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* The many crippling issues of big, powerful creatures in ''TabletopGame/MagicTheGathering used to make them this, especially in the earlier phases of that game's existence, where such creatures usually took an ungodly amount of resources to get to the table, could still easily get killed, countered, exiled, etc. by any number of spells with a much lower cost, and to make matters worse, often had devastating drawback abilities, just in case they were still a little bit too playable! PowerCreep has since set in, and nowadays many of these creatures have ways to get around their high casting costs early, protections against some of the means to easily body them, and no drawbacks. Even still, of the cards famed for [[GameBreaker bending the game over its knee and making it cry uncle]], the cards whispered of in legends, almost none have damage as a main focus. An inordinate amount of them also happen to be in Blue, a color focused almost entirely on utility and control.[[labelnote:Note]]For reference, the "Power Nine", widely considered to be the most powerful cards in the game, consist of Black Lotus (which produces mana of any color), the Mox cycle (five mana-producing artifacts, one for each color), and the rest is three blue spells. Jace the Mind Sculptor, another one of the most infamous - and infamously expensive - cards, is also blue[[/labelnote]] Even today, some of the most powerful competitive decks tend to be not flashy decks with big creatures and explosive spells, but GradualGrinder control decks that have layers upon layers of countermeasures to shut down anything you might hope to throw against them. Tremendously effective, and [[BoringButPractical mind-numbingly boring to play against.]]

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* The many crippling issues of big, powerful creatures in ''TabletopGame/MagicTheGathering used to make them this, especially in the earlier phases of that game's existence, where such creatures usually took an ungodly amount of resources to get to the table, could still easily get killed, countered, exiled, etc. by any number of spells with a much lower cost, and to make matters worse, often had devastating drawback abilities, just in case they were still a little bit too playable! PowerCreep has since set in, and nowadays many of these creatures have ways to get around their high casting costs early, protections against some of the means to easily body them, and no drawbacks. Even still, of the cards famed for [[GameBreaker bending the game over its knee and making it cry uncle]], the cards whispered of in legends, almost none have damage as a main focus. An inordinate amount of them also happen to be in Blue, a color focused almost entirely on utility and control.[[labelnote:Note]]For reference, the "Power Nine", widely considered to be the most powerful cards in the game, consist of [[https://gatherer.wizards.com/Pages/Card/Details.aspx?name=black+lotus Black Lotus Lotus]] (which produces mana of any color), [[https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&set=+[%22Vintage%20Masters%22]&name=+[mox] the Mox cycle cycle]] (five mana-producing artifacts, one for each color), and the rest is three blue spells. [[https://gatherer.wizards.com/Pages/Card/Details.aspx?name=time+walk three]] [[https://gatherer.wizards.com/Pages/Card/Details.aspx?name=ancestral+recall blue]] [[https://gatherer.wizards.com/Pages/Card/Details.aspx?name=timetwister spells]]. [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=489729 Jace the Mind Sculptor, Sculptor]], another one of the most infamous - and infamously expensive - cards, is also blue[[/labelnote]] Even today, some of the most powerful competitive decks tend to be not flashy decks with big creatures and explosive spells, but GradualGrinder control decks that have layers upon layers of countermeasures to shut down anything you might hope to throw against them. Tremendously effective, and [[BoringButPractical mind-numbingly boring to play against.]]
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* The many crippling issues of big, powerful creatures in ''TabletopGame/MagicTheGathering used to make them this, especially in the earlier phases of that game's existence, where such creatures usually took an ungodly amount of resources to get to the table, could still easily get killed, countered, exiled, etc. by any number of spells with a much lower cost, and to make matters worse, often had devastating drawback abilities, just in case they were still a little bit too playable! PowerCreep has since set in, and nowadays many of these creatures have ways to get around their high casting costs early, protections against some of the means to easily body them, and no drawbacks. Even still, of the cards famed for [[GameBreaker bending the game over its knee and making it cry uncle]], the cards whispered of in legends, almost none have damage as a main focus. An inordinate amount of them also happen to be in Blue, a color focused almost entirely on utility and control.[[labelnote:Note]]For reference, the "Power Nine", widely considered to be the most powerful cards in the game, consist of Black Lotus (which produces mana of any color), the Mox cycle (five mana-producing artifacts, one for each color), and the rest is three blue spells. Jace the Mind Sculptor, another one of the most infamous - and infamously expensive - cards, is also blue[[/labelnote]] Even today, some of the most powerful competitive decks tend to be not flashy decks with big creatures and explosive spells, but GradualGrinder control decks that have layers upon layers of countermeasures to shut down anything you might hope to throw against them. Tremendously effective, and [[BoringButPractical mind-numbingly boring to play against.]]
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** This trope is somewhat [[EnforcedTrope enforced]] in ''Touhou'' because of the nature of combat there. [[DuelsDecideEverything Danmaku duels are used to settle most important conflicts]] and at least one of the protagonists [[BarrierMaiden cannot be killed without causing Gensokyo to collapse]], not to mention her ability to [[{{Intangibility}} become intangible and immune to all damage at will]]. This means that a signature power such as [[PersonOfMassDestruction Flandre Scarlet]]'s, which is "to destroy everything and anything", is next to useless in battle in a practical sense. Meanwhile someone like [[TheDon Yachie Kicchou]], boasting the comparatively tame-sounding power of "[[CompellingVoice making people lose the will to fight back]]", uses and abuses that ability on the protagonists to make them do all of her dirty work for her.
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* ''Franchise/Digimon:''
** Myotismon's Nightmare Claw is successfully used exactly once in the entire show, where first uses it, it's efficiency and concise and does it job of completely paralyzing its target. In every single other use of it... he just goes 'Nightmare....' and pauses for three seconds which is enough time for the heroes to interrupted him, and expanded materials reveal [[NoSell it wouldn't work on Angewomon anyway]] (though that's justified by Angewomon [[ManOfKryptonite being predestined and perfectly suited to kill him]].
** In ''Digimon 02'', we have Kimeramon, who's breath weapon instantly vaporizes everything in its path... naturally all the heroes and their digimon only suffer near [[PlotArmor misses with the thing]].
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** The Super-Skrull, who has copies of all of the Fantastic Four's powers, has no problem using his flames to kill since he's a soldier in an alien army.

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** The Super-Skrull, who has copies of all of the Fantastic Four's powers, has no problem using his flames to kill since he's a soldier in an alien army. He's also used Reed Richards' stretching abilities (considered by far the weakest of the four in terms of combat power) to turn himself into RazorFloss. So even though he has weaker versions of their powers (the F4 have gotten major power-ups since the procedure that copied their powers onto him), the Super-Skrull is still far deadlier and a legit threat by himself to the entire team. Being an alien soldier who's usually a villain, Kl'rt is allowed to use the powers in ways that the heroes never ''would''.



* ComicBook/BlackCanary's superpower is a powerful [[MakeMeWannaShout ultrasonic scream]] -- so powerful, in fact, that's it hard for to use without the risk of killing an opponent or a bystander. As a result, she hardly ever uses it. Fortunately, she's also one of the greatest martial artists in the DC Universe, so she doesn't really need it.

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* ComicBook/BlackCanary's superpower is a powerful [[MakeMeWannaShout ultrasonic scream]] -- so powerful, in fact, that's it hard for to use without the risk of killing an opponent or a bystander. As a result, she hardly ever uses it. Fortunately, she's also one of the greatest martial artists in the DC Universe, so she doesn't really need it. It's kept in reserve as a trump card against foes whose SuperStrength is too much for her martial arts to overcome.
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* Celestia and Luna in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' controls the sun and moon respectively, but are generally not very useful in combat. The reasoning can easily be chalked up to giant celestial objects being extremely impractical in combat, not to mention the immense damage it would cause if they were to actually bring said objects down on the world.

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** Joseph Joestar's abilities in ''[[Manga/JojosBizarreAdventureBattleTendency Parts 2]]'' and 3 are more utility-oriented. In Part 2, he relies mostly on trickery and psyching out his enemies rather than overpowering his opponents, often utilizing Hamon to turn ordinary objects into weapons (i.e. hair, pasta, clackers, tequila bottle corks, etc). In Part 3, his stand, Hermit Purple, is weak in combat but can control electronics (mostly used to project pictures onto televisions). He can also use his Stand's vines to grapple onto buildings and take "spirit photographs" of far away targets such as when he took a picture of Dio in Egypt while in Japan. This is a stark contrast to the combat-oriented stands that the other members of Part 3's Joestar group have, none of which have very many uses outside of combat.

