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No chained sinkholes. Since Weather Control Machine is a subtrope, gonna change to keep the supertrope.


Even ''[[TalkAboutTheWeather mentioning]]'' it is TemptingFate. If the mission depends on {{Phlebotinum}}, transportation, or an easily-damaged MacGuffin, weather of this sort will ruin whatever conditions are needed for the original objective. They may sometimes [[WeatherControlMachine be artifi]][[WeatherManipulation cially made]]. Also useful for [[ClosedCircle preventing rescues]]; compare SnowedIn.

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Even ''[[TalkAboutTheWeather mentioning]]'' it is TemptingFate. If the mission depends on {{Phlebotinum}}, transportation, or an easily-damaged MacGuffin, weather of this sort will ruin whatever conditions are needed for the original objective. They may sometimes [[WeatherControlMachine [[WeatherManipulation be artifi]][[WeatherManipulation cially artificially made]]. Also useful for [[ClosedCircle preventing rescues]]; compare SnowedIn.
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* ''Literature/TressOfTheEmeraldSea'': The "seas" of the world of Lumar are composed of aether spores which constantly fall from the planet's twelve geostationary moons, and the slightest drop of water causes those spores to release an explosive burst of their associated element. Naturally, this means that to be caught out in the rain is a death sentence for any ship. On most of Lumar the rains are exceedingly regular and can be predicted, but on the Crimson Sea the rain is as random as it is on most worlds.
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[[folder:Film]][[folder:Films -- Live-Action]]
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* ''VideoGame/{{STALKER}}'': One of the most dangerous things that can happen in the Zone is an event variously called an "emission" or a "blowout". It manifests with [[https://www.youtube.com/watch?v=c0iFm4pkwlc&t=2m50s phenomena]] such as low droning noises, weird cloud formations, and lightning flashes, and then the sky turns blood-red and you'll notice that every single NPC around, regardless of faction or even if they were in the middle of a gunfight, will ''immediately'' [[DontAskJustRun drop what they were doing and start running]]. If you don't follow suit and manage to get into shelter before the shockwaves hit... that's it, you're dead. (As will be demonstrated by any unlucky NPC's who didn't make it in time.) And these things happen at random in 2/3 of the ''Stalker'' games.
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* "Something In The Rain", a short story from ''Defying Doomsday'', depicts a world where microorganisms that feast on mammalian flesh have been integrated into the rain system, [[FromBadToWorse which also caused the rain to be far more frequent]]. Anyone caught outside during rainfall gets StrippedToTheBone.
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Moving to Cumulonemesis


* In ''TabletopGame/ChangelingTheLost'', the [[TheFairFolk True Fae]] Nergal is the ElementalEmbodiment of the storms, and claims to be every storm in the LandOfFaerie at once -- and given how RealityIsOutToLunch in Arcadia, this could be true. As for his disposition, well, he's more commonly known as ''The Raging One''.
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Flame Bait


** People tend to [[WhatAnIdiot exaggerate]] how silly it was for both [[IdiotBall Napoleon ''and'' Hitler]] to forget about the Russian winter while they were invading. The problem with this version of events is that they didn't forget. They knew that the Russian winter would impede their military action. This is why they both invaded ''[[https://en.wikipedia.org/wiki/French_invasion_of_Russia during the]] [[https://en.wikipedia.org/wiki/Operation_Barbarossa early summer]]'', and tried to force a quick capitulation. The problem is, however, that the Russian and Soviet armies managed to survive using Fabian tactics until the winter started, at which point they knew they had the homefield advantage. So, the more reasonable solution to the Russia problem is to just not get into a land war in Russia ''at all''.

