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* In ''VideoGame/MonsterHunterWorld'' the highest tier of appraisal weapon from Kulve Taroth are the Kjarr weapons, of which there are 95. Some are the absolute best elemental weapon in their class while others are complete junk, but all of them are equally difficult to obtain due to the limits on acquiring appraisal weapons.
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** The worst Secret Rare of all time is likely [[https://yugipedia.com/wiki/Return_Zombie Return Zombie, released at Secret Rare in Premium Pack 6 (admittedly, the pack had shifted rarities, but still). Its effect is to return itself to the hand by paying LP, but only during your Standby Phase and only if you have no cards in your hand. As the Standby Phase happens right after the Draw Phase (where you draw a card), there are only two situations where this card can activate: either your Draw Phase was blocked somehow (i.e. your own [[https://yugipedia.com/wiki/Reckless_Greed Reckless Greed]] or your opponent's [[https://yugipedia.com/wiki/Time_Seal Time Seal]]), or the card was activated or discarded during your Draw Phase (i.e. it was a quick effect activating in the hand, or your opponent triggered [[https://yugipedia.com/wiki/Drop_Off Drop Off]]). These situations are ridiculously rare, most of the cards capable of causing them reliably are banned, and even ''in'' those situations, Return Zombie's stats are too bad for it to really do anything other than maybe block one attack.

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** The worst Secret Rare of all time is likely [[https://yugipedia.com/wiki/Return_Zombie Return Zombie, Zombie]], released at Secret Rare in Premium Pack 6 (admittedly, the pack had shifted rarities, but still). Its effect is to return itself to the hand by paying LP, but only during your Standby Phase and only if you have no cards in your hand. As the Standby Phase happens right after the Draw Phase (where you draw a card), there are only two situations where this card can activate: either your Draw Phase was blocked somehow (i.e. your own [[https://yugipedia.com/wiki/Reckless_Greed Reckless Greed]] or your opponent's [[https://yugipedia.com/wiki/Time_Seal Time Seal]]), or the card was activated or discarded during your Draw Phase (i.e. it was a quick effect activating in the hand, or your opponent triggered [[https://yugipedia.com/wiki/Drop_Off Drop Off]]). These situations are ridiculously rare, most of the cards capable of causing them reliably are banned, and even ''in'' those situations, Return Zombie's stats are too bad for it to really do anything other than maybe block one attack.

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** The worst Secret Rare of all time is likely [[https://yugipedia.com/wiki/Return_Zombie Return Zombie, released at Secret Rare in Premium Pack 6 (admittedly, the pack had shifted rarities, but still). Its effect is to return itself to the hand by paying LP, but only during your Standby Phase and only if you have no cards in your hand. As the Standby Phase happens right after the Draw Phase (where you draw a card), there are only two situations where this card can activate: either your Draw Phase was blocked somehow (i.e. your own [[https://yugipedia.com/wiki/Reckless_Greed Reckless Greed]] or your opponent's [[https://yugipedia.com/wiki/Time_Seal Time Seal]]), or the card was activated or discarded during your Draw Phase (i.e. it was a quick effect activating in the hand, or your opponent triggered [[https://yugipedia.com/wiki/Drop_Off Drop Off]]). These situations are ridiculously rare, most of the cards capable of causing them reliably are banned, and even ''in'' those situations, Return Zombie's stats are too bad for it to really do anything other than maybe block one attack.
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** The game's creators had fun with this when they introduced secret rare ''XY-Evolutions Imakuni's Doduo''. It's power involves ''throwing the card across the room'' when retreating it, and the attack requires ''singing.'' And oh yeah. At the bottom is the red text, "This card cannot be used at official tournaments."

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** The game's creators had fun with this when they introduced secret rare ''XY-Evolutions Imakuni's Doduo''. It's power involves ''throwing the card across the room'' when retreating it, and the attack requires ''singing.'' And oh yeah. yeah: At the bottom is the red text, "This card cannot be used at official tournaments."

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* In ''VideoGame/FireEmblemTheBlazingBlade'', Karla is a character whose recruitment requirements are [[ThatOneSidequest so wonky and obscure]] that [[GuideDangIt many blind players never even learn she exists]]. Recruiting her requires you to a) be playing Hector Mode, which can only be done on at least your third playthrough, b) have Bartre, a seriously mediocre axe fighter with the worst base Speed in the game, survive to Chapter 31x, which is basically the end of the game, c) train Bartre to at least level 10, promote him, and then keep training him until he gets to level 5 of his new class, d) bring him to Chapter 31x, e) have him engage Karla in battle while armed, and f) have both survive that round of combat. So with all that in mind, Karla should be an amazing character, right? Wrong: she's a swordmaster (arguably the worst melee combat class in the game) who has abysmal damage output and range, dies in two hits to many enemies, has mediocre-at-best growth rates and no time to train her, and despite being designed as a FragileSpeedster, is actually slow enough that she not only fails to double the endgame bosses, but can be doubled by some of them in return.
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** Sealmaster Meisei from Ancient Sanctuary. A vanilla 1100 attack monster whose gimmick relies on two floodgate cards that contradict each other. It is simply insulting to see cards get this kind of rarity in sets released much later despite its potential support.

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** Sealmaster Meisei from Ancient Sanctuary. A vanilla Normal Monster with 1100 attack monster ATK whose gimmick relies on two floodgate cards that contradict each other. It is simply insulting to see cards get this kind of rarity in sets released much later despite its potential support.

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put some spec on hitmonlee's name, dude is fast and hits normal-types hard. he's at least a lot better than hitmonchan.


