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* The first fight with Agnus in ''DevilMayCry 4'' is this. He sits behind an electrified glass wall and you must break through it by chucking flying swords at it.

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* The first fight with Agnus in ''DevilMayCry ''Franchise/DevilMayCry 4'' is this. He sits behind an electrified glass wall and you must break through it by chucking flying swords at it.
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* Abductors in ''VideoGame/FreedomWars'' have giant "pods" on their bodies, the destruction of which will deal heavy damage to the Abductor (as well as liberating whoever is trapped inside). Be careful, though: once the pod is broken, the Abductor TurnsRed.
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* In ''PacManWorld 2'' Inky, Pinky and Clyde are all defeated this way.

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* In ''PacManWorld ''VideoGame/PacManWorld 2'' Inky, Pinky and Clyde are all defeated this way.

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Subtrope of AttackItsWeakPoint.



Compare with GoForTheEye and SnipingTheCockpit.

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Subtrope of AttackItsWeakPoint and usually falls under ShowsDamage as well. Compare with GoForTheEye and SnipingTheCockpit.SnipingTheCockpit.
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* Dr. Weil's final form in ''VideoGame/MegaManZero'' 4 has an orange pane of glass protecting his head. Break it and he blows up.
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[[AC:Roleplay]]

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[[AC:Roleplay]][[AC:{{Roleplay}}]]
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[[AC:Roleplay]]
* The first hostile entity in ''Roleplay/DestroyTheGodmodder'' had a cracked glass cockpit. Despite being pretty big, it got [[CurbStompBattle curbstomped]] after the weakness was revealed.
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* ''TeenageMutantNinjaTurtlesTurtlesInTime'' for the {{SNES}} gives you this in your first boss fight against Shredder, who's in a mechanical construct firing all sorts of weapons at you while his [[{{Mook}} Foot Soldiers]] are distracting you (and the battle is shown from Shredder's point of view). While you can beat up the ninjas endlessly, the only way to beat Shredder is to throw said ninjas into the screen.

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* ''TeenageMutantNinjaTurtlesTurtlesInTime'' ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'' for the {{SNES}} gives you this in your first boss fight against Shredder, who's in a mechanical construct firing all sorts of weapons at you while his [[{{Mook}} Foot Soldiers]] are distracting you (and the battle is shown from Shredder's point of view). While you can beat up the ninjas endlessly, the only way to beat Shredder is to throw said ninjas into the screen.
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Pac Man World 2 had a duplicate entry


* In ''VidoeGame/PacManWorld 2'', the fights with Inky, Pinky, and Blinky (actually Clyde) use this.

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* In ''VidoeGame/PacManWorld 2'', the fights with Inky, Pinky, and Blinky (actually Clyde) use this.
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** ''VideoGame/Sonic3D'' had this for all of the end of level battles with Robotnik.

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** ''VideoGame/Sonic3D'' ''VideoGame/Sonic3DFlickiesIsland'' had this for all of the end of level battles with Robotnik.
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** ''Sonic3DFlickiesIsland'' had this for all of the end of level battles with Robotnik.

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** ''Sonic3DFlickiesIsland'' ''VideoGame/Sonic3D'' had this for all of the end of level battles with Robotnik.



* Mother Brain from ''{{Metroid}}'' and ''[[EnhancedRemake Metroid Zero Mission]]''. Super Missiles are needed to break the glass, which still fails to kill her. Also the same with Mecha Ridley.
* In ''{{Flintstones}} - The Rescue of Dino and Hoppy'', you have to defeat the final boss by breaking its cockpit cover made of glass.

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* Mother Brain from ''{{Metroid}}'' ''VideoGame/{{Metroid|1}}'' and ''[[EnhancedRemake Metroid Zero Mission]]''.''VideoGame/MetroidZeroMission''. Super Missiles are needed to break the glass, which still fails to kill her. Also the same with Mecha Ridley.
* In ''{{Flintstones}} ''[[WesternAnimation/TheFlintstones Flintstones - The Rescue of Dino and Hoppy'', Hoppy]]'', you have to defeat the final boss by breaking its cockpit cover made of glass.



