Is there an issue? Send a MessageReason:
None
** In South America, teams situated on the Andes, be it national squads or clubs, are usually feared because the altitude usually [[http://en.wikipedia.org/wiki/Altitude_sickness hinders team performances]]. The situation is inverted on away games, as the Andinian teams show their deficiencies on sea level.
Changed line(s) 68,69 (click to see context) from:
* Sometimes a sport can have a time-zone ''disadvantage''. One factor in why the Los Angeles Kings fairly easily handled the New Jersey Devils in the 2012 Stanley Cup playoffs was theorized to be the fact that the NHL's Western Conference (which the Kings play in) has cities in four time zones (Pacific, Mountain, Central, and Eastern), while the Devils Eastern Conference only has a single city (Winnipeg) outside the Eastern Time Zone. The Kings were therefore used to playing at very different times when on the road compared to the Devils.
to:
* Sometimes a sport can have a time-zone ''disadvantage''. One factor in why the Los Angeles Kings fairly easily handled the New Jersey Devils in the 2012 Stanley Cup StanleyCup playoffs was theorized to be the fact that the NHL's Western Conference (which the Kings play in) has cities in four time zones (Pacific, Mountain, Central, and Eastern), while the Devils Eastern Conference only has a single city (Winnipeg) outside the Eastern Time Zone. The Kings were therefore used to playing at very different times when on the road compared to the Devils.
Is there an issue? Send a MessageReason:
None
Changed line(s) 82 (click to see context) from:
to:
* Most characters in the NewWorldOfDarkness can buy some form of "Safehouse" merit. Upgrading the Security rating of the Safehouse penalizes attempts to break in. Most supernatural characters also have abilities that can make attacking a safehouse very difficult, such as [[TabletopGame/WerewolfTheForsaken Werewolf]] warding Rituals, [[TabletopGame/GeistTheSinEaters Sin-Eater]] Boneyard Manifestations (which overlap with FieldPowerEffect), or various [[TabletopGame/MageTheAwakening Mage]] tricks (Wards, Bans, spatial distortions, spirit or ghost guardians, Life-altered guard animals, {{Golems}}, contingency-triggered spells, [[LongList etc]]).
Is there an issue? Send a MessageReason:
Added link to the new subtrope Domain Holder
Changed line(s) 10 (click to see context) from:
Of course, this isn't just about sports. If the [[AllYourBaseAreBelongToUs bad guys attack the hero in his home]], he's bound to have a few tricks up his sleeve. Even if he doesn't have anything prepared, who knows his home better than he does? Perhaps you're a local hero and everyone supports you, actively or clandestinely, in your fight against the rampaging killbots. Perhaps you're a PhysicalGod, and you're home is literally part of you. The possibilities are endless.
to:
Of course, this isn't just about sports. If the [[AllYourBaseAreBelongToUs bad guys attack the hero in his home]], he's bound to have a few tricks up his sleeve. Even if he doesn't have anything prepared, who knows his home better than he does? Perhaps you're a local hero and everyone supports you, actively or clandestinely, in your fight against the rampaging killbots. Perhaps you're a PhysicalGod, and you're your home is literally part of you.you. Perhaps you can even [[DomainHolder change the local laws of physics]] to confound attackers. The possibilities are endless.
Is there an issue? Send a MessageReason:
None
Changed line(s) 95 (click to see context) from:
* Historians generally agree that the American Revolution was Britain's Vietnam (though they may never use those words). They won every battle the French weren't involved in, but they had no real hope of winning the war. America was on the other side of the world, meaning they couldn't respond quickly or meaningful to events on the ground, and every victory cost them hearts and minds. Hell, the mere presence of "foreign" troops in the colonies was one of the first causes of the conflict!
to:
* Historians generally agree that the American Revolution was Britain's Vietnam (though they may never use those words). They won every battle the French weren't involved in, most conventional battles, but they had no real hope of winning the war. America was on the other side of the world, meaning they couldn't respond quickly or meaningful to events on the ground, and every victory cost them hearts and minds. Hell, the mere presence of "foreign" troops in the colonies was one of the first causes of the conflict!
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,3 (click to see context) from:
-> "Theres no way to anticipate every danger; you need a backup plan for when things go wrong. Thats why home-court advantage is so important."
--> -- [[BurnNotice Michael Westen]]
--> -- [[BurnNotice Michael Westen]]
to:
-> "Theres ''"Theres no way to anticipate every danger; you need a backup plan for when things go wrong. Thats why home-court advantage is so important."
--> -- [[BurnNotice Michael Westen]]
"''
-->-- '''Michael Westen''', ''Series/BurnNotice''
--> -- [[BurnNotice Michael Westen]]
-->-- '''Michael Westen''', ''Series/BurnNotice''
Changed line(s) 39,40 (click to see context) from:
-->Trainman: You don't get it. I built this place. Down here I make the rules. Down here I make the threats. Down here, I'm God.
to:
* In ''Franchise/ANightmareOnElmStreet'', Freddy Krueger is virtually unstoppable in the dreamworld, as it houses his spirit.
Is there an issue? Send a MessageReason:
Adding Saints Row trope
Added DiffLines:
* SaintsRowTheThird contains pure example: Matt Miller, emo-goth-cyberpunk master hacker and boss of his own emo-goth-cyberpunk gang meets protagonist in duel which takes place at [[spoiler:Gang's usernet, wchich is actualy a TRON-eque cyberspace.]] While protagonist advances through the [[spoiler:virtual reality]], Miller is changing laws of physics to slower his/her advance and is mocking the protagonist with quotes of how he controls the very fabric of this world. In the end, when he meets protagonist at boss fight arena, he takes a form of giant [[spoiler:dragon/deamon]] and stated "Do you understand? I AM A GOD HERE!" Then the protagonist [[spoiler:copy/paste his avatar..]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 95,96 (click to see context) from:
* There are disadvantages. If one's own army is invading then the other side's peasants will be the victims of {{Plunder}} whereas your own will be safe to provide revenue. Furthermore one's own [[PuppetState Puppet States]] will have no support if they choose to defect whereas the enemy ruler while being invaded will have to deal with this. These were many times in the past a strong consideration before the days of nationalism made the general population identify enough with their government to have a high probability of taking sides with the home team instead of just getting out of the way.
to:
* There are home field disadvantages. If one's own army is invading then the other side's peasants will be the victims of {{Plunder}} whereas your own will be safe to provide revenue. Furthermore one's own [[PuppetState Puppet States]] will have no support if they choose to defect whereas the enemy ruler while being invaded will have to deal with this. These were many times in the past a strong consideration before the days of nationalism made the general population identify enough with their government to have a high probability of taking sides with the home team instead of just getting out of the way.
Is there an issue? Send a MessageReason:
None
Changed line(s) 95 (click to see context) from:
to:
*There are disadvantages. If one's own army is invading then the other side's peasants will be the victims of {{Plunder}} whereas your own will be safe to provide revenue. Furthermore one's own [[PuppetState Puppet States]] will have no support if they choose to defect whereas the enemy ruler while being invaded will have to deal with this. These were many times in the past a strong consideration before the days of nationalism made the general population identify enough with their government to have a high probability of taking sides with the home team instead of just getting out of the way.
Is there an issue? Send a MessageReason:
None
Changed line(s) 80,81 (click to see context) from:
** In the {{Ravenloft}} setting Darklords are extremely powerful and almost undefeatable inside their own domain.
to:
** In the {{Ravenloft}} setting Darklords are extremely powerful and almost undefeatable inside their own domain.
domain. In the ''Masque of the Red Death'' campaign expansion this applied to the powerful minions of the Red Death when they were in their lairs.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
to:
* Characters with control over the earth (such as Terra in the DCUniverse) are very powerful near the ground and almost helpless when away from it, such as if they're high in the air, in outer space, on the ocean etc.
Is there an issue? Send a MessageReason:
None
Changed line(s) 29,30 (click to see context) from:
* Many characters have special advantages in the water, such as Tiger Shark and [[{{Submariner}} Namor the Submariner]] in the MarvelUniverse and {{Aquaman}} in the DCUniverse.
to:
* Many Some characters have special advantages in the water, such as Tiger Shark and [[{{Submariner}} Namor the Submariner]] in the MarvelUniverse and {{Aquaman}} in the DCUniverse.
Is there an issue? Send a MessageReason:
None
Changed line(s) 29,30 (click to see context) from:
* Many characters have special advantages in the water, such as Tiger Shark and [[Namor the Submariner {{Submariner}}]] in the MarvelUniverse and {{Aquaman}} in the DCUniverse.
to:
* Many characters have special advantages in the water, such as Tiger Shark and [[Namor [[{{Submariner}} Namor the Submariner {{Submariner}}]] Submariner]] in the MarvelUniverse and {{Aquaman}} in the DCUniverse.
Is there an issue? Send a MessageReason:
None
Changed line(s) 29 (click to see context) from:
to:
* Many characters have special advantages in the water, such as Tiger Shark and [[Namor the Submariner {{Submariner}}]] in the MarvelUniverse and {{Aquaman}} in the DCUniverse.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*** Subverted with the Battle of Hastings. The English were on their home turf facing off against the invading Norman mercenaries ''and'' possessed the superior position at the top of Senlac Hill. Not only that, but William's offensive tactics (archer screen softens the English infantry, then his own infantry engages, then his cavalry breaks through and routs them) weren't as effective as he'd hoped, due in part to the English shield wall blunting his archers' effectiveness and the English ranks maintaining strength and cohesion. The Norman charge was thus ineffective and became mired in fighting when the English withstood it (and taking heavy casualties on the way up the hill), forcing him to commit his cavalry sooner than anticipated, which splashed off the English shield wall with minimal impact. The Norman left flank broke and fled, forcing the rest of the Normans into retreat. The English army then began to pursue, only for the Normans to regroup and slaughter most of the knights. With the loss of English cohesion and the successful regroup, the Normans managed to turn the tide and win the day. The English had every advantage and if they hadn't abandoned their superior position to chase the fleeing Normans, they would have won. Never bring foot-soldiers to a horse-race.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** One main military strategy that's always been extremely popular is the strategically offensive/tactically defensive campaign: force the enemy on to a battlefield of your choosing and then force them to be the ones making the (costly) initial attack.
Is there an issue? Send a MessageReason:
None
Changed line(s) 65 (click to see context) from:
to:
* Sometimes a sport can have a time-zone ''disadvantage''. One factor in why the Los Angeles Kings fairly easily handled the New Jersey Devils in the 2012 Stanley Cup playoffs was theorized to be the fact that the NHL's Western Conference (which the Kings play in) has cities in four time zones (Pacific, Mountain, Central, and Eastern), while the Devils Eastern Conference only has a single city (Winnipeg) outside the Eastern Time Zone. The Kings were therefore used to playing at very different times when on the road compared to the Devils.
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
* In ''SpaceJam'' the LooneyTunes have the game in their world, which means they have free reign to use all of their [[CrazyAwesome wacky and dangerous antics]] to help them out.
to:
* In ''SpaceJam'' the LooneyTunes WesternAnimation/LooneyTunes have the game in their world, which means they have free reign to use all of their [[CrazyAwesome wacky and dangerous antics]] to help them out.
Is there an issue? Send a MessageReason:
None
Changed line(s) 77,78 (click to see context) from:
** In the {{Ravenloft}} setting Darklords are extremely powerful inside their own domain, and are usually prevented from leaving it by the Dark Powers.
to:
** In the {{Ravenloft}} setting Darklords are extremely powerful and almost undefeatable inside their own domain, and are usually prevented from leaving it by the Dark Powers.
domain.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12,23 (click to see context) from:
Examples"
[[AC:AnimeAndManga]]
* The main thing about being challenged to a parts war in ''AirGear'' is the challenged team know their own territory and can also set traps and use the environment against the opposing team.
* The Unlimited Blade Works spell (and indeed any and all Reality Marbles) of ''FateStayNight'' basically invokes this trope, turning the battlefield into one that's perfect for Archer [[spoiler: or Shirou]] to battle in.
* ''FairyTail'' has Tenrou Island, the holy land of the eponymous Guild where any mage with the Fairy Tail crest is given a large boost in magic power as long as they're on the island. [[spoiler: Well, it WAS that way anyway...]]
