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* ''Franchise/StarTrek'':
** On ''Series/StarTrekDeepSpaceNine'', the Klingons use these tactics several times against the Dominion. Sisko compares it to an old Earth "cavalry raid".
** The titular CoolStarship of ''Series/StarTrekDiscovery'' is equipped with an experimental "spore drive" that allows her to instantly jump anywhere in known space. This is often utilized by launching a HyperspeedAmbush against the Klingons, followed quickly by a HyperspeedEscape.

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* ''Franchise/StarTrek'':
''Franchise/StarTrek''
** On ''Series/StarTrekDeepSpaceNine'', the ''Series/StarTrekDeepSpaceNine'': The Klingons use these tactics several times against the Dominion. Sisko compares it to an old Earth "cavalry raid".
cavalry raid.
** ''Series/StarTrekDiscovery'': The titular CoolStarship of ''Series/StarTrekDiscovery'' is equipped with an experimental "spore drive" that allows her to instantly jump anywhere in known space. This is often utilized by launching a HyperspeedAmbush against the Klingons, followed quickly by a HyperspeedEscape.HyperspeedEscape.
** ''Series/StarTrekPicard'': In "Nepenthe", Elnor takes out Narissa's minions by darting in and out of various crawlspaces and gaps to perform sneak attacks.
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[[folder:Shoot 'em Up]]
* Inverted in ''Videogame/EventHorizon'', where [[ArtificialBrilliance the AI kites you]] if it has a faster ship.
[[/folder]]
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sombra didn't turn unkillable, just unseeable


* In ''VideoGame/{{Overwatch}}'', the character Sombra has a translocater that she places where she which to be later. She then makes herself invincible, runs off reveals herself and starts to shoot at an opponent and when injured, she can press "E" to return to the position where she dropped her translocater.

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* In ''VideoGame/{{Overwatch}}'', the character Sombra has a translocater that she places where she which to be later. She then makes herself invincible, invisible, runs off reveals herself and starts to shoot at an opponent and when injured, she can press "E" to return to the position where she dropped her translocater.
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*** [[Film/LordOfTheRings So the closer you are to danger, the farther you are from harm?]]

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*** [[Film/LordOfTheRings [[Film/TheLordOfTheRings So the closer you are to danger, the farther you are from harm?]]
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* UsefulNotes/MaoZedong, who literally wrote a textbook on guerrilla warfare, summarizes the tactics as:

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* UsefulNotes/MaoZedong, who literally wrote a the modern East Asian textbook on guerrilla warfare, summarizes the tactics as:
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* Francis Marion, aka "[[https://www.smithsonianmag.com/history/the-swamp-fox-157330429/#5dFPFDTFhu8OCAZf.99 The Swamp Fox]]" was notorious for using this method against his enemies in combat. After learning that the the Cherokee used the landscape to their advantage during the French and Indian War (namely, by concealing themselves in the Carolina backwoods and mounted devastating ambushes), Marion would adopt those tactics while battling the British during the Revolutionary War. He and his men would frequently utilize modern guerrilla tactics to surprise and weaken the British due to his severe unpredictability. Marion would eventually earn his famous nickname after British Lieutenant Colonel Banastre Tarleton chased him and his American militia for a whopping seven hours, covering some 26 miles. Eventually, Tarleton’s tenacity wore out after Marion escaped into a swamp, claiming that "the Devil himself could not catch him."
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* During the UsefulNotes/LusitanianWars, the chieftain Viriathus favored the tactic called ''concursare'' by the Romans: he would order his warriors to charge in a disorganized mass, then stop abruptly before clashing lines with the Roman legions, and then turn their backs and retreat, all while shouting taunts and throwing javelins and sling stones at them. Through this method, which sometimes needed several iterations to make an effect, they got the disciplined Roman infuriated and prone to break formation in the process of chasing them, which eliminated their main advantage and allowed the Lusitanians to lead them to ambushes in unfavorable terrains.

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* During the UsefulNotes/LusitanianWars, the chieftain Viriathus favored the tactic called ''concursare'' by the Romans: he would order his warriors to charge in a disorganized mass, then stop abruptly before clashing lines with the Roman legions, and then turn their backs and retreat, all retreat while shouting taunts and throwing javelins and sling stones at them. them, and repeat. Through this method, which sometimes needed several iterations through a day to make an effect, they got the disciplined Roman infuriated and prone to break formation in the process of chasing them, which eliminated their main advantage and allowed the Lusitanians to lead them to ambushes in unfavorable terrains.



