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[[folder:LucasArts]]

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[[folder:LucasArts]][[folder:[=LucasArts=]]]



[[folder:Other Point And Click Adventure Games]]

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[[folder:Other Point And and Click Adventure Games]]



[[folder:First Person Shooter]]

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[[folder:First Person [[folder:First-Person Shooter]]



[[folder:Role Playing Game]]

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[[folder:Role Playing [[folder:Role-Playing Game]]



[[folder:Stealth Based Game]]

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[[folder:Stealth Based [[folder:Stealth-Based Game]]



[[folder:Third Person Shooter]]

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[[folder:Third Person [[folder:Third-Person Shooter]]
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->''"VideoGame/{{Nightshade}}'s hard to impress. You take him to a history museum and you're like, 'Look at that giant bronze horse from the early BCE times!', and he's like'' [[AC:"Nothing unusual here."]] ''You take him to the Future History Museum and you're like, 'Look at that giant hologram horse from the distant CE times!' and he's like,'' [[AC:"Nightshade can't do that."]]

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->''"VideoGame/{{Nightshade}}'s ->''"[[VideoGame/Nightshade1992 Nightshade]]'s hard to impress. You take him to a history museum and you're like, 'Look at that giant bronze horse from the early BCE times!', and he's like'' [[AC:"Nothing unusual here."]] ''You take him to the Future History Museum and you're like, 'Look at that giant hologram horse from the distant CE times!' and he's like,'' [[AC:"Nightshade can't do that."]]
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* The protagonist of ''VideoGame/TheDig'', who can get quite sarcastic if you try to do something unhelpful. "That won't accomplish ''anything''."

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* The protagonist of ''VideoGame/TheDig'', ''VideoGame/{{The Dig|1995}}'', who can get quite sarcastic if you try to do something unhelpful. "That won't accomplish ''anything''."
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[[folder:Non Video Game Examples]]

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[[folder:Non Video [[folder:Non-Video Game Examples]]



* At the end of [[WebVideo/TheSpoonyExperiment Spoony's]] ''{{VideoGame/Phantasmagoria 2}}'' review, he simulates being in the game himself, picking up the phone and looking at a list of numbers to call, much like Curtis. One of the options is calling Franchise/{{Batman}}. When he gets to it, Spoony dismisses doing so as stupid. Then Batman calls ''him''.

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* At the end of [[WebVideo/TheSpoonyExperiment Spoony's]] ''{{VideoGame/Phantasmagoria 2}}'' Spoony]]'s ''VideoGame/PhantasmagoriaAPuzzleOfFlesh'' review, he simulates being in the game himself, picking up the phone and looking at a list of numbers to call, much like Curtis. One of the options is calling Franchise/{{Batman}}. When he gets to it, Spoony dismisses doing so as stupid. Then Batman calls ''him''.
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* ''VideoGame/HorizonForbiddenWest'': Aloy is very prone to announcing observations out loud, from commenting on enemies (including their elemental resistances, elemental weaknesses, and whether or not she can override them). When she gets to a puzzle area, she's ''extremely'' prone to announcing the next action she should take to get through it, like "I should scan the area with my Focus" or "I could use that crate to reach that ledge."
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* In ''VideoGame/SiN'', if you "use" a locked door, the PC will say out loud "Hmm, a security door." If you "use" it repeatedly, the PC will keep saying "Hmm, Hmm, Hmm, Hmm, ..."

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* In ''VideoGame/SiN'', ''[[VideoGame/SiN1998 SiN]]'', if you "use" a locked door, the PC will say out loud "Hmm, a security door." If you "use" it repeatedly, the PC will keep saying "Hmm, Hmm, Hmm, Hmm, ..."
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** In the later Creator/{{Telltale|Games}} game, ''VideoGame/TalesOfMonkeyIsland'', Guybrush is locked in a swordfight on his ship with pirate-hunter, Morgan [=LeFlay=]. Clicking repeatedly on the ship's mast will cause Guybrush to loudly proclaim, "That's the mast!" and Morgan will, in a increasingly annoyed tune, answer every time that she already knows that, until she only emits [[{{Angrish}} an annoyed grunt]]. [[spoiler:This even unlocks a trophy in the [=PS3=] port.]]

