Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* '''High systemicity'''. The game is governed by global rules, properties, and mechanics (such as the UsefulNotes/PhysicsEngine and NPCScheduling) that work consistently throughout, with minimal use of systemic exceptions like {{Scripted Event}}s, [[VideogameSetpiece one-off animations]], and {{cutscene}} setpieces. Immersive sims also tend to recycle previously introduced elements and obstacles in new and different contexts.
to:
* '''High systemicity'''. The game is governed by global rules, properties, and mechanics (such as the UsefulNotes/PhysicsEngine MediaNotes/PhysicsEngine and NPCScheduling) that work consistently throughout, with minimal use of systemic exceptions like {{Scripted Event}}s, [[VideogameSetpiece one-off animations]], and {{cutscene}} setpieces. Immersive sims also tend to recycle previously introduced elements and obstacles in new and different contexts.