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to:
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* {{Wallbonking}}
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* {{Wallbonking}}{{Wallbonking}}
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----
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** UnwinnableByMistake
to:
** UnwinnableByMistakeUnintentionallyUnwinnable
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Complaining about lack of realism
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* SpaceCompression
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None
* GlitchEntity
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* TheMissingno
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None
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* IdiotProgramming
to:
* IdiotProgrammingDarthWiki/IdiotProgramming
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Not a programming thing
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* ThrivingGhostTown
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None
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* AscendedGlitch
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* ScrappyMechanic
* ScriptBreaking
* ScriptBreaking
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See also: ErrorIndex for more on video games.
to:
See also: ErrorIndex for more on video games.
games, MagicalComputer for computers in general.
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See also: ErrorIndex for video games.
to:
See also: ErrorIndex for more on video games.
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* AIIsACrapshoot
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* HackedByAPirate
* HaveYouTriedRebooting
* HaveYouTriedRebooting
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None
* AIBreaker
* AscendedGlitch
* DeadCharacterWalking
* DungeonBypass
* GameBreaker
* DungeonBypass
* GameBreaker
* KillScreen
* LordBritishPostulate
* LordBritishPostulate
* TheMissingno
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* TheMissingno
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* TheMissingnoPerpetualBeta
* ScrappyMechanic
* ScriptBreaking
* SequenceBreaking
* ScrappyMechanic
* ScriptBreaking
* SequenceBreaking
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** UnwinnableByMistake
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** UnwinnableByMistakeUnwinnableByMistake
* {{Wallbonking}}
* {{Wallbonking}}
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Changed line(s) 1,5 (click to see context) from:
You'd think it would be simple to program something to do something simple. Despite what some people may tell you, you're right. In a perfect world, we wouldn't have programmers who constantly assumed that any simple task is a gargantuan effort that requires the importation of several processor-heavy, 100-megabyte libraries just to set up. In a perfect world, machines capable of performing 2 billion complex calculations per second wouldn't be brought to their knees by [[http://en.wikipedia.org/wiki/Spinlock spin-locks]] and [[http://en.wikipedia.org/wiki/Memory_leak memory leaks]]. And, in a perfect world, these programmers, and the manufacturers who made these devices, would all be bankrupt.
This is not a perfect world.
See also: ErrorIndex, which broadens the topic to include game features and modifications.
This is not a perfect world.
See also: ErrorIndex, which broadens the topic to include game features and modifications.
to:
This is not a perfect world.
See also:
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None
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See also: ErrorIndex.
to:
See also: ErrorIndex.
ErrorIndex, which broadens the topic to include game features and modifications.
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None
Added DiffLines:
See also: ErrorIndex.
Added DiffLines:
* ArtificialStupidity
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* GoodBadBug
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* GoodBadBugGoodBadBugs
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* MinusWorld
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* TheMissingno
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* Unwinnable
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* Unwinnable{{Unwinnable}}
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* GoodBadGug
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* GoodBadGugGoodBadBug
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You'd think it would be simple to program something to do something simple. Despite what some people may tell you, you're right. In a perfect world, we wouldn't have programmers who constantly assumed that any simple task is a gargantuan effort that requires the importation of several processor-heavy, 100-megabyte libraries just to set up. In a perfect world, machines capable of performing 2 billion complex calculations per second wouldn't be brought to their knees by [[http://en.wikipedia.org/wiki/Spinlock spin-locks]] and [[http://en.wikipedia.org/wiki/Memory_leak memory leaks]]. And, in a perfect world, these programmers, and the manufacturers who made these devices, would all be bankrupt.
This is not a perfect world.
!!Tropes:
* GameBreakingBug
* GoodBadGug
* IdiotProgramming
* ObviousBeta
* Unwinnable
** UnwinnableByMistake
This is not a perfect world.
!!Tropes:
* GameBreakingBug
* GoodBadGug
* IdiotProgramming
* ObviousBeta
* Unwinnable
** UnwinnableByMistake