* There are Mixed Martial Artists who use this. Diego Nunes, for example. Kick and move, kick and move.

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* There are Mixed Martial Artists UsefulNotes/MixedMartialArts fighters who use this. Diego Nunes, for example. Kick and move, kick and move.



* UsefulNotes/MaoZedong, who literally wrote the textbook on guerrilla warfare, summarizes the tactics as:

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* UsefulNotes/MaoZedong, who literally wrote the a textbook on guerrilla warfare, summarizes the tactics as:



* A variation of this is to use conventional forces as the foundation or rallying point of a pro-insurgency campaign. In this the conventional army forces it's enemies to keep together lest it be defeated in detail while partisans harass logistics, dominate no-mans-land, and are able to do so with impunity because their enemies cannot disperse to pursue them. Examples of this synergy was UsefulNotes/TheAmericanRevolution and the [[UsefulNotes/TheNapoleonicWars Peninsular War]]. In both cases it was brought about the natural and political environment of the war rather than being deliberately set up by any one general.

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* A variation of this is to use conventional forces as the foundation or rallying point of a pro-insurgency campaign. In this this, the conventional army forces it's its enemies to keep together lest it be defeated in detail detail, while partisans harass logistics, dominate no-mans-land, and are able to do so with impunity because their enemies cannot disperse to pursue them. Examples of this synergy was UsefulNotes/TheAmericanRevolution and the [[UsefulNotes/TheNapoleonicWars Peninsular War]]. In both cases it was brought about the natural and political environment of the war rather than being deliberately set up by any one general.



* Much of what we call "guerrilla" and "conventional" warfare is a misnomer. "Guerrilla" warfare and its cousins (espionage, vendetta, raiding, scouting, and for that matter crime vs law enforcement) are the normal way for humans to fight. So normal, in fact, that it is perhaps best to reserve the term "guerrilla" to a coordinated strategy involving HitAndRunTactics, rather than the tactics themselves which are something known to all times and places. What we call "conventional" war is actually the abnormal kind and refers to strategy directed at the enemy's forces, territory or most vital infrastructure and designed to strike sharp rather than incremental blows; it is risky even for major states, and impossible for smaller organizations. The only reasons it is called "conventional" are probably that (a) it fits the RuleOfDrama and (b) it requires lots of personnel, so most soldiers and officers writing memoirs will be engaged in it. Any given state will only be engaged in "conventional" war about once a generation at most, but will be involved in HitAndRunTactics constantly.

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* Much of what we call "guerrilla" and "conventional" warfare is a misnomer. "Guerrilla" warfare and its cousins (espionage, vendetta, raiding, scouting, and for that matter crime vs vs. law enforcement) are the normal way for humans to fight. So normal, in fact, that it is perhaps best to reserve the term "guerrilla" to a coordinated strategy involving HitAndRunTactics, rather than the tactics themselves which are something known to all times and places. What we call "conventional" war is actually the abnormal kind and refers to strategy directed at the enemy's forces, territory or most vital infrastructure and designed to strike sharp rather than incremental blows; it is risky even for major states, and impossible for smaller organizations. The only reasons it is called "conventional" are probably that (a) it fits the RuleOfDrama and (b) it requires lots of personnel, so most soldiers and officers writing memoirs will be engaged in it. Any given state will only be engaged in "conventional" war about once a generation at most, but will be involved in HitAndRunTactics constantly.
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** Pica of the Don Quixote Pirates uses this to fight Zoro. His Stone-Stone Fruit powers mean he can merge with and control any rock in the area to crush his opponent, but Zoro is so powerful that Pica has to fight defensively. When Zoro manages to corner Pica, the latter goes down in one shot.

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* The use of skirmishers would completely change Greek warfare - prior to the proven use, battles were centered on the heavily-armored, spear-and-large-shielded hoplite in a dense and deep rectangular formation, where both sides' hoplite would meet and push against one another until one formation broke to flee and concede the battle. Skirmishers would easily whittle down the hoplite from afar while being lightly-armored to allow them to run back a bit as the hoplite attempted to approach them (slowly) until the hoplite all died or broke ranks and fled themselves, paving the way for more combined-arms warfare in Greece.
* During the UsefulNotes/LusitanianWars, the chieftain Viriathus favored the tactic called ''concursare'' by the Romans: he would order his warriors to charge in a disorganized mass, then stop abruptly before clashing lines with the Roman legions, and then turn their backs and retreat, all while shouting taunts and throwing javelins and sling stones at them. Through this method, which sometimes needed several iterations to make an effect, they got the disciplined Roman infuriated and prone to break formation in the process of chasing them, which eliminated their main advantage and allowed the Lusitanians to lead them to ambushes in unfavorable terrains.



