Follow TV Tropes

Following

History Main / HostileWeather

Go To

OR

Added: 1536

Changed: 623

Is there an issue? Send a MessageReason:
None


* ''Anime/PokemonTheSeries'': Both movies (''Anime/PokemonTheFirstMovie'' and ''Anime/PokemonMewtwoReturns'') that involve Mewtwo have him create a storm around the island he's living on. The first time to make sure only the strongest trainers that he invited make it to the island, and the second time so that people will just leave him and his fellow clones alone. The first one works (almost too well in fact, since Ash and friends almost drown) but the second storm is breached by both Giovanni and the main characters.

to:

* ''Anime/PokemonTheSeries'': ''Anime/JapanSinks'': As if the massive earthquake that kicks off the series isn't bad enough, radiation leaking from a nuclear power plant mixes with the rain at one point, causing a toxic storm. Fortunately, Ayumu and her companions are in a good shelter at the time, protecting them from the irradiated water.
* ''Anime/MonsterRancher'':
** Genki and the other Searchers first meet [[GentleGiant Golem]] when they're forced to take shelter in some seemingly abandoned ruins during "Guardian of the Discs". While initially terrified, they soon realize that Golem isn't nearly as terrifying as the rumors surrounding him suggest.
** "Melcarba" opens with the Searchers being caught in a vicious downpour. After the giant tree they're sheltering in is split apart by lightning, they find an ancient factory and unintentionally activate the titular [[TheJuggernaut juggernaut]]. The storm also plays a key role in the climax, as [[spoiler:an improvised lightning rod takes Melcarba down]].
** In "Tiger Meets His Match", Tiger gets separated from the others when he follows Jagd Hound up a cliffside, and they're forced to suspend their search due to the heavy rain.
* ''Anime/PokemonTheSeries'':
**
Both movies (''Anime/PokemonTheFirstMovie'' and ''Anime/PokemonMewtwoReturns'') that involve Mewtwo have him create a storm around the island he's living on. The first time to make sure only the strongest trainers that he invited make it to the island, and the second time so that people will just leave him and his fellow clones alone. The first one works (almost too well in fact, since Ash and friends almost drown) but the second storm is breached by both Giovanni and the main characters.characters.
** ''Anime/Pokemon2000'' centers around the elemental fallout from Lawrence III capturing the Legendary Birds as part of his scheme to draw out and capture Lugia.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Fanfic/AllISee'': Nate got into a near-fatal car accident during a massive storm, stated to be one of the worst Los Angeles had seen in years. While the police saw this as a natural explanation for said accident, this didn't stop the media from [[TabloidMelodrama wildly speculating about it]].
* ''Fanfic/AllIveEverLearnedFromLove'': In an effort to prevent Emma, Mary Margaret and Hook from returning to Storybrooke, Cora uses the MagicMirror to gather up all the wind of a single day and release it all at once. [[spoiler:This successfully blocks Emma from making it back.]]
* ''Fanfic/{{Dekugate}}'': While visiting Nabu Island, a typhoon suddenly sweeps in, forcing everyone to take shelter. Izuku grows increasingly distressed over his mother helping with the evacuation efforts, having recently discovered the titular online community and how much it ''despises'' him and Inko [[FeelingOppressedByTheirExistence for existing]]. His fears about Inko potentially being endangered and how the Dekugaters would celebrate her death drive him to [[spoiler:venture out into the storm]].


Added DiffLines:

* {{Discussed|Trope}} in ''Fanfic/FriendlyForeignExchangeStudentSpiderMan''. Aizawa considers natural disasters to be a far greater challenge than any villain can pose, as they're powerful, unpredictable, and impact large areas at once.
* ''Fanfic/AGameOfPortals'': When Aang and his companions first arrive in Vale, they find themselves caught in a gigantic storm and struggle to find shelter in the unfamiliar region.

Added: 8637

Changed: 7425

Removed: 8984

Is there an issue? Send a MessageReason:


%%%
%%
%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
%%
%%%



* PlayedForLaughs in ''Manga/RanmaOneHalf'', with the rain activating the character's various water based curses precisely when it is most inconvenient and stopping almost immediately afterward.



* PlayedForLaughs in ''Manga/RanmaOneHalf'', with the rain activating the character's various water based curses precisely when it is most inconvenient and stopping almost immediately afterward.



* Thanks to [[spoiler:Lapis trying to delay Jasper reaching Steven's home]] in Chapter Forty of ''Fanfic/ATriangleInTheStars'', the already-ensuing storm becomes much, ''much'' worse, bringing [[spoiler:Jasper's ship]] down and in Chapter Forty-One threatening to tip over [[spoiler:the Stan O' War II]]. Because of this, [[spoiler:Stan, Peridot and Ford have to [[RainRainGoAway wait just outside the perimeter of the deadly waves and rain until the storm clears up before they can head on to Beach City]].]]

to:

* Thanks to [[spoiler:Lapis trying to delay Jasper reaching Steven's home]] in Chapter Forty of ''Fanfic/ATriangleInTheStars'', In the already-ensuing storm becomes much, ''much'' worse, bringing [[spoiler:Jasper's ship]] down ''Literature/{{Discworld}}'' of Creator/AAPessimal, the great conqueror General Tacticus explcitly refused battle with [[UsefulNotes/{{Russia}} Far Uberwald]], citing this as his reason and pointing out the only fighting he was prepared to do in Chapter Forty-One threatening to tip over [[spoiler:the Stan O' War II]]. Because winter involved a gentle exchange of this, [[spoiler:Stan, Peridot snowballs and Ford have a retreat to [[RainRainGoAway wait just outside a warm well-heated room afterwards with hot drinks available. For this reason the perimeter of Rodinian country remained unfought and untroubled by the deadly waves Ankh-Morporkian Empire and rain until Tacticus took care to remain on the storm clears up before they can head on to Beach City]].]]best possible terms with the Tsars.



* Chroma generates these in ''FanFic/TheRainsverse'', as a kind of side effect to her powers.
* In the ''Literature/{{Discworld}}'' of Creator/AAPessimal, the great conqueror General Tacticus explcitly refused battle with [[UsefulNotes/{{Russia}} Far Uberwald]], citing this as his reason and pointing out the only fighting he was prepared to do in winter involved a gentle exchange of snowballs and a retreat to a warm well-heated room afterwards with hot drinks available. For this reason the Rodinian country remained unfought and untroubled by the Ankh-Morporkian Empire and Tacticus took care to remain on the best possible terms with the Tsars.

to:

* Chroma generates these in ''FanFic/TheRainsverse'', ''Fanfic/TheRainsverse'', as a kind of side effect to her powers.
* In Thanks to [[spoiler:Lapis trying to delay Jasper reaching Steven's home]] in Chapter Forty of ''Fanfic/ATriangleInTheStars'', the ''Literature/{{Discworld}}'' already-ensuing storm becomes much, ''much'' worse, bringing [[spoiler:Jasper's ship]] down and in Chapter Forty-One threatening to tip over [[spoiler:the Stan O' War II]]. Because of Creator/AAPessimal, this, [[spoiler:Stan, Peridot and Ford have to [[RainRainGoAway wait just outside the great conqueror General Tacticus explcitly refused battle with [[UsefulNotes/{{Russia}} Far Uberwald]], citing this as his reason perimeter of the deadly waves and pointing out rain until the only fighting he was prepared storm clears up before they can head on to do in winter involved a gentle exchange of snowballs and a retreat to a warm well-heated room afterwards with hot drinks available. For this reason the Rodinian country remained unfought and untroubled by the Ankh-Morporkian Empire and Tacticus took care to remain on the best possible terms with the Tsars. Beach City]].]]



