak making any Pokémon in the No Eggs group have three guaranteed max [=IVs=] (which was meant to make [[AntiFrustrationFeature getting legendary Pokémon with multiple maxed good [=IVs=] already, it's extremely unlikely you'll find a non-baby easier]]), so baby Pokémon with multiple max [=IVs=].having this caveat was immediately removed in Pokémon Omega Ruby/Alpha Sapphire, removing this advantage of obtaining baby Pokémon.
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** First of all, maybe they're not objectively "bad", they're just not for you. ''Magic'' has a lot of demographics to cater to, so not all cards will be a good match for everyone. Some people even ''like'' "bad" cards for the puzzle of trying to make them work -- and sometimes they succeed and prove they were never "bad" after all. (Example: Necropotence was considered a useless card until a couple of players realized that one card is worth a lot more than one life, and the only life that counts is your last one. Necropotence is banned in most formats as it broke the Meta.)

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** First of all, maybe they're not objectively "bad", they're just not for you. ''Magic'' has a lot of demographics to cater to, so not all cards will be a good match for everyone. Some people (known colloquially as "Johnnies") even ''like'' "bad" cards for the puzzle of trying to make them work -- and sometimes they succeed and prove they were never "bad" after all. (Example: Necropotence was considered a useless card until a couple of players realized that one card is worth a lot more than one life, and the only life that counts is your last one. Necropotence is banned in most formats as it broke the Meta.)
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May be AwesomeButImpractical, CoolButInefficient, or a UselessUsefulSpell. If it's only available through a special promotion, it's a PromotionalPowerlessPieceOfGarbage. Not to be confused with CommonplaceRare, which is when something that would be worthless junk in real life is useful and difficult to obtain in a game.

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May be AwesomeButImpractical, CoolButInefficient, or a UselessUsefulSpell. If it's only available through a special promotion, it's a PromotionalPowerlessPieceOfGarbage. Not to be confused with CommonplaceRare, which is when something that would be worthless junk in real life is useful and difficult to obtain in a game.
game. Contrast with BoringButPractical when something is very commonplace but useful.
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** The Pegasian Crystal (''Old School'') is a very rare drop from Cerberus, used to craft the Pegasian Boots, which have the highest ranged attack bonus for the boots slot. However, to craft the boots, you also need a pair of Ranger Boots, which are ''even rarer'' than Pegasian Crystals. Because of this, there's a perpetual surplus of Pegasian Crystals, and they sell for pocket change compared to Cerberus' other rare drops.
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This is not exclusive to {{Collectible Card Game}}s--RandomDrops can qualify as well, and when they do they are often also VendorTrash.

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This is not exclusive to {{Collectible Card Game}}s--RandomDrops can qualify as well, and when they do they are often also VendorTrash.
BetterOffSold.



** Thanks to random loot rolls, it's possible to end up with magical equipment that nobody in the party can get much use of. Of particular note is enhancement bonuses on weapons and armor, as it can either show up on weapons nobody in the party uses or on lower tier armor (effectively making it the same as the tier above but [[VendorTrash worth significantly more if sold]]).

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** Thanks to random loot rolls, it's possible to end up with magical equipment that nobody in the party can get much use of. Of particular note is enhancement bonuses on weapons and armor, as it can either show up on weapons nobody in the party uses or on lower tier armor (effectively making it the same as the tier above but [[VendorTrash [[BetterOffSold worth significantly more if sold]]).



** Back in the days of vanilla ''World of Warcraft'', Molten Core's Sulfuron Harbinger encounter occasionally ended in disappointment when one of the items dropped was [[http://www.wowhead.com/item=17074 Shadowstrike.]] Sure, it had the gimmick of transforming into [[http://www.wowhead.com/item=17223 Thunderstrike]] and back. But it was a Polearm (so Priests, Mages, Warlocks, and Rogues couldn't use it) with inferior DPS to [[http://www.wowhead.com/item=18822 other two-handers]] (so Warriors and Paladins didn't want it) and no [[StatSticks stat bonuses]] (so Hunters, Druids, and Shamans didn't want it either). No surprise that its nickname became "[[VendorTrash Vendorstrike]]", and later "Nexusstrike," as it became a reliable source of Nexus Crystals from disenchanting.

