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** Somewhat less justified in ''Film/StarTrekIntoDarkness'', when four main characters go up against an entire squad of Klingon warriors. The Klingons don't get a single hit in. At most, they might have managed to kill the two {{Red Shirt}}s that accompanied Kirk's team, but [[WhatHappenedToTheMouse even that isn't clear]]. They fare a little better when they switch to melee weapons, but that doesn't stop Khan from [[OneManArmy slaughtering them all singlehandedly]].

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** Somewhat less justified in ''Film/StarTrekIntoDarkness'', when four main characters go up against an entire squad of Klingon warriors. The Klingons don't get a single hit in. At most, they might have managed to kill the two {{Red Shirt}}s that accompanied Kirk's team, but [[WhatHappenedToTheMouse even that isn't clear]]. They fare a little better when they switch to melee weapons, but that doesn't stop Khan from [[OneManArmy slaughtering them all singlehandedly]]. It helps that he's trying to DrawAggro from Kirk, Spock, and Uhura. He's just so good he can do that ''and'' actively save them.
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This trope involves a degree of TruthInTelevision, in that by far most shots fired in firefights or combat are misses. Some sources report that in UsefulNotes/WorldWarII, the average soldier needed to fire two hundred rounds for every hit scored on an enemy. So the fictional bad guys don't necessarily actually suffer from unrealistic inaccuracy; rather, the heroes' fictional performance would probably count as ImprobableAimingSkills in real life. To make matters worse, though, most fictional bad guys exhibit lousy trigger discipline, always firing from the hip and in long bursts, even when firing at a lone target that sometimes isn't even shooting back, instead of looking down the sights and ''aiming''.

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This trope involves a degree of TruthInTelevision, in that by far most shots fired in firefights or combat are misses. Some sources report that in UsefulNotes/WorldWarII, the average soldier needed to fire two hundred rounds for every hit scored on an enemy. [[note]] Then again, it should be noted that the average engagement range in real life is much longer than the average firefight in media, so results may vary.[[/note]] So the fictional bad guys don't necessarily actually suffer from unrealistic inaccuracy; rather, the heroes' fictional performance would probably count as ImprobableAimingSkills in real life. To make matters worse, though, most fictional bad guys exhibit lousy trigger discipline, always firing from the hip and in long bursts, even when firing at a lone target that sometimes isn't even shooting back, instead of looking down the sights and ''aiming''.
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* discussed several times in WebAnimation/TerribleWritingAdvice, both with [[=JP=] complaining about its prevalence and with [=MegaCorps=] [=CEO=] mentioning that he’d never seen a battle where neither side landed a single shot before his [=PMC=] fought the Evil Empires stormtroopers.
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* 'Series/MrAndMrsSmith2024'': In the finale, John and Jane tear up the house with bullets but neither is able to land a shot on the other. [[spoiler:Subverted — under the influence of truth serum, they admit that neither really wanted to kill the other, and so were missing on purpose.]]

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* 'Series/MrAndMrsSmith2024'': ''Series/MrAndMrsSmith2024'': In the finale, John and Jane tear up the house with bullets but neither is able to land a shot on the other. [[spoiler:Subverted — under the influence of truth serum, they admit that neither really wanted to kill the other, and so were missing on purpose.]]
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* '"Series/MrAndMrsSmith2024'': In the finale, John and Jane tear up the house with bullets but neither is able to land a shot on the other. [[spoiler:Subverted — under the influence of truth serum, they admit that neither really wanted to kill the other, and so were missing on purpose.]]