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** Joseph Joestar's abilities in ''[[Manga/JojosBizarreAdventureBattleTendency Parts 2]]'' and 3 are more utility-oriented. In Part 2, he relies mostly on trickery and psyching out his enemies rather than overpowering his opponents, often utilizing Hamon to turn ordinary objects into weapons (i.e. hair, pasta, clackers, tequila bottle corks, etc). In Part 3, his stand, Hermit Purple, is weak in combat but has a lot of utility in finding out information- he can control electronics (mostly used to make maps in dirt, project pictures onto televisions). He can also use his Stand's vines to grapple onto buildings on televisions, and take "spirit photographs" 'spirit photographs' of far away targets such as when he took a picture of faraway places (which is how the heroes learned about Dio in Egypt while in Japan. This is the first place), as well as acting as CombatTentacles and allowing him to BuildingSwing, a stark definite contrast to the combat-oriented combat-focused stands that the other members of Part 3's Joestar group have, none of which have very many uses outside of combat.his teammates.



** Conversely, [[Manga/JojosBizarreAdventureStardustCrusaders Hol Horse]] and [[Manga/JojosBizarreAdventureVentoAureo Guido Mista.]] Both characters have roughly the same power (a gun with [[ImprobableAimingSkills bullets that they can redirect in mid-flight to hit a target]]), and it should make them incredibly formidable, since very few people in the setting are ImmuneToBullets. Except [[StoryBreakerPower it would be boring]] to simply have Mista unerringly shoot every opponent in the head, and Hol Horse is a villain so he can't just shoot and kill the heroes, so both characters tend to be [[ATeamFiring surprisingly bad at actually hitting anything]] despite their power being that they can hit anything, either because their enemies always seem to [[KryptoniteIsEverywhere conveniently have the perfect Stand to ruin their day]] or because they just flat-out miss. Hell, more than a few times, they've ended up hitting ''themselves.'' While fighting White Album alone, Mista shot himself twenty times--and survived.

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** Conversely, [[Manga/JojosBizarreAdventureStardustCrusaders Hol Horse]] and [[Manga/JojosBizarreAdventureVentoAureo Guido Mista.]] Both characters have roughly the same power (a gun with [[ImprobableAimingSkills bullets that they can redirect in mid-flight to hit a target]]), and it should make them incredibly formidable, since very few people in the setting are ImmuneToBullets. Except [[StoryBreakerPower it would be boring]] to simply have Mista unerringly shoot every opponent in the head, and Hol Horse is a villain so he can't just shoot and kill the heroes, so both characters tend to be [[ATeamFiring surprisingly bad at actually hitting anything]] despite their power being that they can hit anything, either because their enemies always seem to [[KryptoniteIsEverywhere conveniently have the perfect Stand to ruin their day]] or because they just flat-out miss. Hell, more than a few times, they've ended up hitting ''themselves.'' ''[[EpicFail themselves]]''. While fighting White Album alone, Mista shot himself twenty times--and survived.


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* Defied by the pro hero Thirteen in ''Manga/MyHeroAcademia''. Their power is [[UnrealisticBlackHole black holes on their fingertips]], which ''sounds'' like a high-lethality low-utility power, but Thirteen is an ActualPacifist who's found a niche in using it to clean up debris after disasters, and hopes to teach the kids that [[BadPowersGoodPeople any power can be used for good]].

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* ''Manga/JoJosBizarreAdventure''. Much of the intrigue comes from how villains use their Stands' strange and convoluted powers to deadly effect (A Stand that reduces your memory capacity to three given facts? A Stand that reduces the target's age?). The heroes often have to struggle to defeat their foes using their much more direct powers (Cut anything, control flames, extreme speed and strength...) A clearly established rule is also that direct power is inversely proportional to range, which means that heavy-hitters are heavily restricted. The exceptions are "remote Stands", that have large range, power ''and'' lack the usual "damage also affects the user" drawback, but cannot be controlled at long range and instead rely on simple behavior programs, giving them even less utility than other types.

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* ''Manga/JoJosBizarreAdventure''. Much of the intrigue comes from how villains use their Stands' strange and convoluted powers to deadly effect (A Stand that reduces your memory capacity to three given facts? A Stand that reduces the target's age?). The heroes often have to struggle to defeat their foes using their much more direct powers (Cut anything, control flames, extreme speed and strength...) A clearly established rule is also that direct power is inversely proportional to range, which means that heavy-hitters are heavily restricted. The exceptions are "remote Stands", that have large range, power ''and'' lack the usual "damage also affects the user" drawback, but cannot be controlled at long range and instead rely on simple behavior programs, giving them even less utility than other types.normal stands, which can at least be an extra pair of hands when needed.



** This trope is a major issue for Okuyasu, whose power is to use a close-range swipe to [[PortalCut remove part or all of his target from existence]]. He can also use it to draw people closer to him by "removing" the distance between them--so, logically, he should be able to kill just about anyone in at most two swipes. Naturally, this means Okuyasu loses basically every fight he gets involved in.

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** This trope is a major issue for Okuyasu, whose power is to use a close-range swipe to [[PortalCut remove part or all of his target from existence]]. He can also use it to draw people closer to him by "removing" the distance between them--so, logically, he should be able to kill just about anyone in at most two swipes. Naturally, this means Okuyasu loses basically every fight he gets involved in. It certainly doesn't help matters that Okuyasu isn't all that bright and isn't good at thinking of creative uses for his stand.
** Many of the Rock Humans from ''Manga/JoJolion'' have automatic stands useful only for attacking, like Doobie Wah! being a tornado that tracks its targets' breath and Wonder of U causing misfortune to those who attempt to pursue the Head Doctor. Wu Tomoki is an exception, as he uses his stand ability in his work as a doctor.

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** But it's averted in the new movie: Although [[BloodlessCarnage there's no blood or anything]], it's fairly clear that Leonardo, Raphael, and April are hitting Foot Ninjas with their swords.
** Holds more or less true in the 2003 series as well, although it's pretty clear that Leo and Raph are deliberately holding back to avoid killing anyone. For example, in ''WesternAnimation/TurtlesForever'', when the 1987 and 2003 turtles fight a group of Foot Clan robots, 2003 Raphael wrestles a robot until he's told it isn't human, at which point he stabs it through the head with his dagger, yelling "I love fighting robots!".
** Given, the original comic books featured a lot more brutality. The Turtles were constantly covered in scars, and they actually killed Foot with their weapons and decapitated Saki.
** Curious example from the 80's cartoon; after a couple of seasons, parents complained about Michelangelo's nunchuks, because kids supposedly started to imitate him (remember the toy nunchucks covered in foam? ...well simply they just removed the cover and beat the plastic out of each other). So in later seasons the producers replaced Mikey's weapon with a rope/grappling hook thing. Talk about something pretty lame.
*** The thing is, a grappling hook weapon can be pretty lethal (Manriki-gusari might be based on it) if you consider choking and flinging it at a vulnerable spot. The real kicker is that the least harmful weapon to imitate, and most difficult to duplicate -- the nunchuck -- is removed, while swords, knives, and staffs are allowed to stay. Considering their {{expy}}s would be kitchen knives and broom handles -- easy enough to obtain and hurt someone with -- sounds like a case of [[NiceJobBreakingItHero nice job breaking it, watchdogs!!]]
*** Nunchucks are pretty low tech--wood and rope will do--and a glancing blow from wooden nunchucks can '''hurt'''. Nunchucks are also the easiest weapon to hit yourself out of the four.
*** So remember kids, [[AesopCollateralDamage hurting yourself is WRONG, but hurting OTHERS is OK!]]