** There are plenty of rare {{Mons}} without much going for them in-battle: Tangela and Lickitung are this in the first generation, and subsequent games follow in their footsteps with such duds as Qwilfish and Dunsparce. However, Chimecho takes the cake here: In its [[VideoGame/PokemonRubyAndSapphire debut games]], it is located in a small area of a story location well off the beaten path, only has a 2% chance of appearing there, has a catch rate lower than some [[OlympusMons Legendary Pokémon]], and isn't used by any trainer in the game, so [[GuideDangIt you can't use the Pokédex to find it]]. If you somehow get lucky enough to find and catch it, you'll discover that it's one of the weakest Psychic-types ever introduced, with mediocre stats and a terrible movepool.

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** There are plenty of rare {{Mons}} without much going for them in-battle: Tangela and Lickitung are this in the first generation, and subsequent games follow in their footsteps with such duds as Qwilfish and Dunsparce.Sudowoodo. However, Chimecho takes the cake here: In its [[VideoGame/PokemonRubyAndSapphire debut games]], it is located in a small area of a story location well off the beaten path, only has a 2% chance of appearing there, has a catch rate lower than some [[OlympusMons Legendary Pokémon]], and isn't used by any trainer in the game, so [[GuideDangIt you can't use the Pokédex to find it]]. If you somehow get lucky enough to find and catch it, you'll discover that it's one of the weakest Psychic-types ever introduced, with mediocre stats and a terrible movepool.



** The Generation 1 games had many Pokémon that were hard to find and get or limited to a single obtainable mon per file, but because of Gen 1's notoriously terrible balancing, just ended up being useless. Scyther and Pinsir, Aerodactyl, Hitmonchan and Hitmonlee, Ditto, Magmar, and Marowak were all such Pokémon that were at least usable by the Gen 3 remakes (or in Ditto's case, gained a very valuable niche for breeding purposes), but in Gen 1 were useless to battle with and not remotely worth the effort of getting them beyond filling up your Pokédex.

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** The Generation 1 games had many Pokémon that were hard to find and get or limited to a single obtainable mon per file, but because of Gen 1's notoriously terrible balancing, just ended up being useless. Scyther and Pinsir, Aerodactyl, Hitmonchan and Hitmonlee, Hitmonchan, Ditto, Magmar, and Marowak were all such Pokémon that were at least usable by the Gen 3 remakes (or in Ditto's case, gained a very valuable niche for breeding purposes), but in Gen 1 were useless to battle with and not remotely worth the effort of getting them beyond filling up your Pokédex.Pokédex.
** Perhaps the hardest Pokémon to obtain normally in the Generation 1 games is Porygon. It can only be obtained from the Game Corner, and requires 6500 coins in Blue and a whopping 9999 coins in Red and Yellow. You'll either be grinding at the slot machine for hours on end, or trying to buy coins with your own money (which is going to be either 130,000 or 200,000 of the ingame currency). For all that effort, its highest stat is a mediocre 75 Special, it can't evolve, and its only noteworthy moves are Conversion (changes its type to match the opponent, which is ''very'' situational) and Recover (actually a decent healing move, but Porygon doesn't have the defenses to tank well). Later generations would throw it a major bone in the form of two different evolved forms.


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** Many of the new arrivals of ''VideoGame/PokemonGoldAndSilver'' are weirdly hard to find, but also not particularly good. Dunsparce is by far the most famous, with a completely mediocre statline and typing... and is found in one cave in the whole game with a 1% encounter rate. Its rarity is more or less for the {{Tsuchinoko}} joke.
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Merged with The Con


** Supposedly, Farfetch'd is a [[PigInAPoke deliberate example]] of a rare junk. In ''VideoGame/PokemonRedAndBlue'' it can only be gotten by trading a more-useful Spearow (who are thankfully common as all get out). While fine at lower levels, it isn't an especially useful Pokémon once it levels up more. It's a reference and parallel to a Japanese phrase "a duck comes bearing spring onions." Or a different interpretation which basically translates into "there's a sucker born every minute" -- much like how a more useful mon has to be traded for it in the first generation.

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** Supposedly, Farfetch'd is a [[PigInAPoke deliberate example]] example of a rare junk. In ''VideoGame/PokemonRedAndBlue'' it can only be gotten by trading a more-useful Spearow (who are thankfully common as all get out). While fine at lower levels, it isn't an especially useful Pokémon once it levels up more. It's a reference and parallel to a Japanese phrase "a duck comes bearing spring onions." Or a different interpretation which basically translates into "there's a sucker born every minute" -- much like how a more useful mon has to be traded for it in the first generation.
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** The Generation 1 games had many Pokémon that were hard to find and get or limited to a single obtainable mon per file, but because of Gen 1's notoriously terrible balancing, just ended up being useless. Scyther and Pinsir, Aerodactyl, Hitmonchan and Hitmonlee, Ditto, Magmar, and Marowak were all such Pokémon that were at least usable by the Gen 3 remakes (or in Ditto's case, gained a very valuable niche for breeding purposes), but in Gen 1 were useless to battle with and not remotely worth the effort of getting them beyond filling up your Pokedex.
** The most notorious example of a rare yet useless Pokémon spanning the series is Phione. Phione is technically a Mythical Pokémon, with the only way of obtaining it being through an [[GuideDangIt arcane method]], which requires geting a Manaphy (another mythical Pokémon that could only be obtained legitimately through the ''VideoGame/PokemonRanger'' game back in Gen 4 and in events in later Gens), and breeding it with a Ditto (when normally you can't breed legendary/mythical Pokémon at all, even those with genders). If you actually went through the trouble of getting a Manaphy and just somehow thought to try breeding it with a Ditto, your reward would be a Phione... which is a drastically weaker Pokémon with a more limited movepool (including losing Tail Glow, the main move that made Manaphy so good), and despite being bred from it Phione does not evolve into Manaphy nor anything else. With all its stats being a painfully mediocre 80 and lacking Tail Glow or anything else to give it real distinguished utility, Phione is a blatant MasterOfNone that is good at absolutely nothing and serves no purpose other than blatant Pokedex filler.

