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* In Skirmish games in ''DawnOfWar'', you can set "Assassinate" as a victory condition: if a team's hero unit is killed, that team is destroyed.
** The ''Dark Crusade'' expansion has this condition in two campaign battles: the primary objective to eliminate the Tau is to kill the ruling Ethereal, Aun'el Shi'Ores, while the primary objective to eliminate the Necrons requires your hero unit to personally deliver an explosive to the objective and return to your base; losing your hero costs you the battle.

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* ''DawnOfWar'':
**
In Skirmish games in ''DawnOfWar'', you can set "Assassinate" as a victory condition: if a team's hero unit is killed, that team is destroyed.
** The ''Dark Crusade'' expansion has this condition in two campaign battles: the primary objective to eliminate the Tau is to kill the ruling Ethereal, Aun'el Shi'Ores, while the primary objective to eliminate the Necrons requires your hero unit to personally deliver an explosive to the objective and return to your base; losing your hero costs you the battle.
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* In ''VideoGame/PlanetAlcatraz'', if one of your team mates goes down to 0 HP, you can keep fighting and he will be revived when all hostiles are dead. However, if it happens to Boar, the main character, you have to reload a save.
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** Subverted in the Enslavers campaign. All hero units are listed as expendable in the final mission, though they are required to survive the previous missions.
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** Amusingly averted in the Soviet Campaign in Yuri's Revenge where you get Boris and assault the time machine; if Boris dies before you get to the time machine, Lt. Zofia will lament his loss, before reassuring you that you can correct it since you're going to dick around with a time machine anyways. Sure enough when you do travel back in time (in the same mission) Boris will pop out of the Barracks. Zofia will then comment on how great it is to have him back, before he wonders what the hell she's talking about.

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** Amusingly averted in the Soviet Campaign in Yuri's Revenge where you get Boris and assault the time machine; if Boris dies before you get to the time machine, Lt. Zofia will lament his loss, before reassuring you that you can correct it since you're going to dick around with a time machine anyways. Sure enough when you do travel back in time (in the same mission) Boris will pop out of the Barracks. Zofia will then comment on how great it is to have him back, before he wonders what the hell she's talking about. It's played straight for the rest of the mission onwards however.
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** Amusingly averted in the Soviet Campaign in Yuri's Revenge where you get Boris and assault the time machine; if Boris dies before you get to the time machine, Lt. Zofia will lament his loss, before reassuring you that you can correct it since you're going to dick around with a time machine anyways. Sure enough when you do travel back in time (in the same mission) Boris will pop out of the Barracks. Zofia will then comment on how great it is to have him back, before he wonders what the hell she's talking about.
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* ''VideoGame/AgeOfEmpiresI'' and II use this in the campaigns, and the hero is usually just slightly stronger than a regular unit so they're very impractical to use. Joan of Arc is a particularly Scrappy example of this. In skirmish games, the Regicide mission gives each player a totally useless (but [[FragileSpeedster quite nippy]]) king unit whose death loses you the game, and a castle for him to hole up in.

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* ''VideoGame/AgeOfEmpiresI'' and II ''[[VideoGame/AgeOfEmpiresII II]]'' use this in the campaigns, and the hero is usually just slightly stronger than a regular unit so they're very impractical to use. Joan of Arc is a particularly Scrappy example of this. In skirmish games, the Regicide mission gives each player a totally useless (but [[FragileSpeedster quite nippy]]) king unit whose death loses you the game, and a castle for him to hole up in.
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** The first ''[[VideoGame/SuperRobotWars1 Super Robot Wars]]'' asks you to select a hero upon starting the game. Losing this unit results in a Game Over.
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* ''TheDarkLegions'' does this over the course of its' second campaign. 90% of the time, it's a heavy calvalry unit that goes by the name of Theodoric, the rest is either a specified Knight or a King, or sometimes all of these.

