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Altria Lily does not give RP when burned (she and Habetrot give MP), and she is the best option for people that lack gacha SSR Ao E Sabers due to the lack of event welfare Ao E Sabers (still none as of Jan 2024).


** Despite being a 4*, Altria Lily was added to the normally 3*-and-under Friend Point gacha in 2020, with a 0.05% appearance rate. While this seems like a godsend to a lucky player, the reason Lily got added in the first place was that she's considered the worst 4* by a wide margin--she was deliberately undertuned statwise due to being initially given away for free as a PreOrderBonus, and even in comparison to her free peers, her skillset is completely unremarkable and her costs to upgrade and use are higher than the 3* Servants. And even if you do want Lily, the Saber Wars event and its rerun let you get your hands on five free copies of her anyway, so someone playing since launch would have ''eleven'' Lilies already! The only real use these Lilies have is that they can be a source of Rare Prisms, which require the player to get rid of four-stars or five-stars: normally a serious sacrifice, not an issue when it's a character you can theoretically get any number of times. Compare this to the ''other'' 4* only available in the Friend Point gacha with the same 0.05% appearance rate [[DoubleUnlock after clearing her story chapter]], [[spoiler:Habetrot]], who has a vastly superior skillset and can be considered well-worth the investment as a farming/support Arts Rider plus has the advantage [[spoiler:of only needing four copies of her to max out her NP given the first one is a clear reward for the Sixth Lostbelt]].
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Outdated; nowadays Jean got more usage thanks to Furina, as the former's teamwide healing pairs greatly with the latter teamwide Life Drain in exchange for damage buffs.


** Some 5-star characters are seen as being suboptimal at best, especially those that are standard banner 5-stars that can be gained if one loses the 50/50 trying to gain a limited time 5-star character. Diluc has been outclassed by better Pyro DPS, Qiqi is too focused on healing, and there is no meta team that really wants Jean or Mona as of version 4.0. The newest of these, Dehya, is particularly reviled for being a great character in the story but her kit doesn't do that good of a job protecting others or dealing damage. Guest character Aloy from the Horizon games was called a 5-star, but without any constellations she is seen as an unwelcome inclusion.

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** Some 5-star characters are seen as being suboptimal at best, especially those that are standard banner 5-stars that can be gained if one loses the 50/50 trying to gain a limited time 5-star character. character; Diluc has been outclassed by better Pyro DPS, Qiqi is too focused on healing, and there is no meta team that really wants Jean or Mona as of version 4.0.4. The newest of these, Dehya, is particularly reviled for being a great character in the story but her kit doesn't do that good of a job protecting others or dealing damage. The only two standard banner 5-stars that don't fall into mediocrity are Jean and Tighnari, both of whom find solid use in high level gameplay. Guest character Aloy from the Horizon games was called a 5-star, but without with an overall subpar kit and lacking any constellations she is seen as an unwelcome inclusion.
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Indexing so the Pokemon subpage leads back here.



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Well past the threshhold for moving examples to their own sub-page. Moved there, reorganized, and cleaned up.


* ''JunkRare/{{Pokemon}}''



* In ''TabletopGame/{{Pokemon}}'':
** Evolved (Stage 1 and Stage 2) Pokémon are mostly rare, and require basic Pokémon first. (You can get around using a Stage 1 with Pokémon Breeder (also Rare), but you still need the common basic Pokémon.) This was initially averted, as most basic Pokémon used to be rather weak, forcing players to evolve, but the introduction of EX Pokémon basically turned evolved Pokémon into [[TheArtifact Artifacts]].
** Another example would be the super AwesomeButImpractical legends, and some rares are actually extremely weak and nigh unplayable, like early Magneton, Pidgeot, etc.
** Rarity seems to be more related to the Pokémon featured than the potential for playability. There have been instances in every tournament season up to the present (2010-11) of a player doing well with a deck using nothing above Uncommon, the second-lowest rarity, though such decks have never moved beyond the national level. There was one time a World Championship winner's deck used only 4 Rares out of 60 cards per deck. (There were at least three rarities above Rare at that time. And if you're curious, it was the [[VideoGame/PokemonRubyAndSapphire Lunatone-Solrock]] deck.)
** The game's creators had fun with this when they introduced secret rare ''XY-Evolutions Imakuni?'s Doduo''. Its power involves ''throwing the card across the room'' when retreating it, and the attack requires ''singing.'' And oh yeah: At the bottom is the red text, "This card cannot be used at official tournaments."