* Captain Syrup's flying saucer, which serves as the Factory Final Boss in ''[[WarioLand Wario Land 2]]'', has a crystal cockpit which you need to break with body slams so you can throw the bombs she launches back directly at her.

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* Captain Syrup's flying saucer, which serves as the Factory Final Boss in ''[[WarioLand Wario Land 2]]'', ''VideoGame/WarioLandII'', has a crystal cockpit which you need to break with body slams so you can throw the bombs she launches back directly at her.
* In ''VidoeGame/PacManWorld 2'', the fights with Inky, Pinky, and Blinky (actually Clyde) use this.
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* The [[ExactlyWhatItSaysOnTheTin brain-powered psychic tank]] in ''VideoGame/{{Psychonauts}}'' is defeated by [[MindOverMatter flinging chunks of concrete]] at the glass dome [[JustifiedTrope shielding the final boss's brain]].

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* The [[ExactlyWhatItSaysOnTheTin brain-powered psychic tank]] in ''VideoGame/{{Psychonauts}}'' is defeated by [[MindOverMatter flinging chunks of concrete]] at the glass dome [[JustifiedTrope shielding the final boss's brain]].
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These are incredibly common around machinery bosses, such as against a HumongousMecha, WalkingTank, or a BattleshipRaid; the latter being less commonly used.

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These are incredibly common around machinery bosses, such as against a HumongousMecha, WalkingTank, or a BattleshipRaid; the latter being less commonly used.
used.



Compare with GoForTheEye.

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Compare with GoForTheEye.GoForTheEye and SnipingTheCockpit.
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* More EliteMook than boss fight (although they are treated as boss enemies the first few times they appear), Atlas mechs in ''VideoGame/MassEffect3'' are a variation of this trope: they have [[SnipingTheCockpit glass cockpits which you can break and then kill the engineer piloting it]] so you can [[VehicularTurnabout hijack the mech and pilot it yourself, using it to kill the rest of the Cerberus troops]]. While cool, this turns out to be AwesomeButImpractical, since, by the time you manage to break the glass, the mech will probably be on the brink of death anyway (and if the Atlas mech is destroyed while you're in it, you get a GameOver); it's simpler to just destroy it outright.
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* Not a playable example, but an actual cutscene. In ''VideoGame/BionicCommando: Rearmed'', Radd Spencer is gripped by Joe's mecha and nearly crushed to death. He regains consciousness in time to [[UseYourHead headbutt]] through Joe's windshield, through the heavy-reinforced glass, and ''through Joe's face''. This causes the robot's hands to free him.

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* Not a playable example, but an actual cutscene. In ''VideoGame/BionicCommando: Rearmed'', ''VideoGame/BionicCommando 2009'', Radd Spencer is gripped by Joe's mecha and nearly crushed to death. He regains consciousness in time to [[UseYourHead headbutt]] through Joe's windshield, through the heavy-reinforced glass, and ''through Joe's face''. This causes the robot's hands to free him.
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* The three intermediate bosses in ''Super Methane Bros'' can only be destroyed by repeated hits to their glass cockpits.

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* The In ''VideoGame/SuperMethaneBros'', the three intermediate bosses in ''Super Methane Bros'' can only be destroyed by repeated hits to their glass cockpits.
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* Captain Syrup's flying saucer, which serves as the Factory Final Boss in ''WarioLand2'' has a crystal cockpit which you need to break with body slams so you can throw the bombs she launches back directly at her.

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* Captain Syrup's flying saucer, which serves as the Factory Final Boss in ''WarioLand2'' ''[[WarioLand Wario Land 2]]'', has a crystal cockpit which you need to break with body slams so you can throw the bombs she launches back directly at her.

Changed: 213

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* Captain Syrup's flying saucer, which serves as the Factory Final Boss in ''WarioLand2'' has a crystal cockpit which you need to break with body slams so you can throw the bombs she launches back directly at her.
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None



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* The first fight with Agnus in ''DevilMayCry 4'' is this. He sits behind an electrified glass wall and you must break through it by chucking flying swords at it.
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That isn\'t a real game yet.


