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Added lords of magic

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* LordsOfMagic has a version of this. If your lord dies it is all over for that side. However if that side liberates the temple of a friendly faith, they get an heir unit.
** The [=GS5=] mod allows you to start with more than one heir in the custom start.
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* In ''{{Sacrifice}}'', any HeroUnit that sticks with you for a god's campaign (i.e. Thestor, Gammel, Sirocco, Tholdor and Pyromaniac Faestus) is expendable. Losing one means losing that unit for the rest of the campaign, however, and most of them are too valuable to lose (especially considering the last two levels).

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* In ''{{Sacrifice}}'', any HeroUnit that sticks with you for a god's campaign (i.e. Thestor, Gammel, Sirocco, Tholdor Toldor and Pyromaniac Faestus) is expendable. Losing one means losing that unit for the rest of the campaign, however, and most of them are too valuable to lose (especially considering the last two levels).
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* Age of Empires III (also by Ensemble Games) uses the same 'downed' system as Halo Wars for heros in campaign and the explorer/warchief/monk in skirmish. Complete with a little text box to show their annoyance at being nearly dead.

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* Age of Empires III (also by Ensemble Games) uses the same 'downed' system as Halo Wars for heros in campaign and the explorer/warchief/monk in skirmish. Complete with a little text box to show their annoyance at being nearly dead.dead.
* In ''{{Sacrifice}}'', any HeroUnit that sticks with you for a god's campaign (i.e. Thestor, Gammel, Sirocco, Tholdor and Pyromaniac Faestus) is expendable. Losing one means losing that unit for the rest of the campaign, however, and most of them are too valuable to lose (especially considering the last two levels).
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* ''{{Sacrifice}}'' adds this restriction to any mission featuring a HeroUnit that is with you for that mission only (i.e. Sara Bella, Gangrel, Gnome-mode Faestus & Lord Surtur). It also has a subversion in Astatoth, who has this restriction in the one mission you control him, but is also effectively unkillable for that mission due to storyline reasons. Barring a freak accident that drops him down a BottomlessPit, his 'must survive' objective is impossible to fail.

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* In ''BattleRealms''' campaign, losing [[TheHero Kenji]] in the earlier levels is an instant loss. Once the keep has been unlocked, this restriction is waived as he can be re-summoned from it.
** The expansion campaign adds the same restriction to Greyback.
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In many strategy games, the characters from the storyline appear in some missions to fight on your side. They might be average or above-average units, or heroes if the game differentiates "heroes" from "units". However, being a common unit or hero also carries the possibility that they will die. What would happen to the storyline if a character was killed in battle? Here's the simple solution: if the hero dies, it's instant GameOver. Usually indicated by a mission objective: "<hero> must survive".

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In many strategy games, [[HeroUnit the characters from the storyline appear in some missions to fight on your side.side]]. They might be average or above-average units, or heroes if the game differentiates "heroes" from "units". However, being a common unit or hero also carries the possibility that they will die. What would happen to the storyline if a character was killed in battle? Here's the simple solution: if the hero dies, it's instant GameOver. Usually indicated by a mission objective: "<hero> must survive".
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* WarlordsBattlecry, where you must protect Your Hero and the other minor storyline heroes. Note that Your Hero is also in the skirmish games but there you don't need to protect him/her.

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* WarlordsBattlecry, where you must protect Your Hero and the other minor storyline heroes. Note that Your Hero is also in the skirmish games but there you don't need to protect him/her.him/her (unless playing Ironman mode, in which case the hero is LostForever).



* ''Command and Conquer: Red Alert'' games require Tanya to live through all missions for the Allies.

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* ''Command and Conquer: Red Alert'' games series generally require Tanya to live through all missions for the Allies.Allied missions.



* TheBattleForWesnoth: Practically. Every. campaign.

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* TheBattleForWesnoth: Practically. Every. campaign.Practically every campaign. Here, you have a choice of risking his death and making him powerful, or placing him in the keep to make your army powerful.
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* ''AgeOfMythology'': In the campaign, hero units come back to life if there are no enemy units nearby.

