Follow TV Tropes

Following

History Main / ItemFarming

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''Videogame/TheatrhythmFinalFantasy'', a RhythmGame spin-off, playable characters are unlocked by collecting specifically coloured Crystal Shards, which are randomly dropped by bosses in randomly-generated Dark Notes. So if you want, say, [[VideoGame/FinalFantasyIV Kain]] on your team, you'll have to be doubly or triply lucky.
Is there an issue? Send a MessageReason:
None


* If you want to make good equipment in ''ShinMegamiTensei: StrangeJourney'', you're going to spend a ''lot'' of time wandering around looking for forma.

to:

* If you want to make good equipment in ''ShinMegamiTensei: StrangeJourney'', ''VideoGame/ShinMegamiTenseiStrangeJourney'', you're going to spend a ''lot'' of time wandering around looking for forma.
Is there an issue? Send a MessageReason:
None


* ''{{Sonic}} [[VideoGame/SonicAdventure Adventure]] 1 & [[VideoGame/SonicAdventure2 2]]'' required you to constantly play through old levels to get rings to use as money to buy equipment and items to improve your Chao. Though the Chao themselves were in no way necessary to advance in the game, they were necessary for HundredPercentCompletion, at least in VideoGame/SonicAdventure [[VideoGameRemake DX: Director's Cut]].

to:

* ''{{Sonic}} ''Franchise/{{Sonic|TheHedgehog}} [[VideoGame/SonicAdventure Adventure]] 1 & [[VideoGame/SonicAdventure2 2]]'' required you to constantly play through old levels to get rings to use as money to buy equipment and items to improve your Chao. Though the Chao themselves were in no way necessary to advance in the game, they were necessary for HundredPercentCompletion, at least in VideoGame/SonicAdventure [[VideoGameRemake DX: Director's Cut]].
Is there an issue? Send a MessageReason:
Added Eternal Darkness

Added DiffLines:

* Invoked in ''EternalDarkness'' when a note from Edward Roivas says that you'll have to find 88 keys around the mansion to unlock the next chapter - [[spoiler: and you unlock the chapter by closely examining a piano.]]
Is there an issue? Send a MessageReason:
None


* ShinMegamiTenseiImagine removes the need to farm monsters by letting players gather "remains of Tokyo" (basically, refuse) which can be sold to NPCs or recycled to craft weapons.This is surprisingly the fastest way to earn money:completing a level 70-ish dungeon rewards the player with the equivalent of 20-30.000 Macca, while the same amount can be gathered in about 15 minutes while standing in a level 14 zone.

to:

* ShinMegamiTenseiImagine ''ShinMegamiTenseiImagine'' removes the need to farm monsters by letting players gather "remains of Tokyo" (basically, refuse) which can be sold to NPCs [=NPCs=] or recycled to craft weapons.This is surprisingly the fastest way to earn money:completing a level 70-ish dungeon rewards the player with the equivalent of 20-30.000 Macca, while the same amount can be gathered in about 15 minutes while standing in a level 14 zone.
Is there an issue? Send a MessageReason:
None


* ''{{Sonic}} [[SonicAdventure Adventure]] 1 & [[SonicAdventure2 2]]'' required you to constantly play through old levels to get rings to use as money to buy equipment and items to improve your Chao. Though the Chao themselves were in no way necessary to advance in the game, they were necessary for HundredPercentCompletion, at least in SonicAdventure [[VideoGameRemake DX: Director's Cut]].

to:

* ''{{Sonic}} [[SonicAdventure [[VideoGame/SonicAdventure Adventure]] 1 & [[SonicAdventure2 [[VideoGame/SonicAdventure2 2]]'' required you to constantly play through old levels to get rings to use as money to buy equipment and items to improve your Chao. Though the Chao themselves were in no way necessary to advance in the game, they were necessary for HundredPercentCompletion, at least in SonicAdventure VideoGame/SonicAdventure [[VideoGameRemake DX: Director's Cut]].
Is there an issue? Send a MessageReason:
None


* The ''HarvestMoon'' series has this both literally and figuratively in where you must collect and farm various resources to go forward in the games.
* ''CastlevaniaCircleOfTheMoon'', dear gods. All equipment, including ''spells'', was randomly dropped from enemies. To make matters worse, many bosses were practically unbeatable without certain spells or being up-to-date on your equipment. If you wanted to survive, you could expect to be doing a lot of this.
* This could possibly be considered ''subverted'' in ''TheWorldEndsWithYou''. While many pins have abysmally low drop rates, it's very easy to raise the drop rate, by either lowering your own level, or fighting multiple enemies at a time. With the right preparation, many drop rates can be raised to 100%.
* This is how train upgrades are obtained in ''TheLegendOfZeldaSpiritTracks''. By collecting VendorTrash.