* In ''YuYuHakusho'', the first of the 4 Sacred Beasts, Genbu, can use his powers over earth to meld with the stone that composes the castle and move freely through it.
* In ''KatekyoHitmanReborn'', the Melone Base is one for Shoichi and his forces because the base itself is his box weapon and he can rearrange it as he chooses.
* ''MagicalGirlLyricalNanohaStrikers'' has the Saint Cradle, which gives an edge to the combat cyborgs because they aren't affected by the huge magic dampening field all around the ship.
* In ''Manga/DragonBall'', Babidi's base can simulate various environments and his henchmen use it to their adventage (although it fails spectacularly when a HeavyWorlder henchman tries increased gravity against Vegeta.)
* Crocodile from ''Manga/OnePiece'' puts his [[DishingOutDirt sand powers]] to best use in the desert of Alabasta. The desert is also where he is least likely to encounter his KryptoniteFactor, [[WeaksauceWeakness water]].
* In ''Manga/{{Bleach}}'', spiritual entities (Soul Reaper, Hollow, Quincy, etc.) are at their most powerful in worlds where reishi (spirit particles) are densest. This means that the spirit worlds of Soul Society and Hueco Mundo are where these beings are at their most powerful.
[[AC:AnimeAndManga]]
* The main thing about being challenged to a parts war in ''AirGear'' is the challenged team know their own territory and can also set traps and use the environment against the opposing team.
* The Unlimited Blade Works spell (and indeed any and all Reality Marbles) of ''FateStayNight'' basically invokes this trope, turning the battlefield into one that's perfect for Archer [[spoiler: or Shirou]] to battle in.
* ''FairyTail'' has Tenrou Island, the holy land of the eponymous Guild where any mage with the Fairy Tail crest is given a large boost in magic power as long as they're on the island. [[spoiler: Well, it WAS that way anyway...]]
* In ''YuYuHakusho'', the first of the 4 Sacred Beasts, Genbu, can use his powers over earth to meld with the stone that composes the castle and move freely through it.
* In ''KatekyoHitmanReborn'', the Melone Base is one for Shoichi and his forces because the base itself is his box weapon and he can rearrange it as he chooses.
* ''MagicalGirlLyricalNanohaStrikers'' has the Saint Cradle, which gives an edge to the combat cyborgs because they aren't affected by the huge magic dampening field all around the ship.
* In ''Manga/DragonBall'', Babidi's base can simulate various environments and his henchmen use it to their adventage (although it fails spectacularly when a HeavyWorlder henchman tries increased gravity against Vegeta.)
* Crocodile from ''Manga/OnePiece'' puts his [[DishingOutDirt sand powers]] to best use in the desert of Alabasta. The desert is also where he is least likely to encounter his KryptoniteFactor, [[WeaksauceWeakness water]].
* In ''Manga/{{Bleach}}'', spiritual entities (Soul Reaper, Hollow, Quincy, etc.) are at their most powerful in worlds where reishi (spirit particles) are densest. This means that the spirit worlds of Soul Society and Hueco Mundo are where these beings are at their most powerful.
to:
[[AC:AnimeAndManga]]
[[AC:{{Anime}} and {{Manga}}]]
* The main thing about being challenged to a parts war in ''AirGear'' is the challenged team know their own territory and can also set traps and use the environment against the opposing
* The Unlimited Blade Works spell (and indeed any and all Reality Marbles) of ''FateStayNight'' basically invokes this trope, turning the battlefield into one that's perfect for Archer [[spoiler: or Shirou]] to battle
* ''FairyTail'' has Tenrou Island, the holy land of the eponymous Guild where any mage with the Fairy Tail crest is given a large boost in magic power as long as they're on the island. [[spoiler: Well, it WAS that way anyway...
* In ''YuYuHakusho'', the first of the 4 Sacred Beasts, Genbu, can use his powers over earth to meld with the stone that composes the castle and move freely through
* In ''KatekyoHitmanReborn'', the Melone Base is one for Shoichi and his forces because the base itself is his box weapon and he can rearrange it as he
* ''MagicalGirlLyricalNanohaStrikers'' has the Saint Cradle, which gives an edge to the combat cyborgs because they aren't affected by the huge magic dampening field all around the
* In ''Manga/DragonBall'', Babidi's base can simulate various environments and his henchmen use it to their adventage (although it fails spectacularly when a HeavyWorlder henchman tries increased gravity against Vegeta.
* Crocodile from ''Manga/OnePiece'' puts his [[DishingOutDirt sand powers]] to best use in the desert of Alabasta. The desert is also where he is least likely to encounter his KryptoniteFactor, [[WeaksauceWeakness
* In ''Manga/{{Bleach}}'', spiritual entities (Soul Reaper, Hollow, Quincy, etc.) are at their most powerful in worlds where reishi (spirit particles) are densest. This means that the spirit worlds of Soul Society and Hueco Mundo are where these beings are at their most powerful.
Changed line(s) 26,32 (click to see context) from:
[[AC:ComicBooks]]
* For the ''GreenLantern'' comics, the living planet Mogo is a planet sized Home Field Advantage. At least, [[spoiler:while it was still alive.]]
* Played with by ''{{Superman}}'' and other Kryptonians, who have a Home Field Advantage anywhere near a yellow sun.
[[AC:{{Film}}]]
* The ''PiratesOfTheCaribbean'' series has at least 2 enchanted ships that give this. Davy Jones can move through the Flying Dutchman at will, while Blackbeard [[spoiler: or rather, whoever has his sword can manipulate the Queen Anne's Revenge and, if Barbossa's exposition is to be believed, ay other ships they encounter, at will]].
* In ''SpaceJam'' the LooneyTunes have the game in their world, which means they have free reign to use all of their [[CrazyAwesome wacky and dangerous antics]] to help them out.
* For the ''GreenLantern'' comics, the living planet Mogo is a planet sized Home Field Advantage. At least, [[spoiler:while it was still alive.]]
* Played with by ''{{Superman}}'' and other Kryptonians, who have a Home Field Advantage anywhere near a yellow sun.
[[AC:{{Film}}]]
* The ''PiratesOfTheCaribbean'' series has at least 2 enchanted ships that give this. Davy Jones can move through the Flying Dutchman at will, while Blackbeard [[spoiler: or rather, whoever has his sword can manipulate the Queen Anne's Revenge and, if Barbossa's exposition is to be believed, ay other ships they encounter, at will]].
* In ''SpaceJam'' the LooneyTunes have the game in their world, which means they have free reign to use all of their [[CrazyAwesome wacky and dangerous antics]] to help them out.
to:
* For the ''GreenLantern'' comics, the living planet Mogo is a planet sized Home Field Advantage. At least, [[spoiler:while it was still alive.
* Played with by ''{{Superman}}'' and other Kryptonians, who have a Home Field Advantage anywhere near a yellow
[[AC:{{Film}}]]
[[AC:{{Film}}]]
* The ''PiratesOfTheCaribbean'' series has at least 2 enchanted ships that give this. Davy Jones can move through the Flying Dutchman at will, while Blackbeard [[spoiler: or rather, whoever has his sword can manipulate the Queen Anne's Revenge and, if Barbossa's exposition is to be believed, ay other ships they encounter, at
* In ''SpaceJam'' the LooneyTunes have the game in their world, which means they have free reign to use all of their [[CrazyAwesome wacky and dangerous antics]] to help them out.
Changed line(s) 34,62 (click to see context) from:
* Deconstructed by ''AHistoryOfViolence'' (as it deconstructs most violent tropes). When murderous mobsters come knocking on your door, your house is just a house.
* When the bad guys come calling in ''ConspiracyTheory'', Jerry's prepared. Not only does he have numerous warning systems, he also spent a great deal of time turning his home into an instant firetrap, allowing him to escape, but which was set up in such a way that it didn't spread to [[HeroInsurance other apartments.]]
* ''TheMatrixReloaded''. The Trainman is much more powerful than normal in the underground subway area he controls. He's even more powerful than The One (Neo).
-->Trainman: You don't get it. I built this place. Down here I make the rules. Down here I make the threats. Down here, I'm God.
[[AC:LiveActionTV]]
* Michael Westen takes advantage of this a number of times on ''BurnNotice'', and often mentions it in his narration.
** In the first season episode ''Wanted Man'', Michael takes advantage of knowing Fiona's home better than an intruder, and waits for him to trip over something Michael tripped over [[ChekhovsGun earlier]].
** In the first season episode ''Hard Bargain'', Michael takes advantage of the fact that a meeting is in his loft, and so when it goes bad, is able to get his hands on a weapon.
* The third season finale of ''Series/BuffyTheVampireSlayer'' was one huge HFA. The mayor is giving the commencement address at Buffy's graduation, which is also where [[spoiler:his Ascension is going to occur.]] In response, the Scoobies [[spoiler:organize the entire senior class to fight off the Mayor's vampires and hold the Mayor at bay until Buffy lures him into the library, which they've already filled with explosives. He dies.]]
** In a sixth season episode, a demon breaks into the Summers home and proceeds to trash it while attempting to kill Buffy. She slowly maneuvers it into the basement where there's less stuff to break, and also a convenient weapon (in the form of [[PunctuatedForEmphasis Full! Copper! Repipe!]]).
[[AC:Literature]]
* At the end of TomClancy's ''ClearAndPresentDanger'', the American Special Operations team initially slaughters the cartel soldiers sent to kill them. However, the cartel soldiers wise up and start using the familiar terrain to their advantage and turn the tide.
* In ''QuidditchThroughTheAges'' it's mentioned that this is the reason standardised iron hoops were brought in instead of baskets; teams kept setting their home pitches up to give them an advantage.
* In the ''IronDruidChronicles'' druids are very GenreSavvy about this. Atticus has some very powerful enemies looking for him so he spent at least a century setting up his defenses. He befriended all the local nature spirits, allied himself with the local vampire lord and the local werewolf pack and put multiple layers of magical and mundane protections on his home and workplace. His ultimate home field advantage comes from an arrangement he has with Morrigan, one of his pantheon's Death Gods. As long as any battle he is in takes place under the jurisdiction of that god, Atticus cannot die in it. Unfortunately his enemy is just as GenreSavvy and goes to extraordinary lengths to nullify all those advantages including making sure that the final battle happens where Morrigan has no jurisdiction and cannot interfere.
[[AC:Mythology]]
* Alcyoneus (a character from Greek mythology who also appears in [[TheHeroesOfOlympus The Son of Neptune]]) has the ultimate home field advantage - he's immortal while in his homeland.
[[AC:RealLife]]
* Militaries deliberately take advantage of terrain wherever they are. Nations' borders have historically been drawn by geography determining where it would be too difficult for one side or the other to cross into, take, and hold enemy territory. Usually at rivers and mountains. In campaigns, the home field advantage is based on the fact that the aggressor has to move into hostile territory and then either find supplies (often destroyed by the defender) or bring them in over the long distance from home through said hostile territory, where they could easily be destroyed by the defender.
* Historians generally agree that the American Revolution was Britain's Vietnam (though they may never use those words). They won every battle the French weren't involved in, but they had no real hope of winning the war. America was on the other side of the world, meaning they couldn't respond quickly or meaningful to events on the ground, and every victory cost them hearts and minds. Hell, the mere presence of "foreign" troops in the colonies was one of the first causes of the conflict!
** See also: virtually every conflict in which an underdog has held off a vastly superior invading army.
[[AC:{{Sports}}]]
* The advantage in sports isn't all psychological. Sometimes it's an advantage from familiarity with the field itself, or the training conditions it provides.
** I believe Green Bay has never lost at home below a certain temperature, and that the Dolphins have never lost at home ''above'' a certain temperature. That might just be apocryphal, though.
** Golf is proverbially not against the other players, but against the course. Ergo, if one player knows the course better, he has an advantage.
* When the bad guys come calling in ''ConspiracyTheory'', Jerry's prepared. Not only does he have numerous warning systems, he also spent a great deal of time turning his home into an instant firetrap, allowing him to escape, but which was set up in such a way that it didn't spread to [[HeroInsurance other apartments.]]
* ''TheMatrixReloaded''. The Trainman is much more powerful than normal in the underground subway area he controls. He's even more powerful than The One (Neo).
-->Trainman: You don't get it. I built this place. Down here I make the rules. Down here I make the threats. Down here, I'm God.