* The use of skirmishers would completely change Greek warfare - prior to the proven use, battles were centered on the heavily-armored, spear-and-large-shielded hoplite in a dense and deep rectangular formation, where both sides' hoplite would meet and push against one another until one formation broke to flee and concede the battle. Skirmishers would easily whittle down the hoplite from afar while being lightly-armored to allow them to run back a bit as the hoplite attempted to approach them (slowly) until the hoplite all died or broke ranks and fled themselves, paving the way for more combined-arms warfare in Greece.
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* In ''Manga/PokemonSpecial'', the Sinnoh Gym Leaders employ this when fighting the Galactic admins. Whenever one of their Pokemon was close to fainting, Byron would pop it underground, give it a Potion, then pop it back out so it could continue fighting.

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* In ''Manga/PokemonSpecial'', ''Manga/PokemonAdventures'', the Sinnoh Gym Leaders employ this when fighting the Galactic admins. Whenever one of their Pokemon was close to fainting, Byron would pop it underground, give it a Potion, then pop it back out so it could continue fighting.



* This is the favorite tactic of [[{{LightNovel/Slayers}} Xellos]], combining moderately-damaging attack and TeleportSpam. Usually reserved for a slow death / nonlethal takedowns, he has bigger attacks in reserve, should the need arise.

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* This is the favorite tactic of [[{{LightNovel/Slayers}} Xellos]], Xellos in ''LightNovel/{{Slayers}}'', combining moderately-damaging attack and TeleportSpam. Usually reserved for a slow death / nonlethal takedowns, he has bigger attacks in reserve, should the need arise.

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* On ''Series/StarTrekDeepSpaceNine'', the Klingons use these tactics several times against the Dominion.

to:

* ''Franchise/StarTrek'':
**
On ''Series/StarTrekDeepSpaceNine'', the Klingons use these tactics several times against the Dominion.Dominion. Sisko compares it to an old Earth "cavalry raid".
** The titular CoolStarship of ''Series/StarTrekDiscovery'' is equipped with an experimental "spore drive" that allows her to instantly jump anywhere in known space. This is often utilized by launching a HyperspeedAmbush against the Klingons, followed quickly by a HyperspeedEscape.
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* TheBritishEmpire also often used this on a strategic level. Britain's population was much smaller than that of its continental rivals, but with its vast financial resources, dominant navy and extensive contacts with allies and vassals abroad, Britain punched well above its weight. Standard procedure in a war was to bankroll a continental ally who ''did'' possess the raw manpower to fight their battles, while at the same time using the Royal Navy to seize overseas colonial possessions and then prevent recapture; these possessions were often valuable bargaining chips at the PeaceConference. UsefulNotes/WorldWarII demonstrated the drawbacks of this approach: when France fell in 1940, Britain lost its biggest continental ally and was forced to face Germany and Italy alone, which reduced Britain to essentially surviving and annoying the Nazis while seeking support from other powers, chiefly the United States; and when Japan entered the war, things went FromBadToWorse because now Britain's own overseas assets became liabilities and the Royal Navy could not compete with Japan's own Imperial Navy.

