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* ''VideoGame/RiseOfTheReds'', the mod FanSequel for VideoGame/CommandAndConquerGenerals retools the old heroes for the USA, China and [=GLA=] while adding two new heroes for Russia and the ECA:
** USA: Colonel Burton is back and he's pretty much an elite OneManArmy anti-''everything'' unit. His primary weapon is an M29 QICW assault rifle that chews through infantry and light armor alike, but can switch to an underslung grenade launcher with improved range and power against heavy vehicles and buildings, or his trusty combat knife which can slash infantry and keep him stealthed while attacking. He can also plant bombs on buildings to destroy them and scale cliffs and walls. Finally, he can call in a transport drone to give him a ride if he needs it.
** ECA: A RebelLeader from Berlin, Frank Jaeger is a hunter by name and nature. He is armed with a [[ShotgunsAreJustBetter FP-12H pump shotgun]] which shreds infantry units and light vehicles in close quarters combat. For further targets he can switch to a [=CheyTac=] Intervention rifle which is a one-hit kill against all infantry and inflicts heavy damage to light vehicles, though it slows him down as he goes prone. Frank can also clear garrisoned buildings using his rifle. If Frank reaches an enemy building then he can sabotage it, the prescribed effect depending on the building in question. If Frank goes into a [[AwesomePersonnelCarrier Pandur]] then it gains a powerful canister shot cannon.
** Russia: Boris Bikov is a HuskyRusskie commando armed with an AK-74M as standard, effective against infantry. He can also take an optional weapon pack, though this is permanent and cannot be changed after selection so choose wisely. His [=PKM=] Pack gives him a machine-gun for mowing down infantry in record time and damaging light armour and aircraft, and also gives him a flare for scouting; his [=RPG=] Pack swaps his [=AK=] for a pistol and an [=RPG=]-29 and gives him a new "Aimed Shot" ability, turning him into a premier tank hunter; finally his Support Pack lets him keep the [=AK=] but gives him a laser designator for [=MiG=] airstrikes and an underslung grenade launcher that fires three grenades in a cluster. If he is wounded, he can use a stimpack to quickly recover his health. A hero of Russia, Boris inspires nearby friendly Russian units to fight harder with Camaraderie, boosting their fighting power. If he needs help in the field or needs to do an amphibious assault, he can call in a Grizon [=APC=] for his use.
** [=GLA=]: The ColdSniper from {{Qurac}} returns with a vengeance. Jarmen is a deadly sniper hero who uses a Dragunov SVD rifle to pick off infantry at nigh-impossible ranges. Jarmen is a skilled infiltrator, able to enter neutral buildings discreetly. His iconic SnipingTheCockpit skill has been changed to suppressive fire at the vision slits, shutting the vehicle down as long as he is shooting at it. While Jarmen has no answer to vehicles and buildings, he has one new toy -- a Stinger missile launcher that lets him shoot down aircraft.
** China: The ever-mysterious Chinese agent Black Lotus is armed with nothing but a laptop, so she is unable to attack enemies directly and will not last long if caught out of stealth. However her peerless skills as a computer hacker can turn the tide of an entire battle if used cleverly. She can quickly capture enemy buildings from a safe distance, disable enemy vehicles for a period, and steal money from enemy supply centers. Lotus can also detect nearby stealthed enemies.

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Not quite what that means.


* ''VideoGame/YakuzaLikeADragon'' has the unique "Hero" class for Kasuga, which grants him [[JackOfAllTrades a wide array of offensive and supportive abilities with well-balanced stats]], and his unique skills being improved alongside his Personality stats. He retains access to the class in ''VideoGame/LikeADragonInfiniteWealth'' while being joined by Kiryu, who has a similarly unique class of his own called "Dragon of Dojima", granting him a versatile StanceSystem and a unique SuperMode that lets him attack enemies in real-time like in previous beat-em-up entries in the series.

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* ''VideoGame/YakuzaLikeADragon'' has the unique "Hero" class for Kasuga, which grants him [[JackOfAllTrades a wide array of offensive and supportive abilities with well-balanced stats]], and his unique skills being improved alongside his Personality stats. He retains access to the class in ''VideoGame/LikeADragonInfiniteWealth'' while being joined by Kiryu, who has a similarly unique class of his own called "Dragon of Dojima", granting him a versatile StanceSystem and a unique SuperMode that lets him attack enemies in real-time like in previous beat-em-up entries in the series.

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redundant with previous bullet


** ''VideoGame/AgeOfEmpiresI'' and its sequel have these only in the built-in campaigns (in which, as these campaigns [[ForegoneConclusion follow the careers]] of famous {{Historical Domain Character}}s, [[HeroMustSurvive their survival is a victory condition]][[note]]unless the ''enemy'' is the one with the hero unit, in which case your victory condition, or at least one of them, is usually to kill them. There are also some scenarios with units that while mechanically classified as heroes represent particularly elite forces or famously well-constructed machinery rather than any specific person, and hence do tend to have their loss allowed[[/note]]) or through the LevelEditor; one ActionBomb hero is available through cheats. The ExpansionPack for ''VideoGame/AgeOfEmpiresII'' causes heroes to regenerate, and allows one to create custom heroes through the editor by changing a normal unit or hero's name, HitPoints, or attack points. The death of any unit or building can cause a GameOver if the triggers are set right.
** ''VideoGame/AgeOfEmpiresII'' features them in a downplayed manner. Most campaigns have a hero representing the main character of the campaigns in question, though gameplay-wise they are simply treated as stronger versions of generic units who can also heal on their own.

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** ''VideoGame/AgeOfEmpiresI'' and its sequel ''VideoGame/AgeOfEmpiresII'' have these only in the built-in campaigns (in which, as these campaigns [[ForegoneConclusion (who follow the careers]] careers of famous {{Historical Domain Character}}s, [[HeroMustSurvive their survival is a victory condition]][[note]]unless the ''enemy'' is the one with the hero unit, in which case your victory condition, or at least one of them, is usually to kill them. There are also some scenarios with units that while mechanically classified as heroes represent particularly elite forces or famously well-constructed machinery rather than any specific person, and hence do tend to have their loss allowed[[/note]]) Character}}s) or through the LevelEditor; one ActionBomb hero is available through cheats. Most heroes represent real people, with a few being fictional characters, particularly elite forces or famously well-constructed machinery. Gameplay-wise, they are simply stronger versions of generic units that, in early campaigns, must not be allowed to die (later ones have mostly dropped this requirement). The ExpansionPack for ''VideoGame/AgeOfEmpiresII'' causes heroes to regenerate, and allows one to create custom heroes through the editor by changing a normal unit or hero's name, HitPoints, name or attack points. The death of any unit or building can stats and potentially setting a trigger to cause a GameOver if the triggers are set right.
** ''VideoGame/AgeOfEmpiresII'' features them in a downplayed manner. Most campaigns have a hero representing the main character of the campaigns in question, though gameplay-wise
when they are simply treated as stronger versions of generic units who can also heal on their own.die.