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* '"Series/MrAndMrsSmith2024'': 'Series/MrAndMrsSmith2024'': In the finale, John and Jane tear up the house with bullets but neither is able to land a shot on the other. [[spoiler:Subverted — under the influence of truth serum, they admit that neither really wanted to kill the other, and so were missing on purpose.]]
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* '"Series/MrAndMrsSmith2024'': In the finale, John and Jane tear up the house with bullets but neither is able to land a shot on the other. [[spoiler:Subverted — under the influence of truth serum, they admit that neither really wanted to kill the other, and so were missing on purpose.]]
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'''Dalek Cheese and Wine:''' YOU COULDN'T HIT A COW'S ARSE WITH A BANJO!\\
'''Dalek Darius:''' IF YOU FELL OVER, YOU'D MISS THE FLOOR!\\
'''Dalekky Bill is How Much This Month?!:''' [BrutalHonesty YOU DON'T AIM GOOD.]]\\

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'''Dalek Cheese and Wine:''' YOU COULDN'T HIT A COW'S ARSE WITH A BANJO!\\
[[AC:You couldn't hit a cow's arse with a banjo!]]\\
'''Dalek Darius:''' IF YOU FELL OVER, YOU'D MISS THE FLOOR!\\
'''Dalekky
[[AC:If you fell over, you'd miss the floor!]]\\
'''Dalek
Bill is How Much This Month?!:''' [BrutalHonesty YOU DON'T AIM GOOD.]]\\[[AC:[[BrutalHonesty You don't aim good.]]]]\\



'''Dalek Yurtle:''' WELL THAT LAST ONE WAS A LITTLE ROUGH, BUT I GET WHERE THEY'RE COMING FROM.

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'''Dalek Yurtle:''' WELL THAT LAST ONE WAS A LITTLE ROUGH, BUT [[AC:Well, that last one was a little rough, but I GET WHERE THEY'RE COMING FROM.get where they're coming from.]]
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Sticking to the point


* The enemies in the Arnold Schwarzenegger AffectionateParody movie ''Film/TrueLies'' fit this trope perfectly. Even when using submachine guns at close range they cannot hit the hero, ([[ImprobableAimingSkills while the hero manages to take them out with a pistol]]). At one point, the guards jump through the air, on skis, ATeamFiring, and hit ''nothing''. Meanwhile, Arnold's character is able to roll backwards through the snow and fire perfectly aimed shots before hitting the ground. His wife fares even better, managing to kill a dozen enemies simply by dropping her [[ReliablyUnreliableGuns Mac 10]] down a staircase. There's also the part where Gib uses a ''light pole'' as cover while standing straight up, à la ''WesternAnimation/LooneyTunes'', and the BigBad standing several feet away doesn't hit him, even though he empties a submachine gun magazine at him (though to be fair, he does hit the lamppost several times).

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* The enemies in the Arnold Schwarzenegger AffectionateParody movie ''Film/TrueLies'' fit this trope perfectly. Even ''Film/TrueLies'': Played for laughs when using submachine guns at close range they cannot hit the hero, ([[ImprobableAimingSkills fat Gib hides behind a lamp post while the hero manages to take them out being shot at with a pistol]]). At one point, an AK-47, and remains unharmed, despite the guards jump through the air, on skis, ATeamFiring, pole and everything behind him being hit ''nothing''. Meanwhile, Arnold's character is able to roll backwards through the snow and fire perfectly aimed shots before hitting the ground. His wife fares even better, managing to kill a dozen enemies simply by dropping her [[ReliablyUnreliableGuns Mac 10]] down a staircase. There's also the part where Gib uses a ''light pole'' as cover while standing straight up, à la ''WesternAnimation/LooneyTunes'', and the BigBad standing several feet away doesn't hit him, even though repeatedly. Even he empties a submachine gun magazine at him (though to be fair, he does hit the lamppost several times).can't believe it.[
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* The ''Film/JakaSembung'' movies from Indonesia ''loves'' portraying the Dutch colonizers as terrible shots, unless the plot requires them to hit something. Notably in the first movie's climatic raid as the Indonesian resistance raids BigBad Van Schram's palace - a few dozen Dutch soldiers firing in a row at a horde of rebels cuts to... two or three rebels falling over, while the rest keeps on charging (are they aiming for the ground?).
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* ''Film/TheKiller1989'' usually averts this trope (the mooks scores some non-fatal hits on Ah Jong and Inspector Li in the climatic [[BloodstainedGlassWindows church shootout]]) but plays it straight at one point in the beachhouse gunfight. Ah Jong and Jenny are in a ''straight'' corridor when they're surprised by a mook holding an [=MP5=] machine-gun firing at full auto, from ''spitting distance''... and the bullets all ends up in the wall without hitting either Ah Jong or Jenny (does the mook have astigmatism and is he firing sideways?). Ah Jong then guns down said mook, steals his machine-gun, and took out a few more enemies.
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Obvious SubTrope of ATeamFiring. DodgeTheBullet is the inverse of this. For the bladed weapon variation, see NeverBringAKnifeToAFistFight. The flip side of ImprobableAimingSkills. The use of MoreDakka can either overcome this, or [[ATeamFiring make it even sillier]]. When the bullets don't just spray around the target, but consistently hit where the target was a moment ago, it's a case of HeroTrackingFailure. See also PlotArmor for the ''reason'' the bad guys are such [[OnlyAFleshWound lousy shots]]. When the enemies vastly outnumber the heroes, their incompetence is a symptom of ConservationOfNinjutsu. Compare PowerfulButInaccurate, when the inaccuracy is a property of the weapon rather than the wielder. See also AmusinglyAwfulAim.