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** But it's averted in the new movie: Although The [[WesternAnimation/TMNT 2007 movie]] averts this: although [[BloodlessCarnage there's no blood or anything]], it's fairly clear that Leonardo, Raphael, and April are hitting Foot Ninjas with their swords.
** Holds more or less true in the 2003 series as well, although it's pretty clear made apparent that Leo and Raph are deliberately holding back to avoid killing anyone. For example, in ''WesternAnimation/TurtlesForever'', when the 1987 and 2003 turtles fight a group of Foot Clan robots, 2003 Raphael wrestles a robot until he's told it isn't human, at which point he stabs it through the head with his dagger, yelling "I love fighting robots!".
** Given, the The original comic books featured a lot more brutality. The Turtles were constantly covered in scars, and they actually killed Foot with their weapons and decapitated Saki.
** Curious example from the 80's cartoon; after a couple of seasons, parents complained about Michelangelo's nunchuks, because kids supposedly started to imitate him (remember the toy nunchucks covered in foam? ...well simply they just removed the cover and beat the plastic out of each other). So in later seasons the producers replaced Mikey's weapon with a rope/grappling hook thing. Talk about something pretty lame.
*** The thing is, a grappling hook weapon can be pretty lethal (Manriki-gusari might be based on it) if you consider choking and flinging it at a vulnerable spot. The real kicker is that the least harmful weapon to imitate, and most difficult to duplicate -- the nunchuck -- is removed, while swords, knives, and staffs are allowed to stay. Considering their {{expy}}s would be kitchen knives and broom handles -- easy enough to obtain and hurt someone with -- sounds like a case of [[NiceJobBreakingItHero nice job breaking it, watchdogs!!]]
*** Nunchucks are pretty low tech--wood and rope will do--and a glancing blow from wooden nunchucks can '''hurt'''. Nunchucks are also the easiest weapon to hit yourself out of the four.
*** So remember kids, [[AesopCollateralDamage hurting yourself is WRONG, but hurting OTHERS is OK!]]
Saki.



** Charging a card to explode and then handing it to someone who doesn't know your powers is just A-OK, though.



* ''WesternAnimation/SamuraiJack'' only uses his sword against robots and occasionally an enemy holding a sword. This is likely because Jack is a MartialPacifist and doesn't want to kill anyone except [[BigBad Aku]].
** Many of those "robots" look and act exactly like organic beings, to the point of patronizing bars/restaurants. Even the wild animals proved to be robots, suggesting that the "robot" conceit is just a way to squeak the show past the gore police. A lot of them sprayed oil from their wounds in an obvious blood parallel.

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* ''WesternAnimation/SamuraiJack'' only uses his sword against robots and occasionally an enemy holding a sword. This is likely because Jack is a MartialPacifist and doesn't want to kill anyone except [[BigBad Aku]].
** Many
Aku]]. However, many of those these "robots" look and act exactly like organic beings, to the point of patronizing bars/restaurants. Even the wild animals proved to be robots, suggesting that the "robot" conceit is just a way to squeak the show past the gore police. A lot of them sprayed oil from their wounds in an obvious blood parallel.
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** This trope is also present with Sokka. In the first two series, he hit a fair few people with his club and boomerang (which is bladed or not depending on what it hits). However, [[InverseLawOfSharpnessAndAccuracy he never managed to hit]] anyone with his knife or the sword.

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** This trope is also present with Sokka. In the first two series, he hit a fair few people with his club and boomerang (which is bladed or not depending on what it hits). However, [[InverseLawOfSharpnessAndAccuracy he never managed to hit]] anyone with his knife or the sword.sword, [[AbsurdlySharpBlade unless he was cutting through a ballista]].
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** This trope is a major issue for Okuyasu, whose power is to use a close-range swipe to [[PortalCut remove part or all of his target from existence]]. He can also use it to draw people closer to him by "removing" the distance between them--so, logically, he should be able to kill just about anyone in at most two swipes. Naturally, this means Okuyasu loses basically every fight he gets involved in.

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* Kyle Baker reportedly saw this as an issue when writing ComicBook/{{Hawkman}}: Hawkman's main offensive power is being skilled with medieval weapons, so [[PlotTailoredToTheParty you have to write a story that makes use of them]], but at the same time, it's difficult to draw a superhero in the modern era bludgeoning someone with a mace without making him look like a violent brute. Consequently, he chose to have Hawkman fight [[WhatMeasureIsANonHuman mostly nonhuman enemies]]; after all, smacking a T-rex with a mace seems downright sporting by comparison.

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* Kyle Baker reportedly saw this as an issue when writing ComicBook/{{Hawkman}}: Hawkman's main offensive power is being skilled with medieval weapons, so [[PlotTailoredToTheParty you have to write a story antagonists that makes use of them]], can be defeated by a [[BadassNormal physically fit man with a big spiky mace]], but at the same time, it's difficult to draw a superhero (especially one who operates in the modern era bludgeoning someone with era) smashing a big spiky mace into someone's head without making him look like a violent brute. Consequently, he chose to have Hawkman fight [[WhatMeasureIsANonHuman mostly nonhuman enemies]]; after all, smacking taking on a T-rex with a mace seems downright sporting by comparison.
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* Kyle Baker reportedly saw this as an issue when writing ComicBook/{{Hawkman}}: Hawkman's main offensive power is being skilled with medieval weapons, so [[PlotTailoredToTheParty you have to write a story that makes use of them]], but at the same time, it's difficult to draw a superhero in the modern era bludgeoning someone with a mace without making him look like a violent brute. Consequently, he chose to have Hawkman fight [[WhatMeasureIsANonHuman mostly nonhuman enemies]]; after all, smacking a T-rex with a mace seems downright sporting by comparison.
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* ''Disney/ThePrincessAndTheFrog'': Ray the firefly takes on a pack of shadow monsters and also is critical in enabling the defeat of the buffoonish hunters. Louis the alligator is useless against both opponents, being late to one fight and running from the other.

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* ''Disney/ThePrincessAndTheFrog'': ''WesternAnimation/ThePrincessAndTheFrog'': Ray the firefly takes on a pack of shadow monsters and also is critical in enabling the defeat of the buffoonish hunters. Louis the alligator is useless against both opponents, being late to one fight and running from the other.
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* Cat Noir from ''WesternAnimation/MiraculousLadybug'' holds the Miraculous of Destruction, which lets him [[ExactlyWhatItSaysOnTheTin destroy anything with a touch]]. Against most enemies, this power would make for an easy victory, but he and his partner are fighting the akumas: innocent civilians mind-controlled by the villainous Hawkmoth. Cat still gets a lot of mileage out of his power, but it's a fraction of what he could do against most enemies.
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* Actually taken advantage of in [[http://magellanverse.com/?p=2554 this]] ''Webcomic/{{Magellan}}'' comic. During a [[HeroAcademy superpower combat exercise]], a firebreathing cadet gives the protagonist a warning shot. The protagonist's ally points out that since her blasts are liable to kill the BadassNormal protagonist, she can't actually use her powers for anything other than warning shots.

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* Actually taken advantage of in [[http://magellanverse.com/?p=2554 com/comic/warning/ this]] ''Webcomic/{{Magellan}}'' comic. During a [[HeroAcademy superpower combat exercise]], a firebreathing cadet gives the protagonist a warning shot. The protagonist's ally points out that since her blasts are liable to kill the BadassNormal protagonist, she can't actually use her powers for anything other than warning shots.

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* Kouhei from ''Manga/TsukuyomiMoonPhase''; his total lack of magic power also means he's impervious to all forms of magic, which is by the way quite common in this series.

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* Kouhei from ''Manga/TsukuyomiMoonPhase''; his ''Manga/TsukuyomiMoonPhase'': Kouhei's total lack of magic power also means he's impervious to all forms of magic, which is by the way quite common in this series.



* Yami Yugi on ''Anime/YuGiOh''. [[WebVideo/YuGiOhTheAbridgedSeries "Remember kids, stealing and bullying is wrong. Crushing people's minds with magical powers is A-OK!"]] Overall, it seems that breaking minds, exiling people into Hell Mouth and stealing souls is far better to show children than anything ''physical''.



* Manga/JoJosBizarreAdventure. Much of the intrigue comes from how villains use their Stands' strange and convoluted powers to deadly effect (A Stand that reduces your memory capacity to three given facts? A Stand that reduces the target's age?). The heroes often have to struggle to defeat their foes using their much more direct powers (Cut anything, control flames, extreme speed and strength...) A clearly established rule is also that direct power is inversely proportional to range, which means that heavy-hitters are heavily restricted. The exceptions are "remote Stands", that have large range, power ''and'' lack the usual "damage also affects the user" drawback, but cannot be controlled at long range and instead rely on simple behavior programs, giving them even less utility than other types.
** Joseph Joestar's abilities in Parts 2 and 3 are more utility-oriented. In Part 2, he relies mostly on trickery and psyching out his enemies rather than overpowering his opponents, often utilizing Hamon to turn ordinary objects into weapons (i.e. hair, pasta, clackers, tequila bottle corks, etc). In Part 3, his stand, Hermit Purple, is weak in combat but can control electronics (mostly used to project pictures onto televisions). He can also use his Stand's vines to grapple onto buildings and take "spirit photographs" of far away targets such as when he took a picture of Dio in Egypt while in Japan. This is a stark contrast to the combat-oriented stands that the other members of Part 3's Joestar group have, none of which have very many uses outside of combat.