** ''VideoGame/AgeOfEmpiresIV'' features hero units in the campaign once again, representing various historical figures. In multiplayer, the Mongols have the ability to summon a Khan, a fast ranged cavalry unit with several support abilities for helping their army in combat. You can only have one Khan at a time, and they automatically respawn for you 120 seconds after death. The English also get a hero unit of their own with the King, which can be created at the Abbey of Kings landmark and is a powerful cavalry unit with a healing aura. The ''Sultans Ascend'' expansion adds the Jeanne d'Arc variant civilization based on the French whose gameplay centers on the eponymous heroine, introducing RPGElements into the game.

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** ''VideoGame/AgeOfEmpiresIV'' features hero units Leaders (as they're now called) in the campaign once again, representing various historical figures. In multiplayer, Leaders are available to three civilisations: the Mongols have the ability to summon a Khan, a fast ranged cavalry unit Mongol Khan and English King are powerful units with several support unique abilities for helping their army in combat. You can only have that are limited to one Khan at a time, per player and they automatically respawn for you 120 seconds after death. The English also get a hero unit of their own grow stronger with the King, which can be created at the Abbey of Kings landmark and is a powerful cavalry unit with a healing aura. The ''Sultans Ascend'' expansion adds every Age up, while the Jeanne d'Arc variant civilization based on the French whose civilization's gameplay centers on the eponymous heroine, introducing RPGElements into the game.



** While Tanya has appeared in all games across the ''VideoGame/CommandAndConquerRedAlertSeries'', she only truly qualifies starting from ''Yuri's Revenge'' (prior to that, she's only unique in the campaign--in skirmish, she simply acts as an elite infantry unit that a player can train an unlimited number of). In vanilla ''VideoGame/CommandAndConquerRedAlert2'', the only example is Yuri Prime (which represents Yuri himself, requires you to infiltrate a Soviet Battle Lab while also owning a Soviet Barracks and a Soviet Battle Lab, and is limited to one per player). ''Yuri's Revenge'' also introduces proper heroes for the other factions (Boris for the Soviets, and another version of Yuri Prime for Yuri) while ''3'' gave [[ColdSniper Natasha]] for the Soviets and [[PersonOfMassDestruction Yuriko]] for the Empire.

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** While Tanya has appeared in all games across the ''VideoGame/CommandAndConquerRedAlertSeries'', she only truly qualifies starting from ''Yuri's Revenge'' (prior to that, she's only unique in the campaign--in skirmish, multiplayer, she simply acts as an elite infantry unit that a player can train an unlimited number of). In vanilla ''VideoGame/CommandAndConquerRedAlert2'', the only example is Yuri Prime (which represents Yuri himself, requires you to infiltrate a Soviet Battle Lab while also owning a Soviet Barracks and a Soviet Battle Lab, and is limited to one per player). ''Yuri's Revenge'' also introduces proper heroes for the other factions (Boris for the Soviets, Soviets and another version of Yuri Prime for Yuri) while ''3'' gave [[ColdSniper Natasha]] for the Soviets and [[PersonOfMassDestruction Yuriko]] for the Empire.



** In the first two ''VideoGame/{{Warcraft}}'' games and ''VideoGame/StarCraftI'', most heroes are simply a more powerful version of a regular unit (Zeratul, the hero Dark Templar, can do over 100 damage in a single hit) thatare usually given a different team color from your regular units (with the exception of a few who have unique sprites, like Sarah Kerrigan). As a rule, they do not appear in standard multiplayer games and are only available in the campaign and map editor.
** In ''VideoGame/{{Warcraft}} III'', heroes really came into their own. They can now be built in multiplayer, have unique appearances and skillsets, and can carry items and earn experience to grow stronger (in a multiplayer game, they can often level up from 1 to the cap of 10, while the campaign usually restricts heroes to one or two level-ups per chapter). Many user-created maps were made as essentially ''VideoGame/{{Diablo}}''-like [=RPGs=], and ultimately resulted in the birth of the MultiplayerOnlineBattleArena genre. Blizzard themselves got into the act with the Bonus Orc Campaign in ''The Frozen Throne'' ExpansionPack being effectively this. On top of this, in ''Warcraft III'' the importance of Heroes lead Blizzard to ease up penalties for their deaths--unlike other units, Heroes could be reborn at an altar, and if a mission required the hero to stay alive, the Hero wasn't considered dead until the Altar was destroyed and you'd lost any possibility of building more.

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** In the first two ''VideoGame/{{Warcraft}}'' games and ''VideoGame/StarCraftI'', most heroes are simply a more powerful version of a regular unit (Zeratul, the hero Dark Templar, can do over 100 damage in a single hit) thatare that are usually given a different team color from your regular units (with the exception of a few who have unique sprites, like Sarah Kerrigan). As a rule, they do not appear in standard multiplayer games and are only available in the campaign and map editor.
** In ''VideoGame/{{Warcraft}} III'', heroes really came into their own. They can now be built in multiplayer, have unique appearances and skillsets, and can carry items and earn experience to grow stronger (in a multiplayer game, they can often level up from 1 to the cap of 10, while the campaign usually restricts heroes to one or two level-ups per chapter).chapter); and if they die, they can be revived (for a rather hefty gold cost) at an Altar or Tavern. Many user-created maps were made as essentially ''VideoGame/{{Diablo}}''-like [=RPGs=], and ultimately resulted in the birth of the MultiplayerOnlineBattleArena genre. Blizzard themselves got into the act with the Bonus Orc Campaign in ''The Frozen Throne'' ExpansionPack being effectively this. On top of this, in ''Warcraft III'' the importance of Heroes lead Blizzard to ease up penalties for their deaths--unlike other units, Heroes could be reborn at an altar, and if a mission required the hero to stay alive, the Hero wasn't considered dead until the Altar was destroyed and you'd lost any possibility of building more.