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** In the later Creator/{{Telltale|Games}} game, ''VideoGame/TalesOfMonkeyIsland'', Guybrush is locked in a swordfight on his ship with pirate-hunter, Morgan [=LeFlay=]. Clicking repeatedly on the ship's mast will cause Guybrush to loudly proclaim, "That's the mast!" and Morgan will, in a an increasingly annoyed tune, answer every time that she already knows that, until she only emits [[{{Angrish}} an annoyed grunt]]. [[spoiler:This even unlocks a trophy in the [=PS3=] port.]]
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** The game literally tells you that "nothing interesting happens" when you try to use two items that don't go together with each other.

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** The game literally tells you that "nothing interesting happens" when you try to use two items that don't go together with each other.
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* ''VisualNovel/{{Doukyusei}}'' has surprisingly many objects which can be examined, prompting the PlayerCharacter, Takurou, to give the player some of his own thoughts about said object. Impressively, he even has several unique lines for repeated interactions. His tendency to do this even gets some occasional LampshadeHanging; one memorable instance comes up if the player has Takurou visit Miho, while she is working her shift at the flower shop, where the player can have Takurou repeatedly examine her watering can. Miho will eventually express confusion and even a bit concern at why Takurou is suddenly so intensely and weirdly interested in her watering can.
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--->'''[=McCoy=]:''' It's a damn snake! I'm not picking it up!
--->'''[=McCoy=]:''' ''(If you try to make him look inside the snake's burrow)'' I'm not sticking my hand in there!
--->'''[=McCoy=]:''' ''(If you have captured the snake and have it highlighted and click on [=McCoy=] with it)'' Get that thing ''away'' from me!

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--->'''[=McCoy=]:''' ---->'''[=McCoy=]:''' It's a damn snake! I'm not picking it up!
--->'''[=McCoy=]:''' ---->'''[=McCoy=]:''' ''(If you try to make him look inside the snake's burrow)'' I'm not sticking my hand in there!
--->'''[=McCoy=]:''' ---->'''[=McCoy=]:''' ''(If you have captured the snake and have it highlighted and click on [=McCoy=] with it)'' Get that thing ''away'' from me!



--> '''Raz:''' Well here I am, up in the tower of an [[AbandonedHospital abandoned insane asylum]]... [[ItMakesSenseInContext wearing a straight jacket]]... *{{beat}}*... [[LampshadeHanging talking to myself]]

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--> ---> '''Raz:''' Well here I am, up in the tower of an [[AbandonedHospital abandoned insane asylum]]... [[ItMakesSenseInContext wearing a straight jacket]]...straitjacket]]... *{{beat}}*... [[LampshadeHanging talking to myself]]myself]].

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*** "This rough area tastes strangely like blood. Oh, that is blood! You shredded your tongue! Your mother should have warned you about licking strange areas..."

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*** ---> "This rough area tastes strangely like blood. Oh, that is blood! You shredded your tongue! Your mother should have warned you about licking strange areas..."



** In ''VideoGame/LeisureSuitLarry7LoveForSail'', there are a few lines traded between Larry and the narrator himself. Mostly about Larry criticizing the narrator's intentionally awful jokes.

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*** ''Space Quest 6'' also has these gems from the narrator:
----> "Careful! Combining those items might cause a rip in the space-time continuum, a tear in the very fabric of space itself! (Or not.)"
----> "Excellent guess, Kreskin. Wrong, but excellent."
----> "Don't touch that. We don't know where you've been."
----> "You drool in that general direction, but no one notices."
*** Or this {{lampshade|Hanging}} from Roger himself:
----> "I hope I never get so far gone that I start talking to myself... like... this."
** In ''VideoGame/LeisureSuitLarry7LoveForSail'', there are a few lines traded between Larry and the narrator himself. Mostly about Most are Larry criticizing the narrator's intentionally awful jokes.



--> '''Captain Thygh:''' Who the hell is that?
--> '''Larry:''' I don't know, but ''[[HearingVoices I hear him all the time]]''!

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--> ---> '''Captain Thygh:''' Who the hell is that?
--> ---> '''Larry:''' I don't know, but ''[[HearingVoices I hear him all the time]]''!