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Obvious SubTrope of ATeamFiring.ATeamFiring, different in that on this one only the bad guys can't aim. DodgeTheBullet is the inverse of this. For the bladed weapon variation, see NeverBringAKnifeToAFistFight. The flip side of ImprobableAimingSkills. The use of MoreDakka can either overcome this, or [[ATeamFiring make it even sillier]]. When the bullets don't just spray around the target, but consistently hit where the target was a moment ago, it's a case of HeroTrackingFailure. See also PlotArmor for the ''reason'' the bad guys are such [[OnlyAFleshWound lousy shots]]. When the enemies vastly outnumber the heroes, their incompetence is a symptom of ConservationOfNinjutsu. Compare PowerfulButInaccurate, when the inaccuracy is a property of the weapon rather than the wielder. See also AmusinglyAwfulAim.
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* In ''VideoGame/SpaceQuest IV'' the Sequel Police Cyborgs are lethally accurate most of the time, but still suffer occasions of Stormtrooper Syndrome [[PlotInducedStupidity when the plot calls for it]].

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* In ''VideoGame/SpaceQuest IV'' the Sequel Police Cyborgs are lethally accurate most of the time, but still suffer occasions of Stormtrooper Syndrome [[PlotInducedStupidity [[IdiotBall when the plot calls for it]].
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* In ''Film/DisturbingThePeace'', several members of the biker gang completely fail to hit Jim Dillon when he is standing in the middle of a empty street with no cover and they are are firing at him with fully automatic weapons.
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** [[https://tvtropes.org/pmwiki/pmwiki.php/Recap/DoctorWhoS16E2ThePiratePlanet "The Pirate Planet"]]: One scene has two guards escorting the Doctor and Romana, plus a third coming from the other direction, utterly failing to hit the Doctor's local ally, who is standing out in the open and still manages to gun down all three.
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** Played straight in its most glorious during the Donquixote Family flashback, when Gladius, Lao G and Señor Pink told Baby 5 about the history and tragedy of Flevance. The rival gang kept shooting guns and cannonballs throughtout most of the dialogue for several minutes, but they never hit any of the six pirates. Throughout the entire exposition, the pirates kept the entire conversation calm and casual and they walked slowly without caring about any of the bullets potentially hitting them. They didn't even make a conscious effort to dodge anything because the enemies kept missing them.
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** In one episode, Gin and Rummy get into a shootout with group of convenience store workers after they try to rob the gas station they work at and despite being at close range both groups fail to shoot each other and only end up hitting a bystander cop nearby.
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* In one ''WesternAnimation/EdEddNEddy'' episode, the Eds are facing down the Kanker sisters and start shooting them with water-filled Turkey basters. All three Eds completely miss.
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* ''Film/UpTheFront'': Somehow ''Lurk'' of all people is able to dodge a German machine gun just by running away from the bullets.
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* Justified in ''Series/{{Castle}}'', when Castle and Beckett test out antique flintlock pistols allegedly used as a murder weapon. They each take one, go out to the firing range, and miss. There's even a montage just showing dozens of impacts on the padded area behind the paper targets. The justification is that flintlock pistols were often inaccurate, and the ones used were worse than most. Not only that, the cop right next to Castle goes to help him after all Castle's shots kept messing with his own target practice. This goes from the cop giving Castle stable platforms to shoot from, to strapping a scope and a laser pointer on the pistol, taping it down zeroed on the center of the target, and pulling the trigger with a string. Still misses, with the only hit being to the target ''next'' to the one aimed for. [[spoiler:This is all used to prove that the weapon was highly unlikely to have been the murder weapon. In fact, the two guys specifically dueled with them in order to "satisfy their honor" without anyone actually being harmed. The real culprit is someone using a modern smoothbore weapon with an old-fashioned steel ball.]]