* ''Franchise/{{Pokemon}}'':
** There are plenty of rare {{Mons}} without much going for them in-battle: Tangela and Lickitung are this in the first generation, and subsequent games follow in their footsteps with such duds as Qwilfish and Delibird. However, Chimecho takes the cake here: In its [[VideoGame/PokemonRubyAndSapphire debut games]], it is located in a small area of a story location well off the beaten path, only has a 2% chance of appearing there, has a catch rate lower than some [[OlympusMons Legendary Pokémon]], and isn't used by any trainer in the game, so [[GuideDangIt you can't use the Pokédex to find it]]. If you somehow get lucky enough to find and catch it, you'll discover that it's one of the weakest Psychic-types ever introduced, with mediocre stats and a terrible movepool.
** Supposedly, Farfetch'd is a deliberate example of a rare junk. In ''VideoGame/PokemonRedAndBlue'' it can only be gotten by trading a more-useful Spearow (who are thankfully common as all get out). While fine at lower levels, it isn't an especially useful Pokémon once it levels up more. It's a reference and parallel to a Japanese phrase "a duck comes bearing spring onions." Or a different interpretation which basically translates into "there's a sucker born every minute" -- much like how a more useful mon has to be traded for it in the first generation.
** The Generation 1 games had many Pokémon that were hard to find and get or limited to a single obtainable mon per file, but because of Gen 1's notoriously terrible balancing, just ended up being useless. Scyther and Pinsir, Aerodactyl, Hitmonchan, Ditto, Magmar, and Marowak were all such Pokémon that were at least usable by the Gen 3 remakes (or in Ditto's case, gained a very valuable niche for breeding purposes), but in Gen 1 were useless to battle with and not remotely worth the effort of getting them beyond filling up your Pokédex.
** Perhaps the hardest Pokémon to obtain normally in the Generation 1 games is Porygon. It can only be obtained from the Game Corner, and requires 6500 coins in Blue and a whopping 9999 coins in Red and Yellow. You'll either be grinding at the slot machine for hours on end, or trying to buy coins with your own money (which is going to be either 130,000 or 200,000 of the ingame currency). For all that effort, its highest stat is a mediocre 75 Special, it can't evolve, and its only noteworthy moves are Conversion (changes its type to match the opponent, which is ''very'' situational) and Recover (actually a decent healing move, but Porygon doesn't have the defenses to tank well). Later generations would throw it a major bone in the form of two different evolved forms.
** The most notorious example of a rare yet useless Pokémon spanning the series is Phione. Phione is technically a Mythical Pokémon, with the only way of obtaining it being through an [[GuideDangIt arcane method]], which requires getting a Manaphy (another mythical Pokémon that could only be obtained legitimately through the ''VideoGame/PokemonRanger'' game back in Gen 4 and in events in later Gens), and breeding it with a Ditto (when normally you can't breed legendary/mythical Pokémon at all, even those with genders). If you actually went through the trouble of getting a Manaphy and just somehow thought to try breeding it with a Ditto, your reward would be a Phione... which is a drastically weaker Pokémon with a more limited movepool (including losing Tail Glow, the main move that made Manaphy so good), and despite being bred from it Phione, it does not evolve into Manaphy nor anything else. With all its stats being a painfully mediocre 80 and lacking Tail Glow or anything else to give it real distinguished utility, Phione is a MasterOfNone that can't do anything well.
** Many of the new arrivals of ''VideoGame/PokemonGoldAndSilver'' are weirdly hard to find, but also not particularly good. Dunsparce is by far the most famous, with a completely mediocre statline and typing... and is found in one cave in the whole game with a 1% encounter rate. Its rarity is more or less for the {{Tsuchinoko}} joke.
** Most baby Pokémon are also this. Many of them require you to capture and breed their evolved form(s), sometimes after obtaining a rare item, and then carry an egg around in one of your party slots until it hatches, for a Pokémon that is ultimately weaker than the one you started with due to being unevolved and baby Pokémon often having pitiful stats. Even raised up baby Pokémon are often worthless, as statistically there's no difference between a Raichu that started as a Pikachu and a Raichu that started as a Pichu. They additionally make chain breeding more tedious, as you have to evolve them before you can breed them (while they often have annoying evolution requirements to boot), and so players will avoid breeding the baby Pokémon at all if they have a choice (e.g. when breeding Roselia, players will not have it hold Rose Incense so that the offspring are Roselia instead of its baby form, Budew, allowing them to be bred immediately). However, some Pokémon do have moves they can only learn in their baby forms (Wobbuffet, for example, can only learn Encore as a Wynaut), so there is some occasional use for them. Some appear in the wild like regular Pokémon in later games, though, and in Pokémon X/Y, baby Pokémon will always have at least three max [=IVs=], making it worth your effort to try getting a Pokémon in its baby form; however this was an unintended side effect of Game Freak making any Pokémon in the No Eggs group have three guaranteed max [=IVs=] (which was meant to make [[AntiFrustrationFeature getting legendary Pokémon with good [=IVs=] easier]]), so baby Pokémon having this caveat was immediately removed in Pokémon Omega Ruby/Alpha Sapphire, removing this advantage of obtaining baby Pokémon.
** A set of berries in ''VideoGame/PokemonRubyAndSapphire'' are extremely rare, only being obtainable through e-Reader cards. Some of these match consumable items already in the game. Being berries, however, they are easily renewed, so it offers some edge, at least. Some of these, however, match ''other berry effects''.
** ''VideoGame/PokemonXAndY'' has not one, but ''two'' event-exclusive moves that do nothing when used: Celebrate and Hold Hands. The latter doesn't even work in Single Battles! Subverted from ''VideoGame/PokemonSunAndMoon'' and on, where converting these moves with a Z-crystal will boost all of their stats (except for Accuracy and Evasion).
** In general, any shiny Pokémon that is useless in battle. Shiny Luvdisc sure looks pretty, but it will end up in a PC box immediately after anyway, with how unsalvageably bad Luvdisc is. Then even with Pokémon that can be viable, unless meticulously bred, a shiny one will probably have an unfitting nature and/or not good [=IVs=] that makes it not optimal for actual battling or even useless; that shiny Sneasel sure is cute, but it has a Quiet nature reducing its most valuable asset in its Speed while raising its nearly non-existent Special Attack? Into the PC it immediately goes to only ever be gawked at for eternity. Starting in Gen 7, however, Hyper Training was introduced, where in exchange for a Bottle Cap, you can make any of a Pokémon's [=IVs=] function effectively at the max of 31 and for a Gold Bottle Cap make all their [=IVs=] be effectively maxed, and starting in Gen 8, there are Mints that can change which stats get increased and decreased by nature to any corresponding nature you want, so now you do have a workaround to salvage the battle usefulness of any shiny that got an undesirable nature and/or [=IVs=], at least for postgame and PVP usage.