** ''Space Quest 6'' adds these gems from the narrator:
--> "Careful! Combining those items might cause a rip in the space-time continuum, a tear in the very fabric of space itself! (Or not.)"
--> "Excellent guess, Kreskin. Wrong, but excellent."
--> "Don't touch that. We don't know where you've been."
--> "You drool in that general direction, but no one notices."
** Or this {{lampshade|Hanging}} from Roger himself:
--> "I hope I never get so far gone that I start talking to myself... like... this."
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** There's also a particularly [[SanitySlippage unsettling]] (or funny) moment early on in the game, where Boston, exploring the ruins alone, starts ranting about how he'd really like to have an instruction manual to the apparatus he's working on, a map, a sandwich, a hot jukebox and a cold beer, and/or a starship heading back home, in that order. He finishes with a sigh and an admonition to himself to "get it together."

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** There's also a particularly funny and/or [[SanitySlippage unsettling]] (or funny) moment early on in the game, where Boston, exploring the ruins alone, starts ranting about how he'd really like to have an instruction manual to for the apparatus he's working on, looking at, a map, a sandwich, a hot jukebox and a cold beer, and/or a starship heading back home, in that order. He finishes with a sigh and an admonition to himself to "get it together.a grip."
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** Interestingly, since the first act of ''The Dig'' takes place entirely in outer space with the characters wearing space suits, all actual conversation has a radio/static filter added to it. However, any "inner monologue" (i.e. the kind of observations that fit this trope) don't have that filter, implying that Boston is talking to himself inside his suit and that the player is in there with him. It also implies that since his radio is off while he's saying that, the other characters can't hear what he's saying and probably just see him mouthing to himself. Which is just as well, because if the mission commander was heard muttering that he couldn't combine random pieces of vital equipment, he'd probably be removed from duty.

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** Interestingly, since the first act of ''The Dig'' takes place entirely in outer space Earth orbit with the characters wearing space suits, all actual conversation has a radio/static filter added to it. However, any "inner monologue" (i.e. the kind of observations that fit this trope) don't have that filter, implying that Boston is talking to himself inside his suit and that the player is in there with him. It also implies that since his radio is off while he's saying that, the other characters can't hear what he's saying and probably just see him mouthing to himself. Which is just as well, because if the mission commander was heard muttering that he couldn't combine random pieces of vital equipment, he'd probably be removed from duty.
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-->'''[=McCoy=]:''' It's a damn snake! I'm not picking it up!
-->'''[=McCoy=]:''' ''(If you try to make him look inside the snake's burrow)'' I'm not sticking my hand in there!
-->'''[=McCoy=]:''' ''(If you have captured the snake and have it highlighted and click on [=McCoy=] with it)'' Get that thing ''away'' from me!

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-->'''[=McCoy=]:''' --->'''[=McCoy=]:''' It's a damn snake! I'm not picking it up!
-->'''[=McCoy=]:''' --->'''[=McCoy=]:''' ''(If you try to make him look inside the snake's burrow)'' I'm not sticking my hand in there!
-->'''[=McCoy=]:''' --->'''[=McCoy=]:''' ''(If you have captured the snake and have it highlighted and click on [=McCoy=] with it)'' Get that thing ''away'' from me!
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->''"VideoGame/{{Nightshade}}'s hard to impress. You take him to a history museum and you're like, 'Look at that giant bronze horse from the early BCE times!', and he's like'' '[[AC:Nothing unusual here.]]' ''You take him to the Future History Museum and you're like, 'Look at that giant hologram horse from the distant CE times!' and he's like,'' "[[AC:Nightshade can't do that.]]'"

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->''"VideoGame/{{Nightshade}}'s hard to impress. You take him to a history museum and you're like, 'Look at that giant bronze horse from the early BCE times!', and he's like'' '[[AC:Nothing [[AC:"Nothing unusual here.]]' "]] ''You take him to the Future History Museum and you're like, 'Look at that giant hologram horse from the distant CE times!' and he's like,'' "[[AC:Nightshade [[AC:"Nightshade can't do that.]]'""]]
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* There's a segment in ''VideoGame/BarkleyShutUpAndJamGaiden'' that turns into a parody of point-and-click adventure games (you still have to walk around with the arrow keys and use the generic Interact key, but it will bring up a menu of "Examine [thing]", "Use [thing]", "Take [thing]", and "Leave [thing]"). Every option except the last one will prompt a comment from Barkley's text box. At one point Balthios will chime in with "Who are you talking to?" Barkley answers "No one... Just taking some notes."
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* ''ComicBook/WonderWoman1942'': The bank robber Pat Pending has a truly bizarre habit of talking aloud to himself on heists describing the objects in his utility belts and what the one he is selecting can be used for in his current situation despite working alone.
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** ''VideoGame/SpaceQuest'', especially from number 4 onwards, just hams it up. Appropriate, for a series that is mostly a parody of the sort of SnarkBait that ''Series/MysteryScienceTheater3000'' made a fortune off of.

