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** Though what is and what isn't 'junk' can vary wildly if something odd happens in the environment - Even the pictured One With Nothing saw high level tournament action at one point.
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* Anchors are the rarest items in SuperMarioBros 3: every other world has an [[GuideDangIt untold]] level where collecting an untold number of coins gets you anchor. All the anchor does is stop the airship from changing its place on the map if you die. In World 5 a very rare glitch can make the airship fly to an [[UnwinnableByMistake unreachable square]], so it's probably most useful there.
* {{Pokemon}} has plenty of rare but almost useless {{Mons}}: Tangela and Lickitung were this in the first generation, and subsequent games followed in their footsteps with such duds as Qwilfish and Dunsparce. However, Chimecho takes the cake here: In its debut, not only was it found on an area where you were unlikely to go search for Pokemon, with a 1% encounter rate, but ''no trainer had it'' (meaning you can't use the in-game function to find out where an encountered species can be found)... and it was the weakest Psychic-type in the game.
* {{Pokemon}} has plenty of rare but almost useless {{Mons}}: Tangela and Lickitung were this in the first generation, and subsequent games followed in their footsteps with such duds as Qwilfish and Dunsparce. However, Chimecho takes the cake here: In its debut, not only was it found on an area where you were unlikely to go search for Pokemon, with a 1% encounter rate, but ''no trainer had it'' (meaning you can't use the in-game function to find out where an encountered species can be found)... and it was the weakest Psychic-type in the game.
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* Anchors are the rarest items in SuperMarioBros 3: ''SuperMarioBros3'': every other world has an [[GuideDangIt untold]] level where collecting an untold number of coins gets you anchor. All the anchor does is stop the airship from changing its place on the map if you die. In World 5 a very rare glitch can make the airship fly to an [[UnwinnableByMistake unreachable square]], so it's probably most useful there.
* {{Pokemon}} has plenty of rare but almost useless {{Mons}}: Tangela and Lickitung were this in the first generation, and subsequent games followed in their footsteps with such duds as Qwilfish and Dunsparce. However, Chimecho takes the cake here: In its debut, not only was it found on an area where you were unlikely to go search for Pokemon, with a 1% encounter rate, but ''no trainer had it'' (meaning you can't use the in-game function to find out where an encountered species can be found)... and it was the weakest Psychic-type in the game.
* {{Pokemon}} has plenty of rare but almost useless {{Mons}}: Tangela and Lickitung were this in the first generation, and subsequent games followed in their footsteps with such duds as Qwilfish and Dunsparce. However, Chimecho takes the cake here: In its debut, not only was it found on an area where you were unlikely to go search for Pokemon, with a 1% encounter rate, but ''no trainer had it'' (meaning you can't use the in-game function to find out where an encountered species can be found)...
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This trope is not exclusive to {{Collectible Card Game}}s--RandomDrops can qualify as well.
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This trope is not exclusive to {{Collectible Card Game}}s--RandomDrops can qualify as well.
well, and when they do they are often also VendorTrash.
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Dropping Farfetch\'d and legendaries as they\'re not encountered at random.
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* {{Pokemon}} has plenty of rare but almost useless {{Mons}}: Tangela and Lickitung were this before getting evolutions, Farfetch'd is not worth the trade, and even legendaries like Entei, Articuno or the Regis (ESPECIALLY Regigigas) won't be as useful as hyped. However, Chimecho takes this trope to the extreme: In its debut, it was found on an area you were unlikely to go search for Pokemon, it had a 1% encounter rate, no trainer had it (meaning you can't use the in-game function to find out where an encountered species can be found)... And it was the worst Psychic in the game.
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* {{Pokemon}} has plenty of rare but almost useless {{Mons}}: Tangela and Lickitung were this before getting evolutions, Farfetch'd is not worth in the trade, first generation, and even legendaries like Entei, Articuno or the Regis (ESPECIALLY Regigigas) won't be subsequent games followed in their footsteps with such duds as useful as hyped. Qwilfish and Dunsparce. However, Chimecho takes this trope to the extreme: cake here: In its debut, it not only was it found on an area where you were unlikely to go search for Pokemon, it had with a 1% encounter rate, no but ''no trainer had it it'' (meaning you can't use the in-game function to find out where an encountered species can be found)... And and it was the worst Psychic weakest Psychic-type in the game.