*** In the Gen 2 games where shinies were introduced, shininess was determined by a Pokémon having a specific spread of [=DVs=] (the equivalent of [=IVs=] in the first two Gens), which would be having a 10 DV in their Defense, Speed, and Special stats, a 0 or 8 DV in their HP stat, while only their Attack DV can reach the max of 15. This specific spread of [=DVs=] that would range from average to above-average and natures not being a thing yet means any shiny you get won't be outright ''awful'', so they'll always be more than serviceable for single-player usage. However this spread of [=DVs=] is substantially weaker than a Pokémon with perfect [=DVs=], making them worthless for serious competitive [=PvP=], and even if you're playing less serious [=PvP=] where you don't have Pokémon with perfect [=DVs=], it's still trivial to get Pokémon with better [=DVs=] than what shinies are ever capable of having, making using shinies still objectively not advantagous.
** To battle Regigigas, one must obtain the three Legendary titans, which can be painstakingly difficult depending on the game and/or generation (from trading the other version’s exclusive to having to transfer the whole trio from the previous gen). After adding them to the party, Regigigas can be confronted and, with some luck and effort, caught. However, you will soon realize you just obtained quite possibly the worst Legendary Pokémon ever, thanks to its Slow Start ability that cripples it for the first five turns of the battle, rendering Regigigas mostly useless both in-game and competitively. It's especially underwhelming in ''Platinum'', where it's found at '''level 1'''.
** In ''VideoGame/PokemonGo'', the player hatches Pokémon eggs by walking 2, 5, or 10 kilometers while playing the game. Eevee, while far from being a {{Com Mon|s}}, [[BreakOutCharacter is one of the more common Pokémon to find in the world]]... and can hatch from the 10 km egg, which otherwise yields the rarest Pokémon. As a result from many players' frustration, this was eventually changed so it hatched from the shorter-distance, more common 5 km eggs instead.
*** Eevee at least could be evolved into a range of [[SkillGateCharacters straightforward and fairly powerful Pokémon]] (4 of which have over 3000 CP and the other 3 is at least 2000 CP). Unown is the rarest Pokémon in the game - it is common to play for years without ever seeing a single one - and is completely useless, with a max CP of 1185 and a nearly worst-possible moveset.
*** Klink would later pick up Eevee's slack, becoming one of the most common Pokémon in the 10k egg-pool when added to the game. Unlike Eevee, it's generally agreed to not be particularly useful in the game, even when evolved all the way to Klinklang, and is already extremely common in Raids on top of that.
** Another example from ''Pokémon GO'' is the exclusive Snorlax move from the Sleeping Snorlax event used to advertise ''Pokémon Sleep'': Yawn, a Fast Move that does absolutely nothing and is only in the game in the first place to counterbalance Slaking's immense stats.
*** Many shinies that are not obtained by hatching eggs or by completing tasks (Pokémon obtained through these methods generally have good IV's) tend to be this, with their poor IV's making them little more than something nice to show off at gyms. Because, as useless as some shinies may be, it's always cool to get to show to all the players in your neighbourhood that you managed to catch a shiny Luvdisc.
** In ''[[VideoGame/PokemonDiamondAndPearl Pokémon Diamond, Pearl, and Platinum]]'', an NPC tells the player that there is a rare Pokémon hiding in the pond of the Resort Area. It's [[spoiler:a Level 100 Magikarp. Sure, the odds of finding it are small, and it can be exciting to catch a wild Pokémon that is at the highest possible level, but unfortunately Magikarp is one of the weakest Mons in existence, and since it is already maxed out, evolving it into the far more useful Gyarados is impossible]].
** In some cases, Pokémon with Hidden Abilities can be this. Depending on the game you’re playing, getting a Pokémon with one can be relatively easy or a long, hard and tedious task [[note]] Special mention goes to the Max Raid Battles in ''VideoGame/PokemonSwordAndShield'', where you have to find an active den in the wild area that casually has the Pokémon that you want, reunite a group of trainers online (which have its problems) or failing that, mostly useless NPC trainers, and THEN fight a long and difficult boss battle to have ONE chance to capture a Pokémon with a low catch rate. All for the slim chance that said Pokémon has the ability.[[/note]], but generally, the results are worth it since most of those abilities are more suitable for competitive battles. However, like the useless shinies mentioned above, it depends on the Pokémon species, as there are species that have hidden abilities that are worse than their regular ones, like Araquanid who, instead of an ability that boosts its Water attacks, makes it resistant to Fire, and grants it immunity to burn status, it gets one that makes it immune to a type that it's already resistant against. Other more evident examples are Audino with Klutz and Durant with Truant [[note]]Both can learn Entrainment and use it to pass the ability to other Pokémon, but these strategies need an elaborate setup to work since when the affected Pokémon is changed, the effect is neutralized.[[/note]]. And since it's not possible to exchange a normal ability for a hidden one, the reverse is also true. If you found a Pokémon with a worthless hidden ability, it's stuck with it. This is especially painful if it happens to also be a shiny. Even the Ability Patch introduced in ''Sword and Shield'' can only change a regular ability to a hidden ability.
** Spinda in ''[[VideoGame/PokemonDiamondAndPearl Brilliant Diamond and Shining Pearl]]''. While many Pokémon that used to be exclusive to the "swarms" mechanic in the original Gen IV games have become available in the Grand Underground in the remakes, Spinda is not one of them. To makes things worse, thanks to an incompatibility related to Spinda's spots, [[note]] Spinda is a unique Pokémon that can have over 4 billion different spot patterns. The position of its four spots is determined by its personality value, which is a 32-bit number. Technical issues regarding how the games render the spots have caused an incompatibility between them, thus Spinda has been restricted from being moved between the games using HOME.[[/note]] Spinda cannot be transferred from Pokémon HOME to ''Brilliant Diamond and Shining Pearl'' or vice-versa, which means that not even obtaining Spinda from a previous generation, Pokémon GO (from which you also can't transfer Spinda to HOME), or the GTS can be used to fill its Pokédex entry. Therefore, the only way to obtain Spinda in BDSP aside from link trades with other players is by waiting for it to be the swarming Pokémon of the day. The odds of it being Spinda are 1/28, so it can take weeks for it to appear. All of this for a Pokémon with an awful spread of 60 points on every base stat.
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Updating Link