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** ''VideoGame/SpaceQuest'', especially from number 4 onwards, just hams it up. Appropriate, for a series that is mostly a parody of the sort of SnarkBait works that ''Series/MysteryScienceTheater3000'' made a fortune off of.



*** There isn't actually anything useful to be done in ''SQ 4'' with the "smell" or "taste" actions, so they're pretty much SnarkBait from the start. This is probably why they didn't make an appearance in other games that took themselves more seriously (ie. ''VideoGame/KingsQuest'').

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*** There isn't actually anything useful to be done in ''SQ 4'' with the "smell" or "taste" actions, so they're pretty much SnarkBait meant to be made fun of from the start. This is probably why they didn't make an appearance in other games that took themselves more seriously (ie. ''VideoGame/KingsQuest'').
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** When examining recurring character Eva, Manny remarks, "It's my boss's secretary Eva". She responds, "It's my boss's whipping boy, Manny." Later in the game, this becomes "my ex-boss's secretary Eva" and finally "my ex-boss's ex-secretary Eva". At this point, Eva says, "[[NeverLiveItDown You're never going to let me forget that secretary thing, are you?]]"

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** When examining recurring character Eva, Manny remarks, "It's my boss's secretary Eva". She responds, "It's my boss's whipping boy, Manny." Later in the game, this becomes "my ex-boss's secretary Eva" and finally "my ex-boss's ex-secretary Eva". At this point, Eva says, "[[NeverLiveItDown "[[OnceDoneNeverForgotten You're never going to let me forget that secretary thing, are you?]]"

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** [[spoiler: In the 5th chapter of the game, Guybrush can utter the same proclamation on [=LeChuck=]'s ship if he looks at the mast before taking the Cursed Cutlass of Kaflu. The response? Both [=LeChuck=] and Elaine pause at look at him with a very clear "WTF?!" expression for about five seconds.]]

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** [[spoiler: In [[spoiler:In the 5th chapter of the game, Guybrush can utter the same proclamation on [=LeChuck=]'s ship if he looks at the mast before taking the Cursed Cutlass of Kaflu. The response? Both [=LeChuck=] and Elaine pause at look at him with a very clear "WTF?!" expression for about five seconds.]]



-->'''Ben''': I'm not talking to my bedroom door.
-->'''Door''': Fine. Then I'm not talking to you either.

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-->'''Ben''': -->'''Ben:''' I'm not talking to my bedroom door.
-->'''Door''': -->'''Door:''' Fine. Then I'm not talking to you either.



--> '''Captain Howell''': Are you always talking to yourself like that?

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--> '''Captain Howell''': Howell:''' Are you always talking to yourself like that?



* In ''VideoGame/SonicAdventure2'', attempting to dig into an undiggable surface in a treasure hunting stage will have your character tell you "I can't!"



[[folder: Role Playing Game]]

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[[folder: Role [[folder:Role Playing Game]]
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*** Space Quest 6 has a mouth icon used to talk to people. Using it on objects results in lines such as "Don't put your mouth on that! We don't know where you've been."
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Darth Wiki doesn't go on main wiki


* In ''[=SpongeBob SquarePants=]: Employee of the Year'', [=SpongeBob=] will say "Why would I want to put that there?", "I don't think that's such a good idea.", or [[DarthWiki/MostAnnoyingSound "I don't wanna do that."]] if you try to use something with the wrong person or combine two objects that can't be used together.

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* In ''[=SpongeBob SquarePants=]: Employee of the Year'', [=SpongeBob=] will say "Why would I want to put that there?", "I don't think that's such a good idea.", or [[DarthWiki/MostAnnoyingSound "I don't wanna do that."]] " if you try to use something with the wrong person or combine two objects that can't be used together.



** [[DarthWiki/MostAnnoyingSound Need more rage! I'm out of range! Need more rage!]]

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** [[DarthWiki/MostAnnoyingSound Need more rage! I'm out of range! Need more rage!]]rage!

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