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** Back in the days of vanilla ''World of Warcraft'', Molten Core's Sulfuron Harbinger encounter occasionally ended in disappointment when one of the items dropped was [[http://www.wowhead.com/item=17074 Shadowstrike.]] Sure, it had the gimmick of transforming into [[http://www.wowhead.com/item=17223 Thunderstrike]] and back. But it was a Polearm (so Priests, Mages, Warlocks, and Rogues couldn't use it) with inferior DPS to [[http://www.wowhead.com/item=18822 other two-handers]] (so Warriors and Paladins didn't want it) and no [[StatSticks stat bonuses]] (so Hunters, Druids, and Shamans didn't want it either). No surprise that its nickname became "[[VendorTrash "[[BetterOffSold Vendorstrike]]", and later "Nexusstrike," as it became a reliable source of Nexus Crystals from disenchanting.



* Several named weapons in ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'' have unique appearances, occasionally special effects, and are slightly better than their baseline counterparts, but are underpowered compared to most regular weapons. You'll be happy to claim Pacer's straight razor "Figaro", but you won't be fighting any serious battles with it. There are also a number of very rare yet worthless VendorTrash items, such as the Rake.

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* Several named weapons in ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'' have unique appearances, occasionally special effects, and are slightly better than their baseline counterparts, but are underpowered compared to most regular weapons. You'll be happy to claim Pacer's straight razor "Figaro", but you won't be fighting any serious battles with it. There are also a number of very rare yet worthless VendorTrash items, such as the Rake.



* Any game with a loot system, such as the ''VideoGame/{{Diablo}}'', ''VideoGame/{{Torchlight}}'', and ''VideoGame/{{Borderlands}}'' series, will fall into this sooner or later thanks to the RandomNumberGod. Particularly noticeable in Borderlands, where quests will often reward you with unique, named guns which statistically are nothing more than VendorTrash.

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* Any game with a loot system, such as the ''VideoGame/{{Diablo}}'', ''VideoGame/{{Torchlight}}'', and ''VideoGame/{{Borderlands}}'' series, will fall into this sooner or later thanks to the RandomNumberGod. Particularly noticeable in Borderlands, where quests will often reward you with unique, named guns which statistically are nothing more than VendorTrash.BetterOffSold.
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*** The construction update would later give a use to these jars (as well as other jars introduced for other bosses): they're used to create boss statues in your house's achievement gallery. You need to have killed said boss at least once to erect a stature and they don't do anything outside of looking cool and serving as [[CosmeticAward displayable proof that you defeated the boss.]] The fact that you can just buy the jars means you don't even need to grind the bosses to get these displays either; just kill a boss once and buy its jar off of someone.

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*** The construction update would later give a use to these jars (as well as other jars introduced for other bosses): they're used to create boss statues in your house's achievement gallery. You need to have killed said boss at least once to erect a stature statue and they don't do anything outside of looking cool and serving as [[CosmeticAward displayable proof that you defeated the boss.]] The fact that you can just buy the jars means you don't even need to grind the bosses to get these displays either; just kill a boss once and buy its jar off of someone.
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* In ''VideoGame/DragonQuestVIII'', on a small island in the southwest corner of the world, which doesn't even appear on the world map, the player can find the one-of-a-kind Platinum Sword. It is inferior statistically to the Dream Sword which one can buy at Neos, which the player is almost certain to sail past on their way to the unmarked island, and lacks any form of special effect.
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Fixing capitalization


* [[SuperBoss Omega Mk. XII]] on ''VideoGame/FinalFantasyXII'' has an insanely low chance of dropping a Mythril Sword. The most basic sword on the game which you start with. It's also the only place in the game to get a second one as no shops sell them.