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* ''TheDarkLegions'' does this over the course of its' second campaign. 90% of the time, it's a heavy calvalry unit that goes by the name of Theodoric, Theodoric (complete with golden armor), the rest is either a specified Knight or a King, or sometimes all of these.
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* ''TheDarkLegions'' does this over the course of its' second campaign. 90% of the time, it's a heavy calvalry unit that goes by the name of Theodoric, the rest is either a specified Knight or a King, or sometimes all of these.
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* BattleNations averts this one. The heroes can die with no plot problems: they simply walk it off. The only "straight" version of this trope comes from the duels Morgan fights in, where his death is an instant loss condition.

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* BattleNations VideoGame/BattleNations averts this one. The heroes can die with no plot problems: they simply walk it off. The only "straight" version of this trope comes from the duels Morgan fights in, where his death is an instant loss condition.
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** This carries over to many boss battles in ''WorldOfWarcraft''. In most cases, though, if the person you're trying to protect dies, the enemies despawn; your group will have to try again, but the survivors won't have to run in or pay a repair bill.
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* Several versions of ''VideoGame/{{Civilization}}'' have Regicide modes, giving you a fairly useless King unit where if it dies, you lose. The most notable use of the Regicide mode is probably the "Sengoku: Sword of the Shogun" scenario from ''Civilization III''[='=]s ''Conquests'' expansion, in which each House has a "Daimyo" unit representing the leader of the clan (e.g. if you're playing as the Oda, the "Daimyo" is called OdaNobunaga); unlike the "regular" King of Regicide mode, the "Sengoku" unit is a fairly strong unit, although using it on the battlefield can be a bit risky and many players prefer to just leave him as a defensive unit in the capital.

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* Several versions of ''VideoGame/{{Civilization}}'' have Regicide modes, giving you a fairly useless King unit where if it dies, you lose. The most notable use of the Regicide mode is probably the "Sengoku: "[[UsefulNotes/SengokuJidai Sengoku]]: Sword of the Shogun" scenario from ''Civilization III''[='=]s ''Conquests'' expansion, in which each House has a "Daimyo" unit representing the leader of the clan (e.g. if you're playing as the Oda, the "Daimyo" is called OdaNobunaga); UsefulNotes/OdaNobunaga); unlike the "regular" King of Regicide mode, the "Sengoku" unit is a fairly strong unit, although using it on the battlefield can be a bit risky and many players prefer to just leave him as a defensive unit in the capital.
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Argh! Where\'s my brain?


* ''Film/TheLordOfTheRings: The Battle For Middle-Earth'' used this in a few of its levels, though others you could just summon your heroes back at your base if you had enough money.

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* ''Film/TheLordOfTheRings: ''VideoGame/TheLordOfTheRings: The Battle For Middle-Earth'' used this in a few of its levels, though others you could just summon your heroes back at your base if you had enough money.
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* ''Literature/TheLordOfTheRings: The Battle For Middle-Earth'' used this in a few of its levels, though others you could just summon your heroes back at your base if you had enough money.

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* ''Literature/TheLordOfTheRings: ''Film/TheLordOfTheRings: The Battle For Middle-Earth'' used this in a few of its levels, though others you could just summon your heroes back at your base if you had enough money.
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* ''TheLordOfTheRings: The Battle For Middle-Earth'' used this in a few of its levels, though others you could just summon your heroes back at your base if you had enough money.

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* ''TheLordOfTheRings: ''Literature/TheLordOfTheRings: The Battle For Middle-Earth'' used this in a few of its levels, though others you could just summon your heroes back at your base if you had enough money.
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* ''YggdraUnion'', ''BlazeUnion'', and ''KnightsInTheNightmare'' all feature this. In fact, all through the first chapter of ''BlazeUnion'', it's Game Over if ''any'' party member dies; this just gets less strict as the game progresses.