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* TheBritishEmpire UsefulNotes/TheBritishEmpire also often used this on a strategic level. Britain's population was much smaller than that of its continental rivals, which meant it could not sustain a protracted war effort, but with its vast financial resources, dominant navy and extensive contacts with allies and vassals abroad, Britain punched well above its weight. Standard procedure in a war was to bankroll a continental ally who ''did'' possess the raw manpower to fight their battles, while at the same time using the Royal Navy to seize overseas colonial possessions and then prevent their recapture; these possessions were often valuable could then either brought into the fold or used as bargaining chips at the PeaceConference. UsefulNotes/WorldWarII demonstrated the drawbacks of this approach: when France fell in 1940, Britain lost its biggest continental ally and was forced to face Germany and Italy alone, which reduced Britain to essentially surviving and annoying the Nazis while seeking support from other powers, chiefly the United States; and when Japan entered the war, things went FromBadToWorse because now Britain's own overseas assets became liabilities and the Royal Navy could not compete with Japan's own Imperial Navy.
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* TheBritishEmpire also often used this on a strategic level. Britain's population was much smaller than that of its continental rivals, but with its vast financial resources, dominant navy and extensive contacts with allies and vassals abroad, Britain punched well above its weight. Standard procedure in a war was to bankroll a continental ally who ''did'' possess the raw manpower to fight their battles, while at the same time using the Royal Navy to seize overseas colonial possessions and then prevent recapture; these possessions were often valuable bargaining chips at the PeaceConference. UsefulNotes/WorldWarII demonstrated the drawbacks of this approach: when France fell in 1940, Britain lost its biggest continental ally and was forced to face Germany and Italy alone, which reduced Britain to essentially surviving and annoying the Nazis while seeking support from other powers, chiefly the United States; and when Japan entered the war, things went FromBadToWorse because now Britain's own overseas assets became liabilities and the Royal Navy could not compete with Japan's own Imperial Navy.
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* ''RedFaction:Guerrilla'', as the name implies, heavily encourages this. In fact, some structures and bases are nearly impossible to take down without using such tactics, as unless you're using [[HumongousMecha a Walker]], the EDF '''will''' swarm you and gun you down with ease, even with the best weapons and armor, and given [[StuffBlowingUp the nature of this game]], cover never lasts long.

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* ''RedFaction:Guerrilla'', ''VideoGame/RedFactionGuerrilla'', as the name implies, heavily encourages this. In fact, some structures and bases are nearly impossible to take down without using such tactics, as unless you're using [[HumongousMecha a Walker]], the EDF '''will''' swarm you and gun you down with ease, even with the best weapons and armor, and given [[StuffBlowingUp the nature of this game]], cover never lasts long.
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* In ''Literature/WarriorCats'', [=ThunderClan=] has a technique they call the Lightning Strike where they sneak up on the opponents, attack, flee into the trees, and then attack right away again when the enemies aren't expecting it yet (since "lightning doesn't strike twice in one place").

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* Every modern fighting service has used [[http://en.wikipedia.org/wiki/Hit-and-run_tactics variations of this tactic]] since before the Byzantine Empire, making this OlderThanFeudalism. Even tanks and artillery [[http://en.wikipedia.org/wiki/Shoot_and_scoot do it]]. Field artillery are the military equivalent of a SquishyWizard, able to deal out massive damage from a long range but unable to resist a determined counterattack. It's made even worse by the use of rocket weapons, which not only give visible smoke trails but require a longer time to reload than gun artillery. Therefore, standard tactics are to fire, then immediately leave the area before the enemy can determine your position, then fire again, and repeat as needed. The modern infantry tactic [[http://en.wikipedia.org/wiki/Center_Peel Center Peel]] is a hit-and-run in reverse.



* Every modern fighting service has used [[http://en.wikipedia.org/wiki/Hit-and-run_tactics variations of this tactic]] since before the Byzantine Empire, making this OlderThanFeudalism. Even tanks and artillery [[http://en.wikipedia.org/wiki/Shoot_and_scoot do it]].
** You could even argue that the famous [[http://en.wikipedia.org/wiki/Center_Peel Center Peel]] is a hit-and-run tactic.



* The concept of [[https://en.wikipedia.org/wiki/Shoot-and-scoot Shoot-and-scoot tactics]] is a form of this. Field artillery are the military equivalent of a SquishyWizard, able to deal out massive damage from a long range but unable to resist a determined counterattack. It's made even worse by the use of rocket weapons, which not only give visible smoke trails but require a longer time to reload than gun artillery. Therefore, standard tactics are to fire, then immediately leave the area before the enemy can determine your position, then fire again, and repeat as needed.

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** The Spathi Eluder is among the fastest ships in the game, with a rearward-firing guided missile weapon that is tailor made for this sort of tactic.

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** The Spathi Eluder is among the fastest ships in the game, with a rearward-firing guided missile weapon that is tailor made for this sort of tactic. Lampshaded in the game:
--> '''Spathi captain''': "Our ships are made for a single purpose: RUNNING AWAY! And if something decides to run after us, we launch volleys of missiles with our B.U.T.T. technology!"



** Lampshaded in the game:
--> '''Spathi captain''': "Our ships are made for a single purpose: RUNNING AWAY! And if something decides to run after us, we launch volleys of missiles with our B.U.T.T. technology!"