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** People tend to [[WhatAnIdiot exaggerate]] exaggerate how silly it was for both [[IdiotBall Napoleon ''and'' Hitler]] to forget about the Russian winter while they were invading. The problem with this version of events is that they didn't forget. They knew that the Russian winter would impede their military action. This is why they both invaded ''[[https://en.wikipedia.org/wiki/French_invasion_of_Russia during the]] [[https://en.wikipedia.org/wiki/Operation_Barbarossa early summer]]'', and tried to force a quick capitulation. The problem is, however, that the Russian and Soviet armies managed to survive using Fabian tactics until the winter started, at which point they knew they had the homefield advantage. So, the more reasonable solution to the Russia problem is to just not get into a land war in Russia ''at all''.
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* The beginning of [[VideoGame/Spyro2RiptosRage the second Spyro the Dragon game]] has Spyro in the middle of the rain season in the dragon lands. In his own words...

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* The beginning of [[VideoGame/Spyro2RiptosRage the second Spyro the Dragon game]] ''VideoGame/Spyro2RiptosRage'' has Spyro in the middle of the rain season in the dragon lands. In his own words...
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* "Literature/TalmaGordon": A brief but intense storm looses a lightning strike that sets fire to the tower where Captain Gordon and his wife and son are sleeping.

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DeadlyDustStorm is a SubTrope. Contrast EmpathicEnvironment tropes, where the weather merely sets the mood rather than actually influencing events. Compare WeatherOfWar and GeniusLoci. The opposite of WeatherSavesTheDay.

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DeadlyDustStorm is a SubTrope. Contrast EmpathicEnvironment tropes, where the weather merely sets the mood rather than actually influencing events. Compare WeatherOfWar WeatherOfWar, CaughtInTheRain, and GeniusLoci. The opposite of WeatherSavesTheDay.

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* ''WesternAnimation/TheOwlHouse'': According to "The Intruder", rain on the Boiling Isles is boiling hot. Eda also mentions "gore-nados", "shale hail" and "painbows" (which according to the King are like ordinary rainbows, but they turn you inside out if you stare directly at one).

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* ''WesternAnimation/TheLooneyTunesShow'': In "Fish and Visitors", a ''nasty'' storm comes just as WesternAnimation/YosemiteSam had finished installing solar panels for his house. This forces WesternAnimation/{{Bugs|Bunny}} and WesternAnimation/{{Daffy|Duck}} to let him stay with them until it passes. At the end, when the storm finally lets up, Bugs promises to always help his neighbors out in these cases no matter what problems they cause... only for the storm to come back, causing Bugs to ''immediately'' go back on his promise before Sam can ask to stay with them again.
* ''WesternAnimation/TheOwlHouse'': According to "The Intruder", rain on the Boiling Isles is boiling hot. Eda also mentions "gore-nados", "shale hail" and "painbows" (which according to the King are like ordinary rainbows, but they turn you inside out if you stare directly at one).
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* ''WesternAnimation/{{Centaurworld}}'': In "Fragile Things" the herd runs into a "taurnado", [[WeirdWeather a living centaur-shaped tornado]] that tries to suck up hapless travelers and [[TheAssimilator absorb their souls into its being]].

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* ''WesternAnimation/{{Centaurworld}}'': In "Fragile Things" "[[Recap/CentaurworldS1E2FragileThings Fragile Things]]" the herd runs into a "taurnado", [[WeirdWeather a living centaur-shaped tornado]] that tries to suck up hapless travelers and [[TheAssimilator absorb their souls into its being]].



** Anyone invading Russia from the west is effectively starting on the narrowest available front on its European border. But the deeper into the country you get, the more men you have to deploy over a widening front and the longer your supply lines become - and in winter, the more problematical. The only time Russia has been successfully invaded and conquered was by an army beginning in the ''East'' - where the opposite condition applied, the front progressively narrowed into a relatively small area covering the main population centres, and the invading army - Ghengis Khan's Mongols - was self-sufficient even in winter and was capable of using frozen rivers as highways for its cavalry army and supply train. this way, the mongols were able to concentrate shattering force into breaking the russian armies and swiftly capturing cities, including Kiev and Moscow, in December and January.

