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* ALL the enemies (save a few) in the [[Franchise/Terminator Terminator: Salvation]] ArcadeGame. Justified, as they are MechaMooks and are ''literally'' MadeOfIron.
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* ''TheElderScrolls Oblivion'' on the hardest difficulty has crabs and rats that can easily finish your character off. When the ''rats'' can kill you off with little difficulty, you know you're playing a hard game. {{Minmaxing}} is the key to success here. Normally though, rats go down in a few hits. The game seems to go up a few magnitudes in difficulty on the hardest setting.

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* ''TheElderScrolls Oblivion'' ''VideoGame/TheElderScrollsIVOblivion'' on the hardest difficulty has crabs and rats that can easily finish your character off. When the ''rats'' can kill you off with little difficulty, you know you're playing a hard game. {{Minmaxing}} is the key to success here. Normally though, rats go down in a few hits. The game seems to go up a few magnitudes in difficulty on the hardest setting.
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* ''DiabloII'': Unless you have nice equipment, don't expect enemies to drop from a single cast of Meteor, Armageddon, or Fist of the Heavens.

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* ''DiabloII'': ''[[VideoGame/{{Diablo}} Diablo II]]'': Unless you have nice equipment, don't expect enemies to drop from a single cast of Meteor, Armageddon, or Fist of the Heavens.
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* When ''{{Halo}}'' is set on legendary, elites and brutes can take an unholy amount of damage before their shields burst, and almost as much again to kill them unless you go for the head with a suitable weapon. It is possible to run through dual wielded SMG clips even when they are fully on target against a red elite, not even an EliteMook, and still have them survive a melee attack. And don't get me started on the white elites. (Equivalent of the elite special forces in the first game, who wore black armour.)

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* When ''{{Halo}}'' is set on legendary, [[HarderThanHard legendary]], elites and brutes can take an unholy amount of damage before their shields burst, and almost as much again to kill them unless you go for the head with a suitable weapon. It is possible to run through dual wielded SMG clips even when they are fully on target against a red elite, not even an EliteMook, and still have them survive a melee attack. And don't get me started on the white elites. (Equivalent of the elite special forces in the first game, who wore black armour.)

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This is about basic enemies being incredibly tough. The Baron of Hell and the Cyberdemon are not regular enemies. Imps and zombies are, and they aren\'t so tough.


* ''VideoGame/{{Doom}}'': The baron of hell, despite being only a little bigger than a human, takes five or six direct hits from the rocket launcher or double-barreled shotgun. Then there's the Cyberdemon, who takes several shots from the ''BFG'' to down. Although that at least is understandable, since he is TheDragon.



** This became much less the case with time. In Gear of War 1, fighting without using the cover system, even if you were just walking behind the pillar to avoid fire, was suicidal even on the lowest difficulty. By the time Gears of War 3 came around, on normal mode, you had a good chance of survival even if you made liberal usage of [[BayonetYa bayonet charges.]] Oh, and the enemies seemingly became more fragile over time too.

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** [[SequelDifficultyDrop This became much less the case with time.time]] as the developers admitted the incredibly tough enemies in the first game was a mistake. In Gear of War 1, fighting without using the cover system, even if you were just walking behind the pillar to avoid fire, was suicidal even on the lowest difficulty. By the time Gears of War 3 came around, on normal mode, you had a good chance of survival even if you made liberal usage of [[BayonetYa bayonet charges.]] Oh, and the enemies seemingly became more fragile over time too.
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* A lot of {{MMORPG}}s fall into this, but none are half so bad as ''Dungeons & Dragons Online''. At the early levels, you're trained to think that bad guys will die after 3-5 hits. At the highest levels, it's a whole different mess. Without the best and rarest equipment, it can take 15 to 30 hits just to take a minion down.

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* A lot of {{MMORPG}}s fall into this, but none are half so bad as ''Dungeons & Dragons Online''.''VideoGame/DungeonsAndDragonsOnline''. At the early levels, you're trained to think that bad guys will die after 3-5 hits. At the highest levels, it's a whole different mess. Without the best and rarest equipment, it can take 15 to 30 hits just to take a minion down.
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* In ''{{Fallout}} 3'' a normal person can expect to survive two or three head shots from a submachine gun without flinching.

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* In ''{{Fallout}} 3'' ''VideoGame/{{Fallout 3}}'' a normal person can expect to survive two or three head shots from a submachine gun without flinching.
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namespace OF DOOM


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* ''{{Doom}}'': The baron of hell, despite being only a little bigger than a human, takes five or six direct hits from the rocket launcher or double-barreled shotgun. Then there's the Cyberdemon, who takes several shots from the ''BFG'' to down. Although that at least is understandable, since he is TheDragon.

