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* '''High systemicity'''. The game is governed by global rules, properties, and mechanics (such as the UsefulNotes/PhysicsEngine and NPCScheduling) that work consistently throughout, with minimal use of systemic exceptions like {{Scripted Event}}s, [[VideogameSetpiece one-off animations]], and {{cutscene}} setpieces. Immersive sims also tend to recycle previously introduced elements and obstacles in new and different contexts.

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* '''High systemicity'''. The game is governed by global rules, properties, and mechanics (such as the UsefulNotes/PhysicsEngine MediaNotes/PhysicsEngine and NPCScheduling) that work consistently throughout, with minimal use of systemic exceptions like {{Scripted Event}}s, [[VideogameSetpiece one-off animations]], and {{cutscene}} setpieces. Immersive sims also tend to recycle previously introduced elements and obstacles in new and different contexts.

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