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** The Generation 1 games had many Pokémon that were hard to find and get or limited to a single obtainable mon per file, but because of Gen 1's notoriously terrible balancing, just ended up being useless. Scyther and Pinsir, Aerodactyl, Hitmonchan and Hitmonlee, Ditto, Magmar, and Marowak were all such Pokémon that were at least usable by the Gen 3 remakes (or in Ditto's case, gained a very valuable niche for breeding purposes), but in Gen 1 were useless to battle with and not remotely worth the effort of getting them beyond filling up your Pokedex.
Pokédex.
** The most notorious example of a rare yet useless Pokémon spanning the series is Phione. Phione is technically a Mythical Pokémon, with the only way of obtaining it being through an [[GuideDangIt arcane method]], which requires geting getting a Manaphy (another mythical Pokémon that could only be obtained legitimately through the ''VideoGame/PokemonRanger'' game back in Gen 4 and in events in later Gens), and breeding it with a Ditto (when normally you can't breed legendary/mythical Pokémon at all, even those with genders). If you actually went through the trouble of getting a Manaphy and just somehow thought to try breeding it with a Ditto, your reward would be a Phione... which is a drastically weaker Pokémon with a more limited movepool (including losing Tail Glow, the main move that made Manaphy so good), and despite being bred from it Phione does not evolve into Manaphy nor anything else. With all its stats being a painfully mediocre 80 and lacking Tail Glow or anything else to give it real distinguished utility, Phione is a blatant MasterOfNone that is good at absolutely nothing and serves no purpose other than blatant Pokedex Pokédex filler.



** Another example from ''Pokemon GO'' is the exclusive Snorlax move from the Sleeping Snorlax event used to advertise ''Pokémon Sleep'': Yawn, a Fast Move that does absolutely nothing and is only in the game in the first place to counterbalance Slaking's immense stats.

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** Another example from ''Pokemon ''Pokémon GO'' is the exclusive Snorlax move from the Sleeping Snorlax event used to advertise ''Pokémon Sleep'': Yawn, a Fast Move that does absolutely nothing and is only in the game in the first place to counterbalance Slaking's immense stats.

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** In some cases, Pokémon with Hidden Abilities can be this. Depending on the game you’re playing, getting a Pokémon with one can be relatively easy or a long, hard and tedious task [[note]] Special mention goes to the Max Raid Battles in ''VideoGame/PokemonSwordAndShield'', where you have to find an active den in the wild area that casually has the Pokémon that you want, reunite a group of trainers online (which have its problems) or failing that, mostly useless NPC trainers, and THEN fight a long and difficult boss battle to have ONE chance to capture a Pokémon with a low catch rate. All for the slim chance that said Pokémon has the ability.[[/note]], but generally, the results are worth it since most of those abilities are more suitable for competitive battles. However, like the useless shinies mentioned above, it depends on the Pokémon species, as there are species that have hidden abilities that are worse than their regular ones, like Araquanid who, instead of an ability that boosts its Water attacks, makes it resistant to Fire, and grants it immunity to burn status, it gets one that makes it immune to a type that it's already resistant against. Other more evident examples are Audino with Klutz and Durant with Truant [[note]]Both can learn Entrainment and use it to pass the ability to other Pokémon, but these strategies need an elaborate setup to work since when the affected Pokémon is changed, the effect is neutralized.[[/note]]. And since it's not possible to exchange a normal ability for a hidden one, the reverse is also true. If you found a Pokémon with a worthless hidden ability, it's stuck with it. This is especially painful if it happens to also be a shiny. Even the Ability Patch introduced in Sword and Shield can only change a regular ability to a hidden ability.

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** In some cases, Pokémon with Hidden Abilities can be this. Depending on the game you’re playing, getting a Pokémon with one can be relatively easy or a long, hard and tedious task [[note]] Special mention goes to the Max Raid Battles in ''VideoGame/PokemonSwordAndShield'', where you have to find an active den in the wild area that casually has the Pokémon that you want, reunite a group of trainers online (which have its problems) or failing that, mostly useless NPC trainers, and THEN fight a long and difficult boss battle to have ONE chance to capture a Pokémon with a low catch rate. All for the slim chance that said Pokémon has the ability.[[/note]], but generally, the results are worth it since most of those abilities are more suitable for competitive battles. However, like the useless shinies mentioned above, it depends on the Pokémon species, as there are species that have hidden abilities that are worse than their regular ones, like Araquanid who, instead of an ability that boosts its Water attacks, makes it resistant to Fire, and grants it immunity to burn status, it gets one that makes it immune to a type that it's already resistant against. Other more evident examples are Audino with Klutz and Durant with Truant [[note]]Both can learn Entrainment and use it to pass the ability to other Pokémon, but these strategies need an elaborate setup to work since when the affected Pokémon is changed, the effect is neutralized.[[/note]]. And since it's not possible to exchange a normal ability for a hidden one, the reverse is also true. If you found a Pokémon with a worthless hidden ability, it's stuck with it. This is especially painful if it happens to also be a shiny. Even the Ability Patch introduced in Sword ''Sword and Shield Shield'' can only change a regular ability to a hidden ability.