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* Justified in ''Series/{{Castle}}'', ''Series/{{Castle|2009}}'', when Castle and Beckett test out antique flintlock pistols allegedly used as a murder weapon. They each take one, go out to the firing range, and miss. There's even a montage just showing dozens of impacts on the padded area behind the paper targets. The justification is that flintlock pistols were often inaccurate, and the ones used were worse than most. Not only that, the cop right next to Castle goes to help him after all Castle's shots kept messing with his own target practice. This goes from the cop giving Castle stable platforms to shoot from, to strapping a scope and a laser pointer on the pistol, taping it down zeroed on the center of the target, and pulling the trigger with a string. Still misses, with the only hit being to the target ''next'' to the one aimed for. [[spoiler:This is all used to prove that the weapon was highly unlikely to have been the murder weapon. In fact, the two guys specifically dueled with them in order to "satisfy their honor" without anyone actually being harmed. The real culprit is someone using a modern smoothbore weapon with an old-fashioned steel ball.]]
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%% This page has been alphabetized. Please add new examples in the correct order. Thanks!

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%% This page list of examples has been alphabetized. Please add new examples Take care to put your example in the correct order. Thanks!its proper place in accordance with Administrivia/HowToAlphabetizeThings!



This trope involves a degree of TruthInTelevision, in that by far most shots fired in firefights or combat are misses. Some sources report that in WWII, the average soldier needed to fire two hundred rounds for every hit scored on an enemy. So the fictional bad guys don't necessarily actually suffer from unrealistic inaccuracy; rather, the heroes' fictional performance would probably count as ImprobableAimingSkills in real life. To make matters worse, though, most fictional bad guys exhibit lousy trigger discipline, always firing from the hip and in long bursts, even when firing at a lone target that sometimes isn't even shooting back, instead of looking down the sights and ''aiming''.

to:

This trope involves a degree of TruthInTelevision, in that by far most shots fired in firefights or combat are misses. Some sources report that in WWII, UsefulNotes/WorldWarII, the average soldier needed to fire two hundred rounds for every hit scored on an enemy. So the fictional bad guys don't necessarily actually suffer from unrealistic inaccuracy; rather, the heroes' fictional performance would probably count as ImprobableAimingSkills in real life. To make matters worse, though, most fictional bad guys exhibit lousy trigger discipline, always firing from the hip and in long bursts, even when firing at a lone target that sometimes isn't even shooting back, instead of looking down the sights and ''aiming''.



Named for the obvious ''Franchise/StarWars'' reference, in which setting the mooks all seem to be visually impaired, though there is [[http://imgur.com/gallery/xgnot one explanation]] for their seeming ineptitude and [[https://youtu.be/P2TA9coGLzM?si=bbxRdIHUZ37kC3o6 analysis of their accuracy]] indicates they’re actually ''really'' good -- but for the Trope ''[[TropeNamers Namer]]'', see the Tabletop Games section below.

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Named for the obvious ''Franchise/StarWars'' reference, in which setting the mooks {{Mooks}} all seem to be visually impaired, though there is [[http://imgur.com/gallery/xgnot one explanation]] for their seeming ineptitude and [[https://youtu.be/P2TA9coGLzM?si=bbxRdIHUZ37kC3o6 analysis of their accuracy]] indicates they’re actually ''really'' good -- but for the Trope ''[[TropeNamers Namer]]'', see the Tabletop Games section below.