* In the early days of TabletopGame/{{Heroclix}}, this is applied to uniques like Juggernaut without the helmet and original-costume Cyclops. Adding keywords didn't help these guys much. And the newer sets have gems like Franchise/SpiderMan villain The Spot, Mr. Miracle & Oberon duo, and Queen of Fables.

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* In the early days of TabletopGame/{{Heroclix}}, this is applied to uniques like Juggernaut without the helmet and original-costume Cyclops. Adding keywords didn't help these guys much. And the newer sets have gems like Franchise/SpiderMan ComicBook/SpiderMan villain The Spot, Mr. Miracle & Oberon duo, and Queen of Fables.
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None


* In ''VideoGame/Xenogears'' the Slayer Robe can only be acquired from one specific fight with Grahf that you're clearly scripted to lose. It takes dozens of rounds of spamming Wild Smile to lower his accuracy, high damage combos and sheer luck to defeat him, and in the low chance he actually drops it, it turns out it's a fairly mediocre piece of gear anyway.

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* In ''VideoGame/Xenogears'' ''VideoGame/{{Xenogears}}'' the Slayer Robe can only be acquired from one specific fight with Grahf that you're clearly scripted to lose. It takes dozens of rounds of spamming Wild Smile to lower his accuracy, high damage combos and sheer luck to defeat him, and in the low chance he actually drops it, it turns out it's a fairly mediocre piece of gear anyway.
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quality upgrade


[[quoteright:312:[[TabletopGame/MagicTheGathering https://static.tvtropes.org/pmwiki/pub/images/One_With_Nothing_7807.jpg]]]]
[[caption-width-right:312:The gold symbol on the middle-right says it's a rare card. The text says the developers are laughing at you.]]

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[[caption-width-right:312:The
org/pmwiki/pub/images/one_with_nothing.png]]]]
[[caption-width-right:300:The
gold symbol on the middle-right says it's a rare card. The text says the developers are laughing at you.]]
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Genshin Impact


*** In the Gen 2 games where shinies were introduced, shininess was determined by a Pokémon having a specific spread of [=DVs=] (the equivalent of [=IVs=] in the first two Gens), which would be having a 10 DV in their Defense, Speed, and Special stats, a 0 or 8 DV in their HP stat, while only their Attack DV can reach the max of 15. This specific spread of [=DVs=] that would range from average to above-average and natures not being a thing yet means any shiny you get won't be outright ''awful'', so they'll always be more than serviceable for single-player usage. However this spread of [=DVs=] is substantially weaker than a Pokémon with perfect [=DVs=], making them worthless for serious competitive [=PvP=], and even if you're playing less serious [=PvP=] where you don't have Pokémon with perfect [=DVs=], it's still trivial to get Pokémon with better [=DVs=] than what shinies are ever capable of having, making using shinies still objectively disadvantagous.

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*** In the Gen 2 games where shinies were introduced, shininess was determined by a Pokémon having a specific spread of [=DVs=] (the equivalent of [=IVs=] in the first two Gens), which would be having a 10 DV in their Defense, Speed, and Special stats, a 0 or 8 DV in their HP stat, while only their Attack DV can reach the max of 15. This specific spread of [=DVs=] that would range from average to above-average and natures not being a thing yet means any shiny you get won't be outright ''awful'', so they'll always be more than serviceable for single-player usage. However this spread of [=DVs=] is substantially weaker than a Pokémon with perfect [=DVs=], making them worthless for serious competitive [=PvP=], and even if you're playing less serious [=PvP=] where you don't have Pokémon with perfect [=DVs=], it's still trivial to get Pokémon with better [=DVs=] than what shinies are ever capable of having, making using shinies still objectively disadvantagous.not advantagous.



** Aetherial grade gear, found in chests inside dungeons or as rare rewards from guildleves. This equipment is equal to a crafted high-quality item of the same item level, but with random stat bonuses as if it were already filled with a materia, where normal crafted gear instead had empty materia slots. But the stat bonus is random: caster equipment can come with strength, or tank equipment that adds piety, or anything that [[DumpStat has a lot of skill speed or spell speed]]. Worse, these items can not be traded, and thus it's more common than not for a guildleve Aetherial drop to be unusable by one's current class, and either vastly under- or overlevelled for the player's compatible classes. They can at least be converted into materia, equipped at a lower level than their normal equivalents, or traded in at the Grand Company for Company Seals, though.