* ''VideoGame/{{Hades}}'' features a fishing mechanic which can be added in where fish caught can be exchanged for resources Zagreus can use to upgrade the Underworld, his weapons, and Nyx's mirror. The rarest fish in the game is the Voidskate, which can only be caught in Chaos' realm. It's incredibly rare for a fishing point to even spawn in Chaos' realm in the first place, making getting this specific fish even harder to come by. You'd think for it's rarity, it'd boast the best reward to compensate for it but instead you'll only get awarded 500 Darkness which, while useful for Upgrading Nyx's mirror, becomes rather worthless in the post-game if you have already managed to max it out, making Darkness only useful for [[CosmeticAward Cosmetic Awards]]. As a consolation, Darkness has the deepest and least fungible [[MoneySink sinks]] for those cosmetic awards, making the Voidskate desirable for collecting them, though even then the reward still comes up short relative to its rarity.

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* ''VideoGame/{{Hades}}'' features a fishing mechanic which can be added in where fish caught can be exchanged for resources Zagreus can use to upgrade the Underworld, his weapons, and Nyx's mirror. The rarest fish in the game is the Voidskate, which can only be caught in Chaos' realm. It's incredibly rare for a fishing point to even spawn in Chaos' realm in the first place, making getting this specific fish even harder to come by. You'd think for it's its rarity, it'd boast the best reward to compensate for it but instead you'll only get awarded it--instead, you're given 500 Darkness which, while Darkness. While useful for Upgrading upgrading Nyx's mirror, becomes rather worthless in by the post-game if you time you've managed to obtain it, you're probably well into the postgame and have already managed to max it out, making Darkness upgraded everything in the Mirror that has a gameplay effect, leaving only useful for [[CosmeticAward Cosmetic Awards]]. {{Cosmetic Award}}s. As a consolation, Darkness has the deepest and least fungible [[MoneySink sinks]] for those cosmetic awards, making the Voidskate desirable for collecting them, though but even then then, the reward still comes up short relative to its rarity.
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* ''VideoGame/KantaiCollection'': Quite a few rare (gold/rainbow background) ships are outclassed by its more common (blue/silver background) counterparts. This is most apparent in the Destroyer class, where the strongest ships in that particular class are almost all common drops with [[MagikarpPower second remodels]].

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* ''VideoGame/KantaiCollection'': ''VideoGame/KanColle'': Quite a few rare (gold/rainbow background) ships are outclassed by its more common (blue/silver background) counterparts. This is most apparent in the Destroyer class, where the strongest ships in that particular class are almost all common drops with [[MagikarpPower second remodels]].
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Chained Sinkholes.


Naturally, one player's AwesomeButImpractical is another player's [[RuleOfCool Who Cares How Impractical It Is, It's Awesome!]] And one should never underestimate the power of NarmCharm. And HundredPercentCompletion. It's also possible that someone may even find a use for it and it turns out [[LethalJokeCharacter it's not as bad]] [[DifficultButAwesome as once thought]]. If it gains enough [[MemeticMutation notoriety]], it ensures that it'll never leave the players minds.

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Naturally, one player's AwesomeButImpractical is another player's [[RuleOfCool Who Cares How Impractical It Is, It's Awesome!]] And one should never underestimate the power of NarmCharm. And HundredPercentCompletion. It's also possible that someone may even find a use for it and it turns out [[LethalJokeCharacter it's not as bad]] [[DifficultButAwesome bad as once thought]]. If it gains enough [[MemeticMutation notoriety]], it ensures that it'll never leave the players minds.

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* ''VideoGame/{{Hades}}'' features a fishing mechanic which can be added in where fish caught can be exchanged for resources Zagreus can use to upgrade the Underworld, his weapons, and Nyx's mirror. The rarest fish in the game is the Voidskate, which can only be caught in Chaos' realm. It's incredibly rare for a fishing point to even spawn in Chaos' realm in the first place, making getting this specific fish even harder to come by. You'd think for it's rarity , it'd boast the best reward to compensate for it but instead you'll only get awarded 500 Darkness which, while useful for Upgrading Nyx's mirror, becomes rather worthless in the post-game if you have already managed to max it out. By that point, the only thing Darkness is good for is buying a higher job title, which itself is only a CosmeticAward.

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* ''VideoGame/{{Hades}}'' features a fishing mechanic which can be added in where fish caught can be exchanged for resources Zagreus can use to upgrade the Underworld, his weapons, and Nyx's mirror. The rarest fish in the game is the Voidskate, which can only be caught in Chaos' realm. It's incredibly rare for a fishing point to even spawn in Chaos' realm in the first place, making getting this specific fish even harder to come by. You'd think for it's rarity , rarity, it'd boast the best reward to compensate for it but instead you'll only get awarded 500 Darkness which, while useful for Upgrading Nyx's mirror, becomes rather worthless in the post-game if you have already managed to max it out. By that point, the only thing out, making Darkness is good for is buying a higher job title, which itself is only useful for [[CosmeticAward Cosmetic Awards]]. As a CosmeticAward.consolation, Darkness has the deepest and least fungible [[MoneySink sinks]] for those cosmetic awards, making the Voidskate desirable for collecting them, though even then the reward still comes up short relative to its rarity.
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I've been reading Rosewater's blog; and I'm not sure this bit about keeping featured mechanics out of common is true. He sometimes says "if your theme isn't in common, it's not your theme".


** Cards that are complicated in some way (like weird rules interactions or even just a WallOfText) are rare in order to avoid overwhelming beginner players with advanced concepts. On that note, [[https://magic.wizards.com/en/articles/archive/making-magic/new-world-order-2011-12-05 the designers later instituted a rule]] that any cards with a unique mechanic designed for the current block usually go into rare (or at least uncommon) to keep commons newbie-friendly.