* The long eclipse in ''Film/PitchBlack'' certainly picks a good time to strike, although that could be chalked up to bickering, procrastinating crew members. Then the rain starts and douses their lights. The rain also doubles as an ironic punch in the gut for the characters. In the first part of the movie, they were scrounging around trying to find water because of the brutally hot sunlight on the desert planet. When the rain finally comes it serves only to make them even more vulnerable to their enemies. Could be justified, as the eclipse probably dropped the ambient temperature low enough for atmospheric water vapor to consense for the first time in years.

to:

* The long eclipse weather in ''Film/PitchBlack'' certainly picks a good time to strike, ''Film/{{Aliens}}'' and ''Film/{{Alien 3}}'' is permanently extreme, although that could be chalked up to bickering, procrastinating crew members. Then the rain starts and douses their lights. The rain also doubles as an ironic punch in the gut for the characters. In the first part of the movie, they were scrounging around trying to find water because of the brutally hot sunlight on the desert planet. When the rain finally comes it mostly serves only to make them even more vulnerable to their enemies. Could be justified, as set the eclipse probably dropped the ambient temperature low enough for atmospheric water vapor to consense for the first time in years.mood.



* ''Film/DieHard2'' depends on this trope for its plot to function.



* The weather in ''Film/{{Aliens}}'' and ''Film/{{Alien 3}}'' is permanently extreme, although it mostly serves to set the mood.
* From the film version of ''Film/TheLordOfTheRingsTheTwoTowers'', just as the battle of Helms Deep is about to begin, it begins pouring rain. One of the soldiers glances up at the rain as if to ask "Are you kidding me?"



* The Dutch movie ''De hel van '63'' is based on this trope--as well as BasedOnATrueStory. Four ice skaters try to complete the ''Elfstedentocht'', which is 200 km (124 miles) across the ice in -18ËšC (0ËšF) weather, snowstorms and an icy northeastern wind. The weather conditions are occasionally depicted as monstrous wolves that hunt people and knock them down.
* In ''Film/KeyLargo'', a hurricane keeps the characters trapped in one location for the entire movie.



* ''Film/DieHard2'' depends on this trope for its plot to function.
* The Dutch movie ''De hel van '63'' is based on this trope--as well as BasedOnATrueStory. Four ice skaters try to complete the ''Elfstedentocht'', which is 200 km (124 miles) across the ice in -18ËšC (0ËšF) weather, snowstorms and an icy northeastern wind. The weather conditions are occasionally depicted as monstrous wolves that hunt people and knock them down.
* In ''Film/KeyLargo'', a hurricane keeps the characters trapped in one location for the entire movie.

to:

* ''Film/DieHard2'' depends on this trope for its plot From the film version of ''Film/TheLordOfTheRingsTheTwoTowers'', just as the battle of Helms Deep is about to function.
begin, it begins pouring rain. One of the soldiers glances up at the rain as if to ask "Are you kidding me?"
* The Dutch movie ''De hel van '63'' is based on this trope--as well as BasedOnATrueStory. Four ice skaters try long eclipse in ''Film/PitchBlack'' certainly picks a good time to complete the ''Elfstedentocht'', which is 200 km (124 miles) across the ice in -18ËšC (0ËšF) weather, snowstorms and an icy northeastern wind. The weather conditions are occasionally depicted as monstrous wolves strike, although that hunt people could be chalked up to bickering, procrastinating crew members. Then the rain starts and knock them down.
* In ''Film/KeyLargo'', a hurricane keeps
douses their lights. The rain also doubles as an ironic punch in the characters trapped in one location gut for the entire movie.characters. In the first part of the movie, they were scrounging around trying to find water because of the brutally hot sunlight on the desert planet. When the rain finally comes it serves only to make them even more vulnerable to their enemies. Could be justified, as the eclipse probably dropped the ambient temperature low enough for atmospheric water vapor to consense for the first time in years.



* The snow on Caradhras in ''Literature/TheLordOfTheRings'' is explicitly hostile to the Fellowship, suggested to be the product of some kind of evil presence of the mountain itself (unrelated to Sauron or his forces). In the book, it even dumps an avalanche behind them after they leave, in case they change their mind.
* Literature/TheBrightestShadow: The Chorhan Expanse has dry/rainy seasons, and the long rains directly correlate with one of the lowest points in the first book.
* Ray Bradbury's short story ''[[http://en.wikipedia.org/wiki/The_Long_Rain The Long Rain]]''. The crew of a crashed rocket ship must trek [[ScienceMarchesOn across the surface of Venus]], where the rain never stops.

to:

* The snow on Caradhras in ''Literature/TheLordOfTheRings'' is explicitly hostile to the Fellowship, suggested to be the product of some kind of evil presence of the mountain itself (unrelated to Sauron or his forces). In the book, it even dumps an avalanche behind them after they leave, in case they change their mind.
* Literature/TheBrightestShadow:
''Literature/TheBrightestShadow'': The Chorhan Expanse has dry/rainy seasons, and the long rains directly correlate with one of the lowest points in the first book.
* Ray Bradbury's short story ''[[http://en.wikipedia.org/wiki/The_Long_Rain The Long Rain]]''. The crew of a crashed rocket ship must trek [[ScienceMarchesOn across the surface of Venus]], where the rain never stops.
book.



* In ''Literature/CodexAlera'' any sort of large natural phenomenon (such as volcanos, mountains or storms) has a physical manifestation called a fury. That picture up there actually happens near the end of the series. A furystorm is tearing apart the battlefield with claws of lightning and the Big Bad is nearly torn to shreds by the storm swallowing her. The rain gets so thick that flyers are almost swimming. All in all it is a bad idea to piss off the north wind.



* In ''Literature/CodexAlera'' any sort of large natural phenomenon (such as volcanos, mountains or storms) has a physical manifestation called a fury. That picture up there actually happens near the end of the series. A furystorm is tearing apart the battlefield with claws of lightning and the Big Bad is nearly torn to shreds by the storm swallowing her. The rain gets so thick that flyers are almost swimming. All in all it is a bad idea to piss off the north wind.



