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* Averted in ''Film/{{Westworld}}'' when the Gunslinger character follows the protagonist to Medieval World. The heat of the torches in the throne room where the man is hiding masks his body heat from the robot's infrared vision.

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* Averted in ''Film/{{Westworld}}'' when ''Film/{{Westworld}}''. When the Gunslinger character follows the protagonist to Medieval World. The World, the heat of the torches in the throne room where the man is hiding masks his body heat from the robot's infrared vision.
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* ''Film/ZackSnydersJusticeLeague''. Wonder Woman fashions one out of a wooden picket, shadecloth and motor oil before entering the catacombs under the temple of the Amazons. There may be a pragmatic reason, as the fire appears to magically reveal the entrance to a secret chamber.
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* ''VideoGame/{{Terraria}}'' torches never go out, even when exposed to rain or a blizzard. If completely flooded with water, the torch merely stops emitting light, being lit again the moment it's back in dry air. They do use gel instead of any real fuel source, but they nonetheless blatantly defy conservation of energy. The Cursed/Ichor torches take it even further by working underwater, though in that case it's [[JustifiedTrope justified]] by using explicitly supernatural fuel.

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* ''VideoGame/{{Terraria}}'' torches never go out, even when exposed to rain or a blizzard. If completely flooded with water, the torch merely stops emitting light, being lit again the moment it's back in dry air. They do use gel instead of any real fuel source, but they nonetheless blatantly defy conservation of energy. The Cursed/Ichor torches take it even further by working underwater, though in that case it's [[JustifiedTrope justified]] by using explicitly supernatural fuel. Update 1.4.0.5. finally reveals the reason behind the eternally burning torches--it's the work of the mysterious [[AWizardDidIt Torch God]], whose powers allow the torches to be lit forever; however, he gets [[HairTriggerTemper pissed]] whenever someone abuses his powers by placing too many torches together underground.
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* HandWaved with magic in ''VideoGame/QuestForGloryIV'': as the game has you explore a lot of barely-lit places, a torch is one of the first items you pick up, and its description immediately lampshades how it seems to never smoke or run out of fuel and concludes that it must be magic. The fact that its flame is greenish in tint and that you find it inside the body of a slumbering EldritchAbomination on an abandoned altar of a dark {{cult}} that worshipped said abomination, it is not an unreasonable conclusion.
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* In ''Film/ZoltanHoundOfDracula'', Michael and Branco improvise flaming torches by dipping their {{Wooden stake}}s in kerosene and lighting them: using them to hold the pack of vampire dogs at bay.
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* The Film/SyFyChannelOriginalMovie ''Thor: Hammer of the Gods'' makes frequent use of what may be a subtrope. Carrying a torch (or standing next to someone who does) helps you see in the dark, but apparently ''not by illuminating what you're looking at'', because the protagonists can keep their torches burning while spying on the antagonists! In real life, having the torch close enough to hold it would mostly turn off your night vision, and since it emits light it would be immediately seen by your opponents; even if they're too far away to see who's holding the torch, they would see the torch itself. Nor would a torch be good when hiding behind a corner, since the one you're hiding from could still see how it illuminates the other walls near where you're standing.

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* The Film/SyFyChannelOriginalMovie ''Thor: Hammer of the Gods'' ''Film/ThorHammerOfTheGods'' makes frequent use of what may be a subtrope. Carrying a torch (or standing next to someone who does) helps you see in the dark, but apparently ''not by illuminating what you're looking at'', because the protagonists can keep their torches burning while spying on the antagonists! In real life, having the torch close enough to hold it would mostly turn off your night vision, and since it emits light it would be immediately seen by your opponents; even if they're too far away to see who's holding the torch, they would see the torch itself. Nor would a torch be good when hiding behind a corner, since the one you're hiding from could still see how it illuminates the other walls near where you're standing.
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Even if they've been abandoned in a dilapidated temple for a thousand years, these burst into cheery flame at the slightest spark, without ever spreading this flame to their surroundings — unless intended to do so. Don't expect them to consume all the oxygen in the air, either, [[NewPowersAsThePlotDemands unless the plot demands it]]. In other words, they're ordinary torches suffused with improbable traits of convenience.

to:

Even if they've been abandoned in a dilapidated temple for a thousand years, these burst into cheery flame at the slightest spark, without ever spreading this flame to their surroundings — unless intended to do so. Don't expect them to consume all the oxygen in the air, either, [[NewPowersAsThePlotDemands [[LawOfNarrativeCausality unless the plot demands it]]. In other words, they're ordinary torches suffused with improbable traits of convenience.
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** Played Straight in ''VideoGame/{{Bloodborne}}'', your torch can light up an entire room, never runs out of fuel, and it can even scare off the beast patients in Old Yharnam.