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* ''{{Doom}}'': ''VideoGame/{{Doom}}'': The baron of hell, despite being only a little bigger than a human, takes five or six direct hits from the rocket launcher or double-barreled shotgun. Then there's the Cyberdemon, who takes several shots from the ''BFG'' to down. Although that at least is understandable, since he is TheDragon.



* When ''{{Halo}}'' is set on legendary, elites and brutes can take an unholy amount of damage before their shields burst, and almost as much again to kill them unless you go for the head with a suitable weapon. It is possible to run through dual wielded SMG clips even when they are fully on target against a red elite, not even an {{Elite Mook}}, and still have them survive a melee attack. And don't get me started on the white elites. (Equivalent of the elite special forces in the first game, who wore black armour.)
* ''{{The Elder Scrolls}} Oblivion'' on the hardest difficulty has crabs and rats that can easily finish your character off. When the ''rats'' can kill you off with little difficulty, you know you're playing a hard game. {{Minmaxing}} is the key to success here. Normally though, rats go down in a few hits. The game seems to go up a few magnitudes in difficulty on the hardest setting.

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* When ''{{Halo}}'' is set on legendary, elites and brutes can take an unholy amount of damage before their shields burst, and almost as much again to kill them unless you go for the head with a suitable weapon. It is possible to run through dual wielded SMG clips even when they are fully on target against a red elite, not even an {{Elite Mook}}, EliteMook, and still have them survive a melee attack. And don't get me started on the white elites. (Equivalent of the elite special forces in the first game, who wore black armour.)
* ''{{The Elder Scrolls}} ''TheElderScrolls Oblivion'' on the hardest difficulty has crabs and rats that can easily finish your character off. When the ''rats'' can kill you off with little difficulty, you know you're playing a hard game. {{Minmaxing}} is the key to success here. Normally though, rats go down in a few hits. The game seems to go up a few magnitudes in difficulty on the hardest setting.



* ''{{VideoGame/Bug}}!'' has this in later levels. Most of the Mooks in the first two levels take around 1-2 hits to be killed (two of them take five, one's a rarely-seen DemonicSpider and the other is a HelpfulMook). Then you get to the next four levels, where almost all the regular Mooks take at least three hits to kill.
* The PS2 FPS ''Black'' had enemies that took so many rounds to kill that learning to headshot was mandatory ''on the easiest setting''. Perhaps this is the reason all your guns hold [[BottomlessMagazines ridiculous amounts of bullets.]]

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* ''{{VideoGame/Bug}}!'' ''VideoGame/{{Bug}}!'' has this in later levels. Most of the Mooks in the first two levels take around 1-2 hits to be killed (two of them take five, one's a rarely-seen DemonicSpider and the other is a HelpfulMook). Then you get to the next four levels, where almost all the regular Mooks take at least three hits to kill.
* The PS2 FPS ''Black'' had enemies that took so many rounds to kill that learning to headshot was mandatory ''on the easiest setting''. Perhaps this is the reason all your guns hold [[BottomlessMagazines ridiculous amounts of bullets.]] ]]



* The opponents in the Cruel Melee version of the ''SuperSmashBros.'' series' {{Multi Mook Melee}}. Usually the only way to defeat them is with gimp KO's as actually getting them to a high enough damage to hit them out of bounds is extremely difficult.

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* The opponents in the Cruel Melee version of the ''SuperSmashBros.'' series' {{Multi Mook Melee}}.MultiMookMelee. Usually the only way to defeat them is with gimp KO's as actually getting them to a high enough damage to hit them out of bounds is extremely difficult.
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-->--'''WebOriginal/TheAngryVideoGameNerd''' on ''TheTerminator'' for the SegaCD

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-->--'''WebOriginal/TheAngryVideoGameNerd''' -->--'''WebVideo/TheAngryVideoGameNerd''' on ''TheTerminator'' for the SegaCD
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* The Juggernauts from the ''{{VideoGame/CallofDuty}}'' franchise embody this trope. In a game where a few shots is enough to take down the typical enemy these guys require relentless ammo to be poured into them before keeling over. According to the [[http://callofduty.wikia.com/wiki/Juggernaut_%28enemy%29 Call of Duty wiki]] in Mordern Warefare 2 killing them requires "almost 80 rounds of assault rifle fire, at least five Intervention sniper rifle torso shots, around 14 shotgun blasts, or five-six direct hits from a M203 40mm grenade launcher to kill. "

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* The Juggernauts from the ''{{VideoGame/CallofDuty}}'' ''VideoGame/CallOfDuty'' franchise embody this trope. In a game where a few shots is enough to take down the typical enemy these guys require relentless ammo to be poured into them before keeling over. According to the [[http://callofduty.wikia.com/wiki/Juggernaut_%28enemy%29 Call of Duty wiki]] in Mordern Warefare 2 killing them requires "almost 80 rounds of assault rifle fire, at least five Intervention sniper rifle torso shots, around 14 shotgun blasts, or five-six direct hits from a M203 40mm grenade launcher to kill. "
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* ''MaxPayne'': Some mooks take several point-blank shots to drop.