[[AC:LiveActionTV]]
* Michael Westen takes advantage of this a number of times on ''BurnNotice'', and often mentions it in his narration.
** In the first season episode ''Wanted Man'', Michael takes advantage of knowing Fiona's home better than an intruder, and waits for him to trip over something Michael tripped over [[ChekhovsGun earlier]].
** In the first season episode ''Hard Bargain'', Michael takes advantage of the fact that a meeting is in his loft, and so when it goes bad, is able to get his hands on a weapon.
* The third season finale of ''Series/BuffyTheVampireSlayer'' was one huge HFA. The mayor is giving the commencement address at Buffy's graduation, which is also where [[spoiler:his Ascension is going to occur.]] In response, the Scoobies [[spoiler:organize the entire senior class to fight off the Mayor's vampires and hold the Mayor at bay until Buffy lures him into the library, which they've already filled with explosives. He dies.]]
** In a sixth season episode, a demon breaks into the Summers home and proceeds to trash it while attempting to kill Buffy. She slowly maneuvers it into the basement where there's less stuff to break, and also a convenient weapon (in the form of [[PunctuatedForEmphasis Full! Copper! Repipe!]]).
[[AC:Literature]]
* At the end of TomClancy's ''ClearAndPresentDanger'', the American Special Operations team initially slaughters the cartel soldiers sent to kill them. However, the cartel soldiers wise up and start using the familiar terrain to their advantage and turn the tide.
* In ''QuidditchThroughTheAges'' it's mentioned that this is the reason standardised iron hoops were brought in instead of baskets; teams kept setting their home pitches up to give them an advantage.
* In the ''IronDruidChronicles'' druids are very GenreSavvy about this. Atticus has some very powerful enemies looking for him so he spent at least a century setting up his defenses. He befriended all the local nature spirits, allied himself with the local vampire lord and the local werewolf pack and put multiple layers of magical and mundane protections on his home and workplace. His ultimate home field advantage comes from an arrangement he has with Morrigan, one of his pantheon's Death Gods. As long as any battle he is in takes place under the jurisdiction of that god, Atticus cannot die in it. Unfortunately his enemy is just as GenreSavvy and goes to extraordinary lengths to nullify all those advantages including making sure that the final battle happens where Morrigan has no jurisdiction and cannot interfere.
[[AC:Mythology]]
* Alcyoneus (a character from Greek mythology who also appears in [[TheHeroesOfOlympus The Son of Neptune]]) has the ultimate home field advantage - he's immortal while in his homeland.
[[AC:RealLife]]
* Militaries deliberately take advantage of terrain wherever they are. Nations' borders have historically been drawn by geography determining where it would be too difficult for one side or the other to cross into, take, and hold enemy territory. Usually at rivers and mountains. In campaigns, the home field advantage is based on the fact that the aggressor has to move into hostile territory and then either find supplies (often destroyed by the defender) or bring them in over the long distance from home through said hostile territory, where they could easily be destroyed by the defender.
* Historians generally agree that the American Revolution was Britain's Vietnam (though they may never use those words). They won every battle the French weren't involved in, but they had no real hope of winning the war. America was on the other side of the world, meaning they couldn't respond quickly or meaningful to events on the ground, and every victory cost them hearts and minds. Hell, the mere presence of "foreign" troops in the colonies was one of the first causes of the conflict!
** See also: virtually every conflict in which an underdog has held off a vastly superior invading army.
[[AC:{{Sports}}]]
* The advantage in sports isn't all psychological. Sometimes it's an advantage from familiarity with the field itself, or the training conditions it provides.
** I believe Green Bay has never lost at home below a certain temperature, and that the Dolphins have never lost at home ''above'' a certain temperature. That might just be apocryphal, though.
** Golf is proverbially not against the other players, but against the course. Ergo, if one player knows the course better, he has an advantage.
to:
* Deconstructed by ''AHistoryOfViolence'' (as it deconstructs most violent tropes). When murderous mobsters come knocking on your door, your house is just a house.
house.
* When the bad guys come calling in ''ConspiracyTheory'', Jerry's prepared. Not only does he have numerous warning systems, he also spent a great deal of time turning his home into an instant firetrap, allowing him to escape, but which was set up in such a way that it didn't spread to [[HeroInsurance other apartments.]]
]]
* ''TheMatrixReloaded''. The Trainman is much more powerful than normal in the underground subway area he controls. He's even more powerful than The One(Neo).
(Neo).
-->Trainman: You don't get it. I built this place. Down here I make the rules. Down here I make the threats. Down here, I'mGod.
[[AC:LiveActionTV]]
* Michael Westen takes advantage of this a number of times on ''BurnNotice'', and often mentions it in his narration.
** In the first season episode ''Wanted Man'', Michael takes advantage of knowing Fiona's home better than an intruder, and waits for him to trip over something Michael tripped over [[ChekhovsGun earlier]].
** In the first season episode ''Hard Bargain'', Michael takes advantage of the fact that a meeting is in his loft, and so when it goes bad, is able to get his hands on a weapon.
* The third season finale of ''Series/BuffyTheVampireSlayer'' was one huge HFA. The mayor is giving the commencement address at Buffy's graduation, which is also where [[spoiler:his Ascension is going to occur.]] In response, the Scoobies [[spoiler:organize the entire senior class to fight off the Mayor's vampires and hold the Mayor at bay until Buffy lures him into the library, which they've already filled with explosives. He dies.]]
** In a sixth season episode, a demon breaks into the Summers home and proceeds to trash it while attempting to kill Buffy. She slowly maneuvers it into the basement where there's less stuff to break, and also a convenient weapon (in the form of [[PunctuatedForEmphasis Full! Copper! Repipe!]]).
[[AC:Literature]]
God.
[[AC:{{Literature}}]]
* At the end of TomClancy's ''ClearAndPresentDanger'', the American Special Operations team initially slaughters the cartel soldiers sent to kill them. However, the cartel soldiers wise up and start using the familiar terrain to their advantage and turn thetide.
tide.
* In ''QuidditchThroughTheAges'' it's mentioned that this is the reason standardised iron hoops were brought in instead of baskets; teams kept setting their home pitches up to give them anadvantage.
advantage.
* In the ''IronDruidChronicles'' druids are very GenreSavvy about this. Atticus has some very powerful enemies looking for him so he spent at least a century setting up his defenses. He befriended all the local nature spirits, allied himself with the local vampire lord and the local werewolf pack and put multiple layers of magical and mundane protections on his home and workplace. His ultimate home field advantage comes from an arrangement he has with Morrigan, one of his pantheon's Death Gods. As long as any battle he is in takes place under the jurisdiction of that god, Atticus cannot die in it. Unfortunately his enemy is just as GenreSavvy and goes to extraordinary lengths to nullify all those advantages including making sure that the final battle happens where Morrigan has no jurisdiction and cannotinterfere.
[[AC:Mythology]]
interfere.
[[AC:LiveActionTV]]
* Michael Westen takes advantage of this a number of times on ''BurnNotice'', and often mentions it in his narration.
** In the first season episode ''Wanted Man'', Michael takes advantage of knowing Fiona's home better than an intruder, and waits for him to trip over something Michael tripped over [[ChekhovsGun earlier]].
** In the first season episode ''Hard Bargain'', Michael takes advantage of the fact that a meeting is in his loft, and so when it goes bad, is able to get his hands on a weapon.
* The third season finale of ''Series/BuffyTheVampireSlayer'' was one huge HFA. The mayor is giving the commencement address at Buffy's graduation, which is also where [[spoiler:his Ascension is going to occur.]] In response, the Scoobies [[spoiler:organize the entire senior class to fight off the Mayor's vampires and hold the Mayor at bay until Buffy lures him into the library, which they've already filled with explosives. He dies.]]
** In a sixth season episode, a demon breaks into the Summers home and proceeds to trash it while attempting to kill Buffy. She slowly maneuvers it into the basement where there's less stuff to break, and also a convenient weapon (in the form of [[PunctuatedForEmphasis Full! Copper! Repipe!]]).
[[AC:{{Mythology}}]]
* Alcyoneus (a character from Greek mythology who also appears in [[TheHeroesOfOlympus The Son of Neptune]]) has the ultimate home field advantage - he's immortal while in hishomeland.
[[AC:RealLife]]
* Militaries deliberately take advantage of terrain wherever they are. Nations' borders have historically been drawn by geography determining where it would be too difficult for one side or the other to cross into, take, and hold enemy territory. Usually at rivers and mountains. In campaigns, the home field advantage is based on the fact that the aggressor has to move into hostile territory and then either find supplies (often destroyed by the defender) or bring them in over the long distance from home through said hostile territory, where they could easily be destroyed by the defender.
* Historians generally agree that the American Revolution was Britain's Vietnam (though they may never use those words). They won every battle the French weren't involved in, but they had no real hope of winning the war. America was on the other side of the world, meaning they couldn't respond quickly or meaningful to events on the ground, and every victory cost them hearts and minds. Hell, the mere presence of "foreign" troops in the colonies was one of the first causes of the conflict!
** See also: virtually every conflict in which an underdog has held off a vastly superior invading army.
[[AC:{{Sports}}]]
homeland.
[[AC:{{Sports}}]]
* The advantage in sports isn't all psychological. Sometimes it's an advantage from familiarity with the field itself, or the training conditions itprovides.
provides.
** I believe Green Bay has never lost at home below a certain temperature, and that the Dolphins have never lost at home ''above'' a certain temperature. That might just be apocryphal,though.
though.
** Golf is proverbially not against the other players, but against the course. Ergo, if one player knows the course better, he has an advantage.
* When the bad guys come calling in ''ConspiracyTheory'', Jerry's prepared. Not only does he have numerous warning systems, he also spent a great deal of time turning his home into an instant firetrap, allowing him to escape, but which was set up in such a way that it didn't spread to [[HeroInsurance other apartments.
* ''TheMatrixReloaded''. The Trainman is much more powerful than normal in the underground subway area he controls. He's even more powerful than The One
-->Trainman: You don't get it. I built this place. Down here I make the rules. Down here I make the threats. Down here, I'm
[[AC:LiveActionTV]]
* Michael Westen takes advantage of this a number of times on ''BurnNotice'', and often mentions it in his narration.
** In the first season episode ''Wanted Man'', Michael takes advantage of knowing Fiona's home better than an intruder, and waits for him to trip over something Michael tripped over [[ChekhovsGun earlier]].
** In the first season episode ''Hard Bargain'', Michael takes advantage of the fact that a meeting is in his loft, and so when it goes bad, is able to get his hands on a weapon.
* The third season finale of ''Series/BuffyTheVampireSlayer'' was one huge HFA. The mayor is giving the commencement address at Buffy's graduation, which is also where [[spoiler:his Ascension is going to occur.]] In response, the Scoobies [[spoiler:organize the entire senior class to fight off the Mayor's vampires and hold the Mayor at bay until Buffy lures him into the library, which they've already filled with explosives. He dies.]]
** In a sixth season episode, a demon breaks into the Summers home and proceeds to trash it while attempting to kill Buffy. She slowly maneuvers it into the basement where there's less stuff to break, and also a convenient weapon (in the form of [[PunctuatedForEmphasis Full! Copper! Repipe!]]).
[[AC:Literature]]
[[AC:{{Literature}}]]
* At the end of TomClancy's ''ClearAndPresentDanger'', the American Special Operations team initially slaughters the cartel soldiers sent to kill them. However, the cartel soldiers wise up and start using the familiar terrain to their advantage and turn the
* In ''QuidditchThroughTheAges'' it's mentioned that this is the reason standardised iron hoops were brought in instead of baskets; teams kept setting their home pitches up to give them an
* In the ''IronDruidChronicles'' druids are very GenreSavvy about this. Atticus has some very powerful enemies looking for him so he spent at least a century setting up his defenses. He befriended all the local nature spirits, allied himself with the local vampire lord and the local werewolf pack and put multiple layers of magical and mundane protections on his home and workplace. His ultimate home field advantage comes from an arrangement he has with Morrigan, one of his pantheon's Death Gods. As long as any battle he is in takes place under the jurisdiction of that god, Atticus cannot die in it. Unfortunately his enemy is just as GenreSavvy and goes to extraordinary lengths to nullify all those advantages including making sure that the final battle happens where Morrigan has no jurisdiction and cannot
[[AC:Mythology]]
[[AC:LiveActionTV]]
* Michael Westen takes advantage of this a number of times on ''BurnNotice'', and often mentions it in his narration.