* "Something In The Rain", a short story from ''Defying Doomsday'', depicts a world where microorganisms that feast on mammalian flesh have been integrated into the rain system, [[FromBadToWorse which also caused the rain to be far more frequent]]. Anyone caught outside during rainfall gets StrippedToTheBone.

to:

* "Something In The Rain", a short story from ''Defying Doomsday'', depicts a world where microorganisms that feast on mammalian flesh have been integrated into ''Literature/TheFifthSeason'', the rain system, [[FromBadToWorse which also titular phenomenon is a continent-spanning hostile weather system lasting at least six months, caused the by seismic activity. Highlights include years of frigid darkness, suffocating rains of ash, and acid rain that ruins anything metal; TheEmpire of Sanze organizes its entire culture around preparing for and enduring the Seasons.
-->''"Winter, Spring, Summer, Fall; Death is the fifth, and master of all."''
* ''Literature/TheGirlFromTheMiraclesDistrict'': the entire city is criss-crossed with energy lines that have some dark and foul magic buried deep down. Whenever a storm comes, it causes all of this
to be far more frequent]]. Anyone boil to the surface, meaning that if you're caught outside during rainfall gets StrippedToTheBone. a bad weather - or even inside, in some cases - you can be turned into a mindless monster.
* Ray Bradbury's short story ''[[http://en.wikipedia.org/wiki/The_Long_Rain The Long Rain]]''. The crew of a crashed rocket ship must trek [[ScienceMarchesOn across the surface of Venus]], where the rain never stops.
* The snow on Caradhras in ''Literature/TheLordOfTheRings'' is explicitly hostile to the Fellowship, suggested to be the product of some kind of evil presence of the mountain itself (unrelated to Sauron or his forces). In the book, it even dumps an avalanche behind them after they leave, in case they change their mind.



* "Something In The Rain", a short story from ''Defying Doomsday'', depicts a world where microorganisms that feast on mammalian flesh have been integrated into the rain system, [[FromBadToWorse which also caused the rain to be far more frequent]]. Anyone caught outside during rainfall gets StrippedToTheBone.



* ''Literature/TheTerror''. Shortly before they encounter the monster for the first time, a scouting party on King William Island is bombarded by a fierce lightning storm from which they can only cower in their tents in terror (after throwing away the metal poles, meaning that with the canvas collapsed they get pummeled black and blue by hailstones). However that doesn't prove to be as fatal in the long run as the lengthy winters that leave them icebound and drive away any animals they could hunt. [[MaybeMagicMaybeMundane For some reason]] the spring thaw never happens.



* ''Literature/TheGirlFromTheMiraclesDistrict'': the entire city is criss-crossed with energy lines that have some dark and foul magic buried deep down. Whenever a storm comes, it causes all of this to boil to the surface, meaning that if you're caught outside during a bad weather - or even inside, in some cases - you can be turned into a mindless monster.
* In ''Literature/TheFifthSeason'', the titular phenomenon is a continent-spanning hostile weather system lasting at least six months, caused by seismic activity. Highlights include years of frigid darkness, suffocating rains of ash, and acid rain that ruins anything metal; TheEmpire of Sanze organizes its entire culture around preparing for and enduring the Seasons.
-->''"Winter, Spring, Summer, Fall; Death is the fifth, and master of all."''

to:

* ''Literature/TheGirlFromTheMiraclesDistrict'': ''Literature/TheTerror''. Shortly before they encounter the entire city monster for the first time, a scouting party on King William Island is criss-crossed with energy lines that have some dark and foul magic buried deep down. Whenever bombarded by a fierce lightning storm comes, it causes all of this to boil to from which they can only cower in their tents in terror (after throwing away the surface, metal poles, meaning that if you're caught outside during a bad weather - or even inside, with the canvas collapsed they get pummeled black and blue by hailstones). However that doesn't prove to be as fatal in the long run as the lengthy winters that leave them icebound and drive away any animals they could hunt. [[MaybeMagicMaybeMundane For some cases - you can be turned into a mindless monster.
* In ''Literature/TheFifthSeason'',
reason]] the titular phenomenon is a continent-spanning hostile weather system lasting at least six months, caused by seismic activity. Highlights include years of frigid darkness, suffocating rains of ash, and acid rain that ruins anything metal; TheEmpire of Sanze organizes its entire culture around preparing for and enduring the Seasons.
-->''"Winter, Spring, Summer, Fall; Death is the fifth, and master of all."''
spring thaw never happens.



* An early episode of ''Series/ThePacific'' is only the most recent example. While everyone else contracts tropical diseases, it finally comes a clear blue day. The [[DrillSergeantNasty Gunnery Sergeant]] tells everyone to wait for the rain to start and shower in it. He gets undressed in the middle of the camp and lathers up, loudly reciting the Marine Rules of Conduct regarding cleanliness. Then the rain stops immediately. Gunny looks up at the sky and shouts ''"Is '''that''' all?"''
* Inverted in the pilot of ''Series/{{Lost}}''. Michael promises to look for Vincent as soon as the rain stops. No sooner does he say this than the rain stops.

to:

* An early episode of ''Series/ThePacific'' is only the most recent example. While everyone else contracts tropical diseases, it finally comes a clear blue day. The [[DrillSergeantNasty Gunnery Sergeant]] tells everyone to wait for the rain to start and shower in it. He gets undressed in the middle of the camp and lathers up, loudly reciting the Marine Rules of Conduct regarding cleanliness. Then the rain stops immediately. Gunny looks up at the sky and shouts ''"Is '''that''' all?"''
* Inverted
{{Inverted|Trope}} in the pilot of ''Series/{{Lost}}''. Michael promises to look for Vincent as soon as the rain stops. No sooner does he say this than the rain stops.



* An early episode of ''Series/ThePacific'' is only the most recent example. While everyone else contracts tropical diseases, it finally comes a clear blue day. The [[DrillSergeantNasty Gunnery Sergeant]] tells everyone to wait for the rain to start and shower in it. He gets undressed in the middle of the camp and lathers up, loudly reciting the Marine Rules of Conduct regarding cleanliness. Then the rain stops immediately. Gunny looks up at the sky and shouts "''Is '''that''' all?''"



* ''TabletopGame/DungeonsAndDragons''

to:

* ''TabletopGame/DungeonsAndDragons''''TabletopGame/{{Arduin}}'' RPG, ''The Compleat Arduin Book 2: Resources''. Weather in Arduin can include blizzards, windstorms up to 70 m.p.h., heavy rain, thunderstorms and lightning, blistering heat (up to 120 °F), intense cold (down to -40 °F) and hail storms, and that's just on land. At sea weather can be waterspouts, typhoons and hurricanes. All of these types of nasty weather will last from 1-6 days.
* The ''TabletopGame/BattleTech'' rulebook ''Tactical Operations'' has a large selection of rules for severe weather- everything from fog to tornadoes to lightning to swarms of flesh-eating insects.
* ''TabletopGame/CallOfCthulhu'' supplement ''Dreamlands'', adventure "Yellow Sails". When the Investigators arrive at Sarrub the weather will be extremely bad: freezing winds blowing off the sea, bringing blizzards and sleet.
* SPI's ''TabletopGame/DragonQuest'' supplement ''The Enchanted Wood''. Unnatural weather in the Enchanted Woods includes a variety of damage-causing hail (black, explosive, gemstone, glowing, huge, and invisible), a dense fog that manifests an evil strangling mist, razor sleet that cuts up any creature it hits, black rain that corrodes anything it touches (including living creatures) like acid, and a blazing sun that causes exhaustion and dehydration.
* ''TabletopGame/DungeonsAndDragons'':



** TabletopGame/{{Greyhawk}} campaign setting

to:

** TabletopGame/{{Greyhawk}} campaign settingsetting:



* ''TabletopGame/{{Traveller}}''

to:

* ''TabletopGame/{{Traveller}}''''TabletopGame/{{Earthdawn}}''. The Gamemaster is encouraged to use bad weather against the {{PC}}s, everything from strong thunderstorms to extreme heat and cold.
* ''TabletopGame/GammaWorld'' module [=GW6=] ''Alpha Factor''. Gamma World weather can be nasty. Each day there is a 40% chance of bad weather, including thunderstorms with lightning, hailstorms, snow storms, ice storms, monsoons, tornadoes and acid rain (with real acid).
* ''TabletopGame/{{Paranoia}}'' adventure ''The Yellow Clearance Black Box Blues''. While outside Alpha Complex the {{PC}}s can be hit by "Bad Weather" (rain and snow) or "Really Grim Weather" (anything from ice storms and flash floods up to tornadoes).
* ''ComicBook/MouseGuard'': Members of the title organization have to worry about this all the time. The Territories have bad weather on a regular basis in every season of the year, including snow storms (late Fall through early Spring), blizzards and ice storms (Winter), heat waves (Summer), rain (all year long), thunderstorms with possible lightning strikes and flash floods (late Spring and late Summer) and autumn storms (late Fall). Nasty weather is one of the four hazards that the GM uses to create obstacles on a mission.
* In ''TabletopGame/RocketAge'' hostile weather is a serious danger to the heroes, understandable considering that includes Venusian rainstorms (thankfully not acidic), Martian sandstorms and lightning storms in the upper atmospheres of Gas Giants.
* ''TabletopGame/{{Traveller}}'':



* ''TabletopGame/{{Paranoia}}'' adventure ''The Yellow Clearance Black Box Blues''. While outside Alpha Complex the {{PC}}s can be hit by "Bad Weather" (rain and snow) or "Really Grim Weather" (anything from ice storms and flash floods up to tornadoes).



* ''TabletopGame/GammaWorld'' module [=GW6=] ''Alpha Factor''. Gamma World weather can be nasty. Each day there is a 40% chance of bad weather, including thunderstorms with lightning, hailstorms, snow storms, ice storms, monsoons, tornadoes and acid rain (with real acid).
* ''ComicBook/MouseGuard''. Members of the title organization have to worry about this all the time. The Territories have bad weather on a regular basis in every season of the year, including snow storms (late Fall through early Spring), blizzards and ice storms (Winter), heat waves (Summer), rain (all year long), thunderstorms with possible lightning strikes and flash floods (late Spring and late Summer) and autumn storms (late Fall). Nasty weather is one of the four hazards that the GM uses to create obstacles on a mission.
* ''TabletopGame/CallOfCthulhu'' supplement ''Dreamlands'', adventure "Yellow Sails". When the Investigators arrive at Sarrub the weather will be extremely bad: freezing winds blowing off the sea, bringing blizzards and sleet.
* SPI's ''TabletopGame/DragonQuest'' supplement ''The Enchanted Wood''. Unnatural weather in the Enchanted Woods includes a variety of damage-causing hail (black, explosive, gemstone, glowing, huge, and invisible), a dense fog that manifests an evil strangling mist, razor sleet that cuts up any creature it hits, black rain that corrodes anything it touches (including living creatures) like acid, and a blazing sun that causes exhaustion and dehydration.
* ''TabletopGame/{{Arduin}}'' RPG, ''The Compleat Arduin Book 2: Resources''. Weather in Arduin can include blizzards, windstorms up to 70 m.p.h., heavy rain, thunderstorms and lightning, blistering heat (up to 120 °F), intense cold (down to -40 °F) and hail storms, and that's just on land. At sea weather can be waterspouts, typhoons and hurricanes. All of these types of nasty weather will last from 1-6 days.
* In ''TabletopGame/RocketAge'' hostile weather is a serious danger to the heroes, understandable considering that includes Venusian rainstorms (thankfully not acidic), Martian sandstorms and lightning storms in the upper atmospheres of Gas Giants.
* ''TabletopGame/{{Earthdawn}}''. The Gamemaster is encouraged to use bad weather against the {{PC}}s, everything from strong thunderstorms to extreme heat and cold.
* The ''TabletopGame/BattleTech'' rulebook ''Tactical Operations'' has a large selection of rules for severe weather- everything from fog to tornadoes to lightning to swarms of flesh-eating insects.



** The game mode Reclamation Algorithm features weather, which causes a plethora of negative effects during an operation: acid rain that inflicts Corrosion damage, lightning strikes dealing True damage, scorching heat inflicting operators with Burn damage, drought that increases redeployment time and sandstorms that reduce operators' ATK stat.

to:

** The game mode Reclamation Algorithm ''Reclamation Algorithm'' features weather, which causes a plethora of negative effects during an operation: acid rain that inflicts Corrosion damage, lightning strikes dealing True damage, scorching heat inflicting operators with Burn damage, drought that increases redeployment time and sandstorms that reduce operators' ATK stat.stat.
* ''VideoGame/Battlefield2042'': Many maps in the game will have various weather hazards that were designed to give the players challenge by forcing them to adapt to the sudden environmental changes, examples including sandstorm that could drastically limit visibility or tornado that could lift players and vehicles into the vortex.
* ''VideoGame/DragonQuestVII'' has the Gray Rain, which is more than just [[GrayRainOfDepression depressing]]: anyone who gets caught out in it is [[TakenForGranite turned to stone]]. While a cure exists, it doesn't work if the victims have been worn down by the elements, a fate which befell the village of Dialec/Regenstein long before your arrival.
* In ''VideoGame/FalloutNewVegas: Lonesome Road'', the Divide is plagued by skin-flaying sandstorms spawned from a botched meteorology experiment by Big MT's {{Mad Scientist}}s, adding insult to the nuclear cataclysm triggered by the Courier there.



** Gears of War 4 ups the ante with windflares, which are localized hurricane/tornado combos featuring winds intense enough to shred buildings and hurl vehicles through the air, miles from the actual vortex. They're accompanied by bizarre laser-like discharges of continuous and ''mobile'' lightning which can and will kill you if you don't evade them.

to:

** Gears ''Gears of War 4 4'' ups the ante with windflares, which are localized hurricane/tornado combos featuring winds intense enough to shred buildings and hurl vehicles through the air, miles from the actual vortex. They're accompanied by bizarre laser-like discharges of continuous and ''mobile'' lightning which can and will kill you if you don't evade them.them.
* [[MeaningfulName As implied by the title]], the entirety of ''VideoGame/HeavyRain'' is set during heavy rainfall that a SerialKiller is using to kill young boys - he locks them in an underground drainage tank that gradually fills up over a couple of days, and [[RaceAgainstTheClock if the cops and protagonists don't find the boy in time, he drowns]]. That way, although the weather poses no serious physical threat to the main cast[[note]]there are a few instances where the rain can mess things up, like one character potentially wiping out on her bike on wet ground, but these are minor examples without real impact on the plot[[/note]], it sets a hard deadline for their investigation and acts as much as an enemy as the actual killer.