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** Aetherial grade gear, found in chests inside dungeons or as rare rewards from guildleves. This equipment is equal to a crafted high-quality item of the same item level, but with random stat bonuses as if it were already filled with a materia, where normal crafted gear instead had empty materia slots. But the stat bonus is random: caster equipment can come with strength, or tank equipment that adds piety, or anything that [[DumpStat has a lot of skill speed or spell speed]]. Worse, these items can not be traded, and thus it's more common than not for a guildleve Aetherial drop to be unusable by one's current class, and either vastly under- or overlevelled over-levelled for the player's compatible classes. They can at least be converted into materia, equipped at a lower level than their normal equivalents, or traded in at the Grand Company for Company Seals, though.


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* ''VideoGame/GenshinImpact'':
** Some 5-star characters are seen as being suboptimal at best, especially those that are standard banner 5-stars that can be gained if one loses the 50/50 trying to gain a limited time 5-star character. Diluc has been outclassed by better Pyro DPS, Qiqi is too focused on healing, and there is no meta team that really wants Jean or Mona as of version 4.0. The newest of these, Dehya, is particularly reviled for being a great character in the story but her kit doesn't do that good of a job protecting others or dealing damage. Guest character Aloy from the Horizon games was called a 5-star, but without any constellations she is seen as an unwelcome inclusion.
** Some rare weapons are also seen as junk. The Bell is the most reviled one, as even the few characters that want additional hit points would rather have the abilities the other claymores can give instead.
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* In ''VideoGame/Xenogears'' the Slayer Robe can only be acquired from one specific fight with Grahf that you're clearly scripted to lose. It takes dozens of rounds of spamming Wild Smile to lower his accuracy, high damage combos and sheer luck to defeat him, and in the low chance he actually drops it, it turns out it's a fairly mediocre piece of gear anyway.
Is there an issue? Send a MessageReason:
None


** The game's creators had fun with this when they introduced secret rare ''XY-Evolutions Imakuni's Doduo''. Its power involves ''throwing the card across the room'' when retreating it, and the attack requires ''singing.'' And oh yeah: At the bottom is the red text, "This card cannot be used at official tournaments."
* In the early days of Tabletopgame/{{Heroclix}}, this is applied to uniques like Juggernaut without the helmet and original-costume Cyclops. Adding keywords didn't help these guys much. And the newer sets have gems like Franchise/SpiderMan villain The Spot, Mr. Miracle & Oberon duo, and Queen of Fables.

to:

** The game's creators had fun with this when they introduced secret rare ''XY-Evolutions Imakuni's Imakuni?'s Doduo''. Its power involves ''throwing the card across the room'' when retreating it, and the attack requires ''singing.'' And oh yeah: At the bottom is the red text, "This card cannot be used at official tournaments."
* In the early days of Tabletopgame/{{Heroclix}}, TabletopGame/{{Heroclix}}, this is applied to uniques like Juggernaut without the helmet and original-costume Cyclops. Adding keywords didn't help these guys much. And the newer sets have gems like Franchise/SpiderMan villain The Spot, Mr. Miracle & Oberon duo, and Queen of Fables.



*** In the Gen 2 games where shinies were introduced, shininess was determined by a pokemon having a specific spread of [=DVs=] (the equivalent of [=IVs=] in the first two Gens), which would be having a 10 DV in their Defense, Speed, and Special stats, a 0 or 8 DV in their HP stat, while only their Attack DV can reach the max of 15. This specific spread of [=DVs=] that would range from average to above-average and natures not being a thing yet means any shiny you get won't be outright ''awful'', so they'll always be more than serviceable for single-player usage. However this spread of [=DVs=] is substantially weaker than a pokemon with perfect [=DVs=], making them worthless for serious competitive PVP, and even if you're playing less serious PVP where you don't have pokemon with perfect [=DVs=], it's still trivial to get pokemon with better [=DVs=] than what shinies are ever capable of having, making using shinies still objectively disadvantagous.

to:

*** In the Gen 2 games where shinies were introduced, shininess was determined by a pokemon Pokémon having a specific spread of [=DVs=] (the equivalent of [=IVs=] in the first two Gens), which would be having a 10 DV in their Defense, Speed, and Special stats, a 0 or 8 DV in their HP stat, while only their Attack DV can reach the max of 15. This specific spread of [=DVs=] that would range from average to above-average and natures not being a thing yet means any shiny you get won't be outright ''awful'', so they'll always be more than serviceable for single-player usage. However this spread of [=DVs=] is substantially weaker than a pokemon Pokémon with perfect [=DVs=], making them worthless for serious competitive PVP, [=PvP=], and even if you're playing less serious PVP [=PvP=] where you don't have pokemon Pokémon with perfect [=DVs=], it's still trivial to get pokemon Pokémon with better [=DVs=] than what shinies are ever capable of having, making using shinies still objectively disadvantagous.
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** The best example of this is the Sloppy furniture series. All the items appear disheveled and messy and look like something that's ready to be thrown out. However, these items are only available if a villager decides to put them up for sale in Re-tail. Which only happens once in a blue moon. People are willing to pay millions of bells to get their hands on a whole set.