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* ''AgeOfMythology'': In the campaign, hero units come back to life if there are no enemy units nearby. Also, there is a very specific mention that "you will hardly ever lose a campaign if your here is K.O.ed" but this does not always apply out of campaign when using re-buyable heroes.
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This generally results in players putting the hero somewhere safe for the entire mission--[[TooAwesomeToUse despite how powerful the unit is]].
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*** Fortunately, StarWars:GalacticBattlegrounds avoided this by making most of the heroes Jedi with healing abilities.
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* TheBattleForWesnoth: Practically. Every. campaign.
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* ''YggdraUnion'', ''BlazeUnion'', and ''KnightsInTheNightmare'' all feature this. In fact, all through the first chapter of ''BlazeUnion'', it's Game Over if ''any'' party member dies; this just gets less strict as the game progresses.

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** Age of Empires III subverts this trope as hero units will fall to the ground if defeated and must regain enough hit points to be rescued/revived, but will never actually die outside of cutscenes.



* ''HaloWars'' has Sergeant Forge and Red Team (Douglas-042, Jerome-092 and Alice-130.) If they are killed, they are 'downed' and their health bar regenerates very slowly. When it reaches halfway, they can be picked up by any unit of your army.

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* ''HaloWars'' has Sergeant Forge and Red Team (Douglas-042, Jerome-092 and Alice-130.) If they are killed, they are 'downed' and their health bar regenerates very slowly. When it reaches halfway, they can be picked up by any unit of your army.army.
* Age of Empires III (also by Ensemble Games) uses the same 'downed' system as Halo Wars for heros in campaign and the explorer/warchief/monk in skirmish. Complete with a little text box to show their annoyance at being nearly dead.
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** Age of Empires III subverts this trope as hero units will fall to the ground if defeated and must regain enough hit points to be rescued/revived, but will never actually die outside of cutscenes.
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** Making them not only unAwesome, but also completely impractical. Joan of Arc is a particularly Scrappy example of this.
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There was also that Soviet mission where you get both Tanya and Boris to wreck Yuri\'s shit.


* {{Warcraft}} II and the adventure levels in {{Warcraft}} III.

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* {{Warcraft}} II and the adventure limited-forces campaign levels in {{Warcraft}} III.



** Averted in the first mission of Yuri's revenge, where if Tanya 'dies', the player is given a short cutscene of an injured Tanya where she is being put on a transport copter, then returns you to the mission as normal.

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** Averted in the first mission of Yuri's revenge, where if Tanya 'dies', the player is given a short cutscene of an injured Tanya where she is being put on a transport copter, then returns you to the mission as normal.however.



* ''{{Warcraft}} III'', in the base-building levels. You can build an altar which has the capability of resurrecting fallen heroes.

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* ''{{Warcraft}} III'', in the base-building campaign levels. You can build an altar which has the capability of resurrecting fallen heroes.
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Aversion example for C&C Red Alert

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**Averted in the first mission of Yuri's revenge, where if Tanya 'dies', the player is given a short cutscene of an injured Tanya where she is being put on a transport copter, then returns you to the mission as normal.
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* ''AgeOfMythology'': In the campaign, hero units come back to life if there are no enemy units nearby.

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* ''AgeOfMythology'': In the campaign, hero units come back to life if there are no enemy units nearby.nearby.
*''HaloWars'' has Sergeant Forge and Red Team (Douglas-042, Jerome-092 and Alice-130.) If they are killed, they are 'downed' and their health bar regenerates very slowly. When it reaches halfway, they can be picked up by any unit of your army.
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* ''[[MetalGear Metal Gear Solid 3]]: Snake Eater'': After you encounter Ocelot for the first time, he gets knocked unconscious in a cutscene. If you kill him while he's lying on the floor, the Game Over screen appears with "Ocelot Is Dead" instead of "Game Over", eventually fading out into "Time Paradox".

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* ''[[MetalGear Metal Gear Solid 3]]: ''MetalGearSolid3: Snake Eater'': After you encounter Ocelot for the first time, he gets knocked unconscious in a cutscene. If you kill him while he's lying on the floor, the Game Over screen appears with "Ocelot Is Dead" instead of "Game Over", eventually fading out into "Time Paradox".