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* ''YggdraUnion'', ''BlazeUnion'', ''VideoGame/BlazeUnion'', and ''KnightsInTheNightmare'' all feature this. In fact, all through the first chapter of ''BlazeUnion'', ''VideoGame/BlazeUnion'', it's Game Over if ''any'' party member dies; this just gets less strict as the game progresses.
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** Heroes self-heal in 'The Conquerors', making it somewhat better.


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** ''The Asian Dynasties'' plays it straight in the fourth mission of the India campaign with the Shah, who also has no combat ability.
** See also the Honshu Regicide skirmish map, which pretty much works like the mode in ''II'', except the Daimyo can actually fight.
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* ''VideoGame/AgeOfEmpiresI'' and II use this in the campaigns, and the hero is usually just slightly stronger than a regular unit so they're very impractical to use. Joan of Arc is a particularly Scrappy example of this. In skirmish games, the Regicide mission gives each player a [[RoyalsWhoNeverDoAnything totally useless]] (but [[FragileSpeedster quite nippy]]) king unit whose death loses you the game, and a castle for him to hole up in.

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* ''VideoGame/AgeOfEmpiresI'' and II use this in the campaigns, and the hero is usually just slightly stronger than a regular unit so they're very impractical to use. Joan of Arc is a particularly Scrappy example of this. In skirmish games, the Regicide mission gives each player a [[RoyalsWhoNeverDoAnything totally useless]] useless (but [[FragileSpeedster quite nippy]]) king unit whose death loses you the game, and a castle for him to hole up in.

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* Just before the final mission of ''VideoGame/XCOMEnemyUnknown'', one of your psychic soldiers volunteers to enter the Gollop Chamber, turning into the most powerful human psychic in history. You must then take him/her onto the final mission and one of the objectives in it is that the Volunteer must survive, because [[spoiler:in the ending cutscene, he/she performs a HeroicSacrifice to prevent the alien Temple Ship from destroying the planet]].



* The ''Alexander'' expansion of ''RomeTotalWar'' requires Alexander to survive in the campaigns and the historical battles.

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* The ''Alexander'' expansion of ''RomeTotalWar'' requires Alexander to survive in the campaigns and the historical battles.battles.
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* In ''ActOfWar'' most of the missions feature a named hero character who also appears in many of the cutscenes. He must be kept alive to preserve the story. However, whilst he is a little more powerful than his fellow units he is still a squishy foot soldier who can be easily wiped out if the player gets to aggressive or simply sends him off somewhere and forgets about him. Most of the time it is best to stick him in an APC for a bit of extra protection and then leave him in the main base.

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* In ''ActOfWar'' most of the missions feature a named hero character who also appears in many of the cutscenes. He must be kept alive to preserve the story. However, whilst he is a little more powerful He's actually considerably tougher than his fellow units he is still a squishy foot soldier who can be easily wiped out if your average infantry unit, he's great at turning enemy troops into POWs for money, and best of all he's the player gets only unit that has regenerating health which gives you a good incentive to use him over your other troops. However if you get too aggressive or simply sends him and bite off somewhere and forgets about him. Most of the time it is best to stick him in more than you can chew, it's an APC for a bit of extra protection and then leave him in the main base.instant game over.



** In ''VideoGame/{{Warcraft}} III'', if you have a base in a particular mission then you can lose your hero without failing it, as you can simply revive him/her. If you don't have a base though, the mission will require you to keep them alive.

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** In ''VideoGame/{{Warcraft}} III'', if you have a base in a particular mission then you can lose your hero without failing it, as you can simply revive him/her. If you don't have a base though, the mission will require you to keep them alive. Fortunately, heroes in this game are quite durable.

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* In ''DawnOfWar'' There is an optional mission objective of 'assassinate' where you start with a hero and he/she must survive.