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* Manga/JoJosBizarreAdventure.''Manga/JoJosBizarreAdventure''. Much of the intrigue comes from how villains use their Stands' strange and convoluted powers to deadly effect (A Stand that reduces your memory capacity to three given facts? A Stand that reduces the target's age?). The heroes often have to struggle to defeat their foes using their much more direct powers (Cut anything, control flames, extreme speed and strength...) A clearly established rule is also that direct power is inversely proportional to range, which means that heavy-hitters are heavily restricted. The exceptions are "remote Stands", that have large range, power ''and'' lack the usual "damage also affects the user" drawback, but cannot be controlled at long range and instead rely on simple behavior programs, giving them even less utility than other types.
** Joseph Joestar's abilities in ''[[Manga/JojosBizarreAdventureBattleTendency Parts 2 2]]'' and 3 are more utility-oriented. In Part 2, he relies mostly on trickery and psyching out his enemies rather than overpowering his opponents, often utilizing Hamon to turn ordinary objects into weapons (i.e. hair, pasta, clackers, tequila bottle corks, etc). In Part 3, his stand, Hermit Purple, is weak in combat but can control electronics (mostly used to project pictures onto televisions). He can also use his Stand's vines to grapple onto buildings and take "spirit photographs" of far away targets such as when he took a picture of Dio in Egypt while in Japan. This is a stark contrast to the combat-oriented stands that the other members of Part 3's Joestar group have, none of which have very many uses outside of combat.



** Conversely, [[Manga/JojosBizarreAdventureStardustCrusaders Hol Horse]] and [[Manga/JojosBizarreAdventureVentoAureo Mista.]] Both characters have roughly the same power (a gun with [[ImprobableAimingSkills bullets that they can redirect in mid-flight to hit a target]]), and it should make them incredibly formidable, since very few people in the setting are ImmuneToBullets. Except [[StoryBreakerPower it would be boring]] to simply have Mista unerringly shoot every opponent in the head, and Hol Horse is a villain so he can't just shoot and kill the heroes, so both characters tend to be [[ATeamFiring surprisingly bad at actually hitting anything]] despite their power being that they can hit anything, either because their enemies always seem to [[KryptoniteIsEverywhere conveniently have the perfect Stand to ruin their day]] or because they just flat-out miss. Hell, more than a few times, they've ended up hitting ''themselves.'' While fighting White Album alone, Mista shot himself twenty times--and survived.

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** Conversely, [[Manga/JojosBizarreAdventureStardustCrusaders Hol Horse]] and [[Manga/JojosBizarreAdventureVentoAureo Guido Mista.]] Both characters have roughly the same power (a gun with [[ImprobableAimingSkills bullets that they can redirect in mid-flight to hit a target]]), and it should make them incredibly formidable, since very few people in the setting are ImmuneToBullets. Except [[StoryBreakerPower it would be boring]] to simply have Mista unerringly shoot every opponent in the head, and Hol Horse is a villain so he can't just shoot and kill the heroes, so both characters tend to be [[ATeamFiring surprisingly bad at actually hitting anything]] despite their power being that they can hit anything, either because their enemies always seem to [[KryptoniteIsEverywhere conveniently have the perfect Stand to ruin their day]] or because they just flat-out miss. Hell, more than a few times, they've ended up hitting ''themselves.'' While fighting White Album alone, Mista shot himself twenty times--and survived.



* ''Manga/{{Trigun}}'': Meryl's derringers are neither taken seriously as a threat nor used to deliver meaningful damage over the entire course of both series. This is because Milly's stun-gun can be used with impunity, but since Meryl's little guns can't invoke Rule of Cool or the beaten-up-by-bullets effect and she's not a killer, they aren't allowed to actually do much of anything. Still good that she doesn't go around unarmed, and she does take some useful actions; the derringers themselves are just useless. Even though a real derringer can kill you very dead.



* ''ComicBook/XMen'':
** A rather JustForFun/{{egregious}} mix of this and WhenAllYouHaveIsAHammer when they made Psylocke, one of their [[PsychicPowers team telepaths]], over into an Asian ActionGirl. She gained kung-fu, LeParkour, and the ability to focus her telepathy into a "psi-blade", which would instantly short-circuit the nervous system of anyone she stabbed with it, resulting in incapacitation or, [[{{Mooks}} in rare cases]], death. Unfortunately, the blade became the entirety of her heroic repertoire shortly thereafter. Combined with the Inverse Law, it made the poor girl look like the weak link in the X-Chain, and it took [[NewPowersAsThePlotDemands new powers]] to give her any sort of versatility or credibility afterwards.

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* ''ComicBook/XMen'':
''Franchise/XMen'':
** A rather JustForFun/{{egregious}} mix of this and WhenAllYouHaveIsAHammer when they made Psylocke, ComicBook/{{Psylocke}}, one of their [[PsychicPowers team telepaths]], over into an Asian ActionGirl. She gained kung-fu, LeParkour, and the ability to focus her telepathy into a "psi-blade", which would instantly short-circuit the nervous system of anyone she stabbed with it, resulting in incapacitation or, [[{{Mooks}} in rare cases]], death. Unfortunately, the blade became the entirety of her heroic repertoire shortly thereafter. Combined with the Inverse Law, it made the poor girl look like the weak link in the X-Chain, and it took [[NewPowersAsThePlotDemands new powers]] to give her any sort of versatility or credibility afterwards.



* Creator/DCComics' ''Legion Of Substitute Heroes'', the rejects and washouts of the ''ComicBook/{{Legion Of Super-Heroes}}''. Their powers were deemed useless or dangerous. The ones who best fit this trope were Infectious Lass (she gave people contagious diseases - but couldn't control when she used it, who got it, or what disease they got), Porcupine Pete (could shoot porcupine-like quills, but only in every direction, hitting friend and foe alike), Color Kid (could change the color of objects) and Stone Boy (turned into an immobile statue). Despite their potentially offensively devastating powers, Infectious Lass and Porcupine Pete, due to their lack of control were reduced to objects of humor, while Color Kid and Stone Boy, despite their powers being useless on the surface, had moments of awesomeness - like changing all Green Kryptonite to Blue, rendering it harmless to Superboy and Supergirl, or immobilizing Pulsar Stargrave by falling on him from a great height.
* From ''Comicbook/FantasticFour'':

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* Creator/DCComics' ''Franchise/TheDCU'''s ''Legion Of Substitute Heroes'', the rejects and washouts of the ''ComicBook/{{Legion Of Super-Heroes}}''. Their powers were deemed useless or dangerous. The ones who best fit this trope were Infectious Lass (she gave people contagious diseases - but couldn't control when she used it, who got it, or what disease they got), Porcupine Pete (could shoot porcupine-like quills, but only in every direction, hitting friend and foe alike), Color Kid (could change the color of objects) and Stone Boy (turned into an immobile statue). Despite their potentially offensively devastating powers, Infectious Lass and Porcupine Pete, due to their lack of control were reduced to objects of humor, while Color Kid and Stone Boy, despite their powers being useless on the surface, had moments of awesomeness - like changing all Green Kryptonite to Blue, rendering it harmless to Superboy and Supergirl, or immobilizing Pulsar Stargrave by falling on him from a great height.
* From ''Comicbook/FantasticFour'':''ComicBook/FantasticFour'':



* Inverted in the original ''Comicbook/{{Wanted}}'' comic: the protagonist is The Killer; his ''only'' superpower is being unnaturally good at dealing death. While this would be unworkable in an ongoing comic, it's mighty good in a miniseries.

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* Inverted in the original ''Comicbook/{{Wanted}}'' ''ComicBook/{{Wanted}}'' comic: the protagonist is The Killer; his ''only'' superpower is being unnaturally good at dealing death. While this would be unworkable in an ongoing comic, it's mighty good in a miniseries.