** In the first season episode ''Wanted Man'', Michael takes advantage of knowing Fiona's home better than an intruder, and waits for him to trip over something Michael tripped over [[ChekhovsGun earlier]].
** In the first season episode ''Hard Bargain'', Michael takes advantage of the fact that a meeting is in his loft, and so when it goes bad, is able to get his hands on a weapon.
* The third season finale of ''Series/BuffyTheVampireSlayer'' was one huge HFA. The mayor is giving the commencement address at Buffy's graduation, which is also where [[spoiler:his Ascension is going to occur.]] In response, the Scoobies [[spoiler:organize the entire senior class to fight off the Mayor's vampires and hold the Mayor at bay until Buffy lures him into the library, which they've already filled with explosives. He dies.]]
** In a sixth season episode, a demon breaks into the Summers home and proceeds to trash it while attempting to kill Buffy. She slowly maneuvers it into the basement where there's less stuff to break, and also a convenient weapon (in the form of [[PunctuatedForEmphasis Full! Copper! Repipe!]]).
[[AC:{{Mythology}}]]
* Alcyoneus (a character from Greek mythology who also appears in [[TheHeroesOfOlympus The Son of Neptune]]) has the ultimate home field advantage - he's immortal while in his
[[AC:RealLife]]
* Militaries deliberately take advantage of terrain wherever they are. Nations' borders have historically been drawn by geography determining where it would be too difficult for one side or the other to cross into, take, and hold enemy territory. Usually at rivers and mountains. In campaigns, the home field advantage is based on the fact that the aggressor has to move into hostile territory and then either find supplies (often destroyed by the defender) or bring them in over the long distance from home through said hostile territory, where they could easily be destroyed by the defender.
* Historians generally agree that the American Revolution was Britain's Vietnam (though they may never use those words). They won every battle the French weren't involved in, but they had no real hope of winning the war. America was on the other side of the world, meaning they couldn't respond quickly or meaningful to events on the ground, and every victory cost them hearts and minds. Hell, the mere presence of "foreign" troops in the colonies was one of the first causes of the conflict!
** See also: virtually every conflict in which an underdog has held off a vastly superior invading army.
[[AC:{{Sports}}]]
[[AC:{{Sports}}]]
* The advantage in sports isn't all psychological. Sometimes it's an advantage from familiarity with the field itself, or the training conditions it
** I believe Green Bay has never lost at home below a certain temperature, and that the Dolphins have never lost at home ''above'' a certain temperature. That might just be apocryphal,
** Golf is proverbially not against the other players, but against the course. Ergo, if one player knows the course better, he has an advantage.
Changed line(s) 64,67 (click to see context) from:
* American baseball. At higher levels of play, home teams try to gain an advantage over visitors by altering the field conditions. For example, if the opposing team has fast base runners the home team will heavily water the infield to slow them down.
* Football [soccer] team Hereford Town have a pitch which is actually on a slope. The slope is slight and almost un-noticeable - but it is still a slope. Visiting teams unaware of this are frequently disorientated by the behaviour of the ball as they kick it--it will travel faster and further downhill and slower and shorter uphill. This has allowed Hereford to collect the scalps of many fine teams, including Manchester United and Liverpool.
** Football Association rules also dictate the maximum possible length and with of a football field, but allow for variations of plus or minus twenty yards. the lower division side Shrewsbury Town have the longest football pitch in England--it was even larger than the old Wembley Stadium--and its sheer size both disorientates and tires visiting teams.
* [[http://en.wikipedia.org/wiki/Home_advantage The other wiki]] tells us that this is considered so important that important games like playoffs or elimination matches are either held at a neutral site, or with multiple games played on both teams' home courts. It also provides numerous examples of the strength of the advantage.
* Football [soccer] team Hereford Town have a pitch which is actually on a slope. The slope is slight and almost un-noticeable - but it is still a slope. Visiting teams unaware of this are frequently disorientated by the behaviour of the ball as they kick it--it will travel faster and further downhill and slower and shorter uphill. This has allowed Hereford to collect the scalps of many fine teams, including Manchester United and Liverpool.
** Football Association rules also dictate the maximum possible length and with of a football field, but allow for variations of plus or minus twenty yards. the lower division side Shrewsbury Town have the longest football pitch in England--it was even larger than the old Wembley Stadium--and its sheer size both disorientates and tires visiting teams.
* [[http://en.wikipedia.org/wiki/Home_advantage The other wiki]] tells us that this is considered so important that important games like playoffs or elimination matches are either held at a neutral site, or with multiple games played on both teams' home courts. It also provides numerous examples of the strength of the advantage.
to:
* American baseball. At higher levels of play, home teams try to gain an advantage over visitors by altering the field conditions. For example, if the opposing team has fast base runners the home team will heavily water the infield to slow them down.
down.
* Football [soccer] team Hereford Town have a pitch which is actually on a slope. The slope is slight and almost un-noticeable - but it is still a slope. Visiting teams unaware of this are frequently disorientated by the behaviour of the ball as they kick it--it will travel faster and further downhill and slower and shorter uphill. This has allowed Hereford to collect the scalps of many fine teams, including Manchester United andLiverpool.
Liverpool.
** Football Association rules also dictate the maximum possible length and with of a football field, but allow for variations of plus or minus twenty yards. the lower division side Shrewsbury Town have the longest football pitch in England--it was even larger than the old Wembley Stadium--and its sheer size both disorientates and tires visitingteams.
teams.
* [[http://en.wikipedia.org/wiki/Home_advantage The other wiki]] tells us that this is considered so important that important games like playoffs or elimination matches are either held at a neutral site, or with multiple games played on both teams' home courts. It also provides numerous examples of the strength of the advantage.
* Football [soccer] team Hereford Town have a pitch which is actually on a slope. The slope is slight and almost un-noticeable - but it is still a slope. Visiting teams unaware of this are frequently disorientated by the behaviour of the ball as they kick it--it will travel faster and further downhill and slower and shorter uphill. This has allowed Hereford to collect the scalps of many fine teams, including Manchester United and
** Football Association rules also dictate the maximum possible length and with of a football field, but allow for variations of plus or minus twenty yards. the lower division side Shrewsbury Town have the longest football pitch in England--it was even larger than the old Wembley Stadium--and its sheer size both disorientates and tires visiting
* [[http://en.wikipedia.org/wiki/Home_advantage The other wiki]] tells us that this is considered so important that important games like playoffs or elimination matches are either held at a neutral site, or with multiple games played on both teams' home courts. It also provides numerous examples of the strength of the advantage.
Changed line(s) 69,87 (click to see context) from:
* Some old news articles mention sports teams win because of a "home hemisphere advantage".
[[AC:TabletopRPG]]
* ''{{Champions}}'' supplement ''Enemies III'': The villain Red Rapier knows he isn't really powerful enough to take on superheroes by himself, so he tries to even the odds by luring them onto his own turf. He tries to trick a hero (or heroes) into entering a building he has filled with tricks and traps.
* ''GammaWorld'' adventure [=GW6=] ''Alpha Factor'': Jeremiah Coot has filled his base Mindkeep with all sorts of traps, including false vines that cause any opponent who tries to swing on them to fall.
* ''{{Paranoia}}'' adventure ''Send in the Clones'': In the AbsurdlySpaciousSewer where he lives, Zhon-B-VLJ has set up many traps to bedevil anyone who tries to find him. He uses them to herd and capture the {{PC}} Troubleshooters.
* ''{{Shadowrun}}''
** ''Shadowrun Companion'': The Home Ground edge gives a character a bonus on using skills on his home turf. This could include the building where the character lives or a computer system with which a decker is very familiar.
** ''Tir Na Nog'': Followers of the Ways and the Paths gain bonuses to magic use if they are within the part of Ireland associated with their Path. For example, followers of the Northern Path (Path of the Warrior) gain a bonus die for magic when in the province of Ulster.
** ''The Grimoire'': Druids gain a bonus to summoning and banishing spirits when within a certain distance of their sacred circle.
** Deckers gain advantages when within computer systems they're authorized to use. Their programs always execute properly, they can gain access anywhere they need to go and they don't have to worry about IC attacking them.
* ''TabletopGame/DungeonsAndDragons'': Deities are always more powerful while on their home plane(s) than they are on other planes. For example, in older versions of the rules deities had control over who could cast Wishes on their plane(s).
[[AC:VideoGames]]
* In ''VideoGame/{{Freelancer}}'', the [[NGOSuperpower Gas Mining Guild's]] main strategy in the [[GreatOffscreenWar 80 Years War]] was to lure the Rheinlanders into the [[SpaceClouds Crow Nebula]] (the GMG's home turf), and then use their detailed knowledge thereof to trick them into explosive gas pockets and radiation fields and so on.
* In ''VideoGame/TenMinuteSpaceStrategy'', any planet with "ancient defences" trait gives in-battle effectivity bonus to any of your fleets on said planet.
[[AC:WesternAnimation]]
* In one episode of ''{{Cyberchase}}'', the gang visit Radopolis and compete in a skate-off with the villains, where they are losing at first because the competition rink is different from the practice rink, due to Hacker's villainous meddling.
[[AC:TabletopRPG]]
* ''{{Champions}}'' supplement ''Enemies III'': The villain Red Rapier knows he isn't really powerful enough to take on superheroes by himself, so he tries to even the odds by luring them onto his own turf. He tries to trick a hero (or heroes) into entering a building he has filled with tricks and traps.
* ''GammaWorld'' adventure [=GW6=] ''Alpha Factor'': Jeremiah Coot has filled his base Mindkeep with all sorts of traps, including false vines that cause any opponent who tries to swing on them to fall.
* ''{{Paranoia}}'' adventure ''Send in the Clones'': In the AbsurdlySpaciousSewer where he lives, Zhon-B-VLJ has set up many traps to bedevil anyone who tries to find him. He uses them to herd and capture the {{PC}} Troubleshooters.
* ''{{Shadowrun}}''
** ''Shadowrun Companion'': The Home Ground edge gives a character a bonus on using skills on his home turf. This could include the building where the character lives or a computer system with which a decker is very familiar.
** ''Tir Na Nog'': Followers of the Ways and the Paths gain bonuses to magic use if they are within the part of Ireland associated with their Path. For example, followers of the Northern Path (Path of the Warrior) gain a bonus die for magic when in the province of Ulster.
** ''The Grimoire'': Druids gain a bonus to summoning and banishing spirits when within a certain distance of their sacred circle.
** Deckers gain advantages when within computer systems they're authorized to use. Their programs always execute properly, they can gain access anywhere they need to go and they don't have to worry about IC attacking them.
* ''TabletopGame/DungeonsAndDragons'': Deities are always more powerful while on their home plane(s) than they are on other planes. For example, in older versions of the rules deities had control over who could cast Wishes on their plane(s).
[[AC:VideoGames]]
* In ''VideoGame/{{Freelancer}}'', the [[NGOSuperpower Gas Mining Guild's]] main strategy in the [[GreatOffscreenWar 80 Years War]] was to lure the Rheinlanders into the [[SpaceClouds Crow Nebula]] (the GMG's home turf), and then use their detailed knowledge thereof to trick them into explosive gas pockets and radiation fields and so on.
* In ''VideoGame/TenMinuteSpaceStrategy'', any planet with "ancient defences" trait gives in-battle effectivity bonus to any of your fleets on said planet.
[[AC:WesternAnimation]]
* In one episode of ''{{Cyberchase}}'', the gang visit Radopolis and compete in a skate-off with the villains, where they are losing at first because the competition rink is different from the practice rink, due to Hacker's villainous meddling.
to:
* Some old news articles mention sports teams win because of a "home hemisphere advantage".
[[AC:TabletopRPG]]
advantage".
[[AC:TabletopRPG]]
* ''{{Champions}}'' supplement ''Enemies III'': The villain Red Rapier knows he isn't really powerful enough to take on superheroes by himself, so he tries to even the odds by luring them onto his own turf. He tries to trick a hero (or heroes) into entering a building he has filled with tricks andtraps.
traps.
* ''GammaWorld'' adventure [=GW6=] ''Alpha Factor'': Jeremiah Coot has filled his base Mindkeep with all sorts of traps, including false vines that cause any opponent who tries to swing on them tofall.
fall.