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* In ''DawnOfWar'' There Skirmish games in ''DawnOfWar'', you can set "Assassinate" as a victory condition: if a team's hero unit is an optional mission killed, that team is destroyed.
** The ''Dark Crusade'' expansion has this condition in two campaign battles: the primary
objective of 'assassinate' where you start with a to eliminate the Tau is to kill the ruling Ethereal, Aun'el Shi'Ores, while the primary objective to eliminate the Necrons requires your hero unit to personally deliver an explosive to the objective and he/she must survive.return to your base; losing your hero costs you the battle.
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As the description species, this is about (large-scale) strategy games. As those are RP Gs, they\'re We Cannot Go On Without You.


* Inherent in the original ''FinalFantasyTactics'', and in jagd in ''FinalFantasyTacticsAdvance'', but it has its roots in ''VideoGame/FinalFantasyVI'', where if the enemy gets to Terra in the first multi-party battle, it's game over. Also, if Banon dies in any Banon fight ever, game over.
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* BattleNations averts this one. The heroes can die with no plot problems: they simply walk it off. The only "straight" version of this trope comes from the duels Morgan fights in, where his death is an instant loss condition.

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* BattleNations averts this one. The heroes can die with no plot problems: they simply walk it off. The only "straight" version of this trope comes from the duels Morgan fights in, where his death is an instant loss condition.condition.
* The ''Alexander'' expansion of ''RomeTotalWar'' requires Alexander to survive in the campaigns and the historical battles.

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** The original Tiberian Dawn didn't exactly have this mechanic, rather the commando was the only unit you controlled. Loosing him meant you lost all units you controlled, which is the default condition for Loss. Red Alert was the first one to start using this mechanic, where you can still have your entire compliment of troops there, but if you lose Tanya the mission would automatically fail. it was also the only lose condition that had a unique announcement (Tanya has been lost).

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** The original Tiberian Dawn didn't exactly have this mechanic, rather the commando was the only unit you controlled. Loosing him meant you lost all units you controlled, which is the default condition for Loss. Red Alert was the first one to start using this mechanic, where you can still have your entire compliment of troops there, but if you lose Tanya the mission would automatically fail. it was also the only lose condition that had a unique announcement (Tanya announcement: "Tanya has been lost).lost". The only exception is the final Allied mission where after you receive your base-building unit it's possible to lose Tanya without failing the mission, since it's the last mission and therefore Tanya wouldn't be making any subsequent appearances (this is before they decided to make a sequel to Red Alert).



* ''VideoGame/{{Warcraft}} II'' and the limited-forces campaign levels in ''VideoGame/{{Warcraft}} III''.

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* ''VideoGame/{{Warcraft}} II'' II: beyond the Dark Portal'' introduced hero units on both sides and they had to be kept alive throughout the limited-forces campaign levels campaigns, with the exception of the final Human and Orc missions since (just like C&C Red Alert above) there would be no more subsequent missions for the heroes to appear in so they decided it's okay if your heroes die on the last mission. Of course, Blizzard probably didn't anticipate making further Warcraft games at the time, so characters like Grom Hellscream and Deathwing could die in your playthrough but then make an appearance later on.
** In
''VideoGame/{{Warcraft}} III''.III'', if you have a base in a particular mission then you can lose your hero without failing it, as you can simply revive him/her. If you don't have a base though, the mission will require you to keep them alive.
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* Another ''{{Warhammer40000}}'' computer game, ''Rites of War'', has a couple of missions where you lose if a certain key hero unit dies. In the very last mission, only the Avatar of Khaine can kill the Hive Tyrant, who must be killed to win. Bear in mind, other units can ''wound'' the Hive Tyrant, but only the Avatar can finish it off. Obviously, then, you lose if the Avatar is killed. Of course, the Avatar is by far the strongest unit in your army, and quite possibly the strongest unit in the game, so that helps.
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* Several versions of ''VideoGame/{{Civilization}}'' have Regicide modes, giving you a fairly useless King unit where if it dies, you lose. The most notable use of the Regicide mode is probably the "Sengoku: Sword of the Shogun" scenario from ''Civilization III''[='=]s ''Conquests'' expansion, in which each House has a "Shogun" unit representing the leader of the clan (e.g. if you're playing as the Oda, the "Shogun" is called OdaNobunaga); unlike the "regular" King of Regicide mode, the "Sengoku" unit is a fairly strong unit, although using it on the battlefield can be a bit risky and many players prefer to just leave him as a defensive unit in the capital.