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** The best example of this is the Sloppy furniture series. All the items appear disheveled and messy and look like something that's ready to be thrown out. However, these items are only available if a villager decides to put them up for sale in Re-tail. Which Re-tail (''[[VideoGame/AnimalCrossingNewLeaf New Leaf]]'') or leaves it in the recycle box (''[[VideoGame/AnimalCrossingNewHorizons New Horizons]]''). Both only happens happen once in a blue moon. People are willing to pay millions of bells to get their hands on a whole set.
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** In the Guardians of the Rift minigame (also ''Old School''), every time you pull from the Rewards Guardian (you usually get about 2-4 pulls per game depending on performance), you have a 1/300 chance of getting an Abyssal Needle: an incredibly useful untradeable item that, when you reach 85 Runecraft, allows you to combine all your essence pouches into a single colossal pouch. However, there is also a 1/140 chance of getting a regular sewing needle. As in, the kind you can buy from general stores for 1 gp each.
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* The hardest monster to find in ''VideoGame/YuGiOhTheFalseboundKingdom'' is Moisture Creature. It can only be found in one level, requires you to go well off the beaten path, can only be recruited by one character (Kaiba), and its location is not only hidden from view unless you draw very close to it, but randomized. For all that effort, it has high stats... and not much else, as it also has the lowest AP in the game, meaning it can barely do anything during its turns.
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** Despite being a 4*, Artoria Lily was added to the normally 3*-and-under Friend Point gacha in 2020, with a 0.05% appearance rate. While this seems like a godsend to a lucky player, the reason Lily got added in the first place was that she's considered the worst 4* by a wide margin--she was deliberately undertuned statwise due to being initially given away for free as a PreOrderBonus, and even in comparison to her free peers, her skillset is completely unremarkable and her costs to upgrade and use are higher than the 3* Servants. And even if you do want Lily, the Saber Wars event and its rerun let you get your hands on five free copies of her anyway, so someone playing since launch would have ''eleven'' Lilies already! The only real use these Lilies have is that they can be a source of Rare Prisms, which require the player to get rid of four-stars: normally a serious sacrifice, not an issue when it's a character you can theoretically get any number of times.

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** Despite being a 4*, Artoria Altria Lily was added to the normally 3*-and-under Friend Point gacha in 2020, with a 0.05% appearance rate. While this seems like a godsend to a lucky player, the reason Lily got added in the first place was that she's considered the worst 4* by a wide margin--she was deliberately undertuned statwise due to being initially given away for free as a PreOrderBonus, and even in comparison to her free peers, her skillset is completely unremarkable and her costs to upgrade and use are higher than the 3* Servants. And even if you do want Lily, the Saber Wars event and its rerun let you get your hands on five free copies of her anyway, so someone playing since launch would have ''eleven'' Lilies already! The only real use these Lilies have is that they can be a source of Rare Prisms, which require the player to get rid of four-stars: four-stars or five-stars: normally a serious sacrifice, not an issue when it's a character you can theoretically get any number of times.times. Compare this to the ''other'' 4* only available in the Friend Point gacha with the same 0.05% appearance rate [[DoubleUnlock after clearing her story chapter]], [[spoiler:Habetrot]], who has a vastly superior skillset and can be considered well-worth the investment as a farming/support Arts Rider plus has the advantage [[spoiler:of only needing four copies of her to max out her NP given the first one is a clear reward for the Sixth Lostbelt]].
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** [[https://hearthstone.fandom.com/wiki/The_Boogeymonster The Boogeymonster]] from the Whispers of the Old Gods set is a 8 mana 6/7 card that gains +2/+2 when it attacks and kills something. On paper, it seems pretty good: minions with 8 mana are some of the strongest, and biggest, game-changers out there. But Boogeymonster just isn't. Its high mana cost you can't play it until later in the game, and when you do have the mana, you'll pretty much have to spend your entire mana pool to summon it. Once you do summon it, it'll likely get removed before it can do anything, since most decks have tools to get rid of big cards and Boogeymonster doesn't do anything when summoned, unlike other 8 cost minions like Ragnaros (actually does something when played right away) or Tirion Fordring (is hard to remove and gives its user a weapon on death). If it actually sticks around long enough to attack and gain stats, chances are you were already winning and were better off playing something else that can finish the game already (like King Crush or damage spells) instead.

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** [[https://hearthstone.fandom.com/wiki/The_Boogeymonster The Boogeymonster]] from the Whispers of the Old Gods set is a 8 mana 6/7 card that gains +2/+2 when it attacks and kills something. On paper, it seems pretty good: minions with 8 mana are some of the strongest, and biggest, game-changers out there. But Boogeymonster just isn't. Its high mana cost means you can't play it until later in the game, and when you do have the mana, you'll pretty much have to spend your entire mana pool to summon it. Once you do summon it, it'll likely get removed before it can do anything, since most decks have tools to get rid of big cards and Boogeymonster doesn't do anything when summoned, unlike other 8 cost minions like Ragnaros (actually does something when played right away) or Tirion Fordring (is hard to remove and gives its user a weapon on death). If it actually sticks around long enough to attack and gain stats, chances are you were already winning and were better off playing something else that can finish the game already (like King Crush or damage spells) instead.
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** [[https://hearthstone.fandom.com/wiki/The_Boogeymonster The Boogeymonster]] from the whispers of the old gods set is a 8 mana 6/7 card. Minions with 8 mana being some of the strongest, and biggest game-changers out there. But Boogeymonster just wasn't. His effect is that whenever it attacks and kills something, it gains +2/+2. It's requires almost your entire turn, you can't play it until later in the game, and its likely to do nothing before its removed, since most decks do have tools to get rid of big cards and Boogeymonster doesn't do anything when summoned( compare to other 8 cost minions like Ragnaros(actually do something when played right away) or Tirion Fordring(Is hard to remove and gives value to its user on death). If it actually sticks around to attack and gain stats, chances are you were already winning and you were better off playing something else that can finish the game already (like King Crush or damage spells) instead.