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* [[SuperBoss [[{{Superboss}} Omega Mk. XII]] on ''VideoGame/FinalFantasyXII'' has an insanely low chance of dropping a Mythril Sword. The most basic sword on the game which you start with. It's also the only place in the game to get a second one as no shops sell them.

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* Thanks to random loot rolls, it's possible in ''TabletopGame/DungeonsAndDragons'' to end up with magical equipment that nobody in the party can get much use of. Of particular note is +1 equipment, as it can either show up on weapons nobody in the party uses or on lower tier armor (Effectively making it the same as the tier above but worth significantly more if sold).

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* ''TabletopGame/DungeonsAndDragons'':
**
Thanks to random loot rolls, it's possible in ''TabletopGame/DungeonsAndDragons'' to end up with magical equipment that nobody in the party can get much use of. Of particular note is +1 equipment, enhancement bonuses on weapons and armor, as it can either show up on weapons nobody in the party uses or on lower tier armor (Effectively (effectively making it the same as the tier above but [[VendorTrash worth significantly more if sold).sold]]).
** The Talisman of the Sphere is one of the rarest items in the entire game, being an artifact that cannot be [[LostTechnology bought, crafted, or duplicated]]. Its only power is that it enables the user to more easily control a Sphere of Annihilation, which is incredibly powerful but is no less rare than the Talisman. So if you don't have a Sphere of Annihilation, then the Talisman is essentially worthless--and [[StoryBreakerPower given how potentially problematic a Sphere is, it's not likely your DM will simply hand you one.]]

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* In ''VideoGame/FireEmblemTheBlazingBlade'', Karla is a character whose recruitment requirements are [[ThatOneSidequest so wonky and obscure]] that [[GuideDangIt many blind players never even learn she exists]]. Recruiting her requires you to a) be playing Hector Mode, which can only be done on at least your third playthrough, b) have Bartre, a seriously mediocre axe fighter with the worst base Speed in the game, survive to Chapter 31x, which is basically the end of the game, c) train Bartre to at least level 10, promote him, and then keep training him until he gets to level 5 of his new class, d) bring him to Chapter 31x, e) have him engage Karla in battle while armed, and f) have both survive that round of combat. So with all that in mind, Karla should be an amazing character, right? Wrong: she's a swordmaster (arguably the worst melee combat class in the game) who has abysmal damage output and range, dies in two hits to many enemies, has mediocre-at-best growth rates and no time to train her, and despite being designed as a FragileSpeedster, is actually slow enough that she not only fails to double the endgame bosses, but can be doubled by some of them in return.

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* In ''VideoGame/FireEmblemTheBlazingBlade'', Karla is a character whose recruitment requirements are [[ThatOneSidequest so wonky and obscure]] that [[GuideDangIt many blind players never even learn she exists]]. Recruiting her requires you to a) be playing Hector Mode, which can only be done on at least your third playthrough, b) have Bartre, a seriously mediocre axe fighter with the worst base Speed in the game, survive to Chapter 31x, which is basically the end of the game, c) train Bartre to at least level 10, promote him, and then keep training him until he gets to level 5 of his new class, d) bring him to Chapter 31x, 31x (at which point there are only three real chapters left in the entire game), e) have him engage Karla in battle while armed, and f) have both survive that round of combat. So with all that in mind, Karla should be an amazing character, right? Wrong: she's a swordmaster (arguably the worst melee combat class in the game) who has abysmal damage output and range, dies in two hits to many enemies, has mediocre-at-best growth rates and no time to train her, and despite being designed as a FragileSpeedster, is actually slow enough that she not only fails to double the endgame bosses, but can be doubled by some of them in return.