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** Cards that are complicated in some way (like weird rules interactions or even just a WallOfText) are rare in order to avoid overwhelming beginner players with advanced concepts. On that note, [[https://magic.wizards.com/en/articles/archive/making-magic/new-world-order-2011-12-05 the designers later The creators eventually instituted a rule]] that any design rules]] to specifically cut down on how much complexity can appear on common cards with a unique mechanic designed for the current block usually go into rare (or at least uncommon) in order to keep commons them newbie-friendly.
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** In some cases, Pokémon with Hidden Abilities can be this. Depending on the game you’re playing, getting a Pokémon with one can be relatively easy or a long, hard and tedious task [[note]] Special mention goes to the Max Raid Battles in ''VideoGame/PokemonSwordAndShield'', where you have to find an active den in the wild area that casually has the Pokémon that you want, reunite a group of trainers online (which have its problems) or failing that, mostly useless NPC trainers, and THEN fight a long and difficult boss battle to have ONE chance to capture a Pokémon with a low catch rate. All for the slim chance that said Pokémon has the ability.[[/note]], but generally, the results are worth it since most of those abilities are more suitable for competitive battles. However, like the useless shinies mentioned above, it depends on the Pokémon species, as there are species that have hidden abilities that are worse than their regular ones, like Araquanid who, instead of an ability that boosts its Water attacks, makes it resistant to Fire, and grants it immunity to burn status, it gets one that makes it immune to a type that it's already resistant against. Other more evident examples are Audino with Klutz and Durant with Truant [[note]]Both can learn Entrainment and use it to pass the ability to other Pokémon, but these strategies need an elaborate setup to work since when the affected Pokémon is changed, the effect is neutralized.[[/note]]. And since it's not possible to exchange a normal ability for a hidden one, the reverse is also true. If you found a Pokémon with a worthless hidden ability, it's stuck with it. This is especially painful if it happens to also be a shiny. Fortunately, Sword and Shield's second batch of DownloadableContent introduced the Ability Patch item, which allows a Pokémon to switch from its normal ability to its hidden ability and vice versa.

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** In some cases, Pokémon with Hidden Abilities can be this. Depending on the game you’re playing, getting a Pokémon with one can be relatively easy or a long, hard and tedious task [[note]] Special mention goes to the Max Raid Battles in ''VideoGame/PokemonSwordAndShield'', where you have to find an active den in the wild area that casually has the Pokémon that you want, reunite a group of trainers online (which have its problems) or failing that, mostly useless NPC trainers, and THEN fight a long and difficult boss battle to have ONE chance to capture a Pokémon with a low catch rate. All for the slim chance that said Pokémon has the ability.[[/note]], but generally, the results are worth it since most of those abilities are more suitable for competitive battles. However, like the useless shinies mentioned above, it depends on the Pokémon species, as there are species that have hidden abilities that are worse than their regular ones, like Araquanid who, instead of an ability that boosts its Water attacks, makes it resistant to Fire, and grants it immunity to burn status, it gets one that makes it immune to a type that it's already resistant against. Other more evident examples are Audino with Klutz and Durant with Truant [[note]]Both can learn Entrainment and use it to pass the ability to other Pokémon, but these strategies need an elaborate setup to work since when the affected Pokémon is changed, the effect is neutralized.[[/note]]. And since it's not possible to exchange a normal ability for a hidden one, the reverse is also true. If you found a Pokémon with a worthless hidden ability, it's stuck with it. This is especially painful if it happens to also be a shiny. Fortunately, Sword and Shield's second batch of DownloadableContent introduced Even the Ability Patch item, which allows introduced in Sword and Shield can only change a Pokémon to switch from its normal regular ability to its a hidden ability and vice versa.ability.
Is there an issue? Send a MessageReason:
None


** In some cases, Pokémon with Hidden Abilities can be this. Depending on the game you’re playing, getting a Pokémon with one can be relatively easy or a long, hard and tedious task [[note]] Special mention goes to the Max Raid Battles in ''VideoGame/PokemonSwordAndShield'', where you have to find an active den in the wild area that casually has the Pokémon that you want, reunite a group of trainers online (which have its problems) or failing that, mostly useless NPC trainers, and THEN fight a long and difficult boss battle to have ONE chance to capture a Pokémon with a low catch rate. All for the slim chance that said Pokémon has the ability.[[/note]], but generally, the results are worth it since most of those abilities are more suitable for competitive battles. However, like the useless shinies mentioned above, it depends on the Pokémon species, as there are species that have hidden abilities that are worse than their regular ones, like Araquanid who, instead of an ability that boosts its Water attacks, makes it resistant to Fire, and grants it immunity to burn status, it gets one that makes it immune to a type that it's already resistant against. Other more evident examples are Audino with Klutz and Durant with Truant [[note]]Both can learn Entrainment and use it to pass the ability to other Pokémon, but these strategies need an elaborate setup to work since when the affected Pokémon is changed, the effect is neutralized.[[/note]]. And since it's not possible to exchange a normal ability for a hidden one, the reverse is also true. If you found a Pokémon with a worthless hidden ability, it's stuck with it. This is especially painful if it happens to also be a shiny.

to:

** In some cases, Pokémon with Hidden Abilities can be this. Depending on the game you’re playing, getting a Pokémon with one can be relatively easy or a long, hard and tedious task [[note]] Special mention goes to the Max Raid Battles in ''VideoGame/PokemonSwordAndShield'', where you have to find an active den in the wild area that casually has the Pokémon that you want, reunite a group of trainers online (which have its problems) or failing that, mostly useless NPC trainers, and THEN fight a long and difficult boss battle to have ONE chance to capture a Pokémon with a low catch rate. All for the slim chance that said Pokémon has the ability.[[/note]], but generally, the results are worth it since most of those abilities are more suitable for competitive battles. However, like the useless shinies mentioned above, it depends on the Pokémon species, as there are species that have hidden abilities that are worse than their regular ones, like Araquanid who, instead of an ability that boosts its Water attacks, makes it resistant to Fire, and grants it immunity to burn status, it gets one that makes it immune to a type that it's already resistant against. Other more evident examples are Audino with Klutz and Durant with Truant [[note]]Both can learn Entrainment and use it to pass the ability to other Pokémon, but these strategies need an elaborate setup to work since when the affected Pokémon is changed, the effect is neutralized.[[/note]]. And since it's not possible to exchange a normal ability for a hidden one, the reverse is also true. If you found a Pokémon with a worthless hidden ability, it's stuck with it. This is especially painful if it happens to also be a shiny. Fortunately, Sword and Shield's second batch of DownloadableContent introduced the Ability Patch item, which allows a Pokémon to switch from its normal ability to its hidden ability and vice versa.

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** The two main Xyz Change cards to appear in ''Anime/YuGiOhZEXAL'', Utopia Ray and Shark Drake Veiss, were both printed at Ultra Rare and served as the cover cards for their respective sets. They are at least fairly easy to summon in dedicated Xyz builds, and both boast fairly powerful effects... that can only be used when you're at 1000 LP or under, in a game where you start with 8000. They're clearly meant to be "comeback" cards, but most of the time in ''Yu-Gi-Oh'', if your opponent starts taking serious chunks out of your LP, that means they're in the process of bringing your LP to 0, not 1000. Neither card has the firepower to win a duel by themselves, so most of the time, the only way to use their effects is to get your LP to a hilariously low value ''on purpose''... at which point you are now vulnerable to your opponent CherryTapping you on their next turn. (Bonus points: Veiss was the cover card of the set that introduced Gagaga Cowboy, which was pretty much an instant loss to any player with 800 or less LP, making Veiss-fueled comebacks even less feasible.)
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* ''VideoGame/{{Hades}}'' features a fishing mechanic which can be added in where fish caught can be exchanged for resources Zagreus can use to upgrade the Underworld, his weapons, and Nyx's mirror. The rarest fish in the game is the Voidskate, which can only be caught in Chaos' realm. It's incredibly rare for a fishing point to even spawn in Chaos' realm in the first place, making getting this specific fish even harder to come by. You'd think for it's rarity , it'd boast the best reward to compensate for it but instead you'll only get awarded 500 Darkness which, while useful for Upgrading Nyx's mirror, becomes rather worthless in the post-game if you have already managed to max it out. By that point, the only thing Darkness is good for is buying a higher job title, which itself is only a CosmeticReward.

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* ''VideoGame/{{Hades}}'' features a fishing mechanic which can be added in where fish caught can be exchanged for resources Zagreus can use to upgrade the Underworld, his weapons, and Nyx's mirror. The rarest fish in the game is the Voidskate, which can only be caught in Chaos' realm. It's incredibly rare for a fishing point to even spawn in Chaos' realm in the first place, making getting this specific fish even harder to come by. You'd think for it's rarity , it'd boast the best reward to compensate for it but instead you'll only get awarded 500 Darkness which, while useful for Upgrading Nyx's mirror, becomes rather worthless in the post-game if you have already managed to max it out. By that point, the only thing Darkness is good for is buying a higher job title, which itself is only a CosmeticReward.CosmeticAward.
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* ''VideoGame/{{Hades}}'' features a fishing mechanic which can be added in where fish caught can be exchanged for resources Zagreus can use to upgrade the Underworld, his weapons, and Nyx's mirror. The rarest fish in the game is the Voidskate, which can only be caught in Chaos' realm. It's incredibly rare for a fishing point to even spawn in Chaos' realm in the first place, making getting this specific fish even harder to come by. You'd think for it's rarity , it'd boast the best reward to compensate for it but instead you'll only get awarded 500 Darkness which, while useful for Upgrading Nyx's mirror, becomes rather worthless in the post-game if you have already managed to max it out. By that point, the only thing Darkness is good for is buying a higher job title, [[BraggingRightsReward which itself is only a superficial reward]].

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* ''VideoGame/{{Hades}}'' features a fishing mechanic which can be added in where fish caught can be exchanged for resources Zagreus can use to upgrade the Underworld, his weapons, and Nyx's mirror. The rarest fish in the game is the Voidskate, which can only be caught in Chaos' realm. It's incredibly rare for a fishing point to even spawn in Chaos' realm in the first place, making getting this specific fish even harder to come by. You'd think for it's rarity , it'd boast the best reward to compensate for it but instead you'll only get awarded 500 Darkness which, while useful for Upgrading Nyx's mirror, becomes rather worthless in the post-game if you have already managed to max it out. By that point, the only thing Darkness is good for is buying a higher job title, [[BraggingRightsReward which itself is only a superficial reward]].CosmeticReward.
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* ''VideoGame/{{Hades}}'' features a fishing mechanic which can be added in where fish caught can be exchanged for resources Zagreus can use to upgrade the Underworld, his weapons, and Nyx's mirror. The rarest fish in the game is the Voidskate, which can only be caught in Chaos' realm. It's incredibly rare for a fishing point to even spawn in Chaos' realm in the first place, making getting this specific fish even harder to come by. You'd think for it's rarity , it'd boast the best reward to compensate for it but instead you'll only get awarded 500 Darkness which, while useful for Upgrading Nyx's mirror, becomes rather worthless in the post-game if you have already managed to max it out. By that point, the only thing Darkness is good for is buying a higher job title, [[BraggingRightsReward which itself is only a superficial reward]].