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this is a primarily strategy game trope (not a video game trope) so there's no reason to lump tabletop wargames under non-video games


** The first two ''VideoGame/{{Warcraft}}'' games and ''VideoGame/StarCraftI'', heroes are simply a more powerful version of a regular unit (Zeratul, the hero Dark Templar, can do over 100 damage in a single hit), that was usually given a different team color than your regular units. To distinguish herself from other regular units, Kerrigan has two unique sprites: one while she was a Terran Ghost and one when she became the Queen of Blades.
** In ''VideoGame/{{Warcraft}} III'', heroes really came into their own, with each having distinctive spells and appearances that pretty much took over the gameplay; additionally, unlike ''[=StarCraft=]'', they could be built in multiplayer. Many user-created maps were made as essentially ''VideoGame/{{Diablo}}''-like [=RPGs=], and ultimately resulted in the birth of the MultiplayerOnlineBattleArena genre. Blizzard themselves got into the act with the Bonus Orc Campaign in ''The Frozen Throne'' ExpansionPack being effectively this. On top of this, in ''Warcraft III'' the importance of Heroes lead Blizzard to ease up penalties for their deaths--unlike other units, Heroes could be reborn at an altar, and if a mission required the hero to stay alive, the Hero wasn't considered dead until the Altar was destroyed and you'd lost any possibility of building more.
** ''VideoGame/StarCraftII'' brings back the hero units in both forms. The classic heroes are available in the campaign, sometimes possessing different abilities, depending on the mission they're in, and being an essential part of ''[[VideoGame/StarCraftIIHeartOfTheSwarm Heart of the Swarm]]'' and a core mechanic for certain [[VideoGame/StarCraftIICoOpMode Co-op mode]] commanders. The mechanic for RPG-style heroes exists, but they are not implemented in the game itself, and must be created manually in the editor. Like the original ''VideoGame/StarCraftI'', they cannot be used in multiplayer, unless one counts the Protoss Mothership, which a player can only have one of at a time.

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** The In the first two ''VideoGame/{{Warcraft}}'' games and ''VideoGame/StarCraftI'', most heroes are simply a more powerful version of a regular unit (Zeratul, the hero Dark Templar, can do over 100 damage in a single hit), that was hit) thatare usually given a different team color than from your regular units. To distinguish herself from other regular units, Kerrigan has two units (with the exception of a few who have unique sprites: one while she was sprites, like Sarah Kerrigan). As a Terran Ghost rule, they do not appear in standard multiplayer games and one when she became are only available in the Queen of Blades.
campaign and map editor.
** In ''VideoGame/{{Warcraft}} III'', heroes really came into their own, with each having distinctive spells and own. They can now be built in multiplayer, have unique appearances that pretty much took over the gameplay; additionally, unlike ''[=StarCraft=]'', and skillsets, and can carry items and earn experience to grow stronger (in a multiplayer game, they could be built in multiplayer.can often level up from 1 to the cap of 10, while the campaign usually restricts heroes to one or two level-ups per chapter). Many user-created maps were made as essentially ''VideoGame/{{Diablo}}''-like [=RPGs=], and ultimately resulted in the birth of the MultiplayerOnlineBattleArena genre. Blizzard themselves got into the act with the Bonus Orc Campaign in ''The Frozen Throne'' ExpansionPack being effectively this. On top of this, in ''Warcraft III'' the importance of Heroes lead Blizzard to ease up penalties for their deaths--unlike other units, Heroes could be reborn at an altar, and if a mission required the hero to stay alive, the Hero wasn't considered dead until the Altar was destroyed and you'd lost any possibility of building more.
** ''VideoGame/StarCraftII'' brings back the hero units in both forms. The classic heroes are available in the campaign, sometimes possessing different abilities, depending on the mission they're in, and being an essential part of ''[[VideoGame/StarCraftIIHeartOfTheSwarm Heart of the Swarm]]'' and a core mechanic for certain [[VideoGame/StarCraftIICoOpMode Co-op mode]] commanders. The mechanic for RPG-style ''Warcraft III''-style heroes exists, but they are not none is implemented in the game itself, and itself--they must be created manually in the editor. Like the original ''VideoGame/StarCraftI'', they cannot be used in multiplayer, unless one counts the Protoss Mothership, which a player can only have one of at a time.



* These were introduced to ''VideoGame/HeroesOfMightAndMagic'' in the fourth game, but removed in the fifth. At level 1, they had a ridiculous amount of HP, but poor offensive capabilities--at level 30 (generally only reached in the campaigns), they could take out entire armies single-handedly. Depending on the mission, some were main characters who had to stay alive, but the rest could be brought BackFromTheDead.

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* These were introduced to ''VideoGame/HeroesOfMightAndMagic'' in the fourth game, but removed in the fifth. ''VideoGame/HeroesOfMightAndMagic IV'': At level 1, they had heroes have a ridiculous amount of HP, but poor offensive capabilities--at level 30 (generally only reached in the campaigns), they could take out entire armies single-handedly. Depending on the mission, some were are main characters who had to stay alive, but the rest could be brought BackFromTheDead.



[[folder:Other/Undetermined]]

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[[folder:Other/Undetermined]]
[[folder:Other Video Games]]



[[folder:Non-Videogame Examples]]

* In the ''TabletopGame/{{GURPS}}'' Mass Combat system, elements can have the Hero enhancement. A hero element counts as an element of his type, but is made of only one soldier. Elements are typically made of ten soldiers.
* ''Manga/NegimaMagisterNegiMagi'': The actual mages and other powered individuals during the Mage vs Martians battle, who were allowed to use their full power since the {{Muggle}} students believe that it's all special effects that's part of a game, were explicitly called Hero Units (this series loves its gaming references).
* The HQ/Commander units and other heroes for ''TabletopGame/Warhammer40000'' and ''TabletopGame/WarhammerFantasyBattle'', are often combat beasts who have 4 wounds and 4 attacks, when even EliteMooks often only have 1 wound and perhaps 2 attacks. That said getting one of these heroes killed will often spell disaster for your warband.

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[[folder:Non-Videogame Examples]]

[[folder:Tabletop Games]]
* In ''TabletopGame/{{Gorkamorka}}'': Each mob is led by a model who represents yourself, the ''TabletopGame/{{GURPS}}'' Mass Combat system, elements can have player (a Nob for Ork mobs, a Digganob for Diggamobs, a Head Honcho for the Hero enhancement. Rebel Grots, a Seeker for the Muties). A hero element counts as an element of his type, but is made of only one soldier. Elements single such unit must be included in every mob—no more, no less.
* ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'': Characters
are typically made of ten soldiers.
* ''Manga/NegimaMagisterNegiMagi'': The actual mages
powerful individuals—commanders, wizards/psykers and other powered individuals during the Mage vs Martians battle, specialists, who were allowed to use can either operate on their full power since own or join another unit. While more expensive than rank-and-file soldiers, they boast superior characteristic values (with a few exceptions) and have many more customisation options, with the {{Muggle}} students believe that it's all special effects that's part of a game, were explicitly called Hero Units (this series loves its gaming references).
* The HQ/Commander units
exact details varying on game and other heroes for ''TabletopGame/Warhammer40000'' and ''TabletopGame/WarhammerFantasyBattle'', edition (unless they're named individuals, who are often combat beasts who not customisable at all but have 4 wounds and 4 attacks, when even EliteMooks often only have 1 wound and perhaps 2 attacks. That said getting one of these heroes killed unique abilities in exchange). Conversely, losing a character will often spell disaster for be a major blow to your warband.army.