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** Played Straight in ''VideoGame/{{Bloodborne}}'', your torch can light up an entire room, never runs out of fuel, and it can even scare off the beast patients in Old Yharnam. [[spoiler: {{Justified|Trope}} as the whole game takes place [[AllADream within the dream]] of an EldritchAbomination]].



* Several ''Franchise/TombRaider'' games use a modern twist on the trope, with magnesium flares that [[TenSecondFlashlight burn for about fifteen seconds.]] Played straight in ''TombRaider2013'', where Lara only needs two torches over the course of a multi-day adventure, and only needs to replace the first one because she dropped it. Both burn indefinitely unless passed through water or deliberately extinguished (And apparently dry fast enough that they can be relit the moment she gets them out of the water if she has access to flame or a flint).

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* Several ''Franchise/TombRaider'' games use a modern twist on the trope, with magnesium flares that [[TenSecondFlashlight burn for about fifteen seconds.]] Played straight in ''TombRaider2013'', ''VideoGame/TombRaider2013'', where Lara only needs two torches over the course of a multi-day adventure, and only needs to replace the first one because she dropped it. Both burn indefinitely unless passed through water or deliberately extinguished (And apparently dry fast enough that they can be relit the moment she gets them out of the water if she has access to flame or a flint).
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** This gets {{Reconstructed|Trope}} by WebVideo/{{Shadiversity}}, who [[https://www.youtube.com/watch?v=KsBNHbWGdbY points out that]] braziers are designed to keep ''unlit'' torches handy in case they're needed, much in the same way someone may hang their keys or a flashlight near their front door. Furthermore, keeping a lit torch indoors could (at the least) cover your ceiling with soot, or (at the worst) set your roof on fire. Indoor lighting was mostly done by small oil-burning lamps or lanterns [[note]]oil is incredibly easy to get-- just slaughter an animal and cook its meat in a cauldron with some water, and the fat will render and rise to the top[[/note]]. He points out that there were also very large, staff-like torches designed in the middle ages that solve many of the problems that Lindybeige brings up.

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** This gets {{Reconstructed|Trope}} {{Reconstruction}} by WebVideo/{{Shadiversity}}, who [[https://www.youtube.com/watch?v=KsBNHbWGdbY points out that]] braziers are designed to keep ''unlit'' torches handy in case they're needed, much in the same way someone may hang their keys or a flashlight near their front door. Furthermore, keeping a lit torch indoors could (at the least) cover your ceiling with soot, or (at the worst) set your roof on fire. Indoor lighting was mostly done by small oil-burning lamps or lanterns [[note]]oil is incredibly easy to get-- just slaughter an animal and cook its meat in a cauldron with some water, and the fat will render and rise to the top[[/note]]. He points out that there were also very large, staff-like torches designed in the middle ages that solve many of the problems that Lindybeige brings up.
Is there an issue? Send a MessageReason:
None


** This gets {{Reconstructed|Trope}} by WebVideo/{{Shadiversity}}, who [[https://www.youtube.com/watch?v=KsBNHbWGdbY points out that]] braziers are designed to keep ''unlit'' torches handy in case they're needed, much in the same way someone may hang their keys or a flashlight near their front door. Furthermore, keeping a lit torch indoors could (at the least) cover your sealing with soot, or (at the worst) set your roof on fire. Indoor lighting was mostly done by small oil-burning lamps or lanterns [[note]]oil is incredibly easy to get-- just slaughter an animal and cook its meat in a cauldron with some water, and the fat will render and rise to the top[[/note]]. He points out that there were also very large, staff-like torches designed in the middle ages that solve many of the problems that Lindybeige brings up.

to:

** This gets {{Reconstructed|Trope}} by WebVideo/{{Shadiversity}}, who [[https://www.youtube.com/watch?v=KsBNHbWGdbY points out that]] braziers are designed to keep ''unlit'' torches handy in case they're needed, much in the same way someone may hang their keys or a flashlight near their front door. Furthermore, keeping a lit torch indoors could (at the least) cover your sealing ceiling with soot, or (at the worst) set your roof on fire. Indoor lighting was mostly done by small oil-burning lamps or lanterns [[note]]oil is incredibly easy to get-- just slaughter an animal and cook its meat in a cauldron with some water, and the fat will render and rise to the top[[/note]]. He points out that there were also very large, staff-like torches designed in the middle ages that solve many of the problems that Lindybeige brings up.
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** In the first game, the torch item is basically a superior lantern that will never go out on you. [[spoiler: Although it does become somewhat less desirable when you come across rooms filled with highly flammable gas.]] It's also made of precious materials, so the Thief might steal it at any moment.

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** In the first game, the torch item is basically a superior lantern that will never go out on you. [[spoiler: Although it does become somewhat less desirable when you come across rooms filled with highly flammable gas.]] It's also made of precious materials, ivory, so the Thief might steal it at any moment.
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* ''VideoGame/TheDeadMines'': The abandoned mine is filled with open-flame lamps that are still burning strong.
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* ''Film/TheMonster2016'': Kathy starts to fashion a torch out of some spare fabric, a rod and some rubbing alcohol. In the next scene, it's a classic, professional-looking Hollywood torch.
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* Played mostly straight in the ''VideoGame/{{Thief}}'' series - torches do not go out on their own, and do not emit significant smoke.

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* Played mostly straight in the ''VideoGame/{{Thief}}'' series - torches do not go out on their own, and do not emit significant smoke. Using your water arrows to extinguish them so you can hide in the shadows is a major gameplay element.
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[[caption-width-right:350:Made in 1776, burning brightly in 2004.]]

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[[caption-width-right:350:Made in 1776, burning brightly over 200 years later in 2004.]]
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* ''Disney/FrozenII'': Anna creates a torch that burns brightly, merrily, and far too long without any sign of being consumed out of a simple piece of damp driftwood ''and nothing more.'' She even lights it instantly with a shower of sparks by striking 2 (likely equally-damp) rocks together over it.

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* ''Disney/FrozenII'': ''WesternAnimation/FrozenII'': Anna creates a torch that burns brightly, merrily, and far too long without any sign of being consumed out of a simple piece of damp driftwood ''and nothing more.'' She even lights it instantly with a shower of sparks by striking 2 (likely equally-damp) rocks together over it.
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* ''Series/TalesOfTheGoldMonkey''. In "Black Pearl", when a Nazi officer complains about the use of torches for light when electric generators are readily available, the other [[LampshadeHanging says that it appeals to his sense of drama.]]
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* ''VideoGame/{{Terraria}}'' torches never go out, even when exposed to rain or a blizzard. If completely flooded with water, the torch merely stops emitting light, being lit again the moment it's back in dry air. They do use gel instead of any real fuel source, but they nonetheless blatantly defy conservation of energy. The Cursed/Ichor torches take it even further by working underwater, though in that case it's [[JustifiedTrope justified]] by using explicitly supernatural fuel.


* Notably played straight in the lairs of Orochimaru in ''Manga/{{Naruto}}''. His massive bunkers are lit with regularly-spaced torches which apparently never burn out. This can be deduced by the fact that the only people in one base were Orochimaru, Sasuke, and Kabuto, none of whom you would expect to spend all day switching out the hundreds of torches.

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* Notably played Played straight in the lairs of Orochimaru in ''Manga/{{Naruto}}''. His massive bunkers are lit with regularly-spaced torches which apparently never burn out. This can be deduced by the fact that the only people in one base were Orochimaru, Sasuke, and Kabuto, none of whom you would expect to spend all day switching out the hundreds of torches.



* ''Disney/FrozenII'' contains a particularly egregious example: Anna creates a torch that burns brightly, merrily, and far too long without any sign of being consumed out of a simple piece of damp driftwood ''and nothing more.'' She even lights it instantly with a shower of sparks by striking 2 (likely equally-damp) rocks together over it.