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* ''MaxPayne'': ''VideoGame/MaxPayne'': Some mooks take several point-blank shots to drop.
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-->--'''TheAngryVideoGameNerd''' on ''TheTerminator'' for the SegaCD

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-->--'''TheAngryVideoGameNerd''' -->--'''WebOriginal/TheAngryVideoGameNerd''' on ''TheTerminator'' for the SegaCD
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* The skags in ''{{Borderlands}}'' are this in the early game.

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* The skags in ''{{Borderlands}}'' ''VideoGame/{{Borderlands}}'' are this in the early game.
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*The Juggernauts from the ''{{VideoGame/CallofDuty}}'' franchise embody this trope. In a game where a few shots is enough to take down the typical enemy these guys require relentless ammo to be poured into them before keeling over. According to the [[http://callofduty.wikia.com/wiki/Juggernaut_%28enemy%29 Call of Duty wiki]] in Mordern Warefare 2 killing them requires "almost 80 rounds of assault rifle fire, at least five Intervention sniper rifle torso shots, around 14 shotgun blasts, or five-six direct hits from a M203 40mm grenade launcher to kill. "
*The opponents in the Cruel Melee version of the ''SuperSmashBros.'' series' {{Multi Mook Melee}}. Usually the only way to defeat them is with gimp KO's as actually getting them to a high enough damage to hit them out of bounds is extremely difficult.
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** This became much less the case with time. In Gear of War 1, fighting without using the cover system, even if you were just walking behind the pillar to avoid fire, was suicidal even on the lowest difficulty. By the time Gears of War 3 came around, on normal mode, you had a good chance of survival even if you made liberal usage of [[BayonetYa bayonet charges.]]

to:

** This became much less the case with time. In Gear of War 1, fighting without using the cover system, even if you were just walking behind the pillar to avoid fire, was suicidal even on the lowest difficulty. By the time Gears of War 3 came around, on normal mode, you had a good chance of survival even if you made liberal usage of [[BayonetYa bayonet charges.]]]] Oh, and the enemies seemingly became more fragile over time too.

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* ''GearsOfWar'': The basic Locust will tear you apart if you're not in cover. (And even IF you're in cover. You might run out of damn ammo.) It takes almost a full clip of assault rifle fire to kill just ''one'' of these guys.

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* ''GearsOfWar'': The basic Locust will tear you apart if you're not in cover. (And even IF you're in cover. You might run out of damn ammo.) It takes almost a full clip magazine of assault rifle fire to kill just ''one'' of these guys.guys. On Insane, you had to shoot enemies in the head in order to avoid running out of ammunition entirely.
** This became much less the case with time. In Gear of War 1, fighting without using the cover system, even if you were just walking behind the pillar to avoid fire, was suicidal even on the lowest difficulty. By the time Gears of War 3 came around, on normal mode, you had a good chance of survival even if you made liberal usage of [[BayonetYa bayonet charges.]]

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* ''{{VideoGame/Bug}}!'' has this in later levels. Most of the Mooks in the first two levels take around 1-2 hits to be killed (two of them take five, one's a rarely-seen DemonicSpider and the other is a HelpfulMook). Then you get to the next four levels, where almost all the regular Mooks take at least three hits to kill.

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* ''{{VideoGame/Bug}}!'' has this in later levels. Most of the Mooks in the first two levels take around 1-2 hits to be killed (two of them take five, one's a rarely-seen DemonicSpider and the other is a HelpfulMook). Then you get to the next four levels, where almost all the regular Mooks take at least three hits to kill. kill.
* The PS2 FPS ''Black'' had enemies that took so many rounds to kill that learning to headshot was mandatory ''on the easiest setting''. Perhaps this is the reason all your guns hold [[BottomlessMagazines ridiculous amounts of bullets.]]
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Then they dont count. Bosses are SUPPOSED to be durable and therefore dont count, as the description clearly says. And if a boss is meant to be fought by 8 people it is blatantly obvious it will take a lot to bring down.


* All the Giant Monsters and Arch-Villains in ''CityOfHeroes'', which are meant to be taken on with (at least) one full team of 8 people. But they're generally supposed to be MadeOfIron.
** Most Boss or Elite Boss-rank enemies are pretty durable, too--even the ones that are theoretically {{Badass Normal}}s can generally take more abuse than a Sherman tank before collapsing.
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->''"The enemies are too strong, which is fine, but it's annoying when every single thing you try to blow up takes so much gunfire. Even when you're in the present time, there's no bad guys that die with one shot. And I understand when you're shooting the Terminators; they're made of metal, but these are human beings."''
-->--'''TheAngryVideoGameNerd''' on ''TheTerminator'' for the SegaCD
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If this is combined with your character being a OneHitPointWonder, [[NintendoHard just put down the controller and walk away]]...
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* ''Game/{{Unreal}}'': Even the weakest [[HumanoidAliens skaarj]] takes a full, 50-round, clip from the combat assault rifle before he goes down. The Titan, Warlord, and Queen can all take dozens of rockets.