* Inherent in the original ''FinalFantasyTactics'', and in jagd in ''FinalFantasyTacticsAdvanced'', but it goes back to ''FinalFantasyVI'': If the enemy gets to Terra in the first multi-party battle, it's game over. Also, if Banon dies in any Banon fight ever, game over.

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* Inherent in the original ''FinalFantasyTactics'', and in jagd in ''FinalFantasyTacticsAdvanced'', ''FinalFantasyTacticsAdvance'', but it goes back to ''FinalFantasyVI'': If the enemy gets to Terra in the first multi-party battle, it's game over. Also, if Banon dies in any Banon fight ever, game over.



* {{Warcraft}} III, in the base-building levels. You can build an altar which has the capability of resurrecting fallen heroes.

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* {{Warcraft}} III, ''{{Warcraft}} III'', in the base-building levels. You can build an altar which has the capability of resurrecting fallen heroes.
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* Inherent in the original ''FinalFantasyTactics'', and in jagd in ''FinalFantasyTacticsAdvanced'', but it goes back to ''FinalFantasyVI'': If the enemy gets to Terra in the first multi-party battle, it's game over. Also, if Banon dies in any Banon fight ever, game over.
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* In the first ''AgeOfWonders'' game the death of a leader means the defeat of their whole empire. No matter how badly you're losing, you can make it all better with one assassination. Conversely, one stupid mistake with your own leader can avert what would be a winning game.
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* ''[[MetalGear Metal Gear Solid 3]]: Snake Eater'': after winning the game once, you are awarded [[spoiler:a Patriot, an [[BeyondTheImpossible insanely powerful]] bullet- rather than tranquilizer-loaded automatic, for use right from the start]]. During [[spoiler:the Virtuous Mission]], there is a point where [[spoiler:Ocelot is unconscious and at your mercy]]. In the first run, you usually have only non-lethal weapons by that point. If you choose to [[spoiler:kill him the second time through, however]], the game instantly ends, with the words [[spoiler:OCELOT IS DEAD]] appearing, then changing to [[spoiler:TIME PARADOX]], as [[spoiler:Ocelot]] is required to appear in later scenes for the game to continue.

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* ''[[MetalGear Metal Gear Solid 3]]: Snake Eater'': after winning After you encounter Ocelot for the game once, you are awarded [[spoiler:a Patriot, an [[BeyondTheImpossible insanely powerful]] bullet- rather than tranquilizer-loaded automatic, for use right from the start]]. During [[spoiler:the Virtuous Mission]], there is a point where [[spoiler:Ocelot is first time, he gets knocked unconscious and at your mercy]]. In the first run, you usually have only non-lethal weapons by that point. in a cutscene. If you choose to [[spoiler:kill kill him while he's lying on the second time through, however]], floor, the game instantly ends, Game Over screen appears with the words [[spoiler:OCELOT IS DEAD]] appearing, then changing to [[spoiler:TIME PARADOX]], as [[spoiler:Ocelot]] is required to appear in later scenes for the game to continue."Ocelot Is Dead" instead of "Game Over", eventually fading out into "Time Paradox".
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* ''[[MetalGear Metal Gear Solid 3]]: Snake Eater'': after winning the game once, you are awarded [[spoiler:a Patriot, an [[BeyondTheImpossible insanely powerful]] bullet- rather than tranquilizer-loaded automatic, for use right from the start]]. During [[spoiler:the Virtuous Mission]], there is a point where Ocelot [[spoiler:is unconscious and at your mercy]]. In the first run, you usually have only non-lethal weapons by that point. If you choose to [[spoiler:kill him the second time through, however]], the game instantly ends, with the words [[spoiler:OCELOT IS DEAD]] appearing, then changing to [[spoiler:TIME PARADOX]], as [[spoiler:Ocelot]] is required to appear in later scenes for the game to continue.