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* ''Disney/FrozenII'' contains a particularly egregious example: ''Disney/FrozenII'': Anna creates a torch that burns brightly, merrily, and far too long without any sign of being consumed out of a simple piece of damp driftwood ''and nothing more.'' She even lights it instantly with a shower of sparks by striking 2 (likely equally-damp) rocks together over it.
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[[folder:Film — Animated]]
* ''Disney/FrozenII'' contains a particularly egregious example: Anna creates a torch that burns brightly, merrily, and far too long without any sign of being consumed out of a simple piece of damp driftwood ''and nothing more.'' She even lights it instantly with a shower of sparks by striking 2 (likely equally-damp) rocks together over it.
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Even if they've been abandoned in a dilapidated temple for a thousand years, these burst into cheery flame at the slightest spark, without ever spreading this flame to their surroundings- unless intended to do so. Don't expect them to consume all the oxygen in the air, either, [[NewPowersAsThePlotDemands unless the plot demands it.]] In other words, they're ordinary torches suffused with improbable traits of convenience.

to:

Even if they've been abandoned in a dilapidated temple for a thousand years, these burst into cheery flame at the slightest spark, without ever spreading this flame to their surroundings- surroundings — unless intended to do so. Don't expect them to consume all the oxygen in the air, either, [[NewPowersAsThePlotDemands unless the plot demands it.]] it]]. In other words, they're ordinary torches suffused with improbable traits of convenience.



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[[folder: Literature ]]
* Averted in ''Literature/PrinceCaspian'' where the Pevensie children try to make torches to explore the ruins of Cair Paravel. Held in the normal way, the torches get too hot to hold, and held upside-down the flame goes out, so they end up using Edmund's flashlight instead.

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[[folder: Literature ]]
[[folder:Literature]]
* ''Literature/TheChroniclesOfNarnia'': Averted in ''Literature/PrinceCaspian'' where the Pevensie children try to make torches to explore the ruins of Cair Paravel. Held in the normal way, the torches get too hot to hold, and held upside-down the flame goes out, so they end up using Edmund's flashlight instead.
* Averted in one ''Literature/TheLegendOfDrizzt'' novel where Cattie-brie is told that there's no way she could carry enough torches or lamp oil to light her way in the Underdark long enough for her to reach Menzoberranzan, so she is provided with a magical artifact that lets her see in the dark
instead.



* Averted in one ''Literature/TheLegendOfDrizzt'' novel where Cattie-brie is told that there's no way she could carry enough torches or lamp oil to light her way in the Underdark long enough for her to reach Menzoberranzan, so she is provided with a magical artifact that lets her see in the dark instead.



[[folder: Live Action TV ]]
* The torches on ''Series/{{Lost}}'' will stay lit through just about anything, including torrential rain, and generally burn as brightly as the plot needs.
* During the ''Danger Island'' segments on ''WesternAnimation/TheBananaSplits'' show.
* Subverted in ''Series/{{Castle}}'': When about to explore a secret passage way, his first thought is to jury-rig one of these out of a plunger, toilet paper and lighter fluid. Beckett gives him the DopeSlap and tells him they're going to need breathable air and hands him an electric lantern after pulling out her own flashlight.

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[[folder: Live Action TV ]]
* The torches on ''Series/{{Lost}}'' will stay lit through just about anything, including torrential rain, and generally burn as brightly as the plot needs.
* During the ''Danger Island'' segments on ''WesternAnimation/TheBananaSplits'' show.
* Subverted in ''Series/{{Castle}}'': When about to explore a secret passage way, his first thought is to jury-rig one of these out of a plunger, toilet paper and lighter fluid. Beckett gives him the DopeSlap and tells him they're going to need breathable air and hands him an electric lantern after pulling out her own flashlight.
[[folder:Live-Action TV]]