* ''{{Paranoia}}'' adventure ''Send in the Clones'': In the AbsurdlySpaciousSewer where he lives, Zhon-B-VLJ has set up many traps to bedevil anyone who tries to find him. He uses them to herd and capture the {{PC}}Troubleshooters.
Troubleshooters.
*''{{Shadowrun}}''
''{{Shadowrun}}''
** ''Shadowrun Companion'': The Home Ground edge gives a character a bonus on using skills on his home turf. This could include the building where the character lives or a computer system with which a decker is veryfamiliar.
familiar.
** ''Tir Na Nog'': Followers of the Ways and the Paths gain bonuses to magic use if they are within the part of Ireland associated with their Path. For example, followers of the Northern Path (Path of the Warrior) gain a bonus die for magic when in the province ofUlster.
Ulster.
** ''The Grimoire'': Druids gain a bonus to summoning and banishing spirits when within a certain distance of their sacredcircle.
circle.
** Deckers gain advantages when within computer systems they're authorized to use. Their programs always execute properly, they can gain access anywhere they need to go and they don't have to worry about IC attackingthem.
them.
*''TabletopGame/DungeonsAndDragons'': ''TabletopGame/DungeonsAndDragons''
** Deities are always more powerful while on their home plane(s) than they are on other planes. For example, in older versions of the rules deities had control over who could cast Wishes on theirplane(s).
[[AC:VideoGames]]
plane(s).
** In the {{Ravenloft}} setting Darklords are extremely powerful inside their own domain, and are usually prevented from leaving it by the Dark Powers.
[[AC:VideoGames]]
* In ''VideoGame/{{Freelancer}}'', the [[NGOSuperpower Gas Mining Guild's]] main strategy in the [[GreatOffscreenWar 80 Years War]] was to lure the Rheinlanders into the [[SpaceClouds Crow Nebula]] (the GMG's home turf), and then use their detailed knowledge thereof to trick them into explosive gas pockets and radiation fields and soon.
on.
* In ''VideoGame/TenMinuteSpaceStrategy'', any planet with "ancient defences" trait gives in-battle effectivity bonus to any of your fleets on saidplanet.
[[AC:WesternAnimation]]
planet.
[[AC:WesternAnimation]]
* In one episode of ''{{Cyberchase}}'', the gang visit Radopolis and compete in a skate-off with the villains, where they are losing at first because the competition rink is different from the practice rink, due to Hacker's villainousmeddling. meddling.
[[AC:RealLife]]
* Militaries deliberately take advantage of terrain wherever they are. Nations' borders have historically been drawn by geography determining where it would be too difficult for one side or the other to cross into, take, and hold enemy territory. Usually at rivers and mountains. In campaigns, the home field advantage is based on the fact that the aggressor has to move into hostile territory and then either find supplies (often destroyed by the defender) or bring them in over the long distance from home through said hostile territory, where they could easily be destroyed by the defender.
* Historians generally agree that the American Revolution was Britain's Vietnam (though they may never use those words). They won every battle the French weren't involved in, but they had no real hope of winning the war. America was on the other side of the world, meaning they couldn't respond quickly or meaningful to events on the ground, and every victory cost them hearts and minds. Hell, the mere presence of "foreign" troops in the colonies was one of the first causes of the conflict!
** See also: virtually every conflict in which an underdog has held off a vastly superior invading army.
[[AC:TabletopRPG]]
[[AC:TabletopRPG]]
* ''{{Champions}}'' supplement ''Enemies III'': The villain Red Rapier knows he isn't really powerful enough to take on superheroes by himself, so he tries to even the odds by luring them onto his own turf. He tries to trick a hero (or heroes) into entering a building he has filled with tricks and
* ''GammaWorld'' adventure [=GW6=] ''Alpha Factor'': Jeremiah Coot has filled his base Mindkeep with all sorts of traps, including false vines that cause any opponent who tries to swing on them to
* ''{{Paranoia}}'' adventure ''Send in the Clones'': In the AbsurdlySpaciousSewer where he lives, Zhon-B-VLJ has set up many traps to bedevil anyone who tries to find him. He uses them to herd and capture the {{PC}}
*
** ''Shadowrun Companion'': The Home Ground edge gives a character a bonus on using skills on his home turf. This could include the building where the character lives or a computer system with which a decker is very
** ''Tir Na Nog'': Followers of the Ways and the Paths gain bonuses to magic use if they are within the part of Ireland associated with their Path. For example, followers of the Northern Path (Path of the Warrior) gain a bonus die for magic when in the province of
** ''The Grimoire'': Druids gain a bonus to summoning and banishing spirits when within a certain distance of their sacred
** Deckers gain advantages when within computer systems they're authorized to use. Their programs always execute properly, they can gain access anywhere they need to go and they don't have to worry about IC attacking
*
** Deities are always more powerful while on their home plane(s) than they are on other planes. For example, in older versions of the rules deities had control over who could cast Wishes on their
[[AC:VideoGames]]
** In the {{Ravenloft}} setting Darklords are extremely powerful inside their own domain, and are usually prevented from leaving it by the Dark Powers.
[[AC:VideoGames]]
* In ''VideoGame/{{Freelancer}}'', the [[NGOSuperpower Gas Mining Guild's]] main strategy in the [[GreatOffscreenWar 80 Years War]] was to lure the Rheinlanders into the [[SpaceClouds Crow Nebula]] (the GMG's home turf), and then use their detailed knowledge thereof to trick them into explosive gas pockets and radiation fields and so
* In ''VideoGame/TenMinuteSpaceStrategy'', any planet with "ancient defences" trait gives in-battle effectivity bonus to any of your fleets on said
[[AC:WesternAnimation]]
[[AC:WesternAnimation]]
* In one episode of ''{{Cyberchase}}'', the gang visit Radopolis and compete in a skate-off with the villains, where they are losing at first because the competition rink is different from the practice rink, due to Hacker's villainous
[[AC:RealLife]]
* Militaries deliberately take advantage of terrain wherever they are. Nations' borders have historically been drawn by geography determining where it would be too difficult for one side or the other to cross into, take, and hold enemy territory. Usually at rivers and mountains. In campaigns, the home field advantage is based on the fact that the aggressor has to move into hostile territory and then either find supplies (often destroyed by the defender) or bring them in over the long distance from home through said hostile territory, where they could easily be destroyed by the defender.
* Historians generally agree that the American Revolution was Britain's Vietnam (though they may never use those words). They won every battle the French weren't involved in, but they had no real hope of winning the war. America was on the other side of the world, meaning they couldn't respond quickly or meaningful to events on the ground, and every victory cost them hearts and minds. Hell, the mere presence of "foreign" troops in the colonies was one of the first causes of the conflict!
** See also: virtually every conflict in which an underdog has held off a vastly superior invading army.
Is there an issue? Send a MessageReason:
None
Changed line(s) 83 (click to see context) from:
* In ''VideoGame/{{Freelancer}}'', the [[NGOSuperpower Gas Mining Guild's]] main strategy in the 80 Years War was to lure the Rheinlanders into the [[SpaceClouds Crow Nebula]] (the GMG's home turf), and then use their detailed knowledge thereof to trick them into explosive gas pockets and radiation fields and so on.
to:
* In ''VideoGame/{{Freelancer}}'', the [[NGOSuperpower Gas Mining Guild's]] main strategy in the [[GreatOffscreenWar 80 Years War War]] was to lure the Rheinlanders into the [[SpaceClouds Crow Nebula]] (the GMG's home turf), and then use their detailed knowledge thereof to trick them into explosive gas pockets and radiation fields and so on.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
But, in fiction, something so mundane would be boring or [[WhatDoYouMeanItsNotAwesome require some over the top effects to work like they want]]. So what do you do? It can be as simple as taking the above mentioned subtle differences and making them such large alterations that it throws the away team off completely. Perhaps the psychological advantage is huge, rather than small. Perhaps the game awards points based on popularity. Perhaps the game and field are complex enough that every field is unique (like golf) and deadly (not like golf)
to:
But, in fiction, something so mundane would be boring or [[WhatDoYouMeanItsNotAwesome [[MundaneMadeAwesome require some over the top effects to work like they want]]. So what do you do? It can be as simple as taking the above mentioned subtle differences and making them such large alterations that it throws the away team off completely. Perhaps the psychological advantage is huge, rather than small. Perhaps the game awards points based on popularity. Perhaps the game and field are complex enough that every field is unique (like golf) and deadly (not like golf)
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* The Unlimited Blade Works spell of ''FateStayNight'' basically invokes this trope, turning the battlefield into one that's perfect for Archer [[spoiler: or Shirou]] to battle in.
to:
* The Unlimited Blade Works spell (and indeed any and all Reality Marbles) of ''FateStayNight'' basically invokes this trope, turning the battlefield into one that's perfect for Archer [[spoiler: or Shirou]] to battle in.
Is there an issue? Send a MessageReason:
None
Changed line(s) 21,25 (click to see context) from:
* In DragonballZ, Babidi's base can simulate various environments and his henchmen use it to their adventage (although it fails spectacularly when a HeavyWorlder henchman tries increased gravity against Vegeta.)
* Crocodile from OnePiece puts his [[DishingOutDirt sand powers]] to best use in the dessert of Alabasta. The dessert is also where he is least likely to encounter his KryptoniteFactor, [[WeaksauceWeakness water]].
* In ''{{Bleach}}'', spiritual entities (Shinigami, Hollow, Quincy, etc.) are at their most powerful in worlds where reishi (spirit particles) are densest. This means that the spirit worlds of Soul Society and Hueco Mundo are where these beings are at their most powerful.
** Furthermore, captain-level Shinigami [[WillfullyWeak willingly limit themselves]] with {{Power Nullifier}}s which cut their power down 80% before taking on missions on Earth, because with their level of power, they're pretty much {{Walking Disaster Area}}s. In the spirit world, however, they can feel free to cut loose.
* Crocodile from OnePiece puts his [[DishingOutDirt sand powers]] to best use in the dessert of Alabasta. The dessert is also where he is least likely to encounter his KryptoniteFactor, [[WeaksauceWeakness water]].
* In ''{{Bleach}}'', spiritual entities (Shinigami, Hollow, Quincy, etc.) are at their most powerful in worlds where reishi (spirit particles) are densest. This means that the spirit worlds of Soul Society and Hueco Mundo are where these beings are at their most powerful.
** Furthermore, captain-level Shinigami [[WillfullyWeak willingly limit themselves]] with {{Power Nullifier}}s which cut their power down 80% before taking on missions on Earth, because with their level of power, they're pretty much {{Walking Disaster Area}}s. In the spirit world, however, they can feel free to cut loose.
to:
* In DragonballZ, ''Manga/DragonBall'', Babidi's base can simulate various environments and his henchmen use it to their adventage (although it fails spectacularly when a HeavyWorlder henchman tries increased gravity against Vegeta.)
* Crocodile fromOnePiece ''Manga/OnePiece'' puts his [[DishingOutDirt sand powers]] to best use in the dessert desert of Alabasta. The dessert desert is also where he is least likely to encounter his KryptoniteFactor, [[WeaksauceWeakness water]].
* In''{{Bleach}}'', ''Manga/{{Bleach}}'', spiritual entities (Shinigami, (Soul Reaper, Hollow, Quincy, etc.) are at their most powerful in worlds where reishi (spirit particles) are densest. This means that the spirit worlds of Soul Society and Hueco Mundo are where these beings are at their most powerful.
** Furthermore, captain-levelShinigami Soul Reapers [[WillfullyWeak willingly limit themselves]] with {{Power Nullifier}}s which cut their power down 80% before taking on missions on Earth, because with their level of power, they're pretty much {{Walking Disaster Area}}s. In the spirit world, however, they can feel free to cut loose.
* Crocodile from
* In
** Furthermore, captain-level
Changed line(s) 33,35 (click to see context) from:
* O'ren certainly has the advantage in KillBill. Part of that advantage is her personal army and right hand {{Dragon}}.
* Deconstructed by AHistoryOfViolence (as it deconstructs most violent tropes). When murderous mobsters come knocking on your door, your house is just a house.