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[[folder:Non-Game Examples]]
* ''Manga/NegimaMagisterNegiMagi'': The actual mages and other powered individuals during the Mage vs Martians battle, who were allowed to use their full power since the {{Muggle}} students believe that it's all special effects that's part of a game, were explicitly called Hero Units (this series loves its gaming references).
* In the ''TabletopGame/{{GURPS}}'' Mass Combat system, elements can have the Hero enhancement. A hero element counts as an element of his type, but is made of only one soldier. Elements are typically made of ten soldiers.
[[/folder]]
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* ''VideoGame/YakuzaLikeADragon'' has the unique "Hero" class for Kasuga, which grants him [[JackOfAllTrades a wide array of offensive and supportive abilities with well-balanced stats]], and his unique skills being improved alongside his Personality stats. He retains access to the class in ''VideoGame/LikeADragonInfiniteWealth'' while being joined by Kiryu, who has a similarly unique class of his own called "Dragon of Dojima", granting him a versatile StanceSystem and a unique SuperMode that lets him attack enemies in real-time like in previous beat-em-up entries in the series.

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** ''VideoGame/AgeOfEmpiresII'' features them in a downplayed manner. Most campaigns have a hero representing the main character of the campaigns in question, though gameplay-wise they are simply treated as stronger versions of generic units who can also heal on their own.



** ''VideoGame/AgeOfEmpiresIV'' features hero units in the campaign once again, representing various historical figures. In multiplayer, the Mongols have the ability to summon a Khan, a fast ranged cavalry unit with several support abilities for helping their army in combat. You can only have one Khan at a time, and they automatically respawn for you 120 seconds after death. The English also get a hero unit of their own with the King, which can be created at the Abbey of Kings landmark and is a powerful cavalry unit with a healing aura.

to:

** ''VideoGame/AgeOfEmpiresIV'' features hero units in the campaign once again, representing various historical figures. In multiplayer, the Mongols have the ability to summon a Khan, a fast ranged cavalry unit with several support abilities for helping their army in combat. You can only have one Khan at a time, and they automatically respawn for you 120 seconds after death. The English also get a hero unit of their own with the King, which can be created at the Abbey of Kings landmark and is a powerful cavalry unit with a healing aura. The ''Sultans Ascend'' expansion adds the Jeanne d'Arc variant civilization based on the French whose gameplay centers on the eponymous heroine, introducing RPGElements into the game.
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* In ''Sands of Salzaar'', your party has a small number of unique named heroes in addition to a large number of troops (these troop units have a minimum number of 2 except for dragons who are always solo). Besides various powers, they also have useful passive abilities including various Command Skills which arw unique passives rated from Level 1 to 3 (depending on how much a hero likes you) which will affect your entire party.
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crosswicking

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* ''VideoGame/{{Ratatan}}'': As seen in the trailer, alongside regular Cobuns the player can take a few special members that have unique designs and abilities.
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But their special power does come with a price. In Single-player campaigns, [[HeroMustSurvive completion of the mission is often dependent on their survival]]; if you lose them, GameOver, man! Even if their deaths don't result in instant failure, the loss of their power and enhancements will most likely swing the battle in the enemy's favor. In strategy games, every faction may have its own hero unit, and eliminating it will eliminate or convert all their other units and buildings.

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But their special power does come with a price. In Single-player campaigns, [[HeroMustSurvive completion of the mission is often dependent on their survival]]; if you lose them, GameOver, man! Even if their deaths don't result in instant failure, the loss of their power and enhancements will most likely swing the battle in the enemy's favor. In strategy games, every faction may have its own hero unit, and eliminating it will eliminate or convert all their other units and buildings.
buildings. Compare and contrast with TacticalSuperweaponUnit, contrast with CannonFodder.
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* In ''VideoGame/MassEffect2,'' it's a plot point that sometimes, the primary antagonist, [[MechanicalAbomination Harbinger]], will "Assume Direct Control" of one of his Collector {{mooks}}, giving them a huge boost to shields, armor, and tactical acumen. It's like you're playing a [[ThirdPersonShooter 3PS]][=/=]{{RPG}},while Harbinger is playing an action-RTS hybrid.

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* In ''VideoGame/MassEffect2,'' it's a plot point that sometimes, the primary antagonist, [[MechanicalAbomination Harbinger]], will "Assume Direct Control" of one of his Collector {{mooks}}, giving them a huge boost to shields, armor, and tactical acumen. It's like you're playing a [[ThirdPersonShooter 3PS]][=/=]{{RPG}},while Harbinger is playing an action-RTS hybrid.ActionRTS.

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most of these 'new' heroes have been present from the first game, just that they aren't treated as heroes


** Tanya from ''VideoGame/CommandAndConquerRedAlertSeries'', a frequent case of [[HeroMustSurvive one who needed to stay alive]]. ''2'' introduced equivalents for the Soviet side (Yuri in the base game, Boris in ''Yuri's Revenge'' when Yuri bolted and became his own side), while ''3'' gave [[ColdSniper Natasha]] for the Soviets and [[PersonOfMassDestruction Yuriko]] for the Empire.

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** While Tanya from has appeared in all games across the ''VideoGame/CommandAndConquerRedAlertSeries'', a frequent case of [[HeroMustSurvive one who needed to stay alive]]. ''2'' introduced equivalents for the Soviet side (Yuri in the base game, Boris in she only truly qualifies starting from ''Yuri's Revenge'' when (prior to that, she's only unique in the campaign--in skirmish, she simply acts as an elite infantry unit that a player can train an unlimited number of). In vanilla ''VideoGame/CommandAndConquerRedAlert2'', the only example is Yuri bolted Prime (which represents Yuri himself, requires you to infiltrate a Soviet Battle Lab while also owning a Soviet Barracks and became his own side), a Soviet Battle Lab, and is limited to one per player). ''Yuri's Revenge'' also introduces proper heroes for the other factions (Boris for the Soviets, and another version of Yuri Prime for Yuri) while ''3'' gave [[ColdSniper Natasha]] for the Soviets and [[PersonOfMassDestruction Yuriko]] for the Empire.