to:

* The ''HarvestMoon'' ''VideoGame/HarvestMoon'' series has this both literally and figuratively in where you must collect and farm various resources to go forward in the games.
* ''CastlevaniaCircleOfTheMoon'', ''VideoGame/CastlevaniaCircleOfTheMoon'', dear gods. All equipment, including ''spells'', was randomly dropped from enemies. To make matters worse, many bosses were practically unbeatable without certain spells or being up-to-date on your equipment. If you wanted to survive, you could expect to be doing a lot of this.
* This could possibly be considered ''subverted'' in ''TheWorldEndsWithYou''.''VideoGame/TheWorldEndsWithYou''. While many pins have abysmally low drop rates, it's very easy to raise the drop rate, by either lowering your own level, or fighting multiple enemies at a time. With the right preparation, many drop rates can be raised to 100%.
* This is how train upgrades are obtained in ''TheLegendOfZeldaSpiritTracks''.''VideoGame/TheLegendOfZeldaSpiritTracks''. By collecting VendorTrash.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShinMegamiTenseiImagine removes the need to farm monsters by letting players gather "remains of Tokyo" (basically, refuse) which can be sold to NPCs or recycled to craft weapons.This is surprisingly the fastest way to earn money:completing a level 70-ish dungeon rewards the player with the equivalent of 20-30.000 Macca, while the same amount can be gathered in about 15 minutes while standing in a level 14 zone.
Is there an issue? Send a MessageReason:
None


* Starting with ''{{Pokemon}} Ruby and Sapphire'' one can easily re-teach Pokémon moves of their respective natural learnsets, but the NPC's services come at a price: depending on which game you play they want either Heart Scales or Mushrooms. Getting these requires the Player to hunt for either Luvdisk (for Heart Scales), digging them up in the Underground (Gen IV only) or battling Paras/Parasect (for Mushrooms), hoping the encountered 'mon has the desired item and catching them/ using moves to get enemies' items. Given the usefulness of these items, some ambitious move restructuring would involve scooping these little creatures up by the teamful. It was possible to have Pokémon relearn moves in Gen II as well, but it required a N64, Pokémon Stadium 2, a Transfer Pak to [[DepartmentOfRedundancyDepartment transfer your team over]], beating the Elite 4 plus Champion using all six of your Pokémon at least once in battle...all for one single 'mon to be able to remember one move and finally transferring your team back to your GB cartridge if you so desired. It's been simplified since, no doubt.
** Berries in the ''{{Pokemon}}'' games come in handy, too, particularly since a Pokemon can use it, rather than forcing you to spend a turn using a Full Heal or other status-healing item. The Lum Berry in particular is useful since it can cure any status problem. Unfortunately, this berry takes several days to grow.

to:

* Starting with ''{{Pokemon}} Ruby and Sapphire'' ''VideoGame/PokemonRubyAndSapphire'' one can easily re-teach Pokémon moves of their respective natural learnsets, but the NPC's services come at a price: depending on which game you play they want either Heart Scales or Mushrooms. Getting these requires the Player to hunt for either Luvdisk Luvdisc (for Heart Scales), digging them up in the Underground (Gen IV only) or battling Paras/Parasect (for Mushrooms), hoping the encountered 'mon has the desired item and catching them/ using moves to get enemies' items. Given the usefulness of these items, some ambitious move restructuring would involve scooping these little creatures up by the teamful. It was possible to have Pokémon relearn moves in Gen II as well, but it required a N64, Pokémon Stadium 2, ''VideoGame/PokemonStadium 2'', a Transfer Pak to [[DepartmentOfRedundancyDepartment transfer your team over]], beating the Elite 4 plus Champion using all six of your Pokémon at least once in battle...all for one single 'mon to be able to remember one move and finally transferring your team back to your GB cartridge if you so desired. It's been simplified since, no doubt.
** Berries in the ''{{Pokemon}}'' games come in handy, too, particularly since a Pokemon Pokémon can use it, rather than forcing you to spend a turn using a Full Heal or other status-healing item. The Lum Berry in particular is useful since it can cure any status problem. Unfortunately, this berry takes several days to grow.
Is there an issue? Send a MessageReason:
None


* ''{{Sonic}} Adventure 1 & 2'' required you to constantly play through old levels to get rings to use as money to buy equipment and items to improve your Chao. Though the Chao themselves were in no way necessary to advance in the game.

to:

* ''{{Sonic}} Adventure [[SonicAdventure Adventure]] 1 & 2'' [[SonicAdventure2 2]]'' required you to constantly play through old levels to get rings to use as money to buy equipment and items to improve your Chao. Though the Chao themselves were in no way necessary to advance in the game.game, they were necessary for HundredPercentCompletion, at least in SonicAdventure [[VideoGameRemake DX: Director's Cut]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Link's equipment in ''SkywardSword'' can be upgraded in the same way with materials. You need some bugs (and a Net to catch them with) for upgrading your potions.
Is there an issue? Send a MessageReason:
None


** One of the earlier examples is the best equipment in ''FinalFantasyIV''--not just the infamous [[RandomlyDrops Pink Tails]] and Adamant Armor combo, but also gear like Crystal Rings, Ribbons, Wyvern Lances, and Dragon Whiskers, all found from rare drops from enemies ranging from semi-rare to ludicrously rare. Also added to this are the Golden and Silver Apples and Soma Drops, [[RareCandy consumable items that permanently boost HP and MP]]. the [[VideoGameRemake DS version]] added ''even more'' ludicrously rare tail/armor combos, as well as Rainbow Pudding, necessary for ThatOneSidequest. Basically, if you are interested in HundredPercentCompletion in ''FinalFantasyIV'', you're going to spend a looooooong time parked in dungeons with Sirens.
** In ''FinalFantasyV'', enemies in [[ThatOneLevel the Pyramid of Moore]] can be farmed for Elixirs, and enemies in the Phoenix Tower can be farmed for the best Dancer equipment and Ribbons.
** ''FinalFantasyVI'' gives us the [[SummonMagic Ragnarok Esper]]'s special ability, Metamorphosis, which transforms an enemy into an item and is a good source for more rare equipment, like Safety Bits and Ribbons. The downside is that in order to take advantage of this, the player is going to spend a ''very'' long time farming on the Veldt.
** Much like ''FinalFantasyVI'', ''FinalFantasyVII'' has enemies that can, if killed using the weak Morph command, be turned into items. Most notable in this regard are the [[BonusDungeon Sunken Gelnika]] enemies, the majority of which turn into valuable [[RareCandy Rare Candies]] that permanently boost stats.
** Enemies in ''FinalFantasyVIII'' can be turned into Cards, which can subsequently be [[ItemCrafting refined]] into spells that can be junctioned to your characters' stats to boost them and add effects to their attacks and attributes while handily avoiding the LevelScaling penalties--it's a [[MinMaxing Min Maxer's]] dream come true!
** The items you can use to [[ItemCrafting upgrade and modify your weapons and armor]] and upgrade your [[SummonMagic Aeons' stats and abilities]] in ''FinalFantasyX'' you can generally only get by [[VideoGameStealing stealing]] from or bribing particular monsters, in addition to the standards drops and whatnot--particularly, Level 3 Keyspheres. If the player didn't take the opportunity to steal a bunch of them from a boss, they're going to spend quite some time in [[spoiler:Zanarkand Ruins]] looking for the monsters that rarely drop them.
** Most obvious is ''FinalFantasyXII'', in which the only way to get usable amounts of money is to sell loot from monsters. There's also this Bazaar thing, which allows the player to unlock certain maybe rare, maybe valuable items. The best items might require multiples of items only available via the Bazaar, making the full recipe be something like [[TwentyBearAsses 21 Bear Behinds]], 39 [[TwentyBearAsses Ursus Buttocks]], 9 [[LuckBasedMission Rare Vicious Monster Ultra Rare Drop Fangs]] and so on.
*** ''FinalFantasyTacticsA2'' uses the Bazaar system for all equipment, but gives no no control over what items you're getting, so it only kind of counts.
** ''FinalFantasyXIII'' is similar to ''XII'' in that all money comes from VendorTrash, and you need certain specific items for ItemCrafting--most notably, the catalysts that transform weapons into their ultimate forms. Either you pay ''millions'' of gil for a single one of them, or you farm the [[BossInMookClothing terrifying turtle monsters]], whose rare drop is the catalyst.

to:

** One of the earlier examples is the best equipment in ''FinalFantasyIV''--not ''VideoGame/FinalFantasyIV''--not just the infamous [[RandomlyDrops Pink Tails]] and Adamant Armor combo, but also gear like Crystal Rings, Ribbons, Wyvern Lances, and Dragon Whiskers, all found from rare drops from enemies ranging from semi-rare to ludicrously rare. Also added to this are the Golden and Silver Apples and Soma Drops, [[RareCandy consumable items that permanently boost HP and MP]]. the [[VideoGameRemake DS version]] added ''even more'' ludicrously rare tail/armor combos, as well as Rainbow Pudding, necessary for ThatOneSidequest. Basically, if you are interested in HundredPercentCompletion in ''FinalFantasyIV'', ''VideoGame/FinalFantasyIV'', you're going to spend a looooooong time parked in dungeons with Sirens.
** In ''FinalFantasyV'', ''VideoGame/FinalFantasyV'', enemies in [[ThatOneLevel the Pyramid of Moore]] can be farmed for Elixirs, and enemies in the Phoenix Tower can be farmed for the best Dancer equipment and Ribbons.
** ''FinalFantasyVI'' ''VideoGame/FinalFantasyVI'' gives us the [[SummonMagic Ragnarok Esper]]'s special ability, Metamorphosis, which transforms an enemy into an item and is a good source for more rare equipment, like Safety Bits and Ribbons. The downside is that in order to take advantage of this, the player is going to spend a ''very'' long time farming on the Veldt.
** Much like ''FinalFantasyVI'', ''FinalFantasyVII'' ''VideoGame/FinalFantasyVI'', ''VideoGame/FinalFantasyVII'' has enemies that can, if killed using the weak Morph command, be turned into items. Most notable in this regard are the [[BonusDungeon Sunken Gelnika]] enemies, the majority of which turn into valuable [[RareCandy Rare Candies]] that permanently boost stats.
** Enemies in ''FinalFantasyVIII'' ''VideoGame/FinalFantasyVIII'' can be turned into Cards, which can subsequently be [[ItemCrafting refined]] into spells that can be junctioned to your characters' stats to boost them and add effects to their attacks and attributes while handily avoiding the LevelScaling penalties--it's a [[MinMaxing Min Maxer's]] dream come true!
** The items you can use to [[ItemCrafting upgrade and modify your weapons and armor]] and upgrade your [[SummonMagic Aeons' stats and abilities]] in ''FinalFantasyX'' ''VideoGame/FinalFantasyX'' you can generally only get by [[VideoGameStealing stealing]] from or bribing particular monsters, in addition to the standards drops and whatnot--particularly, Level 3 Keyspheres. If the player didn't take the opportunity to steal a bunch of them from a boss, they're going to spend quite some time in [[spoiler:Zanarkand Ruins]] looking for the monsters that rarely drop them.
** Most obvious is ''FinalFantasyXII'', ''VideoGame/FinalFantasyXII'', in which the only way to get usable amounts of money is to sell loot from monsters. There's also this Bazaar thing, which allows the player to unlock certain maybe rare, maybe valuable items. The best items might require multiples of items only available via the Bazaar, making the full recipe be something like [[TwentyBearAsses 21 Bear Behinds]], 39 [[TwentyBearAsses Ursus Buttocks]], 9 [[LuckBasedMission Rare Vicious Monster Ultra Rare Drop Fangs]] and so on.
*** ''FinalFantasyTacticsA2'' ''VideoGame/FinalFantasyTacticsA2'' uses the Bazaar system for all equipment, but gives no no control over what items you're getting, so it only kind of counts.
** ''FinalFantasyXIII'' ''VideoGame/FinalFantasyXIII'' is similar to ''XII'' in that all money comes from VendorTrash, and you need certain specific items for ItemCrafting--most notably, the catalysts that transform weapons into their ultimate forms. Either you pay ''millions'' of gil for a single one of them, or you farm the [[BossInMookClothing terrifying turtle monsters]], whose rare drop is the catalyst.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''DragonQuestIX'' has a LOT of this, particularly if you want to get (closer) to OneHundredPercentCompletion. There are locations on the map where items can be collected, reappearing after a while, RandomDrops from enemies (including very difficult bonus bosses), items found in blue chests (some of which have a 1% chance of appearing in Rank 10 chests, the rarest), items obtained from completing quests (some of which [[SocializationBonus require connecting with other players]]) AND items that can only be found through DLC. And some of these items must then be transformed through alchemy.
Is there an issue? Send a MessageReason:
None


* This isn't ''necessary'' in ''CaveStory'', but it can be helpful. In particular, many (non-{{speed run}}ning) players like to exploit the respawning mechanic at the beginning of the third room of [[BrutalBonusLevel Sacred Grounds]] to collect enough hearts to refill their health.

to:

* This isn't ''necessary'' in ''CaveStory'', ''VideoGame/CaveStory'', but it can be helpful. In particular, many (non-{{speed run}}ning) players like to exploit the respawning mechanic at the beginning of the third room of [[BrutalBonusLevel Sacred Grounds]] to collect enough hearts to refill their health.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* If you want to make good equipment in ''ShinMegamiTensei: StrangeJourney'', you're going to spend a ''lot'' of time wandering around looking for forma.
Is there an issue? Send a MessageReason:
None


* Often necessary for crafting/upgrading certain items and equipment in ''TalesofVesperia''.

to:

* Often necessary for crafting/upgrading certain items and equipment in ''TalesofVesperia''.''TalesOfVesperia''.