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* Several versions of ''VideoGame/{{Civilization}}'' have Regicide modes, giving you a fairly useless King unit where if it dies, you lose. The most notable use of the Regicide mode is probably the "Sengoku: Sword of the Shogun" scenario from ''Civilization III''[='=]s ''Conquests'' expansion, in which each House has a "Shogun" "Daimyo" unit representing the leader of the clan (e.g. if you're playing as the Oda, the "Shogun" "Daimyo" is called OdaNobunaga); unlike the "regular" King of Regicide mode, the "Sengoku" unit is a fairly strong unit, although using it on the battlefield can be a bit risky and many players prefer to just leave him as a defensive unit in the capital.

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** In missions without a base, applies to Kerrigan.



** Similarly, in ''VideoGame/{{Starcraft II}}: Heart of the Swarm'', Kerrigan will represented in nearly every mission with a powerful, customizable hero unit. If she ever "dies", she can be rebuilt at a Hatchery; the developers explicitly stated that they wanted players to view her as a resource, not a burden. As for how she survives, dialogue in the mission "All In" in ''Wings of Liberty'', where she displayed a suspiciously similar mechanic, suggests she has a specialized sort of burrowing ability for just such an occasion.

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** Similarly, in ''VideoGame/{{Starcraft II}}: Heart of the Swarm'', Kerrigan will represented in nearly every mission with a powerful, customizable hero unit. If she ever "dies", she can be rebuilt respawns after a minute at a Hatchery; the developers explicitly stated that they wanted players to view her as a resource, not a burden. As for how she survives, dialogue in her DNA is stored at the mission "All In" in ''Wings of Liberty'', where Hatchery, and she displayed a suspiciously similar mechanic, suggests she has a specialized sort of burrowing ability for just such an occasion.is regrown after each death.
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* Several versions of ''VideoGame/{{Civilization}}'' have Regicide modes, giving you a fairly useless King unit where if it dies, you lose. The most notable use of the Regicide mode is probably the "Sengoku: Sword of the Shogun" scenario from ''Civilization III''[='=]s ''Conquests'' expansion, in which each House has a "Shogun" unit representing the leader of the clan (e.g. if you're playing as the Oda, the "Shogun" is called OdaNobunaga); unlike the "regular" King of Regicide mode, the "Sengoku" unit is a fairly strong unit, although using it on the battlefield can be a bit risky and many players prefer to just leave him as a defensive unit in the capital.
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** ''GodMars'' is a bad example of this - once God Mars appears in the game, he ''cannot die'' or you get a NonStandardGameOver. That's because there's a bomb placed in the Earth and if Takeru goes, the bomb goes off and it's over for everyone.

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** ''GodMars'' ''Anime/GodMars'' is a bad an extreme example of this - once God Mars appears in the game, he ''cannot die'' or you get a NonStandardGameOver. That's because there's a bomb placed in the Earth and if Takeru goes, [[DeadManSwitch the bomb goes off off]] and it's over for everyone.
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* In ''BattleRealms''' campaign, losing [[TheHero Kenji]] in the earlier levels is an instant loss. Once the keep has been unlocked, this restriction is waived as he can be re-summoned from it.

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* In ''BattleRealms''' ''VideoGame/BattleRealms''' campaign, losing [[TheHero Kenji]] in the earlier levels is an instant loss. Once the keep has been unlocked, this restriction is waived as he can be re-summoned from it.

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