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* ''TabletopGame/MagicTheGathering'' has a lot of these, usually [[IntendedAudienceReaction on purpose]]. Mark Rosewater, the game's head designer, wrote a lengthy defense of the practice titled [[http://magic.wizards.com/en/articles/archive/making-magic/rare-well-done-2002-02-25-0 "Rare, but Well Done,"]] in which he discusses in great detail why "bad" cards can be designated rare:
** Cards that are complicated in some way are rare in order to avoid overwhelming beginner players with advanced concepts.
** Building on the above, [[WallOfText any cards that require a lot of text automatically go into rare.]]

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* ''TabletopGame/MagicTheGathering'' has a lot of these, usually [[IntendedAudienceReaction on purpose]]. Mark Rosewater, the game's head designer, wrote a lengthy defense defenses of the practice titled [[http://magic.[[https://magic.wizards.com/en/articles/archive/making-magic/when-cards-go-bad-2002-01-28 "When Cards Go Bad"]] (about how "bad" cards get made, regardless of rarity), [[http://magic.wizards.com/en/articles/archive/making-magic/rare-well-done-2002-02-25-0 "Rare, but Well Done,"]] Done"]], and [[https://magic.wizards.com/en/articles/archive/making-magic/good-bad-and-ugly-truth-2005-07-18-0 "The Good, the Bad and the Ugly Truth"]]; in which he discusses in great detail why "bad" cards can be designated rare:
** First of all, maybe they're not objectively "bad", they're just not for you. ''Magic'' has a lot of demographics to cater to, so not all cards will be a good match for everyone. Some people even ''like'' "bad" cards for the puzzle of trying to make them work -- and sometimes they succeed and prove they were never "bad" after all. (Example: Necropotence was considered a useless card until a couple of players realized that one card is worth a lot more than one life, and the only life that counts is your last one. Necropotence is banned in most formats as it broke the Meta.)
**
Cards that are complicated in some way (like weird rules interactions or even just a WallOfText) are rare in order to avoid overwhelming beginner players with advanced concepts.
** Building on
concepts. On that note, [[https://magic.wizards.com/en/articles/archive/making-magic/new-world-order-2011-12-05 the above, [[WallOfText designers later instituted a rule]] that any cards that require with a lot of text automatically unique mechanic designed for the current block usually go into rare.]]rare (or at least uncommon) to keep commons newbie-friendly.



** If a card is too niche or too powerful for game formats with more limited card pools, then they're made rare to limit the disruption. On that note, any cards with a unique mechanic designed for the current block usually go into rare.

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** If a card is too niche or too powerful for game formats with more limited card pools, then they're made rare to limit the disruption. On Ironically, that note, any means that rare cards with a unique mechanic designed are ''more'' likely to be "not for the current block usually go into rare.you", since they don't want to put such cards at lower rarities where they'll annoy more people.



** And the designers can't just stick all the "good" cards in rare; they want some of the good stuff available in common and uncommon as well.
** And sometimes a JunkRare is shown not to be Junk. Necropotence was considered a useless card until a couple of players realized that one card is worth a lot more than one life, and the only life that counts is your last one. Necropotence is banned in most formats as it broke the Meta.

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** And the designers can't just stick all the "good" cards in rare; they want to avoid PowerEqualsRarity and have some of the good stuff available in common and uncommon as well.
** And sometimes a JunkRare is shown not to be Junk. Necropotence was considered a useless card until a couple of players realized that one card is worth a lot more than one life, and the only life that counts is your last one. Necropotence is banned in most formats as it broke the Meta.
well.
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This pops up in almost every edition of the game.


* Thanks to random loot rolls, it's possible in ''TabletopGame/DungeonsAndDragons'' fifth edition to end up with magical equipment that nobody in the party can get much use of. Of particular note is +1 equipment, as it can either show up on weapons nobody in the party uses or on lower tier armor (Effectively making it the same as the tier above but worth significantly more if sold).

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* Thanks to random loot rolls, it's possible in ''TabletopGame/DungeonsAndDragons'' fifth edition to end up with magical equipment that nobody in the party can get much use of. Of particular note is +1 equipment, as it can either show up on weapons nobody in the party uses or on lower tier armor (Effectively making it the same as the tier above but worth significantly more if sold).

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updates have changed that mechanic - you can indeed get rare prisms by burning welfares.


** Despite being a 4*, Artoria Lily was added to the normally 3*-and-under Friend Point gacha in 2020, with a 0.05% appearance rate. While this seems like a godsend to a lucky player, the reason Lily got added in the first place was that she's considered the worst 4* by a wide margin--she was deliberately undertuned statwise due to being initially given away for free as a PreOrderBonus, and even in comparison to her free peers, her skillset is completely unremarkable and her costs to upgrade and use are higher than the 3* Servants. And even if you do want Lily, the Saber Wars event and its rerun let you get your hands on five free copies of her anyway, so someone playing since launch would have ''eleven'' Lilies already!

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** Despite being a 4*, Artoria Lily was added to the normally 3*-and-under Friend Point gacha in 2020, with a 0.05% appearance rate. While this seems like a godsend to a lucky player, the reason Lily got added in the first place was that she's considered the worst 4* by a wide margin--she was deliberately undertuned statwise due to being initially given away for free as a PreOrderBonus, and even in comparison to her free peers, her skillset is completely unremarkable and her costs to upgrade and use are higher than the 3* Servants. And even if you do want Lily, the Saber Wars event and its rerun let you get your hands on five free copies of her anyway, so someone playing since launch would have ''eleven'' Lilies already!already! The only real use these Lilies have is that they can be a source of Rare Prisms, which require the player to get rid of four-stars: normally a serious sacrifice, not an issue when it's a character you can theoretically get any number of times.
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** There is a "Short Print" rarity of card (or "Normal Rare" in Japan) where, even if the cards don't appear to be Rare, they are ''very'' hard to find. Often, Short Print cards are ''worse than your ordinary Commons''. [[http://yugioh.wikia.com/wiki/Self-Mummification Just]] [[http://yugioh.wikia.com/wiki/Localized_Tornado see]] [[http://yugioh.wikia.com/wiki/Sound_the_Retreat! for]] [[http://yugioh.wikia.com/wiki/Cold_Shiver yourself.]]