* The third chapter of ''VideoGame/NeverwinterNights: Hordes of the Underdark'' is set on the eighth level of the [[IDontLikeTheSoundOfThaTPlace Nine Hells]], a frozen plane with a constant blizzard that deals cold damage. By that level your party is probably badass enough to have a few elemental-resistance items sitting around to ensure you can walk untouched through the storm.

to:

* The third chapter of ''VideoGame/NeverwinterNights: Hordes of In the Underdark'' is set on ''VideoGame/LandingSeries'' of flight simulation games (''Midnight Landing'', ''Top Landing'', and ''Landing High Japan'', in particular), the eighth level of the [[IDontLikeTheSoundOfThaTPlace Nine Hells]], a frozen plane with a constant blizzard that deals cold damage. By that level your party is probably badass enough to have a few elemental-resistance items sitting around to ensure weather starts off nice and calm, but as you can walk untouched progress through each stage, the storm.winds get stronger and stronger, and change directions more frequently. By the end of ''Top Landing'', expect to see wind shears of 15 meters per second, making it extermely hard to land without going off-course.



* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', thunderstorms will occasionally roll across Hyrule, and it is ''not'' a good idea to be outside in one, especially while wearing metal equipment. Even ordinary rain is problematic, since wet surfaces become harder to climb. The rain becomes a major plot point when first traveling to Zora's Domain, as a malfunctioning Divine Beast Vah Ruta is making it rain constantly with its trunk.
* ''Franchise/MegaMan'':
** ''VideoGame/MegaMan4'': Toadman's level is home to some hostile winds that are quite capable of blowing you off platforms, or even blowing small, hard to hit enemies into you. Then there's the level boss's Acid Rain attack, which he will happily use unless you know how to stop him.
** ''Videogame/MegaManX6'': Rainy Turtloid's stage has acid rains occurring after you go through certain parts of the stage, that will do DamageOverTime to your character. The rains are apparently generated by special machines, that you have to locate and destroy, but not before you destroy their shield generators first.
* The third chapter of ''VideoGame/NeverwinterNights: Hordes of the Underdark'' is set on the eighth level of the [[IDontLikeTheSoundOfThaTPlace Nine Hells]], a frozen plane with a constant blizzard that deals cold damage. By that level your party is probably badass enough to have a few elemental-resistance items sitting around to ensure you can walk untouched through the storm.
* ''Videogame/SonicRushAdventure'': The game starts with Sonic and Tails flying in their plane, the Tornado, in the middle of a storm. In a matter of moments, they're struck by lightning and crash.



-->"Is this rain ''ever'' going to stop? I've forgotten what the sun looks like..."
* In ''VideoGame/FalloutNewVegas: Lonesome Road'', the Divide is plagued by skin-flaying sandstorms spawned from a botched meteorology experiment by Big MT's {{Mad Scientist}}s, adding insult to the nuclear cataclysm triggered by the Courier there.
* In the ''VideoGame/LandingSeries'' of flight simulation games (''Midnight Landing'', ''Top Landing'', and ''Landing High Japan'', in particular), the weather starts off nice and calm, but as you progress through each stage, the winds get stronger and stronger, and change directions more frequently. By the end of ''Top Landing'', expect to see wind shears of 15 meters per second, making it extermely hard to land without going off-course.
* ''Videogame/MegaManX6'': Rainy Turtloid's stage has acid rains occurring after you go through certain parts of the stage, that will do DamageOverTime to your character. The rains are apparently generated by special machines, that you have to locate and destroy, but not before you destroy their shield generators first.
* ''VideoGame/MegaMan4'': Toadman's level is home to some hostile winds that are quite capable of blowing you off platforms, or even blowing small, hard to hit enemies into you. Then there's the level boss's Acid Rain attack, which he will happily use unless you know how to stop him.
* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', thunderstorms will occasionally roll across Hyrule, and it is ''not'' a good idea to be outside in one, especially while wearing metal equipment. Even ordinary rain is problematic, since wet surfaces become harder to climb. The rain becomes a major plot point when first traveling to Zora's Domain, as a malfunctioning Divine Beast Vah Ruta is making it rain constantly with its trunk.
* ''Videogame/SonicRushAdventure'': The game starts with Sonic and Tails flying in their plane, the Tornado, in the middle of a storm. In a matter of moments, they're struck by lightning and crash.

to:

-->"Is -->'''Spyro:''' Is this rain ''ever'' going to stop? I've forgotten what the sun looks like..."
like...
* In ''VideoGame/FalloutNewVegas: Lonesome Road'', the Divide is plagued by skin-flaying sandstorms spawned from a botched meteorology experiment by Big MT's {{Mad Scientist}}s, adding insult to the nuclear cataclysm triggered by the Courier there.
* In the ''VideoGame/LandingSeries'' of flight simulation games (''Midnight Landing'', ''Top Landing'', and ''Landing High Japan'', in particular), the weather starts off nice and calm, but as you progress through each stage, the winds get stronger and stronger, and change directions more frequently. By the end of ''Top Landing'', expect to see wind shears of 15 meters per second, making it extermely hard to land without going off-course.
* ''Videogame/MegaManX6'': Rainy Turtloid's stage has acid rains occurring after you go through certain parts
''VideoGame/{{STALKER}}'': One of the stage, most dangerous things that will do DamageOverTime to your character. The rains are apparently generated by special machines, can happen in the Zone is an event variously called an "emission" or a "blowout". It manifests with [[https://www.youtube.com/watch?v=c0iFm4pkwlc&t=2m50s phenomena]] such as low droning noises, weird cloud formations, and lightning flashes, and then the sky turns blood-red and you'll notice that you have to locate and destroy, but not before you destroy their shield generators first.
* ''VideoGame/MegaMan4'': Toadman's level is home to some hostile winds that are quite capable
every single NPC around, regardless of blowing you off platforms, faction or even blowing small, hard to hit enemies into you. Then there's the level boss's Acid Rain attack, which he will happily use unless you know how to stop him.
* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', thunderstorms will occasionally roll across Hyrule, and it is ''not'' a good idea to be outside in one, especially while wearing metal equipment. Even ordinary rain is problematic, since wet surfaces become harder to climb. The rain becomes a major plot point when first traveling to Zora's Domain, as a malfunctioning Divine Beast Vah Ruta is making it rain constantly with its trunk.
* ''Videogame/SonicRushAdventure'': The game starts with Sonic and Tails flying in their plane, the Tornado,
if they were in the middle of a storm. In a matter of moments, they're struck by lightning gunfight, will ''immediately'' [[DontAskJustRun drop what they were doing and crash.start running]]. If you don't follow suit and manage to get into shelter before the shockwaves hit... that's it, you're dead. (As will be demonstrated by any unlucky [=NPCs=] who didn't make it in time.) And these things happen at random in 2/3 of the ''Stalker'' games.