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<<|CollectibleCardGame|>>
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** Rarity seems to be more related to the Pokémon featured than the potential for playability. There have been instances in every tournament season up to the present (2010-11) of a player doing well with a deck using nothing above Uncommon, the second-lowest rarity, though such decks have never moved beyond the national level. There was one time a World Championship winner's deck used only 4 Rares out of 60 per deck. (There were at least three rarities above Rare at that time. And if you're curious, it was the [[PokemonRubyAndSapphire Lunatone-Solrock]] deck.)
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** Rarity seems to be more related to the Pokémon featured than the potential for playability. There have been instances in every tournament season up to the present (2010-11) of a player doing well with a deck using nothing above Uncommon, the second-lowest rarity, though such decks have never moved beyond the national level. There was one time a World Championship winner's deck used only 4 Rares out of 60 cards per deck. (There were at least three rarities above Rare at that time. And if you're curious, it was the [[PokemonRubyAndSapphire Lunatone-Solrock]] deck.)
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** Rarity seems to be more related to the Pokémon featured than the potential for playability. There have been instances in every tournament season up to the present (2010-11) of a player doing well with a deck using nothing above Uncommon, the second-lowest rarity, though such decks have never moved beyond the national level. There was one time a World Championship winner's deck used only 4 Rares out of 60 per deck. (There were at least three rarities above Rare at that time. And if you're curious, it was the [[PokemonRubyAndSapphire Lunatone-Solrock]] deck.)
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* {{Pokemon}} has plenty of rare but almost useless {{Mons}}: Tangela and Lickitung were this before getting evolutions, Farfetch'd is not worth the trade, and even legendaries like Entei, Articuno or the Regis (ESPECIALLY Regigigas) won't be as useful as hyped. However, Chimecho takes this trope to the extreme: In its debut, it was found on an are you were unlikely to go search for Pokemon, it had a 1% encounter rate, no trainer had it (meaning you can't use the in-game function to find out where an encountered species can be found)... And it was the worst Psychic in the game.
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* {{Pokemon}} has plenty of rare but almost useless {{Mons}}: Tangela and Lickitung were this before getting evolutions, Farfetch'd is not worth the trade, and even legendaries like Entei, Articuno or the Regis (ESPECIALLY Regigigas) won't be as useful as hyped. However, Chimecho takes this trope to the extreme: In its debut, it was found on an are area you were unlikely to go search for Pokemon, it had a 1% encounter rate, no trainer had it (meaning you can't use the in-game function to find out where an encountered species can be found)... And it was the worst Psychic in the game.
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Nope, it\'s still going to be bad.
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[[caption-width-right:312:Yes, this is a rare card. No, discarding your hand is not a good thing... [[NotCompletelyUseless usually]]]]
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[[caption-width-right:312:Yes, this is a rare card. No, discarding your hand is not a good thing... [[NotCompletelyUseless usually]]]]
thing.]]
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[[caption-width-right:312:Yes, this is a rare card. No, discarding your hand is not a good thing... [[NotCompletelyUseless ususally]]]]
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[[caption-width-right:312:Yes, this is a rare card. No, discarding your hand is not a good thing... [[NotCompletelyUseless ususally]]]]
usually]]]]
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[[caption-width-right:312:Yes, this is a rare card. No, discarding your hand is not a good thing.]]
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[[caption-width-right:312:Yes, this is a rare card. No, discarding your hand is not a good thing.]]
thing... [[NotCompletelyUseless ususally]]]]
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* {{Pokemon}} has plenty of rare but almost useless {{Mons}}: Tangela and Lickitung were this before getting evolutions, Farfetch'd is not worth the trade, and even legendaries like Entei, Articuno or the Regis (ESPECIALLY Regigigas) won't be as useful as hyped. However, Chimecho takes this trope to the extreme: In its debut, it was found on an are you were unlikely to go search for Pokemon, it had a 1% encounter rate, no trainer had it... And it was the worst Psychic in the game.