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* The Vault-Tec Assisted Targeting System in ''VideoGame/Fallout3'' gives you a percentage chance (which is usually believable) to hit any specific limb of the enemy. Should you miss that limb, your shot will miss the enemy altogether. Two things make this worse: first, even if the enemy is ''shoving his head into the barrel of the gun'', your character still has that [[CriticalFailure 5% chance of missing]] (there is no guaranteed hit in VATS). Second: if you somehow (*cough*cheater*cough*) manage to have enough Action Points to have a long series of attacks, it still uses the exact probabilities given to you when you set up your shot sequence, even if the enemy has managed to ''get out from behind cover, walk right in front of the player, and done everything short of sticking his/her/its finger-analogue down the gun's barrel''. Want to hit that person right in front of you? Don't use VATS. Concentrated Fire gives your character a 5% higher to-hit chance for each consecutive time you target a limb in VATS. Without cheats, this can give your last shot a 71% chance to hit an enemy from 10 kilometres away.
** [[VideoGame/Fallout4 Averted in the sequel]]; the hilarious miss chance is meant to lull your enemies into a false sense of security while your ultimate charges. Said ultimate is a wall-hacking aimbot super-crit, as in, it '''never''' misses, laws of physics be damned. You can also ''store'' ultimate charges with the right perk and use them whenever you want.
* ''Anime/FateGrandOrder: The new Grand Assassin Tezcatlipoca is an Aztec god fascinated with modern guns, but he has horrible aim despite being so powerful. Only one of four bullets will hit the target, which forces him to continue his combo at close range, which is where he actually excels at.

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* ''Franchise/{{Fallout}}'':
**
The Vault-Tec Assisted Targeting System in ''VideoGame/Fallout3'' gives you a percentage chance (which is usually believable) to hit any specific limb of the enemy. Should you miss that limb, your shot will miss the enemy altogether. Two things make this worse: first, even if the enemy is ''shoving his head into the barrel of the gun'', your character still has that [[CriticalFailure 5% chance of missing]] (there is no guaranteed hit in VATS). Second: if you somehow (*cough*cheater*cough*) manage to have enough Action Points to have a long series of attacks, it still uses the exact probabilities given to you when you set up your shot sequence, even if the enemy has managed to ''get out from behind cover, walk right in front of the player, and done everything short of sticking his/her/its finger-analogue down the gun's barrel''. Want to hit that person right in front of you? Don't use VATS. Concentrated Fire gives your character a 5% higher to-hit chance for each consecutive time you target a limb in VATS. Without cheats, this can give your last shot a 71% chance to hit an enemy from 10 kilometres away.
** [[VideoGame/Fallout4 Averted in the sequel]]; ''VideoGame/Fallout4''; the hilarious miss chance is meant to lull your enemies into a false sense of security while your ultimate charges. Said ultimate is a wall-hacking aimbot super-crit, as in, it '''never''' misses, laws of physics be damned. You can also ''store'' ultimate charges with the right perk and use them whenever you want.
* ''Anime/FateGrandOrder: ''VideoGame/FateGrandOrder'': The new Grand Assassin Tezcatlipoca is an Aztec god fascinated with modern guns, but he has horrible aim despite being so powerful. Only one of four bullets will hit the target, which forces him to continue his combo at close range, which is where he actually excels at.
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* ''Film/{{Belly}}'': An [[FacelessGoons entire hitsquad]] of more than a [[RedshirtArmy dozen guys]] equipped with [[LaserSight laser sights]] failed to land a single shot on a drug kingpin they were trying to kill even when he is in the prone position with no cover and have him cornered.

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* ''Film/{{Belly}}'': ''Film/Belly1998'': An [[FacelessGoons entire hitsquad]] of more than a [[RedshirtArmy dozen guys]] equipped with [[LaserSight laser sights]] failed to land a single shot on a drug kingpin they were trying to kill even when he is in the prone position with no cover and have him cornered.

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