* Lampshaded in ''ComicBook/{{Watchmen}}'' by the first Nite Owl, Hollis Mason, when he points out the advantages of spirit gum adhesive versus a simple string or piece of elastic when wearing a DominoMask.
* In the ''ComicBook/New52'' reboot, both Franchise/{{Superman}} and ComicBook/{{Supergirl}} developed an ability called "Super Flare" which allows them to expel out the most of solar energy stored in their cells at once, causing a humongous fireball which obliterates everything around them and leaves them almost completely exhausted. So Kal and Kara decided it was too dangerous -since it doesn't discriminate between allies/innocent bystanders and enemies- and unreliable, and not worth of the effort, which is because they barely used it in their [[ComicBook/GrantMorrisonsActionComics respective]] [[ComicBook/Supergirl2011 books]].



* In ''Fanfic/PokemonMaster'', Ash and Pikachu's most powerful attack is "Dark Lightning Apocalypse", essentially an elemental nuke that destroys everything within a 1 mile radius... which is because Ash just used it once while brainwashed.



* The Mortal Blow Hidden Skill in ''VideoGame/TheLegendOfZeldaTwilightPrincess''. If used properly, it is a OneHitKill against any unlucky mook. However, Link can't even hold his shield while preparing for it. The Ending Blow, which finished downed enemies, on the other hand is one of the most useful Hidden Skills, and the first one Link learns.

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* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/ZeldaIITheAdventureOfLink'': The "Thunder" spell severely damages all enemies on screen instantly, but sucks up almost all of your magic. Even when you're completely leveled up and have all the magic containers, it still uses half of them. The mid-boss just before the final boss in the Great Palace requires you to use the Thunder spell to make it vulnerable to your other methods of attack. Given how long the last level is, and how hard the enemies are, it's entirely possible that you'll reach the fight without the magic necessary to effectively do anything. Then again, smart players will find a red potion (full magic) hidden just around the corner before the boss.
**
The Mortal Blow Hidden Skill in ''VideoGame/TheLegendOfZeldaTwilightPrincess''. If used properly, it is a OneHitKill against any unlucky mook. However, Link can't even hold his shield while preparing for it. The Ending Blow, which finished downed enemies, on the other hand is one of the most useful Hidden Skills, and the first one Link learns.

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** Conversely, [[Manga/JojosBizarreAdventureStardustCrusaders Hol Horse]] and [[Manga/JojosBizarreAdventureVentoAureo Mista.]] Both characters have roughly the same power (a gun with [[ImprobableAimingSkills bullets that they can redirect in mid-flight to hit a target]]), and it should make them incredibly formidable, since very few people in the setting are ImmuneToBullets. Except [[StoryBreakerPower it would be boring]] to simply have Mista unerringly shoot every opponent in the head, and Hol Horse is a villain so he can't just shoot and kill the heroes, so both characters tend to be [[ATeamFiring surprisingly bad at actually hitting anything]] despite their power being that they can hit anything, because their enemies always seem to conveniently have the perfect Stand to ruin their day, be it a bulletproof suit or a Stand that can stop the motion of anything or one that can just move faster than the bullet. Hell, more than a few times, they've ended up hitting ''themselves.'' While fighting White Album alone, Mista shot himself twenty times--and survived.

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** Conversely, [[Manga/JojosBizarreAdventureStardustCrusaders Hol Horse]] and [[Manga/JojosBizarreAdventureVentoAureo Mista.]] Both characters have roughly the same power (a gun with [[ImprobableAimingSkills bullets that they can redirect in mid-flight to hit a target]]), and it should make them incredibly formidable, since very few people in the setting are ImmuneToBullets. Except [[StoryBreakerPower it would be boring]] to simply have Mista unerringly shoot every opponent in the head, and Hol Horse is a villain so he can't just shoot and kill the heroes, so both characters tend to be [[ATeamFiring surprisingly bad at actually hitting anything]] despite their power being that they can hit anything, either because their enemies always seem to [[KryptoniteIsEverywhere conveniently have the perfect Stand to ruin their day, be it a bulletproof suit day]] or a Stand that can stop the motion of anything or one that can because they just move faster than the bullet.flat-out miss. Hell, more than a few times, they've ended up hitting ''themselves.'' While fighting White Album alone, Mista shot himself twenty times--and survived.
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* Ten Ten from ''Manga/{{Naruto}}'' is an example of this. In a world of ninja, magic fireballs, demons and GodMode eye techniques, Ten Ten uses normal weapons at her disposal. Because of this, she is practically useless, which is jarring as any one of her weapons could end a battle really quickly, as it's been shown countless times that no matter how strong an enemy is, they usually have to dodge a kunai flying at their face. Part of her problem is one of her defining features is a 100% accuracy rate in projectile weapons... Considering the enemy is still VERY free to either block or dodge, and her enemies are, well, ninja, it goes as well as you can expect.

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* Ten Ten Tenten from ''Manga/{{Naruto}}'' is an example of this. In a world of ninja, magic fireballs, demons and GodMode eye techniques, Ten Ten Tenten uses normal weapons at her disposal. Because of this, she is practically useless, which is jarring as any one of her weapons could end a battle really quickly, as it's been shown countless times that no matter how strong an enemy is, they usually have to dodge a kunai flying at their face. Part of her problem is one of her defining features is a 100% accuracy rate in projectile weapons... Considering the enemy is still VERY free to either block or dodge, and her enemies are, well, ninja, it goes as well as you can expect.
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** On the other hand, Sylar's power is the ability to intuitively understand how things work. That doesn't sound so amazing until Sylar quickly figures out he can use it to learn other people's superpowers, making him one of the most powerful people in the world. Sylar's heavy use of telekinesis both averts and supports this, depending on the plot. It's a tremendously versatile power, good for everything from opening locks to stopping bullets to sawing off heads, but he has an amazing talent for not killing main characters, considering that he's a homicidal psychopath who can kill you by wishing it.

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** On the other hand, Sylar's power is the ability to intuitively understand how things work. That doesn't sound so amazing until Sylar quickly figures out he can use it to learn other people's superpowers, making him one of the most powerful people in the world. Sylar's heavy use of telekinesis both averts and supports this, depending on the plot. It's a tremendously versatile power, good for everything from opening locks to stopping bullets to sawing off heads, but he has an amazing amazig talent for not killing main characters, considering that he's a homicidal psychopath who can kill you by wishing it.



** [[spoiler: ''Shockingly'' averted in [[DarkerAndEdgier Season 5]], where thanks to the TV-14 rating Jack kills for the first time in his life, slicing the throat of one of the Daughters of Aku. The end builds this as a DespairEventHorizon...]][[spoiler:and the next episode involves him downright javelining another two, stabbing a third, and punching another one so hard it twists her neck. He throws the last two down a cliff, but Jack himself falls after them, showing it to be a survivable fall.]]

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** [[spoiler: ''Shockingly'' averted in [[DarkerAndEdgier Season 5]], where thanks to the TV-14 rating Jack kills for the first time in his life, slicing the throat of one of the Daughters of Aku. The end builds this as a DespairEventHorizon...]][[spoiler:and the next episode involves him downright javelining another two, stabbing a third, and punching another one so hard it twists her neck. He throws the last two down a cliff, but Jack himself falls after them, showing it to be a survivable fall. But even if they survived, they’re both RetGone once Jack kills Aku in the past.]]
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** The only exception to this rule seems to be the main villain of the corresponding arc. For example, the power of Dio Brando's The World ([[spoiler: stopping time]]) sounds absolutely terrifying - ''and it is''.
** Conversely, [[Manga/JojosBizarreAdventureStardustCrusaders Hol Horse]] and [[Manga/JojosBizarreAdventureVentoAureo Mista.]] Both characters have roughly the same power (a gun with [[ImprobableAimingSkills bullets that they can redirect in mid-flight to hit a target]]), and it should make them incredibly formidable, since very few people in the setting are ImmuneToBullets. Except [[StoryBreakerPower it would be boring]] to simply have Mista unerringly shoot every opponent in the head, and Hol Horse is a villain so he can't just shoot and kill the heroes, so both characters tend to be [[ATeamFiring surprisingly bad at actually hitting anything]] despite their power being that they can hit anything. Hell, more than a few times, they've ended up hitting ''themselves.'' While fighting White Album alone, Mista shot himself twenty times--and survived.