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** Lampshaded in The Mmrnmhrm X-Form on its "Y" form qualifies too. While it has the game:
--> '''Spathi captain''': "Our ships are made for a single purpose: RUNNING AWAY! And if something decides to run after us, we launch volleys
maneuverability of a brick and its missiles with our B.U.T.T. technology!"cause very little damage, they both cost almost no energy and their range are among the best in the game. Plus the ship is quite fast.

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* On the highest difficulty, this is possibly your best bet in ''VideoGame/TheElderScrollsIVOblivion''. Screw the heavy armour and sword, normal clothes, a bow and high speed and athletics stat are your best bet for survival. Oh, and spells, for the mages out there. Of course, you then have to worry about archers and spell casters, but its better than certain death at the hands of overpowering melee opponents.
** Melee attack patterns are so hilariously predictable in Oblivion though that it is entirely plausible (moreso than Fallout 3 even) to just backstep all the opponent's attacks and get your own in between them. And even if you decide to keep it ranged, On Target Spells aren't subject to gravity.

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* On ''Franchise/TheElderScrolls''
** Throughout much of the series, this is a very viable strategy, especially for FragileSpeedster ranged combat focused characters and GlassCannon mages. As long as you're able to drop most enemies before they can get into melee range of you, you can forgo things like armor and heavy melee weapons, allowing you to focus on mobility (and lowering your carry weight so you can haul more loot).
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
*** At
the highest difficulty, difficulty settings, this strategy is possibly your best bet in ''VideoGame/TheElderScrollsIVOblivion''. Screw the heavy armour and sword, normal clothes, a bow and high speed and athletics stat are your best bet for survival. Oh, Forgo heavy armor and spells, melee weapons. Instead, outfit yourself in normal clothes (or light armor at most), grab a bow, and focus on increasing your speed through the Athletics skill. (Substitute spells for the mages out there. Of course, bow if you then prefer playing as a mage.) Fire, fall back, fire, fall back...repeat until the enemy is dead. You still have to worry somewhat about enemy archers and spell casters, mages, but its it is better than the certain death that comes at the hands of overpowering the overpowered melee opponents.
** Melee attack patterns are so hilariously predictable
opponents in Oblivion though that it is entirely plausible (moreso than Fallout 3 even) the highest difficulty settings.
*** Alternatively, but still in line with the trope, you can take advantage of the predictability of enemy melee attacks instead. When you see them going
to just swing (especially obvious with large two-handed weapons), use your speed to backstep all the opponent's attacks and get your own dodge. Get a couple of jabs in between them. And even if you decide to keep it ranged, On Target Spells aren't subject to gravity.while they reset for their next attack, and repeat until they are dead.
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* This is ''only'' way to beat the large monsters that make up the core gameplay of ''VideoGame/MonsterHunter''. Monsters can take down a player in three or four consecutive hits, while even the strongest weapon types deal a small fraction of a monster's health at a time, meaning players must learn a monster's tells, how to dodge attacks, and how to time their own attacks so they won't be trapped in an animation when two tons of wyvern comes crashing into them in order to win.
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*** Ilmari Juutilainen, 94-kill [[UsefulNotes/FinnsWithFearfulForests Finnish Air Force]] ace, described aerial combat as: ''Fighting six to eight enemies simultaneously is the most difficult. If there is one to four enemies, you can engage them in a dogfight and use superior flying and fighting skills. If there are six to eight, it becomes impossible to keep track of them simultaneously. But if there are twenty to one hundred enemies, it becomes easy. Just attack either from altitude or from below at dead angle, use the speed and momentum, surprise them and scatter their formation. You can pick one or two at will, and then zoom up or dive out. This is the idea of pendulum tactics. Repeat until the enemy jettisons the bombs and flees.