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** [[https://hearthstone.fandom.com/wiki/The_Boogeymonster The Boogeymonster]] from the whispers Whispers of the old gods Old Gods set is a 8 mana 6/7 card. Minions card that gains +2/+2 when it attacks and kills something. On paper, it seems pretty good: minions with 8 mana being are some of the strongest, and biggest biggest, game-changers out there. But Boogeymonster just wasn't. His effect is that whenever it attacks and kills something, it gains +2/+2. It's requires almost your entire turn, isn't. Its high mana cost you can't play it until later in the game, and its when you do have the mana, you'll pretty much have to spend your entire mana pool to summon it. Once you do summon it, it'll likely to do nothing get removed before its removed, it can do anything, since most decks do have tools to get rid of big cards and Boogeymonster doesn't do anything when summoned( compare to summoned, unlike other 8 cost minions like Ragnaros(actually do Ragnaros (actually does something when played right away) or Tirion Fordring(Is Fordring (is hard to remove and gives value to its user a weapon on death). If it actually sticks around long enough to attack and gain stats, chances are you were already winning and you were better off playing something else that can finish the game already (like King Crush or damage spells) instead.
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** Angra Mainyu is the rarest thing that can be summoned in the game[[note]]The FP gacha odds have never been revealed, but it seems to be around 1/10000 or worse. That makes him a hundred times rarer than an SSR.[[/note]] as well as being the game's only 0* Servant, and he's a [[LeaningOnTheFourthWall self-admitted]] JokeCharacter. His stats are in line with the common 2* Servant, his skills don't provide much survivability (in fact, his most useful one also ''kills him'' after a few turns), and his Noble Phantasm is an unblockable AttackReflector that requires him to both survive the enemy's attack while also being dealt enough damage to actually do anything useful. His Bond Craft Essence gives him the ability to [[BackFromTheDead revive from the dead once during a fight]], but one can't help but feel like they're just putting him through more torture. [[Administrivia/TropesAreTools This isn't a bad thing however]], as he really does suck that bad in-story as well [[EnsembleDarkhorse and it only contributes to his popularity]].

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** Angra Mainyu is the rarest thing that can be summoned in the game[[note]]The FP gacha odds have never been revealed, but it seems to be around 1/10000 or worse. That makes him a hundred times rarer than an SSR.[[/note]] as well as being the game's only 0* Servant, and he's a [[LeaningOnTheFourthWall self-admitted]] JokeCharacter. His stats are in line with the common 2* Servant, his skills don't provide much survivability (in fact, his most useful one also ''kills him'' after a few turns), and his Noble Phantasm is an unblockable AttackReflector that requires him to both survive the enemy's attack while also being dealt enough damage to actually do anything useful.useful, which given the [[HealthDamageAsymmetry health discrepancy]] between enemies and playable characters, is pretty much never. His Bond Craft Essence gives him the ability to [[BackFromTheDead revive from the dead once during a fight]], but one can't help but feel like they're just putting him through more torture. [[Administrivia/TropesAreTools This isn't a bad thing however]], as he really does suck that bad in-story as well [[EnsembleDarkhorse and it only contributes to his popularity]].
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*''VideoGame/{{Miitopia}}'' has an extreme version of this, almost to the point of parody, with the Ragged Gear for each and every class. They're ugly, stitched-together versions of each Class' base outfit with absolutely no defence whatsoever - in fact, they actually ''decrease'' a Mii's defence, and sell for a paltry 50 gold. However, they don't appear in big chests and cannot be bought from the Inn or Catalogue. They can only be won from the Roulette in the Arcade, which costs very rare Game Tickets to play, and the chance to get them can vary wildly from Inn to Inn. So they're the hardest items to get in the game, and also the worst...and they're also needed for HundredPercentCompletion. Have fun!
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There are the awesome, powerful rare cards that you're eagerly praying to see when you crack open a booster pack...and then there are these. A Junk Rare is weak, narrow, useless, or otherwise undesirable, and to make matters worse, it's ''rare'', meaning that even if you wanted to get rid of it, you can't because there's always the possibility that you'll never obtain another copy of that card. So much for PowerEqualsRarity.

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There are the awesome, powerful rare cards that you're eagerly praying to see when you crack open a booster pack... and then there are these. A Junk Rare is weak, narrow, useless, or otherwise undesirable, and to make matters worse, it's ''rare'', meaning that even if you wanted to get rid of it, you can't because there's always the possibility that you'll never obtain another copy of that card. So much for PowerEqualsRarity.