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** The only consistent exception to this rule seems to be the main villain of the corresponding arc. For example, the power of Dio Brando's The World ([[spoiler: stopping time]]) sounds absolutely terrifying - ''and it is''.
** Conversely, [[Manga/JojosBizarreAdventureStardustCrusaders Hol Horse]] and [[Manga/JojosBizarreAdventureVentoAureo Mista.]] Both characters have roughly the same power (a gun with [[ImprobableAimingSkills bullets that they can redirect in mid-flight to hit a target]]), and it should make them incredibly formidable, since very few people in the setting are ImmuneToBullets. Except [[StoryBreakerPower it would be boring]] to simply have Mista unerringly shoot every opponent in the head, and Hol Horse is a villain so he can't just shoot and kill the heroes, so both characters tend to be [[ATeamFiring surprisingly bad at actually hitting anything]] despite their power being that they can hit anything.anything, because their enemies always seem to conveniently have the perfect Stand to ruin their day, be it a bulletproof suit or a Stand that can stop the motion of anything or one that can just move faster than the bullet. Hell, more than a few times, they've ended up hitting ''themselves.'' While fighting White Album alone, Mista shot himself twenty times--and survived.
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* In ''Webcomic/TheOrderOfTheStick'' Vaarsuvius is an evoker (specializing in a school of magic that deals direct elemental damage) which means that in a battle they can slaughter masses of mooks. As their barred schools however, they took necromancy and conjuration which contain some of the most useful spells outside combat - especially teleportation which would have solved plenty of the Order's problems. (In their defense, they took their barred schools in D&D 3.0 when teleportation was in the transmutation school. It's not their fault that the spell got moved to conjuration when the world upgraded to 3.5 in the first strip.)
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You've just run into the [[TitleDrop Inverse Law Of Utility And Lethality]]. In series that are focused on combat and fighting, there will be cool (but [[MediaWatchdog nerfed]]) violence. The items which produce the coolest violence will be the least useful -- for anything. MundaneUtility will be rare. Like BadPowersBadPeople, the uses for super destructive powers are severely limited.

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You've just run into the [[TitleDrop Inverse Law Of Utility And Lethality]]. In series that are focused on combat and fighting, there will be cool (but [[MediaWatchdog nerfed]]) violence. The items which produce the coolest violence will be the least useful -- for anything. MundaneUtility will be rare. Like BadPowersBadPeople, the uses for super destructive powers are severely limited.
limited. The main reason for this is, of course, censorship - particularly for works aimed to young children and teens. (Expect this to be averted in more adult works.)
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** Setsuna's concern over [[LoveIsAWeakness her weakening skills as a warrior]] turn to a concern over her lack of any ''other'' skills, and she imagines herself having to work a part-time job at a convenience store to support her girlfriend. Distracted by thoughts of failures, she then slices a giant metal ball that had been flying at Konoka [[AbsurdlySharpBlade clean in half]] [[OffhandBackhand without even noticing.]]

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** Setsuna's concern over [[LoveIsAWeakness her weakening skills as a warrior]] turn turns to a concern over her lack of any ''other'' skills, and she imagines herself having to work a part-time job at a convenience store to support her girlfriend. Distracted by thoughts of failures, failure, she then slices a giant metal ball that had been flying at Konoka [[AbsurdlySharpBlade clean in half]] [[OffhandBackhand without even noticing.]]



* Yajirobe of ''Anime/DragonBallZ'' is pretty useful to have around, [[CantCatchUp at least early in the series.]] He's the one who cut off Vegeta's tail while everyone with super powerful lazer disk attacks got their rears handed to them.
* This mostly doesn't come into play in ''Anime/DarkerThanBlack'' since the Contractors who get sent on missions and end up in the protagonists' way are, logically enough, usually combat-oriented, but nevertheless we get situations like, say, Hei as opposed to Havok: his powers can be blocked, but he can also use them to pick locks and fix his landlady's TV, while her ability to create vacuums isn't useful for much but wanton destruction, but it's ''really, really good at it''. The individual Contractor's [[MagicPrerequisite remuneration]] also affects whether they can get away with using their powers for lesser concerns.
* Ten Ten from ''Manga/{{Naruto}}'' is an example of this. In a world of ninja, magic fireballs, demons and GodMode eye techniques, Ten Ten uses normal weapons at her disposal. Because of this she is practically useless, which is jarring as any one of her weapons could end a battle real quick, as it's been shown countless times that no matter how strong an enemy is they usually have to dodge a kunai flying at their face. Part of her problem is one of her defining features is a 100% accuracy rate in projectile weapons... Considering the enemy is still VERY free to either block or dodge, and her enemies are, well, ninja, it goes as well as you can expect.
** She gets much more love in filler episodes, as her many normal weapons are summoned from [[HyperspaceArsenal special seals]], and this is expanded upon to turn her into a master of Hammerspace. She has, on one occasion, hidden an entire ship in one of these seals and [[ColonyDrop colony dropped]] the thing on some baddies. She is basically the [[BoringButPractical boring but practical]] support fighter, in that when the others have run out of flashy tricks, she'll still have weapons galore to hit you with.

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* Yajirobe of ''Anime/DragonBallZ'' is pretty useful to have around, [[CantCatchUp at least early in the series.]] He's the one who cut off Vegeta's tail while everyone with super powerful lazer super-powerful laser disk attacks got their rears handed to them.
* This mostly doesn't come into play in ''Anime/DarkerThanBlack'' ''Anime/DarkerThanBlack,'' since the Contractors who get sent on missions and end up in the protagonists' way are, logically enough, usually combat-oriented, but nevertheless we get situations like, say, Hei Hei, as opposed to Havok: his powers can be blocked, but he can also use them to pick locks and fix his landlady's TV, while her ability to create vacuums isn't useful for much but wanton destruction, but it's ''really, really good at it''. The individual Contractor's [[MagicPrerequisite remuneration]] also affects whether they can get away with using their powers for lesser concerns.
* Ten Ten from ''Manga/{{Naruto}}'' is an example of this. In a world of ninja, magic fireballs, demons and GodMode eye techniques, Ten Ten uses normal weapons at her disposal. Because of this this, she is practically useless, which is jarring as any one of her weapons could end a battle real quick, really quickly, as it's been shown countless times that no matter how strong an enemy is is, they usually have to dodge a kunai flying at their face. Part of her problem is one of her defining features is a 100% accuracy rate in projectile weapons... Considering the enemy is still VERY free to either block or dodge, and her enemies are, well, ninja, it goes as well as you can expect.
** She gets much more love in filler episodes, as her many normal weapons are summoned from [[HyperspaceArsenal special seals]], seals,]] and this is expanded upon to turn her into a master of Hammerspace. She has, on one occasion, hidden an entire ship in one of these seals and [[ColonyDrop colony dropped]] the thing on some baddies. She is basically the [[BoringButPractical boring but practical]] support fighter, in that when the others have run out of flashy tricks, she'll still have weapons galore to hit you with.



** Joseph Joestar's abilities in Parts 2 and 3 are more utility-oriented. In Part 2, he relies mostly on trickery and psyching out his enemies rather than overpowering his opponents, often utilizing Hamon to turn ordinary objects into weapons (i.e. hair, pasta, clackers, tequila bottle corks, etc). In Part 3, his stand, Hermit Purple, is weak in combat but can control electronics (mostly used to project pictures onto televisions). He can also use his stand's vines to grapple onto buildings and take "spirit photographs" of far away targets such as when he took a picture of Dio in Egypt while in Japan. This is a stark contrast to the combat-oriented stands that the other members of Part 3's Joestar group have, none of which have very many uses outside of combat.

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** Joseph Joestar's abilities in Parts 2 and 3 are more utility-oriented. In Part 2, he relies mostly on trickery and psyching out his enemies rather than overpowering his opponents, often utilizing Hamon to turn ordinary objects into weapons (i.e. hair, pasta, clackers, tequila bottle corks, etc). In Part 3, his stand, Hermit Purple, is weak in combat but can control electronics (mostly used to project pictures onto televisions). He can also use his stand's Stand's vines to grapple onto buildings and take "spirit photographs" of far away targets such as when he took a picture of Dio in Egypt while in Japan. This is a stark contrast to the combat-oriented stands that the other members of Part 3's Joestar group have, none of which have very many uses outside of combat.