Added: 252

Changed: 5

Is there an issue? Send a MessageReason:
a quick addition


* The skill system in ''RogueGalaxy'' requires you to find certain items and use them to learn/power up your skills. Most can be found in chest or bought in shops, the rest require you to rely on monster drops. Probably the most egregious example are the Lucky Clover; every character requires several of them (some characters up to a half dozen) and and you only find about half of the amount you need during the course of the game. To find the rest you need to kill a specific somewhat rare monster that has a drop rate of less than 5%.

to:

* The skill system in ''RogueGalaxy'' requires you to find certain items and use them to learn/power up your skills. Most can be found in chest chests or bought in shops, the rest require you to rely on monster drops. Probably the most egregious example are the Lucky Clover; every character requires several of them (some characters up to a half dozen) and and you only find about half of the amount you need during the course of the game. To find the rest you need to kill a specific somewhat rare monster that has a drop rate of less than 5%.5%.
**It gets even better if you wait until later in the game and go back later. The list of enemies that can be encountered is expanded, meaning that the enemy you want to encounter has an even lower chance of even appearing. (much less dropping anything)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The skill system in ''RogueGalaxy'' requires you to find certain items and use them to learn/power up your skills. Most can be found in chest or bought in shops, the rest require you to rely on monster drops. Probably the most egregious example are the Lucky Clover; every character requires several of them (some characters up to a half dozen) and and you only find about half of the amount you need during the course of the game. To find the rest you need to kill a specific somewhat rare monster that has a drop rate of less than 5%.
Is there an issue? Send a MessageReason:
None


* Heart Scales in ''{{Pokemon}} Ruby and Sapphire'' are primarily acquired through catching Luvdisc and hoping the creature in question is holding one. Given the usefulness of these little scales (deleting or relearning old moves was a service provided in exchange for scales), some ambitious move restructuring would involve scooping these little creatures up by the teamful.
* Berries in the ''{{Pokemon}}'' games come in handy, too, particularly since a Pokemon can use it, rather than forcing yout to spend a turn using a Full Heal or other status-healing item. The Lum Berry in particular is useful since it can cure any status problem. Unfortunately, this berry takes several days to grow.

to:

* Heart Scales in * Starting with ''{{Pokemon}} Ruby and Sapphire'' are primarily acquired through catching Luvdisc and one can easily re-teach Pokémon moves of their respective natural learnsets, but the NPC's services come at a price: depending on which game you play they want either Heart Scales or Mushrooms. Getting these requires the Player to hunt for either Luvdisk (for Heart Scales), digging them up in the Underground (Gen IV only) or battling Paras/Parasect (for Mushrooms), hoping the creature in question is holding one. encountered 'mon has the desired item and catching them/ using moves to get enemies' items. Given the usefulness of these little scales (deleting or relearning old moves was a service provided in exchange for scales), items, some ambitious move restructuring would involve scooping these little creatures up by the teamful.
*
teamful. It was possible to have Pokémon relearn moves in Gen II as well, but it required a N64, Pokémon Stadium 2, a Transfer Pak to [[DepartmentOfRedundancyDepartment transfer your team over]], beating the Elite 4 plus Champion using all six of your Pokémon at least once in battle...all for one single 'mon to be able to remember one move and finally transferring your team back to your GB cartridge if you so desired. It's been simplified since, no doubt.
**
Berries in the ''{{Pokemon}}'' games come in handy, too, particularly since a Pokemon can use it, rather than forcing yout you to spend a turn using a Full Heal or other status-healing item. The Lum Berry in particular is useful since it can cure any status problem. Unfortunately, this berry takes several days to grow.
Is there an issue? Send a MessageReason:
None


Since this is [[PeopleSitOnChairs done in almost all]] [=MMORPGs=] (in fact, we already have a trope for that, TwentyBearAsses), no straight MMORPG examples please. (Notable subversions are fine.)

to:

Since this is [[PeopleSitOnChairs done in almost all]] [=MMORPGs=] (in fact, we already have a trope for that, TwentyBearAsses), all [=MMORPGs=], no straight MMORPG examples please. please.(Notable subversions are fine.)
Is there an issue? Send a MessageReason:
addition

Added DiffLines:

* Often necessary for crafting/upgrading certain items and equipment in ''TalesofVesperia''.