* When the bad guys come calling in ConspiracyTheory, Jerry's prepared. Not only does he have numerous warning systems, he also spent a great deal of time turning his home into an instant firetrap, allowing him to escape, but which was set up in such a way that it didn't spread to [[HeroInsurance other apartments.]]
* Deconstructed by AHistoryOfViolence (as it deconstructs most violent tropes). When murderous mobsters come knocking on your door, your house is just a house.
* When the bad guys come calling in ConspiracyTheory, Jerry's prepared. Not only does he have numerous warning systems, he also spent a great deal of time turning his home into an instant firetrap, allowing him to escape, but which was set up in such a way that it didn't spread to [[HeroInsurance other apartments.]]
to:
* O'ren certainly has the advantage in KillBill.''KillBill''. Part of that advantage is her personal army and right hand {{Dragon}}.
* Deconstructed byAHistoryOfViolence ''AHistoryOfViolence'' (as it deconstructs most violent tropes). When murderous mobsters come knocking on your door, your house is just a house.
* When the bad guys come calling inConspiracyTheory, ''ConspiracyTheory'', Jerry's prepared. Not only does he have numerous warning systems, he also spent a great deal of time turning his home into an instant firetrap, allowing him to escape, but which was set up in such a way that it didn't spread to [[HeroInsurance other apartments.]]
* Deconstructed by
* When the bad guys come calling in
Changed line(s) 40 (click to see context) from:
* Michael Westen takes advantage of this a number of times on BurnNotice, and often mentions it in his narration.
to:
* Michael Westen takes advantage of this a number of times on BurnNotice, ''BurnNotice'', and often mentions it in his narration.
Changed line(s) 43 (click to see context) from:
* The third season finale of BuffyTheVampireSlayer was one huge HFA. The mayor is giving the commencement address at Buffy's graduation, which is also where [[spoiler:his Ascension is going to occur.]] In response, the Scoobies [[spoiler:organize the entire senior class to fight off the Mayor's vampires and hold the Mayor at bay until Buffy lures him into the library, which they've already filled with explosives. He dies.]]
to:
* The third season finale of BuffyTheVampireSlayer ''Series/BuffyTheVampireSlayer'' was one huge HFA. The mayor is giving the commencement address at Buffy's graduation, which is also where [[spoiler:his Ascension is going to occur.]] In response, the Scoobies [[spoiler:organize the entire senior class to fight off the Mayor's vampires and hold the Mayor at bay until Buffy lures him into the library, which they've already filled with explosives. He dies.]]
Changed line(s) 47 (click to see context) from:
* At the end of TomClancy's ClearAndPresentDanger, the American Special Operations team initially slaughters the cartel soldiers sent to kill them. However, the cartel soldiers wise up and start using the familiar terrain to their advantage and turn the tide.
to:
* At the end of TomClancy's ClearAndPresentDanger, ''ClearAndPresentDanger'', the American Special Operations team initially slaughters the cartel soldiers sent to kill them. However, the cartel soldiers wise up and start using the familiar terrain to their advantage and turn the tide.
Is there an issue? Send a MessageReason:
None
Changed line(s) 69 (click to see context) from:
to:
* Some old news articles mention sports teams win because of a "home hemisphere advantage".
Is there an issue? Send a MessageReason:
Seems an appropriate connection
Changed line(s) 10 (click to see context) from:
Of course, this isn't just about sports. If the bad guys attack the hero in his home, he's bound to have a few tricks up his sleeve. Even if he doesn't have anything prepared, who knows his home better than he does? Perhaps you're a local hero and everyone supports you, actively or clandestinely, in your fight against the rampaging killbots. Perhaps you're a PhysicalGod, and you're home is literally part of you. The possibilities are endless.
to:
Of course, this isn't just about sports. If the [[AllYourBaseAreBelongToUs bad guys attack the hero in his home, home]], he's bound to have a few tricks up his sleeve. Even if he doesn't have anything prepared, who knows his home better than he does? Perhaps you're a local hero and everyone supports you, actively or clandestinely, in your fight against the rampaging killbots. Perhaps you're a PhysicalGod, and you're home is literally part of you. The possibilities are endless.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 11 (click to see context) :
Examples"
Changed line(s) 64,65 (click to see context) from:
* Football team Hereford Town have a pitch which is actually on a slope. The slope is slight and almost un-noticeable - but it is still a slope. Visiting teams unaware of this are frequently disorientated by the behaviour of the ball as they kick it - it will travel faster and further downhill and slower and shorter uphill. This has allowed Hereford to collect the scalps of many fine teams, including Manchester United and Liverpool.
** Football Association rules also dictate the maximum possible length and with of a football field, but allow for variations of plus or minus twenty yards. the lower division side Shrewsbury Town have the longest football pitch in England - it was even larger than the old Wembley Stadium - and its sheer size both disorientates and tires visiting teams.
** Football Association rules also dictate the maximum possible length and with of a football field, but allow for variations of plus or minus twenty yards. the lower division side Shrewsbury Town have the longest football pitch in England - it was even larger than the old Wembley Stadium - and its sheer size both disorientates and tires visiting teams.
to:
* Football [soccer] team Hereford Town have a pitch which is actually on a slope. The slope is slight and almost un-noticeable - but it is still a slope. Visiting teams unaware of this are frequently disorientated by the behaviour of the ball as they kick it - it it--it will travel faster and further downhill and slower and shorter uphill. This has allowed Hereford to collect the scalps of many fine teams, including Manchester United and Liverpool.
** Football Association rules also dictate the maximum possible length and with of a football field, but allow for variations of plus or minus twenty yards. the lower division side Shrewsbury Town have the longest football pitch inEngland - it England--it was even larger than the old Wembley Stadium - and Stadium--and its sheer size both disorientates and tires visiting teams.
** Football Association rules also dictate the maximum possible length and with of a football field, but allow for variations of plus or minus twenty yards. the lower division side Shrewsbury Town have the longest football pitch in
Changed line(s) 67,68 (click to see context) from:
* In international {{Cricket}}, the pitches are often prepared in such a way as to suit the home team's playstyle. For example, pitches in India and Sri Lanka are spinning pitches, while those in the West Indies are suited to fast bowling.
to:
* In international {{Cricket}}, {{cricket}}, the pitches are often prepared in such a way as to suit the home team's playstyle. For example, pitches in India and Sri Lanka are spinning pitches, while those in the West Indies are suited to fast bowling.
Changed line(s) 70,72 (click to see context) from:
* ''{{Champions}}'' supplement ''Enemies III''. The villain Red Rapier knows he isn't really powerful enough to take on superheroes by himself, so he tries to even the odds by luring them onto his own turf. He tries to trick a hero (or heroes) into entering a building he has filled with tricks and traps.
* ''GammaWorld'' adventure [=GW6=] ''Alpha Factor''. Jeremiah Coot has filled his base Mindkeep with all sorts of traps, including false vines that cause any opponent who tries to swing on them to fall.
* ''{{Paranoia}}'' adventure ''Send in the Clones''. In the AbsurdlySpaciousSewer where he lives, Zhon-B-VLJ has set up many trap to bedevil anyone who tries to find him. He uses them to herd and capture the {{PC}} Troubleshooters.
* ''GammaWorld'' adventure [=GW6=] ''Alpha Factor''. Jeremiah Coot has filled his base Mindkeep with all sorts of traps, including false vines that cause any opponent who tries to swing on them to fall.
* ''{{Paranoia}}'' adventure ''Send in the Clones''. In the AbsurdlySpaciousSewer where he lives, Zhon-B-VLJ has set up many trap to bedevil anyone who tries to find him. He uses them to herd and capture the {{PC}} Troubleshooters.
to:
* ''{{Champions}}'' supplement ''Enemies III''. III'': The villain Red Rapier knows he isn't really powerful enough to take on superheroes by himself, so he tries to even the odds by luring them onto his own turf. He tries to trick a hero (or heroes) into entering a building he has filled with tricks and traps.
* ''GammaWorld'' adventure [=GW6=] ''AlphaFactor''. Factor'': Jeremiah Coot has filled his base Mindkeep with all sorts of traps, including false vines that cause any opponent who tries to swing on them to fall.
* ''{{Paranoia}}'' adventure ''Send in theClones''. Clones'': In the AbsurdlySpaciousSewer where he lives, Zhon-B-VLJ has set up many trap traps to bedevil anyone who tries to find him. He uses them to herd and capture the {{PC}} Troubleshooters.
* ''GammaWorld'' adventure [=GW6=] ''Alpha
* ''{{Paranoia}}'' adventure ''Send in the
Changed line(s) 74,76 (click to see context) from:
** ''{{Shadowrun}} Companion''. The Home Ground edge gives a character a bonus on using skills on the character's home turf. This could include the building where the character lives or a computer system a decker is very familiar with.
** ''Tir Na Nog''. Followers of the Ways and the Paths gain bonuses to magic use if they are within the part of Ireland associated with their Path. For example, followers of the Northern Path (Path of the Warrior) gain a bonus die for magic when in the province of Ulster.
** ''The Grimoire''. Druids gain a bonus to summoning and banishing spirits when within a certain distance of their sacred circle.
** ''Tir Na Nog''. Followers of the Ways and the Paths gain bonuses to magic use if they are within the part of Ireland associated with their Path. For example, followers of the Northern Path (Path of the Warrior) gain a bonus die for magic when in the province of Ulster.
** ''The Grimoire''. Druids gain a bonus to summoning and banishing spirits when within a certain distance of their sacred circle.
to:
** ''{{Shadowrun}} Companion''. ''Shadowrun Companion'': The Home Ground edge gives a character a bonus on using skills on the character's his home turf. This could include the building where the character lives or a computer system with which a decker is very familiar with.familiar.
** ''Tir NaNog''. Nog'': Followers of the Ways and the Paths gain bonuses to magic use if they are within the part of Ireland associated with their Path. For example, followers of the Northern Path (Path of the Warrior) gain a bonus die for magic when in the province of Ulster.
** ''TheGrimoire''. Grimoire'': Druids gain a bonus to summoning and banishing spirits when within a certain distance of their sacred circle.
** ''Tir Na
** ''The
Changed line(s) 78,79 (click to see context) from:
* ''DungeonsAndDragons''. Deities are always more powerful while on their home plane(s) than they are on other planes. For example, in older versions of the rules deities had control over who could cast Wishes on their plane(s).
to:
* ''DungeonsAndDragons''. ''TabletopGame/DungeonsAndDragons'': Deities are always more powerful while on their home plane(s) than they are on other planes. For example, in older versions of the rules deities had control over who could cast Wishes on their plane(s).
Changed line(s) 85,86 (click to see context) from:
* In one episode of ''{{Cyberchase}}'', the gang visits Radopolis and compete in a skate-off with the villains, where they find themselves losing at first because the competition rink is different from the practice rink due to Hacker's villainous meddling.
to:
* In one episode of ''{{Cyberchase}}'', the gang visits visit Radopolis and compete in a skate-off with the villains, where they find themselves are losing at first because the competition rink is different from the practice rink rink, due to Hacker's villainous meddling.
meddling.
Is there an issue? Send a MessageReason:
None
Changed line(s) 67 (click to see context) from:
to:
* In international {{Cricket}}, the pitches are often prepared in such a way as to suit the home team's playstyle. For example, pitches in India and Sri Lanka are spinning pitches, while those in the West Indies are suited to fast bowling.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
to:
* In ''{{Bleach}}'', spiritual entities (Shinigami, Hollow, Quincy, etc.) are at their most powerful in worlds where reishi (spirit particles) are densest. This means that the spirit worlds of Soul Society and Hueco Mundo are where these beings are at their most powerful.
** Furthermore, captain-level Shinigami [[WillfullyWeak willingly limit themselves]] with {{Power Nullifier}}s which cut their power down 80% before taking on missions on Earth, because with their level of power, they're pretty much {{Walking Disaster Area}}s. In the spirit world, however, they can feel free to cut loose.
** Furthermore, captain-level Shinigami [[WillfullyWeak willingly limit themselves]] with {{Power Nullifier}}s which cut their power down 80% before taking on missions on Earth, because with their level of power, they're pretty much {{Walking Disaster Area}}s. In the spirit world, however, they can feel free to cut loose.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34,35 (click to see context) from:
->Trainman: You don't get it. I built this place. Down here I make the rules. Down here I make the threats. Down here, I'm God.