[[AC:ShootEmUp]]
* The Thunder Thighs from ''{{Metaspace}}''.
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** Pinky's mech is an odd example. The glass cockpit is coded to be a weak point, but you can't actually attack said cockpit without hacking (you're supposed to attack a different weak point), yet the glass dome continues to depress and crack anyway.
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** Crosses over directly with {{Go For The Eye}} against an Atlas; the cockpit location is it's right eye!

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** Crosses over directly with {{Go For The Eye}} GoForTheEye against an Atlas; the cockpit location is it's in its right eye!



** Every GUN mech from ''{{Sonic Adventure 2}}''.

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** Every GUN mech from ''{{Sonic Adventure 2}}''.''VideoGame/SonicAdventure2''.



** The final bosses in ''SonicSpinball'' and ''VideoGame/SonicColors''.
** ''Sonic3DBlast'' had this for all of the end of level battles with Robotnik.
** In other words ''every'' boss where you fight Eggman directly. You'd think he'd learn.
* Mother Brain from ''{{Metroid}}'' and ''[[EnhancedRemake Zero Mission]]''. Super Missiles are needed to break the glass, which still fails to kill her. Also the same with Mecha Ridley.

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** The final bosses in ''SonicSpinball'' ''VideoGame/SonicSpinball'' and ''VideoGame/SonicColors''.
** ''Sonic3DBlast'' ''Sonic3DFlickiesIsland'' had this for all of the end of level battles with Robotnik.
** In other words Pretty much ''every'' boss fight where you fight Eggman directly. You'd think he'd learn.
learn by now.
* Mother Brain from ''{{Metroid}}'' and ''[[EnhancedRemake Metroid Zero Mission]]''. Super Missiles are needed to break the glass, which still fails to kill her. Also the same with Mecha Ridley.



* Inverted in ''VideoGame/EarthwormJim'', which has a level where you have to carefully guide an underwater vehicle around. More cracks appear in the glass every time you hit a wall. Oh, and there's a time limit.

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* Inverted {{Inverted|Trope}} in ''VideoGame/EarthwormJim'', which has a level where you have to carefully guide an underwater vehicle around. More cracks appear in the glass every time you hit a wall. [[TimedMission Oh, and there's a time limit.]]



* Thunder Thighs from ''{{Metaspace}}''.

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* The Thunder Thighs from ''{{Metaspace}}''.
''{{Metaspace}}''.
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That is, certain {{Boss Fight}}s look very threatening, but all you need to do is hit the incredibly obvious glass chamber - which can either hold the pilot, an exposable core system, or whatever they decided to put behind it - {{For Massive Damage}}.

These are incredibly common around machinery bosses, such as against a {{Humongous Mecha}}, {{Walking Tank}}, or a {{Battleship Raid}}; the latter being less commonly used.

Subtrope of {{Attack Its Weak Point}}.

This trope can also be combined with {{Colossus Climb}} if the weak point is high up on a structure.

Compare with {{Go For The Eye}}.

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That is, certain {{Boss Fight}}s look very threatening, but all you need to do is hit the incredibly obvious glass chamber - which can either hold the pilot, an exposable core system, or whatever they decided to put behind it - {{For Massive Damage}}.

-- ForMassiveDamage.

These are incredibly common around machinery bosses, such as against a {{Humongous Mecha}}, {{Walking Tank}}, HumongousMecha, WalkingTank, or a {{Battleship Raid}}; BattleshipRaid; the latter being less commonly used.

Subtrope of {{Attack Its Weak Point}}.

AttackItsWeakPoint.

This trope can also be combined with {{Colossus Climb}} ColossusClimb if the weak point is high up on a structure.

Compare with {{Go For The Eye}}.GoForTheEye.
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* Poison Ivy in ''BatmanArkhamAsylum''. This one is odd, considering she's inside a plant.
** In the sequel, ''BatmanArkhamCity'', you have to do this with Mr Freeze.