** Conversely, [[Manga/JojosBizarreAdventureStardustCrusaders Hol Horse]] and [[Manga/JojosBizarreAdventureVentoAureo Mista]]. Both characters have roughly the same power (a gun with [[ImprobableAimingSkills bullets that they can redirect in mid-flight to hit a target]]), and it should make them incredibly formidable, since very few people in the setting are ImmuneToBullets. Except [[StoryBreakerPower it would be boring]] to simply have Mista unerringly shoot every opponent in the head, and Hol Horse is a villain so he can't just shoot and kill the heroes, so both characters tend to be [[ATeamFiring surprisingly bad at actually hitting anything]] despite their power being that they can hit anything. Hell, more than a few times, they've ended up hitting ''themselves.'' While fighting White Album alone, Mista shot himself twenty times--and survived.
* This trope is why in ''Anime/TigerAndBunny'' the [[PlayingWithFire flame-powered]] hero Fire Emblem is consistently low-ranked in universe. Besides simply being a nice guy, Fire Emblem is one of many [[CorporateSponsoredSuperhero Corporate Sponsored Superheroes]] who catches criminals for public entertainment. As such, his impressive flame production/control is relatively useless, given the lack of purpose that it can be applied that don't involve killing or severely injuring others. Notably, the criminal-killing [[VigilanteMan vigilante]], Lunatic, has the same power (but stronger) and naturally finds it very useful for his purposes.

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** Conversely, [[Manga/JojosBizarreAdventureStardustCrusaders Hol Horse]] and [[Manga/JojosBizarreAdventureVentoAureo Mista]]. Mista.]] Both characters have roughly the same power (a gun with [[ImprobableAimingSkills bullets that they can redirect in mid-flight to hit a target]]), and it should make them incredibly formidable, since very few people in the setting are ImmuneToBullets. Except [[StoryBreakerPower it would be boring]] to simply have Mista unerringly shoot every opponent in the head, and Hol Horse is a villain so he can't just shoot and kill the heroes, so both characters tend to be [[ATeamFiring surprisingly bad at actually hitting anything]] despite their power being that they can hit anything. Hell, more than a few times, they've ended up hitting ''themselves.'' While fighting White Album alone, Mista shot himself twenty times--and survived.
* This trope is why in ''Anime/TigerAndBunny'' the [[PlayingWithFire flame-powered]] hero Fire Emblem is consistently low-ranked in universe. Besides simply being a nice guy, Fire Emblem is one of many [[CorporateSponsoredSuperhero Corporate Sponsored Superheroes]] who catches criminals for public entertainment. As such, his impressive flame production/control is relatively useless, given the lack of purpose purposes that it can be applied to that don't ''don't'' involve killing or severely injuring others. Notably, the criminal-killing [[VigilanteMan vigilante]], vigilante,]] Lunatic, has the same power (but stronger) and naturally finds it very useful for his purposes.
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* ''Franchise/StarWars: VideoGame/JediKnightDarkForcesII'' gives the player the option to turn to the Dark Side and gain damage-dealing force powers, or to stay on the Light Side and gain defensive and healing powers. The Dark Side powers don't actually deal that much damage, and the player already has a lightsaber and 9 guns. Therefore the Light Side powers are actually far more useful, giving you much greater utility at deflecting or healing up from damage without having to worry about how limited the level's health and armor pickups might be. Later games in the series balanced it out somewhat, boosting the damage of dark side powers (while removing the inability to use powers outside your alignment, at least in singleplayer) and giving a few Dark Side utility moves, though it's still overall better to focus on Light Side powers for utility purposes and save Dark Side powers for offensive purposes, since Dark utility powers tend to have various drawbacks (Rage makes you invulnerable, but saps your health anyway; Drain heals you up, but is slower and more unwieldy than Heal since you need another enemy to drain from)
* Certain attacks in the ''Franchise/{{Pokemon}}'' games will be this. Mostly, the one-hit KO moves, which will ignore defense and always take whatever it hits down in one hit, but only has an accuracy of 30% when an accuracy of 70% is considered low.

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* ''Franchise/StarWars: VideoGame/JediKnightDarkForcesII'' gives the player the option to turn to the Dark Side and gain damage-dealing force powers, or to stay on the Light Side and gain defensive and healing powers. The Dark Side powers don't actually deal that much damage, and the player already has a lightsaber and 9 guns. Therefore the Light Side powers are actually far more useful, giving you much greater utility at deflecting or healing up from damage without having to worry about how limited the level's health and armor pickups might be. Later games in the series balanced it out somewhat, boosting the damage of dark side powers (while removing the inability to use powers outside your alignment, at least in singleplayer) and giving a few Dark Side utility moves, though it's still overall better to focus on Light Side powers for utility purposes and save the offensive Dark Side powers for offensive purposes, since Dark over the utility powers Dark Side powers, since they tend to have various drawbacks that their Light Side equivalents don't (Rage makes you completely invulnerable, but saps your health anyway; Drain heals you up, but is slower and more unwieldy than Heal since you need another enemy to drain from)
* Certain attacks in the ''Franchise/{{Pokemon}}'' games will be this. Mostly, the one-hit KO moves, which will ignore defense and always take whatever it hits down in one hit, but only has have an accuracy of 30% 30%, when an accuracy of 70% is considered low.



* ''Series/StreetFighter'' has interesting examples beyond the usuals for fighting games: Akuma's [[DangerousForbiddenTechnique Shun Goku Satsu]] seems very practical - fast-moving, fullscreen attack, can't be blocked and extremely powerful to boot - but it requires an extended and iconic input sequence that at tournament levels can be recognised and dodged easily before it is completed.

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* ''Series/StreetFighter'' ''Franchise/StreetFighter'' has interesting examples beyond the usuals for fighting games: Akuma's [[DangerousForbiddenTechnique Shun Goku Satsu]] seems very practical - fast-moving, fullscreen attack, can't be blocked and extremely powerful to boot - but it requires an extended and iconic input sequence that at tournament levels can be recognised and dodged easily before it is completed.

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* Guards in the ''VideoGame/MetalGear'' series tend to raise the alarm upon seeing dead bodies or hearing gunshots. If they find a sleeping guard, they just wake him up. This makes the tranquilizer gun with built-in silencer the most useful weapon in the game.
** In ''VideoGame/MetalGearSolid2'', this is true. In ''[=MGS3=]'' and ''[=MGS4=]'', guards that are knocked unconscious in any way (punched out, thrown to the ground and knocked out, or tranquilizer darts) will wake up and immediately call HQ to report that "He got me!" Every soldier in the area immediately goes into Caution mode, which makes sneaking harder.
*** Thus leading to the rarified precision shooting required to shoot out their radios... which generally works pretty well, until the game decides that it hasn't heard from a particular goon on schedule, and sends the area into Alert mode to figure out what happened.
*** At least in ''VideoGame/MetalGearSolid3'', it was still true. A [[BoomHeadshot headshot]] with either the tranquilizer gun or the pistol will instantly drop a soldier. But, should your aim be less than perfect, the tranquilizer will just take a moment longer to knock the guy out, while the pistol will cause him to raise an immediate alert. The smart play seems to be to tranquilize enemies from a distance, and then murder them in their sleep. Or, less gruesomely, leave the area before they wake up or dump them in a locker.

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* Guards in the ''VideoGame/MetalGear'' series tend to raise the alarm upon seeing dead bodies or hearing gunshots. If Guards that were knocked unconscious by being punched out, thrown, or what have you, will also call an alert. Guards that were simply put to sleep with the tranquilizer gun (''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}'' onward) will only raise an eyebrow if another soldier finds them on their patrol, whereupon they find a will simply wake their sleeping guard, they just wake him up.buddy up and be on their way. This makes the tranquilizer gun with built-in silencer the most useful weapon in the game.
** In ''VideoGame/MetalGearSolid2'', this is true. In ''[=MGS3=]'' and ''[=MGS4=]'', guards that are knocked unconscious in any way (punched out, thrown Interestingly, a shot to the ground and knocked out, or limb with a regular gun will, rather obviously, immediately raise suspicion even if they can't see who shot them, but a tranquilizer darts) will wake up dart to the limb generally won't make them act any differently, short of catching sight of you when they look in the direction the dart came from, until it takes effect and they fall asleep a few seconds later. Same for [[BoomHeadshot headshots]], where a regular pistol is messy and makes it immediately call HQ obvious to report anyone nearby that "He got me!" Every soldier in the area immediately goes into Caution mode, which makes sneaking harder.
*** Thus leading
they just saw someone die, but a tranquilizer to the rarified precision shooting required to face will simply have them wonder why their buddy suffered a random bout of narcolepsy, kick him awake, and shrug it off.
** Alternatively, if your aim is good enough, you can
shoot out their radios... a guard's radio, even with the tranquilizer pistol, which generally works pretty well, really well at isolating them... at least until the game decides that it hasn't heard from a particular goon on schedule, and sends the area into Alert mode to figure out what happened.
*** At least in ''VideoGame/MetalGearSolid3'', it was still true. A [[BoomHeadshot headshot]] with either the tranquilizer gun
or the pistol will instantly drop a soldier. But, should your aim be less than perfect, guard tries to check in and realizes his radio stopped working, at which point he heads for the tranquilizer will just take nearest guard with a moment longer working radio to knock the guy out, while the pistol will cause him to raise an immediate alert. The smart play seems to be to tranquilize enemies from a distance, check in and then murder them in their sleep. Or, less gruesomely, leave the area before they wake up or dump them in a locker.send you into caution mode.