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
-> "Theres no way to anticipate every danger; you need a backup plan for when things go wrong. Thats why home-court advantage is so important."
--> -- [[BurnNotice Michael Westen]]
In a RealLife SportingEvent, a Home Team or Home Field Advantage refers to the slight edge given to a team playing on their own turf in a match. This exists because of the subtle differences between various sporting venues and the home team already being accustomed to their own court or field or rink, and also because the crowd at a game will usually overwhelmingly support the home team, thus presenting a psychological advantage. While it can give a slight boost to the home team or bring the away team down by a small margin, usually this is not enough to make much of a difference in the game's outcome.
But, in fiction, something so mundane would be boring or [[WhatDoYouMeanItsNotAwesome require some over the top effects to work like they want]]. So what do you do? It can be as simple as taking the above mentioned subtle differences and making them such large alterations that it throws the away team off completely. Perhaps the psychological advantage is huge, rather than small. Perhaps the game awards points based on popularity. Perhaps the game and field are complex enough that every field is unique (like golf) and deadly (not like golf)
You could set ''[[GeniusLoci the playing field itself]]'' against them (again, like golf, only it's alive and maybe trying to kill you). All that matters is that whoever is battling on their own turf has a serious advantage that poses a legitimate threat to the other side's winning chances. Often involves GeoEffects, taking advantage of the terrain.
Of course, this isn't just about sports. If the bad guys attack the hero in his home, he's bound to have a few tricks up his sleeve. Even if he doesn't have anything prepared, who knows his home better than he does? Perhaps you're a local hero and everyone supports you, actively or clandestinely, in your fight against the rampaging killbots. Perhaps you're a PhysicalGod, and you're home is literally part of you. The possibilities are endless.
----
[[AC:AnimeAndManga]]
* The main thing about being challenged to a parts war in ''AirGear'' is the challenged team know their own territory and can also set traps and use the environment against the opposing team.
* The Unlimited Blade Works spell of ''FateStayNight'' basically invokes this trope, turning the battlefield into one that's perfect for Archer [[spoiler: or Shirou]] to battle in.
* ''FairyTail'' has Tenrou Island, the holy land of the eponymous Guild where any mage with the Fairy Tail crest is given a large boost in magic power as long as they're on the island. [[spoiler: Well, it WAS that way anyway...]]
* In ''YuYuHakusho'', the first of the 4 Sacred Beasts, Genbu, can use his powers over earth to meld with the stone that composes the castle and move freely through it.
* In ''KatekyoHitmanReborn'', the Melone Base is one for Shoichi and his forces because the base itself is his box weapon and he can rearrange it as he chooses.
* ''MagicalGirlLyricalNanohaStrikers'' has the Saint Cradle, which gives an edge to the combat cyborgs because they aren't affected by the huge magic dampening field all around the ship.
* In DragonballZ, Babidi's base can simulate various environments and his henchmen use it to their adventage (although it fails spectacularly when a HeavyWorlder henchman tries increased gravity against Vegeta.)
* Crocodile from OnePiece puts his [[DishingOutDirt sand powers]] to best use in the dessert of Alabasta. The dessert is also where he is least likely to encounter his KryptoniteFactor, [[WeaksauceWeakness water]].
[[AC:ComicBooks]]
* For the ''GreenLantern'' comics, the living planet Mogo is a planet sized Home Field Advantage. At least, [[spoiler:while it was still alive.]]
* Played with by ''{{Superman}}'' and other Kryptonians, who have a Home Field Advantage anywhere near a yellow sun.
[[AC:{{Film}}]]
* The ''PiratesOfTheCaribbean'' series has at least 2 enchanted ships that give this. Davy Jones can move through the Flying Dutchman at will, while Blackbeard [[spoiler: or rather, whoever has his sword can manipulate the Queen Anne's Revenge and, if Barbossa's exposition is to be believed, ay other ships they encounter, at will]].
* In ''SpaceJam'' the LooneyTunes have the game in their world, which means they have free reign to use all of their [[CrazyAwesome wacky and dangerous antics]] to help them out.
* O'ren certainly has the advantage in KillBill. Part of that advantage is her personal army and right hand {{Dragon}}.
* Deconstructed by AHistoryOfViolence (as it deconstructs most violent tropes). When murderous mobsters come knocking on your door, your house is just a house.
* When the bad guys come calling in ConspiracyTheory, Jerry's prepared. Not only does he have numerous warning systems, he also spent a great deal of time turning his home into an instant firetrap, allowing him to escape, but which was set up in such a way that it didn't spread to [[HeroInsurance other apartments.]]
* ''TheMatrixReloaded''. The Trainman is much more powerful than normal in the underground subway area he controls. He's even more powerful than The One (Neo).
->Trainman: You don't get it. I built this place. Down here I make the rules. Down here I make the threats. Down here, I'm God.
[[AC:LiveActionTV]]
* Michael Westen takes advantage of this a number of times on BurnNotice, and often mentions it in his narration.
** In the first season episode ''Wanted Man'', Michael takes advantage of knowing Fiona's home better than an intruder, and waits for him to trip over something Michael tripped over [[ChekhovsGun earlier]].
** In the first season episode ''Hard Bargain'', Michael takes advantage of the fact that a meeting is in his loft, and so when it goes bad, is able to get his hands on a weapon.
* The third season finale of BuffyTheVampireSlayer was one huge HFA. The mayor is giving the commencement address at Buffy's graduation, which is also where [[spoiler:his Ascension is going to occur.]] In response, the Scoobies [[spoiler:organize the entire senior class to fight off the Mayor's vampires and hold the Mayor at bay until Buffy lures him into the library, which they've already filled with explosives. He dies.]]
** In a sixth season episode, a demon breaks into the Summers home and proceeds to trash it while attempting to kill Buffy. She slowly maneuvers it into the basement where there's less stuff to break, and also a convenient weapon (in the form of [[PunctuatedForEmphasis Full! Copper! Repipe!]]).
[[AC:Literature]]
* At the end of TomClancy's ClearAndPresentDanger, the American Special Operations team initially slaughters the cartel soldiers sent to kill them. However, the cartel soldiers wise up and start using the familiar terrain to their advantage and turn the tide.
* In ''QuidditchThroughTheAges'' it's mentioned that this is the reason standardised iron hoops were brought in instead of baskets; teams kept setting their home pitches up to give them an advantage.
* In the ''IronDruidChronicles'' druids are very GenreSavvy about this. Atticus has some very powerful enemies looking for him so he spent at least a century setting up his defenses. He befriended all the local nature spirits, allied himself with the local vampire lord and the local werewolf pack and put multiple layers of magical and mundane protections on his home and workplace. His ultimate home field advantage comes from an arrangement he has with Morrigan, one of his pantheon's Death Gods. As long as any battle he is in takes place under the jurisdiction of that god, Atticus cannot die in it. Unfortunately his enemy is just as GenreSavvy and goes to extraordinary lengths to nullify all those advantages including making sure that the final battle happens where Morrigan has no jurisdiction and cannot interfere.
[[AC:Mythology]]
* Alcyoneus (a character from Greek mythology who also appears in [[TheHeroesOfOlympus The Son of Neptune]]) has the ultimate home field advantage - he's immortal while in his homeland.
[[AC:RealLife]]
* Militaries deliberately take advantage of terrain wherever they are. Nations' borders have historically been drawn by geography determining where it would be too difficult for one side or the other to cross into, take, and hold enemy territory. Usually at rivers and mountains. In campaigns, the home field advantage is based on the fact that the aggressor has to move into hostile territory and then either find supplies (often destroyed by the defender) or bring them in over the long distance from home through said hostile territory, where they could easily be destroyed by the defender.
* Historians generally agree that the American Revolution was Britain's Vietnam (though they may never use those words). They won every battle the French weren't involved in, but they had no real hope of winning the war. America was on the other side of the world, meaning they couldn't respond quickly or meaningful to events on the ground, and every victory cost them hearts and minds. Hell, the mere presence of "foreign" troops in the colonies was one of the first causes of the conflict!
** See also: virtually every conflict in which an underdog has held off a vastly superior invading army.
[[AC:{{Sports}}]]
* The advantage in sports isn't all psychological. Sometimes it's an advantage from familiarity with the field itself, or the training conditions it provides.
** I believe Green Bay has never lost at home below a certain temperature, and that the Dolphins have never lost at home ''above'' a certain temperature. That might just be apocryphal, though.
** Golf is proverbially not against the other players, but against the course. Ergo, if one player knows the course better, he has an advantage.
** Training in the mountains has its advantages. The air is rarefied, so it's harder to breath. Your body produces more blood cells as a result. Thus, when you go down to sea level you're like a Charles Atlas Breather, which can cause problems if your blood becomes too thick, but otherwise you're just better adapted for endurance sports. The inverse is true as well, if you're accustomed to sea level, merely being at a high altitude can be difficult, rarely fatal, and high altitude teams have a ''definite'' advantage at home.
* American baseball. At higher levels of play, home teams try to gain an advantage over visitors by altering the field conditions. For example, if the opposing team has fast base runners the home team will heavily water the infield to slow them down.
* Football team Hereford Town have a pitch which is actually on a slope. The slope is slight and almost un-noticeable - but it is still a slope. Visiting teams unaware of this are frequently disorientated by the behaviour of the ball as they kick it - it will travel faster and further downhill and slower and shorter uphill. This has allowed Hereford to collect the scalps of many fine teams, including Manchester United and Liverpool.
** Football Association rules also dictate the maximum possible length and with of a football field, but allow for variations of plus or minus twenty yards. the lower division side Shrewsbury Town have the longest football pitch in England - it was even larger than the old Wembley Stadium - and its sheer size both disorientates and tires visiting teams.
* [[http://en.wikipedia.org/wiki/Home_advantage The other wiki]] tells us that this is considered so important that important games like playoffs or elimination matches are either held at a neutral site, or with multiple games played on both teams' home courts. It also provides numerous examples of the strength of the advantage.
[[AC:TabletopRPG]]
* ''{{Champions}}'' supplement ''Enemies III''. The villain Red Rapier knows he isn't really powerful enough to take on superheroes by himself, so he tries to even the odds by luring them onto his own turf. He tries to trick a hero (or heroes) into entering a building he has filled with tricks and traps.
* ''GammaWorld'' adventure [=GW6=] ''Alpha Factor''. Jeremiah Coot has filled his base Mindkeep with all sorts of traps, including false vines that cause any opponent who tries to swing on them to fall.
* ''{{Paranoia}}'' adventure ''Send in the Clones''. In the AbsurdlySpaciousSewer where he lives, Zhon-B-VLJ has set up many trap to bedevil anyone who tries to find him. He uses them to herd and capture the {{PC}} Troubleshooters.
* ''{{Shadowrun}}''
** ''{{Shadowrun}} Companion''. The Home Ground edge gives a character a bonus on using skills on the character's home turf. This could include the building where the character lives or a computer system a decker is very familiar with.
** ''Tir Na Nog''. Followers of the Ways and the Paths gain bonuses to magic use if they are within the part of Ireland associated with their Path. For example, followers of the Northern Path (Path of the Warrior) gain a bonus die for magic when in the province of Ulster.
** ''The Grimoire''. Druids gain a bonus to summoning and banishing spirits when within a certain distance of their sacred circle.
** Deckers gain advantages when within computer systems they're authorized to use. Their programs always execute properly, they can gain access anywhere they need to go and they don't have to worry about IC attacking them.
* ''DungeonsAndDragons''. Deities are always more powerful while on their home plane(s) than they are on other planes. For example, in older versions of the rules deities had control over who could cast Wishes on their plane(s).
[[AC:VideoGames]]
*In ''VideoGame/{{Freelancer}}'', the [[NGOSuperpower Gas Mining Guild's]] main strategy in the 80 Years War was to lure the Rheinlanders into the [[SpaceClouds Crow Nebula]] (the GMG's home turf), and then use their detailed knowledge thereof to trick them into explosive gas pockets and radiation fields and so on.
* In ''VideoGame/TenMinuteSpaceStrategy'', any planet with "ancient defences" trait gives in-battle effectivity bonus to any of your fleets on said planet.
[[AC:WesternAnimation]]
* In one episode of ''{{Cyberchase}}'', the gang visits Radopolis and compete in a skate-off with the villains, where they find themselves losing at first because the competition rink is different from the practice rink due to Hacker's villainous meddling.