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* Poison Ivy in ''BatmanArkhamAsylum''.''VideoGame/BatmanArkhamAsylum''. This one is odd, considering she's inside a plant.
** In the sequel, ''BatmanArkhamCity'', ''VideoGame/BatmanArkhamCity'', you have to do this with Mr Freeze.
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No Trope Page


* Averted in the old ''VideoGame/{{Punisher}}'' beat'em up game - The robot boss has some glass panels in its head but those go first and breaking them is no impediment - you have to literally punch the thing into scrap to win (It somewhat resembles the car-wrecking bonus stage in ''VideoGame/StreetFighterII'' - the thing keeps losing more and more parts as you beat it up.)

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* Averted in the old ''VideoGame/{{Punisher}}'' ''Punisher'' beat'em up game - The robot boss has some glass panels in its head but those go first and breaking them is no impediment - you have to literally punch the thing into scrap to win (It somewhat resembles the car-wrecking bonus stage in ''VideoGame/StreetFighterII'' - the thing keeps losing more and more parts as you beat it up.)
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* Averted in the old ''VideoGame/Punisher}}'' beat'em up game - The robot boss has some glass panels in its head but those go first and breaking them is no impediment - you have to literally punch the thing into scrap to win (It somewhat resembles the car-wrecking bonus stage in ''VideoGame/StreetFighterII'' - the thing keeps losing more and more parts as you beat it up.)

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* Averted in the old ''VideoGame/Punisher}}'' ''VideoGame/{{Punisher}}'' beat'em up game - The robot boss has some glass panels in its head but those go first and breaking them is no impediment - you have to literally punch the thing into scrap to win (It somewhat resembles the car-wrecking bonus stage in ''VideoGame/StreetFighterII'' - the thing keeps losing more and more parts as you beat it up.)
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None


* Not a playable example, but an actual cutscene. In ''VideoGame/BionicCommando: Rearmed'', Radd Spencer is gripped by Joe's mecha and nearly crushed to death. He regains consciousness in time to [[UseYourHead headbutt]] Joe's through windshield, through the heavy-reinforced glass, and ''through Joe's face''. This causes the robot's hands to free him.

to:

* Not a playable example, but an actual cutscene. In ''VideoGame/BionicCommando: Rearmed'', Radd Spencer is gripped by Joe's mecha and nearly crushed to death. He regains consciousness in time to [[UseYourHead headbutt]] through Joe's through windshield, through the heavy-reinforced glass, and ''through Joe's face''. face''. This causes the robot's hands to free him.
Is there an issue? Send a MessageReason:
None


* Not a playable example, but an actual cutscene. In ''VideoGame/BionicCommando'': Rearmed, Radd Spencer is gripped by Joe's mecha and nearly crushed to death. He regains consciousness in time to [[UseYourHead headbutt]] Joe's through windshield, through the heavy-reinforced glass, and ''through Joe's face''. This causes the robot's hands to free him.

to:

* Not a playable example, but an actual cutscene. In ''VideoGame/BionicCommando'': Rearmed, ''VideoGame/BionicCommando: Rearmed'', Radd Spencer is gripped by Joe's mecha and nearly crushed to death. He regains consciousness in time to [[UseYourHead headbutt]] Joe's through windshield, through the heavy-reinforced glass, and ''through Joe's face''. This causes the robot's hands to free him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Not a playable example, but an actual cutscene. In ''VideoGame/BionicCommando'': Rearmed, Radd Spencer is gripped by Joe's mecha and nearly crushed to death. He regains consciousness in time to [[UseYourHead headbutt]] Joe's through windshield, through the heavy-reinforced glass, and ''through Joe's face''. This causes the robot's hands to free him.

Added: 56

Changed: 126

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* The ''VideoGame/SonicTheHedgehog'' series has many bosses defeated in this manner:

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* The ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' series has many bosses defeated in this manner:



** Every GUN mech from {{Sonic Adventure 2}}
** All of the day bosses from ''VideoGame/SonicUnleashed''.

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** Every GUN mech from {{Sonic ''{{Sonic Adventure 2}}
2}}''.
** All of the day bosses from ''VideoGame/SonicUnleashed''. And the Egg Dragoon too.




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* ''VideoGame/BattleKidFortressOfPeril'': The FinalBoss battle with the Supermech.


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[[AC:ShootEmUp]]
* Thunder Thighs from ''{{Metaspace}}''.

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