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** Anyone invading Russia from the west is effectively starting on the narrowest available front on its European border. But the deeper into the country you get, the more men you have to deploy over a widening front and the longer your supply lines become - and in winter, the more problematical. The only time Russia has been successfully invaded and conquered was by an army beginning in the ''East'' - -- where the opposite condition applied, the front progressively narrowed into a relatively small area covering the main population centres, and the invading army - Ghengis Khan's Mongols - was self-sufficient even in winter and was capable of using frozen rivers as highways for its cavalry army and supply train. this way, the mongols were able to concentrate shattering force into breaking the russian armies and swiftly capturing cities, including Kiev and Moscow, in December and January.
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* ''WesternAnimation/{{Centaurworld}}'': In "Fragile Things" the herd runs into a "taurnado", [[WeirdWeather a living centaur-shaped tornado]] that tries to suck up hapless travelers and [[TheAssimilator absorb their souls into its being]].
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** Mayfair Games's AD&D compatible adventure ''Dragons of Weng T'sen''. While in the Valley of Weng T'sen, the PlayerCharacters will experience wildly variable weather that can change up to every half hour. Weather types include freezing cold, heat waves, blizzards, hail, heavy rain and thunderstorms. The weather is caused by the dreams of the Dragons Lords who lie in poisoned sleep nearby.

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** Mayfair Games's AD&D compatible adventure ''Dragons of Weng T'sen''. While in the Valley of Weng T'sen, the PlayerCharacters will experience wildly variable weather that can change up to every half hour. Weather types include freezing cold, heat waves, blizzards, hail, heavy rain and thunderstorms. The weather is caused by the dreams of the Dragons Dragon Lords who lie in poisoned sleep nearby.

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** Module [=WG7=] ''[[TabletopGame/{{Greyhawk}} Castle Greyhawk]]''. On any given day, the title edifice is beset with random nasty weather caused by druid weather control magic. It includes torrential rain, winds up to 60 m.p.h., tornadoes, hailstorms, temperatures down to -40 °F, sleet, snow, lightning storms, blistering temperatures up to 130 °F and severe dust storms.

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** TabletopGame/{{Greyhawk}} campaign setting
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Module [=WG7=] ''[[TabletopGame/{{Greyhawk}} Castle Greyhawk]]''. On any given day, the title edifice is beset with random nasty weather caused by druid weather control magic. It includes torrential rain, winds up to 60 m.p.h., tornadoes, hailstorms, temperatures down to -40 °F, sleet, snow, lightning storms, blistering temperatures up to 130 °F and severe dust storms.storms.
*** ''World of TabletopGame/{{Greyhawk}} Fantasy Game Setting'' boxed set (1983) "Glossography" booklet. Adventurers in the world of Greyhawk can face extremely dangerous weather, including windstorms (with wind speeds up to 100 m.p.h.), dust storms, tornadoes, sand storms, heavy blizzards, heavy snow storms, sleet storms, hail storms, heavy rainstorms, thunderstorms, monsoons, hurricanes, gales (with wind speeds up to 88 m.p.h.), tropical storms and typhoons. Some areas have intense heat or cold in addition.
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* ''VideoGame/Battlefield2042'': Many maps in the game will have various weather hazards that were designed to give the players challenge by forcing them to adapt to the sudden environmental changes, examples including sandstorm in Hourglass map that could drastically limit visibility or tornado in Kaleidoscope map that could lift players and vehicles into the vortex.

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* ''VideoGame/Battlefield2042'': Many maps in the game will have various weather hazards that were designed to give the players challenge by forcing them to adapt to the sudden environmental changes, examples including sandstorm in Hourglass map that could drastically limit visibility or tornado in Kaleidoscope map that could lift players and vehicles into the vortex.
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* ''VideoGame/Battlefield2042'': Many maps in the game will have various weather hazards that were designed to give the players challenge by forcing them to adapt to the sudden environmental changes, examples including sandstorm in Hourglass map that could drastically limit visibility or tornado in Kaleidoscope map that could lift players and vehicles into the vortex.
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DeadlyDustStorm is a subtrope. Contrast EmpathicEnvironment tropes, where the weather merely sets the mood rather than actually influencing events. Compare WeatherOfWar and GeniusLoci. The opposite of WeatherSavesTheDay.