* [[MeaningfulName As implied by the title]], the entirety of ''VideoGame/HeavyRain'' is set during heavy rainfall that a SerialKiller is using to kill young boys - he locks them in an underground drainage tank that gradually fills up over a couple of days, and [[RaceAgainstTheClock if the cops and protagonists don't find the boy in time, he drowns]]. That way, although the weather poses no serious physical threat to the main cast[[note]]there are a few instances where the rain can mess things up, like one character potentially wiping out on her bike on wet ground, but these are minor examples without real impact on the plot[[/note]], it sets a hard deadline for their investigation and acts as much as an enemy as the actual killer.
* ''VideoGame/Battlefield2042'': Many maps in the game will have various weather hazards that were designed to give the players challenge by forcing them to adapt to the sudden environmental changes, examples including sandstorm that could drastically limit visibility or tornado that could lift players and vehicles into the vortex.
* ''VideoGame/{{STALKER}}'': One of the most dangerous things that can happen in the Zone is an event variously called an "emission" or a "blowout". It manifests with [[https://www.youtube.com/watch?v=c0iFm4pkwlc&t=2m50s phenomena]] such as low droning noises, weird cloud formations, and lightning flashes, and then the sky turns blood-red and you'll notice that every single NPC around, regardless of faction or even if they were in the middle of a gunfight, will ''immediately'' [[DontAskJustRun drop what they were doing and start running]]. If you don't follow suit and manage to get into shelter before the shockwaves hit... that's it, you're dead. (As will be demonstrated by any unlucky NPC's who didn't make it in time.) And these things happen at random in 2/3 of the ''Stalker'' games.



* Webcomic/{{Derelict}} [[http://derelictcomic.com/?strip_id=36 Caught in a storm]]

to:

* Webcomic/{{Derelict}} ''Webcomic/{{Derelict}}'': [[http://derelictcomic.com/?strip_id=36 Caught in a storm]]storm]].

Added: 654

Changed: 344

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Arknights}}'': The game mode Reclamation Algorithm features weather, which causes a plethora of negative effects during an operation: acid rain that inflicts Corrosion damage, lightning strikes dealing True damage, scorching heat inflicting operators with Burn damage, drought that increases redeployment time and sandstorms that reduce operators' ATK stat.

to:

* ''VideoGame/{{Arknights}}'': ''VideoGame/{{Arknights}}'':
** "Break the Ice" is set in the country of Kjerag and introduces blizzards, which inflicts operators with cold and buffs enemies. Ice tiles will freeze both operators and enemies if they are standing on them when a blizzard hits, and frozen enemies on ice tiles are more susceptible to push and pull effects.
**
The game mode Reclamation Algorithm features weather, which causes a plethora of negative effects during an operation: acid rain that inflicts Corrosion damage, lightning strikes dealing True damage, scorching heat inflicting operators with Burn damage, drought that increases redeployment time and sandstorms that reduce operators' ATK stat. stat.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* ''VideoGame/{{Arknights}}'': The game mode Reclamation Algorithm features weather, which causes a plethora of negative effects during an operation: acid rain that inflicts Corrosion damage, lightning strikes dealing True damage, scorching heat inflicting operators with Burn damage, drought that increases redeployment time and sandstorms that reduce operators' ATK stat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/{{Twister}}'', being a disaster movie about [[DoNotTouchTheFunnelCloud tornadoes]], has this trope in ''spades''. It doesn't get much more hostile than the weather whipping an 18-wheeler at your face.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Webcomic/LegendOfTheBlueDiamond'': Dangerous acid rain has fallen near the Feathered Tribe's village since the start of the Great Dying.
Is there an issue? Send a MessageReason:
None


** People tend to exaggerate how silly it was for both [[IdiotBall Napoleon ''and'' Hitler]] to forget about the Russian winter while they were invading. The problem with this version of events is that they didn't forget. They knew that the Russian winter would impede their military action. This is why they both invaded ''[[https://en.wikipedia.org/wiki/French_invasion_of_Russia during the]] [[https://en.wikipedia.org/wiki/Operation_Barbarossa early summer]]'', and tried to force a quick capitulation. The problem is, however, that the Russian and Soviet armies managed to survive using Fabian tactics until the winter started, at which point they knew they had the homefield advantage. So, the more reasonable solution to the Russia problem is to just not get into a land war in Russia ''at all''.

to:

** People tend to exaggerate how silly it was for both [[IdiotBall Napoleon ''and'' Hitler]] Hitler to forget about the Russian winter while they were invading. The problem with this version of events is that they didn't forget. They knew that the Russian winter would impede their military action. This is why they both invaded ''[[https://en.wikipedia.org/wiki/French_invasion_of_Russia during the]] [[https://en.wikipedia.org/wiki/Operation_Barbarossa early summer]]'', and tried to force a quick capitulation. The problem is, however, that the Russian and Soviet armies managed to survive using Fabian tactics until the winter started, at which point they knew they had the homefield advantage. So, the more reasonable solution to the Russia problem is to just not get into a land war in Russia ''at all''.

Added: 457

Changed: -8

Is there an issue? Send a MessageReason:
None


* The Dutch movie ''De hel van '63'' is based on this trope--as well as BasedOnATrueStory. Four ice skaters try to complete the ''Elfstedentocht'', which is 200 km (124 miles) across the ice in -18ËšC (0ËšF) weather, snowstorms and an icy northeastern wind. The weather conditions are occasionally depicted as monstrous wolves that hunt people and knock them down.

to:

* The Dutch movie ''De hel van '63'' is based on this trope--as well as BasedOnATrueStory. Four ice skaters try to complete the ''Elfstedentocht'', which is 200 km (124 miles) across the ice in -18ËšC (0ËšF) weather, snowstorms and an icy northeastern wind. The weather conditions are occasionally depicted as monstrous wolves that hunt people and knock them down.



*** Module [=WG7=] ''[[TabletopGame/{{Greyhawk}} Castle Greyhawk]]''. On any given day, the title edifice is beset with random nasty weather caused by druid weather control magic. It includes torrential rain, winds up to 60 m.p.h., tornadoes, hailstorms, temperatures down to -40 °F, sleet, snow, lightning storms, blistering temperatures up to 130 °F and severe dust storms.

to:

*** Module [=WG7=] ''[[TabletopGame/{{Greyhawk}} Castle Greyhawk]]''. On any given day, the title edifice is beset with random nasty weather caused by druid weather control magic. It includes torrential rain, winds up to 60 m.p.h., tornadoes, hailstorms, temperatures down to -40 °F, sleet, snow, lightning storms, blistering temperatures up to 130 °F and severe dust storms.



* ''TabletopGame/{{Arduin}}'' RPG, ''The Compleat Arduin Book 2: Resources''. Weather in Arduin can include blizzards, windstorms up to 70 m.p.h., heavy rain, thunderstorms and lightning, blistering heat (up to 120 °F), intense cold (down to -40 °F) and hail storms, and that's just on land. At sea weather can be waterspouts, typhoons and hurricanes. All of these types of nasty weather will last from 1-6 days.

to:

* ''TabletopGame/{{Arduin}}'' RPG, ''The Compleat Arduin Book 2: Resources''. Weather in Arduin can include blizzards, windstorms up to 70 m.p.h., heavy rain, thunderstorms and lightning, blistering heat (up to 120 °F), intense cold (down to -40 °F) and hail storms, and that's just on land. At sea weather can be waterspouts, typhoons and hurricanes. All of these types of nasty weather will last from 1-6 days.