* ''VideoGame/{{Touhou}}'' has [[CuteGhostGirl Yuyuko Saigyouji]], with the ability to kill ''anything'' simply by inviting it to its death (actually "control of death", but it mainly manifests this way). Perhaps the ultimate example of this trope, as it is absolutely lethal and almost completely useless, especially when compared to [[SuperpowerLottery other characters]], and she doesn't even use it that much (in fact when she first discovered she possessed the ability she ''[[DrivenToSuicide killed herself]]'' due to her fear of it). The one time in the games she even ''considers'' using it just supports this trope further, as it was against a character who couldn't die.
* StarWars game Dark Forces II: Jedi Knight gives the player the option to turn to the Dark Side and gain damage dealing force powers, or to stay on the Light Side and gain defensive and healing powers. The Dark Side powers don't actually deal that much damage, and the player already has a lightsaber and 9 guns. Therefore the Light Side powers are actually far more useful.

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* ''VideoGame/{{Touhou}}'' has [[CuteGhostGirl Yuyuko Saigyouji]], with the ability to kill ''anything'' simply by inviting it to its death (actually "control of death", but it mainly manifests this way). Perhaps the ultimate example of this trope, as it is absolutely lethal and almost completely useless, especially when compared to [[SuperpowerLottery other characters]], and she doesn't even use it that much (in fact when she first discovered she possessed the ability ability, she ''[[DrivenToSuicide killed herself]]'' due to her fear of it). The one time in the games she even ''considers'' using it just supports this trope further, as it was against a character who couldn't die.
* StarWars game Dark Forces II: Jedi Knight ''Franchise/StarWars: VideoGame/JediKnightDarkForcesII'' gives the player the option to turn to the Dark Side and gain damage dealing damage-dealing force powers, or to stay on the Light Side and gain defensive and healing powers. The Dark Side powers don't actually deal that much damage, and the player already has a lightsaber and 9 guns. Therefore the Light Side powers are actually far more useful.useful, giving you much greater utility at deflecting or healing up from damage without having to worry about how limited the level's health and armor pickups might be. Later games in the series balanced it out somewhat, boosting the damage of dark side powers (while removing the inability to use powers outside your alignment, at least in singleplayer) and giving a few Dark Side utility moves, though it's still overall better to focus on Light Side powers for utility purposes and save Dark Side powers for offensive purposes, since Dark utility powers tend to have various drawbacks (Rage makes you invulnerable, but saps your health anyway; Drain heals you up, but is slower and more unwieldy than Heal since you need another enemy to drain from)



* GoldenSun series usually has the Wind Adepts being the utility aspect of the party, their base skills can involve mind reading, clearing grass and shrubs to clear a passageway, and finding hidden passageways and items atop buffing and debuffing, they do have some offensive skills but they aren't as powerful compared to the other Adepts Elements.

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* GoldenSun series ''VideoGame/GoldenSun'' usually has the Wind Adepts being the utility aspect of the party, their base skills can involve mind reading, clearing grass and shrubs to clear a passageway, and finding hidden passageways and items atop buffing and debuffing, they do have some offensive skills but they aren't as powerful compared to the other Adepts Elements.
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No general examples.


* The whole reason the UselessUsefulSpell and ContractualBossImmunity tropes exist are to enforce that this law does not occur (for the player characters, at least), otherwise {{RPG}}s would be really easy to beat. Of course, this law applies very straight for when bosses and enemies have access to those spells, easily crippling your party with Poison or Confusion (not surprisingly, those tend to become DemonicSpiders or ThatOneBoss). You're more likely to target those guys first, while also needing a more elaborate strategy to bring them down unlike, say, a SmashMook.
* There are many {{RPG}}s out there that allow healing spells to be used outside of combat, meaning chances are that they will be your most used spells in the game as they're not confined to battle scenes. That's more than can be said for... pretty much anything else your character can do in combat.
* An intentional defiance of this concept occurs in many open-world survival games. Because resource-gathering and construction tools are already the most important things for helping your character survive and include things like [[AnAxeToGrind axes]], [[DropTheHammer hammers]], [[KnifeNut knives]], and [[PowerfulPick picks]], many developers make them do ScratchDamage to force players to craft weapons they otherwise wouldn't need.
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None


You've just run into the [[TitleDrop InverseLawOfUtilityAndLethality]]. In series that are focused on combat and fighting, there will be cool (but [[MediaWatchdog nerfed]]) violence. The items which produce the coolest violence will be the least useful -- for anything. MundaneUtility will be rare. Like BadPowersBadPeople, the uses for super destructive powers are severely limited.

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You've just run into the [[TitleDrop InverseLawOfUtilityAndLethality]].Inverse Law Of Utility And Lethality]]. In series that are focused on combat and fighting, there will be cool (but [[MediaWatchdog nerfed]]) violence. The items which produce the coolest violence will be the least useful -- for anything. MundaneUtility will be rare. Like BadPowersBadPeople, the uses for super destructive powers are severely limited.
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** Conversely, [[Manga/JojosBizarreAdventureStardustCrusaders Hol Horse]] and [[Manga/JojosBizarreAdventureVentoAureo Mista]]. Both characters have roughly the same power (a gun with [[ImprobableAimingSkills bullets that they can redirect in mid-flight to hit a target]]), and it should make them incredibly formidable, since very few people in the setting are ImmuneToBullets. Except [[StoryBreakerPower it would be boring]] to simply have Mista unerringly shoot every opponent in the head, and Hol Horse is a villain so he can't just shoot and kill the heroes, so both characters tend to be [[ATeamFiring surprisingly bad at actually hitting anything]] despite their power being that they can hit anything. Hell, more than a few times, they've ended up hitting ''themselves.''

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** Conversely, [[Manga/JojosBizarreAdventureStardustCrusaders Hol Horse]] and [[Manga/JojosBizarreAdventureVentoAureo Mista]]. Both characters have roughly the same power (a gun with [[ImprobableAimingSkills bullets that they can redirect in mid-flight to hit a target]]), and it should make them incredibly formidable, since very few people in the setting are ImmuneToBullets. Except [[StoryBreakerPower it would be boring]] to simply have Mista unerringly shoot every opponent in the head, and Hol Horse is a villain so he can't just shoot and kill the heroes, so both characters tend to be [[ATeamFiring surprisingly bad at actually hitting anything]] despite their power being that they can hit anything. Hell, more than a few times, they've ended up hitting ''themselves.'''' While fighting White Album alone, Mista shot himself twenty times--and survived.

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Moved a seemingly misplaced paragraph. Also, in said paragraph, I made one change: I replaced a self-link with a link to [1].


You've just run into the InverseLawOfUtilityAndLethality. In series that are focused on combat and fighting, there will be cool (but [[MediaWatchdog nerfed]]) violence. The items which produce the coolest violence will be the least useful -- for anything. MundaneUtility will be rare. Like BadPowersBadPeople, the uses for super destructive powers are severely limited.


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You've just run into the [[TitleDrop InverseLawOfUtilityAndLethality]]. In series that are focused on combat and fighting, there will be cool (but [[MediaWatchdog nerfed]]) violence. The items which produce the coolest violence will be the least useful -- for anything. MundaneUtility will be rare. Like BadPowersBadPeople, the uses for super destructive powers are severely limited.

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