** The rarity system in the ''Battletech'' CCG could be all over the place; it was possible for the rare card in a booster to be a LightningBruiser such as the ''[[http://www.sarna.net/wiki/Ryoken_B_%28Stormcrow%29_%28CCG_-_Counterstrike%29 Ryoken B]]''...or a nearly pointless JokeCharacter like the ''[[http://www.sarna.net/wiki/Baboon_%28Howler%29_%28CCG_-_Mercenaries%29 Baboon]].'' Things got even worse with the ''Guillotine''. Two variants were produced for the card game, the GLT-5M, which was a rare, and the GLT-3M, which was an uncommon. The two cards were otherwise completely identical, they had the same cost, the same speed, the same armor, the same structure, the same attack, and the same special ability. And they were both used by the same faction.

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** The rarity system in the ''Battletech'' CCG could be all over the place; it was possible for the rare card in a booster to be a LightningBruiser such as the ''[[http://www.sarna.net/wiki/Ryoken_B_%28Stormcrow%29_%28CCG_-_Counterstrike%29 Ryoken B]]''... or a nearly pointless JokeCharacter like the ''[[http://www.sarna.net/wiki/Baboon_%28Howler%29_%28CCG_-_Mercenaries%29 Baboon]].'' Things got even worse with the ''Guillotine''. Two variants were produced for the card game, the GLT-5M, which was a rare, and the GLT-3M, which was an uncommon. The two cards were otherwise completely identical, they had the same cost, the same speed, the same armor, the same structure, the same attack, and the same special ability. And they were both used by the same faction.



** Clue scrolls occasionally reward the player with rare and valuable items...and other times, you get a handful of mundane colored firelighters.

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** Clue scrolls occasionally reward the player with rare and valuable items... and other times, you get a handful of mundane colored firelighters.
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** In the item pool for the black market vendor (who sells three random legendaries per week) is a generic green-rarity Dahl pistol with preset parts. It was found that this gun is used in Zane's character selection and skill tree pose. Since the vendor's weekly selection is the same for everyone, getting ahold of this now requires either trading or hoping it pops up again (assuming the developers didn't quietly remove it).
** During the Mysteriouslier DLC, you can find a dead guy who has the exact same level one pistol that was given to you at the start of the game (now with mayhem damage scaling and a possible anointment).
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** The worst Secret Rare of all time is likely [[https://yugipedia.com/wiki/Return_Zombie Return Zombie]], released at Secret Rare in Premium Pack 6 (admittedly, the pack had shifted rarities, but still). Its effect is to return itself to the hand by paying LP, but only during your Standby Phase and only if you have no cards in your hand. As the Standby Phase happens right after the Draw Phase (where you draw a card), there are only two situations where this card can activate: either your Draw Phase was blocked somehow (i.e. your own [[https://yugipedia.com/wiki/Reckless_Greed Reckless Greed]] or your opponent's [[https://yugipedia.com/wiki/Time_Seal Time Seal]]), or the card was activated or discarded during your Draw Phase (i.e. it was a quick effect activating in the hand, or your opponent triggered [[https://yugipedia.com/wiki/Drop_Off Drop Off]]). These situations are ridiculously rare, most of the cards capable of causing them reliably are banned, and even ''in'' those situations, Return Zombie's stats are too bad for it to really do anything other than maybe block one attack.

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** The worst Secret Rare of all time is likely [[https://yugipedia.com/wiki/Return_Zombie Return Zombie]], released at Secret Rare in Premium Pack 6 (admittedly, the pack had shifted rarities, but still). Its effect is to return itself to the hand by paying LP, but only during your Standby Phase and only if you have no cards in your hand. As the Standby Phase happens right after the Draw Phase (where you draw a card), there are only two situations where this card can activate: either your Draw Phase was blocked somehow (i.e. your own [[https://yugipedia.com/wiki/Reckless_Greed Reckless Greed]] or your opponent's [[https://yugipedia.com/wiki/Time_Seal Time Seal]]), or the card was activated or discarded during your Draw Phase (i.e. it was a quick effect activating in the hand, or your opponent triggered [[https://yugipedia.com/wiki/Drop_Off Drop Off]]). These situations are ridiculously rare, most of the cards capable of causing them reliably are spent decades being banned, and even ''in'' those situations, Return Zombie's stats are too bad for it to really do anything other than maybe block one attack.
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** There are plenty of rare {{Mons}} without much going for them in-battle: Tangela and Lickitung are this in the first generation, and subsequent games follow in their footsteps with such duds as Qwilfish and Sudowoodo. However, Chimecho takes the cake here: In its [[VideoGame/PokemonRubyAndSapphire debut games]], it is located in a small area of a story location well off the beaten path, only has a 2% chance of appearing there, has a catch rate lower than some [[OlympusMons Legendary Pokémon]], and isn't used by any trainer in the game, so [[GuideDangIt you can't use the Pokédex to find it]]. If you somehow get lucky enough to find and catch it, you'll discover that it's one of the weakest Psychic-types ever introduced, with mediocre stats and a terrible movepool.

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** There are plenty of rare {{Mons}} without much going for them in-battle: Tangela and Lickitung are this in the first generation, and subsequent games follow in their footsteps with such duds as Qwilfish and Sudowoodo.Delibird. However, Chimecho takes the cake here: In its [[VideoGame/PokemonRubyAndSapphire debut games]], it is located in a small area of a story location well off the beaten path, only has a 2% chance of appearing there, has a catch rate lower than some [[OlympusMons Legendary Pokémon]], and isn't used by any trainer in the game, so [[GuideDangIt you can't use the Pokédex to find it]]. If you somehow get lucky enough to find and catch it, you'll discover that it's one of the weakest Psychic-types ever introduced, with mediocre stats and a terrible movepool.

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