* ''VideoGame/DawnOfWar'' usually has two Hero Units per side, with one being the main character of each campaign. They could destroy entire squads singlehandedly, but were balanced by the fact that most "walker" units (Dreadnoughts, Wraithlords, etc...) can chew them up and spit them out with no problems. ''VideoGame/DawnOfWar II'' gave each army 3 Hero Units each.
** The Space Marines have Force Commanders and Librarians, along with Apothecaries and Techmarines in the sequel.
** The Orks have Warbosses and Big Meks (replaced by Mekboys in the sequel), with Kommando Nobs added in the sequel.
** Chaos has Chaos Lords/Daemon Princes and Chaos Sorcerers, with Plague Marines added in the sequel.
** The Eldar have Farseers and the Seer Council, with Warlocks and Warp Spider Exarchs added in the sequel.
** The Imperial Guard has the Command Squad. The sequel replaces them with Lord Generals, Commissar Lords and Inquisitors.

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* ''VideoGame/DawnOfWar'' usually has two Hero Units per side, with one being the main character of each campaign. They could destroy entire squads singlehandedly, but were balanced by the fact that most "walker" ''VideoGame/DawnOfWar'': Called Commanders, these units are (almost always) single-model infantry units that are much stronger than the average soldier and possess special abilities, but are limited to one per player (in the first game, they are trained like normal; in the second game, you have to choose only one from three commanders, and which one you pick determines what global abilities you get to use in a multiplayer game) and enemy walkers (Dreadnoughts, Wraithlords, etc...) can chew them up and spit them out with no problems. ''VideoGame/DawnOfWar II'' gave each army 3 Hero Units each.
problems.
** The Space Marines have the Force Commanders Commander, Librarian and Librarians, along with Apothecaries Chaplain in the first game; the Force Commander, Apothecary and Techmarines Techmarine in the sequel.
** The Orks have Warbosses the Big Mek and Big Meks (replaced by Mekboys Warboss in the sequel), with original; the Warboss, Kommando Nobs added Nob and Mekboy in the sequel.
** Chaos has Space Marines have the Chaos Lords/Daemon Princes Lord and Sorcerer (the former can be upgraded to a Daemon Prince) in the first game; the Chaos Lord, Plague Champion and Chaos Sorcerers, with Plague Marines added Sorcerer in the sequel.
second game.
** The Eldar have Farseers the Farseer and the Seer Council, with Warlocks Council in the original; the Farseer, Warlock and Warp Spider Exarchs added Exarch in the sequel.
** The Imperial Guard in the first game has the Command Squad. The sequel replaces them with Squad (which stands out for being a whole squad led by an Imperial General) and Vindicare Assassin. In the sequel, they have the Lord Generals, General, Inquisitor and Commissar Lords and Inquisitors.Lord.



** ''VideoGame/{{Warcraft}}'' originally had most heroes, at least in part II, as simply being a more powerful version of a regular unit, that was usually given a different team color than your regular units.
** Blizzard continued the concept in ''VideoGame/StarCraftI'', with heroes being ''significantly'' more powerful than their regular units. (Zeratul, the hero Dark Templar, can do over 100 damage in a single hit.) To distinguish herself from other regular units, Kerrigan has two unique sprites: one while she was a Terran Ghost and one when she became the Queen of Blades.

to:

** The first two ''VideoGame/{{Warcraft}}'' originally had most heroes, at least in part II, as simply being a more powerful version of a regular unit, that was usually given a different team color than your regular units.
** Blizzard continued the concept in
games and ''VideoGame/StarCraftI'', with heroes being ''significantly'' are simply a more powerful than their version of a regular units. unit (Zeratul, the hero Dark Templar, can do over 100 damage in a single hit.) hit), that was usually given a different team color than your regular units. To distinguish herself from other regular units, Kerrigan has two unique sprites: one while she was a Terran Ghost and one when she became the Queen of Blades.



* In ''VideoGame/XCOM2'''s two DownloadableContent missions (Alien Rulers, and Shen's Last Gift), [[MissionControl Central Officer Bradford]] and [[TheEngineer Chief Engineer Lily Shen]] (respectively) take to the field as the highest ranking soldier in your squad. Bradford uses an impossibly-customized and ludicrously overpowered assault rifle, while Shen uses a tier 3 AttackDrone, has powers mutually exclusive in normal Specialists, and her special attacks are cooldown-based instead of once-a-mission.

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* In ''VideoGame/XCOM2'''s two DownloadableContent missions (Alien Rulers, Rulers and Shen's Last Gift), [[MissionControl Central Officer Bradford]] and [[TheEngineer Chief Engineer Lily Shen]] (respectively) take to the field as the highest ranking soldier in your squad. Bradford uses an impossibly-customized and ludicrously overpowered assault rifle, while Shen uses a tier 3 AttackDrone, has powers mutually exclusive in normal Specialists, and her special attacks are cooldown-based instead of once-a-mission.




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* ''[[TabletopGame/IronKingdoms Warmachine]]'': Each player's army is led by a named character within the ''Iron Kingdoms'' universe--either a warcaster, warlock or infernal master, who fulfils a role akin to a chess queen and king combined. They are (usually) powerful combatants, boast an array of spells, and most notably have forged a mental link with their battlegroup (consisting of warjacks, warbeasts, monstrosities or horrors, depending on the specific army), allowing them to make use of Focus, Fury or Essence. No two warcasters, warlocks and infernal masters are alike--what they do and which units they synergise with is one of the most important parts of building an army. In a standard game, each army can only field one, and if they die, you automatically lose the game.
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** Used in ''VideoGame/EmpireAtWar'' and its expansion. All heroes are larger, though in some cases they're still at their canon scale, and most of them are unique units. The only ones that aren't are Red/Rogue Squadrons (X-Wings, but larger), Luke's X-Wing (again, just larger, though in this case it's the size of a freakin' transport), ''Accuser'' and ''Admonitor'' (larger Imperial-II Star Destroyers), and ''Merciless'' (a Zann Consortium flagship). The ''Admonitor'' is coloured blue (except when it dies), though, and the ''Merciless'' has unique engine exhaust colour and hull paint.