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* ''[[MetalGear Metal Gear Solid 3]]: Snake Eater'': after winning the game once, you are awarded [[spoiler:a Patriot, an [[BeyondTheImpossible insanely powerful]] bullet- rather than tranquilizer-loaded automatic, for use right from the start]]. During [[spoiler:the Virtuous Mission]], there is a point where Ocelot [[spoiler:is [[spoiler:Ocelot is unconscious and at your mercy]]. In the first run, you usually have only non-lethal weapons by that point. If you choose to [[spoiler:kill him the second time through, however]], the game instantly ends, with the words [[spoiler:OCELOT IS DEAD]] appearing, then changing to [[spoiler:TIME PARADOX]], as [[spoiler:Ocelot]] is required to appear in later scenes for the game to continue.
Is there an issue? Send a MessageReason:
None


* ''[[MetalGear Metal Gear Solid 3]]: Snake Eater'': after winning the game once, you are awarded a Patriot, an [[BeyondTheImpossible insanely powerful]] bullet- rather than tranquilizer-loaded automatic, for use right from the start. During the Virtuous Mission, there is a point where Ocelot is unconscious and at your mercy; in the first runthrough of the game, you usually have only non-lethal weapons by that point. If you choose to kill him on the second time through, however, the game will instantly end, with the words OCELOT IS DEAD appearing, then changing to TIME PARADOX, as Ocelot is required to appear in scenes for the game to continue.

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* ''[[MetalGear Metal Gear Solid 3]]: Snake Eater'': after winning the game once, you are awarded a [[spoiler:a Patriot, an [[BeyondTheImpossible insanely powerful]] bullet- rather than tranquilizer-loaded automatic, for use right from the start. start]]. During the [[spoiler:the Virtuous Mission, Mission]], there is a point where Ocelot is [[spoiler:is unconscious and at your mercy; in mercy]]. In the first runthrough of the game, run, you usually have only non-lethal weapons by that point. If you choose to kill [[spoiler:kill him on the second time through, however, however]], the game will instantly end, ends, with the words OCELOT [[spoiler:OCELOT IS DEAD DEAD]] appearing, then changing to TIME PARADOX, [[spoiler:TIME PARADOX]], as Ocelot [[spoiler:Ocelot]] is required to appear in later scenes for the game to continue.
Is there an issue? Send a MessageReason:
None


* ''[[MetalGear Metal Gear Solid 3]]: Snake Eater'': after winning the game once, you are awarded a Patriot, an [[BeyondTheImpossible insanely powerful]] bullet- rather than tranquilizer-loaded automatic, for use right from the start. During the Virtuous Mission, there is a point where Ocelot is unconscious and at your mercy; in the first runthrough of the game, you have only non-lethal weapons. If you choose to kill him on the second time through, however, the game will instantly end, with the words OCELOT IS DEAD appearing, then changing to TIME PARADOX, as Ocelot is required to appear in scenes for the game to continue.

to:

* ''[[MetalGear Metal Gear Solid 3]]: Snake Eater'': after winning the game once, you are awarded a Patriot, an [[BeyondTheImpossible insanely powerful]] bullet- rather than tranquilizer-loaded automatic, for use right from the start. During the Virtuous Mission, there is a point where Ocelot is unconscious and at your mercy; in the first runthrough of the game, you usually have only non-lethal weapons.weapons by that point. If you choose to kill him on the second time through, however, the game will instantly end, with the words OCELOT IS DEAD appearing, then changing to TIME PARADOX, as Ocelot is required to appear in scenes for the game to continue.
Is there an issue? Send a MessageReason:
None


* ''[[MetalGear Metal Gear Solid 3]]: Snake Eater'': after winning the game once, you are awarded a Patriot, an [[BeyondTheImpossible insanely powerful]] bullet- rather than tranquilizer-loaded automatic, for use right from the start. The first time through the game, there is a point where Ocelot is unconscious and at your mercy; if you choose to kill him, the game will instantly end, with the words OCELOT IS DEAD appearing, then changing to TIME PARADOX, as Ocelot is required to appear in scenes for the game to continue.

to:

* ''[[MetalGear Metal Gear Solid 3]]: Snake Eater'': after winning the game once, you are awarded a Patriot, an [[BeyondTheImpossible insanely powerful]] bullet- rather than tranquilizer-loaded automatic, for use right from the start. The first time through During the game, Virtuous Mission, there is a point where Ocelot is unconscious and at your mercy; if in the first runthrough of the game, you have only non-lethal weapons. If you choose to kill him, him on the second time through, however, the game will instantly end, with the words OCELOT IS DEAD appearing, then changing to TIME PARADOX, as Ocelot is required to appear in scenes for the game to continue.
Is there an issue? Send a MessageReason:
None