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* {{Pokemon}} has plenty of rare but almost useless {{Mons}}: Tangela and Lickitung were this before getting evolutions, Farfetch'd is not worth the trade, and even legendaries like Entei, Articuno or the Regis (ESPECIALLY Regigigas) won't be as useful as hyped. However, Chimecho takes this trope to the extreme: In its debut, it was found on an are you were unlikely to go search for Pokemon, it had a 1% encounter rate, no trainer had it...it (meaning you can't use the in-game function to find out where an encountered species can be found)... And it was the worst Psychic in the game.
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* {{Pokemon}} has plenty of rare but useless {{Mons}} like Tangela (before it could evolve), Regigigas (and the other Regi's were rather mediocre), Entei, Chimecho, etc.
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* {{Pokemon}} has plenty of rare but almost useless {{Mons}} like {{Mons}}: Tangela (before it could evolve), Regigigas (and the other Regi's and Lickitung were rather mediocre), this before getting evolutions, Farfetch'd is not worth the trade, and even legendaries like Entei, Chimecho, etc.Articuno or the Regis (ESPECIALLY Regigigas) won't be as useful as hyped. However, Chimecho takes this trope to the extreme: In its debut, it was found on an are you were unlikely to go search for Pokemon, it had a 1% encounter rate, no trainer had it... And it was the worst Psychic in the game.
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* The Goblin [[SummonMagic summon]] in FinalFantasyIV and its [[FinalFantasyIVTheAfterYears sequel]].
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No, it\'s still bad. =P
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[[caption-width-right:312:Yes, this is a rare card. No, discarding your hand is not a good thing.[[hottip:*:Unless you are playing a Madness deck.]]]]
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[[caption-width-right:312:Yes, this is a rare card. No, discarding your hand is not a good thing.[[hottip:*:Unless you are playing a Madness deck.]]]]
]]
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[[caption-width-right:312:Yes, this is a rare card. No, discarding your hand is not a good thing.]]
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[[caption-width-right:312:Yes, this is a rare card. No, discarding your hand is not a good thing.]]
[[hottip:*:Unless you are playing a Madness deck.]]]]
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[[quoteright:312:http://static.tvtropes.org/pmwiki/pub/images/One_With_Nothing_7807.jpg]]
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Promotional Powerless Piece Of Garbage, not this trope.
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May be AwesomeButImpractical, CoolButInefficient, or a UselessUsefulSpell. Compare PromotionalPowerlessPieceOfGarbage.
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May be AwesomeButImpractical, CoolButInefficient, or a UselessUsefulSpell. Compare If it's only available through a special promotion, it's a PromotionalPowerlessPieceOfGarbage.
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* ''EveOnline'' occasionally releases limited edition ships to all active players to commemorate some milestone or special offer (the 5th aniversery, the re-release of a boxed edition, etc.) These ships tend to have low or no skill requirements and low utility: the Apotheosis and the Interbus Shuttle are shuttle-class craft: small fast (and in any other circumstance, cheap) ships that can't mount weapons and can carry one person and a tiny amount of cargo, and the Zephyr was an intro-level exploration ship with no weapons that isn't visible to wormhole [=NPCs=].
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Potholes and typo
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** Another example would be the super AwesomeButImpratical legends, and some rares are actually extremely weak and nigh unplayable, like early Magnetons, Pidgeot, etc.
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** Another example would be the super AwesomeButImpratical AwesomeButImpractical legends, and some rares are actually extremely weak and nigh unplayable, like early Magnetons, Pidgeot, etc.
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* Pokemon has plenty of rare but useless creatures like Tangela (before it could evolve), Regigigas (and the other Regi's were rather mediocre), Entei, etc.
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* Pokemon {{Pokemon}} has plenty of rare but useless creatures {{Mons}} like Tangela (before it could evolve), Regigigas (and the other Regi's were rather mediocre), Entei, Chimecho, etc.
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In the Magic The Gathering section, there\'s no need to qualify that some players like em cuz the trope\'s already YMMV. In the Pokemon section, Example Indentation, and Ancient Mew is an example of Promotional Powerless Piece Of Garbage, not this trope.