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** Used in ''VideoGame/EmpireAtWar'' and its expansion. All heroes are larger, larger (in space battles, they usually command AceCustom spaceborne battleships), though in some cases they're still at their canon scale, and most of them are unique units. The only ones that aren't are Red/Rogue Squadrons (X-Wings, but larger), Luke's X-Wing (again, just larger, though in this case it's the size of a freakin' transport), ''Accuser'' and ''Admonitor'' (larger Imperial-II Star Destroyers), and ''Merciless'' (a Zann Consortium flagship). The ''Admonitor'' is coloured blue (except when it dies), though, and the ''Merciless'' has unique engine exhaust colour and hull paint.



* In ''VideoGame/MassEffect2,'' it's a plot point that sometimes, the primary antagonist, Harbinger, will "Assume Direct Control" of one of his Collector {{mooks}}, giving them a huge boost to shields, armor, and tactical acumen.

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* In ''VideoGame/MassEffect2,'' it's a plot point that sometimes, the primary antagonist, Harbinger, [[MechanicalAbomination Harbinger]], will "Assume Direct Control" of one of his Collector {{mooks}}, giving them a huge boost to shields, armor, and tactical acumen.acumen. It's like you're playing a [[ThirdPersonShooter 3PS]][=/=]{{RPG}},while Harbinger is playing an action-RTS hybrid.
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* ''Warrior Kings'' from Microids, had Arthos in the campaign. He's a unique Heavy Cavalry unit that is the hero of the story and it's an automatic game-over if he dies. That said he's extremely powerful and gains new abilities at different points in the campaign depending on his current alignment.

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* ''Warrior Kings'' from Microids, Creator/{{Microids}}, had Arthos in the campaign. He's a unique Heavy Cavalry unit that is the hero of the story and it's an automatic game-over if he dies. That said he's extremely powerful and gains new abilities at different points in the campaign depending on his current alignment.
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[[quoteright:350:[[VideoGame/WarcraftIII https://static.tvtropes.org/pmwiki/pub/images/fovzxno.png]]]]

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[[quoteright:350:[[VideoGame/WarcraftIII [[quoteright:350:[[VideoGame/{{Warcraft}} https://static.tvtropes.org/pmwiki/pub/images/fovzxno.png]]]]



** ''VideoGame/WarCraft'' originally had most heroes, at least in part II, as simply being a more powerful version of a regular unit, that was usually given a different team color than your regular units.

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** ''VideoGame/WarCraft'' ''VideoGame/{{Warcraft}}'' originally had most heroes, at least in part II, as simply being a more powerful version of a regular unit, that was usually given a different team color than your regular units.



** In ''VideoGame/WarcraftIII'', heroes really came into their own, with each having distinctive spells and appearances that pretty much took over the gameplay; additionally, unlike ''[=StarCraft=]'', they could be built in multiplayer. Many user-created maps were made as essentially ''VideoGame/{{Diablo}}''-like [=RPGs=], and ultimately resulted in the birth of the MultiplayerOnlineBattleArena genre. Blizzard themselves got into the act with the Bonus Orc Campaign in ''The Frozen Throne'' ExpansionPack being effectively this. On top of this, in ''[=WarCraft=] III'' the importance of Heroes lead Blizzard to ease up penalties for their deaths--unlike other units, Heroes could be reborn at an altar, and if a mission required the hero to stay alive, the Hero wasn't considered dead until the Altar was destroyed and you'd lost any possibility of building more.
** ''VideoGame/StarcraftII'' brings back the hero units in both forms. The classic heroes are available in the campaign, sometimes possessing different abilities, depending on the mission they're in, and being an essential part of ''[[VideoGame/StarcraftIIHeartOfTheSwarm Heart of the Swarm]]'' and a core mechanic for certain [[VideoGame/StarcraftIICoOpMode Co-op mode]] commanders. The mechanic for RPG-style heroes exists, but they are not implemented in the game itself, and must be created manually in the editor. Like the original ''VideoGame/StarCraftI'', they cannot be used in multiplayer, unless one counts the Protoss Mothership, which a player can only have one of at a time.

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** In ''VideoGame/WarcraftIII'', ''VideoGame/{{Warcraft}} III'', heroes really came into their own, with each having distinctive spells and appearances that pretty much took over the gameplay; additionally, unlike ''[=StarCraft=]'', they could be built in multiplayer. Many user-created maps were made as essentially ''VideoGame/{{Diablo}}''-like [=RPGs=], and ultimately resulted in the birth of the MultiplayerOnlineBattleArena genre. Blizzard themselves got into the act with the Bonus Orc Campaign in ''The Frozen Throne'' ExpansionPack being effectively this. On top of this, in ''[=WarCraft=] ''Warcraft III'' the importance of Heroes lead Blizzard to ease up penalties for their deaths--unlike other units, Heroes could be reborn at an altar, and if a mission required the hero to stay alive, the Hero wasn't considered dead until the Altar was destroyed and you'd lost any possibility of building more.
** ''VideoGame/StarcraftII'' ''VideoGame/StarCraftII'' brings back the hero units in both forms. The classic heroes are available in the campaign, sometimes possessing different abilities, depending on the mission they're in, and being an essential part of ''[[VideoGame/StarcraftIIHeartOfTheSwarm ''[[VideoGame/StarCraftIIHeartOfTheSwarm Heart of the Swarm]]'' and a core mechanic for certain [[VideoGame/StarcraftIICoOpMode [[VideoGame/StarCraftIICoOpMode Co-op mode]] commanders. The mechanic for RPG-style heroes exists, but they are not implemented in the game itself, and must be created manually in the editor. Like the original ''VideoGame/StarCraftI'', they cannot be used in multiplayer, unless one counts the Protoss Mothership, which a player can only have one of at a time.
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Authority Equals Asskicking has been renamed. Also removed a Chained Sinkhole.


** In the first ''VideoGame/HaloWars'', [[TheEmpire the Covenant]] have their [[AuthorityEqualsAsskicking leaders]] (namely the Arbiter, the Prophet of Regret, and the Brute Army Commander), who can be quite important to have out on the field for their battle prowess, as their other units tend to be on the "[[GlassCannon subve]][[FragileSpeedster rsive]]" side of the FactionCalculus scale. You can also only [[PowersViaPossession use your faction superpower by controlling them directly]]. On the other hand, the [[UnitedNationsIsASuperPower UNSC]] have [[EliteMooks Spartans]]; while not as [[OneManArmy singularly powerful]] as the Covenant's leader units, they are still quite badass in their own right and can [[EnemyExchangeProgram hijack]] enemy vehicles or commandeer friendly vehicles for a power boost. The limit on how many of these units you can have still goes for both sides, though[[note]]But their respective population caps are also independent from the main one in either case[[/note]]; namely, one leader for the Covenant and three Spartans for the UNSC. In the campaign, Sgt. Forge, Professor Anders, and SPARTAN-II Red Team function as a quintet of Hero Units; if one of them goes down, there is even text reading "You have a downed hero."