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** There is a "Short Print" rarity of card (or "Normal Rare" in Japan) where, even if the cards don't appear to be Rare, they are ''very'' hard to find. Often, Short Print cards are ''worse than your ordinary Commons''. [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Self-Mummification Just]] [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Localized_Tornado see]] [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Sound_the_Retreat! for]] [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Cold_Shiver yourself.]]



** The most infamously bad rare card to date is a card called [[http://yugioh.wikia.com/wiki/Fusionist "Fusionist"]]. While all fusion monsters were Rare at the time, Fusionist stands out as not only is it weak (even for a fusion monster at the time) and is a Rare, but it actually has ''lower stats'' than Mystical Sheep #2, one of its component parts. And Mystical Sheep #2 has bad stats to begin with! Its only use is being an Instant Fusion target in Rank 3-focused decks.

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** The most infamously bad rare card to date is a card called [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Fusionist "Fusionist"]]. While all fusion monsters were Rare at the time, Fusionist stands out as not only is it weak (even for a fusion monster at the time) and is a Rare, but it actually has ''lower stats'' than Mystical Sheep #2, one of its component parts. And Mystical Sheep #2 has bad stats to begin with! Its only use is being an Instant Fusion target in Rank 3-focused decks.

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** Building on the above, [[WallOfText any cards that require a lot of text automatically go into rare.]]



** If a card is too niche or too powerful for game formats with more limited card pools, then they're made rare to limit the disruption.

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** If a card is too niche or too powerful for game formats with more limited card pools, then they're made rare to limit the disruption. On that note, any cards with a unique mechanic designed for the current block usually go into rare.


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** And sometimes a JunkRare is shown not to be Junk. Necropotence was considered a useless card until a couple of players realized that one card is worth a lot more than one life, and the only life that counts is your last one. Necropotence is banned in most formats as it broke the Meta.
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** Angra Mainyu is the rarest thing that can be summoned in the game (to put it in perspective, he's 100x as rare as a 5 Star Servant!) as well as being the game's only 0* Servant, and he's a [[LeaningOnTheFourthWall self-admitted]] JokeCharacter. His stats are in line with the common 2* Servant, his skills don't provide much survivability (in fact, his most useful one also ''kills him'' after a few turns), and his Noble Phantasm is an unblockable AttackReflector that requires him to both survive the enemy's attack while also being dealt enough damage to actually do anything useful. His Bond Craft Essence gives him the ability to [[BackFromTheDead revive from the dead once during a fight]], but one can't help but feel like they're just putting him through more torture. [[Administrivia/TropesAreTools This isn't a bad thing however]], as he really does suck that bad in-story as well [[EnsembleDarkhorse and it only contributes to his popularity]].

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** Angra Mainyu is the rarest thing that can be summoned in the game (to put game[[note]]The FP gacha odds have never been revealed, but it in perspective, he's 100x as rare as seems to be around 1/10000 or worse. That makes him a 5 Star Servant!) hundred times rarer than an SSR.[[/note]] as well as being the game's only 0* Servant, and he's a [[LeaningOnTheFourthWall self-admitted]] JokeCharacter. His stats are in line with the common 2* Servant, his skills don't provide much survivability (in fact, his most useful one also ''kills him'' after a few turns), and his Noble Phantasm is an unblockable AttackReflector that requires him to both survive the enemy's attack while also being dealt enough damage to actually do anything useful. His Bond Craft Essence gives him the ability to [[BackFromTheDead revive from the dead once during a fight]], but one can't help but feel like they're just putting him through more torture. [[Administrivia/TropesAreTools This isn't a bad thing however]], as he really does suck that bad in-story as well [[EnsembleDarkhorse and it only contributes to his popularity]].
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** Another example from ''Pokemon GO'' is the exclusive Snorlax move from the Sleeping Snorlax event used to advertise ''Pokémon Sleep'': Yawn, a Fast Move that does absolutely nothing and is only in the game in the first place to counterbalance Slaking's immense stats.
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*** Klink would later pick up Eevee's slack, becoming one of the most common Pokémon in the 10k egg-pool when added to the game. Unlike Eevee, it's generally agreed to not be particularly great in the game, even when evolved all the way to Klinklang, and is extremely common in Raids on top of that.

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*** Klink would later pick up Eevee's slack, becoming one of the most common Pokémon in the 10k egg-pool when added to the game. Unlike Eevee, it's generally agreed to not be particularly great useful in the game, even when evolved all the way to Klinklang, and is already extremely common in Raids on top of that.
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*** Klink would later pick up Eevee's slack, becoming one of the most common Pokémon in the 10k egg-pool when added to the game. Unlike Eevee, it's generally agreed to not be particularly great in the game, even when evolved all the way to Klinklang, and is extremely common in Raids on top of that.
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** Doubled Mint. Legendary card, and hypothetically capable of [[GameBreaker having the highest stats in the game]]. But due to this, the chances ''anybody'' will let it survive even one turn are nonexistent, and thu it's entirely negated.

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** Doubled Mint. Legendary card, and hypothetically capable of [[GameBreaker having the highest stats in the game]]. But due to this, the chances ''anybody'' will let it survive even one turn are nonexistent, and thu thus it's entirely negated.

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