Added: 3506

Changed: 769

Is there an issue? Send a MessageReason:
None


* ''FinalFantasy'' - Most obvious is ''FinalFantasyXII'', in which the only way to get usable amounts of money is to sell loot from monsters. There's also this Bazaar thing, which allows the player to unlock certain maybe rare, maybe valuable items. The best items might require multiples of items only available via the Bazaar, making the full recipe be something like [[TwentyBearAsses 21 Bear Behinds]], 39 [[TwentyBearAsses Ursus Buttocks]], 9 [[LuckBasedMission Rare Vicious Monster Ultra Rare Drop Fangs]] and so on. ''FinalFantasyTacticsA2'' uses the Bazaar system for all equipment, but gives no no control over what items you're getting, so it only kind of counts. And ''FinalFantasyXIII'' is similar to ''XII'' in that all money comes from VendorTrash, and you need certain specific items for ItemCrafting.

to:

* ''FinalFantasy'' - has numerous examples of this over its long history.
**One of the earlier examples is the best equipment in ''FinalFantasyIV''--not just the infamous [[RandomlyDrops Pink Tails]] and Adamant Armor combo, but also gear like Crystal Rings, Ribbons, Wyvern Lances, and Dragon Whiskers, all found from rare drops from enemies ranging from semi-rare to ludicrously rare. Also added to this are the Golden and Silver Apples and Soma Drops, [[RareCandy consumable items that permanently boost HP and MP]]. the [[VideoGameRemake DS version]] added ''even more'' ludicrously rare tail/armor combos, as well as Rainbow Pudding, necessary for ThatOneSidequest. Basically, if you are interested in HundredPercentCompletion in ''FinalFantasyIV'', you're going to spend a looooooong time parked in dungeons with Sirens.
**In ''FinalFantasyV'', enemies in [[ThatOneLevel the Pyramid of Moore]] can be farmed for Elixirs, and enemies in the Phoenix Tower can be farmed for the best Dancer equipment and Ribbons.
**''FinalFantasyVI'' gives us the [[SummonMagic Ragnarok Esper]]'s special ability, Metamorphosis, which transforms an enemy into an item and is a good source for more rare equipment, like Safety Bits and Ribbons. The downside is that in order to take advantage of this, the player is going to spend a ''very'' long time farming on the Veldt.
**Much like ''FinalFantasyVI'', ''FinalFantasyVII'' has enemies that can, if killed using the weak Morph command, be turned into items.
Most notable in this regard are the [[BonusDungeon Sunken Gelnika]] enemies, the majority of which turn into valuable [[RareCandy Rare Candies]] that permanently boost stats.
**Enemies in ''FinalFantasyVIII'' can be turned into Cards, which can subsequently be [[ItemCrafting refined]] into spells that can be junctioned to your characters' stats to boost them and add effects to their attacks and attributes while handily avoiding the LevelScaling penalties--it's a [[MinMaxing Min Maxer's]] dream come true!
**The items you can use to [[ItemCrafting upgrade and modify your weapons and armor]] and upgrade your [[SummonMagic Aeons' stats and abilities]] in ''FinalFantasyX'' you can generally only get by [[VideoGameStealing stealing]] from or bribing particular monsters, in addition to the standards drops and whatnot--particularly, Level 3 Keyspheres. If the player didn't take the opportunity to steal a bunch of them from a boss, they're going to spend quite some time in [[spoiler:Zanarkand Ruins]] looking for the monsters that rarely drop them.
**Most
obvious is ''FinalFantasyXII'', in which the only way to get usable amounts of money is to sell loot from monsters. There's also this Bazaar thing, which allows the player to unlock certain maybe rare, maybe valuable items. The best items might require multiples of items only available via the Bazaar, making the full recipe be something like [[TwentyBearAsses 21 Bear Behinds]], 39 [[TwentyBearAsses Ursus Buttocks]], 9 [[LuckBasedMission Rare Vicious Monster Ultra Rare Drop Fangs]] and so on. ''FinalFantasyTacticsA2'' on.
***''FinalFantasyTacticsA2''
uses the Bazaar system for all equipment, but gives no no control over what items you're getting, so it only kind of counts. And ''FinalFantasyXIII'' counts.
**''FinalFantasyXIII''
is similar to ''XII'' in that all money comes from VendorTrash, and you need certain specific items for ItemCrafting.ItemCrafting--most notably, the catalysts that transform weapons into their ultimate forms. Either you pay ''millions'' of gil for a single one of them, or you farm the [[BossInMookClothing terrifying turtle monsters]], whose rare drop is the catalyst.
Is there an issue? Send a MessageReason:
None