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** In the first ''VideoGame/HaloWars'', [[TheEmpire the Covenant]] have their [[AuthorityEqualsAsskicking [[RankScalesWithAsskicking leaders]] (namely the Arbiter, the Prophet of Regret, and the Brute Army Commander), who can be quite important to have out on the field for their battle prowess, as their other units tend to be on the "[[GlassCannon subve]][[FragileSpeedster rsive]]" "subversive" side of the FactionCalculus scale.scale[[note]]a GlassCannon or a FragileSpeedster[[/note]]. You can also only [[PowersViaPossession use your faction superpower by controlling them directly]]. On the other hand, the [[UnitedNationsIsASuperPower UNSC]] have [[EliteMooks Spartans]]; while not as [[OneManArmy singularly powerful]] as the Covenant's leader units, they are still quite badass in their own right and can [[EnemyExchangeProgram hijack]] enemy vehicles or commandeer friendly vehicles for a power boost. The limit on how many of these units you can have still goes for both sides, though[[note]]But their respective population caps are also independent from the main one in either case[[/note]]; namely, one leader for the Covenant and three Spartans for the UNSC. In the campaign, Sgt. Forge, Professor Anders, and SPARTAN-II Red Team function as a quintet of Hero Units; if one of them goes down, there is even text reading "You have a downed hero."
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* In ''VideoGame/MassEffect2,'' it's a plot point that sometimes, the primary antagonist, Harbinger, will "Assume Direct Control" of one of his Collector {{mooks}}, giving them a huge boost to shields, armor, and tactical acumen.
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** ''VideoGame/AgeOfEmpiresIV'' features hero units in the campaign once again, representing various historical figures. In multiplayer, the Mongols have the ability to summon a Khan, a fast ranged cavalry unit with several support abilities for helping their army in combat. You can only have one Khan at a time, and they automatically respawn for you 120 seconds after death.

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** ''VideoGame/AgeOfEmpiresIV'' features hero units in the campaign once again, representing various historical figures. In multiplayer, the Mongols have the ability to summon a Khan, a fast ranged cavalry unit with several support abilities for helping their army in combat. You can only have one Khan at a time, and they automatically respawn for you 120 seconds after death. The English also get a hero unit of their own with the King, which can be created at the Abbey of Kings landmark and is a powerful cavalry unit with a healing aura.
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** The first game has its Commanders as the linchpin of the gameplay, with them as the standard builder unit in the game. Losing the Commander often meant losing the game. If not automatically, then because of the fact that a good chunk of your base or army is usually destroyed when a killed Commander goes up in a massive explosion. The second one also turned into the dubious strategy of "Commander Bombing": In games where the loss of a Commander wasn't an instant lose condition, some players would fly their Commander into the middle of the enemy base and let the inevitable happen.

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** The first game has its Commanders as the linchpin of the gameplay, gameplay; on top of being a powerful combatant with them as both a high dps normal weapon and the standard builder unit in unique [[DisintegratorRay D-Gun]] which can one-shot anything, they're also the game. game's fastest ''builder''; though they can only initiate construction on the most basic buildings, having the Commander assist the high-tier builders allows you to get your strategy going that much faster. Losing the Commander often meant losing the game. If not automatically, then game, even if the "assassination" victory condition wasn't active, because of the fact that a good chunk of your base or army is usually destroyed when a killed Commander goes up in a massive explosion. The second one also turned into created the dubious strategy of "Commander Bombing": In games where the loss of a the Commander wasn't an instant lose condition, some players would fly their Commander into the middle of the enemy base and let the inevitable happen.
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** ''VideoGame/AgeOfEmpiresI'' and its sequel have these only in the built-in campaigns (in which, as these campaigns [[ForegoneConclusion follow the careers]] of famous {{Historical Domain Character}}s, [[HeroMustSurvive their survival is a victory condition]]) or through the LevelEditor; one ActionBomb hero is available through cheats. The ExpansionPack for ''VideoGame/AgeOfEmpiresII'' causes heroes to regenerate, and allows one to create custom heroes through the editor by changing a normal unit or hero's name, HitPoints, or attack points. The death of any unit or building can cause a GameOver if the triggers are set right.

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** ''VideoGame/AgeOfEmpiresI'' and its sequel have these only in the built-in campaigns (in which, as these campaigns [[ForegoneConclusion follow the careers]] of famous {{Historical Domain Character}}s, [[HeroMustSurvive their survival is a victory condition]]) condition]][[note]]unless the ''enemy'' is the one with the hero unit, in which case your victory condition, or at least one of them, is usually to kill them. There are also some scenarios with units that while mechanically classified as heroes represent particularly elite forces or famously well-constructed machinery rather than any specific person, and hence do tend to have their loss allowed[[/note]]) or through the LevelEditor; one ActionBomb hero is available through cheats. The ExpansionPack for ''VideoGame/AgeOfEmpiresII'' causes heroes to regenerate, and allows one to create custom heroes through the editor by changing a normal unit or hero's name, HitPoints, or attack points. The death of any unit or building can cause a GameOver if the triggers are set right.
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You forgot Anders


** In the first ''VideoGame/HaloWars'', [[TheEmpire the Covenant]] have their [[AuthorityEqualsAsskicking leaders]] (namely the Arbiter, the Prophet of Regret, and the Brute Army Commander), who can be quite important to have out on the field for their battle prowess, as their other units tend to be on the "[[GlassCannon subve]][[FragileSpeedster rsive]]" side of the FactionCalculus scale. You can also only [[PowersViaPossession use your faction superpower by controlling them directly]]. On the other hand, the [[UnitedNationsIsASuperPower UNSC]] have [[EliteMooks Spartans]]; while not as [[OneManArmy singularly powerful]] as the Covenant's leader units, they are still quite badass in their own right and can [[EnemyExchangeProgram hijack]] enemy vehicles or commandeer friendly vehicles for a power boost. The limit on how many of these units you can have still goes for both sides, though[[note]]But their respective population caps are also independent from the main one in either case[[/note]]; namely, one leader for the Covenant and three Spartans for the UNSC. In the campaign, Sgt. Forge and SPARTAN-II Red Team function as a quartet of Hero Units; if one of them goes down, there is even text reading "You have a downed hero."