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*** Ilmari Juutilainen, 94-kill [[UsefulNotes/FinnsWithFearfulForests [[UsefulNotes/FinnsWithFearsomeForests Finnish Air Force]] ace, described aerial combat as: ''Fighting six to eight enemies simultaneously is the most difficult. If there is one to four enemies, you can engage them in a dogfight and use superior flying and fighting skills. If there are six to eight, it becomes impossible to keep track of them simultaneously. But if there are twenty to one hundred enemies, it becomes easy. Just attack either from altitude or from below at dead angle, use the speed and momentum, surprise them and scatter their formation. You can pick one or two at will, and then zoom up or dive out. This is the idea of pendulum tactics. Repeat until the enemy jettisons the their bombs and flees.
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*** Ilmari Juutilainen, 94-kill [[UsefulNotes/FinnsWithFearfulForests Finnish Air Force]] ace, described aerial combat as: ''Fighting six to eight enemies simultaneously is the most difficult. If there is one to four enemies, you can engage them in a dogfight and use superior flying and fighting skills. If there are six to eight, it becomes impossible to keep track of them simultaneously. But if there are twenty to one hundred enemies, it becomes easy. Just attack either from altitude or from below at dead angle, use the speed and momentum, surprise them and scatter their formation. You can pick one or two at will, and then zoom up or dive out. This is the idea of pendulum tactics. Repeat until the enemy jettisons the bombs and flees.
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* Genghis Khan was also a fan of this one. His feigned retreat, combined with this trope, was the bane of eastern european knights when he arrived in Europe.

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* Genghis Ögödei Khan was also a fan of this one. His The Mongol feigned retreat, combined with this trope, was the bane of eastern european knights Eastern European armies when he arrived in Europe.



** This was actually tried with pistols. It never worked out as the pistols of the time were too unreliable as compared with horse archers.

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** This was actually tried with pistols. It never worked out as the pistols of the time were too unreliable as compared with horse archers. The Finnish Hakkapeliittas found out the best tactics with pistols was to charge the enemy on gallop, shoot one at 10 m distance of the enemy, the other at 5 m and then engage him with sword.
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** A favored tactic on the tabletop for the Eldar in days of yore when they could move, shoot, then move again, making a return to the table in their newest rulebook. Also their primary strategy in the spin-off game BattlefleetGothic.

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** A favored tactic on the tabletop for the Eldar in days of yore when they could move, shoot, then move again, making a return to the table in their newest rulebook. Also their primary strategy in the spin-off game BattlefleetGothic.''TabletopGame/BattlefleetGothic''.
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* In ''VideoGame/{{Overwatch}}'', the character Sombra has a translocater that she places where she which to be later. She then makes herself invincible, runs off reveals herself and starts to shoot at an opponent and when injured, she can press "E" to return to the position where she dropped her translocater.
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* In Palladium Books' ''{{Anime/Robotech}}'' TabletopRPG 'verse a machine gun has to do 100 HP of damage (in a single burst, which is all but impossible) to a HumongousMecha before it counts, so people with ordinary weapons can't use this strategy against heavy armor. However, you can use this strategy with land mines vs HumongousMecha or HumongousMecha vs naval or space craft.

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* In Palladium Books' Creator/PalladiumBooks' ''{{Anime/Robotech}}'' TabletopRPG 'verse a machine gun has to do 100 HP of damage (in a single burst, which is all but impossible) to a HumongousMecha before it counts, so people with ordinary weapons can't use this strategy against heavy armor. However, you can use this strategy with land mines vs HumongousMecha or HumongousMecha vs naval or space craft.
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* In ''Literature/{{Temeraire}}'', the British Aerial Corps uses hit-and-run tactics on Napoleon's invasion of Great Britain; swoop in [[DragonRider with their dragons]], destroy all equipment and LeaveNoSurvivors, and flee before the French aerial companies can react. The brutality of these attacks make the French more vicious in their occupation, turning the [[BreadAndCircuses previously complacent or indifferent]] British civilians against the occupiers.
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* These sort of tactics are recommended for lightly-armored characters in the ''TwistedMetal'' series when fighting a more heavily armored opponent.

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* These sort of tactics are recommended for lightly-armored characters in the ''TwistedMetal'' ''VideoGame/TwistedMetal'' series when fighting a more heavily armored opponent.
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* In ''PokemonSpecial'', the Sinnoh Gym Leaders employ this when fighting the Galactic admins. Whenever one of their Pokemon was close to fainting, Byron would pop it underground, give it a Potion, then pop it back out so it could continue fighting.

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* In ''PokemonSpecial'', ''Manga/PokemonSpecial'', the Sinnoh Gym Leaders employ this when fighting the Galactic admins. Whenever one of their Pokemon was close to fainting, Byron would pop it underground, give it a Potion, then pop it back out so it could continue fighting.
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* ''Literature/IntoTheHinterlands'': The Riders use these to great effect, shattering a Brasilian troop column in the first book. Allenson learns well from them and is able to use raids to similarly destroy a Terran relief army, buying time for Brasilian troops to capture the Terran outposts in the Hinterlands.

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