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* ''MagicTheGathering'' has a lot of these, usually [[TheyPlottedAPerfectlyGoodWaste on purpose]]. Mark Rosewater, the game's head designer, wrote a lengthy [[JustifiedTrope Justification]] of the practice titled [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr9 "Rare, but Well Done"]], in which he discusses in great detail why this trope exists. the main point (among others) is that complicated cards confuse new players, and so they should be rare whether or not they are powerful.
** Players have, of course, found ways to ''make'' Junk Rares into good cards.
** Players have, of course, found ways to ''make'' Junk Rares into good cards.
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* ''MagicTheGathering'' has a lot of these, usually [[TheyPlottedAPerfectlyGoodWaste on purpose]]. Mark Rosewater, the game's head designer, wrote a lengthy [[JustifiedTrope Justification]] of the practice titled [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr9 "Rare, but Well Done"]], in which he discusses in great detail why this trope exists. the The main point (among others) is that complicated cards confuse new players, and so they should be rare whether or not they are powerful.
** Players have, of course, found ways to ''make'' Junk Rares into good cards.powerful.
** Players have, of course, found ways to ''make'' Junk Rares into good cards.
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* In ''[[TabletopGames/{{Pokemon}} Pokémon]]'', evolved Pokémon are rare, and require basic Pokémon first. (You can get around using a Stage 1 with Pokémon Breeder, but you need the common basic pokémon.)
** A better example would be the super AwesomeButImpratical legends, and some Rare's are actually extremlly weak and nigh unplayable, like early Magnetons, Pidgeot, ancient mew, etc.
** A better example would be the super AwesomeButImpratical legends, and some Rare's are actually extremlly weak and nigh unplayable, like early Magnetons, Pidgeot, ancient mew, etc.
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* In ''[[TabletopGames/{{Pokemon}} Pokémon]]'', evolved Pokémon]]'':
** Evolved Pokémon are rare, and require basic Pokémon first. (You can get around using a Stage 1 with Pokémon Breeder, but you need the common basic pokémon.)
**A better Another example would be the super AwesomeButImpratical legends, and some Rare's rares are actually extremlly extremely weak and nigh unplayable, like early Magnetons, Pidgeot, ancient mew, etc.
** Evolved Pokémon are rare, and require basic Pokémon first. (You can get around using a Stage 1 with Pokémon Breeder, but you need the common basic pokémon.)
**
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** A better example would be the super AwesomeButImpratical legends, and some Rare's are actually extremlly weak and nigh unplayable, like early Magnetons, Pidgeot, ancient mew, etc.
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* Pokemon has plenty of rare but useless creatures like Tangela (before it could evolve), Regigigas (and the other Regi's were rather mediocre), Entei, etc.
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** Players have, of course, found ways to ''make'' Junk Rares into good cards.
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* ''MagicTheGathering'' has a lot of these, usually [[TheyPlottedAPerfectlyGoodWaste on purpose]]. Mark Rosewater, the game's head designer, wrote a lengthy [[JustifiedTrope Justification]] of the practice titled [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr9 "Rare, but Well Done"]], in which he discusses in great detail why this trope exists.
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* ''MagicTheGathering'' has a lot of these, usually [[TheyPlottedAPerfectlyGoodWaste on purpose]]. Mark Rosewater, the game's head designer, wrote a lengthy [[JustifiedTrope Justification]] of the practice titled [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr9 "Rare, but Well Done"]], in which he discusses in great detail why this trope exists. the main point (among others) is that complicated cards confuse new players, and so they should be rare whether or not they are powerful.
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* Anchors are the rarest items in SuperMarioBros 3: every other world has an [[GuideDangIt untold]] level where collecting an untold number of coins gets you anchor. All the anchor does is stop the airship from changing its place on the map if you die. Marginally useful in World 5 where a glitch can make the airship fly to an [[UnwinnableByMistake unreachable square]].
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* Anchors are the rarest items in SuperMarioBros 3: every other world has an [[GuideDangIt untold]] level where collecting an untold number of coins gets you anchor. All the anchor does is stop the airship from changing its place on the map if you die. Marginally useful in In World 5 where a very rare glitch can make the airship fly to an [[UnwinnableByMistake unreachable square]].
square]], so it's probably most useful there.