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** In the first ''VideoGame/HaloWars'', [[TheEmpire the Covenant]] have their [[AuthorityEqualsAsskicking leaders]] (namely the Arbiter, the Prophet of Regret, and the Brute Army Commander), who can be quite important to have out on the field for their battle prowess, as their other units tend to be on the "[[GlassCannon subve]][[FragileSpeedster rsive]]" side of the FactionCalculus scale. You can also only [[PowersViaPossession use your faction superpower by controlling them directly]]. On the other hand, the [[UnitedNationsIsASuperPower UNSC]] have [[EliteMooks Spartans]]; while not as [[OneManArmy singularly powerful]] as the Covenant's leader units, they are still quite badass in their own right and can [[EnemyExchangeProgram hijack]] enemy vehicles or commandeer friendly vehicles for a power boost. The limit on how many of these units you can have still goes for both sides, though[[note]]But their respective population caps are also independent from the main one in either case[[/note]]; namely, one leader for the Covenant and three Spartans for the UNSC. In the campaign, Sgt. Forge Forge, Professor Anders, and SPARTAN-II Red Team function as a quartet quintet of Hero Units; if one of them goes down, there is even text reading "You have a downed hero."
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** ''VideoGame/FireEmblemRadiantDawn '' averts this, as not only are the Lord characters no longer "lords" per se, the death of MANY story important character can lead to a game over, especially early in the game. There's Micaiah, Elincia, Ike, Tibarn, which make a modicum of sense -- and then there's Sothe, Soren, Nolan, Tauroneo, Raphael, Nialah, Skrimr... Nephenee, Brom, Lucia, the game gives you many many many characters, and almost any number of them dying can cause a game over in certain parts of the game. Sometime it doesn't exactly make sense.

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** ''VideoGame/FireEmblemRadiantDawn '' averts this, as not only are the Lord characters no longer "lords" per se, the death of MANY story important character story-important characters can lead to a game over, especially early in the game. There's Micaiah, Elincia, Ike, Tibarn, which make a modicum of sense -- and then there's Sothe, Soren, Nolan, Tauroneo, Raphael, Nialah, Skrimr... Skrimr, Nephenee, Brom, Lucia, Lucia... the game gives you many many many many, many, '''many''' characters, and almost any number of them dying can cause a game over in certain parts of the game. Sometime Sometimes, it doesn't exactly make sense.
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* ''VideoGame/NintendoWars'': In ''Advance Wars: Days of Ruin'', the CO can travel with a unit, promoting it to the highest rank, and projecting an aura of power around it.

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* ''VideoGame/NintendoWars'': In ''Advance ''[[VideoGame/NintendoWars Advance Wars: Days of Ruin'', Ruin]]'', the CO can travel with a unit, promoting it to the highest rank, and projecting an aura of power around it.

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Putting some examples in the correct order and adding another one.


* In ''Videogame/Dungeons3'', Thalya is the "hero" for your dungeon. She's a decently powerful damage dealer capable of tossing explosive fireballs and (after sufficient upgrades) summoning shadows to attack foes. Unlike other creatures she does not level from combat but must be upgraded via research.



* ''VideoGame/KingArthurTheRoleplayingWargame'' had the Knights of the Round Table. Since King Arthur doesn't take part in anything other than as a figurehead, it's up to the Knights to be his enforcers. These unique characters can be attached to a unit and are far mightier than any other individual in raw stats alone, and then there's the supernatural abilities that they have and magic items are usable only by a Knight.



* ''Noblemen: 1896'' has armies led by a Nobleman (a JackOfAllTrades or MasterOfAll who leads and finances the army) and his Officers. The Nobleman's unique ability is to choose armor he's picked up from supply chests and he can freely switch out between "classes" (standard, ranger, support, anti-armor, Tesla) which all have a variety of weapons unique to them. The Officers are modified versions of regular units and have far greater stats and often carrying weapons not available to regular units. Another advantage is that the Officer gains experience at drastically higher rates than regular units and it's very common to have Officers that are far stronger than their noblemen leaders.



* ''VideoGame/KingArthurTheRoleplayingWargame'' had the Knights of the Round Table. Since King Arthur doesn't take part in anything other than as a figurehead, it's up to the Knights to be his enforcers. These unique characters can be attached to a unit and are far mightier than any other individual in raw stats alone, and then there's the supernatural abilities that they have and magic items are usable only by a Knight.
* ''Noblemen: 1896'' has armies led by a Nobleman (a JackOfAllTrades or MasterOfAll who leads and finances the army) and his Officers. The Nobleman's unique ability is to choose armor he's picked up from supply chests and he can freely switch out between "classes" (standard, ranger, support, anti-armor, Tesla) which all have a variety of weapons unique to them. The Officers are modified versions of regular units and have far greater stats and often carrying weapons not available to regular units. Another advantage is that the Officer gains experience at drastically higher rates than regular units and it's very common to have Officers that are far stronger than their noblemen leaders.



* ''VideoGame/StickWar'': You can make any unit one temporarily by selecting them and manually controlling them. While under your control, the selected unit is faster and stronger, and a controlled Miner mines faster.



* In ''Videogame/Dungeons3'', Thalya is the "hero" for your dungeon. She's a decently powerful damage dealer capable of tossing explosive fireballs and (after sufficient upgrades) summoning shadows to attack foes. Unlike other creatures she does not level from combat but must be upgraded via research.
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* ''VideoGame/EmpireEarth'':
** The first game splits heroes into Warriors (durable combat units that increase the defense of nearby allies) and Strategists (a much weaker attack and they don't even auto-target enemies, but instead heal allied units and periodically reduce enemy defense), and you can only have one at a time (the campaigns often give you one of each). These heroes represent historical figures from Sargon of Akkad to Napoleon to von Richtoffen and can be upgraded with every era (resulting in oddities like Charlemagne and Caesar or Napoleon and Bismarck being available at the same time).
** The second game has Leaders given when you win a Crown (a mechanic rewarding the player for researching all military/economic/cultural technologies for the era). They have both a passive effect on nearby units (such as faster researching or training) and an active one (such as area healing, summoning illusions, speeding up construction times, etc.). In the expansion, designating a Leader as Supreme leader grants a unique area buff that can be made weaker but affect units across the map by keeping the Leader in a fortress.
*** The campaigns feature some leaders as the player character for the map (the American campaign starts with Theodore Roosevelt himself leading the Cuban expedition).

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Moving to more appropriate section


* In ''VideoGame/LordMonarch'', the leader unit is very strong, but money can only be raised when it occupies its throne, and losing it means losing everything.



* In ''VideoGame/LordMonarch'', the leader unit is very strong, but money can only be raised when it occupies its throne, and losing it means losing everything.

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