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* ''Game/{{Unreal}}'': ''VideoGame/{{Unreal}}'': Even the weakest [[HumanoidAliens skaarj]] takes a full, 50-round, clip from the combat assault rifle before he goes down. The Titan, Warlord, and Queen can all take dozens of rockets.
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* ''{{Bug}}!'' has this in later levels. Most of the Mooks in the first two levels take around 1-2 hits to be killed (two of them take five, one's a rarely-seen DemonicSpider and the other is a HelpfulMook). Then you get to the next four levels, where almost all the regular Mooks take at least three hits to kill.

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* ''{{Bug}}!'' ''{{VideoGame/Bug}}!'' has this in later levels. Most of the Mooks in the first two levels take around 1-2 hits to be killed (two of them take five, one's a rarely-seen DemonicSpider and the other is a HelpfulMook). Then you get to the next four levels, where almost all the regular Mooks take at least three hits to kill.
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None

Added DiffLines:

* ''{{Bug}}!'' has this in later levels. Most of the Mooks in the first two levels take around 1-2 hits to be killed (two of them take five, one's a rarely-seen DemonicSpider and the other is a HelpfulMook). Then you get to the next four levels, where almost all the regular Mooks take at least three hits to kill.
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In some games, it takes an absurd amount of firepower to take down a basic enemy, whether due to monsters simply having massive amounts of HitPoints, weapons being PVPBalanced, or a combination of both. Maybe its only when the game's difficulty is cranked up to "Make It Hurt! " Rats take multiple pistol rounds, HumanoidAliens take repeated shotgun blasts to the face, and even with a rocket launcher there are still some guys that are going to go through a DeathOfAThousandCuts. This concept can apply to magic and melee weapons as well.

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In some games, it takes an absurd amount of firepower to take down a basic enemy, whether due to monsters simply having massive amounts of HitPoints, weapons being PVPBalanced, or a combination of both. Maybe its only when the game's difficulty is cranked up to [[IdiosyncraticDifficultyLevels "Make It Hurt! " Hurt!"]]. Rats take multiple pistol rounds, HumanoidAliens take repeated shotgun blasts to the face, and even with a rocket launcher there are still some guys that are going to go through a DeathOfAThousandCuts. This concept can apply to magic and melee weapons as well.
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* It varies based on where in the series it takes place, but in the course of the ''MechWarrior'' series you'll end up fighting a lot of enemies, sometimes of a vehicular nature (especially in 3 and 4), but most often you'll end up facing enemy 'Mechs. Even the smallest ones seem to be uncannily tough, with even spindly lightweights like the ''Owens'' or ''Osiris'' taking quite a while to bring down by the time the 4th installment comes around.
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* ''GearsOfWar'': The basic Locust will tear you apart if you're not in cover. (And even IF you're in cover. You might run out of damn ammo.)

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* ''GearsOfWar'': The basic Locust will tear you apart if you're not in cover. (And even IF you're in cover. You might run out of damn ammo.)) It takes almost a full clip of assault rifle fire to kill just ''one'' of these guys.
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* There are enemies in the penultimate level of ''EvilDead: Fistful of Boomstick'' that are freaking bullet ''sponges'', meaning you'll be heading into the last level with virtually no ammunition - [[GuideDangIt unless you thought to try the flamethrower on them]], which kills them in a second or two.

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* There are enemies in the penultimate level of ''EvilDead: Fistful of Boomstick'' that are freaking bullet ''sponges'', meaning you'll be heading into the last level with virtually no ammunition - [[GuideDangIt unless you thought to try the flamethrower on them]], which kills them in a second or two.two (and considering the [[VideogameFlamethrowersSuck videogame flamethrower's typical effectiveness]], you probably didn't).
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* ''{{Unreal}}'': Even the weakest [[HumanoidAliens skaarj]] takes a full, 50-round, clip from the combat assault rifle before he goes down. The Titan, Warlord, and Queen can all take dozens of rockets.

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* ''{{Unreal}}'': ''Game/{{Unreal}}'': Even the weakest [[HumanoidAliens skaarj]] takes a full, 50-round, clip from the combat assault rifle before he goes down. The Titan, Warlord, and Queen can all take dozens of rockets.
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*In ''{{Fallout}} 3'' a normal person can expect to survive two or three head shots from an submachine gun without flinching.

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*In ''{{Fallout}} 3'' a normal person can expect to survive two or three head shots from an a submachine gun without flinching.

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