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** In general, any shiny Pokémon that is useless in battle. Shiny Luvdisc sure looks pretty, but it will end up in a PC box immediately after anyway. Also unless meticulously bred a shiny Pokémon will probably have an unfitting nature and/or not good [=IVs=] that makes it not optimal for actual battling or even useless; that shiny Sneasel sure is nice to have, but it has a Quiet nature reducing its most valuable asset in its Speed while raising its nearly non-existent Special Attack? Into the PC it immediately goes to only ever be gawked at for eternity. Starting in Gen 7, however, Hyper Training was introduced, where in exchange for a Bottle Cap, you can make any of a Pokémon's [=IVs=] function effectively at the max of 31 and for a Gold Bottle Cap make all their [=IVs=] be effectively maxed, and starting in Gen 8, there are Mints that can change which stats get increased and decreased by nature to any corresponding nature you want, so now you do have a workaround to salvage the battle usefulness of any shiny that got an undesirable nature or [=IVs=], at least for postgame usage.

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** In general, any shiny Pokémon that is useless in battle. Shiny Luvdisc sure looks pretty, but it will end up in a PC box immediately after anyway. Also anyway, with how unsalvageably bad Luvdisc is. Then even with Pokémon that can be viable, unless meticulously bred bred, a shiny Pokémon one will probably have an unfitting nature and/or not good [=IVs=] that makes it not optimal for actual battling or even useless; that shiny Sneasel sure is nice to have, cute, but it has a Quiet nature reducing its most valuable asset in its Speed while raising its nearly non-existent Special Attack? Into the PC it immediately goes to only ever be gawked at for eternity. Starting in Gen 7, however, Hyper Training was introduced, where in exchange for a Bottle Cap, you can make any of a Pokémon's [=IVs=] function effectively at the max of 31 and for a Gold Bottle Cap make all their [=IVs=] be effectively maxed, and starting in Gen 8, there are Mints that can change which stats get increased and decreased by nature to any corresponding nature you want, so now you do have a workaround to salvage the battle usefulness of any shiny that got an undesirable nature or and/or [=IVs=], at least for postgame usage.and PVP usage.
*** In the Gen 2 games where shinies were introduced, shininess was determined by a pokemon having a specific spread of [=DVs=] (the equivalent of [=IVs=] in the first two Gens), which would be having a 10 DV in their Defense, Speed, and Special stats, a 0 or 8 DV in their HP stat, while only their Attack DV can reach the max of 15. This specific spread of [=DVs=] that would range from average to above-average and natures not being a thing yet means any shiny you get won't be outright ''awful'', so they'll always be more than serviceable for single-player usage. However this spread of [=DVs=] is substantially weaker than a pokemon with perfect [=DVs=], making them worthless for serious competitive PVP, and even if you're playing less serious PVP where you don't have pokemon with perfect [=DVs=], it's still trivial to get pokemon with better [=DVs=] than what shinies are ever capable of having, making using shinies still objectively disadvantagous.
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* Pretty much every bad or mediocre item in ''VideoGame/TheBindingOfIsaac'' can be seen as this, as there are so many items in the game (716 as of the ''Repentance'' DLC) that the chance of coming across a specific item is usually very low.
** In particular, items that are exclusive to secret rooms can be this, as secret rooms have a very small chance of containing an item in the first place. And some of these items aren't just useless, they're actually detrimental to the point of ruining your run. For example, there's Wavy Cap, (a joke item that distorts your screen when used and makes it very hard to dodge), [=MissingNo=] (rerolls all your items at the start of each floor, making the game a LuckBasedMission, and if it runs out of items to give you it turns all of them into HP), and worst of all, TMTRAINER (turns every future item into a 'glitched item' with random effects. Plot-critical items aren't immune to this, so if you pick it up early enough it can ''intentionally softlock your run'').
** There's also Delirious, an angel-room exclusive item which, prior to ''Repentance'', was one of the only items with a decreased item pool weight, making it extremely rare. It's a pretty mediocre item which summons a friendly boss to fight for you for the current room. Its long charge time means that it's only practical to use it against other bosses, where it has a good chance to summon a boss which is several floors weaker than the one you're fighting, which does pitiful damage and then dies. Despite this, many players have hunted for hours for it because picking it up was required for 100% completion.
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** One of the rarest cards to ever hit mass retail is Ten Thousand Dragon, a card created to commemorate its status as the ten thousandth card ever released. It was released in Starfoil Rare (one copy per two cases, each one of which contains 288 booster packs), and it wasn't even the only card in its set released at that rarity. Unlike most cards released at that rarity, it wasn't printed at anything lower, either, so the high-rarity version is the only option. So what does it do? Well, you summon it by tributing monsters whose combined ATK and DEF equals 10,000 or more, and its stats become 10,000 upon being summoned. While this is a rather absurdly high value, the card has no other effects or protection and is nigh-on guaranteed to not survive the next turn (or even the same turn), there are many easier ways to bring a monster up to a similarly high value with far less risk or investment, and its summoning condition requires giving up monsters with high stats anyway.