* ''FinalFantasy'' - Most obvious is ''FinalFantasyXIII'', in which the only way to get usable amounts of money is to sell loot from monsters. There's also this Bazaar thing, which allows the player to unlock certain maybe rare, maybe valuable items. The best items might require multiples of items only available via the Bazaar, making the full recipe be something like [[TwentyBearAsses 21 Bear Behinds]], 39 [[TwentyBearAsses Ursus Buttocks]], 9 [[LuckBasedMission Rare Vicious Monster Ultra Rare Drop Fangs]] and so on. ''FinalFantasyTacticsA2'' uses the Bazaar system for all equipment, but gives no no control over what items you're getting, so it only kind of counts. And ''FinalFantasyXIII'' is similar to ''XII'' in that all money comes from VendorTrash, and you need certain specific items for ItemCrafting.

to:

* ''FinalFantasy'' - Most obvious is ''FinalFantasyXIII'', ''FinalFantasyXII'', in which the only way to get usable amounts of money is to sell loot from monsters. There's also this Bazaar thing, which allows the player to unlock certain maybe rare, maybe valuable items. The best items might require multiples of items only available via the Bazaar, making the full recipe be something like [[TwentyBearAsses 21 Bear Behinds]], 39 [[TwentyBearAsses Ursus Buttocks]], 9 [[LuckBasedMission Rare Vicious Monster Ultra Rare Drop Fangs]] and so on. ''FinalFantasyTacticsA2'' uses the Bazaar system for all equipment, but gives no no control over what items you're getting, so it only kind of counts. And ''FinalFantasyXIII'' is similar to ''XII'' in that all money comes from VendorTrash, and you need certain specific items for ItemCrafting.
Is there an issue? Send a MessageReason:
None


Item farming is where you go [[ExactlyWhatItSaysOnTheTin use various methods to gain items]], like killing enemies for their RandomlyDrops or go VideoGameStealing to grind for various items. This can also include going around and exploring various places to collect items.

to:

Item farming is where you go [[ExactlyWhatItSaysOnTheTin use various methods to gain items]], like killing enemies for their RandomlyDrops [[RandomlyDrops random drops]] or go VideoGameStealing to grind for various items. This can also include going around and exploring various places to collect items.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''MightAndMagic'' games saw a fair bit of this - some items and all spells could be bought, but most of the cool stuff could only be collected from dead high-level monsters. A twist: monster drops were determined randomly when you looted the corpse, so by saving just before looting, you could reload and try again if you were dissatisfied with the take. If you were determined enough, you could use the fact that some creatures occasionally dropped more than one item (the corpse didn't vanish after the first drop) to outfit your whole party with super items from ''one'' dead dragon... if you had the patience.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Berries in the ''{{Pokemon}}'' games come in handy, too, particularly since a Pokemon can use it, rather than forcing yout to spend a turn using a Full Heal or other status-healing item. The Lum Berry in particular is useful since it can cure any status problem. Unfortunately, this berry takes several days to grow.

Changed: 1

Is there an issue? Send a MessageReason:
None


* This isn't ''necessary'' in ''CaveStory'', but it can be helpful. In particular, many (non-{{speed run}}ing) players like to exploit the respawning mechanic at the beginning of the third room of [[BrutalBonusLevel Sacred Grounds]] to collect enough hearts to refill their health.

to:

* This isn't ''necessary'' in ''CaveStory'', but it can be helpful. In particular, many (non-{{speed run}}ing) run}}ning) players like to exploit the respawning mechanic at the beginning of the third room of [[BrutalBonusLevel Sacred Grounds]] to collect enough hearts to refill their health.

Added: 281

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* This isn't ''necessary'' in ''CaveStory'', but it can be helpful. In particular, many (non-{{speed run}}ing) players like to exploit the respawning mechanic at the beginning of the third room of [[BrutalBonusLevel Sacred Grounds]] to collect enough hearts to refill their health.
Is there an issue? Send a MessageReason:
None


Since this is [[PeopleSitOnChairs done in almost all]] [=MMORPGs=], no straight MMORPG examples please. (Notable subversions are fine.)

to:

Since this is [[PeopleSitOnChairs done in almost all]] [=MMORPGs=], [=MMORPGs=] (in fact, we already have a trope for that, TwentyBearAsses), no straight MMORPG examples please. (Notable subversions are fine.)