----
--> -- [[BurnNotice Michael Westen]]
In a RealLife SportingEvent, a Home Team or Home Field Advantage refers to the slight edge given to a team playing on their own turf in a match. This exists because of the subtle differences between various sporting venues and the home team already being accustomed to their own court or field or rink, and also because the crowd at a game will usually overwhelmingly support the home team, thus presenting a psychological advantage. While it can give a slight boost to the home team or bring the away team down by a small margin, usually this is not enough to make much of a difference in the game's outcome.
But, in fiction, something so mundane would be boring or [[WhatDoYouMeanItsNotAwesome require some over the top effects to work like they want]]. So what do you do? It can be as simple as taking the above mentioned subtle differences and making them such large alterations that it throws the away team off completely. Perhaps the psychological advantage is huge, rather than small. Perhaps the game awards points based on popularity. Perhaps the game and field are complex enough that every field is unique (like golf) and deadly (not like golf)
You could set ''[[GeniusLoci the playing field itself]]'' against them (again, like golf, only it's alive and maybe trying to kill you). All that matters is that whoever is battling on their own turf has a serious advantage that poses a legitimate threat to the other side's winning chances. Often involves GeoEffects, taking advantage of the terrain.
Of course, this isn't just about sports. If the bad guys attack the hero in his home, he's bound to have a few tricks up his sleeve. Even if he doesn't have anything prepared, who knows his home better than he does? Perhaps you're a local hero and everyone supports you, actively or clandestinely, in your fight against the rampaging killbots. Perhaps you're a PhysicalGod, and you're home is literally part of you. The possibilities are endless.
----
[[AC:AnimeAndManga]]
* The main thing about being challenged to a parts war in ''AirGear'' is the challenged team know their own territory and can also set traps and use the environment against the opposing team.
* The Unlimited Blade Works spell of ''FateStayNight'' basically invokes this trope, turning the battlefield into one that's perfect for Archer [[spoiler: or Shirou]] to battle in.
* ''FairyTail'' has Tenrou Island, the holy land of the eponymous Guild where any mage with the Fairy Tail crest is given a large boost in magic power as long as they're on the island. [[spoiler: Well, it WAS that way anyway...]]
* In ''YuYuHakusho'', the first of the 4 Sacred Beasts, Genbu, can use his powers over earth to meld with the stone that composes the castle and move freely through it.
* In ''KatekyoHitmanReborn'', the Melone Base is one for Shoichi and his forces because the base itself is his box weapon and he can rearrange it as he chooses.
* ''MagicalGirlLyricalNanohaStrikers'' has the Saint Cradle, which gives an edge to the combat cyborgs because they aren't affected by the huge magic dampening field all around the ship.
* In DragonballZ, Babidi's base can simulate various environments and his henchmen use it to their adventage (although it fails spectacularly when a HeavyWorlder henchman tries increased gravity against Vegeta.)
* Crocodile from OnePiece puts his [[DishingOutDirt sand powers]] to best use in the dessert of Alabasta. The dessert is also where he is least likely to encounter his KryptoniteFactor, [[WeaksauceWeakness water]].
[[AC:ComicBooks]]
* For the ''GreenLantern'' comics, the living planet Mogo is a planet sized Home Field Advantage. At least, [[spoiler:while it was still alive.]]
* Played with by ''{{Superman}}'' and other Kryptonians, who have a Home Field Advantage anywhere near a yellow sun.
[[AC:{{Film}}]]
* The ''PiratesOfTheCaribbean'' series has at least 2 enchanted ships that give this. Davy Jones can move through the Flying Dutchman at will, while Blackbeard [[spoiler: or rather, whoever has his sword can manipulate the Queen Anne's Revenge and, if Barbossa's exposition is to be believed, ay other ships they encounter, at will]].
* In ''SpaceJam'' the LooneyTunes have the game in their world, which means they have free reign to use all of their [[CrazyAwesome wacky and dangerous antics]] to help them out.
* O'ren certainly has the advantage in KillBill. Part of that advantage is her personal army and right hand {{Dragon}}.
* Deconstructed by AHistoryOfViolence (as it deconstructs most violent tropes). When murderous mobsters come knocking on your door, your house is just a house.
* When the bad guys come calling in ConspiracyTheory, Jerry's prepared. Not only does he have numerous warning systems, he also spent a great deal of time turning his home into an instant firetrap, allowing him to escape, but which was set up in such a way that it didn't spread to [[HeroInsurance other apartments.]]
* ''TheMatrixReloaded''. The Trainman is much more powerful than normal in the underground subway area he controls. He's even more powerful than The One (Neo).
->Trainman: You don't get it. I built this place. Down here I make the rules. Down here I make the threats. Down here, I'm God.
[[AC:LiveActionTV]]
* Michael Westen takes advantage of this a number of times on BurnNotice, and often mentions it in his narration.
** In the first season episode ''Wanted Man'', Michael takes advantage of knowing Fiona's home better than an intruder, and waits for him to trip over something Michael tripped over [[ChekhovsGun earlier]].
** In the first season episode ''Hard Bargain'', Michael takes advantage of the fact that a meeting is in his loft, and so when it goes bad, is able to get his hands on a weapon.
* The third season finale of BuffyTheVampireSlayer was one huge HFA. The mayor is giving the commencement address at Buffy's graduation, which is also where [[spoiler:his Ascension is going to occur.]] In response, the Scoobies [[spoiler:organize the entire senior class to fight off the Mayor's vampires and hold the Mayor at bay until Buffy lures him into the library, which they've already filled with explosives. He dies.]]
** In a sixth season episode, a demon breaks into the Summers home and proceeds to trash it while attempting to kill Buffy. She slowly maneuvers it into the basement where there's less stuff to break, and also a convenient weapon (in the form of [[PunctuatedForEmphasis Full! Copper! Repipe!]]).
[[AC:Literature]]
* At the end of TomClancy's ClearAndPresentDanger, the American Special Operations team initially slaughters the cartel soldiers sent to kill them. However, the cartel soldiers wise up and start using the familiar terrain to their advantage and turn the tide.
* In ''QuidditchThroughTheAges'' it's mentioned that this is the reason standardised iron hoops were brought in instead of baskets; teams kept setting their home pitches up to give them an advantage.
* In the ''IronDruidChronicles'' druids are very GenreSavvy about this. Atticus has some very powerful enemies looking for him so he spent at least a century setting up his defenses. He befriended all the local nature spirits, allied himself with the local vampire lord and the local werewolf pack and put multiple layers of magical and mundane protections on his home and workplace. His ultimate home field advantage comes from an arrangement he has with Morrigan, one of his pantheon's Death Gods. As long as any battle he is in takes place under the jurisdiction of that god, Atticus cannot die in it. Unfortunately his enemy is just as GenreSavvy and goes to extraordinary lengths to nullify all those advantages including making sure that the final battle happens where Morrigan has no jurisdiction and cannot interfere.
[[AC:Mythology]]
* Alcyoneus (a character from Greek mythology who also appears in [[TheHeroesOfOlympus The Son of Neptune]]) has the ultimate home field advantage - he's immortal while in his homeland.
[[AC:RealLife]]
* Militaries deliberately take advantage of terrain wherever they are. Nations' borders have historically been drawn by geography determining where it would be too difficult for one side or the other to cross into, take, and hold enemy territory. Usually at rivers and mountains. In campaigns, the home field advantage is based on the fact that the aggressor has to move into hostile territory and then either find supplies (often destroyed by the defender) or bring them in over the long distance from home through said hostile territory, where they could easily be destroyed by the defender.
* Historians generally agree that the American Revolution was Britain's Vietnam (though they may never use those words). They won every battle the French weren't involved in, but they had no real hope of winning the war. America was on the other side of the world, meaning they couldn't respond quickly or meaningful to events on the ground, and every victory cost them hearts and minds. Hell, the mere presence of "foreign" troops in the colonies was one of the first causes of the conflict!
** See also: virtually every conflict in which an underdog has held off a vastly superior invading army.
[[AC:{{Sports}}]]
* The advantage in sports isn't all psychological. Sometimes it's an advantage from familiarity with the field itself, or the training conditions it provides.
** I believe Green Bay has never lost at home below a certain temperature, and that the Dolphins have never lost at home ''above'' a certain temperature. That might just be apocryphal, though.
** Golf is proverbially not against the other players, but against the course. Ergo, if one player knows the course better, he has an advantage.
** Training in the mountains has its advantages. The air is rarefied, so it's harder to breath. Your body produces more blood cells as a result. Thus, when you go down to sea level you're like a Charles Atlas Breather, which can cause problems if your blood becomes too thick, but otherwise you're just better adapted for endurance sports. The inverse is true as well, if you're accustomed to sea level, merely being at a high altitude can be difficult, rarely fatal, and high altitude teams have a ''definite'' advantage at home.
* American baseball. At higher levels of play, home teams try to gain an advantage over visitors by altering the field conditions. For example, if the opposing team has fast base runners the home team will heavily water the infield to slow them down.
* Football team Hereford Town have a pitch which is actually on a slope. The slope is slight and almost un-noticeable - but it is still a slope. Visiting teams unaware of this are frequently disorientated by the behaviour of the ball as they kick it - it will travel faster and further downhill and slower and shorter uphill. This has allowed Hereford to collect the scalps of many fine teams, including Manchester United and Liverpool.
** Football Association rules also dictate the maximum possible length and with of a football field, but allow for variations of plus or minus twenty yards. the lower division side Shrewsbury Town have the longest football pitch in England - it was even larger than the old Wembley Stadium - and its sheer size both disorientates and tires visiting teams.
* [[http://en.wikipedia.org/wiki/Home_advantage The other wiki]] tells us that this is considered so important that important games like playoffs or elimination matches are either held at a neutral site, or with multiple games played on both teams' home courts. It also provides numerous examples of the strength of the advantage.
[[AC:TabletopRPG]]
* ''{{Champions}}'' supplement ''Enemies III''. The villain Red Rapier knows he isn't really powerful enough to take on superheroes by himself, so he tries to even the odds by luring them onto his own turf. He tries to trick a hero (or heroes) into entering a building he has filled with tricks and traps.
* ''GammaWorld'' adventure [=GW6=] ''Alpha Factor''. Jeremiah Coot has filled his base Mindkeep with all sorts of traps, including false vines that cause any opponent who tries to swing on them to fall.
* ''{{Paranoia}}'' adventure ''Send in the Clones''. In the AbsurdlySpaciousSewer where he lives, Zhon-B-VLJ has set up many trap to bedevil anyone who tries to find him. He uses them to herd and capture the {{PC}} Troubleshooters.
* ''{{Shadowrun}}''
** ''{{Shadowrun}} Companion''. The Home Ground edge gives a character a bonus on using skills on the character's home turf. This could include the building where the character lives or a computer system a decker is very familiar with.
** ''Tir Na Nog''. Followers of the Ways and the Paths gain bonuses to magic use if they are within the part of Ireland associated with their Path. For example, followers of the Northern Path (Path of the Warrior) gain a bonus die for magic when in the province of Ulster.
** ''The Grimoire''. Druids gain a bonus to summoning and banishing spirits when within a certain distance of their sacred circle.
** Deckers gain advantages when within computer systems they're authorized to use. Their programs always execute properly, they can gain access anywhere they need to go and they don't have to worry about IC attacking them.
* ''DungeonsAndDragons''. Deities are always more powerful while on their home plane(s) than they are on other planes. For example, in older versions of the rules deities had control over who could cast Wishes on their plane(s).
[[AC:VideoGames]]
*In ''VideoGame/{{Freelancer}}'', the [[NGOSuperpower Gas Mining Guild's]] main strategy in the 80 Years War was to lure the Rheinlanders into the [[SpaceClouds Crow Nebula]] (the GMG's home turf), and then use their detailed knowledge thereof to trick them into explosive gas pockets and radiation fields and so on.
* In ''VideoGame/TenMinuteSpaceStrategy'', any planet with "ancient defences" trait gives in-battle effectivity bonus to any of your fleets on said planet.
[[AC:WesternAnimation]]
* In one episode of ''{{Cyberchase}}'', the gang visits Radopolis and compete in a skate-off with the villains, where they find themselves losing at first because the competition rink is different from the practice rink due to Hacker's villainous meddling.
----