** Anyone invading Russia from the west is effectively starting on the narrowest available front on its European border. But the deeper into the country you get, the more men you have to deploy over a widening front and the longer your supply lines become - and in winter, the more problematical. The only time Russia has been successfully invaded and conquered was by an army beginning in the ''East'' -- where the opposite condition applied, the front progressively narrowed into a relatively small area covering the main population centres, and the invading army - Ghengis Khan's Mongols - was self-sufficient even in winter and was capable of using frozen rivers as highways for its cavalry army and supply train. this way, the mongols were able to concentrate shattering force into breaking the russian armies and swiftly capturing cities, including Kiev and Moscow, in December and January.

to:

** Anyone invading Russia from the west is effectively starting on the narrowest available front on its European border. But the deeper into the country you get, the more men you have to deploy over a widening front and the longer your supply lines become - and in winter, the more problematical. The only time Russia has been successfully invaded and conquered was by an army beginning in the ''East'' -- where the opposite condition applied, the front progressively narrowed into a relatively small area covering the main population centres, and the invading army - Ghengis Khan's Mongols - was self-sufficient even in winter and was capable of using frozen rivers as highways for its cavalry army and supply train. this This way, the mongols Mongols were able to concentrate shattering force into breaking the russian armies and swiftly capturing cities, including Kiev and Moscow, in December and January.


Added DiffLines:

* The production of ''Film/ANewHope'' was severely hampered by weather. On the first day of filming in Tunisia, the area was hit by the worst rainstorm in fifty years, forcing them to take a day off. Three years later while filming ''Film/TheEmpireStrikesBack'', Norway was hit by the worst snowstorm in fifty years. They filmed Luke's escape from the Wampa cave by simply opening a hallway door and having Creator/MarkHamill run outside into the snowbank.
Is there an issue? Send a MessageReason:
None


DeadlyDustStorm is a SubTrope. Contrast EmpathicEnvironment tropes, where the weather merely sets the mood rather than actually influencing events. Compare WeatherOfWar, CaughtInTheRain, and GeniusLoci. The opposite of WeatherSavesTheDay. Not to be confused with {{Cumulonemesis}}, which is about ''actively'' hostile, animate weather.

to:

DeadlyDustStorm is a SubTrope.and WinterOfStarvation are [[SubTrope Sub-Tropes]]. Contrast EmpathicEnvironment tropes, where the weather merely sets the mood rather than actually influencing events. Compare WeatherOfWar, CaughtInTheRain, and GeniusLoci. The opposite of WeatherSavesTheDay. Not to be confused with {{Cumulonemesis}}, which is about ''actively'' hostile, animate weather.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''"Oh, a good villain's a good villain, and a good villain has their purpose and point, but there's also something to be said about the environmental threat. Not only is it more terrifying because of how, frankly, more existential it is. Watching a volcano go off right in front of you, for example, or a hurricane that's on approach--there's just a terror to that, right? But more to the point, it also helps sell the film in a way that doesn't require evil. Because there's no evil behind a volcano, no evil behind a hurricane; it's just something that '''is'''. It's actually more [[CosmicHorrorStory Lovecraftian]] in its own way because it doesn't know you exist, and it doesn't care."''
-->-- '''[[https://youtu.be/vWHbmtr6o6k?t=3478 Lorerunner]]''', Rumination Analysis on ''WesternAnimation/ABugsLife''
Is there an issue? Send a MessageReason:
None


** Highstorms are massive, hurricane-like storms that blow through the land every few days, blowing from east to west and carrying the mystical [[{{Mana}} Stormlight]]. They are so severe that the entire world has been shaped by them; ninety percent of the continent has no soil because the storms have stripped the land down to the bedrock, plants and animals look like things found underwater and can retreat into shells or burrows when threatened, and even the people build their structures in triangles with a point facing east to reduce wind drag, or in sheltered laits. One of the most dangerous parts of a highstorm is the "stormwall": the wind's leading edge, carrying trees, boulders, and anything not nailed down. It is generally accepted that being caught (or strung up as punishment) outside during a highstorm is a death sentence, but with luck and something to serve as a windbreak, it is possible to survive.
** In the second book, the Everstorm is summoned, which is similar to the Highstorm but it goes the opposite way, west to east, devastating a world built with the other direction in mind. It is fueled by the Cosmic Principle of Hatred and thus seems to be able to intentionally target what it destroys with red lightning often striking specific buildings while ignoring others. Plus it brings Voidspren which turn [[spoiler:the placid and omnipresent parshmen]] into Voidbringers.

to:

** *** Highstorms are massive, hurricane-like storms that blow through the land every few days, blowing from east to west and carrying the mystical [[{{Mana}} Stormlight]]. They are so severe that the entire world has been shaped by them; ninety percent of the continent has no soil because the storms have stripped the land down to the bedrock, plants and animals look like things found underwater and can retreat into shells or burrows when threatened, and even the people build their structures in triangles with a point facing east to reduce wind drag, or in sheltered laits. One of the most dangerous parts of a highstorm is the "stormwall": the wind's leading edge, carrying trees, boulders, and anything not nailed down. It is generally accepted that being caught (or strung up as punishment) outside during a highstorm is a death sentence, but with luck and something to serve as a windbreak, it is possible to survive.
** *** In the second book, the Everstorm is summoned, which is similar to the Highstorm but it goes the opposite way, west to east, devastating a world built with the other direction in mind. It is fueled by the Cosmic Principle of Hatred and thus seems to be able to intentionally target what it destroys with red lightning often striking specific buildings while ignoring others. Plus it brings Voidspren which turn [[spoiler:the placid and omnipresent parshmen]] into Voidbringers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the pilot episode of ''Series/{{Arrow}}'' the island of Lian Yu is shown is covered in storm clouds to give it a menacing air. [[EarlyInstallmentWeirdness Ironically it's quite sunny after this]].
Is there an issue? Send a MessageReason:
None


* ''Anime/{{Pokemon}}'': Both movies (''Anime/PokemonTheFirstMovie'' and ''Anime/PokemonMewtwoReturns'') that involve Mewtwo have him create a storm around the island he's living on. The first time to make sure only the strongest trainers that he invited make it to the island, and the second time so that people will just leave him and his fellow clones alone. The first one works (almost too well in fact, since Ash and friends almost drown) but the second storm is breached by both Giovanni and the main characters.

to:

* ''Anime/{{Pokemon}}'': ''Anime/PokemonTheSeries'': Both movies (''Anime/PokemonTheFirstMovie'' and ''Anime/PokemonMewtwoReturns'') that involve Mewtwo have him create a storm around the island he's living on. The first time to make sure only the strongest trainers that he invited make it to the island, and the second time so that people will just leave him and his fellow clones alone. The first one works (almost too well in fact, since Ash and friends almost drown) but the second storm is breached by both Giovanni and the main characters.
Is there an issue? Send a MessageReason:
None


** Fully endorsed in game-master advice for the ''TabletopGame/{{Ravenloft}}'' campaign setting, where Nature's hostility is an important tool for creating an [[IncrediblyLamePun oppressive atmosphere]].

to:

** Fully endorsed in game-master advice for the ''TabletopGame/{{Ravenloft}}'' campaign setting, where Nature's hostility is an important tool for creating an [[IncrediblyLamePun [[{{Pun}} oppressive atmosphere]].
Is there an issue? Send a MessageReason:
None


** Highstorms are massive, hurricane-like storms that blow through the land every few days, blowing from east to west and carrying the mystical [[{{Mana}} Stormlight]]. They are so severe that the entire world has been shaped by them; ninety percent of the continent has no soil because the storms have stripped the land down to the bedrock, plants and animals look like things found underwater and can retreat into shells or burrows when threatened, and even the people build their structures in triangles with a point facing east to reduce wind drag, or in sheltered laits. One of the most dangerous parts of a highstorm is the "stormwall": the wind's leading edge, carrying tress, boulders, and anything not nailed down. It is generally accepted that being caught (or strung up as punishment) outside during a highstorm is a death sentence, but with luck and something to serve as a windbreak, it is possible to survive.

to:

** Highstorms are massive, hurricane-like storms that blow through the land every few days, blowing from east to west and carrying the mystical [[{{Mana}} Stormlight]]. They are so severe that the entire world has been shaped by them; ninety percent of the continent has no soil because the storms have stripped the land down to the bedrock, plants and animals look like things found underwater and can retreat into shells or burrows when threatened, and even the people build their structures in triangles with a point facing east to reduce wind drag, or in sheltered laits. One of the most dangerous parts of a highstorm is the "stormwall": the wind's leading edge, carrying tress, trees, boulders, and anything not nailed down. It is generally accepted that being caught (or strung up as punishment) outside during a highstorm is a death sentence, but with luck and something to serve as a windbreak, it is possible to survive.

Added: 529

Changed: 372

Removed: 514

Is there an issue? Send a MessageReason:
None


** Highstorms are massive, hurricane-like storms that blow through the land every few days, blowing from east to west and carrying the mystical [[{{Mana}} Stormlight]]. They are so severe that the entire world has been shaped by them; ninety percent of the continent has no soil because the storms have stripped the land down to the bedrock, plants and animals look like things found underwater and can retreat into shells or burrows when threatened, and even the people build their structures in triangles, with a point facing east to reduce wind drag.
** ''Literature/TressOfTheEmeraldSea'': The "seas" of the world of Lumar are composed of aether spores which constantly fall from the planet's twelve geostationary moons, and the slightest drop of water causes those spores to release an explosive burst of their associated element. Naturally, this means that to be caught out in the rain is a death sentence for any ship. On most of Lumar the rains are exceedingly regular and can be predicted, but on the Crimson Sea the rain is as random as it is on most worlds.

to:

** Highstorms are massive, hurricane-like storms that blow through the land every few days, blowing from east to west and carrying the mystical [[{{Mana}} Stormlight]]. They are so severe that the entire world has been shaped by them; ninety percent of the continent has no soil because the storms have stripped the land down to the bedrock, plants and animals look like things found underwater and can retreat into shells or burrows when threatened, and even the people build their structures in triangles, triangles with a point facing east to reduce wind drag.
** ''Literature/TressOfTheEmeraldSea'': The "seas"
drag, or in sheltered laits. One of the world most dangerous parts of Lumar are composed of aether spores which constantly fall from a highstorm is the planet's twelve geostationary moons, "stormwall": the wind's leading edge, carrying tress, boulders, and the slightest drop of water causes those spores to release an explosive burst of their associated element. Naturally, this means anything not nailed down. It is generally accepted that to be being caught out in the rain (or strung up as punishment) outside during a highstorm is a death sentence for any ship. On most of Lumar the rains are exceedingly regular sentence, but with luck and can be predicted, but on the Crimson Sea the rain is something to serve as random as a windbreak, it is on most worlds.possible to survive.


Added DiffLines:

** ''Literature/TressOfTheEmeraldSea'': The "seas" of the world of Lumar are composed of aether spores which constantly fall from the planet's twelve geostationary moons, and the slightest drop of water causes those spores to release an explosive burst of their associated element. Naturally, this means that to be caught out in the rain is a death sentence for any ship. On most of Lumar the rains are exceedingly regular and can be predicted, but on the Crimson Sea the rain is as random as it is on most worlds in the Cosmere.

Added: 553

Changed: 18

Removed: 513

Is there an issue? Send a MessageReason:
None


* ''Literature/TheStormlightArchive'':

to:

* ''Literature/TheCosmere'':
**
''Literature/TheStormlightArchive'':



** ''Literature/TressOfTheEmeraldSea'': The "seas" of the world of Lumar are composed of aether spores which constantly fall from the planet's twelve geostationary moons, and the slightest drop of water causes those spores to release an explosive burst of their associated element. Naturally, this means that to be caught out in the rain is a death sentence for any ship. On most of Lumar the rains are exceedingly regular and can be predicted, but on the Crimson Sea the rain is as random as it is on most worlds.



* ''Literature/TressOfTheEmeraldSea'': The "seas" of the world of Lumar are composed of aether spores which constantly fall from the planet's twelve geostationary moons, and the slightest drop of water causes those spores to release an explosive burst of their associated element. Naturally, this means that to be caught out in the rain is a death sentence for any ship. On most of Lumar the rains are exceedingly regular and can be predicted, but on the Crimson Sea the rain is as random as it is on most worlds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TombRaider2013'': After Lara radios the rescue airplane, the spirit of Himiko causes a storm to bring it down, as a ghostly voice says in Japanese, "No one leaves..." Later, she calls another storm to cause a helicopter to crash, leading to [[spoiler:Roth's death]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Bad weather is ultimately what did in the infamous [[https://en.m.wikipedia.org/wiki/Donner_Party Donner Party]], a group looking to emigrate from Illinois to Central California in 1846 who had to resort to cannibalism to survive. They got a late start out of Missouri in April and were looking to make up time from the jump. One of the emigrants named James Reed had read about a potential shortcut that could save them a month cutting across the Great Salt Lake desert instead of the tested route of going up through Idaho and coming down through Nevada to forgo the treacherous and unforgiving desert. It took them longer than expected to get to the desert so they got there in August where it was too hot travel during the day and too windy to travel at night. It took them until October to be able to get to the Sierra Nevadas on the border between Nevada and California and they couldn’t get through the mountains before the first snowstorm that November. Since the Sierra Nevadas are so close to the cold ocean water of the Pacific, they’re prone to early and heavy snowfalls. It wouldn’t be until the spring when the passes opened up that they were able to get the last survivors out.
Is there an issue? Send a MessageReason:
None


DeadlyDustStorm is a SubTrope. Contrast EmpathicEnvironment tropes, where the weather merely sets the mood rather than actually influencing events. Compare WeatherOfWar, CaughtInTheRain, and GeniusLoci. The opposite of WeatherSavesTheDay.

to:

DeadlyDustStorm is a SubTrope. Contrast EmpathicEnvironment tropes, where the weather merely sets the mood rather than actually influencing events. Compare WeatherOfWar, CaughtInTheRain, and GeniusLoci. The opposite of WeatherSavesTheDay.
WeatherSavesTheDay. Not to be confused with {{Cumulonemesis}}, which is about ''actively'' hostile, animate weather.

Top