Added: 150

Changed: 655

Is there an issue? Send a MessageReason:
None



!!Examples
* The HarvestMoon series has this both literally and figuratively in where you must collect and farm various resources to go forward in the games.

to:

\n!!Examples \n----
!!Examples:

* The HarvestMoon ''HarvestMoon'' series has this both literally and figuratively in where you must collect and farm various resources to go forward in the games.



* This is how train upgrades are obtained in TheLegendOfZeldaSpiritTracks. By collecting VendorTrash.
** Oh, and PhantomHourglass as well, to a lesser extent.
* Heart Scales in [[{{Pokemon}} Ruby and Saphire]] are primarily acquired through catching Luvdisc and hoping the creature in question is holding one. Given the usefulness of these little scales (deleting or relearning old moves was a service provided in exchange for scales), some ambitious move restructuring would involve scooping these little creatures up by the teamful.
* Happens a lot in things like Farmville and Mafia Wars, you need t repeatedly do ol jobs to get the loot items needed to do the new jobs. Gets ridiculous towards later goals.
* Sonic Adventure 1 & 2 required you to constantly play through old levels to get rings to use as money to buy equipment and items to improve your Chao's.
* Happens all the time in Ratchet & Clank, especially if you want all the weapons, upgrades, items, and equipment, you need to grind through side games and levels to afford the bolts for everything, lest you want to keep going through NewGamePlus over and over.
* FinalFantasy - probably all the games, though I only know of FFXII, in which the only way to get usable amounts of money is to sell loot from monsters. There's also this Bazaar thing, which allows the player to unlock certain maybe rare, maybe valuable items. The best items might require multiples of items only available via the Bazaar, making the full recipe be something like [[TwentyBearAsses 21 Bear Behinds]], 39 [[TwentyBearAsses Ursus Buttocks]], 9 [[LuckBasedMission Rare Vicious Monster Ultra Rare Drop Fangs]] etc...

to:

* This is how train upgrades are obtained in TheLegendOfZeldaSpiritTracks.''TheLegendOfZeldaSpiritTracks''. By collecting VendorTrash.
** Oh, and PhantomHourglass ''PhantomHourglass'' as well, to a lesser extent.
* Heart Scales in [[{{Pokemon}} ''{{Pokemon}} Ruby and Saphire]] Sapphire'' are primarily acquired through catching Luvdisc and hoping the creature in question is holding one. Given the usefulness of these little scales (deleting or relearning old moves was a service provided in exchange for scales), some ambitious move restructuring would involve scooping these little creatures up by the teamful.
* Happens a lot in things like Farmville ''{{Farmville}}'' and Mafia Wars, ''MafiaWars'', you need t to repeatedly do ol jobs to get the loot items needed to do the new jobs. Gets ridiculous towards later goals.goals.
* ''{{Sonic}} Adventure 1 & 2'' required you to constantly play through old levels to get rings to use as money to buy equipment and items to improve your Chao. Though the Chao themselves were in no way necessary to advance in the game.
* Happens all the time in ''RatchetAndClank'', especially if you want all the weapons, upgrades, items, and equipment, you need to grind through side games and levels to afford the bolts for everything, lest you want to keep going through NewGamePlus over and over.

* Sonic Adventure 1 & 2 required you to constantly play through old levels to get rings to use as money to buy equipment and items to improve your Chao's.
* Happens all the time in Ratchet & Clank, especially if you want all the weapons, upgrades, items, and equipment, you need to grind through side games and levels to afford the bolts for everything, lest you want to keep going through NewGamePlus over and over.
* FinalFantasy
''FinalFantasy'' - probably all the games, though I only know of FFXII, Most obvious is ''FinalFantasyXIII'', in which the only way to get usable amounts of money is to sell loot from monsters. There's also this Bazaar thing, which allows the player to unlock certain maybe rare, maybe valuable items. The best items might require multiples of items only available via the Bazaar, making the full recipe be something like [[TwentyBearAsses 21 Bear Behinds]], 39 [[TwentyBearAsses Ursus Buttocks]], 9 [[LuckBasedMission Rare Vicious Monster Ultra Rare Drop Fangs]] etc... and so on. ''FinalFantasyTacticsA2'' uses the Bazaar system for all equipment, but gives no no control over what items you're getting, so it only kind of counts. And ''FinalFantasyXIII'' is similar to ''XII'' in that all money comes from VendorTrash, and you need certain specific items for ItemCrafting.



* In ''AtelierSeries'', you need to do this to find ingredients for your items.

to:

* In ''AtelierSeries'', ''AtelierSeries'' you need to do this to find ingredients for your items.

Top