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* A certain DifficultButAwesome technique in ''Manga/JujutsuKaisen'' [[InvokedTrope invokes]] this, that being a ''[[DomainHolder Domain Expansion]]'', which is essentially layering your [[MentalWorld Innate Domain]] onto reality and infusing it with your Cursed Technique, granting a 120% StatusBuff and an AlwaysAccurateAttack
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* ''Inverted'' in ''WesternAnimation/StevenUniverse'' with Lapis Lazuli, who has [[MakingASplash hydrokinesis]]. A projection of the Homeworld's intended terraforming of Earth and Peridot not even knowing what rain ''is'' implies the Gem Homeworld has little to no water. If true, Lapis is nothing hot on Homeworld, but on Earth (which is primarily ''covered'' in water), her powers [[LikeADuckTakesToWater make her]] [[PersonOfMassDestruction near god-like]].

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* ''Inverted'' in ''WesternAnimation/StevenUniverse'' with [[Characters/StevenUniverseLapisLazuli Lapis Lazuli, Lazuli]], who has [[MakingASplash hydrokinesis]]. A projection of the Homeworld's intended terraforming of Earth and Peridot not even knowing what rain ''is'' implies the Gem Homeworld has little to no water. If true, Lapis is nothing hot on Homeworld, but on Earth (which is primarily ''covered'' in water), her powers [[LikeADuckTakesToWater make her]] [[PersonOfMassDestruction near god-like]].
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* ''Anime/YuGiOh'': [[Characters/YuGiOhSetoKaiba Seto Kaiba]] keeps trying to shake up the game in various ways to enact this with the Duel Disks originally being designed to throw Yugi and Pegasus off with having to learn how to use them on the fly and the fact that its HardLight holograms pack a punch. To his detriment, he made the devices a little too intuitive to the point that barely anyone has problems using them. Battle City can be seen as a very elongated attempt at this as while Yugi and his friends had to run around the city searching for opponents, Kaiba could just have his personal transports take him wherever he needed to go, conserving his energy for what he thought would be a clash against an exhausted rival.
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* In ''VideoGame/SonicMania'', the ''very first boss'' of the game is the Death Egg Robot, the FinalBoss of ''VideoGame/SonicTheHedgehog2''. In ''2'', the boss was difficult as Sonic had no rings to spare and would thus die in one hit, while the floor was flat ground which made it difficult to hit the boss from below/in front without touching its spiked claws in the way. In ''Mania'', the boss is fought in Sonic's home area GreenHillZone, where the location contains rings that allow Sonic and his friends to take extra hits, and the hilly elevation allows them to hit the Death Egg Robot from above where its claws cannot protect it, sharply lowering its difficulty.

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* In ''VideoGame/SonicMania'', the ''very first boss'' first'' end-of-zone boss of the game is the Death Egg Robot, the FinalBoss of ''VideoGame/SonicTheHedgehog2''. In ''2'', the boss was difficult as Sonic had no rings to spare and would thus die in one hit, while the floor was flat ground which made it difficult to hit the boss from below/in front without touching its spiked claws in the way. In ''Mania'', the boss is fought in Sonic's home area GreenHillZone, where the location contains rings that allow Sonic and his friends to take extra hits, and the hilly elevation allows them to hit the Death Egg Robot from above where its claws cannot protect it, sharply lowering its difficulty.
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* In ''VideoGame/SonicMania'', the ''very first boss'' of the game is the Death Egg Robot, the FinalBoss of ''VideoGame/SonicTheHedgehog2''. In ''2'', the boss was difficult as Sonic had no rings to spare and would thus die in one hit, while the floor was flat ground which made it difficult to hit the boss from below/in front without touching its spiked claws in the way. In ''Mania'', the boss is fought in Sonic's home area GreenHillZone, where the location contains rings that allow Sonic and his friends to take extra hits, and the hilly elevation allows them to hit the Death Egg Robot from above where its claws cannot protect it, sharply lowering its difficulty.

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