* Subverted in ''Series/{{Castle}}'': When about to explore a secret passage way, his first thought is to jury-rig one of these out of a plunger, toilet paper and lighter fluid. Beckett gives him the DopeSlap and tells him they're going to need breathable air and hands him an electric lantern after pulling out her own flashlight.
* ''Series/DoctorWho'':
** The production team for [[Recap/DoctorWhoS9E2TheCurseOfPeladon "The Curse of Peladon"]] got in trouble for bringing burning torches into the studio. The cameras had to be stripped down and all the soot removed.
** [[Recap/DoctorWhoS31E12ThePandoricaOpens "The Pandorica Opens"]]: The Underhenge is stocked with these, although the characters have to light them themselves, which the Doctor does by lighting the first one with his sonic screwdriver.
** In [[Recap/DoctorWhoS33E13TheNameOfTheDoctor "The Name of the Doctor"]], the catacombs under the Doctor's tomb have burning torches [[BattleTrophy made from Dalek eye stalks]].
* ''Series/GetSmart''. A MadScientist and TheIgor have these lighting their hidden cave, and keep burning themselves as a result.
* The torches on ''Series/{{Lost}}'' will stay lit through just about anything, including torrential rain, and generally burn as brightly as the plot needs.



* ''Series/GetSmart''. A MadScientist and TheIgor have these lighting their hidden cave, and keep burning themselves as a result.
* ''Series/DoctorWho''
** In "The Name of the Doctor", the catacombs under the Doctor's tomb have burning torches [[BattleTrophy made from Dalek eye stalks]].
** The production team for "The Curse of Peladon" got in trouble for bringing burning torches into the studio. The cameras had to be stripped down and all the soot removed.



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* 1960s ''Series/{{Batman}}'' series:

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* 1960s ''Series/{{Batman}}'' ''Series/Batman1966'' series:

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* WebVideo/{{Lindybeige}} has a whole video series called [[https://www.youtube.com/playlist?list=PLM5bKwQUA08ye59tygnx8vG8JbFwJ4_Pj Lindybeige about Torches]] nitpicking apart the inaccurate ways that movies use fire and torches. They randomly stick torches and braziers on walls and depict them burning even during the daytime, despite the fact that real torches burn out, produce a lot of smoke, are expensive, and by no means a good way of lighting an interior. He even notices a scene in ''Series/TheLastKingdom'' where they [[SpecialEffectFailure failed to conceal]] the gas pipe that was feeding a wall torch.

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* WebVideo/{{Lindybeige}} has a whole video series called [[https://www.youtube.com/playlist?list=PLM5bKwQUA08ye59tygnx8vG8JbFwJ4_Pj Lindybeige about Torches]] nitpicking apart the inaccurate ways that movies use fire and torches. They randomly stick torches and braziers on walls and depict them burning even during the daytime, despite the fact that real torches burn out, out within several minutes, produce a lot of smoke, are expensive, and by no means a good way of lighting an interior. He even notices a scene in ''Series/TheLastKingdom'' where they [[SpecialEffectFailure failed to conceal]] the gas pipe that was feeding a wall torch.torch.
** This gets {{Reconstructed|Trope}} by WebVideo/{{Shadiversity}}, who [[https://www.youtube.com/watch?v=KsBNHbWGdbY points out that]] braziers are designed to keep ''unlit'' torches handy in case they're needed, much in the same way someone may hang their keys or a flashlight near their front door. Furthermore, keeping a lit torch indoors could (at the least) cover your sealing with soot, or (at the worst) set your roof on fire. Indoor lighting was mostly done by small oil-burning lamps or lanterns [[note]]oil is incredibly easy to get-- just slaughter an animal and cook its meat in a cauldron with some water, and the fat will render and rise to the top[[/note]]. He points out that there were also very large, staff-like torches designed in the middle ages that solve many of the problems that Lindybeige brings up.
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Do not wick to self.


Even if they've been abandoned in a dilapidated temple for a thousand years, HollywoodTorches burst into cheery flame at the slightest spark, without ever spreading this flame to their surroundings- unless intended to do so. Don't expect them to consume all the oxygen in the air, either, [[NewPowersAsThePlotDemands unless the plot demands it.]] In other words, they're ordinary torches suffused with improbable traits of convenience.

to:

Even if they've been abandoned in a dilapidated temple for a thousand years, HollywoodTorches these burst into cheery flame at the slightest spark, without ever spreading this flame to their surroundings- unless intended to do so. Don't expect them to consume all the oxygen in the air, either, [[NewPowersAsThePlotDemands unless the plot demands it.]] In other words, they're ordinary torches suffused with improbable traits of convenience.
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** Averted in Tomb of Annihilation: Acererak left behind a bunch of undead dwarves to maintain the tomb, so the torches are presumably being replaced regularly.
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* Almost averted in ''VideoGame/TheElderScrollsVSkyrim'', where torches last a reasonable time before going out, and are extinguished if you carry them underwater. Somewhat spoiled by being able to take them underwater with no issues as long as you have them in your inventory and not equipped - not only can you pull out a still-burning torch once you've left the water, you can actually view the lit torch in your inventory while you are still underwater.
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* The SyFyChannelOriginalMovie ''Thor: Hammer of the Gods'' makes frequent use of what may be a subtrope. Carrying a torch (or standing next to someone who does) helps you see in the dark, but apparently ''not by illuminating what you're looking at'', because the protagonists can keep their torches burning while spying on the antagonists! In real life, having the torch close enough to hold it would mostly turn off your night vision, and since it emits light it would be immediately seen by your opponents; even if they're too far away to see who's holding the torch, they would see the torch itself. Nor would a torch be good when hiding behind a corner, since the one you're hiding from could still see how it illuminates the other walls near where you're standing.

to:

* The SyFyChannelOriginalMovie Film/SyFyChannelOriginalMovie ''Thor: Hammer of the Gods'' makes frequent use of what may be a subtrope. Carrying a torch (or standing next to someone who does) helps you see in the dark, but apparently ''not by illuminating what you're looking at'', because the protagonists can keep their torches burning while spying on the antagonists! In real life, having the torch close enough to hold it would mostly turn off your night vision, and since it emits light it would be immediately seen by your opponents; even if they're too far away to see who's holding the torch, they would see the torch itself. Nor would a torch be good when hiding behind a corner, since the one you're hiding from could still see how it illuminates the other walls near where you're standing.
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* ''VideoGame/MetalGearSolid3SnakeEater'' has a torch in it, in the cave Snake falls into following the duel with Ocelot at Bolshaya Past. It never runs out, can be turned off and on like a flashlight, and lights up immediately even after being underwater. It can also be used as an offensive weapon, clubbing {{Mooks}} or even [[VideoGameCrueltyPotential setting them on fire]].
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** Zig-Zagged in ''VideoGame/DarkSoulsIII'', the default Torch along with the Follower Torch never run out of fuel, not even water can extinguish them, it also gets rid of maggots from your body should your foes spilled them onto you. The Immolation Tinder, while not as effective as the Torch when it comes to lightning up a room and being unable to drive out maggots, it never runs out of fuel. However, both the Cleric's Candlestick and Scholar's Candlestick's weapon skill only lights up your candlestick for a set amount of time.

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** Zig-Zagged Played Straight in ''VideoGame/DarkSoulsIII'', the default Torch along with the Follower Torch your torch never run runs out of fuel, not even water can extinguish them, it also gets rid of maggots from your body should your foes spilled them onto you. The Immolation Tinder, while not as effective as the Follower Torch when it comes to lightning up a room and takes one step further for being unable to drive out maggots, ''a torch made of sword'', and you can even breath fire with it never runs as many times as you want without running out of fuel. However, both Even if you run out of Focus Point, you can still breath fire with it, and the Cleric's Candlestick and Scholar's Candlestick's weapon skill only lights up torch simply lasts forever. One wonders why the First Flame can run out of fuels while your candlestick for a set amount of time.''torches'' can't.
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** Zig-Zagged in ''VideoGame/VideoGame/DarkSoulsIII'', the default Torch along with the Follower Torch never run out of fuel, not even water can extinguish them. However, both the Cleric's Candlestick and Scholar's Candlestick's weapon skill only lights up your candlestick for a set amount of time.

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** Zig-Zagged in ''VideoGame/VideoGame/DarkSoulsIII'', ''VideoGame/DarkSoulsIII'', the default Torch along with the Follower Torch never run out of fuel, not even water can extinguish them.them, it also gets rid of maggots from your body should your foes spilled them onto you. The Immolation Tinder, while not as effective as the Torch when it comes to lightning up a room and being unable to drive out maggots, it never runs out of fuel. However, both the Cleric's Candlestick and Scholar's Candlestick's weapon skill only lights up your candlestick for a set amount of time.

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