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* Anchors are the rarest items in SuperMarioBros 3: every other world has an [[GuideDangeIt untold]] level where collecting an untold number of coins gets you anchor. All the anchor does is stop the airship from changing its place on the map if you die. Marginally useful in World 5 where a glitch can make the airship fly to an [[UnwinnableByMistake unreachable square]].
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* Anchors are the rarest items in SuperMarioBros 3: every other world has an [[GuideDangeIt [[GuideDangIt untold]] level where collecting an untold number of coins gets you anchor. All the anchor does is stop the airship from changing its place on the map if you die. Marginally useful in World 5 where a glitch can make the airship fly to an [[UnwinnableByMistake unreachable square]].
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* Anchors are the rarest items in SuperMarioBros 3: every other world has an [[GuideDangeIt untold]] level where collecting an untold number of coins gets you anchor. All the anchor does is stop the airship from changing its place on the map if you die. Marginally useful in World 5 where a glitch can make the airship fly to an [[UnwinnableByMistake unreachable square]].
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* ''MagicTheGathering'' has a lot of these, usually on purpose. Mark Rosewater, the game's head designer, wrote a lengthy [[JustifiedTrope Justification]] of the practice titled [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr9 "Rare, but Well Done"]], in which he discusses in great detail why this trope exists.
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* ''MagicTheGathering'' has a lot of these, usually [[TheyPlottedAPerfectlyGoodWaste on purpose.purpose]]. Mark Rosewater, the game's head designer, wrote a lengthy [[JustifiedTrope Justification]] of the practice titled [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr9 "Rare, but Well Done"]], in which he discusses in great detail why this trope exists.
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* In ''{{Runescape}}'', it's possible, but ''extremely'' rare, to randomly receive 100 silver ore as a drop from most monsters with drop tables. Otherwise, silver ore is a common item, and even a hundred of them are only worth a few thousand gold in total. The dragon spear is obtained through a similar system (an extremely rare drop from the same wide variety of enemies) and is very close to completely worthless.
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* In ''{{Runescape}}'', it's ''{{Runescape}}'':
** It's possible, but ''extremely'' rare, to randomly receive 100 silver ore as a drop from most monsters with drop tables. Otherwise, silver ore is a common item, and even a hundred of them are only worth a few thousand gold in total. The dragon spear is obtained through a similar system (an extremely rare drop from the same wide variety of enemies) and is very close to completelyworthless.worthless.
** Clue scrolls occasionally reward the player with rare and valuable items...and other times, you get a handful of mundane colored firelighters.
** It's possible, but ''extremely'' rare, to randomly receive 100 silver ore as a drop from most monsters with drop tables. Otherwise, silver ore is a common item, and even a hundred of them are only worth a few thousand gold in total. The dragon spear is obtained through a similar system (an extremely rare drop from the same wide variety of enemies) and is very close to completely
** Clue scrolls occasionally reward the player with rare and valuable items...and other times, you get a handful of mundane colored firelighters.
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[[AC:TabletopGames]]
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* ''YuGiOh'' has the Exodia cards. Get all five and win the game. Fine, but you can have only one copy of each of them in your deck, and they're really weak on their own.
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* ''YuGiOh'' ''[[YuGiOhCardGame Yu-Gi-Oh!]]'' has the Exodia cards. Get all five and win the game. Fine, but you can have only one copy of each of them in your deck, and they're really weak on their own.
[[AC:VideoGames]]
* In ''{{Runescape}}'', it's possible, but ''extremely'' rare, to randomly receive 100 silver ore as a drop from most monsters with drop tables. Otherwise, silver ore is a common item, and even a hundred of them are only worth a few thousand gold in total. The dragon spear is obtained through a similar system (an extremely rare drop from the same wide variety of enemies) and is very close to completely worthless.
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----
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Naturally, YourMileageMayVary. One player's AwesomeButImpractical is another player's [[RuleOfCool Who Cares How Impractical It Is, It's Awesome!]] And one should never underestimate the power of NarmCharm.
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This trope is not exclusive to CollectibleCardGames--RandomDrops can qualify as well.
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This trope is not exclusive to CollectibleCardGames--RandomDrops {{Collectible Card Game}}s--RandomDrops can qualify as well.