* ''[[MetalGear Metal Gear Solid 3]]: Snake Eater'': after winning the game once, you are awarded a Patriot, an [[spoiler:[[BeyondTheImpossible insanely powerful]]]] bullet- rather than tranquilizer-loaded automatic, for use right from the start. The first time through the game, there is a point where Ocelot is unconscious and at your mercy; if you choose to kill him, the game will instantly end, with the words OCELOT IS DEAD appearing, then changing to TIME PARADOX, as Ocelot is required to appear in scenes for the game to continue.

to:

* ''[[MetalGear Metal Gear Solid 3]]: Snake Eater'': after winning the game once, you are awarded a Patriot, an [[spoiler:[[BeyondTheImpossible [[BeyondTheImpossible insanely powerful]]]] powerful]] bullet- rather than tranquilizer-loaded automatic, for use right from the start. The first time through the game, there is a point where Ocelot is unconscious and at your mercy; if you choose to kill him, the game will instantly end, with the words OCELOT IS DEAD appearing, then changing to TIME PARADOX, as Ocelot is required to appear in scenes for the game to continue.

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* ''Command and Conquer: Red Alert'' games require Tanya to live through all missions for the Allies.
* ''[[MetalGear Metal Gear Solid 3]]: Snake Eater'': after winning the game once, you are awarded a Patriot, an [[spoiler:[[BeyondTheImpossible insanely powerful]]]] bullet- rather than tranquilizer-loaded automatic, for use right from the start. The first time through the game, there is a point where Ocelot is unconscious and at your mercy; if you choose to kill him, the game will instantly end, with the words OCELOT IS DEAD appearing, then changing to TIME PARADOX, as Ocelot is required to appear in scenes for the game to continue.



* ''AgeOfMythology'': In the campaign, hero units come back to life if there are no enemy units nearby.
* ''Command and Conquer: Red Alert'' games require Tanya to live through all missions for the Allies.
* ''[[MetalGear Metal Gear Solid 3]]: Snake Eater'': after winning the game once, you are awarded a Patriot, an [[spoiler:[[BeyondTheImpossible insanely powerful]]]] bullet- rather than tranquilizer-loaded automatic, for use right from the start. The first time through the game, there is a point where Ocelot is unconscious and at your mercy; if you choose to kill him, the game will instantly end, with the words OCELOT IS DEAD appearing, then changing to TIME PARADOX, as Ocelot is required to appear in scenes for the game to continue.

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* ''AgeOfMythology'': In the campaign, hero units come back to life if there are no enemy units nearby.
* ''Command and Conquer: Red Alert'' games require Tanya to live through all missions for the Allies.
* ''[[MetalGear Metal Gear Solid 3]]: Snake Eater'': after winning the game once, you are awarded a Patriot, an [[spoiler:[[BeyondTheImpossible insanely powerful]]]] bullet- rather than tranquilizer-loaded automatic, for use right from the start. The first time through the game, there is a point where Ocelot is unconscious and at your mercy; if you choose to kill him, the game will instantly end, with the words OCELOT IS DEAD appearing, then changing to TIME PARADOX, as Ocelot is required to appear in scenes for the game to continue.
nearby.
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* ''AgeOfMythology'': In the campaign, hero units come back to life if there are no enemy units nearby.

to:

* ''AgeOfMythology'': In the campaign, hero units come back to life if there are no enemy units nearby.nearby.
* ''Command and Conquer: Red Alert'' games require Tanya to live through all missions for the Allies.
* ''[[MetalGear Metal Gear Solid 3]]: Snake Eater'': after winning the game once, you are awarded a Patriot, an [[spoiler:[[BeyondTheImpossible insanely powerful]]]] bullet- rather than tranquilizer-loaded automatic, for use right from the start. The first time through the game, there is a point where Ocelot is unconscious and at your mercy; if you choose to kill him, the game will instantly end, with the words OCELOT IS DEAD appearing, then changing to TIME PARADOX, as Ocelot is required to appear in scenes for the game to continue.
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* ''TheLordOfTheRings: The Battle For Middle-Earth'' used this in a few of its levels, though others you could just summon your heroes back at your base if you had enough money.

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