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** One of the rarest cards to ever hit mass retail is Ten Thousand Dragon, a card created to commemorate its status as the ten thousandth card ever released. It was released in Starfoil Rare (one copy per two cases, each one of which contains 288 booster packs), and it wasn't even the only card in its set released at that rarity. Unlike most cards released at that rarity, it wasn't printed at anything lower, either, so the high-rarity version is the only option. Low bids on eBay go for around 1500 dollars. So what does it do? Well, you summon it by tributing monsters whose combined ATK and DEF equals 10,000 or more, and its stats become 10,000 upon being summoned. While this is a rather absurdly high value, the card has no other effects or protection and is nigh-on guaranteed to not survive the next turn (or even the same turn), there are many easier ways to bring a monster up to a similarly high value with far less risk or investment, and its summoning condition requires giving up monsters with high stats anyway.
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** One of the rarest cards to ever hit mass retail is Ten Thousand Dragon, a card created to commemorate its status as the ten thousandth card ever released. It was released in Starfoil Rare (one copy per two cases, each one of which contains 288 booster packs), and it wasn't even the only card in its set released at that rarity. Unlike most cards released at that rarity, it wasn't printed at anything lower, either, so the high-rarity version is the only option. So what does it do? Well, you summon it by tributing monsters whose combined ATK and DEF equals 10,000 or more, and its stats become 10,000 upon being summoned. While this is a rather absurdly high value, the card has no other effects or protection and is nigh-on guaranteed to not survive the next turn (or even the same turn), there are many easier ways to bring a monster up to a similarly high value with far less risk or investment, and its summoning condition requires giving up monsters with high stats anyway.
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Renamed per TRS


* Anchors are the rarest items in ''VideoGame/SuperMarioBros3'': every other world has a level where collecting [[GuideDangIt an untold number of coins]] spawns a White Mushroom House that gives you an anchor. All the anchor does is stop the airship from changing its place on the map if you die. The airship moving can only really hinder your progress if you skipped stages after getting a GameOver in the current world. A rare glitch in World 5 (fixed in ''VideoGame/SuperMarioAllStars'' and ''Super Mario Advance 4'') can make the airship fly to an [[UnwinnableByMistake unreachable square]], so it's probably most useful there.

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* Anchors are the rarest items in ''VideoGame/SuperMarioBros3'': every other world has a level where collecting [[GuideDangIt an untold number of coins]] spawns a White Mushroom House that gives you an anchor. All the anchor does is stop the airship from changing its place on the map if you die. The airship moving can only really hinder your progress if you skipped stages after getting a GameOver in the current world. A rare glitch in World 5 (fixed in ''VideoGame/SuperMarioAllStars'' and ''Super Mario Advance 4'') can make the airship fly to an [[UnwinnableByMistake [[UnintentionallyUnwinnable unreachable square]], so it's probably most useful there.
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May be AwesomeButImpractical, CoolButInefficient, or a UselessUsefulSpell. If it's only available through a special promotion, it's a PromotionalPowerlessPieceOfGarbage.

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May be AwesomeButImpractical, CoolButInefficient, or a UselessUsefulSpell. If it's only available through a special promotion, it's a PromotionalPowerlessPieceOfGarbage.
PromotionalPowerlessPieceOfGarbage. Not to be confused with CommonplaceRare, which is when something that would be worthless junk in real life is useful and difficult to obtain in a game.

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