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DeadlyDustStorm is a subtrope.SubTrope. Contrast EmpathicEnvironment tropes, where the weather merely sets the mood rather than actually influencing events. Compare WeatherOfWar and GeniusLoci. The opposite of WeatherSavesTheDay.
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* The snow on Caradhras in ''Literature/TheLordOfTheRings'' is explicitly hostile to the Fellowship. In the book, it even dumps an avalanche behind them after they leave, in case they change their mind.

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* The snow on Caradhras in ''Literature/TheLordOfTheRings'' is explicitly hostile to the Fellowship.Fellowship, suggested to be the product of some kind of evil presence of the mountain itself (unrelated to Sauron or his forces). In the book, it even dumps an avalanche behind them after they leave, in case they change their mind.
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* The [[UsefulNotes/{{Australia}} Australian]] city of UsefulNotes/{{Melbourne}} is notorious for having wildly unpredictable weather. In the time a Melburnian could walk to the shops and back, the weather will likely have gone from sunstroke-inducing heat, to torrential rain, to gale-force winds, and back to sun again. Sounds crazy, but remember: [[LandDownUnder Australia]].
-->''If you don't like the weather in Melbourne, just wait five minutes.''
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* ''VideoGame/MegaMan4'': Toadman's level is home to some hostile winds that are quite capable of blowing you off platforms, or even blowing small, hard to hit enemies into you. Then there's the level boss's Acid Rain attack, which he will happily use unless you know how to stop him.
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* [[MeaningfulName As implied by the title]], the entirety of ''VideoGame/HeavyRain'' is set during heavy rainfall that a SerialKiller is using to kill young boys - he locks them in an underground drainage tank that gradually fills up over a couple of days, and [[RaceAgainstTheClock if the cops and protagonists don't find the boy in time, he drowns]]. That way, although the weather poses no serious physical threat to the main cast[[note]]there are a few instances where the rain can mess things up, like one character potentially wiping out on her bike on wet ground, but these are minor examples without real impact on the plot[[/note]], it sets a hard deadline for their investigation and acts as much as an enemy as the actual killer.
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* Habitable worlds in ''VideoGame/{{Stellaris}}'' can spawn with the Hazardous Weather modifier (symbolized by a funnel cloud) that gives bonuses to energy production for the price of reduced habitability and pop happiness. {{Terraforming}} the planet removes the modifier, though.
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* Literature/TheBrightestShadow: The Chorhan Expanse has dry/rainy seasons, and the long rains directly correlate with one of the lowest points in the first book.
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* ''TabletopGame/{{Warhammer 40000}}'' has optional rules for all manner of environmental conditions, including weather. Unsurprisingly, given the setting, many of them are lethal. Lightning can fry men and equipment, hailstones heavy enough to crush skulls may be falling, or the blizzard (or sandstorm) may be so intense that it clogs intake valves on skimmers and forces them to crash.

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* ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' has optional rules for all manner of environmental conditions, including weather. Unsurprisingly, given the setting, many of them are lethal. Lightning can fry men and equipment, hailstones heavy enough to crush skulls may be falling, or the blizzard (or sandstorm) may be so intense that it clogs intake valves on skimmers and forces them to crash.
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* ''Arduin'' RPG, ''The Compleat Arduin Book 2: Resources''. Weather in Arduin can include blizzards, windstorms up to 70 m.p.h., heavy rain, thunderstorms and lightning, blistering heat (up to 120 °F), intense cold (down to -40 °F) and hail storms, and that's just on land. At sea weather can be waterspouts, typhoons and hurricanes. All of these types of nasty weather will last from 1-6 days.

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* ''Arduin'' ''TabletopGame/{{Arduin}}'' RPG, ''The Compleat Arduin Book 2: Resources''. Weather in Arduin can include blizzards, windstorms up to 70 m.p.h., heavy rain, thunderstorms and lightning, blistering heat (up to 120 °F), intense cold (down to -40 °F) and hail storms, and that's just on land. At sea weather can be waterspouts, typhoons and hurricanes. All of these types of nasty weather will last from 1-6 days.
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* From the film version of ''[[Film/TheLordOfTheRings The Two Towers]]'', just as the battle of Helms Deep is about to begin, it begins pouring rain. One of the soldiers glances up at the rain as if to ask "Are you kidding me?"

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* From the film version of ''[[Film/TheLordOfTheRings The Two Towers]]'', ''Film/TheLordOfTheRingsTheTwoTowers'', just as the battle of Helms Deep is about to begin, it begins pouring rain. One of the soldiers glances up at the rain as if to ask "Are you kidding me?"
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Discworld example

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* In the ''Literature/{{Discworld}}'' of Creator/AAPessimal, the great conqueror General Tacticus explcitly refused battle with [[UsefulNotes/{{Russia}} Far Uberwald]], citing this as his reason and pointing out the only fighting he was prepared to do in winter involved a gentle exchange of snowballs and a retreat to a warm well-heated room afterwards with hot drinks available. For this reason the Rodinian country remained unfought and untroubled by the Ankh-Morporkian Empire and Tacticus took care to remain on the best possible terms with the Tsars.

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correction and expansion


** Anyone invading Russia from the west is effectively starting on the narrowest available front on its European border. But the deeper into the country you get, the more men you have to deploy over a widening front and the longer your supply lines become - and in winter, the more problematical. The only time Russia has been successfully invaded and conquered was by an army beginning in the ''East'' - where the opposite condition applied, the front progressively narrowed into a relatively small area covering the main population centres, and the invading army - Ghengis Khan's Mongols - was self-sufficient even in winter and was capable of using frozen rivers as highways for its cavalry army and supply train. this way, the mongols were able to concentrate shattering force into breaking the russian armies and swiftly capturing cities, including Kiev and Moscow, in December and January.



* When the UsefulNotes/{{Mongol|ia}}s invaded UsefulNotes/{{Japan}}, their assault was halted by a severe typhoon. Then the ''same exact thing'' happened when they tried again. Both sides took this as [[DeusExMachina divine providence]]; UsefulNotes/GenghisKhan decided to back off until {{God}} was in a better mood, while to the Japanese it was the origin of the word ''kamikaze'' ("divine wind").

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* When the UsefulNotes/{{Mongol|ia}}s invaded UsefulNotes/{{Japan}}, their assault was halted by a severe typhoon. Then the ''same exact thing'' happened when they tried again. Both sides took this as [[DeusExMachina divine providence]]; UsefulNotes/GenghisKhan [[UsefulNotes/GenghisKhan Kubhlai Khan]] decided to back off until {{God}} was in a better mood, while to the Japanese it was the origin of the word ''kamikaze'' ("divine wind").
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* ''Arduin'' RPG, ''The Compleat Arduin Book 2: Resources''. Weather in Arduin can include blizzards, windstorms up to 70 m.p.h., heavy rain, thunderstorms and lighting, blistering heat (up to 120 °F), intense cold (down to -40 °F) and hail storms, and that's just on land. At sea weather can be waterspouts, typhoons and hurricanes. All of these types of nasty weather will last from 1-6 days.

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* ''Arduin'' RPG, ''The Compleat Arduin Book 2: Resources''. Weather in Arduin can include blizzards, windstorms up to 70 m.p.h., heavy rain, thunderstorms and lighting, lightning, blistering heat (up to 120 °F), intense cold (down to -40 °F) and hail storms, and that's just on land. At sea weather can be waterspouts, typhoons and hurricanes. All of these types of nasty weather will last from 1-6 days.

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